Author Topic: [Archive] ... d&d timeline , speed dump finished  (Read 9511 times)

Offline awaken_D_M_golem

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[Archive] ... d&d timeline , speed dump finished
« on: September 18, 2015, 03:35:23 PM »
This work is ripvanwormer from planewalker.com
but saving it from the greater-glee-pocalypse.
It's fully sourced -- a rarity -- others are out there.

EDIT ------> I think I've gotten all of what I was looking for.  I did not ask for permission from the various authors, I just ripped it for preservation purposes.  It's a heck of a lot of reading.

I need about 9 posts ......

**

 :clap



GHotR has made non-3.5E sources to be legitimate. I like that.
I inserted one red line into your 1st timeline, since that's the one with years on it.

Originally Posted by ripvanwormer
06-27-06, 01:06 AM
* The leshays destroy the previous multiverse [Epic Level Handbook, 202].
* The present multiverse begins, created by the so-called Old Ones. [DM's Guide to Immortals, page 3]
* The Old Ones create draedens and the first dragons [Dragon #158, page 14]
* The Elder Evils create the aboleths [Lords of Madness, page 15]
* The Old Ones create a Barrier around the multiverse and withdraw beyond it, interacting with their creation only through their minions, the umbral blots and spectral hounds. Others say the umbral blots destroy their creators [DM's Guide to Immortals, pages 3, 4, and 50 - see also the Epic Level Handbook, page 224]
* The first gods find the multiverse without order and without purpose, and they make the achievements of these things their highest goal. [ibid]
* The draedens become resentful of the gods, and the two forces go to war. After long strife and negotiations, the draedens agree to peace, planning to outlast their enemies, waiting for the gods to destroy themselves, leaving the multiverse to them again.[DM's Guide to Immortals, page 39]
* The draeden Ulgurshek falls asleep in the void that will one day become the Abyss [FC:1, 126]. The Sleeping Ones fall asleep in what will become the Plane of Ice [The Inner Planes, 72].
* The forces of Good, Evil, Law, Neutrality, and Chaos form [Hellbound: The Dark of the War, page 8]
* The force of Evil creates the baernaloths [Ibid, page 8]. The force of Law creates the Twin Serpents [Guide to Hell, page 2]. The slaad lords (first Ssendam, then Ygorl) and the unnamed celestial progenitors also emerge at this time.
* Law and Chaos battle, as do Good and Evil, twisting and deforming scope of existence. [Hellbound: The Dark of the War, page 8]. The forces of Law enforce order on the chaos of the outer planes, leaving the Abyss as the remnants of their plunder. [FC:1, page 5].
* The Unity of Rings principle is established by the Twin Serpents [Guide to Hell, 2]
* The Outlands are created at the border of Law and Chaos [Guide to Hell, page 2, also Hellbound page 8].
* The Rule of Threes principle is established [Guide to Hell, 2]
* The Center of All principle is established last [Guide to Hell, 2]
* Law combines with Good and Evil, and Chaos does the same thing [Hellbound: The Dark of the War, page 8]. The Serpents battle between themselves. [Guide to Hell, 3]
* The Inner Planes shift. The Paraelemental Planes of Dust and Vapor become Quasielemental Planes of Dust and Steam. They are replaced by the new Paraelemental Planes of Smoke and Ooze [Planescape Monstrous Compendium Appendix III, page 116; see also 1e Deities & Demigods, page 113]
* Thousands of years after the emergence of the baernaloths, they create the yugoloths. [Hellbound: The Dark of the War, 8 and 10] The guardinals are created at the same time. The roles of the Celestial Lion and his Five Companions are established [Book of Exalted Deeds, 138]
* The Styx grows from a trickle to a stream, creek, and finally a full river. [Hellbound: The Dark of the War, 10]. The Oceanus grows at the same time.
* The rebellious baernaloth Apomps creates the demodands [Hellbound: The Dark of the War, 10]
* The General of Gehenna creates the Heart of Darkness to purify the yugoloths of Law and Chaos. The expunged forces are transferred into larvae and driven into Baator and the Abyss [Hellbound: The Dark of the War, 10]
* The tainted larvae evolve into obyriths [Fiendish Codex I] and ancient baatorians. Ssendam and Ygorl create the Spawning Stone to limit future slaad forms [Tales From the Infinite Staircase, 71] Seven blessed martyrs who sacrificed themselves for the cause of a goodness and law are transformed into the first of the Celestial Hebdomad [Book of Exalted Deeds, page 124]. The eladrin Queen of Stars is born [Book of Exalted Deeds, 150]
* The baernaloths disappear [Hellbound: The Dark of the War, page 11].
* The ancient baatorians disappear [Hellbound: War Games. [page 74], leaving behind their young, the nupperibos [Faces of Evil, 12]
* The kamarel Hallonac creates the Mirrored Library [Tales From the Infinite Staircase, 102]
* The beholder Great Mother spawns beholders and gibbering mouthers [Lords of Madness, 37] and oculus demons [Dungeon #129, 64]
* Obyriths create the tanar'ri [FC1, 105]. The first baatezu form from the blood pooling in the Serpent's Coil in Nessus [Guide to Hell, 36]. Aphanacts emerge from Mechanus [Dragon #341, 52]
* The vaati conquer the Elemental Planes and much of the Material Plane [Dungeon #124, 17]
* The Queen of Chaos declares war on the vaati [FC1, 106], cowing most of her rivals under her banner. Ogremoch becomes her ally [Dungeon #124, page 29]. Bwimb becomes her ally [Dungeon #129, 47]. She kills Obox-Ob, naming Miska the Wolf-Spider Prince of Demons in his stead [FC1, 73]. Dagon refuses to become involved [FC1, 61].
* World after world falls to the Queen of Chaos and her minions [FC1, 106].
* Law and Chaos stalemate for centuries [Dungeon #124, 17]
* The battle at Pesh. Miska the Wolf-Spider is bound by the vaati Icosiol using the Rod of Seven Parts [Dungeon #124, 17]
* The Harrowing of the Abyss. The eladrin Queen of Stars dispatches an army to cleanse the Abyss of the obyriths. The tanar'ri, led by Demogorgon [FC1, 139], rebel against their former masters. [FC1, 106] Pale Night misleads the Consort of Stars, Ascodel, and thousands of eladrins are imprisoned in the layer Androlynne [FC1, 148]
* War between the rilmani and kamarel [Tales From the Infinite Staircase, 103]. The kamarel flee into the Plane of Mirrors.
* Ascodel, Consort of Stars, dies protecting the innocents of Androlynne [FC1, 148].
* Although Law and Chaos settle into an awkward stalemate throughout most of the planes [FC`,106], the tanar'ri and baatezu fight on. Parties of the respective races encounter one another for the first time, resulting in slaughter on their respective planes. Larger parties are sent in retribution, then batallions, then armies. [Hellbound: The Dark of the War, page 11].
* Arcanaloths offer the mercenary services of their race to the tanar'ri and baatezu. They betray their employers in the very first battle. [Hellbound: The Dark of the War, page 11]
* Demogorgon declares himself Prince of Demons. [FC1, 139] The Lords of the Nine make their first appearance in planar records. [Hellbound: The Dark of the War, page 11]
* The balance of power between tanar'ri and baatezu swings wildly [Hellbound: The Dark of the War, page 11]
* The tanar'ri and baatezu explore the upper and neutral planes [Hellbound: The Dark of the War, page 12]
* Millions of celestials, archons and angels (not eladrins, who learned their lesson long before) intercede in the Blood War. Only 3000 return to the Upper Planes, teaching the celestials caution and prudence when dealing with the fiends [Hellbound: The Dark of the War, page 12].
* In the aftermath of the slaughter, celestials schism along lawful and chaotic lines. [Hellbound: The Dark of the War, page 13]
* War in the heavens [Book of Exalted Deeds, 124]. The archon Triel succumbs to temptation, craving more power and authority than Heaven would grant him. Blinded by ambition, he goes to far and is exiled to Hell as Lord Baalzebul [Book of Vile Darkness, 158; see also Green Ronin's Legions of Hell, page 60].
* The fiends begin keeping meticulous histories of events. [Hellbound: The Dark of the War, page 13]
* The gods intercede in the Blood War. A god of chaos dies, apparently due to the agency of wrathful fiends. Most take the hint and leave the demons and devils to their war; a few continue to involve themselves to this day [Hellbound: The Dark of the War, 13]
* Early battles in the Blood War. Bel, not yet a Lord of the Nine, executes his legendary Four-Cross. [Hellbound: The Dark of the War, page 13; Guide to Hell, page 39]
* After millennia, the first petitioners begin arriving in the Outer Planes. Baatezu experiment on twisting them into lemures. Archons transform them into lanterns. Tanar'ri turn them into manes. [Hellbound: The Dark of the War, 13]
* Fiends and celestials discover Sigil, the City of Doors, and its Lady of Pain [Hellbound: The Dark of the War, page 14]. They scheme to use it to their advantage.
* First battles on the Field of Nettles in the Gray Waste [Hellbound: The Dark of the War, page 14]
* The empire of the Aeree, the progenitors of birdlike humanoid races, emerges on worlds not dominated by illithids. [Citation needed - Serpent Kingdoms?]
* Kiaransalee, necromancer-queen of the world of Threnody, ascends into true divinity after destroying her world. [Demihuman Deities, 23; also Lost Empires of Faerun timeline]
* The Blood War pauses to access the threat of the expanding illithid empire [The Illithiad, page 38]
* The first human, Vashar, is destroyed by the gods. He is recreated by a demon, some say Graz'zt. [Book of Vile Darkness, 12]
* A slave rebellion headed by a Pharagoan warrior-psion named Gith quickly spreads to most illithid settlements. The armies are divided into three groups, one led by a warrior-psion named Zerthimon, one led by a wizard named Vlaakith, and one led by Gith herself. Enough elder brains are destroyed to break the Overmind and plunge the illithid empire into darkness. [The Illithiad, page 39, and Dungeon #100]
* The Proclaimation of Two Skies. The followers of Gith begin to battle one another as Gith's general Zerthimon leads a third of their forces against her [Planescape Monstrous Compendium Appendix One, 48]
* Zerthimon is killed in personal combat with Gith. The followers of Zerthimon make a strategic defeat to Limbo, a plane hazardous enough to discourage pursuit but not devoted to evil. [A Guide to the Astral Plane, 46]
* Gith travels to Baator to make a pact with Tiamat's red dragon consort Ephelomon. She does not return. [A Guide to the Astral Plane, 46] Vlaakith is crowned Vlaakith I, Queen of the Githyanki.
* Tanar'ri and baatezu begin exploiting the Material Plane [Hellbound: The Dark of the War, page 14]. A group of archons called the Watchers teach mortals the arts of enchantment, astrology, smithcraft, writing, and the signs of the sun and clouds. The Watchers are exiled from Celestia for interfering too closely with mortal development. They give rise to a race of aasimar [Planes of Law: Mount Celestia, page 10; See also Green Ronin's Legions of Hell, page 61]

* ~37,000 years ago. Grand History of the Realms - picks up here [Brian James, extensive D&D boards work]

* 30,000 years ago. Araushnee is driven from the Seldarine [Lost Empires of Faerun timeline]
* Collapse of the spellweaver empire [Dragon #338, 63]
* Much more than 10,000 years ago, a wizard of nearly godlike power weaves a spell designed to destroy the lady of Pain. He is imprisoned in the Labyrinth Stone and cast into Pandemonium [Faction War, 4]
* The race of ethergaunts, or Khen-Zai, abandon the material plane for the Ethereal. [3e Fiend Folio, 64]
* Orcus becomes a demon, initially a manes [FC1, 127]
* 10,000 years ago. The death of Shekelor. [In the Cage: A Guide to Sigil, 23]. The last aphanact disappears from the plane of Mechanus [Dragon #341, 52].
* The Reckoning/Rebellion of the Inferiors in Baator begins. The lower castes take advantage of changes in the Material Plane to rebel. Some of the Lords of the Nine take advantage of the rebellion to attempt to sieze control of Nessus. In the aftermath, Moloch and Geryon are removed from their positions. Triel is transformed into a hideous, sluglike being. Fierana becomes Lady of the Fourth. The Dark Eight take control of Baator's legions. [Hellbound: The Dark of the War, page 14; Guide to Hell, 37]
* The first inevitables appear [Dragon #341, 52].
* Imaskari empire stricken by mysterious plague. [Lost Empires of Faerun]
* War between geniekind and the gods. The Loregiver receives the Law from Fate Herself. [Adventurer's Guide to Zakhara, 114]
* 4000 years ago, the mortal Alvarez becomes a chasme. [Faces of Evil: The Fiends, 60]
* A truce between the warring forces of the Blood War is brokered in order to study the newly-opened Ghoresh Chasm.
* A thousand years ago: Vlaakith CLVII is crowned queen of the githyanki. [A Guide to the Astral Plane, 52]
* About 500 years ago. The monk Tarmuid, the first illumian, becomes a god [Races of Destiny, 73]
* About 200 years ago. The Death of Orcus.
* "Relatively recently," Mydianchlarus whispers a single secret of such profound and disturbing insight that Anthraxus leaves Khin-Oin. [Faces of Evil, 71]
* A hundred years ago. The library of the goddess Aulasha is sacked by the githyanki, rendering Aulasha homeless [Races of Destiny, 74]
* 8 years ago. Orcus returns to Thanatos, driving the goddess Kiaransalee to the world of Guldor [FC1, 125].

 :)
« Last Edit: September 21, 2015, 06:46:21 PM by awaken_D_M_golem »
Your codpiece is a mimic.

Offline awaken_D_M_golem

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Re: d&d timeline , speed dump
« Reply #1 on: September 18, 2015, 03:35:38 PM »
 :) --- Feb 7 , '07

Rereading Hellbound: The Blood War in light of the Fiendish Codices (revised in light of the new Dragon Magazine):

The Draedens

In the raw void at the beginning of the multiverse, the draedens - titanic, tentacles creatures - dwell alone in the emptiness. With the coming of the primal powers, the draedens make war. Ultimately, they agree to a treaty, falling into hibernation to out-wait their enemies. The planes of existence form around them.

The Beginning

The planes are formed. A short time later, the progenitors of the various alignments stagger forth from the mists of creation: the baernaloths and their counterparts, the progenitors of Law, Chaos, Balance, and Good.

The Flow of the Styx

The River Styx is truly ancient, older than most of the lower planes it touches in the present day. Beginning as a mere trickle, it eventually becomes a torrent, and is deemed a Great Path.

The birth of the demodands

One (or perhaps three) of the baernaloths decides to create a race in defiance of its kin. The result is the demodand or gehreleth species, which is banished to the newly formed plane of Carceri.

The Casting of Law and Chaos

The yugoloths, creations of the other baernaloths, are infected with Chaos and Law. The General of Gehenna casts these alignments from the spirits of its people, creating lawful and chaotic larvae.

The Growth of the Obyriths and Baatorians

The larvae are herded into the newly formed planes of Baator and the Abyss, where they evolve into the million forms of obyriths and Baatorians. Most of these creatures cannot reproduce naturally. Yugoloth tomes claim that the 'loths retain control over these beings and their descendants and creations through a fallen celestial called the Maeldur Et Kavurik.

The Disappearance of the Baernaloths

The baernaloths withdraw from their positions of power over the yugoloths, vanishing into the Wastes. Some say they go mad, others say they simply become more subtle. Many seek them, but few have any success.

The War Between Law and Chaos Begins

A group of explorers - "angels" - dispatched by the lawful neutral forces of primordial Mechanus encounter the yugoloths (they seem to miss or ignore the ancient Baatorians, who have perhaps already evolved into beings of pure thought and disappeared into their plane, leaving only their blind, mewling young behind, and beings like formless shadows). They press on, and meet the obyriths. The innate philosophical hatred between the two races becomes violent hatred. The obyriths blame the forces of Law for the inhospitable nature of their plane, claiming that Law stole all that was good and fertile there when the planes were first forming. The beings of Law feel only disgust and revulsion toward the hideous, disordered obyriths, and slaughter as many as they can before returning to Mechanus to report on their findings.

Meanwhile, a group of obyriths explores the Inner Planes, coming into confrontation with a being of the Quasielemental Plane of Vacuum called Sun Sing, who follows them back to the Abyss, infecting and twisting their portals. The most significant discovery, however, is a race of rigid Law called the vaati, or Wind Dukes, who rule over the genie races and control much of the elemental realms. The obyriths rend as many as they can.

In Mechanus, the beings of primal Order (the Twin Serpents, the One and Prime, the Cultivator, the Plotter, the Defender, and the Clockmaker) debate on what to do. One of the Serpents suggests they dispatch warriors to destroy the obyriths before they infect more of the planes, before they come to Mechanus to destroy them all. The others agree, and give most of the responsibility to the Serpent, who accepts it gladly. The others return to their austere contemplations of mathematics.

The Serpent of War, also called Aeshma, leaves its twin, the Serpent of Wisdom, behind and leads legions of winged servants to reinforce the position of the vaati. The Blood War begins.

The Yugoloths as Mercenaries

After centuries of isolation, the yugoloths offer themselves to the warring sides as mercenaries. They bring contracts written on the skins of the dead, which are more binding to others than themselves. This marks the first time the yugoloths are involved in the Blood War, as well as the first time the yugoloths betray their employers.

The Appearance of the Lords

Some of the obyriths distinguish themselves above the others of their kind, becoming the first Lords of the Abyss. Some of them still exist: Obox-Ob, Pale Night, Ugudenk, Dagon, and Pazuzu. Many more are forgotten today: Veshvoriak, Vroth-Khun, Ubothar, Asima, Areex, Cabiri, and countless others.

Among the forces of Law, many generals of the war distinguish themselves similarly, including Darbos, Emoniel, Penader, Uriel, Icosiol, Dispater, Gargauth, and Qadeej, although they are not yet attached to a single Outer Plane. The greatest general of Law is Aeshma, who is now called Asmodeus.

The greatest leader among the obyriths becomes the Queen of Chaos, who cows or destroys most of her rivals under her banner. She also recruits many slaadi and other beings of Limbo.

The Pattern of the War

Initially, the balance of the war swings wildly between the forces of Chaos and those of Law. Whole sections of the Outer and Inner Planes fall under the control of one side or the other every few years, only to return to the control of the other side a few years later.

As the war progresses, the war swings less dramatically. Key developments put large parts of the multiverse under the thumb of one side or the other, seemingly permanently. At the same time, the numbers on both sides dwindle, as they do not have any quick method of reproduction.

The Exploration of the Planes

During this period, both sides explore the planes more thoroughly, invading and dominating many other regions.

The Queen of Chaos recruits beings of the Inner Planes such as Ogremoch, Bwimb, Cryonax, Sunnis, Imix, and Olhydra, and she incites the efreet to rebel against the djinn who act as faithful servants of the Wind Dukes.

The archomentals Yan-C-Bin, Chilimba, Ehkahk, Bristia Pel, Ben-Hadar, and Chan join the forces of Law. Chan quits when she discovers that Yan-C-Bin is involved. The vaati also gain some limited aid from the modrons.

Asmodeus petitions the other Primal Beings of Law. He reminds them that mortal souls have begun interfering with their contemplations, and offers to set up a place on the Plane of Baator to issue corrective measures. The other Beings agree, and the Pact Primeval is signed.

Baator becomes a place of horrific torments, the fine print in the contract allowing Asmodeus and his minions to gain great power from the suffering they inflict.

