Author Topic: Entropy Elemental Elder (WIP)  (Read 1376 times)

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Entropy Elemental Elder (WIP)
« on: March 27, 2019, 08:44:34 AM »
Entropy Elemental Elder

As magic started to run out in the universe, many people and places finally started to show signs of entropy.

Yet spellcasters and psychics and gods and others kept draining it, further weakening the fabric of the universe for a few more pleasures, mercylessly crushing anybody who dared to speak against them as usual as they made reality crumble faster.

Then they came. Their forms were many, some looking as beasts, others as machines, new and old, broken and flawless, yet others as swirling liquids or geometric shapes, but all with one thing in common, they were all made of pure entropy. Or manifestations of Entropy itself, nobody ever discovered. Spellcasters and psychics and gods tried everything to exterminat them, unleashing all their magic, sending forward hordes of brainwashed slaves, but the entities kept coming in greater numbers and size. Deities were forgotten, mages were crushed inside their collapsing dimensions, civilizations of magic all died together, and the universe was given a moment of respite.

The survivors remembered them as Entropy Elemental Elders, and they appear wherever and whenever there is too much saturation of magic that threatens the fabric of reality, restoring the balance of things.

Quote
otherwise Entropy Elemental Elder (name pending for monster version)

Fearfully referred to as the "Eee" because thats the sound people make when they see one :P

HD: d20
Level BAB Fort Ref Will FeatureManeuvers KnownStances Known
1 +1 +2+2+2 Body of Entropy, Empty Existence, Immaterial Shell, Maneuvers22
2+2 +3+3+3 Entropy Beam44
3+3 +3+3 +3Growth64
4+4 +3 +4+4 Entropority84
5+5 +4 +4 +4Bonus Feat106
6+6 +5+5+5 Bonus Feat126
7+7 +5 +5 +5Growth146
8+8 +6 +6 +6Masterwork Entropority166
9+9  +6+6+6Bonus Feat186
10+10 +7+7+7Quantum Entropority206
11+11 +7 +7+7 Growth228
12+12 +8 +8+8 Relicwork Entropority248
13+13 +8 +8 +8Bonus Feat268
14+14 +9 +9 +9Growth288
15+15 +9 +9 +9Greater Quantum Entropority3010
16+16 +10 +10 +10Artifactwork Entropority3210
17+17 +10 +10+10 Growth3410
18+18 +11+11+11 Omega Quantum Entropurity3610
19 +19 +11 +11 +11Bonus Feat3810
20+20 +12 +12 +12Phantasmwork Quantum Entropority4010

4 Skill points+int per level, ×4 at 1st level. Class skills: Balance, Climb, Concentration,  Escape Artist, Jump, Hide, Listen, Knowledge(any), Move Silently, Spot, Sense Motive, Swim, Tumble.



Body of Entropy: At first level, the Elemental loses all racial bonuses, traits, and abilities and gains elemental traits.

(click to show/hide)

The Entropy Elemental Elder is a small Elemental that grows quickly. Early in existence the elemental cannot yet fly, but it can hover up to 5ft. off the ground, along the ground at a speed of 40ft. Despite not being clear what they are made of, Entropy Elemental Elders are, for the most part, solid and can wear equipment, use weapons, and manipulate objects normally (in theory at least, there’s no recorded events of such things ever happening).

The Elemental possesses a single slam attack which deals damage according to its size. 1d4 when small, 1d6 when medium, 2d6 when large, 2d8 when huge. It counts as an humanoid for equipment slots.

The Entropy Elemental Elder can switch between normal and mecha scale as a swift action.

Finally, an Entropy Elemental Elder gains a bonus to its armor class in the form of a natural armor bonus equal to its highest ability modifier.

