Author Topic: OOC Discussion  (Read 101312 times)

Offline Risada

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Re: OOC Discussion
« Reply #520 on: June 16, 2014, 01:50:01 PM »
Eberron's got a few modules (currently having a blast DM'ing Eyes of the Lich Queen to a group of 1st timers playing 3.5... Plus free dragonmarks for the party, even if they will die soon  :P)... But something you make yourself is fine too.

And I vote for Eberron... Because I am always DM'ing it IRL... Never have the chance to be a player in an Eberron game... So much awesome to be RP'ed there...

Edit: and I agree Eberron is high-power... it's just that the NPCs do not abuse it.

Offline phaedrusxy

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Re: OOC Discussion
« Reply #521 on: June 18, 2014, 12:16:23 PM »
If we're doing that, I'm snagging a Karrnathi Necromancer. Always wanted my own army of the undead... :D
I've always liked playing the subtle, manipulator types. Maybe one of these, if it would be allowed. :D
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Stratovarius

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Re: OOC Discussion
« Reply #522 on: June 18, 2014, 12:26:11 PM »
My response to that is "Ewww, Warlock!"

And why go for subtle manipulation when you can turn the whole world into a playground for the dead and their spawn?

Offline phaedrusxy

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Re: OOC Discussion
« Reply #523 on: June 18, 2014, 12:45:33 PM »
My response to that is "Ewww, Warlock!"

And why go for subtle manipulation when you can turn the whole world into a playground for the dead and their spawn?
I've played necromancers before, and enjoy them as well.

And as for your question: because it's easy for the rest of the world to "focus fire" on the necro horde, as an obvious threat. It's harder for them to fight an enemy that they have a hard time even proving exists. With subtle manipulation, I could rule half the world before the other half even heard of me. Or to put it another way, with one of my favorite movie quotes: "The greatest trick the devil ever pulled was convincing the world he didn't exist." :D

Having two such characters join forces could be fun as hell, though. The necro could be the obvious threat, but while everyone is chasing him and his minions around, I'm secretly corrupting their own countries behind closed doors, unnoticed. And we could sit and drink beer at night and argue about which approach is better, while laughing at the foolish antics of the enemies who oppose us.  ;)

There are a lot of pretty good Warlock homebrew fixes out there, also. I'm playing one of these in a game, and liking it.
« Last Edit: June 18, 2014, 12:50:00 PM by phaedrusxy »
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Stratovarius

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Re: OOC Discussion
« Reply #524 on: June 18, 2014, 12:51:43 PM »
That's what ghosts are for. Well, them and all the other incorporeal undead. Much easier to win if you never leave a trace.

And for whatever reason, I've never enjoyed the invokers mechanically. Just a personal dislike. It's something to do with how they're constructed with the at-wills. But at the same time, I think anyone not using ToB is an idiot, so... there's just something about it being a spellcaster, I guess?

Offline VennDygrem

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Re: OOC Discussion
« Reply #525 on: June 18, 2014, 03:14:49 PM »
That Prestige Class should be fine, I think. I've only given it a quick glance but it looks alright to me, and I trust most of Perce's homebrew.

I'm actually a fan of the Warlock, if at least just the concwpt. I'm actually working on a homebrew Warlock myself. I'll have to see how that goes.

Offline VennDygrem

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Re: OOC Discussion
« Reply #526 on: June 28, 2014, 02:26:24 PM »
I'm willing to take suggestions on Character Generation rules. My first thought is to start players at 8th level, so you're high enough level to challenge some of the key NPCs while being low enough that they'll present a challenge. Besides that, I'll probably end up modifying them to more closely match the competency and power level of the PCs. It wouldn't be too fun if you guys simply steamrolled everything in your path. At least not the 300th time you've done so. ;)

Would you guys prefer point buy or rolling for stats? I tend to lean toward point buy, since it keeps things relatively on the same scale. I've sometimes tried a system where players get to use a somewhat higher point buy or roll their stats twice, and if they don't like either set of rolled ability scores, they can use a lower point buy value as a backup. This does occasionally cause some disparities between ability score spreads, however.

And before anyone asks, no gestalt. Too messy, and you guys already have access to a ton of homebrew if needed so there's little point. :P

--edit--
By the way, I think I figured out where the high level adventure of this campaign ought to go. I'm pretty excited to see it come about. :plotting  :D   
« Last Edit: June 28, 2014, 03:05:11 PM by VennDygrem »

Offline Risada

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Re: OOC Discussion
« Reply #527 on: June 28, 2014, 04:12:58 PM »
I vote for Point buy. 28 is fine, 32 is preferred.

