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As title says.
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Lord Initiative.
Rolled 1d20+27 : 7 + 27, total 34
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Iskandar initiative:
Rolled 1d20+17 : 17 + 17, total 34
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Ties in Initiative are indeed won by the one with highest modifier, so Lord goes first.
Rolled 1d20 : 15, total 15
Rolled 6d6 : 1, 3, 3, 1, 1, 1, total 10
Rolled 1d20 : 14, total 14
Rolled 6d6 : 6, 2, 6, 5, 5, 4, total 28
Rolled 1d20 : 15, total 15
Rolled 6d6 : 3, 6, 2, 6, 4, 1, total 22
Rolled 1d20 : 17, total 17
Rolled 6d6 : 2, 4, 6, 1, 2, 6, total 21
Rolled 1d20 : 20, total 20
Rolled 6d6 : 2, 1, 3, 1, 1, 2, total 10
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Oh, natural 20!
Rolled 1d20 : 1, total 1
Rolled 6d6 : 2, 2, 3, 1, 6, 1, total 15
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Wall of Blades:
Rolled 1d20+30 : 7 + 30, total 37
Fort Vs. Daze (w/ max of 7 potential points spent):
Rolled 1d20+22 : 4 + 22, total 26
Will vs. Fear (2 pp spent for total of +4 bonus)
Rolled 1d20+26 : 9 + 26, total 35
Bleed damage (if necessary):
Rolled 4d6 : 4, 5, 1, 4, total 14
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Cause I don't know what the new forum syntax for rolling is...lets try this?
[roll=1d20+24]Craft Weaponsmithing[/roll]
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Craft Weaponsmithing
Rolled 1d20+24 : 6 + 24, total 30
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Enemy initiatives.
Rolled 1d20+9 : 9 + 9, total 18
Rolled 1d20+9 : 1 + 9, total 10
Rolled 1d20+9 : 17 + 9, total 26
Rolled 1d20+9 : 19 + 9, total 28
Rolled 1d20+11 : 18 + 11, total 29
Rolled 1d20+10 : 2 + 10, total 12
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And I return once more. Again I apologize for my disappearance.
Rolled 16d6 : 2, 1, 2, 1, 3, 4, 4, 4, 6, 3, 6, 2, 3, 1, 6, 2, total 50
Rolled 13d6 : 2, 5, 2, 4, 3, 1, 3, 6, 2, 4, 6, 5, 1, total 44
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reflex vs. fire, using Mind Over Body 1d20+31 : 8 + 31, total 39
reflex vs ice/bludg 1d20+10 : 14 + 10, total 24
crystal vs. fire 1d20+5 : 15 + 5, total 20
crystal vs. ice/bludge 1d20+5 : 18 + 5, total 23
do we have any group bonuses for saves that I'm missing? It's been... a while.
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Replacing first save with IL+Wis mod
Save, High Intuition 1d20+21 : 15 + 21, total 36
I can't remember how ER and multiple damage types combine.
[roll{Save, Normal}1d20+11[/roll]
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Botched Roll 1d20+11 : 19 + 11, total 30
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Forgot to roll SR penetration against Iskandar...
