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Messages - Nunkuruji

Pages: [1] 2 3 4 5 6 ... 46
1
D&D 3.5 and Pathfinder / Re: ToB Campaign Idea
« on: June 25, 2021, 02:20:59 PM »
Chosen Undead - Dark Pyromancer

Monk/UA Swordsage/SSN/Mo9

As many Desert Wind Su nukes as possible, and a handful of "Dark Pyromancies" from Shadow Hand


2
Min/Max 3.x / Re: Full spell list
« on: June 21, 2021, 08:53:31 AM »
Link is broken again

3
Min/Max 3.x / Re: Fun Finds v7.0 - Now with +15% more reposts!
« on: June 17, 2021, 04:59:11 PM »
I hadn't seen anyone specifically note this

For an Abyssal Specialist Wizard, who then goes on to adopt a method to add [evil] to their spells

Quote
Benefit: You are considered specialized, but not in a specific school. Rather, you gain all the benefits of specialization with a group of spells that includes all those of the following subschools and/or descriptors: chaotic, compulsion, darkness, evil, and fear. You gain all the standard benefits of specialization as applied to this group of spells, as though it were a school unto itself.

Abyssal is now a school for them, they can presumably then stack up DC/CL as such

Feat
Spell Focus (Abyssal)
Greater Spell Focus (Abyssal)
Tattoo Focus (Abyssal)
Spell Focus (Evil)
Malign Spell Focus
Fiendish Heritage + Fiendish Power
Nocturnal Caster (Abyssal)

Trait
Spellgifted (Abyssal)

As well as the school for Metamagic School Focus

4
Min/Max 3.x / Re: Optimizing an Already Existing (and Subpar) Character
« on: September 23, 2020, 09:20:42 PM »
Assuming this is a module,

There isn't much point to taking any direct damage spells, or other caster level dependent spells unless you can catch up your caster level with Practiced Spellcaster feat. Just bank on collecting wands and scrolls and burn through them, arcane items are solely your domain within your party composition. For offense, consider spells like Sleet Storm, which forces checks other than your subpar DC saving throw.
You need to bank on a Charisma magic item if you expect to continue much further as Sorcerer and cast much higher level spells. You may be competing with the Paladin and Cleric over that.
The party will suffer on the expectation of certain spells being available at a typical point in time, fly, teleport, etc. unless they show up as items.
Spells like Haste will go a long way, with as much beef is in your party, as well as other sorts of buff spells that aren't heavily dependent on your spellcasting parameters.

5
Homebrew and House Rules (D&D) / Athasian Maho-Tsukai
« on: August 03, 2020, 05:07:00 PM »
Maho-Tsukai adapted to Dark Sun, resolving Shadowlands Taint to Defiler Taint, without the necessity of running a full blow tainted campaign.

https://docs.google.com/document/d/1XLGNu7PzhJGaBSDkrqAPvl2_XwGrByzp469o6iVE_o8/edit?usp=sharing

@nijineko

6
Min/Max 3.x / Re: Fun Finds v7.0 - Now with +15% more reposts!
« on: July 16, 2020, 10:36:45 PM »
Here's the stat out for the Maho-Tsukai

https://docs.google.com/spreadsheets/d/1cDrc1rbZSr-3aNhiU1f1Jiy96kPRMcu3G042lHHrhog/edit?usp=sharing

---

As for Dark Sun...

Serendipitous to be discussing both topics at the same time, as it occurred to me a fairly legit & elegant build could be realized with the aforementioned Maho-Tsukai, Ultimate Magus and... Dark Sun's Shadow Templar.

Since Maho-Tsukai has Conversion, with Ultimate Magus there are a potential total of 27 spell levels that can be carved largely however one cares to, and the lowest/highest is of little concern.

Shadow Templar can choose to provide double 9's and/or fill out a bunch of spell slots for Augmented Casting. The required level of Templar doesn't even go to waste due to Conversion.

I updated some skeleton tables in that sheet.

