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Creative Corner => Play By Post => Topic started by: Stratovarius on July 08, 2017, 04:45:16 PM

Title: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Stratovarius on July 08, 2017, 04:45:16 PM
So, I'm in the mood for a little adventure that takes place outside of Arhosa. This is a "one-shot" adventure designed to be a little difficult.

Background:
The mood amongst the adventurers was good. Or rather, had been good. Today, it was significantly less so. A great storm of fire had swept across the Khud-Al jungle, sending the adventurers fleeing before it and consuming the treasures they had been able to recover from a tumbledown city of stone. Now possessed of only what they carried with them, they were both frustrated and relieved, weeks of effort literally gone up in smoke.

The only good to come of the devastation was that their flight had led them to stumble across Tooj-Reh, a rough-hewn frontier town and a haven for explorers and traders of the Khud-Al jungle. The group had heard of the town, of course, but had entered the sprawling mess of the jungle from the south, and never thought to be driven this far from their point of origin. At least there might be work here...


Rule Set: 3.5 + Homebrew (see below)
Players: 3-4
Starting level: 3rd
Character creation: 25 PB, average hp for rolled HD (1st level is maximized). Gold is 3rd level WBL. No Flaws/Traits.
Optimization: Tier 3.
Resources: Core + Homebrew.

Allowed Homebrewers: (I reserve the right to request modifications/reject individual items before play begins)
SirPercival
Garryl
FireInTheSky
Myself (Stratovarius)

You can also ask about someone else's content. I will have to review it.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Garryl on July 08, 2017, 06:07:50 PM
I'm on the short list, cool.

Is 24 PB a typo? That's unusually low if it's 3.5 edition's point buy (elite array is 25 PB, I think).
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Stratovarius on July 08, 2017, 06:52:17 PM
You should know by now I trust your sense of balance :p

And 25 it was supposed to be.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: VennDygrem on July 08, 2017, 07:08:06 PM
Hmm, I might be interested. I've been wanting to try Garryl's Monk remake, though there are still some issues with MADness that would not be helped with lower point buy. I'll see if I can make it work, otherwise I'd go with more of a SAD class. :)

That said, I trust there will also be plenty of other interested players too. We'll see how it goes! :D
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Stratovarius on July 08, 2017, 07:27:41 PM
I suspect we'll get a few. :D

And when you get a chance, just drop a link to anything you're interested in here so I can give it a quick once over.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Garryl on July 08, 2017, 07:31:36 PM
Hmm, I might be interested. I've been wanting to try Garryl's Monk remake, though there are still some issues with MADness that would not be helped with lower point buy. I'll see if I can make it work, otherwise I'd go with more of a SAD class. :)

That said, I trust there will also be plenty of other interested players too. We'll see how it goes! :D

Heh. I was just thinking about the same class. See if Combat Martial Arts (http://minmaxforum.com/index.php?topic=8730.0) doesn't help with that MADness.

I've got a lot of my own homebrew that I'd like to test out, but I also kind of want to buck the trend and use someone else's material for a change. I've always wanted to try out DonQuixote's Spellshaping Codices (http://minmaxforum.com/index.php?board=64.0).

Edit: Strat, here's the monk (http://minmaxforum.com/index.php?topic=9324.0) link if you want to double check it.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: VennDygrem on July 08, 2017, 07:36:28 PM
Hmm, I might be interested. I've been wanting to try Garryl's Monk remake, though there are still some issues with MADness that would not be helped with lower point buy. I'll see if I can make it work, otherwise I'd go with more of a SAD class. :)

That said, I trust there will also be plenty of other interested players too. We'll see how it goes! :D

Heh. I was just thinking about the same class. See if Combat Martial Arts (http://minmaxforum.com/index.php?topic=8730.0) doesn't help with that MADness.

I've got a lot of my own homebrew that I'd like to test out, but I also kind of want to buck the trend and use someone else's material for a change. I've always wanted to try out DonQuixote's Spellshaping Codices (http://minmaxforum.com/index.php?board=64.0).

Edit: Strat, here's the monk (http://minmaxforum.com/index.php?topic=9324.0) link if you want to double check it.

If you had your heart set on monk, don't let me step on your toes! I can always try something else! :)
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Garryl on July 08, 2017, 07:39:27 PM
If you had your heart set on monk, don't let me step on your toes! I can always try something else! :)

Thanks for the offer, but it was just one of many things under consideration. I'm still going through my list of interesting homebrew that I want to try out. It's not a small list.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Nanshork on July 08, 2017, 08:10:05 PM
Ugh, but I haven't even made my character for Garryl's game yet!   :P
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: sirpercival on July 08, 2017, 08:46:10 PM
Sure, what the hell, I'll express interest. Seems like a good time to play with the Ætherforge! Thoughts?
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Stratovarius on July 09, 2017, 07:54:56 AM
Alright, so, that's the game filled in short order.

We have:
Venn w/ Garryl's Monk
Garryl w/ Spellshaping
Nanshork w/ unknown
Sirpercival w/ Aetherforge

Time for me to get reviewing.

The first part of the game is IC RP (the introduction, getting the general story going) - I can have that IC post up today if people want to start talking while they're still designing the character mechanics.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: VennDygrem on July 09, 2017, 08:51:41 AM
For me, I figured based on the short but of info posted in the intro up top that my character would likely be sworn to protect one of the other characters, rather than being a treasure-minded mercenary. Seems to fit the class theme a bit more! ;)

Anyone feel like having a bodyguard? :D
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Stratovarius on July 09, 2017, 10:13:10 AM
So, quick update:
Monk and Aetherforge look fine. Spellshaping is probably fine, it's just complex enough I can't get a handle on it at first glance.

Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Nanshork on July 09, 2017, 11:58:06 AM
I like that you know that my complaint meant that I want to play.   :lmao

Let me figure out what I want to be.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: sirpercival on July 09, 2017, 11:59:52 AM
Spellshaping is kinda like a cross between warlock and martial adept. It's pretty mature, and nothing much to worry about.

Venn, if I do something bizarre like play an anthropomorphic toad, I could employ you to carry me around. Actually, the hilarious thing would for you to pretend to be a wizard (no need for big swords, quarterstaff is a monk weapon :D ) and I'd be your "familiar". We could be a pair of con artists.

This is an amazing idea.

EDIT: Though they're Small, not Tiny. Hm.

