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Meta Board => Retired PbP Games => Archive => [D&D 3.5] The Other Half => Topic started by: oslecamo on August 15, 2015, 04:26:59 PM

Title: Other Half Rolling thread
Post by: oslecamo on August 15, 2015, 04:26:59 PM
As title says.
Title: Re: Other Half Rolling thread
Post by: oslecamo on September 11, 2015, 09:09:44 AM
Lord Initiative.

Rolled 1d20+27 : 7 + 27, total 34
Title: Re: Other Half Rolling thread
Post by: VennDygrem on September 12, 2015, 12:01:57 AM
Iskandar initiative:
Rolled 1d20+17 : 17 + 17, total 34
Title: Re: Other Half Rolling thread
Post by: oslecamo on September 19, 2015, 09:13:49 AM
Ties in Initiative are indeed won by the one with highest modifier, so Lord goes first.


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Title: Re: Other Half Rolling thread
Post by: oslecamo on September 19, 2015, 09:15:28 AM
Oh, natural 20!

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Title: Re: Other Half Rolling thread
Post by: VennDygrem on September 29, 2015, 11:32:47 PM
Wall of Blades:
Rolled 1d20+30 : 7 + 30, total 37


Fort Vs. Daze (w/ max of 7 potential points spent):
Rolled 1d20+22 : 4 + 22, total 26


Will vs. Fear (2 pp spent for total of +4 bonus)
Rolled 1d20+26 : 9 + 26, total 35


Bleed damage (if necessary):
Rolled 4d6 : 4, 5, 1, 4, total 14
Title: Re: Other Half Rolling thread
Post by: Wyvernhand on October 12, 2015, 09:00:26 PM
Cause I don't know what the new forum syntax for rolling is...lets try this?

[roll=1d20+24]Craft Weaponsmithing[/roll]
Title: Re: Other Half Rolling thread
Post by: Wyvernhand on October 13, 2015, 08:14:36 PM
Craft Weaponsmithing
Rolled 1d20+24 : 6 + 24, total 30
Title: Re: Other Half Rolling thread
Post by: oslecamo on January 28, 2016, 02:23:47 AM
Enemy initiatives.

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Title: Re: Other Half Rolling thread
Post by: oslecamo on February 16, 2016, 05:22:05 AM
And I return once more. Again I apologize for my disappearance.

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Title: Re: Other Half Rolling thread
Post by: phaedrusxy on February 16, 2016, 08:04:27 PM
reflex vs. fire, using Mind Over Body 1d20+31 : 8 + 31, total 39

reflex vs ice/bludg 1d20+10 : 14 + 10, total 24

crystal vs. fire 1d20+5 : 15 + 5, total 20

crystal vs. ice/bludge 1d20+5 : 18 + 5, total 23


do we have any group bonuses for saves that I'm missing? It's been... a while.
Title: Re: Other Half Rolling thread
Post by: Raineh Daze on February 21, 2016, 09:11:31 AM
Replacing first save with IL+Wis mod

Save, High Intuition 1d20+21 : 15 + 21, total 36


I can't remember how ER and multiple damage types combine.

[roll{Save, Normal}1d20+11[/roll]
Title: Re: Other Half Rolling thread
Post by: Raineh Daze on February 21, 2016, 09:11:48 AM
Botched Roll 1d20+11 : 19 + 11, total 30
Title: Re: Other Half Rolling thread
Post by: oslecamo on February 22, 2016, 07:57:31 AM
Forgot to roll SR penetration against Iskandar...

