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Gaming Discussion => D&D 3.5 and Pathfinder => Min/Max 3.x => Topic started by: phaedrusxy on November 10, 2011, 03:45:09 PM

Title: PhaedrusXY's Playground
Post by: phaedrusxy on November 10, 2011, 03:45:09 PM
I'm going to use this thread as a workshop, storage area for builds and other things, and place to solicit advice and comments. It will be an extension of this thread (http://brilliantgameologists.com/boards/index.php?topic=346.0), basically, but I doubt I'll port the old stuff over here (unless we get a warning that they're going to totally shut the old board down... or I get a stretch of free time and I'm bored... ).

Edit: an absolute gold mine of amazing fantasy pictures (https://www.google.com/search?q=the+traveler+eberron&es_sm=93&tbm=isch&imgil=dFr1nzZ-dlPA6M%253A%253BnbCoEeK_q9l9xM%253Bhttp%25253A%25252F%25252Frpgcentric.com%25252Feberron-pbp-story-hour-character-introductions.html&source=iu&pf=m&fir=dFr1nzZ-dlPA6M%253A%252CnbCoEeK_q9l9xM%252C_&biw=1366&bih=667&usg=__7781_TXohQ52mvfdQ5pTO_1CH3s%3D&ved=0CEIQyjdqFQoTCLyV-uqJvscCFYw5PgodIpIDkA&ei=CSXZVfzsB4zz-AGipI6ACQ#tbm=isch&tbs=rimg%3ACVuYrDLfn402IjjjhoE-84iJc62wc0qaQcDMuPmcVOU6Q77Ge769YVcFcoITU5nqtH4F1AO6npiWUtA_17YqcElMgNyoSCeOGgT7ziIlzEc7R4jSjShTqKhIJrbBzSppBwMwRpWgjI3x6o9gqEgm4-ZxU5TpDvhHyo-ZqwBS5XioSCcZ7vr1hVwVyEQAxpZGPgHMaKhIJghNTmeq0fgURp0AsH9t_1b-oqEgnUA7qemJZS0BHxLXQnfyin5CoSCT_1tipwSUyA3Ec4je9kzAYrP&q=the%20traveler%20eberron&imgrc=_) I stumbled across while clicking "related images" in google.

So right now I'm brainstorming for this (http://www.minmaxboards.com/index.php?topic=808.msg4946#new):

Quote
My character concept is going to be based off a recurring dream I have where I'm a disembodied telekinetic who gets by through "stealing" the bodies of others. In the dream the only "powers" I remember having are being able to hurl and lift things via Telekinesis, possess others, and fly (by lifting myself telekinetically). So... I'll probably play a savage progression ghost of some kind.  ;D

I'd like to add some battlefield control to it somehow, like the ability to Control Winds, use Wind Wall, etc (which would basically be telekinetically manipulating the air). So I'll have to figure out how to build that.

ECL 9-14 range, sounds like ruleset is somewhat flexible (or at least undefined).

I'm thinking maybe a savage progression ghost (2-4 levels) Warlock, or maybe even Stormlord  (http://tgdmb.com/viewtopic.php?t=50797)if I could get that approved. I'd like for most if not all of his abilities to be "at will" and from a fixed list, so I don't have to fiddle around with preparing spells, etc. A ToB class might work also, if I could somehow get decent BFC/wind control from it.


Edit: Now I'm thinking a Psion, Ardent or Wilder might work better, with Psionic Reserve feats and a psionic version of the Stranger with the Burning Eyes PrC.


Psion (Telepath) 11/SwBE 1
Feats: Telekinetic Master

Telekinetic Master
Prereq: Knowledge of at least 3 Psychokinesis (Force) powers which must include Telekinetic Thrust, Telekinetic Force, or Telekinetic Maneuver as a power known or Psi-like ability.

Benefits: As long as your manifester level and power point reserve meet the following requirements, you gain access to the following abilities as Psi-like abilities using your ML and DCs as if you'd manifested them as a power known.

3: As long as you maintain your psionic focus, you may use Far Hand at will.
5: You may use Telekinetic Thrust at will as a standard action by expending your psionic focus.
7: You may use Telekinetic Force at will as long as you maintain your psionic focus.
9: You may expend your psionic focus to manifest Psionic Fly on yourself. Even in a round in which you don't move, you must use a Move action to maintain concentration on this power. Otherwise, you fall if airborne.
11: You may now manifest and concentrate on Far Hand as a swift action, as long as you remain psionically focused.
13: Maintaining your Telekinetic Force power from this feat is now a move action.
15: You no longer need to expend your focus to use Telekinetic Thrust from this feat.
17: ?
19: ?
Title: Re: PhaedrusXY's Playground
Post by: sirpercival on November 11, 2011, 01:54:09 PM
The problem with making psionic reserve feats is that a normal reserve feat is dependent on having the right spell prepared, or still having slots of the correct level.  Psionics is so much more flexible that I think it'll make psi-reserve feats overly complicated.

So with the feat you have there, if they have 15pp do they get 15 and below?  Or just 15, and as the pool decreases the powers go down?

I'm not worried about it being overpowered, so if you like it then roll with it.  I do, however, love the idea of a Psy-lock, so we could play with that too.
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on November 11, 2011, 02:10:56 PM
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Title: Re: PhaedrusXY's Playground
Post by: sirpercival on November 11, 2011, 02:16:47 PM
Well, could you limit it to powers that are not augmentable?  A warlock doesn't really have any auto-scaling invocations.  That would help limit it.
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on November 11, 2011, 02:26:58 PM
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Title: Re: PhaedrusXY's Playground
Post by: sirpercival on November 11, 2011, 02:39:57 PM
Maybe allow more powers and allow augmentation, but limit the amount/# of times for augmentation?

I never liked that Wilders and Ardents got so few powers... that (and the power jump from SLAs to PLAs) is what's making this so difficult.

I have an idea brewing, but it hasn't finished bubbling yet.  Let's keep working on this, and hopefully the fermenting process will be finished soon.
Title: Re: PhaedrusXY's Playground
Post by: sirpercival on November 12, 2011, 08:28:37 AM
The more I think about it, the more I think you were on the right track with Psi-Reserve feats.

EDIT: You know what?  We're going about this the wrong way.  I mean, maybe if you wanted to design something multipurpose, then sure, but for this game there's a much easier approach we can do.

What's the list of stuff you want him to be able to do? We can model it after the Phrenic template, and put that on some sort of basic chassis (the PrC should be pretty easy to adapt).  We're worrying too much about the mechanics.
Title: Re: PhaedrusXY's Playground
Post by: sirpercival on November 12, 2011, 02:40:06 PM
How about this?  You'll be able to buy off 1 LA so you'll get in 6 levels of psionic SwtBE

PHRENODE

Medium Aberration
Speed 30 ft
5 racial HD +4 LA (ECL 9)
Str -4, Con -2, Int +2, Wis +2, Cha +4
Class skills: Autohypnosis, Bluff, Disguise, Intimidate, Knowledge (Psi), Psicraft, Sense Motive
Special attacks: PLA's

Looks like a frail, attractive human.

PLA's (ML = HD): at will -- Telekinetic Thrust, Telekinetic Force, Psionic Fly; 3/day -- Telekinetic Maneuver, Mindswitch.


EDIT: Or, if you don't like that, we could start with this (http://www.minmaxboards.com/index.php?topic=1058.msg7272#msg7272) and swap some powers?
Title: Re: PhaedrusXY's Playground
Post by: sirpercival on November 12, 2011, 09:08:06 PM
Another option!  I'm searching for the right fit.  :)

http://brilliantgameologists.com/boards/index.php?topic=10696
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on November 12, 2011, 09:44:17 PM
I think I'll just go with the ghost stormlord. I thought up a cool backstory.
Title: Re: PhaedrusXY's Playground
Post by: sirpercival on November 13, 2011, 07:41:22 AM
Sounds good!
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on November 15, 2011, 03:41:50 PM
I finally came up with this build... which I promptly abandoned for a sorcerer-based one...   :D

Build:
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Homebrew used
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Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on November 28, 2011, 11:39:58 PM
New build I'm just starting to work on for the Imperium game.

Whisper Gnome Spellthief 1/Wiz (Diviner) 5/Incantatrix 1 (based on this  (http://brilliantgameologists.com/boards/index.php?topic=346.msg239528#msg239528)build, somewhat)

Unseen Seer (http://therafim.wikidot.com/unseen-seer) after Inx3

Extend Spell (flaw1), Improved Initiative (flaw 2), Craven (1),  Scribe Scroll (wiz1), Knowledge Devotion (http://dnd.savannahsoft.eu/feat-1727-knowledge-devotion.html) (3), Spell Mastery (Wiz5), Uncanny Forethought (http://dnd.savannahsoft.eu/feat-3009-uncanny-forethought.html) (6), Iron Will (Otyugh Hole), Persistent Spell (Inx1)

Feats for later: Practiced Spellcaster, Insightful Divination?

Ability scores
Str 7 (8-1age)
Dex 14 (13+2race-1age)(5 pts)
Con 16 (15+2race-1age)(8 pts)
Int 20 (18+1age+1level)(16 pts)
Wis 9 (8+1age)
Cha 12 (11+1age (3 pts)

Skill points
70@1st (10 maxed at 4 ranks)
12@2nd-3rd
28@4th-7th
Title: Re: PhaedrusXY's Playground
Post by: Garryl on November 29, 2011, 02:12:37 PM
New build I'm just starting to work on for the Imperium game.

Original
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Whisper Gnome Wizard (Diviner) 1/Spellthief1/Wiz+4/Incantatrix (http://bertball.com/wiki/index.php/Incantatrix_%28Prestige_Class%29) 1
Heading into Unseen Seer (http://therafim.wikidot.com/unseen-seer) after Inc3 (That Unseen Seer in the link is slightly modified from the original, and for reference only)

Feats: Spell Mastery Insightful Divination (http://dnd.savannahsoft.eu/feat-1663-insightful-divination.html)* (f1), Uncanny Forethought (f2),  Improved Initiative (Diviner ACF (http://www.d20srd.org/srd/variant/classes/specialistWizardVariants.htm#bonusFeatList)), Extend Spell (1), Knowledge Devotion (http://dnd.savannahsoft.eu/feat-1727-knowledge-devotion.html) (3), Craven  (http://dnd.savannahsoft.eu/feat-484-craven.html)(6), Spell Mastery (wiz5 bonus), Iron Will (Otyugh Hole), Persistant Spell (Inx 1)

You'll need Martial Wizard (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#wizard) instead of Diviner to change the bonus feat from Scribe Scroll to Imp. Init. Diviner only modifies the feat choices for level 5/10/15/20, not the fixed 1st level one. But then you can't take Spell Mastery at 5th.
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on November 29, 2011, 02:15:34 PM
New build I'm just starting to work on for the Imperium game.

Original
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Whisper Gnome Wizard (Diviner) 1/Spellthief1/Wiz+4/Incantatrix (http://bertball.com/wiki/index.php/Incantatrix_%28Prestige_Class%29) 1
Heading into Unseen Seer (http://therafim.wikidot.com/unseen-seer) after Inc3 (That Unseen Seer in the link is slightly modified from the original, and for reference only)

Feats: Spell Mastery Insightful Divination (http://dnd.savannahsoft.eu/feat-1663-insightful-divination.html)* (f1), Uncanny Forethought (f2),  Improved Initiative (Diviner ACF (http://www.d20srd.org/srd/variant/classes/specialistWizardVariants.htm#bonusFeatList)), Extend Spell (1), Knowledge Devotion (http://dnd.savannahsoft.eu/feat-1727-knowledge-devotion.html) (3), Craven  (http://dnd.savannahsoft.eu/feat-484-craven.html)(6), Spell Mastery (wiz5 bonus), Iron Will (Otyugh Hole), Persistant Spell (Inx 1)

You'll need Martial Wizard (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#wizard) instead of Diviner to change the bonus feat from Scribe Scroll to Imp. Init. Diviner only modifies the feat choices for level 5/10/15/20, not the fixed 1st level one. But then you can't take Spell Mastery at 5th.
Ah crap... I hadn't noticed that. Hmm... I'll have to look around for another option, or just keep scribe scroll, I guess...

Hmm... with martial wizard, I guess I could take Martial Study and/or Martial Stance for some of the Saving Throw Replacement maneuvers from Diamond Mind, or something else (like Assassin's Stance). Of course, I could get the manuevers from an item, instead...
Title: Re: PhaedrusXY's Playground
Post by: dna1 on November 29, 2011, 09:46:40 PM
Just a FYI, I noticed on your stats for the spellthief guy you still have Negatives on his strength. Per the house rules we aren't using any negative racial mods :D
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on November 29, 2011, 09:47:37 PM
Just a FYI, I noticed on your stats for the spellthief guy you still have Negatives on his strength. Per the house rules we aren't using any negative racial mods :D
Nice. :D I'd forgotten that. He also would have had a negative cha modifier, but I'd forgotten to include it above.
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on November 29, 2011, 10:15:25 PM
Whisper Gnome Spellthief 1/Wiz (Diviner) 5/Incantatrix 1 (based on this  (http://brilliantgameologists.com/boards/index.php?topic=346.msg239528#msg239528)build, somewhat, but not Focused Specialist. Banned Enchantment initially, then Evocation when he became an Incantatrix.)

Future progression: Unseen Seer (http://therafim.wikidot.com/unseen-seer) after Inx3

Ability Scores
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Combat Stats
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Saves
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Attack Options
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Skills
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Feats & Traits
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Racial Traits
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Class Abilities
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Alternate Features
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Spells Known/Prepared
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Costs for spellbook:
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Equipment
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Odin (Raven Familiar)
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Vital stats and appearance
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Personality and Background
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Party Role
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Typical Daily Buffs
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Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on March 24, 2012, 03:33:31 PM
Working on a new version of this guy  (http://www.myth-weavers.com/sheetview.php?sheetid=327006)for Tshern's new game. I'm going to dump the scorpion feats (and maybe pick them up from the armor), and add Shock Trooper. I'll also exchange one of his manuevers for Charging Minotaur, because that looks like a lot of fun to use with the pinball-bullsrush option from Shock Trooper, if I decide to do that instead of Heedless Charge. I'll also be upgrading him to 13th level, and exchanging the original ranger level for a level of Lion Totem Barbarian for pounce.

Badger badger badger badger badger badger LORD of WAR

dwarven dire-badger lord (http://www.wizards.com/default.asp?x=dnd/sp/20040117a) ("natural") Ranger* 3/animal** 4/Barbarian*** 1/warshaper (http://therafimrpg.wikidot.com/warshaper) 3/warblade 2/?2/LA+3 (bought off)(stats below only reflect 8 class levels)

*Strong Arm variant (DrMag 326), Trapfinding variant (CAdv?)
**Savage Progression
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*** Lion Totem (CoV), Whirling Frenzy (UA) variants

Final character here (http://www.myth-weavers.com/sheetview.php?sheetid=383878) (haven't updated for the changes below)

Traits
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ability scores
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Other details
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MIC link (http://issuu.com/misantropia/docs/d20---wotc---d-d3.5---magic-item-compendium----ocr)

The banner of the storm's eye is pretty awesome. It negates fear, confusion, and stun within 20 feet, for 15,000 gp.

A really useful equipment guide (http://www.giantitp.com/forums/showthread.php?t=187851)
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on April 05, 2012, 10:01:02 AM
OK, after looking over Amechra's Nord Blade class again, I am very excited to give it a whirl. I'm putting together an all homebrew build which I may be playing in this game (http://www.minmaxboards.com/index.php?board=99.0). If not, I'll just save it for later.

