Author Topic: High-End OOC thread II-Party still splitting  (Read 200333 times)

Offline Raineh Daze

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Re: High-End OOC thread II-Party still splitting
« Reply #80 on: December 31, 2013, 12:40:31 PM »
A d2 isn't a particularly helpful replacement for a d20.

Offline Kuroimaken

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Re: High-End OOC thread II-Party still splitting
« Reply #81 on: December 31, 2013, 08:45:37 PM »
Lol, Kuroi you rolled a d2 instead of a d20.

My vision must've still been blurry from puking up all that uranium.
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Offline SorO_Lost

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Re: High-End OOC thread II-Party still splitting
« Reply #82 on: December 31, 2013, 09:34:11 PM »
*Kuroimaken rolls 1d2+6: 7!*
*Kuroimaken rolls 1d20+6: 8!*

Seriously, what'd you do to offend the dicebot?  :hide

Offline Raineh Daze

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Re: High-End OOC thread II-Party still splitting
« Reply #83 on: December 31, 2013, 09:43:15 PM »
*Kuroimaken rolls 1d2+6: 7!*
*Kuroimaken rolls 1d20+6: 8!*

Seriously, what'd you do to offend the dicebot?  :hide

I want to know what I did to offend it. I get a lot of ones...

Offline Kuroimaken

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Re: High-End OOC thread II-Party still splitting
« Reply #84 on: January 01, 2014, 07:17:55 AM »
*Kuroimaken rolls 1d2+6: 7!*
*Kuroimaken rolls 1d20+6: 8!*

Seriously, what'd you do to offend the dicebot?  :hide

I think my luck had abandoned me along with my breakfast.
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Offline Raineh Daze

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Re: High-End OOC thread II-Party still splitting
« Reply #85 on: January 04, 2014, 08:11:56 AM »
No initiative from the dead guy? :lmao

Assuming Ammy does have one of the moon atomisers, you're okay. Flattened, but probably okay.
« Last Edit: January 04, 2014, 08:13:33 AM by Raineh Daze »

Offline Kuroimaken

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Re: High-End OOC thread II-Party still splitting
« Reply #86 on: January 04, 2014, 09:36:55 AM »
If I roll initiative I'll probably roll a 0 at this point.
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Offline Raineh Daze

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Re: High-End OOC thread II-Party still splitting
« Reply #87 on: January 04, 2014, 10:17:24 AM »
If I roll initiative I'll probably roll a 0 at this point.

Since that's impossible, it's worth a shot.

Offline ketaro

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Re: High-End OOC thread II-Party still splitting
« Reply #88 on: January 05, 2014, 06:38:00 AM »
And we prolly can't start the fight until you do >.>
Since Ammy probably does have one of them Revives.

Edit: Huh, it does say that the dragon's voice causes the rocks fall. DOES it count as an attack against us? :p

More importantly(wel prolly not more important than preventing a death), have I been missing something this entire time about at what levels these martial classes gain access to a new level of maneuvers? I thought I learned a new level of maneuvers at the same rate casters do with spells (1st at 1st, 2nd at 3rd, 3rd at 5th, ect ect); basically at every odd level, but I'm suddenly noticing that in, say, the Moon Vanguard entry it says I can learn maneuvers of a level equal to half my initiator level + 1?
Quote
she can only learn maneuvers of a level no bigger than half (IL+1)
So....12/2=6+1=7? Am I suppose to have had access to 7th level maneuvers since the start?
I can wait till next level to pick up 7th level stuff if this is true so I don't need to change anything now (I've already more than plenty maneuver choices currently and in fact I feel like I could easily live without any of the 7th lvl Ancient Temple maneuvers at least), but if this is right, would I have access to 8th level maneuvers at 14th then? And 9th at 16th? Or what am I not getting here with the math if I'm wrong?