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Title: Re: Other Half Rolling thread
Post by: Raineh Daze on February 26, 2016, 11:17:48 AM
Full Attack

Attack 1 1d20+22 : 17 + 22, total 39


Attack 2 1d20+17 : 6 + 17, total 23


Attack 3 1d20+12 : 9 + 12, total 21


Damage: 1d6 Cold, 1d6 Electricity

Damage 1 2d6+1 : 3, 2 + 1, total 6


Damage 2 2d6+1 : 3, 2 + 1, total 6


Damage 3 2d6+1 : 4, 6 + 1, total 11


Sense Motive Check:

Sense Motive 1d20+36 : 2 + 36, total 38
Title: Re: Other Half Rolling thread
Post by: Raineh Daze on February 26, 2016, 11:19:04 AM
Rerolling that second attack

Rolled 1d20+17 : 3 + 17, total 20
Title: Re: Other Half Rolling thread
Post by: Raineh Daze on February 26, 2016, 11:20:56 AM
Since the second two both obviously miss, Dichromatic Lotus Butterfly:

(http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20+36 : 2 + 36, total 38

(http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20+36 : 11 + 36, total 47

Damage, as above:

(http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6+2 : 6, 3 + 2, total 11

(http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6+2 : 3, 2 + 2, total 7
Title: Re: Other Half Rolling thread
Post by: phaedrusxy on February 29, 2016, 04:49:31 PM
touch attack 1d20+20 : 7 + 20, total 27

concentration damage check 1d20+31 : 17 + 31, total 48
Title: Re: Other Half Rolling thread
Post by: phaedrusxy on February 29, 2016, 05:07:15 PM
Rolled 1d20+11 : 14 + 11, total 25

Rolled 1d6+22 : 6 + 22, total 28
Title: Re: Other Half Rolling thread
Post by: oslecamo on March 04, 2016, 12:53:36 AM
Cornugon is beefy enough to survive the shrine maiden and inevitable's combined damage, let's see if he makes the save (DC 27 after three successul attacks)

Rolled 1d20 : 11, total 11
Title: Re: Other Half Rolling thread
Post by: VennDygrem on March 13, 2016, 05:35:18 PM
Main-Attack 1 1d20+33 : 1 + 33, total 34

Main-Attack 2 1d20+33 : 5 + 33, total 38

Main-Attack 3 1d20+26 : 17 + 26, total 43

Main-Attack 4 1d20+21 : 16 + 21, total 37


Off-Attack 1 1d20+33 : 19 + 33, total 52

Off-Attack 2 1d20+33 : 7 + 33, total 40

Off-Attack 3 1d20+26 : 1 + 26, total 27

Off-Attack 4 1d20+21 : 6 + 21, total 27


Main-Base damage 1 1d4+18 : 3 + 18, total 21

Main-Base damage 2 1d4+18 : 4 + 18, total 22

Main-Base damage 3 1d4+18 : 3 + 18, total 21

Main-Base damage 4 1d4+18 : 1 + 18, total 19


Off-Base damage 1 1d4+12 : 4 + 12, total 16

Off-Base damage 2 1d4+12 : 3 + 12, total 15

Off-Base damage 3 1d4+12 : 4 + 12, total 16

Off-Base damage 4 1d4+12 : 3 + 12, total 15


Main-Fire damage 1 3d6 : 2, 4, 1, total 7

Main-Fire damage 2 3d6 : 1, 6, 6, total 13

Main-Fire damage 3 3d6 : 3, 6, 2, total 11

Main-Fire damage 4 3d6 : 5, 3, 2, total 10


Off-Fire damage 1 3d6 : 2, 4, 3, total 9

Off-Fire damage 2 3d6 : 6, 3, 4, total 13

Off-Fire damage 3 3d6 : 4, 5, 4, total 13

Off-Fire damage 4 3d6 : 1, 2, 5, total 8


Main-Shock damage 1 1d6 : 3, total 3

Main-Shock damage 2 1d6 : 3, total 3

Main-Shock damage 3 1d6 : 3, total 3

Main-Shock damage 4 1d6 : 6, total 6


Off-Shock damage 1 1d6 : 1, total 1

Off-Shock damage 2 1d6 : 5, total 5

Off-Shock damage 3 1d6 : 1, total 1

Off-Shock damage 4 1d6 : 3, total 3


Searing Aura damage, fire 2d6 : 3, 6, total 9
Title: Re: Other Half Rolling thread
Post by: VennDygrem on March 13, 2016, 05:38:56 PM
Critical Threat rolls:
Main-Critical Attack 1 1d20+26 : 7 + 26, total 33

