Author Topic: How do you treat Prestige Classes in your games?  (Read 19480 times)

Offline ImperatorK

  • Legendary Member
  • ****
  • Posts: 2313
  • Chara did nothing wrong.
    • View Profile
    • Kristof Imperator YouTube Channel
Re: How do you treat Prestige Classes in your games?
« Reply #20 on: December 02, 2011, 02:20:56 AM »
meh its all how you fluff it. also i don't agree that a god of trickery has to automatically approve of  all stealing.

Well, that's exactly the point, isn't it?  If I had a player that wanted the concept of a PHB cleric that stole his powers rather than gained them by worship, that sounds like a flavorful and fun concept to me. 
What if the player would PrC into Ur-Priest?
Magic is for weaklings.

Alucard: "*snif snif* Huh? Suddenly it reeks of hypocrisy in here. Oh, if it isn't the Catholic Church. And what's this? No little Timmy glued to your crotch. Progress!"
My YT channel - LoL gameplay

Offline TC X0 Lt 0X

  • DnD Handbook Writer
  • ***
  • Posts: 852
  • The TC Storywriter
    • View Profile
Re: How do you treat Prestige Classes in your games?
« Reply #21 on: December 02, 2011, 02:30:53 AM »
Prestige classes usually have Prerequisites.
If you meet them, then there is no reason to not be allowed to take however many levels in it that you want. If you qualify for another Prestige class, just the same. They do hold differences with Base Classes which you can go into and out of almost freely for the most part, but in the end they are block of statistics for your character to benefit from.
I don't think player's should be limited to what classes they take, as I don't think classes of characters should define characters and their roleplay. IMO, they are two separate things, and their should be no problem with a character calling himself a Paladin and taking Wizard and Wizard Prestige Classes, or the like. If there is conflicting flavor between classes, flavor can be changed and should be.
Im really bad at what I do.
A+

Offline SneeR

  • Legendary Member
  • ****
  • Posts: 1531
  • Sneering
    • View Profile
Re: How do you treat Prestige Classes in your games?
« Reply #22 on: December 02, 2011, 02:38:01 AM »
Interestingly, there is nowhere RAW that states that PrCs don't count against your multiclass limit. I've checked all over in the DMG. Technically, each PrC is another class. Hope your main class is your favored class, or your DM doesn't use the stupid multiclassing penalties!
A smile from ear to ear
3.5 is disappointingly flawed.

Offline ImperatorK

  • Legendary Member
  • ****
  • Posts: 2313
  • Chara did nothing wrong.
    • View Profile
    • Kristof Imperator YouTube Channel
Re: How do you treat Prestige Classes in your games?
« Reply #23 on: December 02, 2011, 02:51:57 AM »
"Taking a prestige class does not incur the experience point penalties normally associated with multiclassing."
http://www.d20srd.org/srd/prestigeClasses/prestigeClasses.htm
Magic is for weaklings.

Alucard: "*snif snif* Huh? Suddenly it reeks of hypocrisy in here. Oh, if it isn't the Catholic Church. And what's this? No little Timmy glued to your crotch. Progress!"
My YT channel - LoL gameplay

Offline SneeR

  • Legendary Member
  • ****
  • Posts: 1531
  • Sneering
    • View Profile
Re: How do you treat Prestige Classes in your games?
« Reply #24 on: December 02, 2011, 06:23:13 AM »
"Taking a prestige class does not incur the experience point penalties normally associated with multiclassing."
http://www.d20srd.org/srd/prestigeClasses/prestigeClasses.htm

Where did they pull that from? Just checked the entire section in the DMG on PrCs, and it says nothing about Prestige Classes being any different than base classes besides requirements. What book supports what the SRD says?

EDIT: Could it be possible that the SRD transcribers just tacked that on? Because it copies what the DMG says verbatim... except that last sentence is added in...
Suspicious... :eh
« Last Edit: December 02, 2011, 06:27:31 AM by SneeR »
A smile from ear to ear
3.5 is disappointingly flawed.

Offline ImperatorK

  • Legendary Member
  • ****
  • Posts: 2313
  • Chara did nothing wrong.
    • View Profile
    • Kristof Imperator YouTube Channel
Re: How do you treat Prestige Classes in your games?
« Reply #25 on: December 02, 2011, 06:32:34 AM »
It is in DMG 3.0 on page 27, but they forgot to include it in 3.5.
Magic is for weaklings.