EDIT: Maybe a CN, foul-mouthed Jermlaine?
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Stratovarius on July 09, 2017, 12:06:15 PM
You'd also have to get Anthropomorphic past the DM, which you have a Diminutive chance of. :P
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Garryl on July 09, 2017, 12:16:13 PM
Spellshaping is a lot, yes. It's basically ToB with magic, although it has a few nuances about that like spellshape attacks.

I'm looking at playing a spellsage with the battle sage ACF. I haven't figured out what circles and formulae I'm interested in, although I'll likely grab Natural Balance at least and snag the Project Numen feat so I can play party healer and do some buffing.

Edit: Notes to self regarding character building.
(click to show/hide)
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: sirpercival on July 09, 2017, 12:25:00 PM
You'd also have to get Anthropomorphic past the DM, which you have a Diminutive chance of. :P
Jermlaine? Or no? :D
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Nanshork on July 09, 2017, 12:49:26 PM
Ugh, I can't figure out what to play.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: sirpercival on July 09, 2017, 01:15:37 PM
Ugh, I can't figure out what to play.
Panphobic! Wardancer! Great Wheel Ranger! Jongleur!
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: sirpercival on July 09, 2017, 01:23:41 PM
YAY FOR MULTIPOSTING.

Strato, if not Jermlaine, would you allow Lesser Bytopian Planetouched (http://www.giantitp.com/forums/showthread.php?115617-3-5-New-Planetouched-(17-templates-in-1))?
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: VennDygrem on July 09, 2017, 01:32:04 PM
Spellshaping is kinda like a cross between warlock and martial adept. It's pretty mature, and nothing much to worry about.

Venn, if I do something bizarre like play an anthropomorphic toad, I could employ you to carry me around. Actually, the hilarious thing would for you to pretend to be a wizard (no need for big swords, quarterstaff is a monk weapon :D ) and I'd be your "familiar". We could be a pair of con artists.

This is an amazing idea.

EDIT: Though they're Small, not Tiny. Hm.

EDIT: Maybe a CN, foul-mouthed Jermlaine?

I like the idea of a pair of con artists, in any case. You could always play something like a changeling who takes the form of a child or an elderly person to fit the con of the moment, or get a hat of disguise or something along those lines. Otherwise, anything that propagates the con artist vibe. :D
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Stratovarius on July 09, 2017, 01:34:37 PM
Answer is no. I dislike templates on PC characters. :P
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Stratovarius on July 09, 2017, 01:44:07 PM
Ugh, I can't figure out what to play.

Spellsinger, Walker in the Wastes, Chameleon, Runecarver, Elementalist :P

And please note that I did say Core + Homebrew. Material from other WotC books isn't allowed.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Garryl on July 09, 2017, 02:23:28 PM
Ugh, I can't figure out what to play.

Jumping on the bandwagon...

Hexblade! Medic! Death Knight! Clockwork Warrior! Soulknife! Witcher! (Oops, I haven't finished that one, yet.)
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: sirpercival on July 09, 2017, 03:37:58 PM
Answer is no. I dislike templates on PC characters. :P

But then how am I going to play a Tiny character that can pretend to be Venn's familiar???
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Stratovarius on July 09, 2017, 03:43:46 PM
I would suggest eyeing something more in the small to large range.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Nanshork on July 09, 2017, 03:55:00 PM
Ugh, I can't figure out what to play.
Panphobic! Wardancer! Great Wheel Ranger! Jongleur!

 :lmao

I'm probably going to play something of yours because I need a break from Strat's stuff (no offense Strat) and I'm playing something of Garryl's in another game.

There aren't many other homebrewers that make stuff I actually want to play.  Looking at my signature you three are the main homebrewers I focus on around here apparently.


Everybody is fighting over me, I feel like the prettiest girl at the dance.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Stratovarius on July 09, 2017, 03:58:07 PM
I'm probably going to play something of yours because I need a break from Strat's stuff (no offense Strat)

Boo! That's it, you're banned from the game  :bash
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Nanshork on July 09, 2017, 04:15:38 PM
I'm probably going to play something of yours because I need a break from Strat's stuff (no offense Strat)

Boo! That's it, you're banned from the game  :bash

I forgot that you had a million non Arhosa classes so I might play something of yours after all.  :p


Ugh, you guys have too much stuff.  I am literally looking at every complete class and system that you three have made.  This is going to take a while.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Nanshork on July 09, 2017, 04:23:52 PM
Hey Garryl and sirp, how complete is the Rituals 2.0 system (http://minmaxforum.com/index.php?board=74.0)?  Should I just look at the original?
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Stratovarius on July 09, 2017, 05:21:26 PM
I forgot that you had a million non Arhosa classes so I might play something of yours after all.  :p


Ugh, you guys have too much stuff.  I am literally looking at every complete class and system that you three have made.  This is going to take a while.

If you do that, this game won't start till 2018  :lol

To narrow it down for you a bit from my end in terms of things I think are worth looking at:
Chronomancy (http://www.minmaxboards.com/index.php?topic=11094.0)
Spellsong (http://www.minmaxboards.com/index.php?topic=13614.0)
Walker in the Wastes (http://www.minmaxboards.com/index.php?topic=16817.0)
Battlebrain (http://www.minmaxboards.com/index.php?topic=12823.msg321326#msg321326)
Chameleon (http://www.minmaxboards.com/index.php?topic=12823.msg285000#msg285000)
Echocaller (http://www.minmaxboards.com/index.php?topic=5819.0)
Elementalist (http://www.minmaxboards.com/index.php?topic=12823.msg220906#msg220906)
Proteus (http://www.minmaxboards.com/index.php?topic=12823.msg220911#msg220911)

Looking through that list reminded me how few of my classes are standalone. Amazing how much of my time is spent in Arhosa.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Garryl on July 09, 2017, 05:21:47 PM
Hey Garryl and sirp, how complete is the Rituals 2.0 system (http://minmaxforum.com/index.php?board=74.0)?  Should I just look at the original?

Wow, I haven't looked at that one in ages. It was far from complete, but I'm pretty sure we left it in a playable state. You'd probably need to cross-reference the original versions for a couple of things that are flat-out missing, like skill lists.