Main-Critical Attack 2 1d20+21 : 16 + 21, total 37

Off-Critical Attack 3 1d20+33 : 12 + 33, total 45


Critical Damage if Crits land:
Main-Critical damage 1 1d4+18 : 1 + 18, total 19

Main-Critical damage 2 1d4+18 : 3 + 18, total 21

Off-Critical damage 3 1d4+12 : 4 + 12, total 16
Title: Re: Other Half Rolling thread
Post by: oslecamo on March 17, 2016, 02:16:12 AM
Roll.
Rolled 1d20 : 17, total 17
Title: Re: Other Half Rolling thread
Post by: oslecamo on March 17, 2016, 02:31:46 AM
More rolling
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Title: Re: Other Half Rolling thread
Post by: oslecamo on March 17, 2016, 02:44:06 AM
Concealment miss chances from Iskandar
Rolled 1d5 : 4, total 4

Rolled 1d5 : 4, total 4

Rolled 1d5 : 2, total 2

Rolled 1d5 : 2, total 2

Re-rolls:
Rolled 1d5 : 3, total 3

Rolled 1d5 : 1, total 1

Rolled 1d5 : 1, total 1

Rolled 1d5 : 1, total 1



Stance miss chance from Aeloru (miss on a 1)
Rolled 1d2 : 2, total 2


Concealment miss chance from inevitable (miss on a 1)
Rolled 1d5 : 5, total 5

Title: Re: Other Half Rolling thread
Post by: oslecamo on March 17, 2016, 02:48:03 AM
Poison
Rolled 1d6 : 1, total 1

Rolled 1d6 : 4, total 4
Title: Re: Other Half Rolling thread
Post by: oslecamo on March 17, 2016, 08:52:57 AM
Vist teleports the party out of the cage of ice and succeeds on stunning the Cornugon with his magic ray, its chain dropping from the top of the petrified tree all the way to the ground!

After taking cover, Aeloru surrounds the ice devil in her holy amulets, that then chain-explode, blowing it to pieces! The only thing remaining is its ice spear.

Dyson impales a bone devil with his energy blade, finding a chink in its hard skin, and as the infernal still seems to have some fight left on it trying to claw and bite back, but the inevitable simply teleports again and lops off its head.

Iskandar is a bit too hasty, his only two misses from the flurry being due to the warrior's own overeagerness, while his remaining strikes all score wide cuts on his target. White steam raises from the devil's deep wounds as the blessed and silvered desert blades cauterize its flesh, preventing it from regenerating while its uncut skin slighty sizzles from Iskandar's simple proximity. But the Cornugon still stands. Not only that, the head devil's stunned eyes suddenly focus on Iskandar. Dark red runes glow over its scaly hide, partially re-knitting its worst wounds. Then the Cornugon moves, latching its claws inside one of the wounds in its other arm to pull a fresh blood-covered spiked chain from inside itself!

“Little mortal, you press your luck too far getting so close to me out of your own will.”

The Cornugon delivers a brutal counter assault, its spiked chain a blur while lashing out with its teeth and tail at the desert warrior! Iskandar manages to dodge two of the weapon blows, but two others violently hit him while the tail delivers a deep cut and the Cornugon's mandibles rip a bit of the desert warrior's sandy flesh. The spikes on the chain and tail sink deeply, leaving Iskandar bleeding heavily.

Two bone devils swiftly and silently fly upwards to Vist and Aeloru, stinging them with their poison-tipped tails. The hell agent's eyes, devoid of any kind of mercy, seem to promise a slow, tortuous death up close.

The third remaining bone devil moves around Dyson, before its tail arcs around its head and unleashes a green beam that hits the inevitable head on. There is no visible damage, yet some of Dyson's systems seem to momentarily stop working.