The Intervention of the Celestials

Some (but not all) of the Beings of Primal Law grow impatient with the growing evil of Asmodeus, believing him to have been almost as corrupt as the forces he opposes. They send an army of millions of archons and angelic beings to end the war themselves. Then something unprecedented happens: Asmodeus brokers a peace accord with the Queen of Chaos, and both armies turn on the celestial forces, annihilating them. Within a week, the celestials turn back. Only 3000 are said to survive.

In the future, the celestials decide to only battle their diametric opposites. The Lawful Good celestials fight only the creatures of the Abyss, and the Chaotic Good ones fight only the creatures of Baator. Because of this, the Queen of Chaos gains a tenuous alliance with the eladrin Queen of the Stars, whose people fight primarily on the Material Plane against the more corrupt forces of Law.

However, it is said that Asmodeus is gravely wounded during the conflict, his titanic body buried in the deepest pit of Baator, and that his wounds still bleed. Some say that from his blood the first pit fiends form.

The Keepers of Knowledge

Both sides give their members the task of recording information. The arcanaloths are said to write the only honest histories, seeing how they check and double-check each others' work. Unfortunately, their records, which begin during this period, are all but inaccessible in the Tower Arcane in Gehenna.

The Deities

It's only now that the feuding forces interact with the gods, though they've been around for what seems like forever. One or two gods of Chaos side with the obyriths, and the forces of Chaos seem almost unstoppable. Soon, powers across the planes choose sides.

But then, a powerful god of Chaos begins to wither away. The other deities feel their essences start to dwindle. They stop involving themselves in the War so blatantly, interfering only through their proxies. Of course, a number of gods of war and destruction continue to dirty their hands in the fighting.

The Great Mother cements an alliance with the Queen of Chaos, mating with obyriths and their creations to produce many-eyed fiendish offspring that are used in the battles.

Assorted Treacheries

Some of the most famous Blood War ploys are first devised during this period. The Mask of the Pit strategy involves obyriths disguising themselves as minions of Law, although this fails. One of the generals of Law - some say it was the pit fiend Bel, currently the Warlord of Avernus - executes his legendary Four-Cross, seeming to betray his own side, then the side of Chaos, then his own side, and finally betraying Chaos again.

The archomental of magma Chilimba, convinced that the archomentals of good were not prosecuting the war with sufficient zeal, murders Bristia Pel with the aid of Ehkahk. Horrified at the deeds of the side he was supporting, Ben Hadar defects to the side of Chaos.

The Petitioners

After millennia of bitter fighting, the two sides discover a use for the souls of the mortal dead. The obyriths create the manes and other subordinate races, transforming them into the first tanar'ri. The vast breeding pits of the sibriex obyriths writhe with nascent life, and every generation brings new innovation and depravity.

Asmodeus and his minions create the first lemures from the petitioners sent to Baator and the young of the ancient Baatorians. These are carefully promoted into higher castes as they merit it.

From this point on, the Material Plane becomes a crucial part of the War. The Wind Dukes secure many worlds for their baatezu allies, while the Queen of Chaos takes many others.

During this time the tanar'ri Turaglas is created, a "thousand times a thousand years ago."

The vaati, who - based in the Inner Planes - are unable to gain enough petitioners to create enough replacement warriors, continue to decline.

It was after this - how long only the arcanaloths know - that the Queen of Chaos takes the most powerful of the tanar'ri, Miska the Wolf-Spider, as her consort, destroying Obox-Ob and naming Miska the Prince of Demons in his place. This brilliant combination tips the conflict against Law.

Sigil

Somewhere around this time, the forces of Law and Chaos discover the City of Doors, which seems to be the perfect launch pad for their armies. The problem is that an entity known even then as the Lady of Pain seems to have some sort of problem with her city being used this way. Some say the Lady was a renegade obyrith high-up who fled to Sigil to protect herself against the rage of the Queen of Chaos. Others say she was a General of Law. She doesn't mind lesser beings in her city, and she tolerates greater ones, but if they step out of line she doesn't hesitate to destroy them. That doesn't stop the forces of Law and Chaos from invading the city time and time again, sacrificing thousands to her bladed shadow in an attempt to get closer to the secret of the Lady's power.

Creation of the Black Abyss

A group of unknown beings pledge themselves to the slaad lord Ygorl in an attempt to gain refuge from the tyranny of the Wind Dukes. With Ygorl's help, they create the demiplane that is later known as the Black Abyss.


The Field of Nettles

90,000 square miles of wasteland between two tributaries of the River Styx, this becomes a major battlefield of the war. Rare is the year when piles of millions of bodies don't build up in the disease-strewn wastes.

The Field of Pesh

Eons of conflict finally shudder to a climax on the Material Plane world of Oerth, a place rich in magic and untapped possibilities. In the shadow of a great volcano called White Plume Mountain, Miska the Wolf-Spider fell in battle with the Wind Dukes and their allies. Miska is imprisoned in Agathion, the fourth layer of Pandemonium, by the Rod of Seven Parts. However, the vaati race is made virtually extinct by this battle and the long attrition that led up to it. It was a final, desperate use of all their remaining resources, and though it proved effective, the vaati are never again an important planar race. The few remaining vaati retreat to the Vale of Aaqa, dispatching only a few wanderers to ensure that Miska remains bound.

Back on the Plain of Infinite Portals, the obyrith alliance fractures, and the Queen of Chaos retreats to the Steaming Fen in the lower depths of the Abyss. Sensing weakness, the Queen's former allies turn on her. The Queen of Stars sends legions of ghaele knights to launch a devastating raid against the Plain of Infinite Portals. The obyriths and their demonic thralls die in the thousands. For this moment the treacherous tanar'ri, led in part by Demogorgon, explode in open revolt against their cruel masters.

This is the end of obyrith domination of the Abyss. From then on, the tanar'ri are the dominant race on that plane. With the collapse of both the obyrith-eladrin alliance and the vaati-baatezu alliance, the war between Law and Chaos awkwardly stalemates, its violence mostly limited to the Lower Planes. The archomentals and genies refuse to answer to either faction, although wars between chaotic and lawful elementals continue among themselves. The slaadi refuse to ally with the tanar'ri, and indeed many of them aided the eladrins in their purge of the obyriths. Many still kill baatezu out of habit, but only as independent agents. The modrons continue to fight in the Blood War, but no longer as allies of the baatezu.

Demons and devils continue to destroy each other in the Blood War, however, which is still a major source of conflict throughout the planes.

The Exploitation of the Prime

With the Wind Dukes out of the way, the baatezu exploit another loophole in their contract with the Primordial Beings of Law to tempt mortals into lawful evil so that they can legally torment them and use them as new recruits. The tanar'ri respond with their own breeds of tempters. Both groups teach mortals the magic to summon them and foster cults of mortals who worship them as gods. Half-fiends and eventually tieflings begin appearing in greater and greater numbers. Entire societies are manipulated like puppets.

Inspired in part by the celestials and no longer oppressed by the vaati, mortal champions begin to appear, fighting back against the encroachments of evil. Fiends begin to realize that mortals can be more than the mere insects they imagined them to be.

From this point on, the history of the Blood War is more exhaustively detailed, as mortals obsessively chronicle their interactions with the fiends and the secrets they learn from them. Although much of what they learn is lies, the sum total of their knowledge is a reasonably accurate picture of fiendish affairs.

The War of Ripe Flesh

The succubi of the Abyss war with one another for dominance. A few high-ups eventually establish themselves as lords of various parts of the plane.

The Illithid Empire

The illithid empire expands so far that the Blood War pauses for one of only three recorded times in all of history, the various Lords and generals worrying that the mind flayers will seize control of even the Outer Planes in their cold, premeditated conquest. The rebellion of Gith eventually puts those fears to rest, at least for now. The war resumes.

The Reckoning

In Baator the Lords rise against Asmodeus and his tyranny. Geryon blows his horn at a crucial moment, and the pit fiends known as the Dark Nine turn the nine armies against their ostensible masters. The rebellious Lords surrender. Several are banished or transformed by Asmodeus. The Dark Nine are put in charge of the bulk of the armies (and thus the Blood War), the rebellious lords permitted only enough troops to secure their individual layers.

Soon after, the founder of the Dark Nine, the pit fiend Cantrum, is assassinated. Reports vary as to whether his assassin was a paladin or an amnizu. The Dark Nine change their name to the Dark Eight, deciding not to replace Cantrum in honor of his memory.

The Rebellion of the Inferiors

After the Reckoning, the morale of the legions of Hell dips to an all-time low. Abishai disappear into the Gray Waste, spinagons fail to deliver their messages, and even the barbazu are reluctant to wade into combat.

The pressure erupts, and a town full of lesser baatezu gives over to chaos, lesser baatezu crushing the life from greater baatezu and holding others hostage. The Dark Eight intervene in person, asserting their authority for the first, and most crucial time. A number of balors appear too, cackling gleefully and revealing that they've orchestrated the whole revolt. When they attempt to command the baatezu they've so carefully infiltrated and corrupted over the years, however, the lesser baatezu look at the balors, and they look at the Dark Eight, and it turns out there was never any real choice for them. The balors are torn apart by those they hoped to command, and the authority of the Dark Eight is never again questioned by their legions.

Malcanthet Becomes Queen of the Succubi

After defeating her rivals, the Abyssal lord Malcanthet ascends to the Razor Throne, declaring herself monarch of all her kind. This was 2000 years ago.

Summoning of the Keepers

About 1500 years ago, a member of the Fraternity of Order summons the race of Keepers from an alternate reality.

The Ascent of Bel

The ancient pit fiend Bel stages a coup against the Lord of the First, Zariel, binding her beneath his fortress and slowly draining her of her power. By the decree of Asmodeus, he continues to be subordinate to the Dark Eight.

The Maw Opens

Ghoresh Chasm appears from nowhere in the heart of the Gray Waste. Within its depths, the spiraling lines of Chaos and the rigid lines of Law both appear. Who created the Chasm and what did it mean? The tanar'ri and baatezu wonder if within it lies the key to their own origins. Oracles say only a perfect combination of Law, Chaos, and Neutrality can glean the chasm's secrets.

Peace and Treachery

The Blood War pauses for a third time. The Dark Eight calls for a truce with the tanar'ri generals, and both sides agree to meet at the edge of Ghoresh Chasm. The celestials shudder in fear that the forces of Evil might unite against them, and the final war between Good and Evil might finally begin.

A balor sits in a pit fiend's chair and refuses to move. Carnage erupts. The debacle seems to end forever any chances of peace between the tanar'ri and baatezu, as the two sides trust one another even less than they did before.

The Death of Orcus

Orcus is killed by Kiaransalee over a long-forgotten grudge, his body cast into the Astral Plane and his wand locked away in Agathion. This deals a major blow to the tanar'ri, who had come to depend on Orcus' undead legions in the Blood War. Kiaransalee offers similar services, but others seek ways to restore the Prince of the Undead.

The Ships of Chaos

An alliance between the tanar'ri and the Doomguard results in the entropic, plane-shifting Ships of Chaos, created from living demons built into flying galleons and powered by millions of larvae. They have yet to be proven effective in battle, however.

The Ascent of Mydianchlarus

The ultroloth Mydianchlarus whispers a secret in the ear of Anthraxus the Decayed, the Oinoloth of Hades. Anthraxus leaves his throne unexpectedly, becoming a wanderer of the Lower Planes, searching for something he does not reveal. Mydianchlarus becomes the new Oinoloth. Anthraxus' Staff of the Lower Planes is lost.

Squaring the Circle

The yugoloths decide to reign in the other fiends. With the aid of the Maeldur Et Kravurik, they plan to strip the tanar'ri and baatezu of the teleportation power they inherited from the obyriths and the young of the ancient Baatorians. Meanwhile, a baatezu raid steals the Maeldur, not realizing its significance. The yugoloth plan teeters on the brink of failure.

The yugoloths manipulate a band of mortal heroes to steal the Maeldur back. They free it, destroying the power of tanar'ri and baatezu teleportation, but broken by countless eons of servitude it eventually returns to its yugoloth masters. The yugoloths, with the Maeldur once again their thrall, restore the teleportation ability of the other fiends, deciding to wait for the incident to be forgotten before they attempt to reassert control.

Today

Orcus has been resurrected, brought back to life by the faith of his priest Quah-Namog. Kiaransalee has retreated to a Prime world, and some Abyssal lords rejoice while Demogorgon and Graz'zt experience the attacks of a reinvigorated Prince of the Undead. Glasya, daughter of Asmodeus, has seized control of the layer of Malbolge.
« Last Edit: September 18, 2015, 03:38:15 PM by awaken_D_M_golem »
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Offline awaken_D_M_golem

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Re: d&d timeline , speed dump
« Reply #2 on: September 18, 2015, 03:35:45 PM »
« Last Edit: September 18, 2015, 03:38:59 PM by awaken_D_M_golem »
Your codpiece is a mimic.

Offline awaken_D_M_golem

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Re: d&d timeline , speed dump
« Reply #3 on: September 18, 2015, 03:35:52 PM »
Good News rip! This work of yours, won't go to waste.

From http://www.wizards.com/default.asp?x=dnd/4dnd/20071011a

    Dungeons & Dragons Roleplaying Game

    Look for the DDI logo for 4th Edition compatibility:

    * The D&D Insider logo means that the product will be compatible in 4th Edition.
    * Critical 4th Edition updates for specified 3.5 products will be available with the launch of 4th Edition.
    * In addition to updated content, 4th Edition products with the D&DI logo will have enhanced content available at dndinsider.com.

    List of 4th Edition Compatible Products

    * Exemplars of Evil
    * Dragons of Eberron
    * Anauroch: The Empire of Shade (November 2007)
    * Elder Evils (December 2007)
    * City of Stormreach (February 2008)
    * Desert of Desolation Miniatures set
    * ALL other D&D Miniatures sets over time (timeline forthcoming)

    Edition-Proof Products

    These products are not tied to a specific edition:

    * Confessions of a Part-Time Sorceress: A Girl’s Guide to Dungeons & Dragons
    * Grand History of the Realms
    * Dungeon Survival Guide
    * Eberron Survival Guide (March 2008)


Bolding, Red, and Blue are mine, but the point stands.
SWEET.
:D
« Last Edit: September 18, 2015, 03:41:11 PM by awaken_D_M_golem »
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Offline awaken_D_M_golem

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Re: d&d timeline , speed dump
« Reply #4 on: September 18, 2015, 03:35:59 PM »
(not sure what this was)

Some details:

http://forums.gleemax.com/wotc_archive/index.php/t-964088.html
http://forums.gleemax.com/wotc_archive/index.php/t-976414.html

**

Some details:
4e picks up at +100 years on the Brian James timeline.

Easiest solution to the Timeline discontinuity,
is to declare the 4e universe, to be taking "place" ... (if you can call it that) ...
way , waayyy , wwaaayyyy out in the deep Astral.
Some proto-demi-planes coalescing around previous ideas and ideals;
ideas and ideals that move planes into existance.
« Last Edit: September 18, 2015, 03:41:49 PM by awaken_D_M_golem »
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Re: d&d timeline , speed dump
« Reply #5 on: September 18, 2015, 03:36:07 PM »
rip and shemmy and others, have posted lots of good stuff, over at Planewalker. iirc - it is an "official" site.

**

big data dump saved via google cache, from the recent board changeover, we'll see if it fits

**



Urithair

12-10-07, 12:09 PM


From what I understand they are entities who existed before the formation of the great wheel, and their presence molded the great wheel into its presents configureation. The ones I am aware of seem to correspond to a particular alignment.

Lady of Pain- N
Asmodeus (?)- LE
Ulgursheck- CE
Mok'slyk- NE
Primus (?)- LN

Does anyone have any information on these beings or know who represents the other alignments? I suspect that the seventh layer of Celesitia might hide the LG being, and I can see CN having a constantly evolving being or perhaps a succession of multiple beings, but that is just theory.




ripvanwormer

12-10-07, 03:23 PM


The Ancient Brethren, as a formal class of beings, should properly be thought of as theoretical, but Jazirian (the hermaphroditic couatl deity) is sometimes said to be one of them (and Asmodeus' counterpart). Jazirian is lawful good, and actually dwells on the fifth layer of Mount Celestia (Jazirian's invisible realm is the sole passage between the fifth and sixth layers).

As long as we're theorizing, I suppose we could add Ssendam as the chaotic neutral one, and the creators of the True Words beneath the sands of Pelion as the chaotic good one.




Shemeska the Marauder

12-10-07, 07:56 PM


From what I understand they are entities who existed before the formation of the great wheel
Ulgursheck- CE
Mok'slyk- NE


Assuming the group even existed as a formal class of beings, which for this thread I'll play along, Ulgursheck wouldn't qualify since as an Obyrith we know that he (and his other kindred) were created after the formation of the planes themselves, comprising a 2nd tier of primordial outsiders rather than an original or pre-existant group.

Mok'slyk isn't NE, and the name only appears AFAIK in an amazingly obscure comic book and on wikipedia (in a stub article that really needs to be nominated for deletion). It's a name for Vecna's Serpent, which depending on the source either doesn't exist and is just a name given to his own madness, or is a personification of epic magic, or an alias of Asmodeus, or a gestalt being formed from the souls of Vecna's mortal ancestors. Of course only in one of those cases would it qualify for status as a primordial entity for the sake of this thread.




meigin

12-10-07, 08:33 PM


If I'm not mistaken Asmodeus was once a Solar / angel seving the powers of Law / Good who after battling the forces of Chaos for so long came to the conclusion that the only way to defeat them was to adopt some of their ways and methods - eventually leading him fall.

The powers then expelled him where he established his own realm the Hells.

Based on this history Asmodeus is at least second possibly even a third tier being.




Taeldrin Laesrash

12-10-07, 11:04 PM


More sources have said that the Serpent is Vecna's madness than other reasons combined. The NE ancient title would probably go to the Baernoloths, unless they have some even more depraved parent.

I'd also throw in Center-of-All, the supposed Rilmani leader, as well as the progeniters of the mirror race from Beyond the Infinite Staircase. I figure they must be pretty old, and stand for the timeless concept of balance.




Talisman

12-10-07, 11:04 PM


In official D&D canon, Asmodeus was never an angel of any sort, but a primal spirit of Law who became corrupted by Evil (one of the two Serpents of Law, IIRC). I think his original name was Aeshma.

And if Ssendam qualiifies, then Ygorl certainly must. Although I was never clear as to their exact lineage...are the Slaad Lords simply slaadi who evolved to a state embodying chaos, or true Ancestors of the Slaad People?

The Lady of Pain is LN, isn't she?




Shemeska the Marauder

12-10-07, 11:39 PM


In official D&D canon, Asmodeus was never an angel of any sort, but a primal spirit of Law who became corrupted by Evil (one of the two Serpents of Law, IIRC). I think his original name was Aeshma.

Not exactly.

The idea of twin serpents of Law only appears in one sourcebook, and is contradicted by multiple others. 2e's 'Guide to Hell' had some wacky ideas.

Across the multiple, contradictory sources however, it can generally be agreed that Asmodeus was one of, or more likely a servitor to, the early powers of abstract Law. Eventually he became aware of and was then corrupted by the expanding influence of abstract Evil within the multiverse, though the ultimate cause of that corruption (intentional, incidental, etc) is up for debate.

The existance of a LG twin to Asmodeus also only appeared in that one book and the idea seems to have been dropped subsequently.

are the Slaad Lords simply slaadi who evolved to a state embodying chaos, or true Ancestors of the Slaad People?