It's yet another were-badger, starting out as a Nord Blade, then heading into SirP's Repo Dog PrC (http://www.minmaxboards.com/index.php?topic=2926.0), because what's more badassed than a Were-Badger Repo Dog who is blessed by Fate? Nothing, that's what.  :cool

Arctic Dwarf  (http://www.d20srd.org/srd/variant/races/environmentalRacialVariants.htm#arcticDwarves) Nord's Blade (http://www.giantitp.com/forums/showthread.php?p=11503851) 4/Were-badger (http://www.minmaxboards.com/index.php?topic=4332.0) 3/Repo Dog (http://www.minmaxboards.com/index.php?topic=2926.0) 1
Trade EWP Urgosh for EWP Dwarven Warpike

Feats: Troll-blooded (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Troll_Blooded)?, Combat Reflexes?, Exotic Armor Proficiency (http://www.minmaxboards.com/index.php?topic=2912.msg34790#msg34790) (Reinforced, the suit will give him DR 6/- which stacks with his DR 4/silver)
Steadfast Determination (http://brilliantgameologists.com/boards/index.php?topic=3654)
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Cometary Collision (http://brilliantgameologists.com/boards/index.php?topic=3654)
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Guard Ally (http://www.giantitp.com/forums/showthread.php?t=209661)
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Since his IL is 5, and he can enter any stance he qualifies for, I will typically be in Thicket of Blades. Later I'll also pick up this feat:
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I PM'ed Amechra about the class skills, and s/he said the following:
OK... I just (re-)discovered this class, and I am really excited about trying it out. I am not sure if I am going to get to play in the most recent "all homebrew" game that's starting up, as I was a bit late to apply, but I'm going to make a character for it using this anyway, and will just use it somewhere later if I don't get in.

So... what class skills should this have? It should certainly have Concentration. I think Intimidate should certainly be in there as well, and maybe Survival? I think everyone should get Spot and Listen, so throw those in, too. Other than that, it could really be almost anything.

It should, at least, have Spot, Listen, Intimidate, Lucid Dreaming, Autohypnosis, Bluff, and Sense Motive. You have my blessing to add, hmmm, let's see, any 6 other skills that you want, as long as they are Discipline skills.

Please give me feedback on it if you do get to play; will you be PrCing out?

I really, really want to give this guy fast healing somehow, but I don't want to take the Troll Blooded feat (it gives full-blown regeneration and has a nasty drawback). I'd also rather not dump 18k gold on a suit of armor that I don't actually want, not to mention still having to blow a feat and worship a deity that I can't stand and which doesn't make sense for my character... So... the only other options I see that don't involve sinking loads of class levels into something I don't really want are using the Tome Darkleaf armor  (http://dungeons.wikia.com/wiki/Races_of_War_%283.5e_Sourcebook%29/Equipment#Darkleaf_Armor)(likely to be considered overpowered by most DMs), or a homebrew feat like this one (http://www.enworld.org/forum/pathfinder-rpg-discussion/311228-fast-healer-feat.html) (also might be considered overpowered, but compared to Troll Blooded it seems pretty reasonable).

I could just use wands of Lesser Vigor, take Leadership for a cohort that can persist Mass Lesser Vigor, or something like that, but I'd really like this to be a basic feature of this character himself and not some gimick. The Leadership option is way more powerful than just allowing the feat above of course, so maybe I can convince whatever DM I wind up playing this guy under to allow that.

Paragon: (http://www.minmaxboards.com/index.php?topic=4204.0) a unique PrC that can grant Fast Healing, along with many, many other things.
Title: Re: PhaedrusXY's Playground
Post by: sirpercival on April 05, 2012, 10:07:09 AM
You just take Prof in Reinforced Armor, which gives you both Suit and Vest. ;)
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on April 09, 2012, 11:27:02 PM
Original Shield Guardian/Crusader build

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Title: Re: PhaedrusXY's Playground
Post by: JohnnyMayHymn on April 10, 2012, 08:47:35 AM
How about my (Divine)Crusader,  (http://brilliantgameologists.com/boards/index.php?action=printpage;topic=11790.0)for a divine spell to spam?
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on April 12, 2012, 11:01:12 PM
Jotun (http://www.giantitp.com/forums/showthread.php?t=141597) Barbarian  (http://www.minmaxboards.com/index.php?topic=4269.msg59067#msg59067)1/Nord's Blade (http://www.giantitp.com/forums/showthread.php?p=11503851) 4/Paragon (http://www.minmaxboards.com/index.php?topic=4204.0) 3

Feats:
Steadfast Determination (http://brilliantgameologists.com/boards/index.php?topic=3654)
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Cometary Collision (http://brilliantgameologists.com/boards/index.php?topic=3654)
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1 more feat...

Since his IL is 6, and he can enter any stance he qualifies for, I will typically be in Thicket of Blades. Later I'll also pick up this feat:
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Paragon Excellences chosen: Paragon Rage, Paragon Warrior
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on June 04, 2012, 12:49:28 AM
Memhrek, the Unbreakable
Pictures of Memhrek (http://images.google.com/images?hl=en&q=street%20fighter%20Zangief%20%20character&sourceid=navclient-ff&rlz=1B3GGGL_enUS341US341&um=1&ie=UTF-8&sa=N&tab=wi) :D

Illumian Ardent 3/Erudite 1/Crusader 2/(psionic) Jade Phoenix Mage 1
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Physical Description
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Languages Spoken:
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Tactics
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Background
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Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on June 06, 2012, 01:06:15 PM
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Title: Re: PhaedrusXY's Playground
Post by: TheAbyssDragon on June 06, 2012, 10:29:43 PM
I like the build. How are you applying the smoking property to dastana?
Title: Re: PhaedrusXY's Playground
Post by: Zionpopsickle on June 06, 2012, 11:23:27 PM
I like the build. How are you applying the smoking property to dastana?
Its a smoking gauntlet (see other defenses) the wealth section just isn't properly updated.  There is a small problem I see which is that steadfast boots are 1400gp, not 600.  You could save that money by using the craft skill to self craft all your mundane items.

Additionally, if I may be so bold as to make some suggestions.  Steadfast Determination (w/ the crappy endurance prereq) would work to really help your will save.  Also may I suggest changing the armor spikes into netcutter spikes (RoW) for a bit of extra umph against entangling effects (plus they look cooler).  I would also look into getting a black dragonfang blade for the guisarme so you can deal acid damage against regenerators (may be to pricy AFB at the moment). 

Otherwise, I really like how the character is going and look forward to you defenestrating numerous mooks.
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on June 06, 2012, 11:59:02 PM
I like the build. How are you applying the smoking property to dastana?
Its a smoking gauntlet (see other defenses) the wealth section just isn't properly updated.  There is a small problem I see which is that steadfast boots are 1400gp, not 600.  You could save that money by using the craft skill to self craft all your mundane items.
I think Dastana are basically just oversized gauntlets that give you a shield bonus, correct? In a previous game a DM had OK'd having them enchanted as weapons, since they are basically gauntlets. I'll mention it to SirP to make sure he doesn't mind.

I had two sets of boots combined in the original equipment list that I pulled this from. The other ones cost 600 gp. I just pulled the wrong price out of the formula. :P (It's the ones that let you stand from prone as a swift action, but I forget what they're called.)

Quote
Additionally, if I may be so bold as to make some suggestions.  Steadfast Determination (w/ the crappy endurance prereq) would work to really help your will save.  Also may I suggest changing the armor spikes into netcutter spikes (RoW) for a bit of extra umph against entangling effects (plus they look cooler).  I would also look into getting a black dragonfang blade for the guisarme so you can deal acid damage against regenerators (may be to pricy AFB at the moment). 

Otherwise, I really like how the character is going and look forward to you defenestrating numerous mooks.
Steadfast Determination is a great suggestion, especially if I can use the homebrewed version (which I think lacks the prereq, and is in fact better than the original). I hadn't finished with feats yet, as you can see, but was considering something to boost his abysmal will save. I remember that SirP is using a homebrewed version of Iron Will also, and so thought I might get that from the Otyugh Hole if it is worth it.

I'll check out the other things you mentioned, also. I'd heard mention of them, but they didn't seem to be big things, so hadn't made it onto my "standard equipment list" yet.
Title: Re: PhaedrusXY's Playground
Post by: Zionpopsickle on June 07, 2012, 12:31:49 AM
I am a big fan of pimping out mundane equipment to increase the general usefulness of all the BS the character has to have but generally isn't that useful.  A big recommendation I would make is to spend some of your final pocket change gold to buy a few pounds of Shapesand from Sandstorm since its only 14gp/lbs and can replace tons of non-complex items like shovels, hammers, and pitons.

As for the Dastana thing, you may be right (OA is a book I don't get to use that often) and I don't think it will be a big deal since smoking acts far more like an armour property than a weapon enhancement.
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on June 07, 2012, 12:40:16 AM
Yeah, Shapesand is something I normally jot down on most characters. :D It's just too awesome not to. I'll probably go with a more "equipment light" theme for this guy, though, as he doesn't seem like the type to carry around a crate full of junk. Shapesand can be even more handy in that case, though.

Where are the dragonfang rules from? MiC? The least energy assault crystals could work for this, also.
Title: Re: PhaedrusXY's Playground
Post by: TheAbyssDragon on June 07, 2012, 02:25:47 PM
I'm not sure how much pre-game character interaction there is, but I should be able to take 10 on craft (alchemy) to create shapesand.
Title: Re: PhaedrusXY's Playground
Post by: Garryl on June 07, 2012, 02:30:30 PM
Dragonfang weapons are from the Red Hand of Doom module. They may have been reprinted elsewhere. Basically, the weapons also deal 1 damage of a given energy type in addition to normal damage.
Title: Re: PhaedrusXY's Playground
Post by: Zionpopsickle on June 07, 2012, 11:31:46 PM
Dragonfang weapon is Draconomicon p.117.  It costs +300gp and makes the weapon masterwork and adds 1 damage of the dragon type as an (ex) property.  It doesn't stack with the same type of damage but can stack with other damage types.
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on June 07, 2012, 11:48:40 PM
Dragonfang weapon is Draconomicon p.117.  It costs +300gp and makes the weapon masterwork and adds 1 damage of the dragon type as an (ex) property.  It doesn't stack with the same type of damage but can stack with other damage types.
Well hell, that's half the price of a weapon crystal that does the same thing.
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on June 08, 2012, 02:08:59 PM
So... since the shield guardian adds all of its levels to your martial adept levels, I could add a level of warblade for Iron Heart Surge and a couple of other maneuvers. Is it worth it? I'd lose the 5th level of shield guardian, costing me the Spell Trap and Thin the Ranks abilities (absorb area spells, and a Force-based bull rush area effect), and delay my size upgrade to large for another level. I think it actually isn't, but it is tempting. It's something to consider for the future, anyway, if this game keeps going. Master of Nine would be a fun PrC to enter with this guy, too. :P
Title: Re: PhaedrusXY's Playground
Post by: Bozwevial on June 19, 2012, 01:24:51 PM
Ported over from the Death of an Artist campaign, at PhaedrusXY's request. Followers I can't copy as easily, since the thread in question wasn't started by me and with the boards locked down I can't edit it.

Eddie, the ship's "AI"
Venerable Kalashtar (Bone Creature) Psion (Shaper) 5/Thrallherd (http://www.d20srd.org/srd/psionic/prestigeClasses/thrallherd.htm) 5

(http://3.bp.blogspot.com/_WkobCWUQkoI/RfELDlm1AqI/AAAAAAAAAjI/a8mqab0oqUQ/s320/eddie.jpg)

HD 10d12+40 (Desecrate, Corpse Crafter)(160 hps)
Ability Scores:
Str 6 (8-6+4)
Con -
Dex 12 (14-6+4)(6)
Int 26 (17+3age+2levels+4enh)(13)
Wis 16 (13+3)(5)
Cha 22 (15+3age+4enh)( 8 )

XP: 45077 (45000+4500-2000-2173-250) (Item familiar -LAbuyoff at 3rd level -(Item Crafting + Psychic Chirurgery) - Psychic Reformation)
AL: NE

Initiative: +9 (+1 Dex, +4 Nimble Bones, +2 trait, +2psicrystal)
Movement: 40
BAB/Grapple: +4/+2
Attacks: +7 ranged, +4 melee
Saves: F+4, R+5, W+13 (Base 2/2/8)
Feats:
1 Psicrystal Affinity (1st), Improved Psicrystal 1 (flaw1), Improved Psicrystal 2 (flaw2), Improved Psicrystal 3 (bonus)
3 Inquisitor
5 Improved Psicrystal 4, Landlord (retrained magical location)
6 Item Familiar
9 Improved Psicrystal 5
10 Practiced Manifester (retrained magical location)

Flaws:
(click to show/hide)

Traits: Aggressive
Special Qualities: +2 vs [Mind Affecting] effects and possession. Undead traits. Mindlink 1xday (as wilder of 1/2 level). Bonus 1pp/level. Immune to Dream and Nightmare. Darkvision 60'. Immune to Cold. DR 5/bludgeoning. +4 Turn Resistance. +2 enhancement bonus to attack rolls and saves.
Skills:
(click to show/hide)

Skill Tricks: Swift Concentration, Collector of Stories (+5 to ID creatures)
Languages: Common, Quori, Undercommon, Draconic, Giant, Dwarven, Elven, Infernal

Power Points: 122 (72+40+10) (97/122 current)
DC: 18+ power level
Powers known:
1st (5) Energy Ray, Crystal Shard, Deflection Field (CPsi, swift +4 defl. to AC, Conc.+1 rnd), Vigor, Entangling Ectoplasm, Psionic Charm
2nd (4) Psionic Repair Damage, Damp Power, Feat Leech, Energy Adaptation: Specified
3rd (4) Time Hop, Ectoplasmic Cocoon, Dispel Psionics, Greater Concealing Amorpha
4th (4) Fabricate, Quintessence, Wall of Ectoplasm, Freedom of Movement, Psionic Dominate
5th (2) Stygian Dominion, Anticipatory Strike, Psionic Revivify

Items (49k WBL)(all on psicrystal unless otherwise noted):
(click to show/hide)
Unspent Wealth: 237.4 gp

WBL tricks
(click to show/hide)

Item Familiar (the airship):
(click to show/hide)

Probe (Psicrystal, Diminutive Construct)
(click to show/hide)

Probe as a 10-headed hydra (Psicrystal, Huge Magical Beast)
(click to show/hide)

Probe as a Retriever (http://www.d20srd.org/srd/monsters/demon.htm#retriever)
(click to show/hide)

Probe as a War Troll
(click to show/hide)

Other possible forms: War troll (http://www.wizards.com/default.asp?x=dnd/iw/20040815b&page=6) (with Overchannel), Will-o-wisp (http://www.d20srd.org/srd/monsters/willOWisp.htm) (for scouting, since it has "natural" invisibility)


Thrall and Believers moved to separate thread (http://brilliantgameologists.com/boards/index.php?topic=4011.msg137346#msg137346)

Eddie's past
(click to show/hide)

(click to show/hide)
Sources Used: Libris Mortis (Corpsecrafter feats, Necropolitan, Haunt Shift), Book of Vile Darkness (Bone Creature), MiC, Sandstorm (Black Sand), CPsi (feats, powers, Ardent believers), Lords of Madness (Mindsight), SRD and other online sources (Item Familiar, homebrewed flaws, Transference spell), XPH, Eberron campaign book (Kalashtar race), and I forget where Legendary Artisan, and Extraordinary Artisan are from (an Eberron book and FR book I think). I also don't know where Landlord is (I just took it because they told me to :P ).


Ongoing effects: Synthesete and See Invisible (on psicrystal) for 1 hour. Burrowing Read Thoughts (http://brilliantgameologists.com/boards/index.php?topic=3391.msg349307#msg349307) (Conc, up to 10 min), Chameleon (100 min)
Title: Re: PhaedrusXY's Playground
Post by: Bozwevial on June 19, 2012, 01:36:38 PM
Quote from: PhaedrusXY
Moving my minions to here. I used the Elite Array on my Thrall. I don't think I'll bother statting the followers fully, but I assumed a 15 as the highest base stat for a lot of them, which would be the Elite Array, also.
Eddie's Thrall and Believers

Felix Feinstein, The Administrative Assistant (Thrall)

Middle-aged Necropolitan Human (Native Outsider, Undead) Psion (Telepath) 9
AL: LE
Ability Scores: Int 20, Cha 14, Wis 16, Con -, Str 9, Dex 12 (used Elite Array)

HD 9d12+18 (73 hit points)(ritual conducted in a Desecrated area with an altar to an evil deity)
AC: 11 (10+1dex) (19 as Hound Archon, 24 as Erinyes)
Saves: Fort +6, Ref +5, Will +10 (F11, R10 as Erinyes)(F7, R4 as Hound)
Attacks: +1 melee, +5 ranged (+7 melee, +10 ranged as Erinyes)
BAB: +4

Equipment (12,000 wbl): Headband of Intellect +2, Charisma +1, Hat of Disguise and Headband of Conscious Effort (1,100/8,800), Gloves of Dex +1 (1,000), Composite Longbow (str+5) and 40 arrows (602), MW tools for Gather Info, Sense Motive, Concentration, Profession (Acct. and Lawyer), and Psicraft (300 total); Cloak of Resistance +1 (1000), Anklet of Translocation (1400), Handy Haversack (2000), magical location x2 (4000), Black Sand (in Haversack, free). 598 gp left over.