Alucard: "*snif snif* Huh? Suddenly it reeks of hypocrisy in here. Oh, if it isn't the Catholic Church. And what's this? No little Timmy glued to your crotch. Progress!"
My YT channel - LoL gameplay

Offline veekie

  • Spinner of Fortunes
  • Epic Member
  • ****
  • Posts: 5423
  • Chaos Dice
    • View Profile
Re: How do you treat Prestige Classes in your games?
« Reply #26 on: December 02, 2011, 07:34:21 AM »
I'd personally give it some significance, in character, but not a fixed one. It doesn't take a lot of effort to modify a given PrC to better fit a concept.

I don't however, advocate making the significance specific. A given PrC can have many roles within a setting.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8182
    • View Profile
Re: How do you treat Prestige Classes in your games?
« Reply #27 on: December 02, 2011, 09:16:05 AM »
i believe that classes are metagame constructs.
This.

So long as the class doesn't come with some sort of code of conduct*, I have no problem mixing and matching them as the prereqs allow. Also, I'd be fine with lightening a lot of the alignment-based prereqs on base classes and PrCs.



*Even this could get tailored to something suitable with the DM's permission.
My creations

Please direct moderation-related PMs to Forum Staff.

Offline 123456789blaaa

  • DnD Handbook Writer
  • ***
  • Posts: 623
  • Not very active here but still active online
    • View Profile
Re: How do you treat Prestige Classes in your games?
« Reply #28 on: December 02, 2011, 10:00:51 AM »
Quote
What if the player would PrC into Ur-Priest?

i don't see the problem here. could you please explain?

also i wonder if the OP has heard of classes as metagame constructs. It will be interesting to hear his thoughts since the responses in this thread have been mostly one sided.

Please, call me Count :).

Offline ImperatorK

  • Legendary Member
  • ****
  • Posts: 2313
  • Chara did nothing wrong.
    • View Profile
    • Kristof Imperator YouTube Channel
Re: How do you treat Prestige Classes in your games?
« Reply #29 on: December 02, 2011, 10:10:22 AM »
Quote
What if the player would PrC into Ur-Priest?

i don't see the problem here. could you please explain?
A concept of a Cleric that steals power from the Gods.
The player wants to prestige class into Ur-Priest. Now he has to give up the power that he steals from Gods for... power that he steals from Gods.
Magic is for weaklings.

Alucard: "*snif snif* Huh? Suddenly it reeks of hypocrisy in here. Oh, if it isn't the Catholic Church. And what's this? No little Timmy glued to your crotch. Progress!"
My YT channel - LoL gameplay

Offline sirpercival

  • Epic Member
  • ****
  • Posts: 10855
  • you can't escape the miles
    • View Profile
Re: How do you treat Prestige Classes in your games?
« Reply #30 on: December 02, 2011, 10:21:05 AM »
Why does he want to multiclass into Ur-Priest?  Either he's using Ur-Priest in a fast-progression build in which case he wouldn't have started with cleric, or he's doing it just for flavor in which case the class is irrelevant because he already has that flavor.

Or, his character concept changed during play so that being Ur-Priest made more sense than being a cleric who steals power from the gods... and he goes on a rebuild quest to fix things so that he's not a cleric/ur-priest.
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline 123456789blaaa

  • DnD Handbook Writer
  • ***
  • Posts: 623
  • Not very active here but still active online
    • View Profile
Re: How do you treat Prestige Classes in your games?
« Reply #31 on: December 02, 2011, 10:34:52 AM »
what serpercival said.
Please, call me Count :).

Offline Soundwave

  • DnD Handbook Writer
  • **
  • Posts: 153
  • Science, it works.
    • View Profile
Re: How do you treat Prestige Classes in your games?
« Reply #32 on: December 02, 2011, 10:45:42 AM »
Fantastic discussion thus far everyone :D, to contribute myself I'll add my own experience. The playgroup I'm involved with treats prestige classes on a case by case basis.

Much as with the case given before of the duelist certain more specialized preregister classes might be harder to acquire training in our game while some can be readily acquired. However their is a caveat in that we are more or less allowed any class we can find so long as we  can justify the reason the character would like to go into it.

I suppose at the end of the day were somewhere in the middle as well.

Offline 123456789blaaa

  • DnD Handbook Writer
  • ***
  • Posts: 623
  • Not very active here but still active online
    • View Profile
Re: How do you treat Prestige Classes in your games?
« Reply #33 on: December 02, 2011, 10:47:46 AM »
if everyone in the group is having fun and none are feeling like thier being creatively stifled then all the power to you.
Please, call me Count :).