Good question. Potentially both.

That said, I believe that it has been implied that Ssemdam is older than Ygorl.

The Lady of Pain is LN, isn't she?

*chuckle*

According to the 3.5 Planar Handbook, but the authors gave a reason that frankly doesn't fit with her history and examples of her actions over the published material, nor does it fit with the intentions of the original authors of the Planescape line. The original Planescape team found it pretty laughable as well IIRC from some of their comments on the whole thing.

If anything she's TN, and I could see a case being made for CN.




meigin

12-11-07, 12:00 AM


In official D&D canon, Asmodeus was never an angel of any sort, but a primal spirit of Law who became corrupted by Evil (one of the two Serpents of Law, IIRC). I think his original name was Aeshma.

this is a quote from Fiendish Codex II: The Nine Hells (page 4)

"Gradually, however, the deities of Law began to suspect that the supply of demons was infinite. Weary of battle, they wished to move on to other projects, such the creation of worlds and intelligent beings. So they made winged warriors to serve them and weild their divine magic, both in the endless war against the demons and in the worlds yet to be created. These beings, glorious in their diversity, were called angels.

The bravest, toughest, fiercest, and most beautiful of the angels was Asmodeus. He slew more demons than any other of his kind - more even than any deity. ut as the eons wore on, Asmodeus and the members of his magnificent and terrible company began to take on some of their enemies' traits, so as to fight them more effectively. Gradually, their beauty turned to ugliness, and the deities and other angels began to fear them.

Eventually, the inhabitants of the celestial realms petitioned the great gods to banish Asmodeus and the most fearsome of his avenging angels. So Asmodeus was put on trial before Heironeous, the god of valor."


Sorry, my friend but this is as cannon as it gets.




Mrloki

12-11-07, 12:49 AM


so one book says that...not that big of a deal lol...alot of other books point in other directions!




Shemeska the Marauder

12-11-07, 03:16 AM


Sorry, my friend but this is as cannon as it gets.

Of course that particular "canon" is overtly presented as myth, and myth that admittedly might not even be historically factual in-game. At the very least it presents a revisionist history of earlier events, with modern gods' names inserted (which radically vary from world to world), and modern terminology used (angels for instance). It also has some inherent contradictions with some accepted bits of lower planar history from other sources, so take it purely with a grain of salt.




meigin

12-11-07, 06:11 AM


Of course that particular "canon" is overtly presented as myth, and myth that admittedly might not even be historically factual in-game. At the very least it presents a revisionist history of earlier events, with modern gods' names inserted (which radically vary from world to world), and modern terminology used (angels for instance). It also has some inherent contradictions with some accepted bits of lower planar history from other sources, so take it purely with a grain of salt.

speaking of cliches, this may "rub some the wrong way", but I'm not much of one for salt, nor that particular point of view - apologies.

If we are going to revert to in-house opinions then we must clearly state that, less published work (current) be the source - unless clearly by consensus it is tripe.

Moving on - Heironeous is a deity as old as D&D itself - circa 1st edition Greyhawk (which I have a copy of).

The story of Asmodeus presented in FFII is obviously the most current account of him and others for some time. Didn't 2nd edition have to gloss over due to the holy rollers afecting the themes and terminology used in D&D due to some psychologically effected fellow biting it?

Lastly, if I recall an article in Dragon Magazine related a very similar back history for Asmodeus some time back (perhaps approx 12yrs or so) - i'll attempt to sight if found.

again apologies, but this is my point of view and historical sighting (via game product), and not intended to wound.

happy hunting.




sciborg3

12-11-07, 06:36 PM


Basically as far as I've ever been able to tell, there are certain storylines that people have chosen to follow. Anyone mentioned below could count as primordial entities. (maybe the ancient brethren?)

One story is from 1e where iirc the primordial entities are the Old Ones, who are so far outside the multiverse that for a PC to become one is to have "won" D&D. This has never been mentioned since afaik. I also believe that in terms of the Abyss it was in 1e that Verin - Grazz't's advisor - is said to be from a proto-demon race that precedes the tanar'ri - though this gets into Gygax's Gord novels so may be far outside of canon.

In 2e prior to Planescape, there was mention of powers that created the multiverse, and that the plane of Concordant Opposition was the tract of infinite space they'd given to the powers of Law...who messed it up and made it a mishmash of alignment. These super-powers then took these kiddies and put them in Nirvana and created enforcers of Nirvana's lawful state known as mediators - the mediators have infinite wishes. In Monster Mythology, it is theorized (by the dragons) that Io (head honcho god of dragons) precedes the Multiverse and all other gods - he's the primordial of primordials. It is Io's blood that allows the other gods to begin to create things as the Ninefold Dragon turns the true empty Void into the Shadow Void. Note that, iirc, it doesn't specifically say Io created the other gods.

The idea from 2e's Planescape campaign is that the primordial fiends are the baernoloths, and that they create the other fiendish races from the leftovers of Order and Chaos that they removed from their own creations, the yugoloths. The demodands are the work of a rogue baern, Apomps the Triple Aspected. The baern, however, are incredibly weak for the supposed creators of all fiends though some have suggested that just like Dr. Frankenstein and his monster the created can surpass the creator. However, the Lords of Nine are seen as incredibly powerful beings beyond devils, with the mysterious Lord of the Ruby Rod possibly ejecting the Orcish pantheon from Hell. They are, in fact, the only planar lords thought, like the gods, to be beyond stats though this was likely due to continuity problems that have plagued D&D for time immemorial. Planescape also introduced (afaik) the idea that there were primordial beings of Chaotic Good that left Aborea and that it seems tunnels in Pandemonium seem carved (burrowed?) somehow...Planescape also mentioned some sleeping dudes in the ether that might be dreaming this or another multiverse up. The Lady of Pain is introduced as the supposed ruler of Sigil, though who/what she is has never been made clear. She hates being worshipped, she apparently keeps gods and planar lords out of Sigil, and her shadow flays beings alive. She can also send people into demiplanar mazes from which escape is possible but really, really unlikely iirc.

2e's Guide to Hell posited that Asmodeus and Jarizan were the primordial Twin Serpents whose bodies held the planes in the Great Wheel formation. Some have thought to connect the Serpent Asmo to Vecna's Serpent though I don't think this has ever been done in canon. Asmo is powered by unbelief, and the author mistakenly used the Athar (the only potential monotheists in the game) as stand-ins for atheists in D&D whose souls are devoured by Asmo to heal his super-serpent form.

2e's culmination in Die Vecna Die talks about ancient beings whose number included the Serpent that spoke to Vecna and the Lady of Pain. If I recall it was the Lady of Pain's healing of reality after the PCs defeat Vecna that changes 2e to 3e. DvD has been criticized by many for playing loose with the settings Planescape and Ravenloft...possibly Greyhawk too...additionally I don't believe any part of this adventure has been even hinted at in 3e. Still, you gotta admit, it was cool.

3e gave us competing mythologies where one can in theory attempt to resolve into some kind of likely planar history but I rather like the idea of competing/complimentary options DM can pick and choose from:

-One possibility is that the Abyss is THE primordial entity from which all the other planes sprang.
-Another is the story of Asmo related above. I don't remember how the book presents the story - as a myth or definitive planar history. Those powers of Law might be Ancient Brethren - or maybe whoever created them is.
-IC (afaik) mentions are made on the above baern theory in Dragon and Fiendish Codex I, and iirc OOC mention in Dragon (Shemmy's demiplane article?)
-Manual of the Planes leaves the Asmo story as a rumor. There is yugoloth lich mentioned here as well.
-The Far Realms lies outside the accepted Multiverse, though I don't think any book clearly said the Far Realms precedes it or that the Multiverse rose from the Far Realms. Maybe Lords of Madness?
-I do recall Lords of Madness states that the aboleths precede the existence of at least the current batch of gods, and thus the beings they worship (or just respect?) do as well. It should be noted that these Elder Evils - creatures of the Far Realms - are largely uncaring about the Multiverse save for one that is actively evil and one that might be considered beneficial since it seeks to uphold the border between the Multiverse and the Far Realms.
-some have said that because the aboleths precede the gods, it means the planar lords are older than the gods. however, older isn't necessarily more powerful and it should be noted that last i recall in Fiendish Codex II Asmo wanted to become a god. But damned...errrr...darn if I can remember. Suffice to say that as always the distinction and power level of gods vs planar lords remains unclear. (save perhaps in 1e when we had stats for all these blokes)
-The LeShay come from a timeline that no longer exists - never touched on again as far as I know. Who knows what happened there.
-Erebus, mentioned in Dragon, is the god of darkness and preceded creation. He schemes to bring the multiverse into dark nothingess once more.
-Black blots, or whatever they're called from the Epic Level Handbook, may be a race of beings that killed their makers who were gods...or something.
-Elder Evils - one of the capstones to 3rd Edition, offers us beings such as Atropus that are primordial entropic anti-gods.
-Ao created the planes used in the Far Realm setting, or at least the world of Aber-Toril...but now it all has something to do with aboleths i've heard...

In 4e, the Abyss is born when iirc Boccob throws Tharizdun's seed of evil into the Elemental Tempest, and as far as I can tell much later Asmodeus betrays the god he served and commits deicide, resulting in the devils being trapped in Hell unless summoned. Note Hell is no longer Infinite, but merely the size of a prime world, making one wonder if Asmo becoming a greater god was actually a demotion. The Abyss has been stated to be "as big as Jupiter" by one 4e designer but in game texts say it is thousands of miles large. Of course all this is subject to change. The Abyss is ruled - in a sense - by Demogorgon though demons are now much more animalistic and savage so what "rule" means is kinda unclear.

There are almost definitely more theories presented in 3e (and the other editions) but this is all I have right now on primordial beings.




Shemeska the Marauder

12-11-07, 08:25 PM


One story is from 1e where iirc the primordial entities are the Old Ones, who are so far outside the multiverse that for a PC to become one is to have "won" D&D. This has never been mentioned since afaik.

Yeah that was the non-advanced D&D thing, and outside of the random use of black balls in the 3e ELH, and two references in 3.5 to Draedens, that whole continuity was a seperate thing from the 1e/2e/3.x multiverse.

I also believe that in terms of the Abyss it was in 1e that Verin - Grazz't's advisor - is said to be from a proto-demon race that precedes the tanar'ri - though this gets into Gygax's Gord novels so may be far outside of canon.

I want to say that that's entirely from the Gord novels, and not anything present in D&D.


-IC (afaik) mentions are made on the above baern theory in Dragon and Fiendish Codex I, and iirc OOC mention in Dragon (Shemmy's demiplane article?)

FC:I mentions the baernaloths as a possible creation myth for the obyriths, and later on lends it some considerable evidence in its favor in the section dealing with Yeenoghu and Bechard (Bechard claims the obyriths are not originally native to the Abyss, but were created by a much older race of primordial fiends, and subsequently were abandoned/exiled/sent to the Abyss). This is later given further credence in a Dragon article dealing with various archfiends imprisoned in the Wells of Darkness. It's revealed that one of the oldest obyriths, Cabiri, was imprisoned after he combed the depths of the Abyss, searching for the truth of his race's origins. Whatever Cabiri found, it ultimately had him searching for the baernaloths, and being imprisoned for apparently having found out too much regarding their role (the particulars of course are deliciously flexible).

My particular bit was a reference to Harishek ap Thulkesh, the Blind Clockmaker, in Dragon 353. While he as a baern gets formally named, I don't touch upon the history (no room to do so).

There's a final baernaloth reference in the final issue of Dragon, which puts the release of Shaktari from the Wells of Darkness at the hand of an unnamed baernaloth who wanted to see her once again take an active roll in the Blood War. While it suggests they have the power to imprison and release inhabitants of the Wells of Darkness, and that they have an interest in the course of the Blood War, it doesn't overtly get into anything beyond that insinuation. It's a nice reference though.

-I do recall Lords of Madness states that the aboleths precede the existence of at least the current batch of gods, and thus the beings they worship (or just respect?) do as well. It should be noted that these Elder Evils - creatures of the Far Realms - are largely uncaring about the Multiverse save for one that is actively evil and one that might be considered beneficial since it seeks to uphold the border between the Multiverse and the Far Realms.

James Jacobs' ideas on the Aboleths seems to be that they were the first (complex?) mortal life on the prime material, created (perhaps incidentally) by Piscaethes the Blood Queen. She and her kindred aren't so much older than gods as they exist in a different reality that doesn't share the same flow of time (and it might be the same for us to there).

-some have said that because the aboleths precede the gods, it means the planar lords are older than the gods.

It's been pretty well established now I think that some early version of the planes, and some of its earliest beings, entirely predate the existance of gods, mortal life, and even the existance of the prime material plane. But as you say, older doesn't necessarily mean more powerful.




ripvanwormer

12-11-07, 09:46 PM


Various things.

Ulgurshek is a draeden, not an obyrith.

Heironeous is not as old as D&D. He first appeared in a published source in 1982, while the original Dungeons & Dragons game was published in 1974 (he did appear in Gary Gygax's home campaign, as one of the nine demigods imprisoned beneath Castle Greyhawk, but this was a brief cameo, and he didn't reappear until the 1982 Dragon Magazine article. It's also worth noting that he is not officially considered to be one of Zagig's prisoners). In-game, he's a relatively young god, a son of the demigoddess Stern Alia (making him, at the very least, second-generation). Stern Alia, a goddess with the portfolio of Oeridian culture, is presumedly not older than the Oeridian people, while Asmodeus' fall was around the same time, or prior to, the Battle of Pesh between the Wind Dukes and the obyriths (which almost certainly predated the birth of humanity). Heironeous' first paladin was anointed about 1200 years ago (by the priest Arnd of Tdon), so Heironeous probably isn't much older than that. St. Cuthbert is even younger; he's been a god for less than 600 years according to Dragon #100 (and this matches other sources). It doesn't really work for either of them to be around at the time of Asmodeus' fall. It does, however, work for the myth in the Fiendish Codex II to be simply that: a myth, which is all it claims to be.

Even in the myth, Asmodeus dates from a time before the "gods of Law" knew either Good or Evil, so would have initially been a lawful neutral being corrupted by his war with the obyriths into lawful evil. The myth is very clear that his role was to enforce Law only, not to serve the greater good. He is not, therefore, an "angel" in the sense the word is used in the Monster Manual, though he may have been an angel in some other sense that isn't related to alignment.

The only print Dragon article that portrays Asmodeus as ever having been anything like an angel is "The Politics of Hell," which was published in 1979. It started with a disclaimer assuring us it wasn't official D&D canon, and - as it was written before half the archdevils were introduced into D&D - it contradicts even 1st edition sources, like the MMII. For example, it claims Asmodeus has been the ruler of Hell for only a century or so, that no single devil rules over Avernus, Minauros, Phlegethon, Stygia, or Cania, and that Belial no longer lives in Hell at all (having followed Satan after Baalzebul's coup).

I should also note that James Jacobs' Demonomicon articles agree that the obyriths - such as Dagon, the Queen of Chaos, and Obox-ob - are older than any of the gods.

Verin has never been called proto-demon in any source, official or otherwise, not in the Gord books nor anywhere else. Pazuzu was, which is why he was made an obyrith in 3e.

The "Elder Evils" might conceivably be the same as the draedens. They're similar in appearance and fit that role chronologically. Whether the draedens are the same as the Elder Brethren depends on what you think the Elder Brethren are, and how you choose to define them. If draedens are Elder Brethren, then the Elder Brethren are not a group of beings associated with the nine alignments. Draedens are associated with the cold void before the Outer Planes, or any of the alignments associated with them, came into being. They predate the appearance of obyriths or baernaloths in the multiverse. If Asmodeus, Jazirian, the Serpent, or the Lady of Pain are Elder Brethren, then the Elder Brethren are likely far younger than the draedens. The Lady, of course, is an enigma, and we cannot date her with any certainty. She might be a draeden for all I know, and Sigil might be her body.

The Black Scrolls of Ahm, an in-character source in the Fiendish Codex I, do suggest that the Abyss might have been the original plane from which all other things came, but it suggests the Abyss wasn't originally evil. Rather, it became so after what was good or neutral in it was removed by the gods of Law and used to create other things. Another way of phrasing that is that the Abyss was originally the chaotic neutral plane. However, this isn't well supported by any out-of-character source.

Eat your salt. It's good for you.




Shemeska the Marauder

12-11-07, 11:52 PM


Various things.

Ulgurshek is a draeden, not an obyrith.

Whoops. Got him confused there with the Malgoth.

I blame a long day at work.




meigin

12-12-07, 12:42 AM


Heironeous is not as old as D&D. He first appeared in a published source in 1982, while the original Dungeons & Dragons game was published in 1974 (he did appear in Gary Gygax's home campaign, as one of the nine demigods imprisoned beneath Castle Greyhawk, but this was a brief cameo, and he didn't reappear until the 1982 Dragon Magazine article. It's also worth noting that he is not officially considered to be one of Zagig's prisoners). In-game, he's a relatively young god, a son of the demigoddess Stern Alia (making him, at the very least, second-generation). Stern Alia, a goddess with the portfolio of Oeridian culture, is presumedly not older than the Oeridian people, while Asmodeus' fall was around the same time, or prior to, the Battle of Pesh between the Wind Dukes and the obyriths (which almost certainly predated the birth of humanity). Heironeous' first paladin was anointed about 1200 years ago (by the priest Arnd of Tdon), so Heironeous probably isn't much older than that. St. Cuthbert is even younger; he's been a god for less than 600 years according to Dragon #100 (and this matches other sources). It doesn't really work for either of them to be around at the time of Asmodeus' fall. It does, however, work for the myth in the Fiendish Codex II to be simply that: a myth, which is all it claims to be.

Even in the myth, Asmodeus dates from a time before the "gods of Law" knew either Good or Evil, so would have initially been a lawful neutral being corrupted by his war with the obyriths into lawful evil. The myth is very clear that his role was to enforce Law only, not to serve the greater good. He is not, therefore, an "angel" in the sense the word is used in the Monster Manual, though he may have been an angel in some other sense that isn't related to alignment.

The only print Dragon article that portrays Asmodeus as ever having been anything like an angel is "The Politics of Hell," which was published in 1979. It started with a disclaimer assuring us it wasn't official D&D canon, and - as it was written before half the archdevils were introduced into D&D - it contradicts even 1st edition sources, like the MMII. For example, it claims Asmodeus has been the ruler of Hell for only a century or so, that no single devil rules over Avernus, Minauros, Phlegethon, Stygia, or Cania, and that Belial no longer lives in Hell at all (having followed Satan after Baalzebul's coup).

Eat your salt. It's good for you.

My god, pardon a pun, but are you actually an undefined Elder Brethren?

information and points taken.




ripvanwormer

12-12-07, 12:57 AM


Whoops. Got him confused there with the Malgoth.

I blame a long day at work.

Haha, you're one of the very few people who needs an excuse for a mistake as esoteric as that.




sciborg3

12-12-07, 01:31 AM


I totally forgot the draeden...:embarrass. I wonder if any planar history will be covered in Elder Evils...




Shemeska the Marauder

12-12-07, 01:56 AM


I totally forgot the draeden...:embarrass. I wonder if any planar history will be covered in Elder Evils...

Probably, but I don't expect it to necessarily be coherent with what we already know. Of course I could be wrong. For whatever nitpicking I can do on FC:II (same author), it had a few amazingly obscure references to make it clear that (unlike some WotC staff designers) they're pretty damn familiar with the source material.

