Hmm, I might be interested. I've been wanting to try Garryl's Monk remake, though there are still some issues with MADness that would not be helped with lower point buy. I'll see if I can make it work, otherwise I'd go with more of a SAD class. :)
That said, I trust there will also be plenty of other interested players too. We'll see how it goes! :D
Hmm, I might be interested. I've been wanting to try Garryl's Monk remake, though there are still some issues with MADness that would not be helped with lower point buy. I'll see if I can make it work, otherwise I'd go with more of a SAD class. :)
That said, I trust there will also be plenty of other interested players too. We'll see how it goes! :D
Heh. I was just thinking about the same class. See if Combat Martial Arts (http://minmaxforum.com/index.php?topic=8730.0) doesn't help with that MADness.
I've got a lot of my own homebrew that I'd like to test out, but I also kind of want to buck the trend and use someone else's material for a change. I've always wanted to try out DonQuixote's Spellshaping Codices (http://minmaxforum.com/index.php?board=64.0).
Edit: Strat, here's the monk (http://minmaxforum.com/index.php?topic=9324.0) link if you want to double check it.
If you had your heart set on monk, don't let me step on your toes! I can always try something else! :)
You'd also have to get Anthropomorphic past the DM, which you have a Diminutive chance of. :PJermlaine? Or no? :D
Ugh, I can't figure out what to play.Panphobic! Wardancer! Great Wheel Ranger! Jongleur!
Spellshaping is kinda like a cross between warlock and martial adept. It's pretty mature, and nothing much to worry about.
Venn, if I do something bizarre like play an anthropomorphic toad, I could employ you to carry me around. Actually, the hilarious thing would for you to pretend to be a wizard (no need for big swords, quarterstaff is a monk weapon :D ) and I'd be your "familiar". We could be a pair of con artists.
This is an amazing idea.
EDIT: Though they're Small, not Tiny. Hm.
EDIT: Maybe a CN, foul-mouthed Jermlaine?
Ugh, I can't figure out what to play.
Ugh, I can't figure out what to play.
Answer is no. I dislike templates on PC characters. :P
Ugh, I can't figure out what to play.Panphobic! Wardancer! Great Wheel Ranger! Jongleur!
I'm probably going to play something of yours because I need a break from Strat's stuff (no offense Strat)
I'm probably going to play something of yours because I need a break from Strat's stuff (no offense Strat)
Boo! That's it, you're banned from the game :bash
I forgot that you had a million non Arhosa classes so I might play something of yours after all. :p
Ugh, you guys have too much stuff. I am literally looking at every complete class and system that you three have made. This is going to take a while.
Hey Garryl and sirp, how complete is the Rituals 2.0 system (http://minmaxforum.com/index.php?board=74.0)? Should I just look at the original?
Yeah, all of my classes are either monster classes or incomplete, mostly not even posted anywhere. Even my Saboteur isn't balanced very well, and I've got a lot of work to finish it up and add more options.
Haha, well I've lost track of a lot of it myself. I don't have even a sliver of the amount of stuff Strat, SirP, and Garryl have though. :lol
Haha, well I've lost track of a lot of it myself. I don't have even a sliver of the amount of stuff Strat, SirP, and Garryl have though. :lol
To be fair I don't think anyone here does, except maybe oslecamo and his monster classes.
Haha, well I've lost track of a lot of it myself. I don't have even a sliver of the amount of stuff Strat, SirP, and Garryl have though. :lol
To be fair I don't think anyone here does, except maybe oslecamo and his monster classes.
We are rather prolific between us.
And I also just had the best/worst idea ever - pick one system from each of us and design the outline of a setting where those are the dominant forces (Cybernetics, Bladecraft, Runecarving, for ex.). No way we'd ever actually finish, but I'm curious what it would look like.
@sirpI just like them. The published stuff is all way too simple, is that my fault?
You make classes/systems that are too complicated. :P
@sirpI just like them. The published stuff is all way too simple, is that my fault?
You make classes/systems that are too complicated. :P
Anyway, I have a new request. Rock a Thaumurai, Nans!
I also just had the best/worst idea ever - pick one system from each of us and design the outline of a setting where those are the dominant forces (Cybernetics, Bladecraft, Runecarving, for ex.). No way we'd ever actually finish, but I'm curious what it would look like.
Actually, I could probably pick favorites pretty easily if we're talking major systems....
I also just had the best/worst idea ever - pick one system from each of us and design the outline of a setting where those are the dominant forces (Cybernetics, Bladecraft, Runecarving, for ex.). No way we'd ever actually finish, but I'm curious what it would look like.
Actually, I could probably pick favorites pretty easily if we're talking major systems....