Feats: Burrowing Power (1), Psicrystal Affinity (flaw1), Linked Power (Psion 1), Otherworldly (human), Hidden Talent (Metaphysical Weapon) (flaw2), Psicrystal Containment (3), Metamorphic Transfer (Psion5), EK: Chameleon (6), EK: Metamorphosis (9), EK: Remote Viewing (magical location, reformatted), Point Blank Shot (magical location, reformatted), (Gain Dodge and Mobility as Erinyes)
Flaws: Murky Eyed, Non-Combatant
XP spent: He used Psychic Reformation to redo two purchased magical location feats, and defrayed 90% of the cost into 9 of Eddie's believers via Metaconcert, meaning he only spent 5 XP himself. He also spent 264 XP on having his headband crafted. Since his level is capped from being a Thrall, he can earn extra XP and spend it on things like this without losing levels, though.

Skills: Gather Information +18 (12), Sense Motive +17 (12), Concentration +17 (12), Profession (Lawyer) +15 ( 8 ), Profession (Accountant) +15 ( 8 ), Knowledge (Local) +10 (5), Psicraft +19 (12)

Powers Known: (94 PPs, DC 15+ power level)(80 spent currently)
1- Vigor, Deflection Field (CPsi, swift +4 defl. to AC, Conc.+1 rnd), Metaphysical Weapon, Entangling Ectoplasm, Mind Thrust, Force Screen, Chameleon
2- Brain Lock, Read Thoughts, Suggestion, Ego Whip
3- Psionic Blast, Telekinetic Force, Energy Wall, Touchsight
4- Schism, Modify Memory, Telekinetic Maneuver, Trace Teleport, Metamorphosis, Remote Viewing
5- Metaconcert, Mind Probe

Active powers: Metamorphosis (Hound Archon) shared with Psicrystal (Glimmerskin) ?/90 rounds left

Psicrystal
HD: 9 (36 hp)
Ability Scores: Str 1, Dex 15, Con Ø, Int 10, Wis 10, Cha 10
AC: 20 (10+4size+2dex+4nat)
Saves: F+3, R+4, W+8
BAB +6
Attack: +5 (+4size-5str+6bab)
Special Qualities: Move 30 (climb 20), Fly 50 (poor), Sighted, Telepathic Link, Deliver Touch Powers, Telepathic Speech, +4 NA and Int, Improved Evasion, Hardness 8
Feats: Mindsight (1), Dark Stalker (3), SF: Hide (6th), Stealthy (9th)
Skills: Spot +4, Listen +4, Hide +19 (+29 w/Chameleon), Move Silently +8, Search +4, Climb +14
Personalities: Hero (+2 Fort saves)

Common metamorphosis forms: Erinyes (Telepathy 100', constant True Seeing; Str, Con and Dex 21)
Hound Archon (Greater Teleport, Aura of Menace, Magic Circle, Tongues)
Ether Scarab (MM2) - can create a portal between any two planes that accommodates large or smaller creatures for 1d4+1 rounds
Ethereal Slayer (MM2) - Detect Magic at will; dimensional anchor at will; plane shift(self only) 2/day
Asperi (MM2, for Psicrystal) - Feather Fall 4/day; Air Walk at 60' speed (aided, but not hampered by strong winds): 60' telepathy w/ any creature w/ Int 1+
Glimmerskin (MM2, for Psicrystal) - touch range heal 5 hp per round; bond with host and grants bonuses; 100' telepathy (any language)(has 12 HD, so no good for a couple of levels)
Psurlon (MM2, for Psicrystal) - 250' telepathy
Pseudodragon (for Psicrystal) - 2 hd tiny dragon, 60' telepathy, fly 60 (good), poison, 6 Str, 15 Dex, 13 Con and +4 NA, +4 hide (+8 in forests), Weapon Finesse (B), 5' reach w/tail
Spellweaver (MM2, 10 HD, for Eddie's) - 1000 mile telepathy...
Others from here

The Roadies (Believers):
(click to show/hide)
2nd level venerable half-elf diplomancer

(click to show/hide)

Healing
All the followers that regularly participate in Metaconcert (the underlined ones) have Tomb-tainted Soul, and sit in a room with Black Sand covering the floor.

Metaconcert:
(click to show/hide)
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on June 19, 2012, 02:20:26 PM
Thanks, Boz. I don't have cookie, but here is some delicious cake.  :cake

AICU812
(Autonomous Individual Combat Unit #812)
Shield Guardian (http://www.minmaxboards.com/index.php?topic=5451.0) 5/Dragonheart Adept (blue) (http://www.minmaxboards.com/index.php?topic=1480.0) 1

(click to show/hide)
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on September 07, 2012, 12:54:07 PM
Saul Yehanan
Kalashtar Paragon  (http://home.arcor.de/geraldim/ebbparagon.pdf)3/Psion (Telepath/Seer) 1

(click to show/hide)

AL: Lawful Neutral

(click to show/hide)

HD: 3d6+1d4+8 (25 hp)
Saves (base): F +4 (1), R +3 (1), W +6 (5) (+2 vs. Mind-Affecting and possession)
AC: 18 (10+4armor+3shield+2dex-1trait), touch 11 (15 vs. incorporeal), flat-footed 16 (includes non-augmented inertial armor)
Initiative: +6 (+2 dex, +2 trait, +2 psicrystal)
Speed: 30'
Senses:
BAB/Grapple: +2/+1
Attacks: dagger -1 (1d4-1), light crossbow +4 (1d8)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: PhaedrusXY's Playground
Post by: awaken_D_M_golem on September 09, 2012, 04:13:07 PM
minor tangent ...

You ever seen this book?  The graphic looks similar to your avatar.
http://www.amazon.com/How-Build-Android-Robotic-Resurrection/dp/0805095519
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on September 09, 2012, 08:57:21 PM
Wow, that sounds like an awesome book! I'm a Phillip K. Dick fan, and find the idea that google built an AI android of him hilarious.

And if I could make a stylized image of my face like that, I'd use that as my avatar. :P I got mine from Ray Kurzweil's website.
Title: Re: PhaedrusXY's Playground
Post by: awaken_D_M_golem on September 12, 2012, 08:01:31 PM
Heh ... just so long as that doesn't happen to my kitty avatar  ;)


Kurzweil's Singularity book sits in the astrology and
psychic book section of my local library.  Ugghhh.
They're gonna be a little surprised by the future.

 
Title: Re: PhaedrusXY's Playground
Post by: Halinn on September 13, 2012, 10:29:29 AM
Kurzweil's Singularity book sits in the astrology and
psychic book section of my local library.  Ugghhh.
They're gonna be a little surprised by the future.
Ugh. That should have been in the SciFi section, not astrology and psychics.
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on September 13, 2012, 10:36:57 AM
Kurzweil's Singularity book sits in the astrology and
psychic book section of my local library.  Ugghhh.
They're gonna be a little surprised by the future.
Ugh. That should have been in the SciFi section, not astrology and psychics.
No! It should have been in the science textbooks! :p

(J/K. He gets pretty out there with some of his stuff, like believing that soon we'll have AIs so omniscient that they'll be able to reconstruct the minds of dead people... )
Title: Re: PhaedrusXY's Playground
Post by: Bozwevial on September 13, 2012, 10:47:59 AM
Kurzweil's Singularity book sits in the astrology and
psychic book section of my local library.  Ugghhh.
They're gonna be a little surprised by the future.
Ugh. That should have been in the SciFi section, not astrology and psychics.
No! It should have been in the science textbooks! :p

(J/K. He gets pretty out there with some of his stuff, like believing that soon we'll have AIs so omniscient that they'll be able to reconstruct the minds of dead people...
So AIs with five levels of cleric? :p
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on September 13, 2012, 10:48:54 AM
Kurzweil's Singularity book sits in the astrology and
psychic book section of my local library.  Ugghhh.
They're gonna be a little surprised by the future.
Ugh. That should have been in the SciFi section, not astrology and psychics.
No! It should have been in the science textbooks! :p

(J/K. He gets pretty out there with some of his stuff, like believing that soon we'll have AIs so omniscient that they'll be able to reconstruct the minds of dead people...
So AIs with five levels of cleric? :p
You mean 9, right?  Or are these Ur-Priest AIs? :D
Title: Re: PhaedrusXY's Playground
Post by: Bozwevial on September 13, 2012, 10:49:50 AM
Kurzweil's Singularity book sits in the astrology and
psychic book section of my local library.  Ugghhh.
They're gonna be a little surprised by the future.
Ugh. That should have been in the SciFi section, not astrology and psychics.
No! It should have been in the science textbooks! :p

(J/K. He gets pretty out there with some of his stuff, like believing that soon we'll have AIs so omniscient that they'll be able to reconstruct the minds of dead people...
So AIs with five levels of cleric? :p
You mean 9, right?  :D
Oh, that sort of reconstruction. I was thinking speak with dead.
Title: Re: PhaedrusXY's Playground
Post by: awaken_D_M_golem on September 13, 2012, 07:44:12 PM
Yeah it's funny what a casual reader will not pick up
from material like that ... like what kind of book it is.

iirc the difference between Chimp + Human dna
works out to about 2 megabytes of programming.
Or maybe it's around 5 mb.
Either way, a pocket calculator does long division
soo ooo ooo ooo ooo much faster than the brain.
Title: Re: PhaedrusXY's Playground
Post by: awaken_D_M_golem on September 13, 2012, 07:47:38 PM

(J/K. He gets pretty out there with some of his stuff, like believing that soon we'll have AIs so omniscient that they'll be able to reconstruct the minds of dead people...
So AIs with five levels of cleric? :p
You mean 9, right?  :D
Oh, that sort of reconstruction. I was thinking speak with dead.
Literally?
Nanobots ... +2 to your Know(math) checks, and more. 
It can order your Pizza.  It can even diplomance your GF.
 ;)
Title: Re: PhaedrusXY's Playground
Post by: Azrael on September 14, 2012, 01:07:59 PM
Oh, that sort of reconstruction. I was thinking speak with dead.

Any sufficiently advanced science...
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on September 14, 2012, 01:21:55 PM
Kurzweil's Singularity book sits in the astrology and
psychic book section of my local library.  Ugghhh.
They're gonna be a little surprised by the future.
Ugh. That should have been in the SciFi section, not astrology and psychics.
No! It should have been in the science textbooks! :p

(J/K. He gets pretty out there with some of his stuff, like believing that soon we'll have AIs so omniscient that they'll be able to reconstruct the minds of dead people...
So AIs with five levels of cleric? :p
You mean 9, right?  :D
Oh, that sort of reconstruction. I was thinking speak with dead.
In the book he specifically says he thinks that there will be AIs that are sooooooo smart that they'll be able to create a replica of his Dad (who has been dead for 20 years) that is so much like the original that even he (Kurzweil, not the Dad.... presumably he'll know he isn't "real"... /shrug) can't tell the difference. And they'll do this by compiling information taken from the brains of the living who remember the person to be reconstructed, pictures, etc.

So when he says "Godlike AIs"... he really means it. :P
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on October 11, 2012, 02:54:26 PM
The Keeper of Lost Secrets

Aboleth (http://www.minmaxboards.com/index.php?topic=275.0) 2/ Archivist (http://www.wizards.com/default.asp?x=dnd/ex/20051007a&page=3) 12/ ? 6

The optimal mix here seems somewhat oddly to be as few aboleth levels as possible, since the class features from Archivist are actually better (unless you plan to be underwater a lot, and/or really love illusions). Deceivingly Innocent Form is pretty much required, again unless it is an underwater/seafaring campaign.

The synergy between Memory of the Eons and Dark Knowledge is obvious. Throwing in Knowledge Devotion and Collector of Stories also seems obvious. What else could our dark friend do? Toss on something that gives Rebuke/Turn Undead and go for DMM is one option, but hardly required. What PrC options are available to gain Rebuke without losing caster levels?

Max ranks in Lucid Dreaming (http://www.minmaxboards.com/index.php?topic=7283.0), if allowed.
Title: Re: PhaedrusXY's Playground
Post by: nijineko on October 12, 2012, 01:28:52 AM
always an interesting read. thanks.
Title: Re: PhaedrusXY's Playground
Post by: 123456789blaaa on October 12, 2012, 03:49:21 PM
The Keeper of Lost Secrets

Aboleth (http://www.minmaxboards.com/index.php?topic=275.0) 2/ Archivist (http://www.wizards.com/default.asp?x=dnd/ex/20051007a&page=3) 12/ ? 6

The optimal mix here seems somewhat oddly to be as few aboleth levels as possible, since the class features from Archivist are actually better (unless you plan to be underwater a lot, and/or really love illusions). Deceivingly Innocent Form is pretty much required, again unless it is an underwater/seafaring campaign.

The synergy between Memory of the Eons and Dark Knowledge is obvious. Throwing in Knowledge Devotion and Collector of Stories also seems obvious. What else could our dark friend do? Toss on something that gives Rebuke/Turn Undead and go for DMM is one option, but hardly required. What PrC options are available to gain Rebuke without losing caster levels?

Sacred exorcist is one. It's from complete divine. Gives turn undead at level one and is very easy to get into. I can't see where you need rebuke specifically which is why I'm suggesting it.
Title: Re: PhaedrusXY's Playground
Post by: Concerned Ninja Citizen on October 12, 2012, 04:58:30 PM
I think he said rebuke because the fluff for Aboleths is decidedly on the deep end of the alignment pool, as it were.
Title: Re: PhaedrusXY's Playground
Post by: 123456789blaaa on October 12, 2012, 05:13:49 PM
I think he said rebuke because the fluff for Aboleths is decidedly on the deep end of the alignment pool, as it were.

Since the character is never going to actually rebuke anything, it takes almost no effort to refluff.
Title: Re: PhaedrusXY's Playground
Post by: sirpercival on October 12, 2012, 05:15:17 PM
From the Surrealdex:

Quote
grants turn/rebuke undead - anything that grants turning generally stacks
Cleric 1
Paladin 4
Blackguard 3, ecl, command or rebuke only
Sacred Exorcist 1, ecl 8, Complete Divine, turn only
Ur-priest 2, ecl 7, Complete Divine, rebuke only
Divine Mind 4, Complete Divine, class variant (here)
Dread Necromancer 1, base class, Heroes of Horror, rebuke only
Death Delver 1, ecl 6, Heroes of Horror, rebuke only
Chameleon 3, ecl 8, Races of Destiny, see text
Master of Radiance 1, ecl 6, Libris Mortin, turn only - unclear whether you gain turning or if it only stacks
Tenebrous, vestige, ecl 7, Tome of Magic, unlimited use but see text
Knight of the Raven 3, ecl 7, Expedition to Castle Ravenloft
Apostle of Peace 1, ecl 8, Book of Exalted Deeds
Soldier of Light 1, ecl 6, Deities and Demigods
Deadgrim 1, ecl 6, Magic of Eberron - unclear whethero you gain turning or if it only stacks
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on October 16, 2012, 02:54:24 PM
I think he said rebuke because the fluff for Aboleths is decidedly on the deep end of the alignment pool, as it were.

Since the character is never going to actually rebuke anything, it takes almost no effort to refluff.
Character will probably be evil, which IIRC is not allowed with Sacred Exorcist.

Holy crap SirP... that's kind of depressing. So it's nearly impossible to get Rebuke without losing a CL...


New character stub:

Unbodied (http://www.minmaxboards.com/index.php?topic=7522.0) 3
Feats: Practiced Manifester, Overchannel, Hidden Talent (Astral Construct), Mindsight

MO: Hide in the ground/walls and send AC's after your enemies. :D
Title: Re: PhaedrusXY's Playground
Post by: sirpercival on October 16, 2012, 03:16:50 PM
Hey, there's one that's not on there -- you can do it with a 12-level dip in Wild Reaper druid!  Rock on.
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on October 16, 2012, 04:18:29 PM
Hey, there's one that's not on there -- you can do it with a 12-level dip in Wild Reaper druid!  Rock on.
:rolleyes Not very helpful for my aboleth archivist...
Title: Re: PhaedrusXY's Playground
Post by: awaken_D_M_golem on October 16, 2012, 07:58:53 PM
(tangent)

Wall Of My Brain  :banghead
In moments of temporary Dyslexia  this thread title
keeps tricking me, as nearer to Pee-Wee's Playhouse.
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on November 23, 2012, 12:00:26 AM
wraith (http://www.minmaxboards.com/index.php?topic=7978.0) 5/marshal  (http://dndtools.eu/classes/marshal/)1/Swordsage 2/?