7
Min/Max 3.x / Re: Fun Finds v7.0 - Now with +15% more reposts!
« on: July 11, 2020, 08:14:47 PM »
I've got one player who makes horribly complicated builds like that, but has the forethought to make sure to hit certain capabilities at the right times.

---

Heh, so at least Maho-Tsukai has been noticed before.

OA/UA/SRD taint applies a penalty to wisdom score, 1/2 of taint. Spellcasting DC becomes 10 + spell-level + taint. So DC can increase much faster than the normal rate of ability score modifier.
However, this puts you at risk of death by allip, wis poison/etc., and failed wis saves. The classes themselves have bad will saves.
Tainted Spellcasting risks increasing taint score each cast.
ex. 17 Wis, 14 Taint: 10 Wis effective:  10 + spell-level + 14

HoH splits taint up into Corruption and Depravity, and uses at table that sets your taint limits based on the respect con & wis scores.
The same risk applies in terms of death by ability damage, if you get pushed too far on the table.
Tainted Spellcasting is safer since there is more headroom for increasing depravity through casting spells.
p.66 has the OA adaptation
Bonus Spells and Spell Level are determined by Depravity.
Spell DC is determined by Corruption 10 + spell-level + 1/2 corruption.
Because of the way the table scales, you effectively become a Con based caster, acquire severe corruption, and fire off DCs twice that of standard spellcasters.
ex. 17 Con with 30 Corruption: 10 + spell-level + 15

The dirty trick interpretation is that from p.62 an undead player could acquire infinite corruption with no drawback, and thus an infinite DC.

---

Took me some thought on slave prices for Dark Sun. I figured 1 year of hireling time was about right, and that's about in line with the FRCS statement. It is one of the players themes as he is a Thrallherd. He wasn't too excited when I mentioned survival upkeep after getting some price quotes, definitely more excited about disposable believers  :lol.

8
Min/Max 3.x / Re: Fun Finds v7.0 - Now with +15% more reposts!
« on: July 05, 2020, 08:43:03 PM »

Might have been a better way to entice players into arcane spellcasting, instead I've got a pile of psionics users among my core players, and an arcane heirophant preserver who shows up every once and awhile.

Must be nice. I can rarely find anyone who will allow psionics other than me around here.

I'm pretty liberal in terms of what I'll allow, as long as they're not trying to derail the campaign (they don't), and their tactics don't take up (or cause) too much time (sometimes this is a problem). I think they're executing their turns a little quicker than previous experience with classic spellcasters, PP is easier book keeping, and there's less decision paralysis on Ardent/Wilder with their limited powers known.

That said, I try to stick to the peculiarities of the campaign setting, so in this case they're also dealing with pretty thin WBL and lack of metropolis level of magic mart. Items are often also more fragile, so they get blown up easier  :P. In addition, as the modules are written, the encounter level ranges are very wide, so running and surviving is sometimes really the best option. Their meta knowledge of the campaign and monster material is also thinner, so it's also been easier to keep them on their toes without bending rules.

9
Min/Max 3.x / Re: Fun Finds v7.0 - Now with +15% more reposts!
« on: July 02, 2020, 01:32:56 PM »
Here's the stat out for the Maho-Tsukai

https://docs.google.com/spreadsheets/d/1cDrc1rbZSr-3aNhiU1f1Jiy96kPRMcu3G042lHHrhog/edit?usp=sharing

---

As for Dark Sun, I'm actually currently running the modules from athas.org and converting City by the Silt Sea squeezed in.

Blood -> Life-Force/Defiling in the context of Dark Sun is much closer to the Epic Dragon Magic (Su) feature of the Athasian Dragon - offsetting gold/xp costs.

That said, they don't really conflict.
Environment/Defiling is a modifier on the arcane caster level
Tainted Spellcasting governs DC

I think the way to handle it is make "Defiler Taint" = Taint Score, where every time you Defile or use Blood Magic, it is considered Tainted Spellcasting parameters, and you trigger the Fort Save vs. increasing Taint Score.
Probably have Defiler/Raze feats permanently increase Taint Score as well.

Whether you want to use HoH or UA/OA rules is mostly consequential to the practical upper limit on DCs.

