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Uncle Kittie's Hopefully Humorous Guide to Abominations / Re: General Weirdness
« Last post by bhu on March 01, 2024, 10:01:58 PM »nother request
Death Mind
Large Aberration (Psionic)
Hit Dice: 18d8+90 (171 hp)
Initiative: +5
Speed: 40 ft. (8 squares), Fly 80 ft. (Good)
Armor Class: 22 (-1 Size, +5 Dex, +8 Natural Armor), touch 14, flat-footed 17
Base Attack/Grapple: +13/+21
Attack: Tail Lash +16 melee (1d8+4)
Full Attack: 1 Tail Lash +16 melee (1d8+4) and 2 Wing Beffets +11 melee (1d6+2) and 2 Slams +11 melee (1d4+2)
Space/Reach: 10 ft./10 ft.
Special Attacks: Breath Weapon, Psionics, Scream
Special Qualities: Darkvision 60 ft., Earth Glide, Vulnerability
Saves: Fort +11, Ref +11, Will +14
Abilities: Str 18, Dex 20, Con 20, Int 28, Wis 16, Cha 16
Skills: Autohypnosis +3, Bluff +3, Concentration +5, Diplomacy +3, Knowledge (The Planes, Psionics) +8, Listen +3, Psicraft, Search +8, Sense Motive +3, Spot +3
Feats: Greater Psionic Endowment, Greater Psionic Fist, Hover, Opportunity Power, Psionic Endowment, Psionic Fist, Quicken Power
Environment: Any
Organization: Solitary
Challenge Rating: 17
Treasure: Standard
Alignment: Neutral Evil
Advancement: 19-27 HD (Large), 28-54 HD (Huge)
Level Adjustment: ---
Breath Weapon (Su): Once every 1d4 rounds the Death Mind can breathe negative energy in a 30 ft. Cone. Creatures in the area of effect take 6d8 negative energy damage if they are living, or heal 6d8 damage if they're Undead. They get a DC 24 Reflex Save for half damage (Save DC is Con based).
Psionics: The Death Mind manifests Powers as a 10th Level Psion (with access to Nomad and Telepath lists, 133 Power Points). Usual Powers known are:
1st (DC 20): Demoralize, Detect Psionics, Detect Teleportation, Mind Link, Psionic Charm
2nd (DC 21): Brain Lock, Id Insinuation, Psionic Suggestion, Read Thoughts
3rd (DC 22): Dispel Psionics, Energy Burst, False Sensory Input, Psionic Blast
4th (DC 23): Death Urge, Personality Parasite, Psionic Dimension Door, Psionic Dominate
5th (DC 24): Baleful Teleport, Psionic Teleport, Psychic Crush, Teleport Trigger
Scream (Su): When a Death Mind screams, all creatures except evil outsiders within a 300-foot spread must succeed on a DC 22 Will save or become panicked for 2d4 rounds. This is a sonic mind-affecting fear effect. Whether or not the save is successful, an affected creature is immune to the same Death Mind’s scream for 24 hours. The save DC is Charisma-based.
Earth Glide (Su): A Death Mind can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing Death Mind flings the thing back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.
Vulnerability: The Death Mind takes double damage from spells or creatures that have the Good descriptor.
Combat:
Death Mind
Large Aberration (Psionic)
Hit Dice: 18d8+90 (171 hp)
Initiative: +5
Speed: 40 ft. (8 squares), Fly 80 ft. (Good)
Armor Class: 22 (-1 Size, +5 Dex, +8 Natural Armor), touch 14, flat-footed 17
Base Attack/Grapple: +13/+21
Attack: Tail Lash +16 melee (1d8+4)
Full Attack: 1 Tail Lash +16 melee (1d8+4) and 2 Wing Beffets +11 melee (1d6+2) and 2 Slams +11 melee (1d4+2)
Space/Reach: 10 ft./10 ft.
Special Attacks: Breath Weapon, Psionics, Scream
Special Qualities: Darkvision 60 ft., Earth Glide, Vulnerability
Saves: Fort +11, Ref +11, Will +14
Abilities: Str 18, Dex 20, Con 20, Int 28, Wis 16, Cha 16
Skills: Autohypnosis +3, Bluff +3, Concentration +5, Diplomacy +3, Knowledge (The Planes, Psionics) +8, Listen +3, Psicraft, Search +8, Sense Motive +3, Spot +3
Feats: Greater Psionic Endowment, Greater Psionic Fist, Hover, Opportunity Power, Psionic Endowment, Psionic Fist, Quicken Power
Environment: Any
Organization: Solitary
Challenge Rating: 17
Treasure: Standard
Alignment: Neutral Evil
Advancement: 19-27 HD (Large), 28-54 HD (Huge)
Level Adjustment: ---
Breath Weapon (Su): Once every 1d4 rounds the Death Mind can breathe negative energy in a 30 ft. Cone. Creatures in the area of effect take 6d8 negative energy damage if they are living, or heal 6d8 damage if they're Undead. They get a DC 24 Reflex Save for half damage (Save DC is Con based).
Psionics: The Death Mind manifests Powers as a 10th Level Psion (with access to Nomad and Telepath lists, 133 Power Points). Usual Powers known are:
1st (DC 20): Demoralize, Detect Psionics, Detect Teleportation, Mind Link, Psionic Charm
2nd (DC 21): Brain Lock, Id Insinuation, Psionic Suggestion, Read Thoughts
3rd (DC 22): Dispel Psionics, Energy Burst, False Sensory Input, Psionic Blast
4th (DC 23): Death Urge, Personality Parasite, Psionic Dimension Door, Psionic Dominate
5th (DC 24): Baleful Teleport, Psionic Teleport, Psychic Crush, Teleport Trigger
Scream (Su): When a Death Mind screams, all creatures except evil outsiders within a 300-foot spread must succeed on a DC 22 Will save or become panicked for 2d4 rounds. This is a sonic mind-affecting fear effect. Whether or not the save is successful, an affected creature is immune to the same Death Mind’s scream for 24 hours. The save DC is Charisma-based.
Earth Glide (Su): A Death Mind can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing Death Mind flings the thing back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.
Vulnerability: The Death Mind takes double damage from spells or creatures that have the Good descriptor.
Combat: