Here it is the Diplo/Bluffmancer build i made to make the deities collaborating. ( Updated Version 1.1)
Pantheon of refernce: Fareun (50+ Deities)
Fractional Bab/Saves needed for some qualifications
Illumian – Conquering Divinity.
Marshal 1 / Warlock 1 / Cleric 1 (Charm Domain, Mind Domain) / Monk 1 / Warchief 2 / Tattoed Monk 3 / Chameleon 4 / Dragon Devotee 1 / Exemplar 1 / Risen Martyr 5
Stats:
STR: 6 (10 Point Buy -4 Age)
DEX: 6 (10 Point Buy -4 Age)
CON: / (10 Point Buy -4 Age /: Risen Martyr)
INT: 16 (14 Point Buy +2 Age)
WIS: 14 (12 Point Buy, +2 Age)
CHA: 46 (18 Point Buy, +5 Level, +5(Inherent) Book, +6(Enhancement, changed to Perfection by Artificer Cohort with Item Alteration infusion) Cloak, +2Age, +2 Chamaleon, +2 Dragon Devotee, +2 Warchief +4 Risen Martyr)
Illumian
• Humanoid (Human)
• Luminous Sigils
• Glyphic Resonance
• Power Sigils: +5
o Vaul: +1 bonus on Charisma checks and Charisma-based skill checks.
o Uur (Warchief): +1 bonus on Dexterity checks and Dexterity-based skill checks
o Hoon (Tattoed Monk): +1 bonus on Wisdom checks, Constitution checks, and Wisdom- or Constitution-based skill checks
o Aesh (Chamaleon): +1 bonus on Strength checks and Strength-based skill checks.
o Naen (Risen Martyr): +1 bonus on Intelligence checks and Intelligence-based skill checks
• Illumian Words
• Final Utterance
• +2 [Shadow] Spells
• Superior Litteracy
• Languages: Common, Illumian, Draconinc, Celestial
Marshall 1
• Hp: 1d8
• Skills: 4+Intx4 [4/2]
• Minor Aura: Motivate Charisma: Bonus on Charisma checks and Charisma-based skill checks
• BaB +3/4
• Saves: +2|+1/3|+2
• Lv1 Feat
o Persuasive: +2 bonus on all Bluff checks and Intimidate checks.
• Marshall Bonus Feat:
o Skill Focus: Diplomacy: +3 Diplomacy Skill Check
Warlock 1
• Hp: 1d6
• Skills: 2+Int [5/2]
• Eldritch blast 1d6, invocation (least): Beguiling Influence: +6 bonus on Bluff, Diplomacy, and Intimidate checks for a period of 24 hours
• BaB +3/4
• Saves: +1/3|+1/3|+1/2
Cleric 1
• Hp: 1d8
• Skills: 2+Int [6/3]
• Spells 3/1+1
• Domains:
o Charm Domain: boost his or her Charisma by 4 points once per day
o Mind Domain: +2 bonus on Bluff, Diplomacy, and Sense Motive checks
• BaB +3/4
• Saves: +1/2|+1/3|+1/2
• Lv3 Feat
o Endurance
Monk 1
• Hp: 1d8
• Skills: 4+Int [7/3]
• Flurry of Blows
• Improved Unarmed Strike
• CA Bonus: Wisdom to AC + Fixed Bonus
• Monk Bonus Feat
o Improved Grapple
• BaB +3/4
• Saves: +1/2|+1/2|+1/2
Warchief 2
• Hp: 1d10
• Skills: 2+Int [9/4]
• BaB +3/4
• Saves: +1/2|+1/3|+1/2
• Tribal Frenezy +2
• Ability Boost: Cha +2
• Lv6 Feat
o Nimbus of Light: +2 circumstance bonus on all Diplomacy and Sense Motive checks made when interacting with good creatures.