Feats: Shadow Blade, TWF, Darkstalker, Imperious Command, [Never Outnumbered]

Sudden Stunning Amulet of Natual Attacks
Master of Tactics (Cha to damage when flanking)
Shadow Blade (Dex to damage when flanking in Shadow Hand stance)



saving this old wizard build from the "beating the caster" thread:
http://brilliantgameologists.com/boards/index.php?topic=3763.msg119987#msg119987
Title: Re: PhaedrusXY's Playground
Post by: nijineko on November 23, 2012, 10:36:59 AM
wraith (http://www.minmaxboards.com/index.php?topic=7978.0) 5/fighter* 1/marshal  (http://dndtools.eu/classes/marshal/)1

*SA thug

Feats: Craven, TWF, Darkstalker, Imperious Command, [Never Outnumbered]

Sudden Stunning Amulet of Natual Attacks
Master of Tactics (Dex to damage when flanking)
Other things to get dex/cha to dmg as he can afford

intimidating presence feat(cha 13+, intimidate 7+ranks): demoralize a number of opponents equal to cha mod per round.

stacks nicely with never outnumbered for those foes out of range.


normally i would also have suggested the fearsome feat (str 15+): str to intimidate instead of cha; but it looks like you are going for a high dex/cha build instead.


Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on November 23, 2012, 10:42:44 AM
wraith (http://www.minmaxboards.com/index.php?topic=7978.0) 5/fighter* 1/marshal  (http://dndtools.eu/classes/marshal/)1

*SA thug

Feats: Craven, TWF, Darkstalker, Imperious Command, [Never Outnumbered]

Sudden Stunning Amulet of Natual Attacks
Master of Tactics (Dex to damage when flanking)
Other things to get dex/cha to dmg as he can afford

intimidating presence feat(cha 13+, intimidate 7+ranks): demoralize a number of opponents equal to cha mod per round.

stacks nicely with never outnumbered for those foes out of range.
Where is that from? I think this guy could be a good "face" and scout, but am still not sure how good it would be in combat (other than intimidating), due to the poor damage and low number of attacks.
Title: Re: PhaedrusXY's Playground
Post by: nijineko on November 23, 2012, 10:56:27 AM
the 3.x dark sun (http://athas.org/products/ds3/documents/109) book.




some other potentially useful feats:

commanding presence: removes certain status effects from allies with a skill check.

brutal attack: score a crit to force will save vs shaken to nearby foes.

dissimulated: int plus cha to bluff checks.

inspiring presence: allies gain your cha mod as morale bonus to will saves.

teamwork: aid another as a move action instead of standard action.
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on November 29, 2012, 09:19:17 PM
From a character idea that originally started from a picture, and was discussed here (http://www.minmaxboards.com/index.php?topic=8141.0).

The Watcher
Unbodied 5/ (http://www.minmaxboards.com/index.php?topic=7522.0)Psion (Telepath) 1/Shadow Mind (http://www.minmaxboards.com/index.php?topic=1410.0;msg=12452) 7/Subverted Psion (http://www.wizards.com/default.asp?x=dnd/psm/20051125a) 3/?

(http://wiki.guildwars.com/images/e/ec/%22Grenth%22_concept_art.jpg)

(click to show/hide)

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Title: Re: PhaedrusXY's Playground
Post by: 123456789blaaa on November 29, 2012, 10:42:22 PM
It's less optimal but an alternative to unbodied could be the Spectral Savant  (http://www.realmshelps.net/monsters/templates/spectralsavant.shtml).
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on November 30, 2012, 01:34:46 PM
It's less optimal but an alternative to unbodied could be the Spectral Savant  (http://www.realmshelps.net/monsters/templates/spectralsavant.shtml).
But I wrote up a monster progression for Unbodied, so I don't have to eat the LA. :P
Title: Re: PhaedrusXY's Playground
Post by: 123456789blaaa on November 30, 2012, 01:48:13 PM
It's less optimal but an alternative to unbodied could be the Spectral Savant  (http://www.realmshelps.net/monsters/templates/spectralsavant.shtml).
But I wrote up a monster progression for Unbodied, so I don't have to eat the LA. :P

Didn't notice that  :banghead.
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on January 29, 2013, 11:24:36 PM
Copied some of my really old stuff into the next page and a half, just so it doesn't get lost with the old boards...

The Shou Iaijutsu Swashmaster
Monk1/Samurai1/Swashbuckler3/ShouDisciple5/IaijutsuMaster10

Feats: Kung Fu Genius (1), Stunning Fist (m1), IUS (m1), Dodge (h), Weapon Focus: Unarmed (3), Weapon Finesse (Swash1), Improved Initiative (Shou2), Mobility (Shou4), Weapon Focus: Katana (6), Quickdraw (9), Freezing the Lifeblood (12), Combat Expertise (IM4), Raptor School (15), Spring Attack (18), Whirlwind Attack (IM8)

This is more of a "theme" build. This character is the genius Wuxia swordsman, who uses his quickness and intellect to guide his weapon, instead of brute strength. He's mastered the art of pressure points, and mixes in paralyzing touch attacks with his deadly sword strikes. Several people compared it to one of the "villains" from Firefly, and after I'd seen the movie, I saw why. It's also kind of an old build, and so doesn't incorporate alot of newer material.

Goodies: BAB +19, good saves, Int to AC twice, Cha to Initiative, Int to damage, 2d6 unarmed damage, Flurry with any weapon (unarmed strikes can be mixed in freely, as with normal Flurry), Finesse with a katana, Cha to all Iaijutsu Focus dice, automatically gets a surprize round if starts within striking distance.

Focus on Int, Dex, Con and Cha.

Could swap out Freezing the Lifeblood, Whirlwind Attack, Combat Expertise, Mobility, and Spring Attack for other feats. Power Attack (if you have the Str) and Elusive Target would be good choices, as would Combat Reflexes, Stand Still, and Hold the Line (especially if you can get turned into a large creature). Interesting feats to take for the Charisma synergy would be Frightful Presence, Resounding Blow, and (Greater) Kiai Shout. As suggested in a later post, the best feat to add to this build is probably Karmic Strike or Robilar's Gambit. If you can use Dragon material, Fairy Mysteries Initiate is a good feat to add.

Source books: Oriental Adventures (Iaijutsu Master, Samurai), Complete Warrior (Freezing the Lifeblood, Raptor School, (Greater) Kiai Shout, Elusive Target, Hold the Line), Unapproachable East (Shou Disciple), Dragon Mag 319 (Kung Fu Genius), Dragon Mag 318 (Updates Oriental Adventures to 3.5), Book of Exalted Deeds (Resounding Blow), Draconomicon (Frightful Presence).

Another version: http://boards1.wizards.com/showpost.php?p=8593236&postcount=4 (which isn't 100% legal...)
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on January 29, 2013, 11:25:43 PM
Here is an NPC that I made for a campaign that I started a while back, but never got to finish. The PCs never even encountered this guy. They briefly entered a town he'd captured and turned into his temporary headquarters, and the party wizard (using True Seeing) spotted Durak's succubus cohort spying on them ethereally. I'm sure they would have eventually made their way back to meet him (for good or ill), but they had more pressing issues at the time.

The game was set in the Unapproachable East region of the Forgotten Realms, and the description of Durak below mentions things related to that area and to specific campaign elements of my game. I also used a few houserules when making him, but I think I mentioned them all where they are listed. You can of course get rid of these, and he can be scaled back (or up) to suit your needs.

Durak the Black, Fallen Palladin, Blackguard Demonbinder

Fighter1/FallenPalladin1/Blackguard10/NarDemonbinder2/Spellsword1/Eldritch Knight 5
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Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on January 29, 2013, 11:26:15 PM
The Dwarven "Answerer"
Ranger3/PsychicWarrior2/Deepwarden2/Warmind10/DwarvenDefender3
(or Rng3/PW2/WM7/DW2/DD6)
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Half-orc Paragon Monks
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Shadowlord Assassin
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Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on January 29, 2013, 11:28:07 PM
This was originally from an old thread titled Low level warforged shaper fun (http://forums.gleemax.com/showthread.php?t=921444). The old thread is now gone, along with the rest of the WotC CO forums, but most of the info is inside the spoiler below. I really enjoyed playing these types of characters for a while, and wanted to save what I learned for myself and others.

(click to show/hide)
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on January 29, 2013, 11:29:01 PM
This is a modification of a character that I just finished playing in a (short-lived) PbP. The main focus is on being able to take a tremendous beating and protect your teammates. I also had some planar travel capabilities built in via Astral Caravan, but it is totally unnecessary and was there mostly to fit the flavor of the campaign (I've removed it in the version below).

Khas "The Human Shield"
Human Psiwarrior 2/Ardent 5
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Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on January 29, 2013, 11:30:28 PM
Name: Planewalker Greth
Githzerai Ranger1/Ardent 4/Slayer 4/Witch Slayer 2 (final build Ranger1/Ardent8/Slayer9/Witch Slayer 2)
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Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on January 29, 2013, 11:31:23 PM
A couple of builds that I made but never played...

Mecha-gishzilla
Magic-blooded Dragonborn (http://www.wizards.com/default.asp?x=dnd/iw/20060105b&page=1) Warforged
Duskblade5/Spellsword 1/Suel Arcanamach 1/Abjurant Champion 5 (not necessarily in that order)

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Warforged Suel Glaivelock of Tyranny

Warforged Warlock 3/Palladin of Tyranny 4/Suel Arcanamach 1/AbjChmp2/Eldritch Theurge 7/AbjChmp+3

   Feats: Dreadful Wrath (flaw), Power Attack (1), Combat Casting (3), Travel Devotion (6)
   Invocations: Eld. Glaive, Frightful Blast, (Baleful Utterance or See the Unseen)

The idea is to stack fear effects to panic people when I attack them, and also use Power Attack all the time since my attacks are all touch attacks. He will also debuff their saves from -2 to -4, depending on if they save vs. the fear effects or not. Suel Arcanamach will give a few self buffs and other things, eventually. I realize this would be better as a race that doesn't have a Cha penalty, but this was for a warforged campaign.

Would start as Warlock 2/PoT 2. The Skin of Ectoplasmic Armor would be the way to go for armor. Or you could ditch Travel Devotion till later, take Mithril Body, and move the other feats up.

I didn't plan feats out for the later levels, and I was unsure if I should finish Abjurant Champion first, and then go into Eldritch Theurge, or do it the way I have it now. The quickened Abjurations should be handy, but so will the CL=BAB thing. I'm guessing most of his magical might will be from Suel Arcanamach spells and warlock will mainly be for the Eldritch Glaive, but I've never played a warlock before.
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on January 29, 2013, 11:31:57 PM
lol, maybe. It is easier to search with control-F without text blocks, and this thread is mostly for my own use... but I'll consider it. :P

Edit: More build stubs that I'll likely never use:

Something I swiped from 339 that does "triple 9s" without Beholder Mage:
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Mr. Shadows
Illumian Beguiler 2/Binder 1/Anima Mage 4/Shadowcraft Mage 3/Anima Mage +6/SCM+2/Shadowcrafter 2

Feats: Improved Sigil (Krau) (retrained from Versatile Spellcaster) (flaw1), Earth Sense (flaw 2), Heighten (1), Improved Binding (3), SF: Illusion (6), Earth Spell (9), Chain Spell (12), Residual Magic (15), Greater Spell Focus (Illusion) (18)

What he does: Gets +2 spell levels for free when Heightening Silent Image, meaning he can produce 9th level effects using 8th level slots with his Shadow Illusion ability, and they are 140% real. :P He also gets lots of free metamagic (3x vestige metamagic + residual magic). And he's a decent binder.

McBlasty the Blaster
Wizard (Focused Conjurer) 5/Red Wizard 5/Incantatrix 10
Banned: Evocation, Enchantment, Illusion, Necromancy
Feats: Searing Blast, Twin, Empower, Repeat, Quicken, Arcane Thesis (Orb of Fire), Spell Mastery, Uncanny Foresight

What he does: Blows shit up. Uses Uncanny Forethought if that doesn't work. :D

Mr. Buffles
Human? (Necropolitan?) Wiz 3/War Weaver 5/Spellguard of SMoon 2/Incantatrix 10
Skill Focus (Spellcraft), Chain Spell, Spell Mastery, Uncanny Foresight

What he does: Turns his party mates into unholy nightmares.


Alpha Bravo, team leader of team Alpha Strike

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Ardent 10/Slayer 9 with Dominant Ideal for the tarrasque slaying game
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Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on January 29, 2013, 11:32:35 PM
Memhrek, the Unbreakable
Pictures of Memhrek (http://images.google.com/images?hl=en&q=street%20fighter%20Zangief%20%20character&sourceid=navclient-ff&rlz=1B3GGGL_enUS341US341&um=1&ie=UTF-8&sa=N&tab=wi) :D

Illumian Ardent 3/Erudite 1/Crusader 2 (into psionic Jade Phoenix Mage next level)
(click to show/hide)

Progression
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Tactics
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Background
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Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on January 29, 2013, 11:33:40 PM
Just making an "archive" of my character from KSBsnowowl's "Mythic Sagas" game.



Hergeirr Helfdane
(click to show/hide)
Vestiges Herger can Bind (currently bound vestige(s) underlined):
(click to show/hide)
Character background:
(click to show/hide)

future progression
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Working on this guy for Bowen's potential RHoD game (http://brilliantgameologists.com/boards/index.php?topic=7028.0):

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Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on January 29, 2013, 11:34:04 PM
My character for Bowen's RHoD game (http://brilliantgameologists.com/boards/index.php?topic=7028.0):

Original (now obsolete)
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Master of Nine version
Cl. Cleric 1/Crusader 4/Warblade 1/Cobra-strike Monk 1/Mo9 5 (game is only going till 12th level)

Domains: Time and Darkness (free Blind Fight and Improved Initiative)
Feats: IUS & Dodge (monk), Adapative Style (retrain Stone Power to this), other feats unchanged.

Gain: LOTS of known and granted manuevers at levels 8-12, several stances, and end up with IL 10 for Crusader and 9 for Warblade at 12th, and also all the other goodies of the Mo9 like Dual Stance.
Lose: Earth and Animal Devotion, Stone Power (usefulness becomes marginal as levels increase, anyway, but Adaptive Style is complete shit...). This will also use up almost ALL of my skill points on mostly useless crap, but... Flumph isn't exactly a skill-based character, anyway. I could also just dump charisma, since I won't be using Turning to fuel devotion feats, which is actually a plus...

(click to show/hide)


Another Mo9 version that doesn't completely dump Wisdom.

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Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on January 29, 2013, 11:34:45 PM
I'm disappointed that Flumph's party role isn't: "running around catching party members when they inexplicably fall from great heights".
He could perform quite well at said job, given his DR and Delayed Damage Pool.  :D (I didn't realise that that weird jellyfish thing in OotS was called a Flumph... until I googled it just now. :P )

Edit: Just moving this guy from a dead game so he doesn't get lost. I put a lot of freakin' work into him...