Rolled 1d20 : 4, total 4
Rolled 1d20 : 17, total 17
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Full Attack
Attack 1 1d20+22 : 17 + 22, total 39
Attack 2 1d20+17 : 6 + 17, total 23
Attack 3 1d20+12 : 9 + 12, total 21
Damage: 1d6 Cold, 1d6 Electricity
Damage 1 2d6+1 : 3, 2 + 1, total 6
Damage 2 2d6+1 : 3, 2 + 1, total 6
Damage 3 2d6+1 : 4, 6 + 1, total 11
Sense Motive Check:
Sense Motive 1d20+36 : 2 + 36, total 38
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Rerolling that second attack
Rolled 1d20+17 : 3 + 17, total 20
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Since the second two both obviously miss, Dichromatic Lotus Butterfly:
(http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20+36 : 2 + 36, total 38
(http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20+36 : 11 + 36, total 47
Damage, as above:
(http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6+2 : 6, 3 + 2, total 11
(http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6+2 : 3, 2 + 2, total 7
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touch attack 1d20+20 : 7 + 20, total 27
concentration damage check 1d20+31 : 17 + 31, total 48
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Rolled 1d20+11 : 14 + 11, total 25
Rolled 1d6+22 : 6 + 22, total 28
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Cornugon is beefy enough to survive the shrine maiden and inevitable's combined damage, let's see if he makes the save (DC 27 after three successul attacks)
Rolled 1d20 : 11, total 11
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Main-Attack 1 1d20+33 : 1 + 33, total 34
Main-Attack 2 1d20+33 : 5 + 33, total 38
Main-Attack 3 1d20+26 : 17 + 26, total 43
Main-Attack 4 1d20+21 : 16 + 21, total 37
Off-Attack 1 1d20+33 : 19 + 33, total 52
Off-Attack 2 1d20+33 : 7 + 33, total 40
Off-Attack 3 1d20+26 : 1 + 26, total 27
Off-Attack 4 1d20+21 : 6 + 21, total 27
Main-Base damage 1 1d4+18 : 3 + 18, total 21
Main-Base damage 2 1d4+18 : 4 + 18, total 22
Main-Base damage 3 1d4+18 : 3 + 18, total 21
Main-Base damage 4 1d4+18 : 1 + 18, total 19
Off-Base damage 1 1d4+12 : 4 + 12, total 16
Off-Base damage 2 1d4+12 : 3 + 12, total 15
Off-Base damage 3 1d4+12 : 4 + 12, total 16
Off-Base damage 4 1d4+12 : 3 + 12, total 15
Main-Fire damage 1 3d6 : 2, 4, 1, total 7
Main-Fire damage 2 3d6 : 1, 6, 6, total 13
Main-Fire damage 3 3d6 : 3, 6, 2, total 11
Main-Fire damage 4 3d6 : 5, 3, 2, total 10
Off-Fire damage 1 3d6 : 2, 4, 3, total 9
Off-Fire damage 2 3d6 : 6, 3, 4, total 13
Off-Fire damage 3 3d6 : 4, 5, 4, total 13
Off-Fire damage 4 3d6 : 1, 2, 5, total 8
Main-Shock damage 1 1d6 : 3, total 3
Main-Shock damage 2 1d6 : 3, total 3
Main-Shock damage 3 1d6 : 3, total 3
Main-Shock damage 4 1d6 : 6, total 6
Off-Shock damage 1 1d6 : 1, total 1
Off-Shock damage 2 1d6 : 5, total 5
Off-Shock damage 3 1d6 : 1, total 1
Off-Shock damage 4 1d6 : 3, total 3
Searing Aura damage, fire 2d6 : 3, 6, total 9
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Critical Threat rolls:
Main-Critical Attack 1 1d20+26 : 7 + 26, total 33
Main-Critical Attack 2 1d20+21 : 16 + 21, total 37
Off-Critical Attack 3 1d20+33 : 12 + 33, total 45
Critical Damage if Crits land:
Main-Critical damage 1 1d4+18 : 1 + 18, total 19
Main-Critical damage 2 1d4+18 : 3 + 18, total 21
Off-Critical damage 3 1d4+12 : 4 + 12, total 16
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Roll.
Rolled 1d20 : 17, total 17
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More rolling
Rolled 1d20 : 14, total 14
Rolled 2d6 : 2, 5, total 7
Rolled 1d20 : 18, total 18
Rolled 2d6 : 6, 6, total 12
Rolled 1d20 : 2, total 2
Rolled 2d6 : 2, 4, total 6
Rolled 1d20 : 7, total 7
Rolled 2d6 : 1, 4, total 5
Rolled 1d20 : 7, total 7
Rolled 2d8 : 7, 2, total 9
Rolled 1d20 : 18, total 18
Rolled 2d6 : 3, 2, total 5
Rolled 1d20 : 4, total 4
Rolled 2d6 : 5, 2, total 7
Rolled 1d20 : 9, total 9
Rolled 3d4 : 1, 1, 1, total 3
Rolled 1d20 : 16, total 16
Rolled 3d4 : 2, 4, 4, total 10
Rolled 1d20 : 20, total 20
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Concealment miss chances from Iskandar
Rolled 1d5 : 4, total 4
Rolled 1d5 : 4, total 4
Rolled 1d5 : 2, total 2
Rolled 1d5 : 2, total 2
Re-rolls:
Rolled 1d5 : 3, total 3
Rolled 1d5 : 1, total 1
Rolled 1d5 : 1, total 1
Rolled 1d5 : 1, total 1
Stance miss chance from Aeloru (miss on a 1)
Rolled 1d2 : 2, total 2
Concealment miss chance from inevitable (miss on a 1)
Rolled 1d5 : 5, total 5
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Poison
Rolled 1d6 : 1, total 1
Rolled 1d6 : 4, total 4
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Vist teleports the party out of the cage of ice and succeeds on stunning the Cornugon with his magic ray, its chain dropping from the top of the petrified tree all the way to the ground!