Go ahead and pick, one from each of us. I'm curious what comes back :D
As for playing as - go with what sounds interesting. Most of what I listed I roughly know where the balance is, so I'm not too concerned.
For playing, I meant things you want playtested in general, not just stuff you might want me to play for this game specifically.
My favorite systems:
Strat: The revised Osteomancy that we were working on and never finished. Havesting things from people as a prepared spell mechanism is just cool.
Garryl: Power of Cybernetics, hands down. So much better than standard meldshaping.
sirp: This one is harder. Magipunk is a cool setting, but it isn't really a system, just a bunch of connected classes. Ethos of the Wyrm is probably my favorite actual system.
Combined I'm imaging a futuristic setting with Dragon overlords (Garryl has a Cybernetic Dragon template which replaces spellcasting with PoC activating). The favored of the dragons gain abilities granted from the dragons themselves (sirp's EotW system). This setting is actually pretty okay, no gritty grimdark Shadowrun dragons or anything inherently bad going on. But there are always people who aren't happy, people who believe that the dragon's attempt to supplant magic with technology is wrong. Of course, those freedom fighters/terrorists/whathaveyou don't have the ability to tap into magic themselves, the weave has become too difficult to tap into (the Faerun terminology just fits) because of the stereotypical issues with magic and technology coexisting (no Eberron here). The answer? Kill dragons, harvest their parts, and tap into the magic inherent in the dragon's themselves!
Okay, that might make a pretty cool book actually...
Hey Venn, look what I found. (http://minmaxforum.com/index.php?topic=2922.0)"I'm the Mad Bomber what bombs at midnight! Yeah baby, yeah!" :lmao
You want to know what I did for you people?Yes I know, lol. I was going to be more organized on the storm shelter board.
I went through all 59 pages of homebrew material, and every sub-board. Every. Single. One. Because I needed a skill based class that doesn't reference mechanics outside of core.
And you know what?
I'm going to play a Spellsinger.
Sirp, you've got a lot of homebrew that isn't in your signature thread just fyi.
You want to know what I did for you people?Yes I know, lol. I was going to be more organized on the storm shelter board.
I went through all 59 pages of homebrew material, and every sub-board. Every. Single. One. Because I needed a skill based class that doesn't reference mechanics outside of core.
And you know what?
I'm going to play a Spellsinger.
Sirp, you've got a lot of homebrew that isn't in your signature thread just fyi.
Hey Venn, look what I found. (http://minmaxforum.com/index.php?topic=2922.0)
Hey Venn, look what I found. (http://minmaxforum.com/index.php?topic=2922.0)
Oh, I knew where it was. I've got a v2.0 I'm working on offline though to make it a bit more versatile and hopefully more balanced. I'd like to replace In Like Flynn with something slightly less goofy, though I'm not sure what is adequate or appropriate. I think it should be a bit more of a skillmonkey, and capable of dismantling more things and improving its subterfuge and infiltration capabilities, at the very least.
You want to know what I did for you people?
I went through all 59 pages of homebrew material, and every sub-board. Every. Single. One. Because I needed a skill based class that doesn't reference mechanics outside of core.
And you know what?
I'm going to play a Spellsinger.
Sirp, you've got a lot of homebrew that isn't in your signature thread just fyi.
Oh, I knew where it was. I've got a v2.0 I'm working on offline though to make it a bit more versatile and hopefully more balanced. I'd like to replace In Like Flynn with something slightly less goofy, though I'm not sure what is adequate or appropriate. I think it should be a bit more of a skillmonkey, and capable of dismantling more things and improving its subterfuge and infiltration capabilities, at the very least.
I'd like to see it when it's ready for review.
You want to know what I did for you people?
I went through all 59 pages of homebrew material, and every sub-board. Every. Single. One. Because I needed a skill based class that doesn't reference mechanics outside of core.
And you know what?
I'm going to play a Spellsinger.
Sirp, you've got a lot of homebrew that isn't in your signature thread just fyi.
Toss it up here, we can sling a few suggestions at it.
You want to know what I did for you people?
I went through all 59 pages of homebrew material, and every sub-board. Every. Single. One. Because I needed a skill based class that doesn't reference mechanics outside of core.
And you know what?
I'm going to play a Spellsinger.
Sirp, you've got a lot of homebrew that isn't in your signature thread just fyi.
If you want to wait another few weeks/months/years, I've got a ranger rework in the pipe that might scratch your itch for a skill class. Check back in 2019, I'll let you know how it's coming.
Alright Venn, you've got Nanshork's spot. He'll be ready in time for the next PbP one-shot. :lmao
Venn, I'm abandoning the con artist thing, because then I can use Cha as a dump stat. :)
For my Ætherforge, I get 5 forgings at 3rd level. I can do mostly 1-æther forgings, but if I take the Force Æther feat, I can do a 2-æther forging and take 2d8 damage. I can't do a LOT of those, but if we have a source of easy out-of-combat healing, I can do it with a long-duration buff or two.