We'll see, but I cancelled my preorder for the book (along with every WotC preorder), so I might not get my hands on it for some time to check.




ripvanwormer

12-12-07, 02:18 AM


I totally forgot the draeden...:embarrass. I wonder if any planar history will be covered in Elder Evils...

The previews are up (www.wizards.com/default.asp?x=dnd/4ex/20...). It looks like one of the beings in that book will be an obyrith (and James Jacobs wrote part of the book, though he doesn't get cover credit). Most of the creatures seem to be beings "from beyond the Multiverse" or "from a parallel plane," though, so they aren't really part of the Great Wheel cosmology. Others, like Kyuss and the Leviathan, are from the Material Plane and thus not "planar." You could make a claim that Atropus' history (the creator of everything, reborn as a sort of negative-energy placenta) applies to the entire multiverse, but the Eberron and Faerunian sections make it sound like the most we can really credit it for is that it played some part in the creation of a single world or crystal sphere, or of the gods of that world.

Ragnorra seems, based on her description in the Introduction, to be another thing that I might lump in with the draedens.




sciborg3

12-12-07, 02:35 PM


We'll see, but I cancelled my preorder for the book (along with every WotC preorder), so I might not get my hands on it for some time to check.



The previews are up.

yeah i saw these as well - so far things look interesting but definitely not planar centered. It makes sense as something that dealt with the planes would need to account for why no alliance of planar beings could defeat such a creature or go into something as complex (hopefully as good) as Savage Tide.




Shemeska the Marauder

12-12-07, 02:58 PM




Haven't bought anything from WotC since they killed Dragon and Dungeon. Unless or until the digital version is up to par (responding to queries would be a nice start) I'm not spending $ on them, plus the direction 4e is going has me more than a bit jaded, so my money is going towards other things (like halloween this year (arcanofox.foxpaws.net/halloween2007/DSC0...))



yeah i saw these as well - so far things look interesting but definitely not planar centered.

Very true, but seeing Pandorym in the table of contents gets a spark of interest from me.




ripvanwormer

12-12-07, 06:16 PM


yeah i saw these as well - so far things look interesting but definitely not planar centered. It makes sense as something that dealt with the planes would need to account for why no alliance of planar beings could defeat such a creature or go into something as complex (hopefully as good) as Savage Tide.

There was a mention of Orcus invading Gaping Maw in there somewhere; that was probably a reference to the Savage Tide aftermath.




Thanael

12-13-07, 07:56 AM


so my money is going towards other things (like halloween this year (arcanofox.foxpaws.net/halloween2007/DSC0...))

Yikes! Awesome costume...




Urithair

12-13-07, 03:47 PM


Thanks for the info, I guess I should just focus on beings that predated the gods instead of a specific group of them. Does anyone have any information on Ulgersheck? I need a nice CE exemplar to wreck havok in my new campaign.




awaken_D_M_golem

01-26-08, 03:54 PM


One story is from 1e where iirc the primordial entities are the Old Ones, who are so far outside the multiverse that for a PC to become one is to have "won" D&D. This has never been mentioned since afaik.

In 2e prior to Planescape, there was mention of powers that created the multiverse, and that the plane of Concordant Opposition was the tract of infinite space they'd given to the powers of Law...who messed it up and made it a mishmash of alignment. These super-powers then took these kiddies and put them in Nirvana and created enforcers of Nirvana's lawful state known as mediators - the mediators have infinite wishes. In Monster Mythology, it is theorized (by the dragons) that Io (head honcho god of dragons) precedes the Multiverse and all other gods - he's the primordial of primordials. It is Io's blood that allows the other gods to begin to create things as the Ninefold Dragon turns the true empty Void into the Shadow Void. Note that, iirc, it doesn't specifically say Io created the other gods.

Planescape also introduced (afaik) the idea that there were primordial beings of Chaotic Good that left Aborea and that it seems tunnels in Pandemonium seem carved (burrowed?) somehow...Planescape also mentioned some sleeping dudes in the ether that might be dreaming this or another multiverse up.


2e's culmination in Die Vecna Die talks about ancient beings whose number included the Serpent that spoke to Vecna and the Lady of Pain. If I recall it was the Lady of Pain's healing of reality after the PCs defeat Vecna that changes 2e to 3e.


-One possibility is that the Abyss is THE primordial entity from which all the other planes sprang.
-I do recall Lords of Madness states that the aboleths precede the existence of at least the current batch of gods, and thus the beings they worship (or just respect?) do as well.
-Erebus, mentioned in Dragon, is the god of darkness and preceded creation. He schemes to bring the multiverse into dark nothingess once more.

Erebus - Which Dragon # ??




Taeldrin Laesrash

01-26-08, 06:51 PM


Erebus - Which Dragon # ??

#322, I believe (The one with the city on the Plane of Shadow). I'm guessing the authors were trying to stick to the Greek source material.




Gray Richardson

01-26-08, 08:15 PM


The idea of twin serpents of Law only appears in one sourcebook, and is contradicted by multiple others.Not just one sourcebook, the twin serpents myth is mentioned in The Manual of the Planes too. And arguably, Fiendish Codex II also reaffirms portions of this myth in the lore regarding the region called the Serpent's Coil in the ninth circle of Hell.




Gray Richardson

01-26-08, 08:35 PM


Even in the myth, Asmodeus dates from a time before the "gods of Law" knew either Good or Evil, so would have initially been a lawful neutral being corrupted by his war with the obyriths into lawful evil. The myth is very clear that his role was to enforce Law only, not to serve the greater good. He is not, therefore, an "angel" in the sense the word is used in the Monster Manual, though he may have been an angel in some other sense that isn't related to alignment.They never really developed the Justicators much (from Monster Manual 3) who were servants of law in the way that Angels are the servants of good. We don't know anything about their hierarchy, but I wonder if Asmodeus could have possibly been a justicator paragon. Perhaps a unique justicator paragon. Perhaps Jazirian was once one as well. If they arose before the time of humanity, it might explain why they looked like serpents as well. Asmodeus could have adopted his humanoid form later.




Shemeska the Marauder

01-26-08, 09:03 PM


Not just one sourcebook, the twin serpents myth is mentioned in The Manual of the Planes too. And arguably, Fiendish Codex II also reaffirms portions of this myth in the lore regarding the region called the Serpent's Coil in the ninth circle of Hell.

No they don't. They mention that asmo might have a true form buried within the serpents coil, etc. But nowhere does the MotP or FC:II dredge up the idea of Asmo and Jazirian as twin serpents of law. They take a thematic element from GtH, but the Twin Serpents mythology was never again used outside of its original source.




Grod_The_Giant

01-26-08, 10:37 PM


wow. This is worse then anything I've seen in comics. Personally, my inclination here is to not try and find "the truth" in the huge jumble of conflicting sourcebooks from 3 editions and multiple publishers, but rather to take your pick of the stories- whatever you like best. Or, better yet, make up your own.

PS: Is that costume for real? 'Cause if it is...that's the most badass thing I've seen all day.




Gray Richardson

01-27-08, 12:55 AM


No they don't. They mention that asmo might have a true form buried within the serpents coil, etc. But nowhere does the MotP or FC:II dredge up the idea of Asmo and Jazirian as twin serpents of law. They take a thematic element from GtH, but the Twin Serpents mythology was never again used outside of its original source.I see what you are saying, in so far as the myth is repeated without mentioning Jazirian. However, it is the same myth that is being referenced, even if it leaves out some of the details with each retelling. The Manual of the Planes references the falling part, and the dripping blood creating devils part, and the him being a cosmic snake part, and the deepest pit of Nessus named the Serpent's Coil. While FCII also retells the falling part, the blood dripping part, and the deepest pit of Nessus named the Serpent's Coil part.

It's the same myth in each book, and arguably incorporates the details of the original myth by reference, even if the myth is not recounted in full. What's more, there is obviously something compelling about the myth for subsequent authors to keep mentioning it. I merely point out that I think the myth has more currency and import than you would give it credit.

Now, I don't maintain that the myth is necessarily true. I am intrigued by the idea that Jazirian and Asmo might have once together comprised a greater unified being, a Serpent of Law, or Axis of Law, split from each other eons ago when the concepts of good and evil distilled from the early universe. And I would like to keep the notion around as a possible answer to the great mystery of Asmodeus' (and Jazirian's) origin.

I am open to competing and conflicting origin theories. But I hate to see this one dismissed as some crackpot theory tossed off on a whim by some errant, hack author. The myth has resonance for me and I think people should give it due consideration.




awaken_D_M_golem

01-28-08, 04:44 PM


#322 ...

Thanks.

@ Grod_The_Giant ---> You could just trust the Yugoloths. They came first. And now they're changing their name to appear softer and fluffier for Democrats and Independents who aren't used to voting for Yugoloths.

WotC / D&D has enough material to publish a bigger timeline than Grand History of The Realms.
ripvanwormer has pulled most of the outline together; I mean heck, the Realms is 99.8% not the greater history.
Kinda Realms-o-centric.


My recent activity here would put the "deep" time of D&D at:
le'Shays
Atropus (prime mover)
Erebus
Far Realms
Perpendicular *Place* of Pandorym
and possibly some other small stuff
like the Watchers from Marvel (hey, you never know)




Taeldrin Laesrash

01-28-08, 11:06 PM


WotC / D&D has enough material to publish a bigger timeline than Grand History of The Realms.
ripvanwormer has pulled most of the outline together; I mean heck, the Realms is 99.8% not the greater history.
Kinda Realms-o-centric.

Given WotC's stance towards the cosmology in regards to past resources, I don't think they'd really care for a compilation of the info they're ignoring.

The Realms may not be the most important, but they have by far the most detail, and people running their games using that detail.




sciborg3

01-29-08, 11:33 AM


It's ironic they publish a product about realm's history at the time when they want to take a hammer to the realms precisely because they feel that the history is too constraining....

for authors who want to write novels. Aka for realm's designers who want to write novels and make money off them. way to milk the system boy-o.




Taeldrin Laesrash

01-29-08, 09:04 PM


It's ironic they publish a product about realm's history at the time when they want to take a hammer to the realms precisely because they feel that the history is too constraining....

for authors who want to write novels. Aka for realm's designers who want to write novels and make money off them. way to milk the system boy-o.

I guess it's something of a farewell package:

"Here's the Realms you know love. You ain't seeing this restrictive piece of junk again, so enjoy it while you can."
« Last Edit: September 18, 2015, 03:42:48 PM by awaken_D_M_golem »
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Re: d&d timeline , speed dump
« Reply #6 on: September 18, 2015, 03:36:13 PM »
 This one is "Elder Evils and the Planes"



sciborg3

12-19-07, 06:44 PM


First things first, Zargon the Returner is apparently a lord among the ancient baatorians. Asmodeus cannot kill him because he cannot destroy the being's horn that allows him to come back over and over again. And so Asmodeus sends Zargon to a world on the Prime, and even saves that world by stopping Zargon from ravaging it. Apparently Zargon has decided that he doesn't need to rule Hell if he can rule this world, implying the book is going with the idea of 4e and Hell being the size of a prime world.

Sertruous is an obyrith lord who is described as the first heretic - the one who made people realize that clerics can get spells without following any gods. Apparently, according to the introduction, this is now common knowledge. Personally I think the number of souls who can manage this should be exceedingly rare, though I would like the idea of tying Sertruous to the Athar in some way.

Atropus is the original maker of the Prime, and now seeks to undo his mistakes. He's apparently a moon with a face that reduces worlds to nothingness, along with the comet monster Ragnorra who instead makes the world a mass of abominations. Both of these beings are interesting in that they are essentially godlike beings wandering the Prime, though personally I wouldn't use Atropus as the original god but I like confronting the idea of the Prime Mover regretting its decision. Atropus's servant - a bodak with an entire Abyssal army at his disposal - is another nice touch.

Father Llymic is the requisite Far Realms entity, seeking to encase the world in cold and madness, corrupting those around his prison. Pandorym has an interesting ally - a kolyarut who believes this being was unlawfully imprisoned. I am curious as to the place where Pandorym comes from, lying beyond the sphere of annihilation that serves as its body in this multiverse...this living sphere of annhilaton is played out imo. Maybe the same place as the hulks of
Zoretha who are really a form of terraforming technology.

Leviathan is the World Serpent, whose body supports the formation of the world. Its aspect is, at first glance, the only that has the malefic property of true death.

And finally Kyuss, a god who needs no introduction I'm sure.

All that said, is this book useful for planar campaigns? For the pure planarists, the answer is likely the same as any of the other non-planar books out there made by WotC. These beings can be adjusted to be planar lords or gods (barring their relatively low CRs) but the apocalyptical appeal is of course not exactly there. Some planars might not even worry about Prime worlds being destroyed if they think there are an infinite number of them. And does Kyuss becoming a greater god heralding the age of worms even matter compared to the nightmarish predations of the fiends? Unless he begins to spread his Age either across the worlds or into the planes...

On the other hand, Pandorym could conceivably start killing whole pantheons. Looking at Leviathan, I recall Attanasio idea that there is a dragon inside every world, connected together by their song stretching across the Void. That song is the true, one Dragon. Taking Attanasio's idea into D&D, the dragons believe Io's blood allowed the other gods to begin creating. Is Io's blood the chaos-matter the gods used to make the worlds, and is the proof of this to be found by inspecting the Leviathans? Or perhaps even if the gods created things ex nihilo, Io's blood supplied the possibilities they would tap into? But waking a leviathan means the entire planet dissolves...would planar scholars risk whole worlds to find the truth about the Ninefold Dragon?




Taeldrin Laesrash

12-19-07, 06:55 PM


There's a lot of ancient snake entities. LE Asmodeus (Maybe), LG Jazirian, CE Mersshaulk, N Shekinister, and now Leviathan. Maybe the aligned beings are aspects of Leviathan, a being of pure death, or maybe they're all part of an even bigger snake.

Sertuous could be interesting in a Sigil campaign. You have an Athar faction who's trying to free the 'True Lost' or something, or find that the Factol has connections to many Abyssal powers...




sciborg3

12-19-07, 07:13 PM


One more detail - Ragnorra is a being of corrupted positive energy. In fact, her sign and I think at least one other deals with the dangers of positive energy which I think gets overlooked. It also lends credence to the possibility that only with the aid of gods (or at least faith) can positive energy be used for healing.




vlad43210

12-19-07, 08:34 PM


Looking at Leviathan, I recall Attanasio idea that there is a dragon inside every world, connected together by their song stretching across the Void. That song is the true, one Dragon. Taking Attanasio's idea into D&D, the dragons believe Io's blood allowed the other gods to begin creating. Is Io's blood the chaos-matter the gods used to make the worlds, and is the proof of this to be found by inspecting the Leviathans? Or perhaps even if the gods created things ex nihilo, Io's blood supplied the possibilities they would tap into? But waking a leviathan means the entire planet dissolves...would planar scholars risk whole worlds to find the truth about the Ninefold Dragon?

This sounds like an *Awesome* Epic campaign idea. If I didn't know that my players cringed at the very thought of lvl 30 characters' sheets (and all the relevant bonuses, etc.), I'd LOVE to run this campaign. Start with some Pandorym stuff as a prelude, and as a foil: the players think the campaign is going to be about stopping Pandorym, but really the stuff will be there just to get them thinking about planes, dimensions, and worlds. There may be an epic confrontation with one of Pandorym's halves (just the mind, say). No shards or aspects here - I'm going to guess and say the mind is roughly CR 54-60. The players get to participate in an epic combat when they're about 25-27 and most of the rest of the participants are 45-50. They will be the "I need you guys to go over there and press the button whilst we battle The Big Guy." Maybe it'll seem a little frustrating, but it'll just be the conclusion of the prelude.

Main Campaign: 30-40 (ish)
Then the main action starts up. Perhaps Pandorym's appearance opened gateways to new worlds, or destabilized the Prime's Leviathan. The PC's must stop the Prime from exploding... but in the course of this mission they find out about the multiple Leviathans, Io's blood, and world creation. Unfortunately, the very act of their finding out shakes the Multiverse (you change what you observe, that sort of thing) and subtly shifts the True Dragon, upsetting the entire order of the cosmos. Gods start dying without reason, mortals grow forty feet tall, the laws of magic begin to change. The PCs must travel to other worlds and figure out how to fix what they broke. This will inevitably involve the destruction of at least one world, with all the consequences (what will the PCs do? Go the evil route and just blow it up? Evacuate a world's worth of refugees? Something else?).

I probably wouldn't run this with just the main ruleset. I'd use DiceFreaks / some of the other epic stuff out there to make things more interesting than "and I take Improved Spell Capacity *yet again*, yawn".




trolloc

12-20-07, 03:06 AM


Pandorym is the Elder Evil that Gods and Deities would worry about. Hailing from part unknowns of "perpendicular to the Great Wheel". Which i believe it is different from the Far Realms.

I like the new Obyrith race, the Golothoma.




ripvanwormer

12-20-07, 04:25 AM


Leviathan is the World Serpent, whose body supports the formation of the world. Its aspect is, at first glance, the only that has the malefic property of true death.

The Leviathan first appeared in Return to White Plume Mountain. The concept is very, very similar to the Deep Dragons that sleep in the cores of some worlds mentioned in Io's entry in Monster Mythology.




Kain_Darkwind

12-20-07, 04:53 AM


First time an Ancient Baatorian is statted and everyone wants to talk about the demon. Sheesh.




The Serge7

12-20-07, 09:04 AM


My question is whether or not this is worth the purchase... The last time there was an edition change, most of the stuff that came out wasn't all that bad, but IIRC they were adventures that sort of progressed the transition... This time, it seems that we're dealing mostly with accessories.




Taeldrin Laesrash

12-20-07, 09:44 AM


My question is whether or not this is worth the purchase... The last time there was an edition change, most of the stuff that came out wasn't all that bad, but IIRC they were adventures that sort of progressed the transition... This time, it seems that we're dealing mostly with accessories.

From what I've heard, the novels may be covering this change (In FR at least). Also, maybe Elder Evils is one of those books that the D&D Insider is talking about: Register it online and pay the monkeys a little more to get the extra content, which may include conversions.




Kain_Darkwind

12-20-07, 12:53 PM


My question is whether or not this is worth the purchase... The last time there was an edition change, most of the stuff that came out wasn't all that bad, but IIRC they were adventures that sort of progressed the transition... This time, it seems that we're dealing mostly with accessories.


Merc felt ripped off for 30, I felt it a solid purchase at 19. Get it on Amazon with free shipping and you'll be ok. Or at a book store if you can muster up 30% or better of a discount.




sciborg3

12-20-07, 12:54 PM


hmmmm, i'd say that it has a lot of good fluff - lots of creativity here...but you can get that from the summaries. But as to the question of crunch I think a lot of this books usefulness depends on how quickly it gets converted to 4e. I mean how many end game scenarios can you run from here to June?

For campaigns level 16 to 20-something, some of these could be epic adventures. In this case, planar campaigns are perhaps more conceivably likely to "save the world" several times over. The idea that one world has 9 global ending threats secreted away is a little weird...unless your campaign is based on Steve Erickson novels. Then you need about 10 more of them. ;)




sciborg3

12-20-07, 04:10 PM


I was thinking of Atropus and the connection he had to atropals. Yet Atropus is said to be the first father, the prajapati, of creation. And atropals are the stillborn of the next generation of gods. So perhaps Atropus is not the alpha of the D&D cosmology but rather the omega. He is supposed to represent a being that would change the very nature of the multiverse, but like the titans of yore the current pantheons were jealous and afraid so they killed him in the womb.