(click to show/hide)

Same for this one:

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Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on January 29, 2013, 11:35:07 PM
Kyxthylanxythys, the ghost dragon (Kyx for short, real name forgotten)

Magic-blooded venerable dragon-wrought desert kobold white dragonspawn
Sorcerer 6/Stranger with the Burning Eyes (http://dungeons.wikia.com/wiki/Stranger_with_the_Burning_Eyes_%283.5e_Prestige_Class%29) 1
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Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on January 29, 2013, 11:36:15 PM
Mr. Know-It-All v2.0
Other aliases: Imu-di Jefesab Xurwkar (which means Clan of the Mapmakers in draconic), sometimes abbreviated to Xurwkar ... He doesn't give his real name out to anyone.
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Male Venerable Desert  (http://www.d20srd.org/srd/variant/races/environmentalRacialVariants.htm#desertKobolds)Dragonwrought (blue) Kobold
Type: Dragon
Subtype:
Size: Small (counts as Tiny for some things with Slight Build)
Alignment: LN
Deity: Kurtulmak
ECL: 6
XP:

Wiz (Focused Diviner, banned Enchantment and Necromancy) 4/Rogue 1/Unseen Seer (http://therafim.wikidot.com/unseen-seer) 1
Order: Wiz 1-3, Rogue 1, Wiz 4, US 1
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Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on January 29, 2013, 11:37:37 PM
Another version, with a whisper gnome race
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Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on January 29, 2013, 11:38:02 PM
Badger badger badger badger badger badger LORD of WAR

dwarven dire-badger lord (afflicted) fighter (lion totem barbarian?) 1/animal 3/warshaper 2/warblade 2

Final character here (http://www.myth-weavers.com/sheetview.php?sheetid=327006)
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Title: Re: PhaedrusXY's Playground
Post by: nijineko on January 31, 2013, 11:44:13 PM
Badger badger badger badger badger badger LORD of WAR

dwarven dire-badger lord (afflicted) fighter (lion totem barbarian?) 1/animal 3/warshaper 2/warblade 2

Final character here (http://www.myth-weavers.com/sheetview.php?sheetid=327006)
(click to show/hide)

needs more honey....
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on March 01, 2013, 12:13:25 PM
Another cool image I'd like to use for a character sometime:

(http://img510.imageshack.us/img510/4685/darkspmale144ej3.jpg)

And another two
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Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on March 01, 2013, 02:16:53 PM
Aboleth (http://www.minmaxboards.com/index.php?topic=275.msg146198#msg146198) 2/Wizard (Focused Illusionist) 1/Master Specialist (http://therafimrpg.wikidot.com/master-specialist) 2/Shadowcraft Mage 2

Progression
Aboleth 1 Aboleth body, Amphibious, Memory of the eons, Mysteryous Mind, +1 Str, +1 Int, Spell Focus: Illusion), Deceivingly Innocent Form (http://www.minmaxboards.com/index.php?topic=526.0), Heighten Spell (including flaws)
Wizard 1: +1 0th level spell slot, +1 1st level spell slot, Familiar
Aboleth 2 Ancient Mind, Mucus Cloud, +1 Con, +1 Cha, Metamagic School Focus (http://dndtools.eu/feats/complete-mage--58/metamagic-school-focus--1931/) (Illusion)
MS 1: +1 1st level spell slot, : +1 2nd level spell slot (now 1/2/1 instead of 4/3/2 for a 4th level wizard), Skill Focus (Spellcraft)(b)
MS 2: Expanded spellbook
SCM 1: FEAT
SCM 2:

Later
SCM 3:
Master Specialist 3: Greater SF
MS 4: +2 to "Will Disbelief" save DCs

Wants
reserve feat (summon elemental)
Sculpt Spell
would like Confusion as a known spell, but it is Enchantment, which I typically ban...

Maybe take a few notes from the summoner's handbook (http://community.wizards.com/go/thread/view/75882/19864066/Summoning_Handbook).

Notes: Has four tentacle attacks at 7th level, usable in his "harmless" form as well. Coupled with Knowledge Devotion (and Knowledge (eons), this could be a pretty decent attack routine for a "squishy caster".

Edit
Man... if the society mind (http://dsp-d20-srd.wikidot.com/society-mind) used charisma as its key ability score for manifesting, it would be almost perfect to go with an aboleth... especially once the aboleth has its enslave ability. The loss of powers known doesn't hurt as much as with many manifesting classes, since you can change them daily.
Title: Re: PhaedrusXY's Playground
Post by: awaken_D_M_golem on March 01, 2013, 04:38:15 PM
HEY --- Somebody polymorphed my kitty avatar ?!
 :o :flutter

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Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on March 02, 2013, 04:24:05 PM
Aboleth (http://www.minmaxboards.com/index.php?topic=275.msg146198#msg146198) 4/Society Mind (http://dsp-d20-srd.wikidot.com/society-mind) 3

Progression
Aboleth 1 Aboleth body, Amphibious, Memory of the eons, Mysteryous Mind, +1 Str, +1 Int
Society Mind 1 (1 power known)Worldthought Network (http://dsp-d20-srd.wikidot.com/society-mind#WTN),Cooperative Healing (http://dsp-d20-srd.wikidot.com/society-mind#CoopHeal)
Aboleth 2 Ancient Mind, Mucus Cloud, +1 Con, +1 Cha
Society Mind 2 (+1 power known, up to 2nd level powers) Social Insight (http://dsp-d20-srd.wikidot.com/society-mind#SocIns), Spirit of Many (http://dsp-d20-srd.wikidot.com/society-mind#SoM)
Aboleth 3 Growth, Overwhelming intellect, +1 Str, +1 Int
Society Mind 3 (+1 power known, up to 3rd level powers) Soulbinding Gaze (http://dsp-d20-srd.wikidot.com/society-mind#SbG), Telepathy (http://dsp-d20-srd.wikidot.com/society-mind#Telepathy)
Aboleth 4 (up to 4th level powers) Deep Mind, +1 Con, +1 Cha
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on March 02, 2013, 11:41:38 PM
Aboleth (http://www.minmaxboards.com/index.php?topic=275.msg146198#msg146198) 4/(Tinkering) Savant (http://www.minmaxboards.com/index.php?topic=984.0) 2

(click to show/hide)

Ability Scores
Strength (+2race)
Dexterity
Constitution 18 (16+2race
Intelligence 18 (16+2race)
Wisdom
Charisma 21 (18+2race+1level)

Feats
Altered Eldritch Source (http://www.minmaxboards.com/index.php?topic=327.msg146234#msg146234) (Int instead of Cha)
Deceptively Harmless Form
4 more

Circles
Eternal Moment (http://www.minmaxboards.com/index.php?topic=1008.0)
Fleeting Image (http://www.minmaxboards.com/index.php?topic=4073.0)
2 more

Progression
Aboleth 1-4
Savant 1 (chooses NOT to include full aboleth levels in calculating shaper level, etc)
Savant 2 (chooses TO include full aboleth levels in calculating shaper level, etc)

Affiliation: House of Black and White (http://www.minmaxboards.com/index.php?topic=6048.0;msg=89293)
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on June 27, 2013, 11:49:44 PM
Working on a character for this Ravenloft game (http://www.minmaxboards.com/index.php?topic=10527.0).

Magic-Blooded (http://blackmarches.wikidot.com/magic-blooded) Dragonborn  (https://www.wizards.com/default.asp?x=dnd/iw/20060105b&page=1)Half-elf bard  (http://www.d20srd.org/srd/classes/bard.htm)5/warblade  (http://www.wizards.com/default.asp?x=dnd/ex/20060802a&page=2)1
Feats: Requiem (http://dndtools.eu/feats/libris-mortis-the-book-of-the-dead--71/requiem--2431/), Song of the Heart (http://dndtools.eu/feats/eberron-campaign-setting--12/song-of-the-heart--2675/) (bonus, instead of Inspire Competence), Dragonfire Inspiration (http://dndtools.eu/feats/dragon-magic--62/dragonfire-inspiration--733/), Song of the White Raven (http://dndtools.eu/feats/tome-of-battle-the-book-of-nine-swords--88/song-of-the-white-raven--2676/), Versatile Spellcaster (http://dndtools.eu/feats/races-of-the-dragon--83/versatile-spellcaster--3057/), Doomspeak (http://dndtools.eu/feats/champions-of-ruin--27/doomspeak--686/)

Items: Badge of Valor (http://www.obsidianportal.com/campaigns/amaranthia/items/badge-of-valor) (immediate action +1 to IC bonuses 3xday, some other stuff I forget), wand of Lesser Vigor

ACFs: Bardic Knack (http://therafimrpg.wikidot.com/bard), Soothing Voice half-elf substitution level 1 (http://marksworld.zeemer.com/files/Racial%20Substitution.html)

Spells:
0th: Ghost Sound, Prestidigitation, Dancing Lights, Message, Mage Hand, Detect Magic
1st: Silent Image, Charm Person, Comprehend Languages,  Feather Fall
2nd: Alter Self, Glitterdust, Detect Thoughts

Skills:
Bluff (9)
Diplomacy (9)
Intimidate (8)
Perform ? (9)
Use Magic Device (9)

for reference DM's Bard's Handbook (http://www.minmaxboards.com/index.php?topic=8686)
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on August 18, 2013, 08:08:50 PM
Go Vikings! (http://www.minmaxboards.com/index.php?topic=11067.msg185079#msg185079)  :D

Skulda Alf-kunnr
Half-elf Binder 5//Spirit Shaman 5 (young Prestige Ranger version)

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Title: Re: PhaedrusXY's Playground
Post by: awaken_D_M_golem on August 19, 2013, 05:03:41 PM
 :lmao ... OOOHHHMMM i-won't-hump-the-couch OOOHHHMMM

(http://i1014.photobucket.com/albums/af269/PhaedrusXY/dog-yogi_zpse33476dc.jpg?t=1376663880)
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on August 21, 2013, 09:03:28 PM
Middle-aged support caster version

Skulda Alf-kunnr
Half-elf Binder 5//Spirit Shaman 5
Alignment: Chaotic Good
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Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on August 21, 2013, 09:27:38 PM
Abusive Hathran version  :D

Skulda Alf-kunnr
Half-elf Wizard 4/Hathran  (http://www.angelfire.com/rpg/aopy/Hathran.html)1//Archivist 5

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Title: Re: PhaedrusXY's Playground
Post by: ksbsnowowl on August 21, 2013, 10:08:14 PM
Quote
Charger
Bind Andras, summon war horse. Cast Spikes on lance. Charge and Smite.
+12 (3bab+2charge+2enh+2str+3Cha) to hit, damage 2d6+28 (18-20/x20) plus mount's attack
Lances don't have wooden striking surfaces.  They were basically thick-shafted spears, with metal points. And how were you getting 2d6 base damage?

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Half-elf Wizard 4/Hathran 1//Archivist 5

You still can't take Hathran any earlier than you could in a non-gestalt game (ie - 7th character level).
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on August 22, 2013, 08:32:04 AM
Quote
Charger
Bind Andras, summon war horse. Cast Spikes on lance. Charge and Smite.
+12 (3bab+2charge+2enh+2str+3Cha) to hit, damage 2d6+28 (18-20/x20) plus mount's attack
Lances don't have wooden striking surfaces.  They were basically thick-shafted spears, with metal points. And how were you getting 2d6 base damage?
Doubled for charging from the back of a mount. I decided not to go with this, anyway.

Quote
You still can't take Hathran any earlier than you could in a non-gestalt game (ie - 7th character level).
I am also not taking this. I'm just going to keep it simple and go with the middle-aged support caster version. Although a wizard/archivist/hathran would of course be much more powerful, I just don't have the time needed to manage such a character's spell list/books.


So... I was looking over the Winged Watcher spell (and specifically the Polymorph subschool stuff), and it looks like you lose all abilities, including class features, when you use these spells... That really sucks...

Edit (using the rest of this post to list spells I might use later): Wild Runner looks pretty good, though. You change into a centaur for 10 min/lvl, but keep access to all of your normal abilities, including spellcasting. It's a 4th level druid spell in Spell Compendium.

Sandblast: lvl 1, 10' arc, 1d6 subdual and stun for 1 round (Reflex save)

In a big fight with lots of area spells being thrown around, Decomposition might be a decent spell to use. It causes "bleeding" wounds (3 points per round) for 1 round/lvl. 2nd level spell in SC.

Saltray  (http://www.wizards.com/default.asp?x=dnd/fw/20040131a)(2nd level): close range ray, 1d6/2lvls damage, stuns for 1d4 rounds on failed Fort save.
Kelpstrand found in same link above. Also 2nd level.

Bottle of Smoke could make for fast movement for the party (or at least some of them). 3rd level druid/ranger, 1 hr/lvl, but awesome because the duration can be "paused" by putting the horse back in the bottle. Also leaves a Wall of Smoke-like effect in its wake. Awesome spell.

Giant's Wrath is a decent 3rd level spell. Throw "boulders" for 1 rnd/lvl which do 2d6+CL, and get +CL boost to hit. Range increment is 120'.

Infestation of Maggots looks decent. 1d4 con damage for 1 rnd/2CLs. 3rd level. They do get a save to end the spell every round, though.
Title: Re: PhaedrusXY's Playground
Post by: ksbsnowowl on August 23, 2013, 10:01:51 AM
Quote
Planned Progression:
through 7th, continue binder and spirit shaman
after 7th, start taking master of the yuirwood
include at least 4 anima mage levels if divine variant allowed
Possible feats to pick up: Expel Vestige, Fell Drain, Chain Spell, Invisible Spell

You could slip your first Anima Mage level in before MotY. It would get you that much closer to the goal after coming back from MotY.

You'd have to blow one skill point getting that 10th rank of Survival cross class, but it might be worth it.
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on August 23, 2013, 10:11:54 AM
Quote
Planned Progression:
through 7th, continue binder and spirit shaman
after 7th, start taking master of the yuirwood
include at least 4 anima mage levels if divine variant allowed
Possible feats to pick up: Expel Vestige, Fell Drain, Chain Spell, Invisible Spell

You could slip your first Anima Mage level in before MotY. It would get you that much closer to the goal after coming back from MotY.

You'd have to blow one skill point getting that 10th rank of Survival cross class, but it might be worth it.
I could actually get three in before MotY. Improved Binding lets you meet the prereqs at level 4, even in a non-gestalt game. So I could start out with one level. Hmm... looking over the class features of both binder and spirit shaman, I'm not even sure it is worth going for anima mage... I'm going to ponder this. I don't really think free metamagic is worth what I'll be giving up, since I'm not planning on abusing Persistent Spell.
Title: Re: PhaedrusXY's Playground
Post by: ksbsnowowl on August 23, 2013, 12:11:08 PM
Gotcha.  Like I said, I'm not that familiar with the ways of Binders.
Title: Dwarven Druid of Madness
Post by: phaedrusxy on November 15, 2013, 07:45:18 PM
I was inspired to make a build combining a few ideas from some recent threads. This requires allowing the Summon Alien class feature to apply to Summon Nature's Ally spells for optimal effect, but that seems like a reasonable house rule. You can technically qualify for Alienist with a druid, and advance its spellcasting, but a couple of the class features specify that they only apply to Summon Monster, unfortunately. And looking at it... really only the first level of Alienist is even worth taking for a divine caster, due to the Wisdom hit and lack of a familiar.

(Dream) Dwarf Domain Druid (http://www.systemreferencedocuments.org/resources/systems/pennpaper/dnd35/soveliorsage/unearthedClasses.html#druid-domains) 5/Impure Prince 5/Alienist 10
Feats: Gatekeeper Initiate (1), Symbiont Mastery (3), SF: Conjuration (6), Augment Summoning (9)

Other feats to consider: Aberration Wildshape, Heretic of the Faith (Madness domain (http://www.d20srd.org/srd/divine/domains.htm#madnessDomain)), Repel Aberration (http://dndtools.eu/feats/eberron-campaign-setting--12/repel-aberration--2429/) (may open up DMM! Ask your DM, YMMV!), Twin Spell (Al3), DMM: Twin Spell, Ancestral Knowledge, Knowledge Devotion

So... this guy is a bit... MAAAAD. However, once he can go around with Owl's Insight, his effective Wisdom score for determining bonus spells and spell DCs will be nuts as well, assuming you go with the Heretic of the Faith feat for the Madness domain. If you throw on the Ancestral Knowledge feat, once per day he'll be able to pull insane knowledge that he shouldn't know right out of his... nether regions (Of course that's totally not worth a feat, but it's still fun :P and he'll be passably good at it even with the Insanity penalty).

Contemplative could be used instead of Heretic of the Faith and the domain druid, if you're willing to give up a level of Impure Prince (probably worth it, and saves you a feat). The dwarf part is optional as well, if you drop Ancestral Knowledge (but it's less fun that way :P ).

A more optimized version (non-dwarf) which might get DMM (Persist), depending on whether Repel Aberration is allowed to fuel it:

Daelkyr Half-blood Druid 5/Alienist  (http://dndtools.eu/classes/alienist/)10/Impure Prince (http://dndtools.eu/classes/impure-prince/) 4/Contemplative  (http://dndtools.eu/classes/contemplative/)1
Feats: Gatekeeper Initiate (http://dndtools.eu/feats/eberron-campaign-setting--12/gatekeeper-initiate--1205/) (1), Symbiont Mastery (bonus), SF: Conjuration (3), Augment Summoning (6), Extend Spell (Al3), Repel Aberration (http://dndtools.eu/feats/eberron-campaign-setting--12/repel-aberration--2429/) (9), Persistent Spell (Al7), DMM: Persistent (12), ? (15)

While the second build is definitely more powerful in the end, I don't think it's as fun. You have to put off starting either Impure Prince or Contemplative till at least 13 level, and you don't get to be a mad dwarf.