The original is pretty good, too, although the mechanics play out a little kookier. IIRC, the system doesn't really come into its own until 4th level when you get your least rituals, although you can still do some pretty fun stuff with just minors. I don't think Sirp and I ever got to fully balancing the original system before we started work on version 2.0. I distinctly remember some absolutely absurd potential at mid-high levels, although I can't remember if it was effects or raw numbers or what. In any case, don't let me scare you off from at least looking at it. I played a 1st level ritualist in one of Sirp's games, and it wound up being a ton of fun. Just make sure to get Quicken Ritual.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Nanshork on July 09, 2017, 05:29:00 PM
@Strat

Actually I've now looked through all of yours and Garryl's, sirp wrote a bunch of system and settings and so I'm not completely done with that yet.  It helps that I've looked at almost all of these things at least once before.

Also, I hate playing traditional spellcasters.  I suck at it, I really do (which is why the spellpoints are okay, they have a recharge mechanism).  That makes most of your stuff a no go for me.  I'm also looking to play something I haven't already, which makes Chronomancy out. 

My signature thread now has a list of things I want to play and haven't yet, Spellsong made it on.


@Garryl

Sounds like I'll leave it alone for now then.


@sirp

You make classes/systems that are too complicated.  :P
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: VennDygrem on July 09, 2017, 05:45:34 PM
Yeah, all of my classes are either monster classes or incomplete, mostly not even posted anywhere. Even my Saboteur isn't balanced very well, and I've got a lot of work to finish it up and add more options.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Nanshork on July 09, 2017, 05:48:56 PM
Yeah, all of my classes are either monster classes or incomplete, mostly not even posted anywhere. Even my Saboteur isn't balanced very well, and I've got a lot of work to finish it up and add more options.

I remember your Saboteur from the game where I was playing a Gunslinger.  If you want me to keep track of your homebrew you need a signature for me to know where to find it.  :P
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: VennDygrem on July 09, 2017, 05:51:57 PM
Haha, well I've lost track of a lot of it myself. I don't have even a sliver of the amount of stuff Strat, SirP, and Garryl have though.  :lol
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Nanshork on July 09, 2017, 05:57:58 PM
Haha, well I've lost track of a lot of it myself. I don't have even a sliver of the amount of stuff Strat, SirP, and Garryl have though.  :lol

To be fair I don't think anyone here does, except maybe oslecamo and his monster classes.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Stratovarius on July 09, 2017, 06:00:31 PM
Haha, well I've lost track of a lot of it myself. I don't have even a sliver of the amount of stuff Strat, SirP, and Garryl have though.  :lol

To be fair I don't think anyone here does, except maybe oslecamo and his monster classes.

We are rather prolific between us.

And I also just had the best/worst idea ever - pick one system from each of us and design the outline of a setting where those are the dominant forces (Cybernetics, Bladecraft, Runecarving, for ex.). No way we'd ever actually finish, but I'm curious what it would look like.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Nanshork on July 09, 2017, 06:09:18 PM
Haha, well I've lost track of a lot of it myself. I don't have even a sliver of the amount of stuff Strat, SirP, and Garryl have though.  :lol

To be fair I don't think anyone here does, except maybe oslecamo and his monster classes.

We are rather prolific between us.

And I also just had the best/worst idea ever - pick one system from each of us and design the outline of a setting where those are the dominant forces (Cybernetics, Bladecraft, Runecarving, for ex.). No way we'd ever actually finish, but I'm curious what it would look like.

But I don't want to pick favorites. :P


Actually, I could probably pick favorites pretty easily if we're talking major systems....
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: sirpercival on July 09, 2017, 06:14:27 PM
@sirp

You make classes/systems that are too complicated.  :P
I just like them. The published stuff is all way too simple, is that my fault?

Anyway, I have a new request. Rock a Thaumurai, Nans!
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Nanshork on July 09, 2017, 06:21:54 PM
@sirp

You make classes/systems that are too complicated.  :P
I just like them. The published stuff is all way too simple, is that my fault?

You make classes like the Cycle Warden and Ley Engineer.  Classes that are by themselves more complicated than other people's entire systems.  That's your fault.  :P

Quote
Anyway, I have a new request. Rock a Thaumurai, Nans!

Okay, I'm actually going to start taking you guys seriously.

Do you have a homebrew class or system of yours that you actually want someone (aka ME) to play (that doesn't use traditional spellcasting/psions/meldshaping because I am bad at spellcasting/psionics and Garryl has ruined me for normal meldshaping with how much easier his Power of Cybernetics system is to use)?

Tell me.  I'll add it to my list of stuff to play.  I'm apparently the board's dedicated reviewer, I might as well playtest your stuff that you actually want playtested.  I'll use my "Things I Really Want To Play (But Haven't)" list and actually choose things from that list at every opportunity so your stuff will get done eventually.  If nothing else it will give me limited choices to figure out what I'm doing. 
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Stratovarius on July 09, 2017, 06:32:06 PM
I also just had the best/worst idea ever - pick one system from each of us and design the outline of a setting where those are the dominant forces (Cybernetics, Bladecraft, Runecarving, for ex.). No way we'd ever actually finish, but I'm curious what it would look like.

Actually, I could probably pick favorites pretty easily if we're talking major systems....

Go ahead and pick, one from each of us. I'm curious what comes back :D

As for playing as - go with what sounds interesting. Most of what I listed I roughly know where the balance is, so I'm not too concerned.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Nanshork on July 09, 2017, 06:59:57 PM
I also just had the best/worst idea ever - pick one system from each of us and design the outline of a setting where those are the dominant forces (Cybernetics, Bladecraft, Runecarving, for ex.). No way we'd ever actually finish, but I'm curious what it would look like.

Actually, I could probably pick favorites pretty easily if we're talking major systems....

Go ahead and pick, one from each of us. I'm curious what comes back :D

As for playing as - go with what sounds interesting. Most of what I listed I roughly know where the balance is, so I'm not too concerned.

For playing, I meant things you want playtested in general, not just stuff you might want me to play for this game specifically.





My favorite systems:
Strat: The revised Osteomancy that we were working on and never finished.  Havesting things from people as a prepared spell mechanism is just cool.
Garryl: Power of Cybernetics, hands down.  So much better than standard meldshaping.
sirp:  This one is harder.  Magipunk is a cool setting, but it isn't really a system, just a bunch of connected classes.  Ethos of the Wyrm is probably my favorite actual system.


Combined I'm imaging a futuristic setting with Dragon overlords (Garryl has a Cybernetic Dragon template which replaces spellcasting with PoC activating).  The favored of the dragons gain abilities granted from the dragons themselves (sirp's EotW system).  This setting is actually pretty okay, no gritty grimdark Shadowrun dragons or anything inherently bad going on.  But there are always people who aren't happy, people who believe that the dragon's attempt to supplant magic with technology is wrong.  Of course, those freedom fighters/terrorists/whathaveyou don't have the ability to tap into magic themselves, the weave has become too difficult to tap into (the Faerun terminology just fits) because of the stereotypical issues with magic and technology coexisting (no Eberron here).  The answer?  Kill dragons, harvest their parts, and tap into the magic inherent in the dragon's themselves!