Ætherforge as a class is best at buffing, with a smattering of everything else (BFC, direct damage, summoning, etc.). Thoughts on forging choices:
- I'm definitely taking Æther Reinforcement (since it goes really well with the Dwærrow racial sub level).
- V's Monk doesn't flurry, so I'm not sure Ætherfire Aura is worth it, unless Garryl gets a ton of attacks from whatever kind of Spellshaper he has.
- Since we're probably going to be pretty low on melee, I'm thinking I should pick either Ætherbeast or Weapon of Æther... While I'd normally say the former isn't as useful because of the low duration, if I'm doing Force Æther I can make it Persistent and we can have an Ætherbeast just carry our shit around or whatever. I can even give it a fly speed. Downside, if it dies, I'll take 2d8 damage to bring it back again.
- Æther Shard is probably not worth it, since Garryl will be able to do ranged damage all day, better.
- Æther Push is basically my best bet for BFC, so that seems like a good idea.
Any other comments from anyone?
I'm going to be very spellcastery, so no, I won't be making tons of attacks. I do intend to take care of party healing. For a feat I can get an aura of fast healing 1 (all the way up to full, unlike many similar auras), and at least one of my formula choices can do Devoted Spirit-like healing.
I'm going to be very spellcastery, so no, I won't be making tons of attacks. I do intend to take care of party healing. For a feat I can get an aura of fast healing 1 (all the way up to full, unlike many similar auras), and at least one of my formula choices can do Devoted Spirit-like healing.
Just so you know, I may consider slapping the same 50% HP restriction on this as on other auras. There's quite a large difference between entering every encounter at full health and being forced to expend resources to stay in top shape.
Thanks for the heads up. There are some formulas in Astral Essence that also seem to enable unlimited out of combat healing that you might need to do the same thing to. I actually found it strange that they got left like that, since I think I remember some discussions REALLY early on in Spellshaping's development about some Natural Balance formulas that did the same thing and were eventually replaced.
In any case, that does mean I'll definitely need to pick up the in-combat healing formulae from Devouring Shadow. Here's my short list of formulae to pick. I get 9 formulae from up to 7 of the 16 circles. Out of combat healing requires either Heavenly Alignment from Astral Essence or any from Natural Balance + a feat for the numen.
I'm going to be very spellcastery, so no, I won't be making tons of attacks. I do intend to take care of party healing. For a feat I can get an aura of fast healing 1 (all the way up to full, unlike many similar auras), and at least one of my formula choices can do Devoted Spirit-like healing.OK so I can definitely rock Force Æther, even with a nerf to that healing aura. That'll make Persistent Ætherbeasts a thing.
Edit: Bah, accidentally hit post before I was finished.
Definitely get Ætherbeast. Astral constructs are great. Not the least of which, give them Improved Bull Rush from menu A and they're like an Æther Push with only a slightly lower modifier (+2, or +4 on a charge) that doesn't need a touch attack and also sticks around for a couple of rounds to keep bull rushing or hitting things.
I'm going to be very spellcastery, so no, I won't be making tons of attacks. I do intend to take care of party healing. For a feat I can get an aura of fast healing 1 (all the way up to full, unlike many similar auras), and at least one of my formula choices can do Devoted Spirit-like healing.OK so I can definitely rock Force Æther, even with a nerf to that healing aura. That'll make Persistent Ætherbeasts a thing.
Edit: Bah, accidentally hit post before I was finished.
Definitely get Ætherbeast. Astral constructs are great. Not the least of which, give them Improved Bull Rush from menu A and they're like an Æther Push with only a slightly lower modifier (+2, or +4 on a charge) that doesn't need a touch attack and also sticks around for a couple of rounds to keep bull rushing or hitting things.
Garryl, you have a lot of direct damage and a fair amount of buffs, SoD, and a bit of BFC. I think I actually am going to take Ætherfire Aura, since it's not limited to melee attacks, so it can buff your spellshape attacks, too. And I can throw it on our Ætherbeast of burden.
Æther Probe seems like a good idea, unless I'm missing something and someone else has detect magic.
So the current list is: buff AC, minions, bonus damage, and detect magic.
That leaves room for one more, my options are: buff saves, buff base speed, ranged bull rush, ranged attack (not worth it IMO), or weapon of æther. Thoughts?
Too many things to do, not enough actions to do them with.Hm. Well, I think Ætherfire Aura is still a good pickup, between Venn and the Ætherbeasts.
