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Topics - Ryshin

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1
D&D 3.5 and Pathfinder / DND 3.5 compendium app
« on: December 19, 2023, 01:15:27 AM »
Hello,
I just bought a new phone with android 13 and installed the DND 3.5 compendium app v2.3 via the apk I saved in my Google drive years ago. You know the android app from the dndtools site we used to love very much right?
My problem is with the database, I have on my drive what I think was the database it's a file named DND.sqlite, I click on the file and get the Google drive link, then I edit the link to get a direct to download link and copy it in the "upgrade database" section of the compendium but then the app stop working, can someone please help?
Thanks

2
Min/Max 3.x / Druid spider animal companion advancement
« on: September 20, 2022, 12:31:44 PM »
Hello, one of my player went for the feat "spider companion" that allows him to get monstrous spiders as animal companions.

He sustain that he can via feat get a medium size spider (2HD) and with the bonus HD obtained from the druid table increase the actual size of the companion to huge when it gets to 8HD gaining for example the +16 bonus str and +8 bonus con from the monster advancement table from monster manual in addition to the bonus str and dex from druid table, and the size of the spider companion will keep increasing it size accordigly to the bonus HD so it will reach gargantuan size at 16HD. He sustain that he can increase the actual size because in the moster manual there are every version of monstrous spider from tiny to colossal.

I as DM on the other hand argue that any druid animal companion gets bonus HD by druid table which grant him bonus str, dex, nat armor, ecc but it won't actually increase the size, so no additional stat bonuses. To increase the size of his companion a druid must change the companion when he reach then required HD and get a new one of a bigger size from the list, so right now he can either have his medium size spider companion with 8HD and improved stats or a new huge spider companion.

I furthermore argue that since the spider companion feat grant him only spider companions from tiny to huge, he can increase the HD of said spider but he won't be able to increase the size to gargantuan when it reaches 16HD so it will always be at best a huge spider.

Thanks


Quote
Spider Companion
( Drow of the Underdark, p. 52)

[General]

Instead of an animal, you bond with a monstrous spider

Prerequisite
Vermin Trainer (DrU) , animal companion,

Benefit
You can select a monstrous spider as your animal companion. This spider gains all the benefits normally granted to animal companions. At 1st level, you can select a Tiny, Small, or Medium monstrous spider as your spider companion. A druid of sufficiently high level can select a more powerful creature as her spider companion, applying the indicated adjustment to the druid's level (in parentheses) for the purpose of determining the spider companion's characteristics and special abilities.

Spider   Minimum Level (Adjustment)
Large   4th(—3)
Huge   10th(—9)

Normal
Spiders are not available as animal companions.

3
Min/Max 3.x / Help! Epic progression for a barbarian/fighter
« on: March 01, 2022, 12:08:39 PM »
Hello, with my group we have reached epic levels so i need suggestions for the epic level progression of my character, i can use all books even 3rd party and magazines.

So far the build from 1to20 is: barbarian(with lion totem)/fighter/champion of gwynharwyf/psychic warrior/warblade/bloodstormblade.

Basically i rage, charge, throw my weapon if someone is outside my range and if something is still alive i activate the demoralize stunlock by rolling at least a 63 with intimidate (never outnumbered, imperious command, presence of the master, item familiar ecc).

Our master is ofc modding monsters to keep the encounters challenging so we had monsters immune to spells but not weapons, immune to demoralize, immune to weapons but not spells, monsters that can reflect all dmg for 1d4 rounds or monsters with simply 10k hp ecc

So yeah, i've reached the peak of what a martial character can do, how can i improve from level 21 onwards?
Full caster? But what, Cleric? Sorcerer? Bard? Binder? I have int 10 so wizard and psion are impossibile.
What prestige classes? Jade phoenix mage and ruby knight vindicator are cool if i want to keep progressing maneuvers but do i want that?

Thanks

4
Min/Max 3.x / Passive weapon enchantments and sheathed weapons
« on: December 15, 2021, 01:49:23 PM »
Hello, as per title does a passive weapon enchant works on the owner of the weapon even if the weapon in sheated and not held in hand?

I'm looking for a general rule here if it does exist, i know some passive enchants works when the weapon is wielded like "blindsighted" on underdark manual p.68 because is specifoed in the description and some like "eager" from mic works even when sheated  even if not specified, otherwise what's the point of granting quick draw.

I'm asking the question because as a DM i gave the wizard of my party a dagger that grants him among other things spell resistance as a reward for reaching lv20 and completing the background quest he started at lvl1.
Since i already gave him the dagger i need to know if the SR is always active or just when he helds the weapon.

Thanks

5
D&D 3.5 and Pathfinder / [3.5] Slime Wave spell, how does it work?
« on: August 07, 2021, 03:26:35 PM »
Hello, how does the lv7 cleric/druid spell Slime Wave actually works?