Okay, that might make a pretty cool book actually...
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Stratovarius on July 09, 2017, 07:04:57 PM
For playing, I meant things you want playtested in general, not just stuff you might want me to play for this game specifically.

I think we've actually been through all of my major systems mechanically, but from my end... it'd be Spellsong at the top of the list, I think.


My favorite systems:
Strat: The revised Osteomancy that we were working on and never finished.  Havesting things from people as a prepared spell mechanism is just cool.
Garryl: Power of Cybernetics, hands down.  So much better than standard meldshaping.
sirp:  This one is harder.  Magipunk is a cool setting, but it isn't really a system, just a bunch of connected classes.  Ethos of the Wyrm is probably my favorite actual system.


Combined I'm imaging a futuristic setting with Dragon overlords (Garryl has a Cybernetic Dragon template which replaces spellcasting with PoC activating).  The favored of the dragons gain abilities granted from the dragons themselves (sirp's EotW system).  This setting is actually pretty okay, no gritty grimdark Shadowrun dragons or anything inherently bad going on.  But there are always people who aren't happy, people who believe that the dragon's attempt to supplant magic with technology is wrong.  Of course, those freedom fighters/terrorists/whathaveyou don't have the ability to tap into magic themselves, the weave has become too difficult to tap into (the Faerun terminology just fits) because of the stereotypical issues with magic and technology coexisting (no Eberron here).  The answer?  Kill dragons, harvest their parts, and tap into the magic inherent in the dragon's themselves!

Okay, that might make a pretty cool book actually...

Oh hell, I do not need another setting to write novels in. I've got enough! I've already got 4 novels to go to finish my existing material. But this sounds cool...
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Nanshork on July 09, 2017, 07:08:05 PM
Spellsong is already on my list!


I can write books to you know.  :P

I just never finish them....
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: sirpercival on July 09, 2017, 08:04:15 PM
I write stuff too! But I haven't finished anything either. Sigh. (Though my wife's poetry book is on amazon...)

Anyway, in all seriousness, we have melee combat via Venn's monk, ranged combat via Garryl's spellshaper, and limited buffs & casting via my Ætherforge... so we need a skill monkey. Panphobic is probably the best non-incarnum skill monkey among my standalone stuff... though Nullblade can do it very well too.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Nanshork on July 09, 2017, 08:19:48 PM
I'm not sure how to feel about the Panphobic honestly.  It's...odd.

Strat, does core + homebrew mean no maneuvers?
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Stratovarius on July 09, 2017, 09:27:35 PM
There's... 19 bits and pieces of mine on amazon...  :blush

So, we are apparently doing a three way collaborative writing effort about fantasy cybernetic dragons being ripped apart for their components by rebellious magic users...

No maneuvers. Kinda pushing this campaign in the direction of homebrew really than anything else.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Nanshork on July 09, 2017, 09:32:06 PM
All the skill based classes are either off the wall (like Panphobic) or are maneuver users.

I'll dig more.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Nanshork on July 09, 2017, 09:45:54 PM
Hey Venn, look what I found. (http://minmaxforum.com/index.php?topic=2922.0)
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: phaedrusxy on July 09, 2017, 09:48:24 PM
Hey Venn, look what I found. (http://minmaxforum.com/index.php?topic=2922.0)
"I'm the Mad Bomber what bombs at midnight! Yeah baby, yeah!"  :lmao
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Nanshork on July 09, 2017, 10:33:00 PM
You want to know what I did for you people?

I went through all 59 pages of homebrew material, and every sub-board.  Every.  Single.  One.  Because I needed a skill based class that doesn't reference mechanics outside of core.

And you know what?

I'm going to play a Spellsinger.


Sirp, you've got a lot of homebrew that isn't in your signature thread just fyi.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: sirpercival on July 09, 2017, 10:36:00 PM
You want to know what I did for you people?

I went through all 59 pages of homebrew material, and every sub-board.  Every.  Single.  One.  Because I needed a skill based class that doesn't reference mechanics outside of core.

And you know what?

I'm going to play a Spellsinger.


Sirp, you've got a lot of homebrew that isn't in your signature thread just fyi.
Yes I know, lol. I was going to be more organized on the storm shelter board.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Nanshork on July 09, 2017, 10:50:52 PM
You want to know what I did for you people?

I went through all 59 pages of homebrew material, and every sub-board.  Every.  Single.  One.  Because I needed a skill based class that doesn't reference mechanics outside of core.

And you know what?

I'm going to play a Spellsinger.


Sirp, you've got a lot of homebrew that isn't in your signature thread just fyi.
Yes I know, lol. I was going to be more organized on the storm shelter board.

Nag Strat and make him organize your stuff better!  I honestly think the homebrew organization was better on the storm shelter board anyway, just giving people their own sub-boards instead of trying to decide what to categorize a specific project as.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: sirpercival on July 09, 2017, 11:06:33 PM
I started to, actually. Look at my post in the Homebrew requests thread. :)
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: VennDygrem on July 09, 2017, 11:30:31 PM
Hey Venn, look what I found. (http://minmaxforum.com/index.php?topic=2922.0)

Oh, I knew where it was. I've got a v2.0 I'm working on offline though to make it a bit more versatile and hopefully more balanced. I'd like to replace In Like Flynn with something slightly less goofy, though I'm not sure what is adequate or appropriate. I think it should be a bit more of a skillmonkey, and capable of dismantling more things and improving its subterfuge and infiltration capabilities, at the very least.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Nanshork on July 10, 2017, 12:01:27 AM
Hey Venn, look what I found. (http://minmaxforum.com/index.php?topic=2922.0)

Oh, I knew where it was. I've got a v2.0 I'm working on offline though to make it a bit more versatile and hopefully more balanced. I'd like to replace In Like Flynn with something slightly less goofy, though I'm not sure what is adequate or appropriate. I think it should be a bit more of a skillmonkey, and capable of dismantling more things and improving its subterfuge and infiltration capabilities, at the very least.

I'd like to see it when it's ready for review.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Stratovarius on July 10, 2017, 06:44:09 AM
You want to know what I did for you people?