Empty Existence: The Entropy Elemental Elder can never be somebody’s cohort/follower/minion/similar. The Entropy Elemental Elder radiates a permanent Antimagic field with radius depending on its size (5 feet for small, 10 feet for medium, 20 feet for large, 40 feet for huge, 80 feet for gargantuan, 160 feet for colossal). If anything would make an Entropy Elemental Elder loses Energy, such as using a pilot maneuver or being hit with an Energy-draining attack, instead it gains that much Empty Existence. If they have over 100 Empty Existence, then they take a -1 penalty to all 1d20 rolls, plus an extra -1 per 5 Empty Existence over 100. Similarly effects that would recover Energy instead reduce Empty Existence. The Entropy Elemental Elder automatically reduces 5 Empty Existence at the start of each of its turns.  If an effect would care about the max cap of Energy, then it counts as 100.

Maneuvers: The Entropy Elemental Elder learns maneuvers and stances from two schools of its choice as shown on the table. To learn a maneuver of a given level, it must have a Pilot Level of double the maneuver level, less one.  His Pilot level is equal to its Entropy Elemental Elder level.

Immaterial Shell: The Entropy Elemental Elder gains DR/- and a sacred bonus to all ability scores equal to its level. In addition if anybody attempts to take control of the Entropy Elemental Elder or command its actions or drain/gain any kind of benefit from it or similar, instead they lose 1d12 current and max HP. This cannot be prevented/redirected/reduced/similar and HP lost this way returns at the rate of 1/day. In addition the Entropy Elemental Elder gains the full benefits of the Entropy Elemental feat.
(click to show/hide)

Entropy Beam: As an attack action by gaining 5 Empty Existence the Entropy Elemental Elder may project a Beam with range increment equal to its flight speed with the Rending and Power properties dealing 1d12 damage for medium size.

Growth: An elemental grows quickly. At 3rd level, the elemental gains the ability to spend a standard action to grow to medium size.  It may remain this size for as long as it wishes and may also return to small size at anytime it wishes by spending another standard action. At 7th level, this ability expands allowing to elemental to assume large size. The elemental still changes size as a standard action but the elemental may only change by one size category on any given turn. So, for example, an elemental wishing to change from small to large would need two turns. One to achieve medium size and then another to grow to large. At 11th level, the elemental gains the ability to assume huge size. At 14th level to Gargantuan. At 17th level to Colossal. This size change doesn’t grant any ability score changes and Natural Armor increases by just +1 for each extra size above medium.

Entropurity: Nothing can be more pure than nothingness itself. At 4th level the Entropy Elemental Elder gains the special properties of a pure metal of its choice as if it was wearing heavy armor and equipped with a tower shield of the respective material, plus counting its slam as made of the same pure metal.

Bonus Feat: At levels 5, 7, 9, 11, 13, 17 and 19 the Entropy Elemental Elder gains a bonus feat it qualifies for.

Master Entropority: At 8th level the Entropy Elemental Elder gains the respective Masterwork pure metal benefits.

Quantum Entropority: At 10th level 1/day as a free action even it isn’t its turn the Entropy Elemental Elder can gain the benefits of a second pure metal for 1 minute. At the end of the duration it can choose to keep either choice as its “main”.

Relic Entropority: At 12th level the Entropy Elemental Elder gains the respective Relictwork pure metal benefits.

Greater Quantum Entropority: At 15th level 1/day as a free action even it isn’t its turn the Entropy Elemental Elder can gain the benefits of two extra pure metals for 1 minute. At the end of the duration it can choose to keep either choice as its “main”.

Artifact Entropority: At 16th level the Entropy Elemental Elder gains the respective Artifactwork pure metal benefits.

Omega Quantum Entropority: At 18th level the Entropy Elemental Elder 1/day as a free action even it isn’t its turn the Entropy Elemental can gain the benefits of three extra pure metals for 1 minute. At the end of the duration it can choose to keep either choice as its “main”.

Phantasm Quantum Entropority: At 20th level the Entropy Elemental Elder gains the respective Phantasmwork pure metal benefits.
« Last Edit: March 27, 2019, 08:53:56 AM by oslecamo »

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Entropy Elemental Elder (WIP)
« Reply #1 on: March 27, 2019, 08:44:44 AM »
Reserved.

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Entropy Elemental Elder (WIP)
« Reply #2 on: March 27, 2019, 08:44:55 AM »
And reserved just in case.