This leaves the question - which gods feared him and which would fight for his (or her) new vision? And who, among all the infinite dead gods in the Astral, is Atropus's mother? Perhaps if we wish to make the book useful for a single epic campaign, the jealous gods poisoned his mother and drove her mad, and this mother of the multiversal messiah is now none other than Ragnorra who has had her divinity twisted by the divine ravages that mutated her woman as well as her own *misplaced* sense of shame and failure.

The PCs may not be able to kill the mother goddess rampaging across the Prime(s) but can they heal her mind? Is the mind of a goddess enough like the mind of a mortal that someone who made peace with their miscarriage can enter Ragnorra's crucible and heal her?

And can a healed Ragnorra take in the dead fetus of her son and rebirth him to forever change the multiverse and usher in the 4th great age?




Shemeska the Marauder

12-20-07, 06:48 PM


FWIW, Pandorym first appeared in Cordell's FR novel Darkvision. It was a being that was bound into service by the Imaskari as a doomsday weapon of sorts to use to either destroy the Egyptian/Mulhorandi and Babylonian/Untheric pantheons, or to force them into a MAD style stalemate. They never used Pandorym, but it remained bound and over time its wards began to fail and its influence outside of its prison grew bit by bit.

It was a really cool creature, and the book was IMO a massive step up from his previous novel 'Lady of Poison' which I can say very little positive about at all. And while Cordell seems to oftentimes fall into a cliche of Far Realms everywhere and under every rock, it's pretty well inferred that Pandorym while not from the known planes, isn't from the Far Realms either. So lump the bad boy in with the Keepers in the not from around here but not covered in slime and random tentacles camp.




ripvanwormer

12-21-07, 08:40 PM


The Leviathan first appeared in Return to White Plume Mountain. The concept is very, very similar to the Deep Dragons that sleep in the cores of some worlds mentioned in Io's entry in Monster Mythology.

Actually I was wrong. From Sciborg's description, they sounded the same, but the Elder Evils Leviathan lives in the ocean, while the Return to White Plume Mountain Leviathan swam in the mantle beneath the world's crust.




sciborg3

12-22-07, 03:28 AM


Rip - the Levithan is the mantle of the world so I suspect that either it does originate from White Plume or at least both are drawing on similar ideas.

This sounds like an *Awesome* Epic campaign idea.

Thanks - I like the idea of comprehension of what Io's blood is causes massive changes in reality. This makes sense to me though I might build up to the really crazy/random things. Which makes one wonder if the forces of chaos would try to stop the PCs from fixing anything. Slaad Lords vs. Dragon gods...




Lord Karsus

12-22-07, 03:51 AM


Pandorym has an interesting ally - a kolyarut who believes this being was unlawfully imprisoned. I am curious as to the place where Pandorym comes from, lying beyond the sphere of annihilation that serves as its body in this multiverse...this living sphere of annhilaton is played out imo...

-What else does it say of Pandorym? Because, Pandorym was introduced about a year or two in the Forgotten Realms novel Darkvision, as a pseudivine entity that was created by the Imaskari (An empire of Mage-Artificers) to do combat with deities. I wonder if it's just a simply reuse of the name, or the same creature...

-EDIT: Nevermind. Shemmy said exactly what I did. Should've looked.




awaken_D_M_golem

12-22-07, 03:27 PM


You're gonna pout
You're gonna cry
You're gonna shout
I'm telling you why

Elder Evils is coming to town

You read it at Barnes + Noble
With Christmassy Pop music blaring
Cthulhu senses tingling
Cherubs being good for shoppings sake


I love Elder Evils.
And that store is lucky I wasn't in costume ...




Urithair

12-23-07, 08:57 PM


I liked Pandorym enough to make him a major shaker in my campaign. The Athar free him to kill the gods, promted by Vecna. Vecna is interested in eliminating threats to his eventual multiversal domination. He considers the Mind Flayers, Yugoloths, and the Destroyer god to be major threats.

So Vecna frees Pandorym and convinces the other gods to stall for time by throwing the destroyer god at him. Pandorym fights the destroyer god, eventually destroying him. In that time Vecna cooperates with the other dieties of magic to cast a truly epic spell that will cause the multiverse to temporarily shift ever so slightly, eliminating Pandoryms body (which is described as a gateway to his home universe). Without the body, and in a shifted universe hostile to him, Pandorym dies. But not without killing many of of the non-magic dieties first.

The Ather try their best to spread their agenda, but only have limited success. Most primers either don't know about their gods dying or don't believe it. After all, they still have faith in their gods and so still get spells. So the popular pantheons and dieties are believed right back into existence almost overnight. However, many lesser/unpopular/obscure dieties die for good. It is almost like a forest fire, the larger trees survive while the scrubs are swept away. Vecna makes sure that as many people know about his role in creating the epic spell as possible, which helps cement his role as an diety of magic and raises his divine rank to intermediate.

Most people (or dieties, for that matter) are unaware of Vecna's role in creating the disaster. The few beings who know are unsure of how to handle the situation. Vecna is dangerous, but also a threat to the Mind Flayers. The Mind Flayer domination of the future is something that many would like to see stopped, including the Yugoloths. Some think that Vecna is simply a pawn for the Yugoloths plans, while others think that the upstart has deeper designs. After all, the Yugoloths believe in evil. Vecna only believes in himself, and might be a better exemplar of NE than they are. He doesn't want Evil to win, he wants himself to win. In the end both parties are too secretive for anyone to know.




sciborg3

12-23-07, 10:22 PM


Vecna manipulating the 'loths faith? Now that's interesting, though one might say he's playing a very, very dangerous game. Still, the 'loths want Evil to triumph, and perhaps would be willing to sacrifice their whole race to give Vecna what he wants...dying to fulfill greed? The many dying for the one not to save him but to damn everyone else? Hmm, the 'loths would be inverse-messiahs in that case.

But would they do that for Vecna? Well, he was incredibly evil in mortal life. He - in theory - almost conquered Sigil if you believe Die Vecna Die, and he was trapped in Ravenloft by the Dark Powers yet escaped with perhaps new understanding about evil's nature and role in the planes.

I can see Vecna coming to Khin Oin and all 'loths across the multiverse sacrificing themselves to empower Vecna's conquest of the planes...or maybe they'll just add a new spine tower in Hades which would be funny because you have the eye, the hand, and then spine is a 'loth highrise. "Come to drab Hades and vacation in the Spine of Vecna resort for a low price of 300 larvae per night. Take advantage of our free daycare services...please.:angelhide "

The outcome of course all depends on the DM. ;)




sciborg3

12-23-07, 10:31 PM


The new obyriths are definite cool - mouthless serpentine-worms that eat through their shadows? Just the right mix of Lovecraftian and Abyssal that the obyrith are.




Urithair

12-23-07, 10:37 PM


Oh, his game is about as dangerous as it gets, but he is a very skilled player. The question is, to what extent does Vecna know the Loths secrets, and vice versa?

I do buy into the whole Sigil/Ravenloft thing, as the god of secrets Vecna should be able to do things that are 'impossible'. As someone else said, if anyone would open up the console to the universe and type /cheat, it would be Vecna
« Last Edit: September 18, 2015, 03:43:37 PM by awaken_D_M_golem »
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Re: d&d timeline , speed dump
« Reply #7 on: September 18, 2015, 03:36:20 PM »
(this one is butcher'd)
 :-\


Here's one that is lost until further notice ... a detail in here is important.

..."return clk(this.href,'','','res','2','')">Age of the Current Multiverse? [Archive] - Wizards Community

Celene, the closer of Oerth's two moons, lost its atmosphere and the advanced civilization that had once lived on it about two million years ago according ...
forums.gleemax.com/wotc_archive/index.ph... - Similar



crosses fingers, hope this works.
« Last Edit: September 18, 2015, 03:44:34 PM by awaken_D_M_golem »
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Re: d&d timeline , speed dump
« Reply #8 on: September 18, 2015, 03:36:27 PM »
This one disappeared from here, but is referenced off-site...."return clk(this.href,'','','res','9','')">

..."return clk(this.href,'','','res','9','')">Turgalas | Planewalker


    One of the oldest of tanar'ri, Turgalas was spawned by the Abyss a million years ago. Sources: Fiendish Codex I: Hordes of the Abyss, page 156 Dragon #312 ...
    www.planewalker.com/encyclopedia/turgala... - Similar

« Last Edit: September 18, 2015, 03:45:02 PM by awaken_D_M_golem »
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Re: d&d timeline , speed dump
« Reply #9 on: September 18, 2015, 03:36:52 PM »
0 --- and perhaps some future organizing (hah! yeah right).


Somebody posted some stuff more detailed than these,
though with different intent + direction, at gamingden.
I'll look for that one too.


Whew!!
That will have to be it for today.
 -_-'
« Last Edit: September 18, 2015, 03:47:06 PM by awaken_D_M_golem »
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Re: d&d timeline , speed dump
« Reply #10 on: September 18, 2015, 06:31:09 PM »
so, Pun Pun first appears about 37000 years ago. (no real dates give before that)
The goal of power is power. - 1984
We are not descended from fearful men. - Murrow
The Final Countdown is now stuck in your head.

Anim-manga still sux.

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Re: d&d timeline , speed dump
« Reply #11 on: September 19, 2015, 02:36:35 AM »
so, Pun Pun first appears about 37000 years ago. (no real dates give before that)
He goes by Ao these days.

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Re: d&d timeline , speed dump
« Reply #12 on: September 19, 2015, 02:47:33 PM »
shhh quiet AltP  ;)
Aww c'mon Keldar, we all know Pun-Pun > Ao ; har-rumph.

But no there's no C.O. intent in rip's work here.
Nor in my 'porting it, just to preserve it.

In my pre-C.O. days, I was totally into Planescape
as a setting.  It just seemed so endlessly expansive.
Most of this stuff is planar ~history ; which ought
to ring a bell or two, on the fluff side of things.

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Re: d&d timeline , speed dump
« Reply #13 on: September 20, 2015, 03:51:51 PM »
A) I'm going to filter the timeline to 3rd edition. Cross-referencing the OP and the rest of my post shows all the non 3e stuff.
B) I'm assuming that epic material is 'take it or leave it', like a most people treat the FAQ.
C) I'm going to assume that the default cosmology is undesirable for a good DM.
D) Lastly, I'm going to assume a DM explains that all truly known idols have been removed from DnD.

Remember kiddies, fluff is mutable! This is what's left:

D) Sage's are either wrong about umbral blots, or they were just made by casual, removed idols [EPH224]
D) Ulgurshek is just a living layer like Neth. [FCIp126]
D) FCIp5 is right out, specifically paragraphs 1 and 4
BoED138 is fine.
FCIp27? is fine, BoED124 and 150 is boring but fine
LM37 is meh. Dungeon #129, 64 actually isn't listed correctly by this timeline, but whatever, keep in mind D)
[FCIp105] but [DragMag341p52] doesn't actually say what the OP has in mind. FCIp106 is notable for the 666 possible limitation on the layers of the abyss.
Dungeon 124p17 doesn't say all the elemental planes were conquered, only that the culture of Aaqa lost one world at a time.
BoVD12 doesn't need the first 5 Vashar paragraphs due to D). Actually the vashar are inferior to humans, so they aren't needed at all.
I looked over all of Dungeon 100 and found no reference to elder brains or "the Overmind"... like starcraft?
Dragon 338 p63 doesn't actually give a time of 30k years prior. I'm beginning to suspect the order of the timeline.
I'm going to stop there because its close to the present

PS. Are we missing one of the times that the blood war paused?

Offline awaken_D_M_golem

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Re: d&d timeline , speed dump
« Reply #14 on: September 21, 2015, 06:28:23 PM »
Well
A) ... Reply #3 crosses 3e over to some 4e, and GHotR yanks in some 1e and 2e stuff, hence putting it on General instead of 3e

B) ... although I do see the point of limiting to 3e for 3e's sake, 3e Epic is certainly In (if a little weird)

C) ... I probably agree with that, except Pun-pun makes it all right (-ish) oops I mean the H.I.V.E.  :D

D) ... hmm, I think most people understand that most of this is Fiction, however the Egyptian//Mulhorandi are clearly proxies (r.l. not d&d) for their originals.  iirc some of the Isis with child Horus statuaries, are direct predecessors for Madonna + Child Coptic stuff.

"fluff is mutable" ... not to speak for Ripvanwormer or any of the others interested in this, but I think they're treating the written words Literally and as much as possible, solely for the purposes of semi-linearity and setting.  I don't think they "believe" in it, it's just encyclopedic fact for d&d history.

I would expect a few mistakes, compiling all of this. 
edit ---> this Hyena Of Ice version has some 10 times more detail.

"missing blood war pause"
Sure, some things didn't get listed.
It's a whole lot of work any-which-way, to get the overall timeline right.


"FCIp106 is notable for the 666 possible limitation on the layers of the abyss."
Heh, iirc there's been debate about whether the abyss is infinite # of planes or not, from the earliest gygax days.  Personally, I think calling a Plane Infinite in Size (as are any number of non-abyss planes) renders another infinite, rather a mute point.  You also could say the Abyss is like the 4th level of Pandemonium ... just flow-ier.  With the Abyss-Abyss proper, merely a transport tube torturous to some.  And the various "levels"/"planes" just different sized holes in what's otherwise a giant earthen Prison.  'Course with the Inmates running the Asylum.


But most importantly, it can always be improved (me too, idk about my kitty avatar's Tail  though).
« Last Edit: September 21, 2015, 06:43:56 PM by awaken_D_M_golem »
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Re: d&d timeline , speed dump
« Reply #15 on: September 21, 2015, 06:37:57 PM »
Found the gamingden entry I refered to in the 1st post, by way of Wiseman
"Hyena Of Ice" is another Planeswalker guys, like ripvanwormer.
iirc - they were (and  still are?) the Official Planescape site.
And it's long, very long ... too long for 1 post.

Part 1

Hyena of Ice wrote:   
Well, here's what I have for a timeline thus far. Please tell me if there are any mistakes. (A few, such as the order in which the draeden go to sleep, the imprisonment of Tharizdun, and the rise of Elemental civilization, are mostly speculation)


--The Beginning-- Only the Ethereal and a vast void exist. The Draeden are still thriving from the latter half of the last creation cycle's apocalypse.

--The Elemental Planes are spawned in the Ethereal as Demiplanes. Elementals appear. At the same time, the first generation of Protogenoi are born (elemental and ooze-like primordial powers), including Ptah, Uranus, Ananake, Chronus, Phanes, Nyx, Erebus, Gaea, Tartarus, Kossuth, Istishia, Akadi, and Grumbar.

--The Elemental Planes become full-fledged planes; the Astral is created.

--The elements begin to leak into a demiplane which will eventually becomes the Prime Material Plane.

--The Positive and Negative Energy Planes become demiplanes; Phanes (a pure positive energy power) splits into several individual powers, including Eros *not the same one as Aphrodite's son*, Thesis, and Phusis.

--The second generation of Protogenoi are born: Oceanus (generally listed as a Titan, but given that most of his offspring were rivers, I think it's safe to assume he is at least half elemental), Pontus, the Ourea (plural), the Nesoi (plural), Nyx's and Erebus's offspring, and the first generation of the Titans. (see post #81 for a list of these offspring) (this entry is not finished, but I'm placing it here as a marker)

--After discovering that the Astral Void can be manipulated with the power of belief, a major schism forms between the Protogenoi when many decide to migrate to the Outer Planes. Many others stay behind, and a considerable percentage of these take exception to the idea of the migration, insisting that belief, like everything else, should be under the purview of the elemental planes and ethereal. Minor skirmishes and wars erupt between the two groups when some of the protogenoi attempt to prevent the migration. Ultimately, the two groups go their separate ways, and a massive migration takes place, with roughly 60 to 70% of the Protogenoi leaving for the Astral Void.

--The four cardinal races along with the Protogenoi begin to manipulate the Astral Void, and four unformed outer planes eventually spring into existence.

--The third generation of the Protogenoi are born, mostly Oceanus's progency.
This generation also includes several lunar and solar deities, such as Selune, Shar, Solinari, Nuitari, etc. (this entry is not finished, but I'm placing it here as a marker)

--The baernaloths and three other primordial outsider races stagger forth from the Astral, each representing one of the cardinal alignments.

--The four cardinal races and Protogenoi go to war with the Draedens over the right to form the Outer Planes. During this war, countless Draeden and Protogenoi are slain. Among the slain Protogenoi include Thesis (subsumed by Metis and Tethys) and Tartarus (whose corpse forms the core of what would later become Carceri)
This war results either in a draw, or a loss for the Draedens, who decide to go to sleep until the powers no longer exist. One by one, Draedens go into a death-like slumber over the course of millions of years.

--The baernaloths spawn the yugoloths, the chaotic progenitor race spawn the Proteans, and the other two primordial races also spawn an outsider race, for the purpose of converting the rest of the void connecting to the Astral into their cardinal alignment.

--The River Styx forms.

--The elementals become civilized, developing written language and advanced civilizations.

--The fourth generation of Protogenoi are born-- mostly children of Eris, all borne asexually. (this entry is not finished, but I'm placing it here as a marker)

--A rebel baernaloth named Apomps creates the gehreleths from dead yugoloths and is exhiled with the gehreleths into Carcerci.
The first ultroloth, the General of Gehenna, creates the Heart of Darkness to expunge the taint of law and chaos from the yugoloths which become the larvae of the lower planes.

--The "impure" larvae migrate to the Abyss and Baator to evolve into the Obyrith and Baatorians, respectively.

--The Blood Queen inadvertently creates the Aboleth race when she brushes against the border between the Far-Realm and Multiverse (at the Demiplane of Prime to be exact). This results in a tiny nick in the fabric of space-time. Over time, this 'nick' weakens until it tears open, creating a rift between the two Multiverses, connecting to the Demiplane of Prime on our side. The Powers of Balance on the Far-Realm side manage to repair/seal the tear, but not before numerous lifeforms from their side manage to spill over, including several powers or creatures that would become powers, such as The Great Mother, Ghaunadaur, The Patient One, Temulea, and possibly Tharizdun.

--The souls of aboleth begin to take form as petitioners on the primordial outer planes.

--The Great Mother is driven insane by her exposure to the Multiverse.

--Tharizdun goes insane due to a combination of the effects of the Multiverse on his psyche and long-term contact with/befriending the Draeden. He decides to destroy the multiverse.

--The primordial powers all form a temporary alliance to stop Tharizdun's plans.

--The genies, mephits, and several other flesh-based species emerge on the Inner Planes, including the Vaati.

--Realizing he could lose, Tharizdun creates a contingency plan to release him from whatever imprisonment the Protogenoi place him in. Over the next several centuries, he slowly corrupts the Elder Elemental Eye, the Omnimental Lord and overgod of the Elemental pantheon.
Using the Eye, he creates the five Princes of Elemental Evil as a part of this failsafe in the following chronological order: Ogremoch, Imix, Olhydra, Cryonax, Yan-C-Bin, and Vesvolch. Shortly after, he fully absorbs the Eye as an aspect of himself. The battle against Tharizdun spawns over millenia.

--At the same time, The Positive and Negative Energy Planes spawn their own Princes of Elemental Neutrality to guard against possible infection with another of Tharizdun's Princes of Elemental Evil, and to serve as extensions of the plane's will. From the Positive Energy Plane is born Crystalle to guard the positively-charged crystals and lifepearls of the plane, while Sun Sing is born from the raw essence of Negative Energy and void to safeguard the plane from invasions of matter and energy. Tharizdun wastes no time attempting to corrupt both Archomentals. He fails utterly with Crystalle, but succeeds with Sun Sing.