After taking cover, Aeloru surrounds the ice devil in her holy amulets, that then chain-explode, blowing it to pieces! The only thing remaining is its ice spear.
Dyson impales a bone devil with his energy blade, finding a chink in its hard skin, and as the infernal still seems to have some fight left on it trying to claw and bite back, but the inevitable simply teleports again and lops off its head.
Iskandar is a bit too hasty, his only two misses from the flurry being due to the warrior's own overeagerness, while his remaining strikes all score wide cuts on his target. White steam raises from the devil's deep wounds as the blessed and silvered desert blades cauterize its flesh, preventing it from regenerating while its uncut skin slighty sizzles from Iskandar's simple proximity. But the Cornugon still stands. Not only that, the head devil's stunned eyes suddenly focus on Iskandar. Dark red runes glow over its scaly hide, partially re-knitting its worst wounds. Then the Cornugon moves, latching its claws inside one of the wounds in its other arm to pull a fresh blood-covered spiked chain from inside itself!
“Little mortal, you press your luck too far getting so close to me out of your own will.”
The Cornugon delivers a brutal counter assault, its spiked chain a blur while lashing out with its teeth and tail at the desert warrior! Iskandar manages to dodge two of the weapon blows, but two others violently hit him while the tail delivers a deep cut and the Cornugon's mandibles rip a bit of the desert warrior's sandy flesh. The spikes on the chain and tail sink deeply, leaving Iskandar bleeding heavily.
Two bone devils swiftly and silently fly upwards to Vist and Aeloru, stinging them with their poison-tipped tails. The hell agent's eyes, devoid of any kind of mercy, seem to promise a slow, tortuous death up close.
The third remaining bone devil moves around Dyson, before its tail arcs around its head and unleashes a green beam that hits the inevitable head on. There is no visible damage, yet some of Dyson's systems seem to momentarily stop working.
(http://i649.photobucket.com/albums/uu213/lag20001/test/tohdevil_zps4lpgxmhp.png)
(http://i.imgur.com/YtRyFVp.png)
Iskandar confirmed 3 crits
Iskandar takes 37+42+25+21 damage. Losing 6 HP per turn, needs to make two Fort saves with DC 32 against 1 round stun, Stun, dazed if immune to Stun, plus a DC 24 Will save against a Fear effect
Vist takes 5 damage plus Fort DC 20 against 1 Str damage from poison and two Will saves with DC 20 each against a Fear effect.
Aeloru takes 12 damage plus Fort DC 20 against 4 Str damage from poison plus one Will save with DC 20 against a Fear effect.
Dyson is under a Dimensional Anchor effect.
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Fort Save 1d20+15 : 20 + 15, total 35
Will Save 1d20+22 : 1 + 22, total 23
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... well, screw that effect. Incredible Luck. :P
Rolled 1d20+22 : 7 + 22, total 29
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Rolled 1d20+18 : 14 + 18, total 32
will save 1 vs DC 20
Rolled 1d20+18 : 8 + 18, total 26
will save 2 vs DC 20
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Wall of Blades vs. w/ 5 Potential Points 1d20+46 : 10 + 46, total 56
Fort save w/ 3 PP's 1d20+20 : 16 + 20, total 36
2nd Fort save if Wall of Blades fails 1d20+17 : 1 + 17, total 18
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I thought the dex drains didn't allow saves at all, but the Cornugon still had enough Dex leftover to move. Rolling fort saves now.
Rolled 1d20 : 14, total 14
Rolled 1d20 : 1, total 1
Rolled 1d20 : 6, total 6
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Usually extra nasty effects on melee attacks double unless otherwise noticed
Rolled 2d6 : 5, 4, total 9
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Main-hand Attack 1d20+42 : 5 + 42, total 47
Off-hand Attack 1d20+42 : 13 + 42, total 55
Main Base Damage 1d4+22 : 1 + 22, total 23
Main Fire Damage 3d6 : 6, 4, 3, total 13
Main Elec Damage 1d6 : 6, total 6
Main Mantle Damage 1d6 : 2, total 2
Off Base Damage 1d4+16 : 4 + 16, total 20
Off Fire Damage 3d6 : 2, 1, 5, total 8
Off Elec Damage 1d6 : 2, total 2
Off Mantle Damage 1d6 : 1, total 1
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touch attack 1d20+9 : 15 + 9, total 24
not including flanking bonus, if applicable
Rolled 1d6+22 : 1 + 22, total 23
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Attack 1d20+18 : 19 + 18, total 37
Damage 1d8+2 : 7 + 2, total 9
Rolled 1d20+36 : 16 + 36, total 52
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I forgot it hates mixing dice. That +2 is actually 2d6, so...