Quote
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 15-ft.-radius spread
Duration: 1 round/level
Saving Throw: Reflex negates
Spell Resistance: No

You create a wave of green slime that begins at the range you choose and violently spreads to the limit of the area. The wave splashes and splatters as it passes; some slime clings to any wall or ceiling. Green slime devours flesh and organic materials on contact, and even dissolves metal. Each creature is covered with one patch of green slime.

A patch of green slime deals 1d6 points of temporary Constitution damage per round while it devours flesh. Against wood or metal, green slime deals 2d6 points of damage per round, ignoring metal's hardness but not that of wood. It does not harm stone.

On the first round of contact, the slime can be scraped off a creature (most likely destroying the scraping device), but after that it must be frozen, burned, or cut away (applying damage to the victim as well). Extreme cold or heat, sunlight, or a remove disease spell destroys the green slime. Unlike normal green slime, the slime created by this spell gradually evaporates, disappearing by the end of the duration.

If you pass the saving throw you don't get hit by the slime and that's fine but if you fail?
1st round you get 1d6 con dmg, if you manage to remove the slime with your weapon, your gloves or anything you won't thake con dmg again? how much time does it take to remove the slime? move action? standard action? full round action? that piece of gear or the item it's automatically destroyed or does it get a saving throw?

2nd round if you didn't manage to remove the slime you take 1d6 con dmg again but this time as per the text you need to remove the slime by cutting, burning, freezing, exposing to sunlight o via the remove disease spell. So, how much cutting dmg you need to make? 1 attack? more? a full round attack? same goes for fire and cold dmg, a lv1 spell is sufficient or does it need to be at least a lv7 spell? as per sunlight i believe a daylight spell is fine but it does mean that you can't use the spell outside during daytime because it would fail automatically or it last just one round?

I hate when the description is so vague and open to interpreatation.

Thnaks

6
Hello,
As per title my understanding is that since a summoned monster get a magical subtype it's int is raised to at least 3 (if it's normal form got 0), so like any intelligent creature it's eligible to 1 feat per 3HD, so i can add feats to a summoned monster based on its HD.
Is my assumption correct?
Thanks

7
Hi, so in our new campaign i'm gonna play a cleric either of Obad-Hai or Bahamut, the choice is mine. So i'm gonna ask what would you chose based on their domain? What's gonna prove more useful? With the build i have in mind i'm gonna have 4 domains so it's gonna be:

Obad-Hai: plant, animal(shapechange persisted <3), water and one between earth, fire, air
Bahamut: cold, air, luck, mysticism

Both of them got pros and con, so please discuss so i can decide.

Thanks

8
Min/Max 3.x / kusari-gama as double weapon with finesse
« on: January 23, 2021, 01:10:10 PM »
Hi, so since both extremities of the kusari gama are light weapons (a sickle and a chunk of steel attached to the end of the chain) it's safe to assume that if the kusari-gama is in melee used as a double weapon with the two weapon fighting feat both extremities benefit from weapon finesse?

https://www.dandwiki.com/wiki/3e_SRD:Kusari-gama

PS. is there a way beside gloves of storing and the eager weapon +1 special ability to draw a dagger as free action without quick draw feat?

9
Min/Max 3.x / Heartfire vs Glitterdust
« on: January 17, 2021, 09:09:17 AM »
Heartfire https://dndtools.net/spells/spell-compendium--86/heartfire--4695/
Glitterdust https://dndtools.net/spells/players-handbook-v35--6/glitterdust--2395/
Does heartfire actually let you hit without penalty an invisible opponent like Glitterdust does?
Thaks

10
Min/Max 3.x / Help! LF optimized gestalt build for low lvl adventure
« on: January 05, 2021, 10:02:56 AM »
Hi, i'm starting soon a 3.5 adventure, it will start at lv4 and finish around lv9 and we decided to play gestalt characters.
I can use all manuals, no multiclassing and no prc allowed, but i can use variants and substitution levels.
38 point buy for stats.
We are 3 players, the other 2 play a monk/druid and a (ranged)paladin/scout.

Considering these limitations what do you suggest for a fun and optimized gestalt character?

Thanks.

11
D&D 3.5 and Pathfinder / psionics.info down
« on: June 28, 2020, 11:30:41 AM »
Hi, does anyone knows the creator of the awesome http://www.psionics.info/ ? The site it's been down for 3 days now and it was an invaluable source for everything regarding psionic classes and the page for creating an astral construct was an incredible time saver. I'm worried it's down for good, anyone got news to share?
Thanks

12
Min/Max 3.x / Need help to build a Psionic Gish
« on: May 30, 2020, 01:04:18 PM »
Hi folks, gonna start a psionic themed adventure with group and i'd like to play a psionic gish but not a psichic warrior, a true psion or a ardent with acces to lvl9 powers but a combat oriented one. Sure i can put a couple of psichic warrior, fighter or other classes to gain proficiencies and extra feats or abilities but still i wanna cast lvl9 powers.

Any insight? I'm reading guides but i've never played a psionic character before so any help in creating a good build is really apreciated.