Hmm... rather than go for DMM (Perist), we could stick with the mad summoner theme, and pick up something like Twin Spell and DMM: Twin Spell instead. This would let us go with a build more like the first one, but still (ab)use DMM, since we don't have to delay taking Impure Prince and Contemplative for so long (we're not relying on that 7th level bonus MM feat from Alienist). So the feats would look like:

Gatekeeper Initiate (http://dndtools.eu/feats/eberron-campaign-setting--12/gatekeeper-initiate--1205/) (1), Symbiont Mastery (bonus), SF: Conjuration (3), Augment Summoning (6), Repel Aberration (http://dndtools.eu/feats/eberron-campaign-setting--12/repel-aberration--2429/) (9), Twin Spell (Al3), DMM: Twin Spell (12), 15?, 18?

So at 12th you'd be throwing out Twinned Augmented pseudonatural Nature's Allies.

Moonspeaker 3 is a decent dip as it extends all of your summons and gives you Augment Summoning as a bonus.

A Cleric version:
Cloistered cleric 7/Thaumaturgist 5/Alienist 1/Impure Prince 5/? 2
Domains: Animal, Madness, Knowledge (traded for Devotion)
ACF: Spontaneous domain (Animal)
Feats: SF: Conjuration (1), Twin Spell (3), DMM: Twin Spell (6), Augment Summoning (Th2), Gatekeeper Initiate (9), ?
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on November 21, 2013, 09:32:55 PM
Dyson CXXXVII
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Dragonborn  (http://www.wizards.com/default.asp?x=dnd/iw/20060105b)Warforged Psion  (http://www.d20srd.org/srd/psionic/classes/psion.htm)5/Warblade  (http://www.wizards.com/default.asp?x=dnd/ex/20060802a&page=2)1/Ephemeral Blade (http://www.giantitp.com/forums/showthread.php?t=107034) 8 (refluffed to an inevitable)
Alignment: Lawful Neutral
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Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on December 05, 2013, 11:18:59 PM
Another post I want to save (http://brilliantgameologists.com/boards/index.php?topic=3763.msg119987), although I noticed that I missed some prereq feats in the Loremaster version.  :rolleyes

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Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on December 09, 2013, 06:36:15 AM
placeholder for a character in this game (http://www.minmaxboards.com/index.php?topic=11917.msg203801#msg203801), probably one of these (http://www.minmaxboards.com/index.php?topic=8647.0) (necropolitan)

Necropolitan (Human) Druid (WR (http://www.minmaxboards.com/index.php?topic=8647.0)) 4
Feats: Extend Spell (H), Persistent Spell (1), DMM: Persistent (Flaw 1), Extra Turning (Flaw 2), Corpsecrafter (bonus), ? (3)


Scratch that... pending approval, will be this instead:

The Greyman
Unbodied 4
 (http://www.minmaxboards.com/index.php?topic=7522.0)

(almost done updating)
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Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on January 12, 2014, 02:05:23 PM
Shuǐguai
 
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Magic-Blooded (http://blackmarches.wikidot.com/magic-blooded) Aboleth  (http://www.minmaxboards.com/index.php?topic=275.msg146198#msg146198)1/Mind Pirate (http://www.minmaxboards.com/index.php?topic=6900.0) 7
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Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on February 19, 2014, 11:04:55 PM
Shuǐguai (12th level semi-Tome version for CotSQ (http://plothook.net/RPG/showthread.php?t=19902&page=137))
 
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Magic-Blooded (http://blackmarches.wikidot.com/magic-blooded) Aboleth  (http://www.minmaxboards.com/index.php?topic=275.0)5/Mind Pirate (http://www.minmaxboards.com/index.php?topic=6900.0) 7 (Aboleth 1/Mind Pirate 1/Aboleth+4/MP+6)
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Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on February 26, 2014, 03:21:58 PM
Steven O'Hara, the Purified
(For Oslecamo's upcoming Taint campaign (http://www.minmaxboards.com/index.php?topic=12657.0))
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NG Magic-Blooded (http://blackmarches.wikidot.com/magic-blooded) Human Thaumurai  (http://www.minmaxboards.com/index.php?topic=6705.0)10//Wyrm Warrior (http://www.minmaxboards.com/index.php?topic=6533.0) 10

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Personal Effects: Astral Construct (large dragon shape), See the Unseen, Mystic Radiance, Cha to saves, Con to AC, (plus party buffs), Bless Weapon (and DR 1/evil) from Aligned Armament

Party buffs (constant/refreshed as needed): +2 luck saves (reroll attack/save/skill/ability once), Fly (up to 10 allies), Bless (+1 morale att/fear saves) + 10 THP

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Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on March 16, 2014, 10:43:53 AM
My old (really old) (http://community.wizards.com/comment/20785341#comment-20785341) entrant to the Iron Siege (which I never actually attempted, but I think some people used some of my ideas later):
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Title: Re: PhaedrusXY's Playground
Post by: awaken_D_M_golem on March 16, 2014, 02:44:33 PM
 :D

My Kitty Avatar

Race:
Classes:

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Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on March 16, 2014, 09:40:30 PM
 :lmao Made that blank for something, then wound up not filling it in. :P
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on March 17, 2014, 10:46:41 AM
The Tactical Nuke

Thrallherd with Linked Power, Psicrystal Affinity. Knows Anticipatory Strike, Psionic Contingency, Energy Conversion, Wall of Energy, Gr. Metamorphosis, Fusion, Temporal Acceleration, Schism, and Fission. The rest doesn't really matter much...

Thrall 1 is probably a Red Wizard for uber CL (which can be easily translated into an uber ML via Mental Pinnacle + Fusion).

Thrall 2... doesn't really matter. It's just there for extra actions. A cleric would probably be most useful, as we need Delay Death, but we could use a scroll/wand/etc.

Tactics:
1) Fission, shared with Psicrystal. Now there are two thrallherds and two psicrystals.
2) Gr. Metamorphosis manifested by both thrallherds, shared with both psicrystals. Turn into forms with same type as the thralls.
3) Both thrallherds manifest Fusion to fuse the psicrystals with the thralls. Now we can share powers with our thralls (this isn't strictly required, but it is pretty neat :D ). Alternatively, the thrallherds fuse with the thralls, so they can benefit from the thralls personal spells.
4) Manifest (and share with all) Energy Conversion. Fill this up with a crazy amount of energy damage by standing around in a Wall of Energy for a while.
5) Manifest Schism (shared with everyone).
6) Manifest Temporal Acceleration (shared with thralls/psicrystals), Teleport to target.
7) Summon/Gate/whatever a Jovoc demon within 30' of target. Cast Delay Death on it.
8) As soon as Temporal Acceleration ends, everyone dumps both their standard actions to nuke the jovoc with Energy Conversion. This deals MLx8 damage to the jovoc, which is automatically transmitted to the target, bypassing all DR, etc. Since your ML is probably 40 (thanks to the Red Wizard), that's 320 damage bypassing all DR, regeneration, etc.
8a) If you don't get a surprise round, and lose initiative, you use Anticipatory Strike (shared with psicrystal/thralls) to insure you still go first.

On second thought, this damage sucks. I guess Energy Conversion is good for conserving PPs, but not for maximizing damage. So maybe we should just go with Maximized Mind Thrust, or some other high damage power.

ML36*10*2 (thrallherd + clone) = 720 damage... and we haven't even used our Schism, or thralls...

Add Forcecage + Burrowing Power to do this all from within the safety of a Forcecage. It would require Psicrystal Containment, and lower your damage slightly.
Title: Re: PhaedrusXY's Playground
Post by: Stratovarius on March 17, 2014, 11:14:21 AM
Nice one :)

Always love the PsiNukes.

There's no spells or the like that Thrall #2 could add to the mix to boost the damage?
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on March 17, 2014, 11:17:22 AM
I'm sure there is, but once you've hit enough damage to kill your target, what's the point of going higher? :P This is especially true here since this is bypassing DR/resistances via the Jovoc nuke aspect.
Title: Re: PhaedrusXY's Playground
Post by: Stratovarius on March 17, 2014, 11:28:59 AM
Well, was thinking in regards to the "kill Shar" challenge in the other thread. After all, if you're gonna go all the way...
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on March 17, 2014, 11:34:30 AM
Well, was thinking in regards to the "kill Shar" challenge in the other thread. After all, if you're gonna go all the way...
I don't know how many HPs she has, as I don't have F&P. :p I probably won't actually participate, as I don't have time. It was just something that piqued my curiosity enough to throw this together as a thought exercise.

I am curious what kind of "auto-win" abilities and deflection special abilities she has, as that's what you really need to worry about, once you've ensured that you can 1) go first, and 2) do enough damage, which is what the above compilation should allow.
Title: Re: PhaedrusXY's Playground
Post by: Craiconn on March 17, 2014, 12:03:41 PM
Phaedrus, just wanted to say 'thank you!' ... for posting all your interesting builds over the years - both at BG and MM.  A lot of your arcanists  have been very influential to me with your creative build structure concepts and system mastery combos.  I always keep this thread bookmarked to check up on your buildcrafting evolution.  I hope to see more of your wizard and sorceror builds somewhere down the road.

Cheers.

Title: Re: PhaedrusXY's Playground
Post by: Stratovarius on March 17, 2014, 12:12:08 PM
968 HP.

Her initiative block reads "+19, always first (Supreme Initiative)", which might be a small problem.

Divine Shield (stops 180hp damage, 11/day), but honestly not a lot else that I'm seeing.

Which is more proof that a God has got absolutely nothing on a COed build built to kill them.
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on March 17, 2014, 12:27:29 PM
We're not relying on initiative to go first. We're going to use a way to never be flat-footed (just in case... ) plus (Greater) Celerity and/or Anticipatory Strike. Of course, if Shar's stats change at all (and they should...), then she is likely to have some interruption capabilities herself (even if it's just picking up Celerity as a spell known). In that case, we may have to use both Celerity and Anticipatory Strike (and pick up immunity to daze), to interrupt her interrupt...

Since we'll be interrupting her turn, that Divine Shield is going to be a bit of a pain in the rear. She'll be able to continually throw them up to absorb our damage. So we'll have to do enough to plow through all of her uses plus her actual hit points... all in a single round.  :lmao

Will probably need to use Protean Scourge and/or Body Outside of Body to get more actions for this...

Edit: Ah hell... let's just go for broke, and bust out the Affinity Field, combined with the Jovoc Bomb, and Delay Death for everyone!  I'm not even sure how to calculate this damage.  :lmao

Very conservative interpretation: Let's say we have four guys all Shapechanged/Gr. Metamorphed into jovocs, sitting around in our Affinity Field. They all have Delay Death and Favor of the Martyr on them, so they can withstand any amount of hit point damage. Shar is also in our Affinity Field.

Guy #1 hits guy #2 with a maximized Mind Thrust with a ML of 40, for 360 damage. Shar, and guys 1, 3 and 4 also take 360 damage from the Affinity Field. Shar probably is immune or saves, etc. So we'll assume she takes 0 damage directly from the Affinity Field. However, the jovoc's aura causes her to take 360x4 = 1440 damage, bypassing resistances, etc, and offering no save.

Guys 1, 3, and 4 also nuke another guy using a Maximized Mind Thrust (or whatever). Then they all use their extra actions from Schism to do this again. Of course, we can easily amplify this further by just piling more bodies into the Affinity Field via summons, minions, etc, before we start this whole thing. So I feel sure we can do enough damage to wipe out her hit points and all 18 uses of Divine Shield in one round of actions, during her turn, as an interrupt. :p

Phaedrus, just wanted to say 'thank you!' ... for posting all your interesting builds over the years - both at BG and MM.  A lot of your arcanists  have been very influential to me with your creative build structure concepts and system mastery combos.  I always keep this thread bookmarked to check up on your buildcrafting evolution.  I hope to see more of your wizard and sorceror builds somewhere down the road.

Cheers.


Thanks for your kind words, Craiconn. I don't mess around with wiz/sorc builds too often anymore, as they are too complicated to build and play, and I don't have time for them much anymore. I also find it fun to play things that are a bit more limited typically, nowadays. (I do still put together the occasional psionicist, though. :D )
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on March 17, 2014, 01:10:44 PM
OK... ubercheese time...

Before getting this whole ball of wax rolling, we'll manifest about 70 Twinned, Extended Astral Constructs. They're all going to be standing around in our Affinity Field, too. Our cleric thrall will cast a Sanctum Spell Delay Death into the Affinity Field, so no one can die from hit point damage. He'll also cast a Sanctum Favor of the Martyr, so we're not incapacitated when at -1 hit points and below, and we're even immune to daze. How convenient.

Then we go through our insane loop above, but we'll use something that the Astral Constructs aren't immune to as the damage delivery vehicle. (Our Energy Conversion + Wall of Energy combo should work just fine now...).

So let's Split Ray that bad boy, for 80 damage per shot. 80*73 = 5840 damage... Yeah, that's way overkill... Even if she deflects that somehow (picked up a Wings of Flurry spell, etc), we can do that at least 8 times via our shared Celerity/Anticipatory Strike + Schism actions (excluding actions used for other things).

We'll use Gate (travel version) + Lesser Celerity to get our little army within range of Shar in the shortest amount of time possible. So I guess I better map out these actions...

1) We're sitting in X (Sigil? Can you cast Gate out from there?). We have already summoned our boatload of weenie astral constructs, and have our Affinity Field + Sanctum Spell Delay Death + SS FotM going on everyone (plus Schism on the guys who will actually be acting as more than damage sponge/amplifiers). We also have a few guys in the forms of Jovocs through Shapechange/Gr. Metamorphosis. Finally, Psion 1 + 2, and his thralls (who are fused with Psicrystals to benefit from Share Powers) have our Energy Conversion loaded up with a bazillion points of damage. So basically everything is set up to go before we leave our safehouse.

2) Thrall 1 casts Gate. Some random Believer casts Lesser Celerity to interrupt Shar, who is no doubt about to kill all of our asses. Everyone steps through the Gate and surrounds her using our new Move action. We're all immune to Daze, and so suffer no penalty.

3) Psion 1 manifests Anticipatory Strike, and lets loose a Split Ray from Energy Conversion. This hits everyone, ricocheting off the jovocs, and ultimately dealing over 5000 damage to Shar, bypassing all resistances, etc.

4) If she somehow survives, Psion 1 still has his Schism action. So he fires off another one.

5) If she's still alive, the Psion's clone (Psion 2), repeats steps 3 and 4.

6) Thrall 2 still has his actions, just in case.

?) Everyone walks back through the Gate, falls over dead, and some of the believers who were left in Sigil pull out scrolls of Revivify and bring back the Thrallherd, and his Thralls. I guess his psicrystal is still dead. Oh well.
Title: Re: PhaedrusXY's Playground
Post by: Stratovarius on March 17, 2014, 01:43:06 PM
So... 20,000 odd damage as a immediate action.  :clap :lmao.

Would the damage ricochet around as an NI loop between the various Jovocs, or are they immune to other Jovoc auras? Or via the Astral Construct -> Affinity Field -> Jovoc -> Astral Construct loop?

Also, I must bow to your Op-Fu. It's far above mine :) :clap
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on March 17, 2014, 01:46:07 PM
So... 20,000 odd damage as a immediate action.  :clap :lmao.

Would the damage ricochet around as an NI loop between the various Jovocs, or are they immune to other Jovoc auras? Or via the Astral Construct -> Affinity Field -> Jovoc -> Astral Construct loop?

Also, I must bow to your Op-Fu. It's far above mine :) :clap
I wasn't even considering the option of having it bounce around... The jovocs are immune to each other's auras, but the rest of the "army" isn't, and so it could bounce back and forth between them and the jovocs repeatedly... I think that might possibly go infinite, or at least NI. That's why I said this was a very conservative interpretation. :p I was only using the jovocs to bypass any immunities/resistances Shar has, but they actually aren't really needed for this whole thing to work. 5000+ damage should be fine, as long as we don't target something she's completely immune to...
Title: Re: PhaedrusXY's Playground
Post by: Stratovarius on March 17, 2014, 02:11:33 PM
She's immune to Acid, Electricty and Cold (and Ability) as damage types, so there's plenty of holes to walk through. Fire Resistance 38,  DR 53/+4, Evasion (not improved, oddly. Shame on you, Shar!), SR 50, and that about does it.

Doesn't really sound like there's much in the way of proper defences there.