Rolled 2d6 : 1, 5, total 6
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Let's update this.
Rolled 1d20 : 3, total 3
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crit confirmation 1d20+21 : 4 + 21, total 25
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Main-hand Att 1 1d20+37 : 12 + 37, total 49
Main-hand Att 2 1d20+37 : 16 + 37, total 53
Main-hand Att 3 1d20+30 : 20 + 30, total 50
Main-hand Att 4 1d20+25 : 3 + 25, total 28
Off-hand Att 1 1d20+37 : 20 + 37, total 57
Off-hand Att 2 1d20+37 : 4 + 37, total 41
Off-hand Att 3 1d20+30 : 12 + 30, total 42
Off-hand Att 4 1d20+25 : 20 + 25, total 45
Main-hand Dmg 1 1d4+21 : 1 + 21, total 22
Main-hand Dmg 2 1d4+21 : 4 + 21, total 25
Main-hand Dmg 3 1d4+21 : 2 + 21, total 23
Main-hand Dmg 4 1d4+21 : 4 + 21, total 25
Off-hand Dmg 1 1d4+15 : 4 + 15, total 19
Off-hand Dmg 2 1d4+15 : 4 + 15, total 19
Off-hand Dmg 3 1d4+15 : 2 + 15, total 17
Off-hand Dmg 4 1d4+15 : 1 + 15, total 16
Main-hand Fire Dmg 1 3d6 : 2, 1, 1, total 4
Main-hand Fire Dmg 2 3d6 : 3, 5, 6, total 14
Main-hand Fire Dmg 3 3d6 : 6, 4, 4, total 14
Main-hand Fire Dmg 4 3d6 : 4, 4, 5, total 13
Off-hand Fire Dmg 1 3d6 : 6, 5, 5, total 16
Off-hand Fire Dmg 2 3d6 : 3, 6, 4, total 13
Off-hand Fire Dmg 3 3d6 : 4, 1, 1, total 6
Off-hand Fire Dmg 4 3d6 : 2, 3, 5, total 10
Main-hand Elec Dmg 1 1d6 : 2, total 2
Main-hand Elec Dmg 2 1d6 : 3, total 3
Main-hand Elec Dmg 3 1d6 : 1, total 1
Main-hand Elec Dmg 4 1d6 : 3, total 3
Off-hand Elec Dmg 1 1d6 : 2, total 2
Off-hand Elec Dmg 2 1d6 : 6, total 6
Off-hand Elec Dmg 3 1d6 : 4, total 4
Off-hand Elec Dmg 4 1d6 : 2, total 2
Main-hand Dex Drain 1 3d6 : 2, 6, 4, total 12
Main-hand Dex Drain 2 3d6 : 2, 5, 5, total 12
Main-hand Dex Drain 3 3d6 : 3, 6, 2, total 11
Main-hand Dex Drain 4 3d6 : 5, 5, 5, total 15
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Confirm Crit 1 1d20+37 : 14 + 37, total 51
Confirm Crit 2 1d20+30 : 19 + 30, total 49
Confirm Crit 3 1d20+37 : 6 + 37, total 43
Confirm Crit 4 1d20+25 : 4 + 25, total 29
Bonus Crit dmg 1 1d4+21 : 1 + 21, total 22
Bonus Crit dmg 2 1d4+21 : 1 + 21, total 22
Bonus Crit dmg 3 1d4+15 : 4 + 15, total 19
Bonus Crit dmg 4 1d20+15 : 7 + 15, total 22
Bonus Dex Drain 1 3d6 : 5, 3, 3, total 11
Bonus Dex Drain 2 3d6 : 2, 3, 1, total 6
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Spot 1d20+23 : 10 + 23, total 33
Listen 1d20+21 : 5 + 21, total 26
Search 1d20+14 : 4 + 14, total 18
Survival 1d20+5 : 13 + 5, total 18
Fortitude 1d20+17 : 4 + 17, total 21
Wis damage 1d6 : 1, total 1
Int damage 1d4 : 3, total 3
Cha damage 1d6 : 1, total 1
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Sense Motive 1d20+36 : 17 + 36, total 53
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Spot 1d20+23 : 5 + 23, total 28
Listen 1d20+21 : 7 + 21, total 28
Hide 1d20+35 : 14 + 35, total 49
Move Silently 1d20+35 : 2 + 35, total 37
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Radar System go:
Spot 1d20+41 : 15 + 41, total 56
Listen 1d20+41 : 18 + 41, total 59
Incompetent stealth go:
Hide High Intuition 1d20+23 : 17 + 23, total 40
Move Silently High Intuition 1d20+23 : 5 + 23, total 28
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Move Silently Redux 1d20+23 : 1 + 23, total 24
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Redux Redux 1d20+23 : 2 + 23, total 25
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Rolled 1d20-1 : 4 - 1, total 3
Spot
Rolled 1d20-1 : 11 - 1, total 10
Listen
Vist fails both succinctly.