Tatooed Monk 3
• Hp: 1d8
• Skills 4+Int x3 [12/6]
• Monk Abilities +3Lv
o +10ft speed
o 1d8 unarmed
• Bellflower Tattoo:
o 2/day, add his Charisma modifier as an enhancement bonus to any of his ability scores – 9 rounds
• White Mask Tattoo:
o immune to detect thoughts, detect lies, and any attempt to magically discern his alignment. He gains a +10 bonus on all Bluff checks
• BaB +3/4
• Saves: +1/2|+1/2|+1/2
• Lv9 Feat
o Able Learner: All skill ranks cost 1 skill point for you to purchase, even if the skill is cross-class for you
Chamaleon 4
• Hp: 1d8
• Skills: 4+Int x4 [16/8]
• Aptitude focus 1/day (+2)
• Bonus Feat
o Sacred Vow: +2 Perfection to Diplomacy Checks
• Mimic Class Feature 1/day
• Ability Boon +2
• Lv12 Feat:
o Skill Focus Bluff: +3 bluff Skill Check
• BaB +1/2
• Saves: +1/3|+1/3|+1/3
Dragon Devotee 1
• Hp: 1d6
• Skills: 5+Int [19/9]
• Ability Increase: +2Cha
• Natural Armor: +1
• BaB +3/4
• Saves: +1/2|+1/3|+1/3
Exemplar 1
• Hp: 1d6
• Skills: 9+Int [20/10]
• Skill Artistry (Bluff):
o Choose one skill in which the exemplar has at least 13 ranks. She gains a +4 competence bonus on all checks involving that skill
• Skill Mastery (Diplomacy, Bluff)
o When making a check with one of these skills, she can take 10 even if stress and distractions would normally prevent her from doing so.
• BaB +1/2
• Saves: +1/2|+1/2|+1/3
Risen Martyr 5
• Type: Deathless
o No constituition score
o Hit Dice: d12
o Darkvision out to 60 feet.
o Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
o Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
o Not subject to critical hits, nonlethal damage, or ability drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution) as well as fatigue and exhaustion effects.
o Unlike undead, the deathless are subject to energy drain. Like living creatures, deathless are harmed by negative energy and healed by positive energy.
o Immunity to any effect that requires a Fortitude save, except for energy drain attacks, effects that also work on objects, and harmless effects.
o Cannot use the run action.
o Uses Charisma modifier for Concentration checks.
o Not at risk of death from massive damage, but when reduced to 0 hp or less, it is immediately destroyed.
o Deathless do not breathe, eat, or sleep.
• Hp: 1d12
• Skill: 3+Int x5
• Charisma Score Increase: +4
• Deflection Bonus (Cha)
• Holy Purpose:
o +2 sacred bonus on all attack rolls, damage rolls, ability checks, and skill checks.
• Bless (Sp):
o Three times per day, a risen martyr of at least 2nd level can use bless.
• Magic Circle Against Evil (Su):
o At 2nd level, a risen martyr is continually surrounded by a protective aura that functions as a magic circle against evil spell
• Daylight (Su):
o At will as a free action, a 3rd level risen martyr can use daylight, as the spell
• Acid Immunity (Ex):
o At 4th level, a risen martyr gains immunity to acid.
• Detect Evil (Sp): At will, a risen martyr of at least 4th level can detect evil, as the spell.
• Protective Aura (Su):
o At 5th level, the risen martyr's magic circle against evil is replaced by an effect that duplicates the "protective aura" spell.
• Bab: +1/2
• Saves: +1/3|+1/3|+1/2
• Lv15 Feat
o Leadership: Cohort: 17th
Followers: 1st 135, 2nd 13, 3th 7, 4th 4 5th 2, 6th 2 (163).
• Lv18 Feat
o Negotiator: +2 Diplomacy
Leadership: Cohort: 17th ( Human Artificer17) Followers: 1st 135, 2nd 13, 3th 7, 4th 4 5th 2, 6th 2 (163).
Equipment: +5 Book of Charisma 138.000gp, +6 Cloak of Charisma 36.000gp, +30 Ring of Diplomacy 90.000gp, +30 Ring of Bluff 90.000gp, Wand of Glibness 50 Charges 16.000gp
Total 370.000gp
Artificer builds the stuff: *0.25 92.500gp
Remaining (from 760.000gp) 665.000gp
Cohort: Human Artificer 17
Class Features:Artificer knowledge, Trap finding, Item creation, Retain essence, Skill mastery, Metamagic spell trigger, Metamagic spell completion, Craft Reserve 2500, Infusions 4/4/4/4/3/3
Item CreationScribe Scroll, Brew Potion, Craft Wondrous Item, Craft homunculus, Craft Magic Arms and Armor, Craft Wand, Craft Rod, Craft Staff, Forge Ring
Feats:Human: Apprentice (Craftsman),
Lv1: Death Devotion,
Lv3: Extend Spell,
Art4: Extraordinary Artisan,
Lv6: Magical Artisan (Extraordinary Artisan),
Art8: Quicken Spell,
Lv12: Magical Aptitude,
Art12: Legendary Artisan,
Lv15: Craft Contingent Spell,
Art16: Persistent Spell.