--The Elemental Planes (but not Paraelemental Ice) each spawn an Archomental of good in response to the birth of each evil Archomental. Each good counterpart is of the opposite sex of the evil archomental.

--Without the Elder Elemental Eye to keep the elemental planes and their lords in check, the four elements become unbalanced, with the dominance swinging back and forth between different elements and paraelements.

--The Qorrash evolve as a separate genie race from the Djinn.

--Ogremoch and Yan-C-Bin learn of one another, while Imix and Olhydra learn of one another's existence. They immediately declare war against each other.

--Imix and Brista Pel learn of one another's existence and declare war (even though Imix is more preoccupied with Olhydra)

--The primordial powers and primordial races manage to defeat Tharizdun, then imprison him in an unknown demiplane.

--Imix and Brista Pel encounter one another for the first time, shocked by the appealing visage one another possesses. Brista Pel eventually becomes impregnated with Zaaman Rul.

--The baernaloths dissappear, and the ultroloths become the leaders of the yugoloths. The four outsider races develop written language and advanced civilization.

--The Windduke Empire rises.

--The Baatorians begin to explore the planes, eventually discovering the Obyriths in the Abyss; as the Obyriths stumble into Baator and find the Baatorians. Disgusted by one another, a skirmish breaks out before the surviving scouts return to their home plane to report their findings.

--Several modern outsider races emerge from the raw essence of their Outer Plane, such as the Eladrins, Angels, and Justicators.

--The last of the Draeden goes into a deep slumber.

--Justicators dispatched by Lawful forces travel across the Great Wheel until they encounter the Obyriths. Both races feel revulsion for one another, and a skirmish breaks out before the Justicators return to Proto-Mechanus to report their findings.

--The Obyriths explore the Inner Planes and encounter the Vaati. Disgusted, they rend as many as they can.

--They also encounter an Archomental of Elemental Neutrality named Sun Sing on the Negative Energy Plane. He takes grave offense at their arrogance as they attempt in vain to subdue and dominate "his" plane. Deciding that the Obyrith must learn a painful lesson and "learn their proper place", he follows them to their portals leading back to the Abyss. There, he infects and twists many of their portals in a region that would (in the future) split off to become the layer known as the "Plane of Infinite Portals". Many Obyrith perish when they step into previously safe portals that, unknown to them, now lead to the core of the Negative Energy Plane.

--In Mechanus, the beings of primal Order (the Twin Serpents, the One and Prime, the Cultivator, the Plotter, the Defender, and the Clockmaker) debate on what to do with this new-found information. One of the Serpents suggests they dispatch warriors to destroy the obyriths before they infect more of the planes, before they come to Mechanus to destroy them all. The others agree, and give most of the responsibility to the Serpent, who accepts it gladly. The others return to their austere contemplations of mathematics.

--The Serpent of War, also called Aeshma, leaves its twin, the Serpent of Wisdom, behind and leads legions of winged servants to reinforce the position of the Vaati. The Blood War begins.

--After centuries of isolation, the yugoloths offer themselves to the warring sides as mercenaries. They bring contracts written on the skins of the dead, which are more binding to others than themselves. This marks the first time the yugoloths are involved in the Blood War, as well as the first time the yugoloths betray their employers.

--The Prime Material becomes its own separate plane. At the same time, the forces of Fire and Earth gain extreme dominance over Water and Air on the Inner Planes; Air and Water are nearly annihilated, as are the aboleth. What remains of Air is almost entirely Paraelemental Smoke.

--Some of the obyriths distinguish themselves above the others of their kind, becoming the first Lords of the Abyss. Some of them still exist: Obox-Ob, Pale Night, Ugudenk, Dagon, and Pazuzu. Many more are forgotten today: Veshvoriak, Vroth-Khun, Ubothar, Asima, Areex, Cabiri, and countless others.

--Among the forces of Law, many generals of the war distinguish themselves similarly, including Darbos, Emoniel, Penader, Uriel, Icosiol, Dispater, Gargauth, and Qadeej, although they are not yet attached to a single Outer Plane. The greatest general of Law is Aeshma, who is now called Asmodeus.

--Air begins to bounce back, and Water begins to amass huge victories, though fire still dominates. As a result, massive amounts of water appear on many prime worlds.

--The first indigenous lifeforms (microbes) are spawned on the Prime in thermal vents (black smokers).

--Air makes more strides, but is still dominated by Earth and Smoke. Nonetheless, the powers and quasipowers of Air manage to beat Smoke, taking half of the land it stole from Air. As a result, the sun shines on many prime worlds, providing the microbes with a new energy source: photosynthesis.

--Multicellular lifeforms arise on the Prime.

--Water and Air make massive strides; Air and Earth reach an equilibrium while Water dominates Fire. As a result, most prime worlds become dominated by oceans.

--Arthropods and plants arise on the Prime.

--The greatest leader among the obyriths becomes the Queen of Chaos, who cows or destroys most of her rivals under her banner. She also recruits many slaadi and other beings of Limbo.

--A primordial deity of vegetation causes the first multi-prime mass extinction event when he creates vascular land plants on many prime worlds. This extinction event is an analogue of the Late Devonian Extinction Event.

--Initially, the balance of the war swings wildly between the forces of Chaos and those of Law. Whole sections of the Outer and Inner Planes fall under the control of one side or the other every few years, only to return to the control of the other side a few years later.

--Pre-Cambrian Explosion analogue; flumph, oozes, ropers, and later on-- sentient arthropod, cephalopod, cnidarian, *that's anemones, corals, and jellyfish*, echinoderm, *that's starfish, urchins, and some sea cucumbers*, and fish species emerge *including a race of anthropomorphous trilobites*. The Aboleth Empire rises.

--As the war progresses, the war swings less dramatically. Key developments put large parts of the multiverse under the thumb of one side or the other, seemingly permanently. At the same time, the numbers on both sides dwindle, as they do not have any quick method of reproduction.

--Asmodeus is troubled by the absolute, maddening, anarchic, wicked depravity of the Obyriths, and hatred begins to grow in his heart. Convinced of the absolute direness of the situation, Asmodeus dedicates himself to the Obyrith's destruction, even if it endangers his soul. As he witnesses more depravity, and with the weight of being Law's and Good's champion weighing on his mind, he decides that the only way to destroy the Obyrith is to think like one, and forces himself to predict their seemingly incomprehensible behavior by attempting to envision the most evil and offensive action possible in any given situation, much to his own disgust.

--Gaea and her Titan children, fed up with Uranus's cruelty, hatch a plan to depose him. This results in the Protogenomachy-- a brutal war between the Protogenoi of the Outer Planes and the Titans. With Gaea and Eris on their side, the Titans win, and remove nearly all of Uranus's divine power. The Titans usurp the Protogenoi empire, deposing or demoting more than half of them, with the remainder holding their position for the time being, albeit less organized without their leader. This results in a wild swing towards chaos and away from neutrality. Combined with the Pre-Cambrian explosion analogue, this creates a disaster on the inner planes when the Positive and Negative Energy Planes, previously isolated (but very large) demiplanes infiltrating into the Inner Cosmology, become coterminous with the Elemental Planes. Whether it was the chaos of the Protogenomachy or the infiltration of the energy planes, the end result was that Elemental Earth and Elemental Fire switched places, and the connection between the Elemental and Energy planes resulted in formation of the 8 quasielemental planes.
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Re: d&d timeline , speed dump
« Reply #16 on: September 21, 2015, 06:38:47 PM »
part 2


--This has a devastating effect on the Prime, where many prime worlds become cold and dry; Pangaea forms, reducing the amount of most fertile land *shallow seas and coastal land*. Much of the land becomes inaccessible to the aboleth, who eventually design a new type of slave race capable of living its entire life on dry land-- the amniote. The larger species new races will also serve as hosts for the younger, smaller aboleth *though the parasitization process is painful and ultimately fatal*.

--A few colonies of the two most successful amniote slave races, the beast-like Chroch'chikaat and the lizard-like Chroch'hochaat, flee their homelands for the great interior region of their prime worlds. There they spend the next several centuries struggling to survive in an increasingly aridifying mountain environment. Also during this time, the land begins to warm, but it continues to dry out.

--These mountain dwelling amniote races petition the cosmos for help. Despite no answer, continue to appeal to the cosmos. As a result, over a period of several centuries, the first deities are born from the Astral, though these deities were radically different than those of today.

--Petitioners begin to arrive on the Outer Planes.

--Blessed by the gods, the amniotes can now focus on a plan to defeat the aboleth. After a couple centuries, they return to their homelands, contacting the rebels of all the aboleth's other slave races, informing them of their plans, sharing their technology, and spreading religion. The aboleth gain word of the amniote colonies' return and pursue them, but the colonists flee back into the interior.

--More and more petitioners arrive on the primordial outer planes, now mostly formed. Unfortunately, the Lawful Evil petitioners end up on Proto-Mechanus and Proto-Heaven by default, which the gods find distressing.

--Now blessed by the gods, many of the rebel slave colonies strike back against the aboleth, who are unprepared to deal with divine magic and divine psionics. Now and then the amniotes return to the seas to join them in battle. The aboleth begin to lose some of their lands. For the next few centuries, the war between the aboleth and their slaves swings back and forth, though few major strides are made by either side.

--During this period, both sides (of the Law/Chaos war) explore the planes more thoroughly, invading and dominating many other regions.
The Queen of Chaos recruits beings of the Inner Planes such as Ogremoch, Bwimb, Imix, and Olhydra, and she incites the efreet to rebel against the djinn who act as faithful servants of the Wind Dukes. Many of the leaders and forces of the Inner Planes who join the side of Chaos presumably do so to bargain for the Obyriths' mercy come time when they conquer the Multiverse.

--Early into the Law-Chaos war, Pazuzu and his army embark into the Elemental Plane of Air, where Yan-C-Bin overhears him claiming the title of "Lord of Evil Aerial Creatures". Outraged, the archomental accosts him, and an argument ensues, quickly degrading into violence. It results in a draw, but cements Yan-C-Bin's hatred for the Obyrith and gives him further motive to side with Law.

--An Obyrith Lord of cold (anyone know of a good name?) makes an attempt to assassinate Cryonax, in the hopes of supplanting him and establishing a foothold on the Inner Planes close to the Wind Dukes' base of operations. His attempt fails, but does not go unnoticed by the Bleak Monarch. Combined with their earlier invasion of "his" realm and the archomental's general distaste for their nature, Cryonax becomes embittered towards the entire Obyrith race and swears to annihilate them. As a result, he becomes an ally of the Wind Dukes.

--The Archomentals Yan-C-Bin, Bristia Pel, Ben-Hadar, Cryonax, Vesvolch, and Chan join the forces of Law along with the mephit lords Chilimba and Ekhak. Chan quits when she discovers that Yan-C-Bin is involved. The vaati also gain some limited aid from the Modrons.

--By this time many prime worlds have become very hot and dry, with much seismic activity as fire and earth continue to gain dominance, placing even more stress on the aboleth. At long last, the slave races see their chance to strike. In an unlikely alliance, every single slave race joins forces to strike against the aboleth, overwhelming them and finally bringing an end to the Aboleth Empires.

--The alliance between the slave races quickly crumbles, but aboleth might is too far decimated to take advantage of this, and they find no allies among their former slaves, who have neither forgiven nor forgotten their cruelty.
The aboleth are forced to retreat to the subterranenan world to regroup, but only find solace from the climate.
Never again will the aboleth rule the lands or the seas-- the age of the aboleth has finally come to an end.
From this point onward, on many prime worlds, the vertebrates, in general, dominate the seas while the amniotes alone dominate the land.

--A few of the Beings of Primal Law grow impatient with what they view to be the growing evil of Asmodeus, believing him to have been almost as corrupt as the forces he opposes. They send an army of millions of archons and angelic beings to end the war themselves.

--In the future, the celestials decide to only battle their diametric opposites. The Lawful Good celestials fight only the creatures of the Abyss, and the Chaotic Good ones fight only the creatures of Baator. Because of this, the Queen of Chaos gains a tenuous alliance with the Eladrin Queen of the Stars, whose people fight primarily on the Material Plane against the more corrupt forces of Law.

--After a few small groups of celestials attempt in vain to assassinate Asmodeus for his evil, something unprecedented happens: Asmodeus brokers a peace accord with the Queen of Chaos, and both armies turn on the celestial forces, annihilating them. Within a week, the celestials turn back. Only 3000 are said to survive. Asmodeus continues the alliance for only a short time thereafter to gather more intelligence on the Obyrith and Queen of Chaos. When the forces of Law and Good confront Asmodeus with his crimes, he slyly responds that he merely took out the "misguided" celestials who attacked him first (which was a lie-- only a minority attacked him, and his true motivation for slaughtering the celestials was his view that their misguided tactics jeopardized Law's side in the war.)

--Both sides give their members the task of recording information. The arcanaloths are said to write the only honest histories, seeing how they check and double-check each others' work. Unfortunately, their records, which begin during this period, are all but inaccessible in the Tower Arcane in Gehenna.

--It's only now that the feuding forces interact with the gods, though they've been around for what seems like forever. One or two gods of Chaos side with the obyriths, and the forces of Chaos seem almost unstoppable. Soon, powers across the planes choose sides.

--The Protogenoi and Titans take sides in the war-- the Protogenoi side with law, fearing the destabilizing effect an Obyrith invasion could pose to balance, while the Titans side with Chaos, hoping to finally tip the scales of the Protogenomachy in their favor. Up until this point, the Protogenomachy has not been nearly as fierce as it was before Uranos's destruction, and has resulted in a continued draw.

--A powerful god of Chaos begins to wither away. The other deities feel their essences start to dwindle. They stop involving themselves in the War so blatantly, interfering only through their proxies. Of course, a number of gods of war and destruction continue to dirty their hands in the fighting.

--The Great Mother cements an alliance with the Queen of Chaos, mating with obyriths and their creations to produce many-eyed fiendish offspring that are used in the battles.

--The Mask of the Pit strategy involves obyriths disguising themselves as minions of Law, although this fails. One of the generals of Law - some say it was the pit fiend Bel, currently the Warlord of Avernus - executes his legendary Four-Cross, seeming to betray his own side, then the side of Chaos, then his own side, and finally betraying Chaos again.

--Asmodeus begins his infamous 66 year campaign in the Abyss. Pazuzu hounds him the entire time with sardonic, mocking, and sometimes tempting words, but always finds some way to avoid physical confrontation.

--The forces of chaos create a new and more insidious form of Obyrith which parasitizes Celestials and gains sustenance by converting their law and goodness to chaos and evil. With this new creature in their arsenal, the Obyrith begin what will later come to be great strides in the war, subjecting tens of thousands of celestials and even modrons to agonizing deaths while bolstering their forces.
Mid-way into his 66 year campaign, Asmodeus receives word that another unit was ambushed, and their general, along with many other celestials went MIA. Little does Asmodeus know that they have been dragged off to the first brood pit of the aforementioned parasitic Obyriths.
That general just so happens to be Asmodeus's closest friend, who he considers to be like a brother.

--5 months later, Pazuzu gives Asmodeus's best friend a potion to restore his consciousness and ambulation, then quickly frees him from the parasite's tendrils which bind him to the floor of the brood pit before the potion takes effect.
Eventually, the general finds Asmodeus and his army, and does his best (considering his condition) to inform Asmodeus about the new Obyrith as his swollen abdomen pulsates with the deadly brood. When Asmodeus uses his Dispel Evil or Cure Disease spell-like ability, the brood goes into death throes and bursts forth from its victim in a spray of gore before finally dying.

--Near the end of his 66 year campaign, Asmodeus stumbles into the largest brood pit at the time while pursuing Pazuzu. There he finds 500 celestials parasitized and in agony from the Obyrith brood. One in particular, now nearly a gray, purulent husk, stands out-- she is his long-time lover. As Asmodeus contemplates what to do for her (realizing that even with his power key, he is unable to use curative magic within the brood pit), she literally gives birth to the parasite; when it emerges, she screams in a final death throe of agony as her skin shrivels away, leaving nothing more than a gray, deflated husk. The mature brood immediately attacks Asmodeus, but when he raises his sword to deliver the finishing blow, it pleads for mercy in his beloved's voice, using the same words and syntax she used in life. Asmodeus musters his willpower to slay the brood just in time to defend himself from more than a dozen other newly emerged brood.
After attempts to free and remove fellow celestials from the brood pit causes the brood to erupt prematurely, Asmodeus comes to the realization that he cannot save a single one of his fellow celestials.
He is forced to slay them all with his own sword in order to free them from their torment, save what little is left of their souls, and destroy the brood growing inside of them.
After this event, Asmodeus swears to destroy the Obyrith race at any cost, knowing that his own soul will be corrupted in the process.

--The mephit lord of magma, Chilimba, convinced that the archomentals of good were not prosecuting the war with sufficient zeal, murders Bristia Pel with the aid of Ehkahk, and indirect aid of Vesvolch. Horrified at the deeds of the side he was supporting, Ben Hadar defects to the side of Chaos.
Chilimba's pitchfork instantaneously acquires sentience when it snuffs out Brista Pel's life, becoming Quaereim, The Traitor's Fork.

--At around the same time, an Ice Weird and Snow Weird approach Cryonax to warn him of the impending disaster involving Fire, Magma, and Smoke as a result of Brista Pel's destruction. However, they are seduced by his alignment-changing aura and end up as his loyal servants.

--Ehkahk, Vesvolch, and Chilimba attempt to annex Brista Pel's territory on Fire.

--Enraged, Imix repels the invasion, captures Brista Pel's territory, and then invades the territories of Ehkahk and Chilimba in an act of revenge. Vesvolch, the Prince of Evil Magma, is foolish enough to challenge Imix and is slain. As a result, many prime worlds become hotter and drier. Because of the methane deposits that have accumulated on the ocean bottoms of many prime worlds, this results in a nasty feedback loop. It culminates with the worst disaster in Prime history-- the Permian-Triassic extinction event analogue.

--During the capturing of Brista Pel's stronghold, Imix's minions notice peculiar behavior among Brista Pel's servants. Imix believes this a sign they are guarding a powerful artifact, and arrives to investigate. Instead, he discovers a young Zaaman Rul, who he manages to deduce is his own son. Zaaman Rul is taken to the Temple of Ultimate Consumption to be raised and corrupted by Imix.

--The remaining archomentals save Zaaman-Rul all take measures to destroy any evidence of Vesvolch's existence, fearing that the tyrant might one day be revived by cultists-- even Sunnis embarks in an interplanar sweep to wipe out any sign of his cult and former servants. In the power vacuum, Chilimba becomes the unofficial ruler of the Paraelemental Plane of Magma during a vicious war between the mephits and the paraelementals of that plane.

--The draw between the remaining 50%, scattered Protogenoi and Titans finally crumbles as the latter finally overtake the former in the climax of the Protogenomachy. From this point on, the reign of the Outer Planar protogenoi ends, and the Titans and scaled ones reign supreme. The protogenoi who remained behind on the Inner Planes during the schism are unaffected, as they are not targets for the Titans' wrath.

--After several millenia, life on the Prime worlds begin to recover, with the rise of the dinosaurs, lizardfolk, aaracokra, and Eodraco (the ancestors of true dragons).