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Rolled 1d20+10 : 15 + 10, total 25
Rolled 1d20+10 : 11 + 10, total 21
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Dispel Magic CL check
Rolled 1d20+15 : 12 + 15, total 27
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I am not sure what bonuses (if any) he's getting on saves from the rest of the party. So they are not included here. If I'm missing any... someone let me know. I really, really doubt he's going to make all of these. :P
I think I'll use his immediate action to activate the Death Ward property on his armor, giving him immunity to the symbol of death, before he makes any of these...
will 1d20+8 : 8 + 8, total 16
will 1d20+8 : 3 + 8, total 11
will 1d20+8 : 15 + 8, total 23
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Given the DC's listed, I should auto-succeed on all of the reported Will saves, but in case the DC's adjust for some reason, here are my rolls:
Will save 1d20+24 : 2 + 24, total 26
Will save 1d20+24 : 7 + 24, total 31
Will save 1d20+24 : 12 + 24, total 36
Will save 1d20+24 : 13 + 24, total 37
In case of any 1's, I cannot auto-fail on a 1 due to Paragon Will.
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Spot 1d20+41 : 16 + 41, total 57
Sense Motive 1d20+36 : 18 + 36, total 54
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Initiative 1d20+19 : 17 + 19, total 36
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Initiative 1d20+17 : 6 + 17, total 23
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Rolled 1d20+10 : 20 + 10, total 30
Rolled 1d20+10 : 9 + 10, total 19
Take best
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Initiative.
Rolled 1d20+7 : 10 + 7, total 17
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Beatiful Arts-Omnidirectional Dragon Slaying Circle
Assuming the +5 Greater Magic Weapon is in effect
attack 1 1d20+24 : 13 + 24, total 37
attack 2 1d20+19 : 19 + 19, total 38
attack 3 1d20+14 : 6 + 14, total 20
2d6 electric, 1d6 cold
damage 3d6+1 : 3, 1, 5 + 1, total 10
damage 3d6+1 : 3, 2, 4 + 1, total 10
damage 3d6+1 : 3, 5, 5 + 1, total 14
Sense Motive damage if it beats the save:
SM 1d20+36 : 6 + 36, total 42
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Rolled 1d20 : 15, total 15
Rolled 1d20 : 4, total 4
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Main-Attack 1 1d20+33 : 5 + 33, total 38
Main-Attack 2 1d20+33 : 2 + 33, total 35
Main-Attack 3 1d20+26 : 17 + 26, total 43
Main-Attack 4 1d20+21 : 15 + 21, total 36
Off-Attack 1 1d20+33 : 15 + 33, total 48
Off-Attack 2 1d20+33 : 16 + 33, total 49
Off-Attack 3 1d20+26 : 7 + 26, total 33
Off-Attack 4 1d20+21 : 19 + 21, total 40
Main-Base damage 1 1d4+18 : 2 + 18, total 20
Main-Base damage 2 1d4+18 : 1 + 18, total 19
Main-Base damage 3 1d4+18 : 4 + 18, total 22
Main-Base damage 4 1d4+18 : 4 + 18, total 22
Off-Base damage 1 1d4+12 : 4 + 12, total 16
Off-Base damage 2 1d4+12 : 2 + 12, total 14
Off-Base damage 3 1d4+12 : 4 + 12, total 16
Off-Base damage 4 1d4+12 : 1 + 12, total 13
Main-Fire damage 1 3d6 : 2, 6, 6, total 14
Main-Fire damage 2 3d6 : 6, 1, 2, total 9
Main-Fire damage 3 3d6 : 3, 4, 2, total 9
Main-Fire damage 4 3d6 : 1, 4, 1, total 6
Off-Fire damage 1 3d6 : 5, 1, 6, total 12
Off-Fire damage 2 3d6 : 4, 1, 4, total 9
Off-Fire damage 3 3d6 : 4, 2, 6, total 12
Off-Fire damage 4 3d6 : 4, 3, 1, total 8
Main-Shock damage 1 1d6 : 3, total 3