(Honestly, this was the like 1st martial character I've ever played and while I think I've picked up on how to use them rather quickly, despite my first experience with martial initiates being purely homebrew >.>, maybe I'm still thinking of them as having the same general mechanics as casters?  -_-' )
« Last Edit: January 05, 2014, 08:02:07 AM by ketaro »

Offline Raineh Daze

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Re: High-End OOC thread II-Party still splitting
« Reply #89 on: January 05, 2014, 09:05:56 AM »
Half (IL+1) = Half (12+1) = 13/2 = 6.5. Next level it becomes 14/2 = 7.

Wondering if I have enough actions to use the thing.

MOON VANGUARD, SHIELD WITH YOUR BODY.

Offline ketaro

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Re: High-End OOC thread II-Party still splitting
« Reply #90 on: January 05, 2014, 10:43:30 AM »
There we go. Clearly I had to be looking at something wrong -_-'
I should sleep...

Offline oslecamo

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Re: High-End OOC thread II-Party still splitting
« Reply #91 on: January 08, 2014, 07:34:38 AM »
Amaterasu wins initiative for the team, feel free to act (except for Baha that is already blowing out a path out with his breath)

And we prolly can't start the fight until you do >.>
Since Ammy probably does have one of them Revives.

Edit: Huh, it does say that the dragon's voice causes the rocks fall. DOES it count as an attack against us? :p

It does. However you were flatfooted and thus couldn't use immediate actions, as blowing up the door gave away any hope of surprise.

Offline Kuroimaken

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Re: High-End OOC thread II-Party still splitting
« Reply #92 on: January 08, 2014, 07:36:48 AM »
*gargles on own blood*

Yeah... be acting in a second... let me get... my lungs...
« Last Edit: January 08, 2014, 07:50:50 AM by Kuroimaken »
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Offline Raineh Daze

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Re: High-End OOC thread II-Party still splitting
« Reply #93 on: January 08, 2014, 09:58:44 AM »
Action to use a Moon Atomiser/time limit on it?

Offline ketaro

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Re: High-End OOC thread II-Party still splitting
« Reply #94 on: January 08, 2014, 10:20:12 AM »
Moons rez any character/mecha that has been dead/destroyed for less than 1 round. 30ft range. Single use. Swift action activation.
Stars is the same as Moons but instead of resurrecting one ally it fully heals and restores energy to all allies within its range.
Sol is a single use, swift action activation item that allows you to activate it even if you can't use actions for some reason. It removes all ill effects except death.
Monos are single use, swift action activation items that recover one maneuver/spell/daily use ability or recover 30% of a mecha's energy.
Action to use a Moon Atomiser/time limit on it?

Offline Raineh Daze

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Re: High-End OOC thread II-Party still splitting
« Reply #95 on: January 08, 2014, 10:23:04 AM »
Ah, excellent, it uses the one type of action I definitely have (I'm assuming swinging my arm/wings to knock off rubble would be move and not standard?)

Also, why does Baha need to break her way out? She's on Ammy's back right now. XD

Offline Anomander

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Re: High-End OOC thread II-Party still splitting
« Reply #96 on: January 08, 2014, 01:45:29 PM »
Quote
Also, why does Baha need to break her way out? She's on Ammy's back right now. XD

Can we say he's stuck between a rock and a hard place, or was it Ammy?   
:drums

Offline ketaro

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Re: High-End OOC thread II-Party still splitting
« Reply #97 on: January 09, 2014, 09:10:14 AM »
Gosh, I snag some Luck, nat 20, then totally bomb my confirm roll.
I'm really miffed at that. :x

Offline Kuroimaken

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Re: High-End OOC thread II-Party still splitting
« Reply #98 on: January 09, 2014, 10:04:25 AM »
Trying to figure out which spell to use to break up more rock. Rocks don't get will saves, right?
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Offline ketaro

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Re: High-End OOC thread II-Party still splitting
« Reply #99 on: January 09, 2014, 10:11:15 AM »
Unattended nonmagical objects don't get any saves.