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Title: Re: Other Half Rolling thread
Post by: Raineh Daze on March 17, 2016, 01:41:21 PM
Fort Save 1d20+15 : 20 + 15, total 35


Will Save 1d20+22 : 1 + 22, total 23
Title: Re: Other Half Rolling thread
Post by: Raineh Daze on March 17, 2016, 01:43:09 PM
... well, screw that effect. Incredible Luck. :P

Rolled 1d20+22 : 7 + 22, total 29
Title: Re: Other Half Rolling thread
Post by: Wyvernhand on March 17, 2016, 08:53:04 PM
Rolled 1d20+18 : 14 + 18, total 32
will save 1 vs DC 20
Rolled 1d20+18 : 8 + 18, total 26
will save 2 vs DC 20
Title: Re: Other Half Rolling thread
Post by: VennDygrem on March 17, 2016, 09:10:33 PM
Wall of Blades vs. w/ 5 Potential Points 1d20+46 : 10 + 46, total 56


Fort save w/ 3 PP's 1d20+20 : 16 + 20, total 36


2nd Fort save if Wall of Blades fails 1d20+17 : 1 + 17, total 18
Title: Re: Other Half Rolling thread
Post by: oslecamo on March 18, 2016, 11:27:30 PM
I thought the dex drains didn't allow saves at all, but the Cornugon still had enough Dex leftover to move. Rolling fort saves now.

Rolled 1d20 : 14, total 14

Rolled 1d20 : 1, total 1

Rolled 1d20 : 6, total 6
Title: Re: Other Half Rolling thread
Post by: oslecamo on March 18, 2016, 11:34:16 PM
Usually extra nasty effects on melee attacks double unless otherwise noticed
Rolled 2d6 : 5, 4, total 9
Title: Re: Other Half Rolling thread
Post by: VennDygrem on April 07, 2016, 11:56:49 PM
Main-hand Attack 1d20+42 : 5 + 42, total 47


Off-hand Attack 1d20+42 : 13 + 42, total 55


Main Base Damage 1d4+22 : 1 + 22, total 23

Main Fire Damage 3d6 : 6, 4, 3, total 13

Main Elec Damage 1d6 : 6, total 6

Main Mantle Damage 1d6 : 2, total 2


Off Base Damage 1d4+16 : 4 + 16, total 20

Off Fire Damage 3d6 : 2, 1, 5, total 8

Off Elec Damage 1d6 : 2, total 2

Off Mantle Damage 1d6 : 1, total 1
Title: Re: Other Half Rolling thread
Post by: phaedrusxy on April 09, 2016, 10:05:02 PM
touch attack 1d20+9 : 15 + 9, total 24
not including flanking bonus, if applicable
Rolled 1d6+22 : 1 + 22, total 23

Title: Re: Other Half Rolling thread
Post by: Raineh Daze on April 17, 2016, 04:45:09 PM
Attack 1d20+18 : 19 + 18, total 37


Damage 1d8+2 : 7 + 2, total 9
Rolled 1d20+36 : 16 + 36, total 52
Title: Re: Other Half Rolling thread
Post by: Raineh Daze on April 17, 2016, 04:45:57 PM
I forgot it hates mixing dice. That +2 is actually 2d6, so...

Rolled 2d6 : 1, 5, total 6
Title: Re: Other Half Rolling thread
Post by: oslecamo on May 08, 2016, 07:41:03 PM
Let's update this.

Rolled 1d20 : 3, total 3
Title: Re: Other Half Rolling thread
Post by: phaedrusxy on May 25, 2016, 07:56:14 PM
crit confirmation 1d20+21 : 4 + 21, total 25
Title: Re: Other Half Rolling thread
Post by: VennDygrem on May 25, 2016, 07:57:55 PM
Main-hand Att 1 1d20+37 : 12 + 37, total 49