Offline ImperatorK

  • Legendary Member
  • ****
  • Posts: 2313
  • Chara did nothing wrong.
    • View Profile
    • Kristof Imperator YouTube Channel
Re: How do you treat Prestige Classes in your games?
« Reply #34 on: December 02, 2011, 10:55:19 AM »
Why does he want to multiclass into Ur-Priest?  Either he's using Ur-Priest in a fast-progression build in which case he wouldn't have started with cleric, or he's doing it just for flavor in which case the class is irrelevant because he already has that flavor.

Or, his character concept changed during play so that being Ur-Priest made more sense than being a cleric who steals power from the gods... and he goes on a rebuild quest to fix things so that he's not a cleric/ur-priest.
Nice way to evade the issue. But my question stands.
That there are better ways, or that you would do it differently is irrelevant. The situation is how it is. no going back, no retconing, no houseruling. What will you do?
« Last Edit: December 02, 2011, 10:57:23 AM by ImperatorK »
Magic is for weaklings.

Alucard: "*snif snif* Huh? Suddenly it reeks of hypocrisy in here. Oh, if it isn't the Catholic Church. And what's this? No little Timmy glued to your crotch. Progress!"
My YT channel - LoL gameplay

Offline 123456789blaaa

  • DnD Handbook Writer
  • ***
  • Posts: 623
  • Not very active here but still active online
    • View Profile
Re: How do you treat Prestige Classes in your games?
« Reply #35 on: December 02, 2011, 10:57:48 AM »
Quote
Nice way to evade the issue. But my question stands.

just fluff it so that your still a cleric. say that as you got stronger your ability to steal power from the gods increased therefore explaining your increased spell progression.
Please, call me Count :).

Offline SneeR

  • Legendary Member
  • ****
  • Posts: 1531
  • Sneering
    • View Profile
Re: How do you treat Prestige Classes in your games?
« Reply #36 on: December 02, 2011, 11:08:07 AM »
It is in DMG 3.0 on page 27, but they forgot to include it in 3.5.

Not RAW. RAW is unupdated 3.0, and the DMG has definitely been updated.
Doesn't matter, though, just a quirk of the system.
A smile from ear to ear
3.5 is disappointingly flawed.

Offline ImperatorK

  • Legendary Member
  • ****
  • Posts: 2313
  • Chara did nothing wrong.
    • View Profile
    • Kristof Imperator YouTube Channel
Re: How do you treat Prestige Classes in your games?
« Reply #37 on: December 02, 2011, 11:09:27 AM »
Quote
Nice way to evade the issue. But my question stands.

just fluff it so that your still a cleric. say that as you got stronger your ability to steal power from the gods increased therefore explaining your increased spell progression.
Increased? You lost your spells.
Magic is for weaklings.

Alucard: "*snif snif* Huh? Suddenly it reeks of hypocrisy in here. Oh, if it isn't the Catholic Church. And what's this? No little Timmy glued to your crotch. Progress!"
My YT channel - LoL gameplay

Offline 123456789blaaa

  • DnD Handbook Writer
  • ***
  • Posts: 623
  • Not very active here but still active online
    • View Profile
Re: How do you treat Prestige Classes in your games?
« Reply #38 on: December 02, 2011, 11:13:38 AM »
i meant increased as in fast
Please, call me Count :).

Offline sirpercival

  • Epic Member
  • ****
  • Posts: 10855
  • you can't escape the miles
    • View Profile
Re: How do you treat Prestige Classes in your games?
« Reply #39 on: December 02, 2011, 11:14:41 AM »
What do you mean, evade the issue?  That IS the issue.  Maybe I'm misunderstanding what you're asking, so I'll try again.

We have a player that wanted to play a cleric who stole spells from the gods instead of praying for them, so we refluffed the cleric so that was true from level 1.  Level 6 rolls around, and he wants to take levels in Ur-Priest.  Correct so far?

So, I would ask him why.  If he answered with any of the three reasons I talked about, I would proceed as I said above.  And if his answer was "I dunno, I just want to" then I would discuss his character's background, motivations, and personality until he understood enough about his character to be able to give a more coherent answer... and then I would proceed with one of the above methods.

You can't say "no houseruling" because that's what refluffing is, so if that's built into the premise then houseruling is acceptable.  And retconning is built directly into the RAW, via rebuild quests, as I said.
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.