--After millennia of bitter fighting, the two sides discover a use for the souls of the mortal dead. The obyriths create the manes and other subordinate races, transforming them into the first tanar'ri. The vast breeding pits of the sibriex obyriths writhe with nascent life, and every generation brings new innovation and depravity.

--The Baatorians create the first nupperibos to be borne from petitioners (as opposed to spontaneous creation and sexual reproduction). These are carefully promoted into higher castes as they merit it. Nonetheless, many lawful evil petitioners continue to end up on Mechanus, Arcadia, and Celestia.

-- -9,998,500DR (approx) From this point on, the Material Plane becomes a crucial part of the War. The Wind Dukes secure many worlds for their Baatorian allies, while the Queen of Chaos takes many others.
During this time, Turaglas, the first or second Tanar'ri lord, is created "a thousand times 1000 years ago."

--The vaati, who - based in the Inner Planes - are unable to gain enough petitioners to create enough replacement warriors, continue to decline.
It was after this that the Queen of Chaos takes the most powerful of the tanar'ri, Miska the Wolf-Spider, as her consort, destroying Obox-Ob and naming Miska the Prince of Demons in his place. This brilliant combination tips the conflict against Law.

--Somewhere around this time, the forces of Law and Chaos discover the City of Doors, which seems to be the perfect launch pad for their armies. The problem is that an entity known even then as the Lady of Pain seems to have some sort of problem with her city being used this way. Some say the Lady was a renegade obyrith high-up who fled to Sigil to protect herself against the rage of the Queen of Chaos. Others say she was a General of Law. She doesn't mind lesser beings in her city, and she tolerates greater ones, but if they step out of line she doesn't hesitate to destroy them. That doesn't stop the forces of Law and Chaos from invading the city time and time again, sacrificing thousands to her bladed shadow in an attempt to get closer to the secret of the Lady's power.

--A group of unknown beings pledge themselves to the slaad lord Ygorl in an attempt to gain refuge from the tyranny of the Wind Dukes. With Ygorl's help, they create the demiplane that is later known as the Black Abyss.

--90,000 square miles of wasteland between two tributaries of the River Styx, known as the "Field of Nettles", becomes a major battlefield of the war. Rare is the year when piles of millions of bodies don't build up in the disease-strewn wastes. It is here where Ogremoch and Yan-C-Bin wage their famous battle against one another. However, Ogremoch is unable to hit the flighty Yan-C-Bin, while Yan-C-Bin is unable to damage Ogremoch's powerful body, so the two lose interest in one another and go their separate ways. A short time later, Ogremoch learns of the existence of Sunnis.

--DR -36,000: (approx) The creator god of the giants, Annam, is thought to have been born from the forces of Law and Chaos, or to have come to Toril at some point during this range of years. On an unnamed sky goddess, he fathers most of the giantish pantheon.

--DR -35,000 (approx) The Sarrukh, a Faerunian reptilian progenitor race, rise in Orkoth, south of modern day Mulhorand. Their fecundity forces them to expand rapidly across Faerun in the span of a few decades.

--DR -34,800 (approx) The Sarrukh create the various scaled races-- nagas, pterafolk, troglodytes-- and by combining scaled blood with the blood of the cave-dwelling ancestors of modern humans, the Yuan-Ti.

--DR -34,000: (approx) The Seldarine takes control of planar territory formerly under the control of the giant pantheon, founding the realm of Arvandor. Most of the giants, save peaceful Iallanis, are driven from Arborea into Ysgard.

-- DR -33,500 The Mhairshaulk Empire collapses, marking the end of the reign of the Sarrukh on Toril. Toril is thereupon ruled by the Batrachi, a Torilian amphibious progenitor tace.

-- DR -32,000 (approx) As the Obyrith brood continue to multiply, the loss of celestials, modrons, and innevitables in this way weakens the very planes of Law and Good, while bolstering the Abyss. The Eladrins can barely maintain the farce of alliance with the Obyrith when they witness such cruel atrocities, their souls crying out to avenge the thousands of victims to the cruel brood. The Obyriths nearly catch them in an act of treachery when they turn a blind eye to the forces of law storming the largest brood pit and mercifully laying waste to host and parasite alike.

Your codpiece is a mimic.

Offline awaken_D_M_golem

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Re: d&d timeline , speed dump
« Reply #17 on: September 21, 2015, 06:39:38 PM »
part 3



--DR -31000 (approx) Eons of conflict finally shudder to a climax on the Material Plane world of Oerth. In the shadow of a great volcano called White Plume Mountain, in an area known as the "Fields of Pesh", Miska the Wolf-Spider fell in battle with the Wind Dukes and their allies. Miska is imprisoned in Agathion, the fourth layer of Pandemonium, by the Rod of Seven Parts.
In the middle of this conflict, Ogremoch and Sunnis encounterd one another for the first time, and the Fields of Pesh were rended, shattered, and split by their struggle. In the end, the battle was a draw, as both combatants nearly kill each other. Shattered into pieces, both archomentals returned to their strongholds on the Elemental Plane of Earth. It would be centuries before their wounds would heal and their sundered appendages would reform.

--DR -31000 (approx) However, the Vaati race is made virtually extinct by this battle and the long attrition that led up to it. It was a final, desperate use of all their remaining resources, and though it proved effective, the Vaati are never again an important planar race. The few remaining Vaati retreat to the Vale of Aaqa, dispatching only a few wanderers to ensure that Miska remains bound.

--DR -31000 (approx) Back on the Plain of Infinite Portals, the Obyrith alliance fractures, and the Queen of Chaos retreats to the Steaming Fen in the lower depths of the Abyss. Sensing weakness, the Queen's former allies turn on her. The Queen of Stars sends legions of ghaele knights to launch a devastating raid against the Plain of Infinite Portals-- the multiple millenia long alliance between them and the Obyrith revealed to be little more than a long-drawn act of espionage, intended solely to acquire intelligence. The Obyriths and their demonic thralls die in the thousands. For this moment the treacherous tanar'ri, led in part by Demogorgon and secretly bolstered (albeit indirectly) by the Obyrith traitors Pale Night and Pazuzu, explode in open revolt against their cruel masters.
The Eladrin and other opportunistic enemies of the fiends single out the Obyrith as the targets of their wrath, to the point of ignoring Tanar'ri hordes who do not engage them. The Tanar'ri, likewise, focus their hatred on their cruel masters to the point of ignoring the good aligned intruders who they find so abominable. Even the Yugoloths turn en-masse on the Obyrith to the point of violating their contracts after realizing that the millenia of unspeakable cruelty by the Obyrith have created enemies on all sides who now seek their vengeance. Instead, the loths favor the Tanar'ri, recognizing their less parasitic and more alluring traits as more favorable to the spread of evil and maintaining the balance between law and chaos.

--DR -3100 (approx) Asmodeus petitions the other Primal Beings of Lawful Good. He reminds them that mortal souls have begun interfering with their contemplations, and offers to set up a place on the Plane of Baator to issue corrective measures. The other Beings agree, and the Pact Primeval is signed.

--Baator becomes a place of horrific torments, the fine print in the contract allowing Asmodeus and his minions to gain great power from the suffering they inflict.

--DR -31000 (approx) A handfull of Obyrith survive either by allying with the Tanar'ri, resorting to bribery, or going into hiding.

--The Obyrith domination on the Abyss ends. From here on, the tanar'ri are the dominant race on that plane. With the collapse of both the Obyrith-Eladrin-Slaad alliance and the Vaati-Baatorian-Archon-Angel-Guardinal-Modron-Inevitable alliance, the war between Law and Chaos awkwardly stalemates, its violence mostly limited to the Lower Planes. The archomentals and genies refuse to answer to either faction, although wars between chaotic and lawful elementals continue among themselves. With the collapse of the Vaati empire, the archomentals are now held back solely by the Elemental Lords. Innumerable land-grabs and wars break out.
The slaadi refuse to ally with the tanar'ri, and indeed many of them aided the Eladrins in their purge of the Obyriths. Many still kill Baatezu out of habit, but only as independent agents. The Modrons continue to fight in the Blood War, but no longer as allies of the Baatezu.

--DR -31000 (approx) The culmination of the war and its immediate aftereffects results in the disastrous Cretaceous–Tertiary extinction event analogue, which wipes out most of the dinosaurs. Air is almost completely overtaken by Paraelemental Smoke, killing off even more species, who die either from impure air or the lack of sunlight. This includes many plant species, photoplankton, the colonial corals, and marine organisms which feed on them.
On Abeir-Toril, powerful Batrachi magic prevents this event from having a disastrous effect on Abeir-Toril, but just barely.

--DR -30998 (approx) Demons and devils continue to destroy each other in the Blood War, however, which is still a major source of conflict throughout the planes.

--DR -30997 (approx) Threatened by Smoke's encroachment to becoming a fully fledged Elemental Plane and the demotion of Air to a mere Paraelemental plane, even Yan-C-Bin and Chan forge an unlikely alliance in their desperation. Around the same time, Istishia forges a powerful artifact which might finally be capable of quenching the fires of Fire and Magma. Over time, the artifact switches hands between each Archomental of Water, Ice, and Air, until finally being claimed by Akadi-- each being further hones the artifact, making it more powerful. This artifact has the desired effect-- Water and Air finally gain dominance over Earth and Fire after so many millenia. This snuffs out the embers still burning across the surfaces of so many Prime worlds even 3 years later-- the one thing preventing these worlds from cooling due to the blocked sun. This combined with the culmination of the Law/Chaos war proves far too much for the Batrachi's planetary wards, and results in the collision of the Tearfall. The Batrachi empire collapses, while the empire of the Aearee, a Torilian avian progenitor race, rises.

--DR -30995 (approx) Akadi, Yan-C-Bin, and Chan also get their wish, and Smoke is beaten even further back than it was before the K-T event. Chan and Yan-C-Bin cancel their treaty.

--DR -30995 (approx) The cooling of the oceans leads to the extinction of the ammonites, belemnites, inoceramus, and the reef-building clams. From this point onward, the aaracokra go into decline on Abeir-Toril, and most sub-races of lizardfolk go extinct.

--DR -30900 (approx) Cryonax begins to conquer The Precipice (the border region between Core Ice and Air), declaring war on the Qorrash Genies, whose civilization was dealt a major blow by the disappearance of the Vaati. Gradually, Cryonax makes headway against the Qorrash, driving them off the surface of the Precipice. More and more Qorrash genies retreat to the skybergs, Core Ice, or into hidden (often via illusion) mountain and subterranean caves.

--DR -30900 (approx) With the Wind Dukes out of the way, the Baatezu exploit another loophole in their contract with the Primordial Beings of Law to tempt mortals into lawful evil so that they can legally torment them and use them as new recruits. The Tanar'ri respond with their own breeds of tempters. Both groups teach mortals the magic to summon them and foster cults of mortals who worship them as gods. Half-fiends and eventually tieflings begin appearing in greater and greater numbers. Entire societies are manipulated like puppets.

--DR -30900 (approx) Inspired in part by the Celestials and no longer oppressed by the Vaati, mortal champions begin to appear, fighting back against the encroachments of evil. Fiends begin to realize that mortals can be more than the mere insects they imagined them to be.

--DR -30900 (approx) Zaaman Rul witnesses his father's cruelty first-hand.

--DR -30600 (approx) The two Weirds deliver a cryptic prophecy to Cryonax about about future aquisition of a powerful weapon.

--DR -30508: (approx) Annam marries Othea, a mountain goddess of Toril.

--DR -30507: (approx) Othea gives birth to Lanaxis, father of the Titans, eldest son of Othea & Annam

--DR -30506: (approx) Othea gives birth to Vilmos, father of the Storm Giants, son of Othea & Annam

--DR -30505: (approx) Othea gives birth to Nicias, father of the Cloud Giants, son of Othea & Annam

--DR -30504: (approx) Othea gives birth to Masud, father of the Fire Giants, son of Othea & Annam

--DR -30503: (approx) Othea gives birth to Ottar, father of the Frost Giants, son of Othea & Annam

--DR -30502: (approx) Othea gives birth to Obadai, father of the Stone Giants, son of Othea & Annam

--DR -30501: (approx) Othea gives birth to Ruk, father of the Hill Giants, son of Othea & Annam

--DR -30500: (approx) Othea gives birth to Arno/Julian, father of the Ettins, son of Othea & Annam

--DR -30500: (approx) Life on the Prime worlds begins to recover from the KT event analogue.

--DR -30300: (approx) Zaaman Rul, now an adolescent, experiences his father's brutality first-hand during several instances in which he tries to protect servants and innocents from Imix's wrath. Imix's frustration over his son intensifies.

--DR -30000: (approx) Fall of the Aeree empires.

--DR -30000: (approx) After becoming lost in a snowstorm, one of Cryonax's patrols enters a clearing where they discover an abandoned, newly born half paraelemental gen. They present her to Cryonax, who adds her to his "specimen collection". Cryonax gives her the name "Frigidora", and entrusts her to a Frost Giantess widow to tend to her "fleshling" needs until she reaches an age in which she can be educated.

--DR -30000 Fall of the Aeree empires. Dragons and giants emerge as the rulers of the world. Araushnee is banished from the Seldarine, becoming the spider-demon Lolth.

--DR -30000: (approx) From this point on, the history of the Blood War is more exhaustively detailed, as mortals obsessively chronicle their interactions with the fiends and the secrets they learn from them. Although much of what they learn is lies, the sum total of their knowledge is a reasonably accurate picture of fiendish affairs.

--DR -30000: (approx) After the tension between Zaaman Rul and Imix reaches its climax, Imix realizes that his son can never be converted into a loyal servant of elemental evil. As a result, Imix disowns his son and kicks him out of the Plain of Burnt Dreams (Imix's territory).

--DR -30,000: (approx) The War of the Seldarine begins. Araushnee is cast down into the Demonweb Pits, where she slowly transforms into the demon goddess Lolth.

--DR -30000: (approx) Malkizid the solar is branded a traitor and cast into Baator.

--DR -30000: (approx) Zaaman Rul wanders Fire and returns to the region once controlled by his mother. There, Zaaman Rul rallies the remaining former servants of Brista Pel and defies Imix. However, neither archomental is willing to actually slay the other-- Zaaman Rul out of sentimentalness, and Imix out of arrogance (e.g. "doesnt' deserve the privelage of dying by my hand!")

--DR -29950: (approx) Chan learns of the relationship between Zaaman Rul and Imix and decides to act as a surrogate mother for the still adolescent Zaaman Rul.

--DR -29,900: (approx) Cryonax appoints the now nearly mature Frigidora as his herald and top ranking general.

--DR -29500: (approx) The succubi of the Abyss war with one another for dominance. A few high-ups eventually establish themselves as lords of various parts of the plane.

--DR -29500: (approx) Dragons and giants begin warring. The Dragonfall War begins between the followers of Bahamut and Tiamat.

--DR -29500: (approx) Zaaman Rul learns of the love-hate relationship between Imix and Brista Pel, something which neither Imix nor Brista Pel ever spoke to him of. Many of the servants believe that it was Imix's army which murdered Brista Pel. Zaaman Rul also becomes convinced of this, vows revenge, storming the Temple of Ultimate Consumption. When Imix emerges, Zaaman Rul makes his accusation and vows to avenge his mother, despite Imix's insistence that it was Ehkahk and Chilimba who slew his mother. The fight ends in a draw, but begins the bitter war of annihilation between Imix and Zaaman Rul. Henceforth, both Archomentals refuse to aknowledge each other as flame relatives, and the knowledge of this among the citizens of fire fades.

--DR -28,000 (approx) The Colossal Kingdom reaches its height on Toril

--DR -26000: (approx) Othea has an affair with Vaprak and bears the progenitor of the Ogre race.

--DR -25500: (approx) Othea gives birth to Dunmore, father of the Wood Giants, last son of Othea by Ulutiu. Othea and Ulutiu were also the parents of the firbolgs, verbeegs, and fomorians

--??? The illithid empire expands so far that the Blood War pauses for one of only three recorded times in all of history, the various Lords and generals worrying that the mind flayers will seize control of even the Outer Planes in their cold, premeditated conquest.
The rebellion of Gith eventually puts the fears of the various lords and generals to rest, at least for now. The Blood War resumes.

--DR -25,000: (approx) What remains of the Giant Kingdom of Ostoria reaches a truce with Dragonkind. The reign of Giants comes to an end.

--DR -24,500: (approx) The Elder Elves appear on Toril, Oerth, and other prime worlds after escaping the "Plane of Faerie".

--DR -24,000: (approx) Yuan-Ti civilization collapses after centuries of assault from dragonkind. At around the same time, the reign of dragons finally comes to an end in the face of elven high magic.

--DR -18,000: (approx) Centuries of planar research and Elven High Magic on Oerth results in a disaster known as the Vast Gate Incident. In an attempt to create portals to uncharted "planes between the planes", the Elder Elves inadvertently open a rift in the fabric of reality into a multiverse known as the Far-Realm. Inimical energies, ideas, and creatures poured out of the gate, and the Elder Elves struggled to undo the damage and avoid madness at the same time. The situation became more dire when the Elder Evil known as Father Llymic emerged from the gate.
In the end, they were largely successful, but the event left a scar in that part of reality's fabric, and elven civilization on Oerth collapsed after so many high mages were rendered insane.

--DR -18,000: (approx) In the years following the Vast Gate incident, the Illythari clan on Toril and Oerth begin to turn to forbidden and nearly forgotten gods. On Toril they begin to venerate Ghaunadaur, while on Oerth they begin to venerate the Elder Elemental Eye, an aspect of Tharizdun. Such practices have a corrupting effect on their culture.

--DR -4600: (approx) The 13 children of Temulea create a celestial object called the Daegir, which is used to imprison several noble/ascended Mistji. Their essence is slowly siphoned and combined with the souls of elves to create the Sulwynaari race, a subrace of elvenkind.

--DR -3900: (approx) The Sulwynaari begin to explore the planes extensively. A colony is established in the Quasielemental Plane of Mineral as cultists and servants of the Prince of Quasielemental Neutral Mineral, Crystalle.

--DR -3400 (approx): Temulea learns of his childrens' betrayal in the creation of the Sulwynaari, and goes into a rage across the Outlands, its effects reverberating across Violetspace. Only Krug, the god of war, is foolish enough to challenge his father, and is slain. His blood is scattered across Avadnu, which would eventually lead to the creation of the Skarren race.
Temulea's other children cast the Daegir to Avadnu in an attempt to distract Temulea while they escape to take temporary refuge in the divine realms of allies. However, Morindalien, one of the twin moon gods, is unable to escape the Daegir's path in time, and is slain, his body sundered. The children of Avadnu rush to acquire the fragments of the Daegir, which still contain much power.
In the meantime, Temulea suffers a nervous breakdown and goes into an eternal slumber to escape from his pain. His alignment also changes from CN to CE.