Main-Shock damage 2 1d6 : 3, total 3
Main-Shock damage 3 1d6 : 6, total 6
Main-Shock damage 4 1d6 : 6, total 6
Off-Shock damage 1 1d6 : 4, total 4
Off-Shock damage 2 1d6 : 4, total 4
Off-Shock damage 3 1d6 : 6, total 6
Off-Shock damage 4 1d6 : 1, total 1
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Main-Crit on 3 1d20+26 : 20 + 26, total 46
Main-Crit on 4 1d20+21 : 3 + 21, total 24
Off-Crit on 1 1d20+33 : 10 + 33, total 43
Off-Crit on 2 1d20+33 : 13 + 33, total 46
Off-Crit on 4 1d20+21 : 10 + 21, total 31
Main-Crit damage 3 1d4+18 : 3 + 18, total 21
Main-Crit damage 4 1d4+18 : 4 + 18, total 22
Off-Crit damage 1 1d4+12 : 1 + 12, total 13
Off-Crit damage 2 1d4+12 : 2 + 12, total 14
Off-Crit damage 4 1d4+12 : 3 + 12, total 15
Dex Drain 1 3d6 : 2, 3, 4, total 9
Dex Drain 2 3d6 : 3, 4, 6, total 13
Dex Drain 3 3d6 : 3, 6, 6, total 15
Dex Drain 4 3d6 : 6, 5, 1, total 12
(Apply where appropriate)
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Searing Aura damage 1 2d6 : 1, 6, total 7
Searing Aura damage 2 2d6 : 5, 6, total 11
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Buffed Pit fiend still standing means I need to roll the saves.
Rolled 1d20 : 13, total 13
Rolled 1d20 : 4, total 4
Rolled 1d20 : 5, total 5
Rolled 1d20 : 13, total 13
Rolled 1d20 : 15, total 15
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Fort save (the old fashioned way)
Rolled 1d20+11 : 9 + 11, total 20
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Fort 1 1d20+17 : 11 + 17, total 28
Fort 2 1d20+17 : 11 + 17, total 28
Fort 3 1d20+17 : 17 + 17, total 34
Fort 4 1d20+17 : 10 + 17, total 27
Fort 5 1d20+17 : 8 + 17, total 25
Fort 6 1d20+17 : 11 + 17, total 28
Fort 7 1d20+17 : 5 + 17, total 22
Fort 8 1d20+17 : 14 + 17, total 31
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Sense Motive 1d20+21 : 9 + 21, total 30
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Sense Motive 1d20+36 : 6 + 36, total 42
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Initiative 1d20+17 : 14 + 17, total 31
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Init 1d20+19 : 20 + 19, total 39
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Welp I guess Vist will be stuck as a NPC casting the decisive ritual for the final battle unless Wyvernhand shows signs of life again.
Only one Inevitable has a shot of winning initiative.
Rolled 1d20+20 : 7 + 20, total 27
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Initiative
Rolled 1d20+7 : 9 + 7, total 16
unless anyone else is giving bonuses?
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Attack Roll 1d20+22 : 3 + 22, total 25
Reroll 1d20+22 : 7 + 22, total 29
Damage 2d6+2 : 4, 6 + 2, total 12
Sense Motive Damage 1d20+36 : 7 + 36, total 43
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Those Attacks Were Awful, Another Reroll 1d20+22 : 15 + 22, total 37
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Greater Insightful Strike damage 2d20+62 : 17, 19 + 62, total 98
attack for Ruby Nightmare Blade w/full power attack 1d20+5 : 20 + 5, total 25
damage for Ruby Nightmare Blade 1d6+22 : 4 + 22, total 26
Take 15 (expending focus) for 46 on Concentration against the Varakhut's full AC to double damage (if fails, -2 to hit roll above, and damage not doubled).
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Crap... I forgot the touch attack roll for Greater Insightful Strike...
attack 1d20+16 : 5 + 16, total 21