I went through all 59 pages of homebrew material, and every sub-board.  Every.  Single.  One.  Because I needed a skill based class that doesn't reference mechanics outside of core.

And you know what?

I'm going to play a Spellsinger.

That is some insane dedication. Going with the partnering Chanwyr race or something a little less gnomish?

Quote
Sirp, you've got a lot of homebrew that isn't in your signature thread just fyi.

Apparently, what the world needed was even more SirP homebrew than it thought.

Oh, I knew where it was. I've got a v2.0 I'm working on offline though to make it a bit more versatile and hopefully more balanced. I'd like to replace In Like Flynn with something slightly less goofy, though I'm not sure what is adequate or appropriate. I think it should be a bit more of a skillmonkey, and capable of dismantling more things and improving its subterfuge and infiltration capabilities, at the very least.

I'd like to see it when it's ready for review.

Toss it up here, we can sling a few suggestions at it.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Garryl on July 10, 2017, 08:08:05 AM
You want to know what I did for you people?

I went through all 59 pages of homebrew material, and every sub-board.  Every.  Single.  One.  Because I needed a skill based class that doesn't reference mechanics outside of core.

And you know what?

I'm going to play a Spellsinger.


Sirp, you've got a lot of homebrew that isn't in your signature thread just fyi.

If you want to wait another few weeks/months/years, I've got a ranger rework in the pipe that might scratch your itch for a skill class. Check back in 2019, I'll let you know how it's coming.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: VennDygrem on July 10, 2017, 09:22:06 AM
Toss it up here, we can sling a few suggestions at it.

It's still very much the same chassis (http://minmaxforum.com/index.php?topic=2922.0), which is to say I'm still basing it roughly off a combination of the Warlock and the PF Alchemist, and aiming roughly for tier 3: Good at what it does, and a good asset to the team without being overpowered or spread too thin.

The basic idea revolves around creating explosives, infiltration, and some general spy-work above and beyond the purview of a rogue. I tried to address the relatively limited damage capability of the warlock base, but failed to properly balance it. I have a tendency to go too powerful to start with my classes and scale back, though that doesn't always work out for me.

I've got some ideas I'm working with, so I'll try to upload them sometime.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Nanshork on July 10, 2017, 10:35:48 AM
You want to know what I did for you people?

I went through all 59 pages of homebrew material, and every sub-board.  Every.  Single.  One.  Because I needed a skill based class that doesn't reference mechanics outside of core.

And you know what?

I'm going to play a Spellsinger.


Sirp, you've got a lot of homebrew that isn't in your signature thread just fyi.

If you want to wait another few weeks/months/years, I've got a ranger rework in the pipe that might scratch your itch for a skill class. Check back in 2019, I'll let you know how it's coming.

Alright everyone, time to postpone the game.   :p
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Stratovarius on July 10, 2017, 11:14:02 AM
Alright Venn, you've got Nanshork's spot. He'll be ready in time for the next PbP one-shot. :lmao

Anyway, do we need a thread or two to start sticking characters etc into?
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Nanshork on July 10, 2017, 11:14:39 AM
Alright Venn, you've got Nanshork's spot. He'll be ready in time for the next PbP one-shot. :lmao

 :shakefist
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Stratovarius on July 10, 2017, 11:34:34 AM
If you need help with your spellsinger, btw, just ask. In some ways, it's a class that doesn't allow a ton of options for an "optimal" build.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: VennDygrem on July 10, 2017, 12:06:39 PM
I'll admit, I'm rather intrigued about how the spellsinger works in play as well! It'll be fun to see it in action. :)

By the way, Strat, how long do you plan for this one-shot to go for? Does it include any expected level-ups, or is it really just a short adventure?
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Stratovarius on July 10, 2017, 12:10:51 PM
The plan is a single short adventure, then it's done. However, should people be very desirous to keep going, it may do so.

I actually got to play a Spellsinger in the Setras Ra campaign (which obviously didn't finish) due to our player who was going to be one dropping out right before game start. At early levels, they're fairly powerful, or at least as good as an archer with a composite longbow. Where they compare with a Warmage (the closest WotC class in terms of functionality) I'm not sure.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: sirpercival on July 10, 2017, 03:09:12 PM
Venn, I'm abandoning the con artist thing, because then I can use Cha as a dump stat. :)

For my Ætherforge, I get 5 forgings at 3rd level. I can do mostly 1-æther forgings, but if I take the Force Æther feat, I can do a 2-æther forging and take 2d8 damage. I can't do a LOT of those, but if we have a source of easy out-of-combat healing, I can do it with a long-duration buff or two.

Ætherforge as a class is best at buffing, with a smattering of everything else (BFC, direct damage, summoning, etc.). Thoughts on forging choices:
Any other comments from anyone?
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Garryl on July 10, 2017, 03:41:32 PM
Venn, I'm abandoning the con artist thing, because then I can use Cha as a dump stat. :)

For my Ætherforge, I get 5 forgings at 3rd level. I can do mostly 1-æther forgings, but if I take the Force Æther feat, I can do a 2-æther forging and take 2d8 damage. I can't do a LOT of those, but if we have a source of easy out-of-combat healing, I can do it with a long-duration buff or two.

Ætherforge as a class is best at buffing, with a smattering of everything else (BFC, direct damage, summoning, etc.). Thoughts on forging choices:
  • I'm definitely taking Æther Reinforcement (since it goes really well with the Dwærrow racial sub level).
  • V's Monk doesn't flurry, so I'm not sure Ætherfire Aura is worth it, unless Garryl gets a ton of attacks from whatever kind of Spellshaper he has.
  • Since we're probably going to be pretty low on melee, I'm thinking I should pick either Ætherbeast or Weapon of Æther... While I'd normally say the former isn't as useful because of the low duration, if I'm doing Force Æther I can make it Persistent and we can have an Ætherbeast just carry our shit around or whatever. I can even give it a fly speed. Downside, if it dies, I'll take 2d8 damage to bring it back again.
  • Æther Shard is probably not worth it, since Garryl will be able to do ranged damage all day, better.
  • Æther Push is basically my best bet for BFC, so that seems like a good idea.

Any other comments from anyone?

I'm going to be very spellcastery, so no, I won't be making tons of attacks. I do intend to take care of party healing. For a feat I can get an aura of fast healing 1 (all the way up to full, unlike many similar auras), and at least one of my formula choices can do Devoted Spirit-like healing.

Edit: Bah, accidentally hit post before I was finished.

