Author Topic: Could a Beguiler replace a Wizard?  (Read 6755 times)

Offline Calaca94

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Could a Beguiler replace a Wizard?
« on: January 30, 2014, 08:23:34 AM »
I'm playing a generalist wizard in a 3.5 party composed thus:
- A Barbarian ( THE BSF; who's gonna be a Runescarred Berserker)
- A Binder ( half a BSF; who has multiclassed as wizard just to continue as an Anima Mage)
- A Bard (sort of a Face, although only interested in bardic music; planned to advance as a Virtuoso)
- A Druid (in love with summon nature's ally and wild shape, planned to stay a Druid)
- A Favored Soul of Lathander (the healbot, planned to advance as a Sacred Exorcist for the DMM cheese)
- Me, the Wizard (a conjurer domain wizard planned to dip in mindbender and be mainly a IoT7V)

I'm usually the magic babysitter of the party, taking care of everything they can't handle (this includes almost everything we've experienced, since none of them has a decent mastery or knowledge of their classes' capabilities). Now i was thinking of replacing my wizard with a beguiler, but, although he would improve the party on the "roguish" side (the bard refuses to do that), i'm afraid he would lead to party's death in the blink of an eye (since until now we're alive only due to my wizard's powers)
If this can help, we're on the point of beginning the trilogy of "Cormyr - The Tearing of The Wave", "Shadowdale - The Scouring of The Land" and "Anauroch - The Empire of Shade". I don't know anything about these modules, so i can't imagine if a beguiler could be useful or not. Do you have advices or thought about it? I'd really appreciate any help you can provide.

Offline Nunkuruji

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Re: Could a Beguiler replace a Wizard?
« Reply #1 on: January 30, 2014, 10:22:40 AM »
The encounters in the trilogy are fairly optimized, I'd say its a strong campaign, as it cherry picks from a lot of good material available over all of 3.5.

You could consider Beguiler/Wizard/Ultimate Magus as well, and buddy spellbooks with the Anima Mage.


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Offline Calaca94

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Re: Could a Beguiler replace a Wizard?
« Reply #2 on: January 30, 2014, 11:30:54 AM »
there aren't known ways to deal with magic dead zones?

Offline phaedrusxy

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Re: Could a Beguiler replace a Wizard?
« Reply #3 on: January 30, 2014, 11:36:03 AM »
Oh god... dead magic zones? Maybe play a psion/thrallherd? You can personally ignore the DMZ (according to the spoiler by Nunkuruji), and your thralls can provide the arcane utility that you can't personally access. Or maybe even a StP Erudite, if your DM is insane...
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Offline Calaca94

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Re: Could a Beguiler replace a Wizard?
« Reply #4 on: January 30, 2014, 11:43:56 AM »
but no ways for a wizard or a beguiler, right?

Offline phaedrusxy

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Re: Could a Beguiler replace a Wizard?
« Reply #5 on: January 30, 2014, 11:59:20 AM »
but no ways for a wizard or a beguiler, right?
It's quite tough... There is a 9th level spell that will let you ignore AMF/DMZ for the next spell you cast. I think it's from Lords of Madness, but I forget the name.

Hmm... you know... if you are a Shadow Weave user in FR, I think you can actually cast in AMF/DMZ, as you don't use the same source of magic as everyone else. I'd definitely look into that. Shadow Adept/Shadowcraft Mage is a great build, no matter if you start out as a wizard or beguiler. Hell, it's definitely more of a power boost for the Beguiler. I'd say a beguiler/SA/SCM would have no problem "replacing" the wizard in a standard D&D party.
« Last Edit: January 30, 2014, 12:01:32 PM by phaedrusxy »
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Offline Tonymitsu

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Re: Could a Beguiler replace a Wizard?
« Reply #6 on: January 30, 2014, 04:39:46 PM »
but no ways for a wizard or a beguiler, right?
It's quite tough... There is a 9th level spell that will let you ignore AMF/DMZ for the next spell you cast. I think it's from Lords of Madness, but I forget the name.

Invoke Magic, Lord of Madness pg 212.

It's a 9th level Evocation spell of personal range that requires a swift action to cast and lasts for one round, it has a 1000gp material component cost, and it only allows you to cast one spell of 4th level or lower.  The normal go-to function is an emergency escape hatch to get the wizard out of an anti-magic field using Dimension Door.
I doubt that's going to help much with a DMZ.
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Offline phaedrusxy

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Re: Could a Beguiler replace a Wizard?
« Reply #7 on: January 30, 2014, 05:43:35 PM »
The normal go-to function is an emergency escape hatch to get the wizard out of an anti-magic field using Dimension Door.
I doubt that's going to help much with a DMZ.
Yeah, that's why I didn't mention it. If the DM follows the fluff for FR, where these adventures occur, then using the Shadow Weave should work, though (unless it is also broken in Aunaroch).
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Offline Libertad

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Re: Could a Beguiler replace a Wizard?
« Reply #8 on: January 30, 2014, 11:08:46 PM »
Food for thought: DMZ is short for both Dead Magic Zone and De-Militarized Zone.