My current combat plan is sculpted formulae for AoE. It'll be around 2d6 damage in an AoE, Reflex half, plus any of the rider effects from the formulae on a failed save (although most of those allow another save, too). Can't do 2nd-level major formulae with Sculpt Spellshape, so I'm currently planning on using my 2nd-level formulae for some nice swift action buffs.
If that's the only reason to take it, then no. We can get Forging Beads of Æther Probe for 25gp a pop.QuoteÆther Probe seems like a good idea, unless I'm missing something and someone else has detect magic.
Yo. Int mod/day detect magic as an SLA, and I have 1 Sor/Wiz spell I can cast per day for identify (it's an SLA, but expensive components are retained and I can't cast spells with xp components).
Æther Probe might not be necessary, but it could still be worthwhile for skipping the material components on identify if you have a free forging for it.
So I have two spots, after dropping Probe. I'm inclined to do one of the two buffs (whichever we like better), and then either Push or Weapon. Weapon might be nice if we need more firepower, but I really like the idea of Push. Push also scales better with higher levels -QuoteSo the current list is: buff AC, minions, bonus damage, and detect magic.
That leaves room for one more, my options are: buff saves, buff base speed, ranged bull rush, ranged attack (not worth it IMO), or weapon of æther. Thoughts?
Make sure you have something to do each round, although really that could just be cycling through astral constructs.
I am somewhat concerned that I may not be quite as effective as some of the other members of the group due to current discussion topics, certainly far as my being a front-line melee figure. The benefit is I'm not terribly equipment-reliant at this level, but I also feel like I may not be as effective as a Fighter/Barbarian type with a big pointy stick. That said, I can certainly do some things that they can't. Then again, the other low-level characters I've played recently (such as my Savage) have felt somewhat less than useful as well in some circumstances, and that tends not to be the case in the end.Go ahead on the feat.
By the way, Strat, do you have a ruling on Garryl's Combat Martial Arts (http://minmaxforum.com/index.php?topic=8730.0) feat?
To be fair, Cade is running around with a nice, big 2d8 axe called a treebreaker, and adding elemental damage on top of that. :lmao
My monk, at 3rd level, has 1d6 unarmed strikes and maybe some minor bonus damage from SirP, or some fire damage if I go with that one Precision Strike. That said, the monk also has a (limited) range option, can fall slowly and move through limiting terrain more easily, can attack two adjacent enemies, and a few other nice goodies. He definitely doesn't hit as hard as Cade does, and he's not as tough despite his good AC.
It's a mixed bag, and you really can't compare apples and oranges. I'm happy with the monk, and I definitely look forward to putting it through its paces.
To be fair, Cade is running around with a nice, big 2d8 axe called a treebreaker, and adding elemental damage on top of that. :lmao
Ahem, 3d4 :P
To be fair, Cade is running around with a nice, big 2d8 axe called a treebreaker, and adding elemental damage on top of that. :lmao
Ahem, 3d4 :P
I do recall the stats being changed, but I was going off the character sheet thread which hasn't updated yet. But, originally it was 2d8.
Although, while I understand why it was nerfed, I have to say that if I were not playing a Savage who got proficiency with it for free, I'd likely never spend a feat on the Ancient Weapons proficiency to use it. It doesn't really offer enough incentive to pick that vs. a greataxe or greatsword, especially given how precious feats can be. Since Cade gets it for free and it fits the character nicely, there's little reason not to take it.
Our new home (http://minmaxforum.com/index.php?board=218.0). I'm going to assume at this point you guys know what to do with the various threads ;)
Our new home (http://minmaxforum.com/index.php?board=218.0). I'm going to assume at this point you guys know what to do with the various threads ;)
Consume them with our ever-expanding maw of vast cosmic hunger, which lies unknowable beyond the walls of time, and widens its jaws by lightyears at each tick of the Apocalypse Clock?
THERE'S NO SUCH THING GOD DAMMITOur new home (http://minmaxforum.com/index.php?board=218.0). I'm going to assume at this point you guys know what to do with the various threads ;)
Consume them with our ever-expanding maw of vast cosmic hunger, which lies unknowable beyond the walls of time, and widens its jaws by lightyears at each tick of the Apocalypse Clock?
You have been reading far too much epic fantasy.
Starts with Hundred Thousand Kingdoms? Thought the first book was brilliant, the next two only okay.No, that's her Inheritance trilogy. Broken Earth starts with The Fifth Season, of which I'm currently on my 3rd read-through. The third book comes out next month and I'm SO EXCITED.
Our new home (http://minmaxforum.com/index.php?board=218.0). I'm going to assume at this point you guys know what to do with the various threads ;)
Consume them with our ever-expanding maw of vast cosmic hunger, which lies unknowable beyond the walls of time, and widens its jaws by lightyears at each tick of the Apocalypse Clock?
Raveler (http://minmaxforum.com/index.php?topic=11606.0)?