Main-hand Att 2 1d20+37 : 16 + 37, total 53

Main-hand Att 3 1d20+30 : 20 + 30, total 50

Main-hand Att 4 1d20+25 : 3 + 25, total 28


Off-hand Att 1 1d20+37 : 20 + 37, total 57

Off-hand Att 2 1d20+37 : 4 + 37, total 41

Off-hand Att 3 1d20+30 : 12 + 30, total 42

Off-hand Att 4 1d20+25 : 20 + 25, total 45


Main-hand Dmg 1 1d4+21 : 1 + 21, total 22

Main-hand Dmg 2 1d4+21 : 4 + 21, total 25

Main-hand Dmg 3 1d4+21 : 2 + 21, total 23

Main-hand Dmg 4 1d4+21 : 4 + 21, total 25


Off-hand Dmg 1 1d4+15 : 4 + 15, total 19

Off-hand Dmg 2 1d4+15 : 4 + 15, total 19

Off-hand Dmg 3 1d4+15 : 2 + 15, total 17

Off-hand Dmg 4 1d4+15 : 1 + 15, total 16


Main-hand Fire Dmg 1 3d6 : 2, 1, 1, total 4

Main-hand Fire Dmg 2 3d6 : 3, 5, 6, total 14

Main-hand Fire Dmg 3 3d6 : 6, 4, 4, total 14

Main-hand Fire Dmg 4 3d6 : 4, 4, 5, total 13


Off-hand Fire Dmg 1 3d6 : 6, 5, 5, total 16

Off-hand Fire Dmg 2 3d6 : 3, 6, 4, total 13

Off-hand Fire Dmg 3 3d6 : 4, 1, 1, total 6

Off-hand Fire Dmg 4 3d6 : 2, 3, 5, total 10


Main-hand Elec Dmg 1 1d6 : 2, total 2

Main-hand Elec Dmg 2 1d6 : 3, total 3

Main-hand Elec Dmg 3 1d6 : 1, total 1

Main-hand Elec Dmg 4 1d6 : 3, total 3


Off-hand Elec Dmg 1 1d6 : 2, total 2

Off-hand Elec Dmg 2 1d6 : 6, total 6

Off-hand Elec Dmg 3 1d6 : 4, total 4

Off-hand Elec Dmg 4 1d6 : 2, total 2


Main-hand Dex Drain 1 3d6 : 2, 6, 4, total 12

Main-hand Dex Drain 2 3d6 : 2, 5, 5, total 12

Main-hand Dex Drain 3 3d6 : 3, 6, 2, total 11

Main-hand Dex Drain 4 3d6 : 5, 5, 5, total 15


Title: Re: Other Half Rolling thread
Post by: VennDygrem on May 25, 2016, 08:01:41 PM
Confirm Crit 1 1d20+37 : 14 + 37, total 51

Confirm Crit 2 1d20+30 : 19 + 30, total 49

Confirm Crit 3 1d20+37 : 6 + 37, total 43

Confirm Crit 4 1d20+25 : 4 + 25, total 29


Bonus Crit dmg 1 1d4+21 : 1 + 21, total 22

Bonus Crit dmg 2 1d4+21 : 1 + 21, total 22

Bonus Crit dmg 3 1d4+15 : 4 + 15, total 19

Bonus Crit dmg 4 1d20+15 : 7 + 15, total 22


Bonus Dex Drain 1 3d6 : 5, 3, 3, total 11

Bonus Dex Drain 2 3d6 : 2, 3, 1, total 6
Title: Re: Other Half Rolling thread
Post by: VennDygrem on July 04, 2016, 03:08:21 PM
Spot 1d20+23 : 10 + 23, total 33

Listen 1d20+21 : 5 + 21, total 26

Search 1d20+14 : 4 + 14, total 18

Survival 1d20+5 : 13 + 5, total 18


Fortitude 1d20+17 : 4 + 17, total 21


Wis damage 1d6 : 1, total 1

Int damage 1d4 : 3, total 3

Cha damage 1d6 : 1, total 1
Title: Re: Other Half Rolling thread
Post by: Raineh Daze on September 10, 2016, 10:49:55 AM
Sense Motive 1d20+36 : 17 + 36, total 53
Title: Re: Other Half Rolling thread
Post by: VennDygrem on September 20, 2016, 10:06:44 PM
Spot 1d20+23 : 5 + 23, total 28