Definitely get Ætherbeast. Astral constructs are great. Not the least of which, give them Improved Bull Rush from menu A and they're like an Æther Push with only a slightly lower modifier (+2, or +4 on a charge) that doesn't need a touch attack and also sticks around for a couple of rounds to keep bull rushing or hitting things.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: VennDygrem on July 10, 2017, 04:01:45 PM
If we were starting at a higher level, I'd be able to do some passable healing as well, but it is not to be. Garryl, I'm looking forward to trying this class out at higher levels to see what it can really accomplish. :)

SirP: No worries, I dumped Cha myself anyway. I'll just go back to my original concept of the life-debt type thing with whichever character might want a bodyguard or business partner. :D

Regarding lack of flurry, while I can't flurry like a monk, I get full BAB and one of my available pressure strikes allows me to attack two adjacent enemies at full force, which is nice so long as I gang up on some goons with myself. Not sure which other pressure strikes to go with, but I'm thinking Deadly Reach for 20' reach is a great choice, even if it's not as far as a legitimate ranged weapon, it gives me a bit more flexibility. Leg Sweep is also probably a good choice, or possibly Scorpion Claw (Prone vs. Grappled...); Decisions, decisions...
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Nanshork on July 10, 2017, 04:11:04 PM
I agree on Astral Construct goodness.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Stratovarius on July 10, 2017, 04:12:27 PM
I'm going to be very spellcastery, so no, I won't be making tons of attacks. I do intend to take care of party healing. For a feat I can get an aura of fast healing 1 (all the way up to full, unlike many similar auras), and at least one of my formula choices can do Devoted Spirit-like healing.

Just so you know, I may consider slapping the same 50% HP restriction on this as on other auras. There's quite a large difference between entering every encounter at full health and being forced to expend resources to stay in top shape.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Garryl on July 10, 2017, 05:29:31 PM
I'm going to be very spellcastery, so no, I won't be making tons of attacks. I do intend to take care of party healing. For a feat I can get an aura of fast healing 1 (all the way up to full, unlike many similar auras), and at least one of my formula choices can do Devoted Spirit-like healing.

Just so you know, I may consider slapping the same 50% HP restriction on this as on other auras. There's quite a large difference between entering every encounter at full health and being forced to expend resources to stay in top shape.

Thanks for the heads up. There are some formulas in Astral Essence that also seem to enable unlimited out of combat healing that you might need to do the same thing to. I actually found it strange that they got left like that, since I think I remember some discussions REALLY early on in Spellshaping's development about some Natural Balance formulas that did the same thing and were eventually replaced.

In any case, that does mean I'll definitely need to pick up the in-combat healing formulae from Devouring Shadow. Here's my short list of formulae to pick. I get 9 formulae *7 1st level, 2 2nd level) from up to 7 of the 16 circles. Out of combat healing requires either Heavenly Alignment from Astral Essence or any from Natural Balance + a feat for the numen.
(click to show/hide)
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Stratovarius on July 10, 2017, 05:38:04 PM
Thanks for the heads up. There are some formulas in Astral Essence that also seem to enable unlimited out of combat healing that you might need to do the same thing to. I actually found it strange that they got left like that, since I think I remember some discussions REALLY early on in Spellshaping's development about some Natural Balance formulas that did the same thing and were eventually replaced.

In any case, that does mean I'll definitely need to pick up the in-combat healing formulae from Devouring Shadow. Here's my short list of formulae to pick. I get 9 formulae from up to 7 of the 16 circles. Out of combat healing requires either Heavenly Alignment from Astral Essence or any from Natural Balance + a feat for the numen.

I'm probably going to regret this but I don't see anything major with the various formulae that could be that much of a problem.

However, any infinite Out of Combat healing will probably hit that 50% cap. I've run into it enough on my own material (because I originally thought it wasn't a huge deal) to know that at lower levels it can change a campaign from difficult to walkover. Best to at least err on the side of caution.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: sirpercival on July 10, 2017, 06:55:03 PM
I'm going to be very spellcastery, so no, I won't be making tons of attacks. I do intend to take care of party healing. For a feat I can get an aura of fast healing 1 (all the way up to full, unlike many similar auras), and at least one of my formula choices can do Devoted Spirit-like healing.

Edit: Bah, accidentally hit post before I was finished.

Definitely get Ætherbeast. Astral constructs are great. Not the least of which, give them Improved Bull Rush from menu A and they're like an Æther Push with only a slightly lower modifier (+2, or +4 on a charge) that doesn't need a touch attack and also sticks around for a couple of rounds to keep bull rushing or hitting things.

OK so I can definitely rock Force Æther, even with a nerf to that healing aura. That'll make Persistent Ætherbeasts a thing.

Garryl, you have a lot of direct damage and a fair amount of buffs, SoD, and a bit of BFC. I think I actually am going to take Ætherfire Aura, since it's not limited to melee attacks, so it can buff your spellshape attacks, too. And I can throw it on our Ætherbeast of burden.

Æther Probe seems like a good idea, unless I'm missing something and someone else has detect magic.

So the current list is: buff AC, minions, bonus damage, and detect magic.

That leaves room for one more, my options are: buff saves, buff base speed, ranged bull rush, ranged attack (not worth it IMO), or weapon of æther. Thoughts?
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Garryl on July 10, 2017, 09:30:45 PM
I'm going to be very spellcastery, so no, I won't be making tons of attacks. I do intend to take care of party healing. For a feat I can get an aura of fast healing 1 (all the way up to full, unlike many similar auras), and at least one of my formula choices can do Devoted Spirit-like healing.

Edit: Bah, accidentally hit post before I was finished.

Definitely get Ætherbeast. Astral constructs are great. Not the least of which, give them Improved Bull Rush from menu A and they're like an Æther Push with only a slightly lower modifier (+2, or +4 on a charge) that doesn't need a touch attack and also sticks around for a couple of rounds to keep bull rushing or hitting things.

OK so I can definitely rock Force Æther, even with a nerf to that healing aura. That'll make Persistent Ætherbeasts a thing.

Garryl, you have a lot of direct damage and a fair amount of buffs, SoD, and a bit of BFC. I think I actually am going to take Ætherfire Aura, since it's not limited to melee attacks, so it can buff your spellshape attacks, too. And I can throw it on our Ætherbeast of burden.

Too many things to do, not enough actions to do them with.