Might have been a better way to entice players into arcane spellcasting, instead I've got a pile of psionics users among my core players, and an arcane heirophant preserver who shows up every once and awhile.

10
Min/Max 3.x / Re: Fun Finds v7.0 - Now with +15% more reposts!
« on: June 21, 2020, 09:18:04 AM »
While it's likely difficult to ever be able to use the class...

There are two aspects of Maho-Tsukai that I've long overlooked and originally misinterpreted in my mind, a recent revisit had me realize...

1. It actually has the Wizard and not the Sorcerer progression for spell level known. This might be interesting for Ultimate Magus on the spontaneous side.

2. Conversion allows one to dip into about as many spellcasting classes as one desires, and then upon Conversion the spellcasting list remains available for spells known. Similar usefulness of Generic Spellcaster for particular PrCs such as War Weaver.

3. Conversion converts the level of spellcasting, and is not a replacement of the spellcasting class. By doubling up on spellcasting levels with Mystic Theurge, early entry, nets 9th level spells at 11th level.

11
D&D 3.5 and Pathfinder / Re: Cast Spells Through Minion?
« on: August 05, 2019, 01:52:21 PM »
IIRC, there is also Power by Proxy metapsionic feat in either Untapped Potential or Hyperconcious. Believe that is cast through ally if they are mindlink'd or similar.

12
This may be a bit contentious to how one may wish to interpret Minor Creation

Specifically, for the purpose of poison creation

Craft (poisonmaking) as per Complete Adventurer p.98

Amount: To figure out how much poison you are able to create in a week, make a Craft (poisonmaking) check at the end of the week. If the check is successful, multiply the check result by the DC for the check. That result is how many gp worth of poison you created that week. When your total gp created equals or exceeds the market price of one dose of the poison, that dose is finished.


Minor Creation
You create a nonmagical, unattended object of nonliving, vegetable matter. The volume of the item created cannot exceed 1 cubic foot per caster level. You must succeed on an appropriate skill check to make a complex item.

First, let's reasonably assume that the craft time is replaced with the Minor Creation cast time of 1 minute.

Second, clearly the spell produces the raw poisonous plant material.

Now, what is important is what the skill check is to create the complex item, as per CAdv:

Check Result x DC = Progress towards market price (1 dose, and assuming Check >= DC)

Therefore, to actually produce 1 dose of usable Black Lotus Extract during casting requires

4500 gp / DC 35 = Skill Check of 129


Applied across the available poisons, it's a much more stratified progression of Craft difficulty. As such, as Shaper 1 isn't easily murdering the world with Black Lotus Extract

13
D&D 3.5 and Pathfinder / Re: Cast Spells Through Minion?
« on: July 31, 2019, 03:18:59 PM »
Refer to an older post of mine

http://minmaxforum.com/index.php?topic=6448.msg96830#msg96830

The Decrepit Old Man [Familiar Specialist]

14
Other Games / Re: Videogame Discussion III - Snake Eater
« on: June 08, 2018, 05:17:26 PM »
Have never been much of a Fallout fan, and could care even less about online/survival/mmo. Next main series Elder Scrolls when? Granted modders are still putting out awesome content for Skyrim.

Gacha (lootbox) reap in the cash for mobile. It's gambling. It's unbelievably unhealthy on so many levels.

I enjoyed SQNX remake of FF:Adventure/Adventures of Mana. Control scheme was on point for mobile, I was initially worried about it. Well worth the up front money in a quality remaster for me.
Seems like Secret of Mana and Chrono Trigger have mixed reviews, and the company has mixed success with support and patching. FFXV weapon upgrading remained broken for me for my entire relatively slow playthough when it launched. Nier PC remains with many bugs, as I understand.

Was not even aware of the Go series, those franchises I've spent limited time on.

Steam's permissive stance has the consequence of now needing to make sure the algorithm and mechanisms for promoting and finding good content is solid and free from abuse. I don't want to wade through a sea of trash when I'm casually browsing for something new and interesting during a steam sale.