Listen 1d20+21 : 7 + 21, total 28

Hide 1d20+35 : 14 + 35, total 49

Move Silently 1d20+35 : 2 + 35, total 37
Title: Re: Other Half Rolling thread
Post by: Raineh Daze on September 20, 2016, 10:12:47 PM
Radar System go:

Spot 1d20+41 : 15 + 41, total 56


Listen 1d20+41 : 18 + 41, total 59


Incompetent stealth go:

Hide High Intuition 1d20+23 : 17 + 23, total 40


Move Silently High Intuition 1d20+23 : 5 + 23, total 28
Title: Re: Other Half Rolling thread
Post by: Raineh Daze on September 20, 2016, 10:16:53 PM
Move Silently Redux 1d20+23 : 1 + 23, total 24
Title: Re: Other Half Rolling thread
Post by: Raineh Daze on September 20, 2016, 10:17:36 PM
Redux Redux 1d20+23 : 2 + 23, total 25
Title: Re: Other Half Rolling thread
Post by: Wyvernhand on September 25, 2016, 10:32:40 PM
Rolled 1d20-1 : 4 - 1, total 3
Spot
Rolled 1d20-1 : 11 - 1, total 10
Listen

Vist fails both succinctly.
Title: Re: Other Half Rolling thread
Post by: phaedrusxy on October 11, 2016, 04:26:44 AM
Rolled 1d20+10 : 15 + 10, total 25

Rolled 1d20+10 : 11 + 10, total 21
Title: Re: Other Half Rolling thread
Post by: Raineh Daze on March 06, 2017, 12:59:41 PM
Dispel Magic CL check

Rolled 1d20+15 : 12 + 15, total 27
Title: Re: Other Half Rolling thread
Post by: phaedrusxy on March 09, 2017, 11:44:29 PM
I am not sure what bonuses (if any) he's getting on saves from the rest of the party. So they are not included here. If I'm missing any... someone let me know. I really, really doubt he's going to make all of these. :P

I think I'll use his immediate action to activate the Death Ward property on his armor, giving him immunity to the symbol of death, before he makes any of these...

will 1d20+8 : 8 + 8, total 16

will 1d20+8 : 3 + 8, total 11

will 1d20+8 : 15 + 8, total 23

Title: Re: Other Half Rolling thread
Post by: VennDygrem on March 10, 2017, 10:41:33 AM
Given the DC's listed, I should auto-succeed on all of the reported Will saves, but in case the DC's adjust for some reason, here are my rolls:
Will save 1d20+24 : 2 + 24, total 26

Will save 1d20+24 : 7 + 24, total 31

Will save 1d20+24 : 12 + 24, total 36

Will save 1d20+24 : 13 + 24, total 37


In case of any 1's, I cannot auto-fail on a 1 due to Paragon Will.
Title: Re: Other Half Rolling thread
Post by: Raineh Daze on December 07, 2017, 11:06:42 AM
Spot 1d20+41 : 16 + 41, total 57


Sense Motive 1d20+36 : 18 + 36, total 54
Title: Re: Other Half Rolling thread
Post by: Raineh Daze on May 08, 2018, 12:08:25 PM
Initiative 1d20+19 : 17 + 19, total 36
Title: Re: Other Half Rolling thread
Post by: VennDygrem on May 08, 2018, 12:18:36 PM
Initiative 1d20+17 : 6 + 17, total 23
Title: Re: Other Half Rolling thread
Post by: phaedrusxy on May 08, 2018, 02:49:38 PM
Rolled 1d20+10 : 20 + 10, total 30

Rolled 1d20+10 : 9 + 10, total 19

Take best
Title: Re: Other Half Rolling thread
Post by: Wyvernhand on May 13, 2018, 01:46:21 AM
Initiative.
Rolled 1d20+7 : 10 + 7, total 17
Title: Re: Other Half Rolling thread
Post by: Raineh Daze on May 13, 2018, 11:36:21 PM
Beatiful Arts-Omnidirectional Dragon Slaying Circle