My current combat plan is sculpted formulae for AoE. It'll be around 2d6 damage in an AoE, Reflex half, plus any of the rider effects from the formulae on a failed save (although most of those allow another save, too). Can't do 2nd-level major formulae with Sculpt Spellshape, so I'm currently planning on using my 2nd-level formulae for some nice swift action buffs.

Quote
Æther Probe seems like a good idea, unless I'm missing something and someone else has detect magic.

Yo. Int mod/day detect magic as an SLA, and I have 1 Sor/Wiz spell I can cast per day for identify (it's an SLA, but expensive components are retained and I can't cast spells with xp components).

Æther Probe might not be necessary, but it could still be worthwhile for skipping the material components on identify if you have a free forging for it.

Quote
So the current list is: buff AC, minions, bonus damage, and detect magic.

That leaves room for one more, my options are: buff saves, buff base speed, ranged bull rush, ranged attack (not worth it IMO), or weapon of æther. Thoughts?

Make sure you have something to do each round, although really that could just be cycling through astral constructs.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: sirpercival on July 11, 2017, 11:05:15 AM
Too many things to do, not enough actions to do them with.

My current combat plan is sculpted formulae for AoE. It'll be around 2d6 damage in an AoE, Reflex half, plus any of the rider effects from the formulae on a failed save (although most of those allow another save, too). Can't do 2nd-level major formulae with Sculpt Spellshape, so I'm currently planning on using my 2nd-level formulae for some nice swift action buffs.
Hm. Well, I think Ætherfire Aura is still a good pickup, between Venn and the Ætherbeasts.

Quote
Quote
Æther Probe seems like a good idea, unless I'm missing something and someone else has detect magic.

Yo. Int mod/day detect magic as an SLA, and I have 1 Sor/Wiz spell I can cast per day for identify (it's an SLA, but expensive components are retained and I can't cast spells with xp components).

Æther Probe might not be necessary, but it could still be worthwhile for skipping the material components on identify if you have a free forging for it.
If that's the only reason to take it, then no. We can get Forging Beads of Æther Probe for 25gp a pop.

Quote
Quote
So the current list is: buff AC, minions, bonus damage, and detect magic.

That leaves room for one more, my options are: buff saves, buff base speed, ranged bull rush, ranged attack (not worth it IMO), or weapon of æther. Thoughts?

Make sure you have something to do each round, although really that could just be cycling through astral constructs.
So I have two spots, after dropping Probe. I'm inclined to do one of the two buffs (whichever we like better), and then either Push or Weapon. Weapon might be nice if we need more firepower, but I really like the idea of Push. Push also scales better with higher levels -
 Weapon doesn't really get more powerful, though it gives me something to do with move actions, and I can have several and make them Persistent starting at 4th. But Push just becomes larger and better at pushing people around.

Oh man, if we had a Dungeoncrasher Fighter, I could do some Imbue Forgings on Æther Push and the DCF could use them. LOL.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: VennDygrem on July 11, 2017, 12:22:14 PM
I am somewhat concerned that I may not be quite as effective as some of the other members of the group due to current discussion topics, certainly far as my being a front-line melee figure. The benefit is I'm not terribly equipment-reliant at this level, but I also feel like I may not be as effective as a Fighter/Barbarian type with a big pointy stick. That said, I can certainly do some things that they can't. Then again, the other low-level characters I've played recently (such as my Savage) have felt somewhat less than useful as well in some circumstances, and that tends not to be the case in the end.

By the way, Strat, do you have a ruling on Garryl's Combat Martial Arts (http://minmaxforum.com/index.php?topic=8730.0) feat?
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Stratovarius on July 11, 2017, 12:30:06 PM
I am somewhat concerned that I may not be quite as effective as some of the other members of the group due to current discussion topics, certainly far as my being a front-line melee figure. The benefit is I'm not terribly equipment-reliant at this level, but I also feel like I may not be as effective as a Fighter/Barbarian type with a big pointy stick. That said, I can certainly do some things that they can't. Then again, the other low-level characters I've played recently (such as my Savage) have felt somewhat less than useful as well in some circumstances, and that tends not to be the case in the end.

By the way, Strat, do you have a ruling on Garryl's Combat Martial Arts (http://minmaxforum.com/index.php?topic=8730.0) feat?
Go ahead on the feat.

I should also point out that on average, Cade was a 1HK on each and every enemy he faced. So your record in my games tends to involve much slaughter and good dice rolling. I suspect that will continue.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: VennDygrem on July 11, 2017, 03:43:13 PM
To be fair, Cade is running around with a nice, big 2d8 axe called a treebreaker, and adding elemental damage on top of that.  :lmao

My monk, at 3rd level, has 1d6 unarmed strikes and maybe some minor bonus damage from SirP, or some fire damage if I go with that one Precision Strike. That said, the monk also has a (limited) range option, can fall slowly and move through limiting terrain more easily, can attack two adjacent enemies, and a few other nice goodies. He definitely doesn't hit as hard as Cade does, and he's not as tough despite his good AC.

It's a mixed bag, and you really can't compare apples and oranges. I'm happy with the monk, and I definitely look forward to putting it through its paces.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Stratovarius on July 11, 2017, 03:46:18 PM
To be fair, Cade is running around with a nice, big 2d8 axe called a treebreaker, and adding elemental damage on top of that.  :lmao

Ahem, 3d4 :P

Quote
My monk, at 3rd level, has 1d6 unarmed strikes and maybe some minor bonus damage from SirP, or some fire damage if I go with that one Precision Strike. That said, the monk also has a (limited) range option, can fall slowly and move through limiting terrain more easily, can attack two adjacent enemies, and a few other nice goodies. He definitely doesn't hit as hard as Cade does, and he's not as tough despite his good AC.

It's a mixed bag, and you really can't compare apples and oranges. I'm happy with the monk, and I definitely look forward to putting it through its paces.

Think it's time to give you lot a character sheet thread?
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: VennDygrem on July 11, 2017, 03:51:37 PM
To be fair, Cade is running around with a nice, big 2d8 axe called a treebreaker, and adding elemental damage on top of that.  :lmao

Ahem, 3d4 :P

I do recall the stats being changed, but I was going off the character sheet thread which hasn't updated yet. But, originally it was 2d8.

And yes, let's get a subforum going!
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Stratovarius on July 11, 2017, 03:52:29 PM
To be fair, Cade is running around with a nice, big 2d8 axe called a treebreaker, and adding elemental damage on top of that.  :lmao

Ahem, 3d4 :P

I do recall the stats being changed, but I was going off the character sheet thread which hasn't updated yet. But, originally it was 2d8.