Crafting Cost Reduction (from market price):
*0.5 Base crafting *0.9 Apprentice (Craftsman) *0.75 Extraordinary Artisan *0.75 Magical Artisan = *0.25
XP Cost Reduction (from market price):
*0.04 Base crafting *0.75 Legendary Artisan *0.75 Magical Artisan = 0.02
Xp Cost Trick
1. Lose a level, failing voluntarily Save of a Death Devotion imbued knife
2. Level Loss set Xp Between 16th and 17th ECL, you have (136.000-120.000)/2= 8.000 Xp to craft any object. Crafting Level maintained to 17th with Orange Ioun Stone
3. After you initialized the craft process, return to Lv17 with a Restoration effect
4. Dedicated Wright finishes Crafting for you
Items before the trick:
• Ioun stone, orange 30.000 > 7500gp/600xp
• Wondrous Item of Restoration– Word Command 1/day
CL11xSL6x1800x(1/5)= 118.800gp > 29700gp / 2376xp
• Dedicated Wright: 2,100 *0.9 Apprentice (Craftsman) *0.75 Extraordinary Artisan *0.75 Magical Artisan = 1070gp / 160 *0.75 Legendary Artisan *0.75 Magical Artisan = 90 xp
Cohort Equipment: 7500+29700+1070= 39.000gp / 3070xp
Wealth / Xp Left: 100.000gp-39.000gp-15.000(15 Daggers+1) = 46.000gp / 2500xp(Craft Reserve)+600xp(Retain Essence: 15 Daggers+1)-3070 = 30xp Left
Diplomacy/Bluff Skill ChecksCharisma Buffing:
46/+18 Base
+4 – Charm Domain 10Rounds
= 50/+20
+20 - Bellflower1 3Rounds
= 70/+30
+30 – Bellflower2 3Rounds
-20 Bellflower1
= 80/+35
Bluff 10 Dice, Skill Mastery - Exemplar
23 Ranks
+35 Cha Bonus
+5 Vaul Sigil
+35 Motivate Charisma (Circumstance)
+2 Persuasive Feat
+6 Beguiling Influence
+2 Mind Domain
+10 White Mask Tattoo
+3 Skill Focus Bluff
+2 Holy Purpose (Sacred)
+4 Skill Astistry - Exemplar
= 137
+30 Glibness Wand
+30 Ring of Bluff
+17 Moment of Prescience (Insight) (Contingent Spell by Cohort)
=
214+163 Aid-Another – Followers
= 377
Diplomacy10 Dice, Skill Mastery - Exemplar
23 Ranks
+35 Cha Bonus
+5 Vaul Sigil
+35 Motivate Charisma (Circumstance)
+2 Negotiator Feat
+2 Sacred Wow (Perfection)
+6 Beguiling Influence
+2 Mind Domain
+3 Skill Focus Diplomacy
+2 Holy Purpose (Sacred)
= 125
+30 Ring of Diplomacy
+17 Moment of Prescience (Insight) (Contingent Spell by Cohort)
- 10 Rushed
=
162+163 Aid-Another – Followers
= 325
Ascension? Just Ask!Buff Charisma as Described before, while your Cohort UMD a scroll of Gate creating a Gate to the chosen Deity.
(Round1) Step into the gate with your cohort and do instantly a Rushed Diplomacy –That triggers the first Moment of Prescience contingent spell, crafted by Cohort - check to influence the god’s attitude. If Bilbo can withstand the mighty Smaug, you can do it too!
By SRD with a simple 50DC check an Hostile foe becomes Helpful.
If isn’t enough PC can make also an automatic DC150 check to make the divinity Fanatic (and so his followers, if needed). It’s expressively written that Fanatic Condition is a mind-affecting effect, so nothing, just showing off and/or have an overwhelming result for an opposed (even if SRD don’t grant an opposed check for Diplomacy) Sense Motive check (Maximum Deities’ result 120 (20 Maximized Dice +100 bonus (St. Chubert))
However, helpful text: “Will take risks to help you” seems to be fine. If you want to be HARDLINE you may guess that a 50CD it’s for non-epic beings within 20HD, thus since Deities has 60HD you can multiply the DCx3 and have the same 150DC that PC can easily overcome.