16
D&D 5e / Re: e6 for 5e?
« on: September 14, 2017, 02:14:58 PM »
I'm running a campaign that is E6 gestalt w/ feat progression
"Widely" available magic items limited to common/uncommon. Some random rares sprinkled in off RNG or as I see fit.

A lot of currently available monster material is at the lower end of the CR scale, which is also a plus.


What it has done that I had hoped for

-Suppress the impact of higher level magic
-Breadth of capabilities to enjoy over how limited E6 could be
-Quicker turns in most cases


Interesting Consequences

-Some class combos are brutally efficient. Druid/Barb tanking. Paladin/Spellcaster smite novas.
-CR of encounters had to be further adjusted than anticipated


What I would redo

-Ban flight items despite being uncommon. Trivializes wilderness encounters too easily.
-(For Gestalt) Eliminate magic weapons and use Beyond Damage Dice.


You might also consider just capping spell levels to X, or class progression to Y, to where one then must multiclass.

17
D&D 5e / Anyone run 5e Ravenloft - Curse of Strahd - tips?
« on: August 26, 2017, 08:56:55 PM »
Planning on running Ravenloft as part of an ongoing campaign, modifying some small bits of the story for appropriate continuity.

For anyone's who's run the 5e version, any tips or pitfalls to avoid as a DM?

18
D&D 5e / Re: Who decided these magic item rarities?!
« on: August 26, 2017, 08:48:48 PM »
Usually gaps like that have a difference of requires attunement or not, or whether the slot has strong contention with other relatively strong items.

I took an initial review pass of them, big didn't dig too deep.

But yeah, seems like another thing they leave on the DMs shoulders.

19
General D&D Discussion / 7th Saga as a PvP campaign
« on: May 15, 2017, 05:32:16 PM »
I've often pondered running a PvP campaign for my players, and I've thought back that running SNES 7th Saga's scenario would be interesting.


The aging King Lemele trains 7 apprentices to retrieve 7 powerful runes, declaring the champion as the next king.

The characters are fairly archetypical, and have their own ideals. For the most part they can be mapped to D&D races, classes, alignments.

Wilme the alien: "I can't imagine the power I might have when I get the Runes."
Lux the tetsujin: "During this journey, I wish to find who built us Tetsujins and for what purpose."
Olvan the dwarf: "I'll be young again when I have the power of the Runes."
Kamil the human: "I'm the best suited for the mission: I'll prove it when I find the Runes."
Lejes the demon: "When I get the Runes, I'll be more powerful than King Lemele."
Valsu the human: "My goal is to find the Runes and drive all evil forces out of the world. I'm wondering why Lejes is involved with this mission."
Esuna the elf: "I can take care of myself." (She doesn't say much indeed.)


In the video game, the player needs to team up with another character in order to succeed at some combat challenges.
It also provides unique options for some characters, in terms of social interaction and access to areas of the game.
There are opportunities to acquire some runes through standard dungeoning, and others through social & problem solving.
And most important, each character wants the runes for themselves, with inevitable betrayal.

There are some mechanics to hash out, but I think the scenario could be run pretty well with table & errant participants using daily turns w/fixed options tied to skill checks.

I'll probably shape up a few details I have in mind and update.

20
Other Games / Re: Dark Souls
« on: May 02, 2017, 12:05:55 AM »
And today I was reminded that as bad as some of DS2's bosses are, they are leagues better than DS1's Bed of Chaos and Pinwheel.  Pinwheel is an utter joke that should never have been, and the Bed is total horseshit that only exists as it does because it's just as unfinished as its zone.  And Lost Izalith is terrible.  Nothing but eye searingly bad lava effects and rotting dragon butts everywhere.  Like someone just literally just mouse-clicked their placements practically at random until the area was full.  Nowhere in DS2 is that unfinished.  No, not even there.

Pinwheel always feels like a case of "we got the numbers wrong". Though Izalith... good grief, Izalith. Though once you get past the eye searing orange expanse, at least the part up to Bed of Chaos is at least decent, and the shortcut. It's like they put all their effort into that part of the area.

The real catacombs boss was the bonewheel skeletons

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