Offline Stratovarius

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Re: OOC Discussion
« Reply #528 on: June 28, 2014, 04:14:42 PM »
Point buy works better for me, since it is more balanced.

Offline Risada

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Re: OOC Discussion
« Reply #529 on: June 28, 2014, 04:23:01 PM »
--edit--
By the way, I think I figured out where the high level adventure of this campaign ought to go. I'm pretty excited to see it come about. :plotting  :D

No Mournland please! No healing sucks (unless the whole party is composed of Warforged... Then I don't mind)

Offline Stratovarius

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Re: OOC Discussion
« Reply #530 on: June 28, 2014, 04:26:09 PM »
Play karnathi undead? :D

Offline VennDygrem

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Re: OOC Discussion
« Reply #531 on: June 28, 2014, 04:33:16 PM »
It's more about what you do once you've taken out most of the major obstacles to your dominance. :D
(Who really ever liked the Dark Six, anyway, right?)

I'm thinking 32 point-buy is the way to go.

I'm not quite ready to launch this game, though, so I'm just trying to get some of the rules hammered out.
« Last Edit: June 28, 2014, 04:49:39 PM by VennDygrem »

Offline Stratovarius

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Re: OOC Discussion
« Reply #532 on: June 28, 2014, 05:13:34 PM »
Well, on my front, do let me know what's legal from a homebrew point of view, since Karnathi Necromancer is right up my alley :D

Offline VennDygrem

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Re: OOC Discussion
« Reply #533 on: June 28, 2014, 05:50:22 PM »
Everything is legal pending a review by me. Also, if there are any classes/prc's that one of you likes for flavor reasons or because it's got some fun mechanics, but is a but weak in comparison to other classes (like some spellcasting prestige classes and a lot of non-casting classes), those options can be altered to bring them in line with others. Classes with a distinct tie to another setting can be refluffed to fit into Eberron.

Offline Stratovarius

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Re: OOC Discussion
« Reply #534 on: June 28, 2014, 06:09:08 PM »
Thinking of either a necromantic class or ritual class, ritual warrior or overlord possibly.

Offline Risada

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Re: OOC Discussion
« Reply #535 on: June 28, 2014, 08:30:00 PM »
It's more about what you do once you've taken out most of the major obstacles to your dominance. :D
(Who really ever liked the Dark Six, anyway, right?)


I do! They are one of the BBEGs on my current campaign... Lasting for almost 2 years. They are nice to use only if you play around with the idea that at the beginning, the Host and the Six were a single pantheon...

And I have no idea what to play... Yet.

Offline VennDygrem

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Re: OOC Discussion
« Reply #536 on: June 28, 2014, 08:44:45 PM »
I like them as well. But I agree, they make a good set of BBEGs. ;)

Offline VennDygrem

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Re: OOC Discussion
« Reply #537 on: July 13, 2014, 01:03:33 PM »
So, I think character generation rules will be as follows:

Starting Level: 8
Stats: 32 point buy, though your lowest stat after point buy and racial bonuses/penalties gets a free +2 bonus. If two or more stats are the same, choose which stat to apply the bonus to.
Normal WBL.
HP: Max at first level, Average thereafter (d4 = 2.5, d6 = 3.5, and so-on)
Allowed Sources: All official WotC allowed (3.5 books, un-updated 3.0, online material, etc.), Dragon magazine and homebrew material allowed pending review.
Alignment: Any, though the campaign has a heavy slant toward evil and neutral alignments. Note that in Eberron, even someone who is doing something for "the greater good" may technically be Evil, and alignment is treated more as "shades of grey."
LA Buyoff: Only if the option does not have an equivalent monster class/PrC offer in Oslecamo's Improved Monster Classes
Flaws/Traits: 2 flaws 1 trait, SRD approved, any others must be reviewed.
Fractional BAB & Saves allowed

Any other houserules you guys like to see?

Offline Nanshork

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Re: OOC Discussion
« Reply #538 on: July 13, 2014, 07:13:50 PM »
The only thing I can think of would be the houserule I first saw in SirP's games here under Equipment.  I'll be fine without it of course.

Offline VennDygrem

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Re: OOC Discussion
« Reply #539 on: July 16, 2014, 08:11:27 PM »
I considered it. I don't think you guys will really end up needing any extra bonuses to attack and damage, having an inkling of what you can do, but paying for the higher-end enchantments gets tedious to the point of not really bothering with them until you're mega-rich. I'm always a fan when that houserule pops up in games I join, so I'd be amenable to adding it if anyone else agrees. I already know that if Phaedrus joins the game, he'll want it, so I'll just skip him. :P