--DR -3399 (approx): The War of the Daegir begins when a Zeidian warlord, known today only as "Kar’lil-arak" (roughly "the Lost") dares to gaze at the Daegir as it falls to Avadnu. This warps him and causes him to be consumed by insatiable desire for the Daegir. However, the Sulwynaari beat him to it. Frustrated and not deterred, Kar’lil-arak seeks forbidden power, and this married with his dark lusts transformed him into a threneghul when his physical body was destroyed in a fierce battle involving a combination of Sulwynaari, Mistji, Zeidian, and Khasep-Sa might. The war drags on for many years.
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Offline awaken_D_M_golem

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Re: d&d timeline , speed dump
« Reply #18 on: September 21, 2015, 06:40:17 PM »
part 4



--DR -3390 (approx): The War of the Daegir is interrupted when strange creatures with maddening forms emerge from Avadnu's oceans and begin to destroy and corrupt everything they see. Though slumbering and slowly dying on the Astral, Temulea continues to exert his will on his children and the inhabitants of Violetspace. His nightmares created The Void, a slightly Far-Realm-esque demiplane full of Far-Realm-like Xxyth, a race created by Temulea to undo his creation entirely. As the Xxyth and other voidspawn go to war with the Sulwynaari, the Time of Chaos begins.
The dreaded threneghul warlord continues to seek the Daegir, but becomes preoccupied with the hordes of voidspawn just asking to be slaughtered.
The Sulwynaari manage to rally all sentient races of Avadnu to their aid in annihilating the Voidspawn, all except for the Ngakoi, that is.

--DR -3374 (approx): The Ngakoi, realizing that there can be neither escape from nor mediation with the Voidspawn, finally join forces with the Sulwynaari. Unfortunately, the Voidspawn just keep coming, and the children of Avadnu are in a losing position as their resources begin to exhaust. At the same time, Ptah and Celestian decide that Violetspace must be sacrificed in order to save the rest of the multiverse and prevent the Voidspawn's spread-- the crystal sphere must be condemned and sealed away forever. Irunean, now representing the Avadnian pantheon, pleads with them to reconsider.

--DR -3368 (approx): The Sulwynaari finally use the largest shard of the Daegir, a major artifact known as the Ulwynaarl (or spirit-stone), against the Voidspawn. The Sidereite make of the artifact bestows it with phenomenal taint-annihilating powers. When it is used, all taint on Avadnu is instantaneously purified, and because taint is every bit of a Voidspawn's essence as evil is a Tanar'ri's essence, the artifact destroys all voidspawn on the planet. However, the gates are still open, and more voidspawn flood out.
Less than a month later, Irunean comes to an agreement and concession with Ptah and Celestian. They will create a demiplane to separate Violetspace from the rest of the multiverse, and The Void from Violetspace. In addition, they will place a seal on The Void in order to close it. By combining their powers, they succeed in their goal, and the flood of voidspawn armies finally ceases on Avadnu. The races of Avadnu are able to wipe out nearly all the voidspawn remaining, though several manage to go into hiding. However, the seal on The Void is barely strong enough to hold, and the Time of Chaos takes a heavy toll on the children of Avadnu-- esp. the Sulwynaari, whose race falls into significant decline, and their domination of Avadnu ending. In addition, the prolongued wars bring a complete end to civilization for all races of Avadnu.

--DR 1450: Zaaman Rul and his army lays siege to Imix's territory of the Plain of Burnt Dreams. However, Zaaman Rul underestimates his foes; his army is decimated, and Asgeroth, Imix's herald and top ranking general, fatally wounds him. A phoenix who had been secretly watching Zaaman Rul for some time, comes and heals him. Zaaman Rul goes into hiding thereafter, as the Efreet destroyed his stronghold when they learned that the prince had been grievously wounded.

EXPANDED NOTES ON EVENTS
Below are less brief retellings of some of the events covered above.

The Amniotes and the Fall of the Aboleth Empire (prehistory)
A few colonies of two of the amniote slave races-- the reptilian Chroch'hochaat and the mammal-like Chroch'chikaat, flee their homelands for the great interior continental region of their homeworlds in a desperate attempt to escape their cruel masters. True to their plan, the aboleth are unable to follow them beyond one or two parasitized hosts.
In the interior mountains they spend the next several centuries struggling to survive in an increasingly aridifying environment, though they yearn for revenge and the chance to return to their homelands to free their kin.
Over the centuries, these Chroch'hochaat and Chroch'chikaat colonies petition the heavens, the mountains, the waters, even abstract concepts for help. They receive either no answer or inconclusive answers, but continue desperately to petition the cosmos for aid-- in their current situation there simply wasn't anything else they could do. Eventually, something miraculous happened-- they received an answer, from the first deities. Through the power of belief, these deities had been borne from the raw essence of the Astral plane itself. Of course, none of these deities were the ones we know today.
With their circumstances eased by the blessings of the gods, the Chroch'hochaat and Chroch'chikaat thrived. This allowed them to focus their efforts on a plan to overthrow the aboleth once and for all. After a few centuries of developing divine magical and psionic abilities, as well as honing their combat skills, the Chroch'hochaat and Chroch'chikaat return to their homelands, where they contact the rebel cells of the other slave races-- the flumph, the anguillians, the trilobite men, the coralites, etc. They spread religion, and hatch a complex plan to overthrow their cruel masters, despite that many of the races despise one another bitterly. Working together would simply be a small price to pay to destroy the cruel aboleth.
When the aboleth gain word that the fled amniote colonies have not only survived, but also returned, said colony descendants retreat back to the inlands for a time, being almost entirely unreachable by the aboleth. The aboleth send several hosts to deal with the problem, but the inland colonies have since learned how to recognize the hosts and neutralize the aboleth's powers.
A decade or so later, the rebel splinters of the slave races strike back against the aboleth in full force. The aboleth are unprepared to deal with divine magic and psionics, and suffer heavy losses. Just as the aboleth begin to turn the tides, the Chroch'hochaat and Chroch'chikaat colonies return to the seas to join the onslaught. The war drags on for several centuries, swinging back and forth between favoring the slaves and favoring the aboleth. Portions of the Chroch'hochaat and Chroch'chikaat colonies remain behind to continue hatching secret plans against the aboleth.
Eventually, the change in climate and the burden of a protracted war take their toll on the Aboleth Empires.
At long last, the slave races see their chance to strike. In an unlikely alliance, every single slave race joins forces to strike against the aboleth. Overwhelmed by the combination of divine magic, physical might, and environmental stress, the aboleth and their last empire finally collapses, and collapses utterly.
It's not long before the alliance between the slave races quickly crumbles, but the defeat of the aboleth is so extensive that they are unable to defeat any of their adversaries, who have not forgotten nor forgiven the aboleth's cruel treatment-- cruelty far beyond anything any of the slave races can match. The aboleth are forced to retreat to the subterranenan world to regroup... unfortunately, many of their former slave races await them there, as well. Never again will the aboleth rule the lands or the seas-- the age of the aboleth has finally come to an end.

Imix, Brista Pel, and Zaaman Rul (prehistory~ 30,500)
Not long after Imix was born, the Elemental Plane of Fire bore the archomental princess Brista Pel of Elemental Good Fire, to maintain the balance on the plane between good and evil. Imix learned of Brista Pel some time after he learned of Olhydra, who was of more pressing concern to him, but nonetheless, he also declared open war on the Fire Princess. At this point in time, the Obyrith civilization was only now realizing (and accepting) that there existed planes beyond theirs. The Baatorians were already beginning to explore adjacent planes.
Eventually, Imix and Brista Pel met in battle, and were amazed by one another's appearance. Brista Pel petitioned Imix to fight her alone, away from their armies so as to spare them from being burned by their Primal Energy (see Archomental template in Denizens of the Inner Planes). The misogynist Imix smugly agreed to this, but only because he planned to have his way with the princess. As it turned out however, the headstrong Brista Pel wasn't exactly unwilling to be subject to Imix's whims. What began as a fight to the death devolves into a consentual but angry sexual encounter.
The lovers would secretly meet many more times over the next several millenia, even though they were at war with one another.
Eventually, the Law-Chaos war erupted, and engulfed the entirety of the Inner Planes leaving both Brista Pel and Imix preoccupied. They would never see one another again, and unbeknownst to Imix, Brista Pel had conceived. She would go on to join the war in person once Zaaman Rul had reached the stage of medium-sized elemental.
Late into the Law-Chaos war, Chilimba the Mephit Lord becomes convinced that the archomentals of good were not prosecuting the war with sufficient zeal. With the aid of Ehkahk, he murders Brista Pel and attempts to frame the side of Chaos, but fails when Ben Hadar himself along with many of Imix's loyal minions witness the event.
Imix's minions make haste to report their findings to him. Though none of the minions present were aware of Imix's secret fling with the Princess of Elemental Good Fire, most of them took offense to seeing one of their own kind being taken out by lowly mephits of mere paraelements.
When Imix learns of Brista Pel's fate, he flies into a rage; Brista Pel was not just his lover, she was his property, and the Mephit Lords had shown him a great offense. Imix and his armies go on a rampage across the Paraelemental Planes associated with fire, annexing or destroying everything in his path-- Imix rallies every last minion not protecting his Temple of Ultimate Consumption and reassigns them to this task. Only a few dozen informants, spies, and scouts are left to their original tasks.
At the same time, Ben Hadar defects to the side of Chaos while Sunnis alone remains steadfast in her loyalty to the side of Law.
Chilimba and Ekhak waste no time and take the opportunity to lay siege to Brista Pel's stronghold. Imix's spies quickly inform him of this, and it is not long before he arrives to repel the invasion. Chilimba and Ehkahk manage to survive however, as they both flee before Imix can lay his eyes on either of them. After decimating the armies of Smoke and Magma, Imix assigns a small army to annex Brista Pel's stronghold-- rightfully property, in his mind, while he returns to the task of slaughtering every last entity of magma and smoke. Realizing they cannot beat Imix in his fury, Chilimba and Ekhak instead annex bordering areas of Air and Earth. All in all, it seems as though the Elemental Planes of Fire, Magma, and Smoke all expand greatly, crowding out the other Air and Water-based planes.
This siege on Brista Pel's stronghold continues for over a month, with Imix's army slowly gaining headway. They notice peculiar behavior among Brista Pel's servants-- they appear to be protecting a specific area at the very core of the stronghold at all costs. When messengers report this to Imix, he becomes exceedingly curious, believing the servants to be guarding a powerful artifact. He decides to return to Brista Pel's estate to investigate this for himself. On the way, he comes to realize how much weaker he has become-- in his fury he expended far too much of his power, though he remains incredibly powerful.
When he plows through the remaining defenses of Brista Pel's estate, he discovers a young flameling (equivalent to a 10-12 yo human in life cycle stage) cowering in a far corner of the room. Imix immediately realizes that the flameling is Brista Pel's son. He also recognizes that the flameling's elemental aura is intimately familiar, and realizes that the boy is his son as well. Amused, Imix decides to capture the flameling with the intent of molding him into a suitable minion of elemental evil. As his first act, Imix feigns compassion and informs Zaaman Rul of his mother's passing, a fact that the flameling had been unaware of as the servants had not yet been able to bring themselves to tell him. Imix further tells the lie that Brista Pel's servants had kept this information from Zaaman Rul for nefarious purposes.
As the millenia pass however, Zaaman Rul becomes distraught over the abuses he witnesses his father inflict upon his kinspeople, and uneasy with the physical and verbal abuse he suffers personally at his father's hands. In his later adolescence, Zaaman Rul can tolerate no more and intervenes several times while witnessing such. In each instance, Imix assaults him severely both physically and verbally. By this time, Imix's frustration with his son is nearing a boiling point-- even now, Zaaman Rul's alignment does not change in the presence of his father's aura, nor as a result of intensive indoctrination. Instead, Zaaman Rul has the audacity to defy Imix, even to the point of stepping between him and his victims.
The situation finally does boil over 300 years later when Zaaman Rul dares to raise his hand against the elemental prince. After ruthlessly beating him, Imix comes to realize that Zaaman Rul cannot be converted-- he has simply basked in his mother's good aura for far too long and was 'rescued' at to great of an age to be influenced by the Prince of Elemental Evil Fire's own aura. Disgusted and ashamed, Imix disowns his own son and exiles him from the Plain of Burnt Dreams. Zaaman Rul is kicked out of Imix's kingdom, beaten and alone.
For the next few years, Zaaman Rul wanders the Elemental Plane of Fire, eventually returning to the region formerly ruled by his mother. Disgusted by his father's behavior and rejected by him, Zaaman Rul vows to overthrow the Archomental and rallies the surviving former servants of Brista Pel.
This intensifies the rift between father and son, though neither is able to bring themselves to kill the other. Despite how truly evil and reprehensible he might be, and how much he personally had hurt Zaaman Rul, Imix was still his father. Imix, too, could not bring himself to kill his own son, no matter how audacious and defiant his behavior. Besides that, in his arrogance, Imix viewed that slaying his own son would be a form of aknowledgement-- aknowledgement of his son, aknowledgement of his prowess, and aknowledgement that he was a threat to Imix's regime-- none of which Imix had any intention of doing.
After a few decades, Chan learns of Zaaman Rul's lineage from a captured air grue. Despite her skepticism, the air princess approached the still adolescent Zaaman Rul and took him under her wing, acting as a surrogate mother of sorts.
A few centuries later, Zaaman Rul meets up with a long lost former servant of his mothers-- one of Brista Pel's personal retainers and confidonts, in fact. This servant fills Zaaman Rul in on the love-hate relationship between his parents, and reveals what she mistakes to be the truth-- it was Imix who killed his mother thousands of years ago. Zaaman Rul also becomes convinced of this-- after all, it makes perfect sense. He vows to avenge his mother's death, and with his army, he assaults Imix's stronghold. However, Imix's servants had been ordered not to kill Zaaman Rul, and they attempt in vain to convince him to leave. Eventually, Imix himself emerges to confront the young upstart. It is then that Zaaman Rul makes his accusation, and informs Imix of his vow. Greatly angered, Imix sets the boy straight that it was the mephit lords who slew his mother. Zaaman Rul refuses to believe his claims, and launches a few epithets at his father. Imix is both infuriated and amused. Infuriated at the accusations, infuriated that once again his black sheep of a son has defied him, yet amused by the vow. After all, this was the boy that could barely raise a hand against his own father to defend himself. Yet now he thinks that he can kill his own father? Laughable. Imix calls the boy's bluff, but is soon taken by surprise as Zaaman Rul attacks without hesitation. After both inflict several serious injuries upon one another, everything, in Imix's mind, changes. Not only his own son DARED to assuse him of killing Brista Pel, but he has the audacity to make an attempt on his own father's life. Imix shows no mercy, and promises to slay the yoing prince without hesitation, while in the meantime the armies of father and son continue to battle. In the end however, the duel ends in a draw, both archomentals fleeing after suffering severe injuries. Thus begins the bitter war of annihilation between Imix and Zaaman Rul, who both refuse henceforth to aknowledge one another as relatives. As a result, knowledge of this fact among the citizens of Fire fades.
Millenia later, Imix meets Asgeroth, who becomes his champion and is personally assigned with slaying Zaaman Rul. Imix will not grant Zaaman Rul the privelage of dying by his hand. He will not even be present to watch Zaaman Rul die when that time comes-- after all, that, too, is a privelage he does not deserve.

The Winter's Resurrection (approx DR -30997)
Threatened by Smoke's encroachment to becoming a fully fledged Elemental Plane and the demotion of Air to a Paraelemental plane, the desperate Yan-C-Bin and Chan make a temporary treaty, despite their hatred-- Chan cannot bear the impurity of smoke, while Yan-C-Bin cannot tolerate its heat. At the same time, Istishia, long frustrated with Fire's dominance ever since the late Permian analogue, crafts a powerful artifact from a large chunk of natural colorless eternal ice *the most valuable kind* which will douse the embers of Magma and Fire at long last. This artifact, which would come to be known as the "Winter's Resurrection", makes its way into the hands of Olhydra (aided by the prophecy of her Weirds) and then Ben Hadar, who both hone the artifact further.
As it is transported across Ice, Cryonax's army captures the caravan (after also receiving a prophecy from his Weirds) and makes his own adjustments to the Winter's Resurrection, making it even stronger still.
It makes its way into Air where Yan-C-Bin, then Chan, and then finally Akadi hone it further, allowing it to neutralize the toxicity of smoke, and making it even more powerful an artifact than the Rod of Seven Parts. When put to work, the Winter's Resurrection has the effect that Istishia, Olhydra, Ben Hadar, and Cryonax had desired-- Water and Paraelemental Ice gain dominance over the inner planes, once again, which snuffs out the embers still burning across the surfaces of so many Prime worlds even 3 years later-- the one thing preventing these worlds from cooling due to the blocked sun. This combined with the culmination of the Law/Chaos war proves far too much for the Batrachi's planetary wards, and results in the collision of the Tearfall. The Batrachi empire collapses, while the empire of the Aearee, a Torilian avian progenitor race, rises.
However, so densely packed with power was the Winter's Resurrection, that its physical form could scarcely contain such might. When Akadi used the orb, it shattered into 999 fragments and was scattered across the Inner Planes.

Vesvolch, the Forgotten Prince of Magma
When Tharizdun forced the Elder Elemental Eye (prior to fully absorbing it) to spawn the four princes of elemental evil, he also created two paraelemental lords to act as backups in case one of the initial four were slain. Cryonax covered Water and Air, while Vesvolch covered Fire and Earth. He was the youngest and weakest of the six, yet also the most hated-- and in some respects, the most feared, as he was a true bully.
In personality, Vesvolch suffered from explosive anger and was a very spiteful individual. Any records that somehow escaped destruction describe him of being envious of both Imix and Bista Pel. However, in reality Vesvolch was jealous only of Imix-- insanely so, while he wanted Brista Pel as his own personal plaything and slave. His jealousy was over the power and prestige that Imix enjoyed, the fact that, like Cryonax, he has been left out of the Eye's future plans, and also-- jealous over Brista Pel-- he was among the few in the multiverse aware of that relationship, due to his stalker-like behavior towards Bristel Pel, who had dared prior to her fling with Imix to spur the Magma prince's advances.
He, like Chilimba, the Mephit Lord of magma, sided with Law, though he did so only out of obsession for Brista Pel and hatred of Imix.
When he learned of Chilimba's and Ekhak's plot to advance the war, he wanted in. Unlike the two mephit lords however, he did not participate directly in Brista Pel's murder. Instead, he made sure that Cryonax and Yan-C-Bin, who were participating in the same battle, were suitably distracted. It was highly unlikely that either one would lift a finger to save the princess, but it wasn't a chance the plotters could take, no matter how remote.
Unfortunately, Vesvolch failed to take one thing into consideration-- Imix's spies were present, and witnessed the entire event-- they had even infiltrated all of the fire-dominant armies, including the magma prince's own.
When Imix learned of the mephit lords' and the Magma prince's heinous actions, he was enraged-- never before and never since has Imix ever been so furious.
Vesvolch, in his arrogance, believed that he, unlike his mephit lessers, could withstand Imix's abuse, which after all, would be divided between so many targets. Unfortunately, he never imagined just how truly enraged Imix would be.
Imix, in his fury, slaughtered the Prince of Paraelemental Magma, but at great cost to himself (between the Magma prince, the mephit lords, and everything else on Paraelemental Magma and Smoke, Imix used up most of his power and was greatly weakened, sitting out much of the remaining Law-Chaos war in order to recuperate)
Upon the Magma lord's death, the remaining five Princes of Elemental Evil, along with Ben-Hadar and Sunnis, worked separately to destroy any evidence that the prince ever existed. Imix did so out of pure vengeance, while Yan-C-Bin, Cryonax, Ben Hadar, and Sunnis sought to eliminate any chance that servants or cultists could one day resurrect him somehow. Ogremoch simply sought to ensure that a powerful rival could never return.
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Offline awaken_D_M_golem

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Re: [Archive] ... d&d timeline , speed dump finished
« Reply #19 on: September 21, 2015, 06:49:24 PM »
OK that's it.


Not sorted so read at your own (sanity's) risk.
 :smirk :cool
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