In both D&D and real life they're some of the most dangerous places in the world. :p

Offline CaptRory

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Re: Could a Beguiler replace a Wizard?
« Reply #9 on: January 30, 2014, 11:22:03 PM »
I dunno~ If I were a non-spellcaster I'd make my home and/or business a DMZ so I could whip any candyass spellslinger trying to get uppity.  :p

Offline altpersona

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Re: Could a Beguiler replace a Wizard?
« Reply #10 on: January 31, 2014, 12:05:55 AM »
i feel like in repeating my self, but...

Acorn?
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Offline JohnnyMayHymn

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Re: Could a Beguiler replace a Wizard?
« Reply #11 on: January 31, 2014, 12:57:26 AM »
rainbow servant10!
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Offline Keldar

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Re: Could a Beguiler replace a Wizard?
« Reply #12 on: January 31, 2014, 07:47:15 AM »
The normal go-to function is an emergency escape hatch to get the wizard out of an anti-magic field using Dimension Door.
I doubt that's going to help much with a DMZ.
Yeah, that's why I didn't mention it. If the DM follows the fluff for FR, where these adventures occur, then using the Shadow Weave should work, though (unless it is also broken in Aunaroch).
Shadow Weave would work... except who the villains are.  And if you have 9th level spells, you can Wish (part of) the damn zone away.

Initiate of Mystra works too, though it requires Cleric 3 to take the feat.  Being a Chosen of Mystra  :lmao would give you the ability to trash a DMZ about once an hour.


Regardless, keep a Detect Magic going if possible so you can always see the Dead Magic Zone coming.

Offline Bauglir

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Re: Could a Beguiler replace a Wizard?
« Reply #13 on: January 31, 2014, 12:09:15 PM »
i feel like in repeating my self, but...

Acorn?
Doubt it. Acorn is magical, gets shut down by the Dead Magic Zone. I don't think it'd protect itself, or at least I'm reasonably confident a DM would have to arbitrarily decide whether or not it does, and I know which one I'd pick if DMZs were relevant to the campaign.

Offline phaedrusxy

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Re: Could a Beguiler replace a Wizard?
« Reply #14 on: January 31, 2014, 12:33:39 PM »
Initiate of Mystra works too, though it requires Cleric 3 to take the feat.  Being a Chosen of Mystra  :lmao would give you the ability to trash a DMZ about once an hour.
Hmm... you know, being a cleric of Mystra might be a good direction to go. You could take Alternative Spell Source (or Southern Magician, etc) and go into Dweomerkeeper, and basically just be a "Cheater of Mystra". You'll want to really optimize your ability to make caster level checks to beat the DC to cast in DMZs, but with enough optimization and the Arcane Mastery feat, you can rest assured of success.
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Offline Nunkuruji

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Re: Could a Beguiler replace a Wizard?
« Reply #15 on: January 31, 2014, 02:26:32 PM »
Problem with Thrallherd is simply the overwhelming # of PC characters on the board, please don't do that to your DM :)

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Offline Keldar

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Re: Could a Beguiler replace a Wizard?
« Reply #16 on: January 31, 2014, 09:05:25 PM »
Page 172, Players Guide to Faerun.
Quote
While psionics does not require the Weave to function, psionic powers are magical in nature.  Spells such as detect magic can also detect psionic abilities at work, and spells such as dispel magic or antimagic shell can negate, suppress, or completely cancel psionic manifestations.  In Faerun, psionics and magic are not transparent to each other, they interact exactly as magic interacts with other magic.
Dead Magic Zones are Antimagic fields, yet Psionics does not use the Weave.  Consult your DM before deciding if Psionics will solve your problem.

Offline Nunkuruji

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Re: Could a Beguiler replace a Wizard?
« Reply #17 on: January 31, 2014, 09:41:15 PM »

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Offline X-Codes

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Re: Could a Beguiler replace a Wizard?
« Reply #18 on: February 01, 2014, 01:02:12 AM »
The functions of a rogue in a party of this makeup is really only a small handful of skills.  If you have any reason to expect traps, then I suspect the Binder has a Vestige for that, and such would likely be the most efficient method of handling the problem.  He should have a second bind before too long, so he can just use that to fill in for the Rogue and still be a mostly capable Binder/Wizard.

Offline TuggyNE

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Re: Could a Beguiler replace a Wizard?
« Reply #19 on: February 01, 2014, 07:41:27 PM »
Page 172, Players Guide to Faerun.
Quote
While psionics does not require the Weave to function, psionic powers are magical in nature.  Spells such as detect magic can also detect psionic abilities at work, and spells such as dispel magic or antimagic shell can negate, suppress, or completely cancel psionic manifestations.  In Faerun, psionics and magic are not transparent to each other, they interact exactly as magic interacts with other magic.
Dead Magic Zones are Antimagic fields, yet Psionics does not use the Weave.  Consult your DM before deciding if Psionics will solve your problem.


That quote is so weird. It says they're not transparent, and then outlines the ways in which transparency applies. Wat?
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