Assuming the +5 Greater Magic Weapon is in effect

attack 1 1d20+24 : 13 + 24, total 37

attack 2 1d20+19 : 19 + 19, total 38

attack 3 1d20+14 : 6 + 14, total 20


2d6 electric, 1d6 cold
damage 3d6+1 : 3, 1, 5 + 1, total 10

damage 3d6+1 : 3, 2, 4 + 1, total 10

damage 3d6+1 : 3, 5, 5 + 1, total 14


Sense Motive damage if it beats the save:
SM 1d20+36 : 6 + 36, total 42
Title: Re: Other Half Rolling thread
Post by: oslecamo on May 17, 2018, 09:07:28 AM
Rolled 1d20 : 15, total 15

Rolled 1d20 : 4, total 4
Title: Re: Other Half Rolling thread
Post by: VennDygrem on June 12, 2018, 02:23:39 PM
Main-Attack 1 1d20+33 : 5 + 33, total 38

Main-Attack 2 1d20+33 : 2 + 33, total 35

Main-Attack 3 1d20+26 : 17 + 26, total 43

Main-Attack 4 1d20+21 : 15 + 21, total 36


Off-Attack 1 1d20+33 : 15 + 33, total 48

Off-Attack 2 1d20+33 : 16 + 33, total 49

Off-Attack 3 1d20+26 : 7 + 26, total 33

Off-Attack 4 1d20+21 : 19 + 21, total 40


Main-Base damage 1 1d4+18 : 2 + 18, total 20

Main-Base damage 2 1d4+18 : 1 + 18, total 19

Main-Base damage 3 1d4+18 : 4 + 18, total 22

Main-Base damage 4 1d4+18 : 4 + 18, total 22


Off-Base damage 1 1d4+12 : 4 + 12, total 16

Off-Base damage 2 1d4+12 : 2 + 12, total 14

Off-Base damage 3 1d4+12 : 4 + 12, total 16

Off-Base damage 4 1d4+12 : 1 + 12, total 13


Main-Fire damage 1 3d6 : 2, 6, 6, total 14

Main-Fire damage 2 3d6 : 6, 1, 2, total 9

Main-Fire damage 3 3d6 : 3, 4, 2, total 9

Main-Fire damage 4 3d6 : 1, 4, 1, total 6


Off-Fire damage 1 3d6 : 5, 1, 6, total 12

Off-Fire damage 2 3d6 : 4, 1, 4, total 9

Off-Fire damage 3 3d6 : 4, 2, 6, total 12

Off-Fire damage 4 3d6 : 4, 3, 1, total 8


Main-Shock damage 1 1d6 : 3, total 3

Main-Shock damage 2 1d6 : 3, total 3

Main-Shock damage 3 1d6 : 6, total 6

Main-Shock damage 4 1d6 : 6, total 6


Off-Shock damage 1 1d6 : 4, total 4

Off-Shock damage 2 1d6 : 4, total 4

Off-Shock damage 3 1d6 : 6, total 6

Off-Shock damage 4 1d6 : 1, total 1
Title: Re: Other Half Rolling thread
Post by: VennDygrem on June 12, 2018, 02:32:49 PM
Main-Crit on 3 1d20+26 : 20 + 26, total 46

Main-Crit on 4 1d20+21 : 3 + 21, total 24


Off-Crit on 1 1d20+33 : 10 + 33, total 43

Off-Crit on 2 1d20+33 : 13 + 33, total 46

Off-Crit on 4 1d20+21 : 10 + 21, total 31


Main-Crit damage 3 1d4+18 : 3 + 18, total 21

Main-Crit damage 4 1d4+18 : 4 + 18, total 22


Off-Crit damage 1 1d4+12 : 1 + 12, total 13

Off-Crit damage 2 1d4+12 : 2 + 12, total 14

Off-Crit damage 4 1d4+12 : 3 + 12, total 15


Dex Drain 1 3d6 : 2, 3, 4, total 9

Dex Drain 2 3d6 : 3, 4, 6, total 13

Dex Drain 3 3d6 : 3, 6, 6, total 15

Dex Drain 4 3d6 : 6, 5, 1, total 12

(Apply where appropriate)
Title: Re: Other Half Rolling thread
Post by: VennDygrem on June 12, 2018, 02:49:01 PM
Searing Aura damage 1 2d6 : 1, 6, total 7