I don't wanna play a subpar character, if i can't create a good build and come up with a versatile character that can be both a good fighter and a top notch lv9 caster i'd rather play a full psion and don't give up on manifester levels.

The last gish i played was a elf 5domain wizard(competition domain for divine power)/4incantatrix(metamagic effect+item familiar+persistent spell)/5spellguard of silverymoon/1ruathar/5abjurant champion, i know it's almost impossibile to recreate something like this with a psionic character since we play without transparency so prc arcane classes are out but still i'd like the next best thing.

Thanks

13
In a world with no transparency what blocks psionic dominate except for psionic protection from X and psionic mind blank?
If a not psionic monster got an innate immunity to mind affecting it's actually immune to psionic powers or just spells?
Does normal protection from X and normal mind blank protect from psionic dominate?
I believe in a world with no trasnparency psionic powers are countered only by something that clearly suppress or counter psionic powers and that's why spell resistance won't work but a friend of mine believe that since something like mind blank grant the ability to ignore/suppress the effect of a mind affecting spell and not the spell itself it even provide protection from psionic powers that result in a mind affecting effect because it's the result of the power/spell that counts and not the source like with elemental damage, a fire elemental would always be immune to any kind of fire both mundane, arcane or psionic because it's still fire.

In a world full of 5e players it's always good to know that i can always come here for confort from you guys,
Thanks.

14
Hi i was wondering if a druid that took the contemplative prc can cast the domain spells granted by the bonus domain he gets from contemplative.
The contemplative doesn't have any kind of restrictions and  grant full progression of any divine spellcaster so i'm inclined to say yes but he doesn't actually has a domain spell slot so he just use the standard spell slots as a cleric does when he learn via domain spells that aren't on his lists like the spell turning spell he gets from the luck domain for example or he can't?

Thanks

15
D&D 3.5 and Pathfinder / Blink Greater and Luminous Armor interaction
« on: February 10, 2019, 07:44:45 PM »
We know that invisibility doesn't negate light sources produced by the caster so it's safe to say that if you go invisible while luminous armor is active others can still know your position, maybe you get 50% of concealment but a smart player would say "i attack the exact centre of the light source" so bye bye concealment, but how does interact with greater blink?
Blink greater work differently from blink since you have total control of when you are on the material or ethereal plane, that being said you are not invisible, you are on another plane so i assume the light won't be seen because the "invisibility you have from blinking is because you are on the ethereal plane and if someone can see invisible creature yes they can see you but they will still have the 20% miss if they can't strike ethereal creatures.

What do you guys think?

16
D&D 3.5 and Pathfinder / Can you persist a spell with a fixed duration?
« on: February 08, 2019, 06:18:03 AM »
Hello, can persist a spell with a fixed duration?  Let's say i want to persist owl's insight that have a fixed duration of 1 hour, can i do it? Leave aside the "range touch" thing of owl's insight and focus on the duration. Persisting a 24h duration spell would be pointless, you apply the metamagic feat but it does nothig but still  but other than that you can apply the feat to any spell that has a fixed range and it's not instantaneous so a spell with a 1 hour duration it's persistable right?
I know it's a silly question but a player of mine insisted that only spells with a duration of rounds/level, minutes/level and hours/level can be persisted, i already told him that the only issue with persistent spell feat is the fixed or personal range and not the duration (other than instantaneous ofc) but still better ask here to be sure i haven't missed any official errata, faq ecc

Thanks

17
As the title, Does the same draconic aura's bonus from different character stack?
Two different characters let's say a mage and a cleric both silverbrow human selected the feat draconic aura [energy cold] so they project in 9m an aura that give at level 20 a +4 bonus to save DC for spells with cold descriptor. Does the bonus from the 2 auras stacks so if they are within range they actually get both a +8 on save dc? I believe so because it's an unnamed bonus and it's from different sources.

18
So planar sheperd wild shape grant me the ability to turn myself into an outsider native of the plane i'm attunned to so my question is, every creature native of that plane regardless of the type is considered an outsider? So for example i chose the elemental plane of cold does that mean that every creature with the cold subtype from dragons (silver, white ecc) to feys or aberrations are to be considered outsiders since they can be native of the elemental plane of cold and in the manual of the planes it states that the plane is to be considered home for every creature with the cold subtype?

19
Hi, can i use the swift concentration skill trick to mantain concentration on the planar shepherd planar bubble? If i can then can i cast a spell with my standard action or even make a full round attack? I believe so since the shepherd planar bubble it's a supernatural ability not a spell (the actual spell it last 10M/L and doesn't even require concentration).
Thanks

20
Imperious Command makes an intimidated target cowered for 1 round a shaken for the next round, Extended Intimidation from Zhentarim Fighter makes the intimidation on the target for 24 hours. So what's the condition from Imperious Command that last for 24 hours cowered or shaken and why? I believe it's cowered because it's the first condition applied so thanks to extended intimidation it doesn't wear off but it's my interpratation since i haven't found a specific ruling about it.
Thanks

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