It was. It got lightly nerfed as a result of you using it. :P
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: VennDygrem on July 11, 2017, 05:24:19 PM
Although, while I understand why it was nerfed, I have to say that if I were not playing a Savage who got proficiency with it for free, I'd likely never spend a feat on the Ancient Weapons proficiency to use it. It doesn't really offer enough incentive to pick that vs. a greataxe or greatsword, especially given how precious feats can be. Since Cade gets it for free and it fits the character nicely, there's little reason not to take it.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Stratovarius on July 11, 2017, 10:22:29 PM
Although, while I understand why it was nerfed, I have to say that if I were not playing a Savage who got proficiency with it for free, I'd likely never spend a feat on the Ancient Weapons proficiency to use it. It doesn't really offer enough incentive to pick that vs. a greataxe or greatsword, especially given how precious feats can be. Since Cade gets it for free and it fits the character nicely, there's little reason not to take it.

Never was intended that anyone spend a feat on it. Pre-Arhosa, those weapons were written for the Historian, who was automatically proficient. Inside Arhosa, they're considered Martial weapons like any other, and so all the melee classes get them for free. The issue became that since they were free to use for any big-hitter, why wouldn't you?
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Garryl on July 11, 2017, 10:30:03 PM
Venn, I don't know if you noticed, but aside from the lack of proficiency, the monk rewrite doesn't actually lose out on anything by using a shield. If you use a masterwork light shield/buckler or a mithral heavy shield, the ACP of 0 means no nonproficiency penalty. The same is also true for light armor, except that the class's armor bonus will probably be larger than any ACP 0 armor you can find (still good for armor special abilities once magic ones become available).

I'm trying to figure out which numen to take. It's a 30-foot radius aura, and there are a number of good choices. Any requests?
Note that I can do out of combat healing with one of my formulae (it'll just take a few minutes downtime), so Natural Balance's numen isn't required for the party healer role.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: VennDygrem on July 11, 2017, 10:49:23 PM
I was actually in the process of deleting that last comment I made before I got ninja'd. Oh well! The replacement follows:

I'm thinking I might take Hands Afire after all, to help boost damage where I can, or if I need to set something on fire... >_>  <_<

So that would make: Circle Kick (attack/hit two adjacent foes), Deadly Reach (attack at 20' reach), Hand Afire (+1d6 fire damage on hit), and Leg Sweep or Scorpion Claw (Free Trip or Grapple attempt on hit). Alternatively, I considered Three Sided Strike (treat enemy as being flanked) in case I need a bit more chance of hitting...

Any thoughts?

I'm also left with one free feat, so that's a consideration right now as well. Weapon Finesse + Combat Martial Arts are both required, but the third feat from being Human isn't yet spoken-for.

Garryl: Thanks for pointing that out. I may pick up a light shield or buckler, then.
What I typically do for armor special abilities on armorless characters is use Gnome Twist cloth. The ACP of 0 similarly doesn't impact non-proficient classes, and the +1 armor bonus either helps someone without armor a tiny bit or is cancelled out by a better armor bonus; but you still get to benefit from any armor special abilities. There may be better options but it works pretty well for me.

As for the Numens, Brilliant Dawn is useful if most of the party has no way to see in the dark aside from lighting torches/campfires, and the bonus to attacks is useful. Unseen Impetus can help with AC and granting a weapon ability we'd otherwise have to buy. Eternal Moment is a fun circle anyway, plus bonus to initiative is always appreciated.

Any of them would be useful to some extent or another, though I think those are the top 3 for me.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Stratovarius on July 12, 2017, 06:37:07 AM
Our new home (http://minmaxforum.com/index.php?board=218.0). I'm going to assume at this point you guys know what to do with the various threads ;)
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: sirpercival on July 12, 2017, 07:48:19 AM
Our new home (http://minmaxforum.com/index.php?board=218.0). I'm going to assume at this point you guys know what to do with the various threads ;)

Consume them with our ever-expanding maw of vast cosmic hunger, which lies unknowable beyond the walls of time, and widens its jaws by lightyears at each tick of the Apocalypse Clock?
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Stratovarius on July 12, 2017, 07:52:47 AM
Our new home (http://minmaxforum.com/index.php?board=218.0). I'm going to assume at this point you guys know what to do with the various threads ;)

Consume them with our ever-expanding maw of vast cosmic hunger, which lies unknowable beyond the walls of time, and widens its jaws by lightyears at each tick of the Apocalypse Clock?

You have been reading far too much epic fantasy.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: sirpercival on July 12, 2017, 07:56:09 AM
Our new home (http://minmaxforum.com/index.php?board=218.0). I'm going to assume at this point you guys know what to do with the various threads ;)

Consume them with our ever-expanding maw of vast cosmic hunger, which lies unknowable beyond the walls of time, and widens its jaws by lightyears at each tick of the Apocalypse Clock?

You have been reading far too much epic fantasy.
THERE'S NO SUCH THING GOD DAMMIT

Seriously, though, the Broken Earth trilogy by N.K. Jemisin is amazing. (Has nothing to do with my previous post, just wanted to say.)
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Stratovarius on July 12, 2017, 07:56:59 AM
Starts with Hundred Thousand Kingdoms? Thought the first book was brilliant, the next two only okay.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: sirpercival on July 12, 2017, 08:02:05 AM
Starts with Hundred Thousand Kingdoms? Thought the first book was brilliant, the next two only okay.
No, that's her Inheritance trilogy. Broken Earth starts with The Fifth Season, of which I'm currently on my 3rd read-through. The third book comes out next month and I'm SO EXCITED.

For what it's worth, I couldn't get into Inheritance.
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: FireInTheSky on July 12, 2017, 08:10:31 PM
Our new home (http://minmaxforum.com/index.php?board=218.0). I'm going to assume at this point you guys know what to do with the various threads ;)

Consume them with our ever-expanding maw of vast cosmic hunger, which lies unknowable beyond the walls of time, and widens its jaws by lightyears at each tick of the Apocalypse Clock?

Raveler (http://minmaxforum.com/index.php?topic=11606.0)?
Title: Re: [D&D 3.5 + Homebrew] The Eye of the Sun
Post by: Stratovarius on July 12, 2017, 08:17:08 PM
Raveler (http://minmaxforum.com/index.php?topic=11606.0)?

Unraveller (http://www.minmaxboards.com/index.php?topic=12823.msg220914#msg220914)!