Searing Aura damage 2 2d6 : 5, 6, total 11
Title: Re: Other Half Rolling thread
Post by: oslecamo on June 13, 2018, 10:11:17 PM
Buffed Pit fiend still standing means I need to roll the saves.
(click to show/hide)
Title: Re: Other Half Rolling thread
Post by: phaedrusxy on June 14, 2018, 10:41:40 PM
Fort save (the old fashioned way)
Rolled 1d20+11 : 9 + 11, total 20
Title: Re: Other Half Rolling thread
Post by: VennDygrem on June 17, 2018, 03:39:06 PM
Fort 1 1d20+17 : 11 + 17, total 28

Fort 2 1d20+17 : 11 + 17, total 28

Fort 3 1d20+17 : 17 + 17, total 34

Fort 4 1d20+17 : 10 + 17, total 27

Fort 5 1d20+17 : 8 + 17, total 25

Fort 6 1d20+17 : 11 + 17, total 28

Fort 7 1d20+17 : 5 + 17, total 22

Fort 8 1d20+17 : 14 + 17, total 31
Title: Re: Other Half Rolling thread
Post by: VennDygrem on July 11, 2018, 02:24:56 PM
Sense Motive 1d20+21 : 9 + 21, total 30
Title: Re: Other Half Rolling thread
Post by: Raineh Daze on July 11, 2018, 04:24:14 PM
Sense Motive 1d20+36 : 6 + 36, total 42
Title: Re: Other Half Rolling thread
Post by: VennDygrem on September 06, 2018, 07:22:05 AM
Initiative 1d20+17 : 14 + 17, total 31
Title: Re: Other Half Rolling thread
Post by: Raineh Daze on September 07, 2018, 11:11:19 AM
Init 1d20+19 : 20 + 19, total 39
Title: Re: Other Half Rolling thread
Post by: oslecamo on September 28, 2018, 09:58:21 PM
Welp I guess Vist will be stuck as a NPC casting the decisive ritual for the final battle unless Wyvernhand shows signs of life again.

Only one Inevitable has a shot of winning initiative.

Rolled 1d20+20 : 7 + 20, total 27


Title: Re: Other Half Rolling thread
Post by: Wyvernhand on October 11, 2018, 10:47:08 PM
Initiative
Rolled 1d20+7 : 9 + 7, total 16
unless anyone else is giving bonuses?
Title: Re: Other Half Rolling thread
Post by: Raineh Daze on December 05, 2018, 04:28:23 PM
Attack Roll 1d20+22 : 3 + 22, total 25
Reroll 1d20+22 : 7 + 22, total 29
Damage 2d6+2 : 4, 6 + 2, total 12
Sense Motive Damage 1d20+36 : 7 + 36, total 43
Title: Re: Other Half Rolling thread
Post by: Raineh Daze on December 05, 2018, 04:28:59 PM
Those Attacks Were Awful, Another Reroll 1d20+22 : 15 + 22, total 37
Title: Re: Other Half Rolling thread
Post by: phaedrusxy on January 26, 2019, 12:09:57 AM
Greater Insightful Strike damage 2d20+62 : 17, 19 + 62, total 98


attack for Ruby Nightmare Blade w/full power attack 1d20+5 : 20 + 5, total 25


damage for Ruby Nightmare Blade 1d6+22 : 4 + 22, total 26

Take 15 (expending focus) for 46 on Concentration against the Varakhut's full AC to double damage (if fails, -2 to hit roll above, and damage not doubled).
(click to show/hide)
Title: Re: Other Half Rolling thread
Post by: phaedrusxy on January 26, 2019, 12:12:08 AM
Crap... I forgot the touch attack roll for Greater Insightful Strike...
attack 1d20+16 : 5 + 16, total 21