Oddly enough, looks like the basic way to take her down is good old Fire damage, the favourite of every wizard since 1e.
Title: Re: PhaedrusXY's Playground
Post by: awaken_D_M_golem on March 17, 2014, 05:24:44 PM
However, her portfolio includes herself
so she sees this coming way ahead of time.
Buffs up and running.
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on March 17, 2014, 10:13:59 PM
I still had one Thrall who hadn't done anything. He casts Mordenkainen's Disjunction. :P There was something in the challenge about her not knowing/being able to stop me already due to the PC starting in Sigil, also.
Title: Re: PhaedrusXY's Playground
Post by: nijineko on March 21, 2014, 05:02:40 PM
um...

what about the rule that only one astral construct can exist at a time?

which is excepted by only two prestige classes in the game, one of which allows you a mac of two simultaneous constructs, the other of which allows you a max of four simultaneous constructs?


or did i just miss something obvious in your concept chain that would override that?
Title: Re: PhaedrusXY's Playground
Post by: Garryl on March 21, 2014, 08:38:11 PM
um...

what about the rule that only one astral construct can exist at a time?

which is excepted by only two prestige classes in the game, one of which allows you a mac of two simultaneous constructs, the other of which allows you a max of four simultaneous constructs?


or did i just miss something obvious in your concept chain that would override that?

That's only the case if you're using CPsi. If you don't have CPsi, or if you follow the implicit assumption that CPsi is a crappy book and that its various nerfs should be ignored, the problem ceases to exist. Phaedrus falls into the latter category, I believe.
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on March 22, 2014, 03:12:52 PM
um...

what about the rule that only one astral construct can exist at a time?

which is excepted by only two prestige classes in the game, one of which allows you a mac of two simultaneous constructs, the other of which allows you a max of four simultaneous constructs?


or did i just miss something obvious in your concept chain that would override that?

That's only the case if you're using CPsi. If you don't have CPsi, or if you follow the implicit assumption that CPsi is a crappy book and that its various nerfs should be ignored, the problem ceases to exist. Phaedrus falls into the latter category, I believe.
Yeah... F CPsi. I've ignored that rule for so long that I actually forgot it exists...

I guess since this is more of a theoretical exercise, that I should actually make a point to follow the RAW, though. So instead of spamming AC, your cohort 2 (which should be an archivist) could instead spam SM I.
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on March 31, 2014, 09:52:07 PM
A name that I must use sometime... which is actually the name of a medical condition. :P

Nevus of Ota
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on April 03, 2014, 12:08:00 AM
Nevus of Ota

Water Orc  (http://www.d20srd.org/srd/variant/races/elementalRacialVariants.htm#waterOrcs)Crusader 1/Awakened Zombie 1 (http://www.minmaxboards.com/index.php?topic=8299.0)/JuJu Zombie (http://www.minmaxboards.com/index.php?topic=8299.msg131826#msg131826) 1

Later classes: Evolved Undead (http://www.minmaxboards.com/index.php?topic=12610.msg217157#msg217157) (Fallen Warrior Nega Evolution),  Titanic Creature (for Growth + Send Flying), Spellstiched

Feats: Extra Granted Maneuver (http://dndtools.eu/feats/tome-of-battle-the-book-of-nine-swords--88/extra-granted-maneuver--1021/) (1st), Power Attack (JuJu1), Improved Bull Rush (3rd)
Later feats: Pick up Shock Trooper later (and Leap Attack).

Disciplines: Unquiet Twilight (http://www.giantitp.com/forums/showsinglepost.php?p=9254734&postcount=12), Raging Dragon (http://www.giantitp.com/forums/showthread.php?203858-Raging-Dragon-ToB-Martial-Discipline-Draconic-Barbarian&p=11242121#post11242121), Infernal Monster (http://www.giantitp.com/forums/showthread.php?176059-3-5-Infernal-Monster-Discipline)!!

Stance: Storm's Fury (RD1, basically Whirling Frenzy ACF as a stance but also can make an extra attack after a strike)
Maneuvers: Raging Behemoth Charge (IM1, full-round action/charge, hit two adjacent enemies), Terrific Blow (RD1 strike, -4 hit, +12 dmg), Claw of the Grave (UQ1 boost, +1d4+IL neg en till next turn), Steal Vitality (UQ1 strike, +2 to saves, -2 to enemies, for 1 round), Winged Feet (RD1 boost, +10' to all movements for 1/2 ranks in Intimidate)

Racial stat mods (starting out): Str +7, Con +2, Int/Wis/Cha -2 each

Gear: Guisarme + slam/armor spikes (to threaten at 5')
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on April 27, 2014, 11:05:18 AM
Tomas Tynan Tierney

Race: Flonha (http://www.minmaxboards.com/index.php?topic=13356.0)
Classes: Gallant (http://www.minmaxboards.com/index.php?topic=13327.0)

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Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on April 30, 2014, 09:46:15 AM
Human Barbarian 2 (Whirling Frenzy (http://www.d20srd.org/srd/variant/classes/classFeatureVariants.htm#rageVariantWhirlingFrenzy), Wolf  (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#wolfTotemClassFeatures)and Lion Totem)/Ranger 2/Swordsage 1/Fighter 2/SS +1
Feats: Power Attack (H), Wolf Berzerker (not required) (1), Improved Trip (Bar2 bonus), TWF (Ranger 2), Weapon Focus (virtual SS feat), Oversized TWF (3), Improved Bull Rush (Ftr1), High Sword Low Axe (6), Shock Trooper (Ftr2)

Get an aptitude weapon, allowing the SS virtual Wpn Focus feat to apply to both your axe and sword (DM permitting), and you qualify for High Sword Low Axe. If your DM won't let you be both a Lion and Wolf totem barbarian, drop the second barbarian level and take another fighter level. Pick up a pair of Gloves of the Balanced Hands ASAP.

What this build gets:
At 7th level: Pounce, TWF+Power Attack, free trip attacks if hits with both weapons, 2nd level maneuvers, can dump AC to fuel Power Attack bonus.
At 8th level: Picks up a 2nd level stance, which could be Assassin's Stance.

If it is ruled you can't use the Aptitude enhancement to make the SS's ability qualify you for High Sword Low Axe, trade out the Wolf Berzerker feat for Weapon Focus. You'll lose a +4 to trip, but that's all.
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on May 28, 2014, 12:00:06 PM
Madness inspired by Prime32!  (http://www.minmaxboards.com/index.php?topic=13719.0) :clap
application (http://www.myth-weavers.com/forumdisplay.php?f=30028)
Title: Force Choke
Post by: phaedrusxy on June 18, 2014, 01:24:04 PM
I just had an idea to combine Telekinesis with the Choke Hold (http://dndtools.eu/feats/oriental-adventures--96/choke-hold--3666/) feat, and had to follow up on it... The obvious thing to do is take a level of monk, and then get into Master of the Unseen Hand ASAP... although I have no idea WTH the abilities of the last two levels of that PrC are about (http://dndtools.eu/classes/master-of-the-unseen-hand/)... Those both seem like things that anyone using Telekinesis should be able to do!

I might develop this more later...

If homebrew is allowed, a Telekinetic Warlock (http://www.minmaxboards.com/index.php?topic=12504.0) could be a good entry for this also. Maybe throw on the Scorpion's Grasp (http://dndtools.eu/feats/sandstorm--85/scorpions-grasp--2524/) feat... but that's getting to be a lot of resources invested into a niche/gimmick attack mode... Still... depending on how it was interpreted, being able to attack 15 different creatures with weapons via Telekinesis, and then start free grapples with them all at once, could be pretty hilarious... That would even make Darth Vader proud, I think.  :lmao

Arena  (http://www.myth-weavers.com/forumdisplay.php?f=13163)Build WIP
Dark  (http://www.realmshelps.net/monsters/templates/dark.shtml)primordial half-giant (http://www.d20srd.org/srd/psionic/psionicRaces.htm#halfGiants) ghost (http://www.d20srd.org/srd/monsters/ghost.htm) (LA reduced by 2 with 1 component) /Monk 2 (OA feats)//Wilder 7
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Monk Bonus Feats: IUS, Stunning Fist, Improved Grapple
Other feats: Choke Hold (http://dndtools.eu/feats/oriental-adventures--96/choke-hold--3666/), Flyby Attack (http://www.d20srd.org/srd/monsterFeats.htm#flybyAttack), Psicrystal Affinity
Skill Tricks: ?
Items (19k): Ring of Diamond Mind (3 6k), Cloak of Charisma +2 (4k), Vest of Resistance +1 (1k), +1 heavy darkwood shield (1256? gp), Ring of Protection +1 (2k), dorjes of Hustle and Chameleon, Anklet of Translocation (1.4k), wand of a SHITLOAD of alchemical items... (acid flasks, etc)
Skills: UPD?, Hide, Concentration

Ghost special attacks chosen: Frightful Moan (or maybe the Major Image from Libris Mortis), Horrific Appearance, Telekinesis

Wilder Powers: Touchsight (3rd), Share Pain (2nd), Vigor (1st), Inertial Armor (1st)

Tactics: Use Telekinesis to grapple (modifier at least +29, w/Choke Hold) or fling 13 (splash) weapons at them. Flyby Attack and massive hide to try and remain untargetable. Touchsight to find enemies.
Weakness: enemies he can't get LoS/LoE to (I especially worry about Iot7V types). Maybe I should invest in some way to put an AMF at/on them?
Energy resistance shuts down the alchemical items.

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If cloistered cleric doesn't cost more components, it will likely be X. If it does, X will be Evolved Undead (http://www.realmshelps.net/monsters/templates/evolvedundead.shtml), and I'll take the -20% hit to wealth for an extra component to help pay for it.
Title: Re: PhaedrusXY's Playground
Post by: Garryl on June 18, 2014, 01:58:56 PM
Neat find on Choke Hold. It's like Reaping Mauler as a feat (but better).
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on June 18, 2014, 02:06:54 PM
Neat find on Choke Hold. It's like Reaping Mauler as a feat (but better).
Yeah. It's a bit too bad the save is based on Wisdom... It would work fine in an actual monk/grappler build, but for a Telekinesis build, it adds some MAD... (as I don't know how to make Telekinesis key off Wisdom).
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on July 02, 2014, 06:32:32 PM
Yak Folk (http://eberronunlimited.wikidot.com/yak-folk) Savage Bard 1/Ur-Priest with Mother Cyst
At ECL 15 (but only CR ~12 if an NPC), he can cast 7th level spells, one of which allows him to permanently enslave things.

Suel Arcanamach, Nar Demonbinder, Sublime Chord are other PrCs to look into. A martial adept dip might be good, also, since the racial HD will boost the starting IL by 2 (allowing a yak folk MA1 to start out with 2nd level maneuvers).

Another interesting direction... X 1 (with Practiced Manifester)/Thrallherd. You can use the Thralls as bodies, and this kind of character seems like it would make a fun manipulator/mastermind, anyway. :) If X is Ardent, you might even be able to "catch up" a bit on the level of powers you know, depending on DM interpretation of how the class works with Practiced Manifester.
Title: Re: PhaedrusXY's Playground
Post by: Garryl on July 03, 2014, 12:08:19 AM
5 RHD = +2 IL = IL 3rd after you take your first martial adept level = 2nd level maneuvers, not 3rd level.

Ardent + Practiced Manifester + LA buyoff actually fits with Thrallherd for a single 9th level power at level 20. Without LA buyoff, you obviously can't afford to lose another 2 levels from Thrallherd, although you might as well just get a 17th level thrall to manifest 9th level powers if you want them. With the interpretation commonly used on these boards, you can lose out on 7 manifesting class levels and still get ML 17 at level 20, so the 5 RHD and 2 more lost levels just makes it.
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on July 03, 2014, 12:48:45 PM
5 RHD = +2 IL = IL 3rd after you take your first martial adept level = 2nd level maneuvers, not 3rd level.
I meant that... :p
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on August 12, 2014, 09:34:43 AM
Cecil, the wannabe wizard (copied from the old boards, without formatting, so I can save it)

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Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on August 15, 2014, 10:27:51 AM
Reworking this guy for a level 8 gestalt game (http://www.myth-weavers.com/showthread.php?p=8883866#post8883866):

Badger badger badger badger badger badger LORD of WAR

arctic dwarf (http://www.d20srd.org/srd/variant/races/environmentalRacialVariants.htm#arcticDwarves) dire-badger lord (http://archive.wizards.com/default.asp?x=dnd/sp/20040117a) ("afflicted") animal** 4/Barbarian*** 1/crusader 1/LA+2//Ranger* 2/Ftr 2/warshaper (http://therafimrpg.wikidot.com/warshaper) 2/Deepwarden  (http://archive.wizards.com/default.asp?x=dnd/ex/20040807a&page=4)2 (not in this order... due to feat reqs)

Feats: Mad Foam Rager (http://dndtools.eu/feats/players-handbook-ii--80/mad-foam-rager--1814/) (1), Flaw (Extra Rage/Frenzy), Power Attack (Ranger 2), Improved Bull Rush (Ftr 1), Shock Trooper (http://dndtools.eu/feats/complete-warrior--61/shock-trooper--2614/) (Ftr 2), Endurance (ranger 3), Steadfast Determination (http://dnd.savannahsoft.eu/feat-2761-steadfast-determination.html) (3), Iron Will (bonus), Extra Granted Maneuver (http://dndtools.eu/feats/tome-of-battle-the-book-of-nine-swords--88/extra-granted-maneuver--1021/) (6)

ACFs: Trapfinding (ranger 1), pounce (barb1), Whirling Frenzy (barb 1)

Exchanged EWP Urgosh for Dwarven Warpike

Maneuvers & Stances:

A really useful equipment guide (http://www.giantitp.com/forums/showthread.php?t=187851)

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Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on August 21, 2014, 08:58:45 AM
Character build here (http://www.myth-weavers.com/showthread.php?p=8903210#post8903210). He got in. This one (http://www.myth-weavers.com/showthread.php?p=8967906#post8967906) didn't  (honestly wasn't too excited having to deal with the mechanics of wildshape, anyway).

Thinking of expanding that second one to level 15 for this game (http://www.myth-weavers.com/showthread.php?t=278581), and using something like this build (http://www.myth-weavers.com/showthread.php?p=8967906#post8967906) on the side opposite the druid levels. Doubt I'll have time to build or play it, though...
Title: Re: PhaedrusXY's Playground
Post by: Garryl on August 21, 2014, 11:02:49 AM
You've got quotation marks breaking your links.

So, what's this fellow supposed to do?
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on August 21, 2014, 11:14:01 AM
Basically he's a blender gish. Due to bardic music (swift action) and Smite Evil (uses are per encounter instead of per day and apply to all attacks in the whole round), plus the other houserules, he'll be cranking out lots of attacks with good bonuses to hit and damage. He'll also have pretty good defenses from Cha to saves, the martial adept counters, and IHS, plus lots of spells and skills for utility and buffs.

His cohort will serve as his mount in straight-forward battles, but also can be sent off on infiltration/tracking/stealth missions independently, if desired.

Since this guy is going to cast like a bard, but have spells from both the bard and paladin list available, I need to choose spells, also. I'm going to assume that I can use Psy-Ref or retraining to exchange lower level bard spells for paladin, if I want.

Edit: Realized that I lacked Turn Undead for the Prestige Paladin prereq, and wound up going with an "uber-mount" light build, trading Inspire Courage for an Animal Companion and then taking Devoted Tracker + other AC/mount boosting feats.
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on August 25, 2014, 01:44:06 PM
Teiresias, the Blind Seer
(https://farm9.staticflickr.com/8246/8494583490_f06ca2ddfa_n.jpg)
"Dreams are not to be feared. They are a natural way for our subconscious minds to speak to us, to aid us in understanding ourselves and the world around us. In them can be found the answers to all mysteries."