(Round2) Now that the deity it’s in the mood, Ask to grant you some divine ranks, even 1 only rank it’s fine, with a well-placed (if needed) Bluff check –That triggers the second Moment of Prescience contingent spell, crafted by Cohort - justifying the honor with your difficult life and martyrization and with the large amount of people who are already your fanatic (Diplomacy 150 check) followers.
By the cicrcumstances I think that would semi-automatic success, but if you need to use rules Bluff it's the way. Deity has an opposed Sense Motive check (+ some modifiers in his favor) against PC's Bluff check of 214, not counting the effect of followers “aiding”.
Example Circumstance Sense Motive Modifier
Instill suggestion in target +50
Example Circumstances Modifier
The target wants to believe you. -5
The bluff is believable and doesn’t affect the target much. +0
The bluff is a little hard to believe or puts the target at some risk. +5
The bluff is hard to believe or puts the target at significant risk. +10
The bluff is way out there, almost too incredible to consider. +20
Instill Suggestion in Target
This is identical to the effect of the suggestion spell, except that it is nonmagical and lasts for only 10 minutes.
If playing without epic bluff suggestion rules, just the base ability make the trick: by SRD into the bluff description: "A successful Bluff check indicates that the target reacts as you wish, at least for a short time (usually 1 round or less) or believes something that you want it to believe. Bluff, however, is not a suggestion spell", so we can move on.
Worst case scenario:
The Highest Sense Motive modifier of a Dieity is +100 from St. Chubert (DeDp92). Even with +50 vs Suggestion modifier, +20 for and unbelievable Bluff and 20 dice result for Deities’ “Always Maximized Dice” ability, the final check would be “only” 190 against 214 check of the Character. This means a success, then:
(Round 3) Deity grants 1 divine ranks, enjoying the encounter with the mortal, making him a his Proxy aka: Divine Rank1 “Demigod”.
(Round 4) PC thanks for the honor, while the cohort opens another gate with a scroll and both return back to material plane.
Thx to the extreme oratory skill, the Character successfully invited a (and any from now on) Deity to make the PC a investing 1 “mere” divine rank in him.
(Round 5) Recycle Divine Ranks to avoid fallbacks:
Gods granting divine ranks have the ability to retrieve them in any moment, thus we need some “trading” to avoiding fallbacks
1- Gain a divine rank from God#1 as described, right now he can actually retrieve it.
2- As a Demigod Take “Alter Reality” as Salient Divine Ability for divine rank 1 and wish a Simulacrum of yourself.
3- As a Demigod#1 you can grant your divine rank to another being, before the Bluff-Suggestion wears-off, grant your just earned Divine Rank to the simulacrum of yourself just created. He will become Demigod#2; God#1 now can't retrieve any divine rank because you haven’t any more.
4- Don't Retrieve divine rank from Demigod#2 instead, order him to invest you with his divine rank. Right now he can retrieve the rank from you.
5- Simulacrum is your former "investing" god, KILL IT WITH FIRE keep his divine rank as a last gift.
(Thx Chemus for the “no-follower has been armed in this process” Exalted Wise hint)
Consumable for each divine rank
Scroll of Gate x2 18.000gp
Moment of Prescience Contingent spell CL17 x2
CL17xSL8x100=13.600 x2 27.000gp
Total 45.000gp
Artificer builds the stuff: *0.25 11.250gp
Budget still Avaiable 665.000gp
Tithe from followers and Cohort
Cohort: 17th(remaining) 46.000gp
Followers
1st 135 900gpx135 121.500gp
2nd 13 2000gpx13 26.000gp
3th 7 2500gpx7 17.500gp
4th 4 3300gpx4 13.200gp
5th 2 4300gpx2 8.600gp
6th 2 5600gpx2 11.200gp
Total 244.000gp
Tithe 1/10 24.400gp
Final Budget for Ascension
690.000gpNumber of Divine Ranks (xDvR/11.250gp)
60The Character Stats into the 100^10 Elite Op. Challenge