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You Break it You Buy it / Shivering Tornado of Death - Arcane Channeling optimization
« on: October 08, 2017, 03:09:40 AM »
Duskblade 13 / Recaster 5 / Bloodstorm Blade 2
"Welcome to my 2nd build I would like to showcase (and backup^^) here"
The idea to the build was born while I was working on my Hammerdin of Moradin build and still inherits some of the fluff that is related to Hammerdin build from the game Diablo (2/3) but ain't restricted to hammers thrown.
As a thought-lesson I had the urge to make a build who is focused on the Arcane Channeling ability of the duskblade class.
The most recommend spell (as guides already suggest) seems to be Shivering Touch which we need to get via Recaster (since it ain't a duskblade spell).
To add more awesomeness we add Bloodstorm Blade 2 to get Trow Anything, the Returning ability and Thunderous Throw which lets our ranged attacks count as melee again. If we add Whirlwind Attack on top of it, we have finished the "Shivering Tornado of Death".
And don't forget to empower+maximize via Recaster for maximum fun.
23.25 Dex dmg (average 18 + 3d6/2) to everything in range of your Trow Anything + Thunderous Throw + Whirlwind Attack (range increment of 10ft x5 = 50ft range / with Far Shot active up to 100ft!; -2 to hit for each increment above 10/20ft).
Add a keen Falchion for increased crit range (since Ability dmg can crit ).
FUN FACT: It gets even more silly when you think about the fact that the "Shivering Tornado of Death" can distinguish between friend or foe thx due to Whirlwind Attack only targeting your opponents in reach! Muhahaha ah ha
The 2nd spell from Expanded Knowledge need to be "Heroics". Before entering Bloodstorm Blade, you need to cast it and give you Point Blank Shot. Once you entered the PrC you don't need to bother anymore with PBS and can use it for Far Shot to double your range (up to 100ft!) or something else you want (Imp. Initiative? or speed up your epic feat progression for Distant Shot?) or just ignore the spell.
Epic Feat progression:
> Far Shot
> Point Blank Shot (just needed as prerequisite for..)
> Distant Shot
With "Distant Shot", the build can hit anything it can see/spot without any penalty at all.
"There shall stand no enemy in my sight! Crumble and shiver to death!"
As always I hope for some feedback and response^^
"Welcome to my 2nd build I would like to showcase (and backup^^) here"
The idea to the build was born while I was working on my Hammerdin of Moradin build and still inherits some of the fluff that is related to Hammerdin build from the game Diablo (2/3) but ain't restricted to hammers thrown.
(click to show/hide)
As a thought-lesson I had the urge to make a build who is focused on the Arcane Channeling ability of the duskblade class.
The most recommend spell (as guides already suggest) seems to be Shivering Touch which we need to get via Recaster (since it ain't a duskblade spell).
To add more awesomeness we add Bloodstorm Blade 2 to get Trow Anything, the Returning ability and Thunderous Throw which lets our ranged attacks count as melee again. If we add Whirlwind Attack on top of it, we have finished the "Shivering Tornado of Death".
And don't forget to empower+maximize via Recaster for maximum fun.
23.25 Dex dmg (average 18 + 3d6/2) to everything in range of your Trow Anything + Thunderous Throw + Whirlwind Attack (range increment of 10ft x5 = 50ft range / with Far Shot active up to 100ft!; -2 to hit for each increment above 10/20ft).
Add a keen Falchion for increased crit range (since Ability dmg can crit ).
FUN FACT: It gets even more silly when you think about the fact that the "Shivering Tornado of Death" can distinguish between friend or foe thx due to Whirlwind Attack only targeting your opponents in reach! Muhahaha ah ha
The 2nd spell from Expanded Knowledge need to be "Heroics". Before entering Bloodstorm Blade, you need to cast it and give you Point Blank Shot. Once you entered the PrC you don't need to bother anymore with PBS and can use it for Far Shot to double your range (up to 100ft!) or something else you want (Imp. Initiative? or speed up your epic feat progression for Distant Shot?) or just ignore the spell.
Epic Feat progression:
> Far Shot
> Point Blank Shot (just needed as prerequisite for..)
> Distant Shot
With "Distant Shot", the build can hit anything it can see/spot without any penalty at all.
"There shall stand no enemy in my sight! Crumble and shiver to death!"
As always I hope for some feedback and response^^