Aasimar (http://www.d20pfsrd.com/races/other-races/featured-races/arg-aasimar) (Angelkin (http://www.d20pfsrd.com/races/other-races/featured-races/arg-aasimar#TOC-Angel-Blooded-Angelkin-)) Spirit Guide (http://www.d20pfsrd.com/classes/base-classes/oracle/archetypes/paizo---oracle-archetypes/spirit-guide) Oracle (http://www.d20pfsrd.com/classes/base-classes/oracle) 5

Lore (http://www.d20pfsrd.com/classes/base-classes/oracle/mysteries/paizo---oracle-mysteries/lore) Mystery

Curse: Clouded Vision (blind outside 60', but has Darkvision up to that range)

Revelations: Automatic Writing (+1/2 lvl): 1x/day Divination with 90% effectiveness (Commune next level), Focused Trance, Sidestep Secret

Spirits (http://www.d20pfsrd.com/classes/hybrid-classes/shaman#TOC-Spirit-Su-) bonded: often Lore
Hex: if Lore spirit, then probably Arcane Enlightenment

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Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on August 26, 2014, 11:54:01 AM


[SIZE=+1]Galron Stonehand[/SIZE] (http://www.myth-weavers.com/sheet.html#id=15565)[/URL]

[COLOR="Sienna"]"I go places no one else wants to go, and do things no one else wants to do... as long as the price is right."[/COLOR]

Galron was the son of Lord Nordak Stonehand, ruler of Iceaxe Keep, a citadel above a glacier in the South Mountains, overlooking the Gist desert and near the great dwarven city of Fog Cistern. As the son of a noble, Galron was taught the history and crafts of his people, and trained to be a capable warrior. He was also taught how to survive in the rugged wilderness, and recognize and disable simple traps from a young age to aid in deflecting assassination attempts on the young heir.

However, Galron was destined never to rule. Unbeknownst to him, his father had made a terrible enemy. On his wedding night, that enemy sent an assassin with shapechanging abilities after the rulers of Iceaxe. The were-badger tunneled its way into Lord Nordak's bedroom while he slept, and murdered him in his sleep. Galron heard the commotion and burst in to defend his parents, but was mauled and left for dead by the assailant. It then turned and murdered his wife before fleeing back through the tunnel it had entered by.

Galron's lust for vengeance grew on a daily basis after he recovered from his wounds, and he soon set off to hunt down his parents' assassin. He tracked the beast back out of the frozen lands for nearly a month, and finally felt assured that he had caught up with it in a small, mostly human village just outside of his father's lands. However, this is when fate dealt its second cruel blow to Galron. The curse that had been laid upon him came to fruition that night, for as the full moon rose he changed into a monster of the same kind as his family's murderer. In his bloodlust, he went on a rampage, murdering every man, woman, and child in the sleepy little village at the edge of the glacier.

When he awakened in the morning, covered in blood and surrounded by corpses, his wails could be heard for miles away. He fled then back into the deepest mountain wilderness and vowed never to return to civilized lands again, lest his bestial instincts force him to take even more innocent lives. He was never even sure if his parents' assassin had been among his victims, yet another thing that has haunted his nightmares over the decades since his crime. His mother, already in a deep depression due to grief, threw herself off the highest parapet of the keep and committed suicide. It has been abandoned ever since, due to the belief that it is a cursed place.

After some years, Galron learned to control his bloodlust and shapechanging, and took up the life of a hunter, mercenary, and bounty hunter, but he still prefers to live in the wilds, away from civilization, and is plagued by the memories of his past.

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Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on September 16, 2014, 08:57:13 AM
(http://quizilla.teennick.com/user_images/V/VampyrObsess/1125435307_resWarrior.JPG)
"I knew you'd follow me in and try to take the prize while I was fatigued from defeating all the guards. That's why I filled this fountain with oil, and quaffed a potion of Fire Resistance 2 minutes ago. Now to just drop this match..."
Talon Zane (http://www.myth-weavers.com/sheetview.php?sheetid=999681)
Human Cleric (Divine Strategist (http://"http://www.d20pfsrd.com/classes/core-classes/cleric/archetypes/paizo---cleric-archetypes/divine-strategist")) 1/Staff Magus (http://www.d20pfsrd.com/classes/base-classes/magus/archetypes/paizo---magus-archetypes/staff-magus)  9

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There is a level 15 eberron PF game starting up here (http://www.myth-weavers.com/showthread.php?t=312870). The Divine Strategist Archetype might be interesting to pair with a Medani Prophet (http://alcyius.com/dndtools/classes/medani-prophet/index.html).
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on November 10, 2014, 05:51:03 PM
Selur, the King of Sigil
(http://1.bp.blogspot.com/_cjbHLdSoQug/S6zb_ud4eKI/AAAAAAAAAXg/xchve1z0nxY/s1600/paeliryon.jpg)
Paeliryon (http://www.minmaxboards.com/index.php?topic=13649.msg235551#msg235551) 20
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Feats: Fell Conspiracy (http://dndtools.eu/feats/exemplars-of-evil--64/fell-conspiracy--1102/) , Brand of the Nine Hells (http://dndtools.eu/feats/fiendish-codex-ii-tyrants-of-the-nine-hells--67/brand-of-the-nine-hells--265/) , Mark of Avernus (http://dndtools.eu/feats/fiendish-codex-ii-tyrants-of-the-nine-hells--67/mark-of-avernus--1847/)

Note: stolen wholesale (http://domigorgon.blogspot.com/2010_03_01_archive.html)  :P
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on November 11, 2014, 09:56:53 AM
Kol-Morgan, the Burning Warlord (http://www.myth-weavers.com/sheetview.php?sheetid=1055035)
(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQkEF1m2yoFumFKVmNf7EzkIevOxMgfYAx1y9bEcV_YXj5mc8Hj)
Half-orc (http://www.d20pfsrd.com/races/core-races/half-orc) Warlord (http://www.d20pfsrd.com/path-of-war/classes/warlord) (Bannerman (http://www.d20pfsrd.com/path-of-war/classes/warlord/warlord-archetypes/bannerman-warlord-archetype)) 6//Bard (Flame Dancer (http://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo---bard-archetypes/flame-dancer)) 6

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A pretty good warlord guide (http://www.giantitp.com/forums/showthread.php?334608-PF-Leading-the-Battle-A-Guide-to-the-PoW-Warlord)

Edit: Links  (http://www.myth-weavers.com/showthread.php?t=284926)to two characters (http://www.myth-weavers.com/showthread.php?p=9460599) based on this idea.
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on April 28, 2015, 10:11:47 PM
Memrhek, the Unbreakable

PsiWar 2/Crusader 2
Stand Still (Human)
Psionic Weapon (PW1)
Psionic Meditation (PW2)
Stone Power (1): When using Stone Dragon strike, or attack/full attack, can take up to -5 off and gain 2xTHP.
Combat Reflexes (3): +Dex AoOs, can make AoO while flat-footed

Ring of Diamond Mind
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on June 30, 2015, 11:29:04 AM
(http://cdn0.dailydot.com/uploaded/images/original/2014/6/14/villains-jafar-floorsteinz.jpg)
Name: Jakkar (http://www.myth-weavers.com/sheet.html#id=265250)
Race: Human
Age: 32
Alignment: Lawful Evil
Class: Witch (Beast-Bonded (http://www.d20pfsrd.com/classes/base-classes/witch/archetypes/paizo---witch-archetypes/beast-bonded)) 8
Party Role: He is quite a competent healer, and can curse, buff, and do a lot of arcane trickery. He would make a very versatile ally... if you can put up with him..
Feats: Extra Hex (1), Extra Hex (3), Extra Traits (5), Improved Familiar (raktavarna (http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/rakshasa/rakshasa-raktavarna))(7)
Future Feats: Spirit Talker (http://www.d20pfsrd.com/feats/general-feats/spirit-talker) (9), Split Hex (http://www.d20pfsrd.com/feats/general-feats/split-hex) (11)
Hexes: Cackle, Fortune, Slumber (http://www.d20pfsrd.com/classes/base-classes/witch/hexes---3rd-party-publishers/hexes/common-hexes/hex-slumber-su), Scar (http://www.d20pfsrd.com/classes/base-classes/witch/hexes---3rd-party-publishers/hexes/common-hexes/hex-scar-su), Healing
Familiar Archetype: Decoy (http://www.d20pfsrd.com/classes/core-classes/wizard/familiar/familiar-archetypes/decoy-familiar-archetype)

Gear: Pearls of Power 1 (4 of them, 4000 gp total), Pearl of Power 2 (4000 gp), Headband of Intellect +2 (4000 gp), +1 Cloak of Resistance (1000 gp), Metamagic Rods of Extend and Intensified spell (3000 each, 6k total)
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Edit: Other incarnations:
http://www.myth-weavers.com/showthread.php?t=331334
http://www.myth-weavers.com/showthread.php?t=352404
http://www.myth-weavers.com/showthread.php?p=10097110#post10097110
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on August 11, 2015, 09:07:59 AM
Goliath Barbarian 2 (Wolf  (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#wolfTotemClassFeatures)and Lion Totem)/Fighter 4

Str 18 (16+2race) (10)
Dex 14 (15-2race+1lvl) (8)
Con 18 (16+2race) (10)
Int 10
Wis 8
Cha 10

Feats: Endurance (1), Improved Trip (Bar2 bonus), Improved Bull Rush (Ftr1), Knockback (http://www.enworld.org/forum/showthread.php?159672-Knockback-feat&p=2782849&viewfull=1#post2782849) (Ftr2), Extra Rage (http://www.maleficarium.info/spell/DnD%20index/Data/feats/f_1522.html) (3), Shock Trooper (http://therafimrpg.wikidot.com/shock-trooper) (Ftr4) Steadfast Determination (http://dndtools.pw/feats/players-handbook-ii--80/steadfast-determination--2761/) (6)

House Rules: Power Attack is a combat option for everyone, not a feat.

Tactics: Heedless Charge pounce with a 2-handed reach weapon
Free Bull Rush against anyone hit, using Directed Bull Rush + Domino Rush to knock them into each other, hopefully tripping them. Improved Trip gives me free attacks against anyone tripped.

Later: Combat Reflexes, Leap Attack (http://dndtools.pw/feats/complete-adventurer--54/leap-attack--1741/), Reckless Rage
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on August 20, 2015, 03:46:40 PM
Thorvus Shrodler, The Psi-Spy

Side 1: Changeling Rogue 5 (sub1 trading trapfinding for skill points)/Swashbuckler 4/Monk 2
Side 2: Psion 6/Quori Mindhunter (http://alcyius.com/dndtools/classes/quori-mindhunter/index.html) 5

ACFs: Swashbuckler 4 (http://archive.wizards.com/default.asp?x=dnd/cwc/20070227x) (Dead Levels)

Feats: Iron Will (campaign bonus), ? (Flaw-?), Narrow Mind (http://alcyius.com/dndtools/feats/expanded-psionics-handbook--65/narrow-mind--2028/index.html) (campaign bonus), ? (Psion 1 bonus), ? (1), Knowledge Devotion (http://dndtools.pw/feats/complete-champion--57/knowledge-devotion--1727/) (3), ? (Psion 5), Ascetic Psion (http://alcyius.com/dndtools/feats/secrets-of-sarlona--14/ascetic-psion--128/index.html) (6), Daring Outlaw (http://dndtools.pw/feats/complete-scoundrel--60/daring-outlaw--508/) (9), ? (monk 1), ? (monk 2)

Gear: Ring of Mind Shielding (http://www.d20srd.org/srd/magicItems/rings.htm#mindShielding), Wand of Detect Magic, ?

Skills: UMD, all knowledges, Bluff, Sense Motive, Forgery, Disguise, Search, ?
Skill Tricks: Collector of Stories, ?
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on October 02, 2015, 12:13:39 AM
(http://www.wizards.com/mtg/images/digital/magiconline/avatar-balance.jpg)(https://ticofernandes.files.wordpress.com/2012/11/ad.jpg?w=255)
[SIZE=+1]Jhoram Kedris[/SIZE] (http://www.myth-weavers.com/sheet.html#id=583369)[/URL]
m LN human cloistered cleric/church inquisitor, Level 3/4, Init 2, HP 44/44, Speed 30
AC 19, Touch 12, Flat-footed 17, Fort 7, Ref 4, Will 11, Base Attack Bonus 3   
  +1 Morning Star +7 (1d8+4, 20/x2)
  +1 chain shirt,   heavy darkwood shield (+5 Armor, +2 Shield, +2 Dex)
Abilities Str 16, Dex 15, Con 16, Int 14, Wis 18, Cha 13
Condition None

[IMG2=250]https://img0.etsystatic.com/021/0/7789039/il_570xN.490111240_tbc0.jpg[/IMG2]
Aequus Iudicium (his banner)

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stat rolls (http://"http://www.myth-weavers.com/showthread.php?p=10459353#post10459353") hit points (http://"http://www.myth-weavers.com/showthread.php?p=10475276#post10475276")

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Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on October 14, 2015, 04:20:42 PM
Midgard Dwarf  (http://www.minmaxboards.com/index.php?topic=1950.0)
MW Sheet (http://www.myth-weavers.com/sheet.html#id=590147)

36 pb
Str 16 (15+1 str)(8)
Dex 14 (6)
Con 18 (15+3 race)(8)
Int 14 (6)
Wis 12 (4)
Cha 12 (4)

Feats: Point Blank Shot, Precise Shot, Rapid Shot

Skills (all maxed at 3 ranks, with the +3 bonus for class skills):
UMD (+1 racial) +8
Search +8
Appraise +8
Hide +8 (ACP not included)
Move Silently +8 (ACP not included)
Spot +7
Disable Device +8
Bluff +7
Sense Motive +7
Intimidate +7
Craft +11 (Weapon, Armor, Alchemy, Bowyer)

Gear (all self-crafted unless otherwise noted): +1 Spiked Called Quick-Escape (http://forum.rpg.net/showthread.php?518684-3-5-Armor-on-Armor-off!) Full Plate (1683 gp, stowed on mule), MW Buckler (55 gp), Shapesand (for MW tools of everything...), MW Quick Escape Studded Leather (158.33), MW Composite Greatbow (1d8+3 str, 20/x3, 130' range inc.)(233 gp), Cloak of Resistance +1 (333 gp), MW Greatsword (116.67)
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on November 06, 2015, 07:30:36 PM
A new version of an old friend of mine. :)

(http://uploads5.wikiart.org/images/vincent-van-gogh/old-man-with-a-top-hat-1882.jpg)
Gabriel (http://www.myth-weavers.com/sheet.html#id=610155)
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Race: Fell Soul (http://www.minmaxboards.com/index.php?topic=12501.0) Human
Class: Telekinetic (http://www.minmaxboards.com/index.php?topic=12504.0) Infernal (http://www.minmaxboards.com/index.php?topic=7221.msg110674#msg110674) Warlock (http://www.minmaxboards.com/index.php?topic=7221.0) 6/Asura of the Creeping Blight (http://www.minmaxboards.com/index.php?topic=12496.0) 9 (LA buyoff)
Gender: Male (originally... now technically varies by host)
Themesong (http://"https://www.youtube.com/watch?v=vBecM3CQVD8&ab_channel=TheRollingStonesHQ")
Appearance: Varies by host

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Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on January 17, 2016, 10:42:48 PM
[fieldset=]
[size="5"]Name/Link to Character Sheet[/size] (http://"")[/url]

[table=2,1][r=1,1](http://orig08.deviantart.net/d746/f/2008/287/e/1/complete_harpy_also_bra_by_quyzone.jpg)[r=2,1]Name:
Classes (Side 1): Harpy 10/Blackguard 3
Side 2: Sorcerer 12/Spellsword 1
Alignment:
Gender:
Race:
Age:
Ht./Wt.:
Hair/Eyes:
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Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on February 22, 2018, 10:11:42 PM
Changeling Wizard 5/War weaver 3

Changeling Wizard substitution level at 1st:
Wizard (RoE 123): Add Bluff, Disguise, and Sleight of Hand to class skills, 4 skills per level
1st level: Dual Specialization (specialize in illusion and transmutation, give up 3 other schools) (banning Necro, Enchantment, and Evocation)

sheet (WIP) (http://"https://www.myth-weavers.com/sheet.html#id=1502719")

How would this work with Focused Specialist, if at all? Would he give up a 4th banned school, but be able to prepare either Illusion or Transmutation in his extra spell slots?

Alternate Class Features: "animal companion" and "fighter feat" variants (http://"http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#sorcererWizard"), and the natural bond feat. Via his feat choices (arcane disciple and spontaenous healer), he can also spontaneously cast cure spells, which I think could be great with War Weaver.

http://www.d20srd.org/srd/monsters/leopard.htm (http://"Black Panther animal companion")

Maybe use part/all of "Bindu's (https://www.myth-weavers.com/showthread.php?t=369997)" background (and I want to save him for future use, anyway).
Title: Re: PhaedrusXY's Playground
Post by: phaedrusxy on July 22, 2018, 10:27:20 AM
http://archive.wizards.com/default.asp?x=dnd/cw/20061106a