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Topics - dkt0404

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1
D&D 3.5 and Pathfinder / What could 20 Decanters of Endless Water power?
« on: January 26, 2020, 12:13:44 PM »
Set into a fixed construction to ignore kickback, what could that water jet power?

It's 600 gallons of water around, 6000 per minute and 8,640,000‬ gallons a day.

Suffeciant power to do 20d4 damage within 30' every round.

2
Exactly what it says.

Say you have a locked door. Can you nest multiple layers of arcane lock onto that the same door?
If so, would you need multiple Knock spells or Dispel magics to overcome that configuration?

Sort of thinking along the lines of:
Group X wants to seal away a non-aging monster and wants to make sure the door can't be opened by anyone but them.
They cast several arcane locks, each with their own password.

Much later, evil bad guys minions go on a quest to recover each of the passwords.

Obviously this would be a fairly low-level lot since dispel magic would work just fine, but for an example, it works fine.

Secondary question; can you nest multiple magic traps onto the same door? Like if the evil bad guys try and force open or pick the arcane locked door;
could multiple magic traps go off at once on the poor failing rogue?

3
Are there any guidelines for this or can it be used as is aside from skills and such?

I noticed most of the dragons have sharply different abilities so I'm not sure.

4
D&D 3.5 and Pathfinder / Psionics: Temporal Acceleration, Willian’s
« on: January 12, 2020, 06:19:31 AM »
Isn't this basically Time Stop?

Would Extend work on this? I would think so...

What about the Delay feats for powers/magic?
Is the following legal? Want to make sure i didn't miss something.

Manifester Level 16
Psionic Meditation
Delay Power
Overchannel
Extend Power

Round 0:
Swift Action;
Cast Temp. Accel+1 Augment Round + Overchannel-1 to Extend Power.
16 PP, Duration is 4 rounds. Ends on Round 5.

Move action; Regain Regain Focus.
Standard Action; move next to target.

Round 1:
Assuming next to target;
Standard Action: Delay Power; Energy Burst; Full Augment. 40' Radius Burst centered on Caster. 14d6. Damage preferably is cold for a Fort save and +14 Bonus damage. Will Detonate on Round 6.
Move Action; Regain Psionic Focus.

Round 2: Repeat Energy Burst cast sequence. Add triggerable as a standard action. Self Detonates on Round 6
Move Action: Move to next target.

Round 3: Next to target B.
Regain Focus.
Repeat Energy Burst. Self Detonates on Round 7

Round 4: Double move out of blast range.

Round 5:
Acceleration stops. Casting 1 Detonates.
Swift Action: Temp Accel, 1 Round.
Move Action: Regain Focus.
Standard Action: Move to good terrain position.

Round 6:
Temp Accel 2 Ends. Energy Burst 2 Detonates.
Standard Action: Detonate Energy Burst 3.

Power Points are likely somewhat low at this point. Should have cost 76 Power Points.

Targets should have taken; depending on location; up to 42d6+42 of *probably* frost damage.

Is this sequence permissible and legal?

Also; would the visual effect for everyone but the cast be like the other temporal spells in that the cast suddenly vanishes and is somewhere else as 3 massive explosions go for withing a fraction of a second of each other?

Functionally they should be almost simultaneous since the powers end at the start of her turn, she re-accels for a round and then the other two go off.
From the outside i would think it wouldn't be any delay.

-------
Ultimate Psionics

Temporal Acceleration, Willian’s
Discipline: Psychoportation; Level: Dread 6, psion/wilder 6
Display: None
Manifesting Time: 1 swift action
Range: Personal
Target: You
Duration: 1 round (in apparent time); see text
Power Points: 11

You enter another time frame, speeding up so greatly that
all other creatures seem frozen, though they are actually still
moving at normal speed. You are free to act for 1 round of
apparent time. You can manifest powers, cast spells, move,
or perform other types of actions, subject to the restrictions
outlined below.
While your temporal acceleration is in effect, other
creatures are invulnerable to your attacks and powers.
This means you cannot target a creature with any attack
or power. However, a power you manifest that affects an
area and has a duration longer than the remaining duration
of your temporal acceleration has its normal effect on
creatures in the area once this power ends.
You can affect an unattended object but not an object held,
carried, or worn by another creature. You are undetectable
by any means while your temporal acceleration lasts.
While under the effect of this power, you cannot enter
an area protected by a null psionics field or by a power or
spell that neutralizes high-level powers or spells. Normal
and magical fire, cold, acid, and the like can still harm you.
When your temporal acceleration expires, you resume
acting during your current turn in the standard time frame.
You are shaken for 1 round upon your return to the standard
time frame.
Splintered or partitioned minds within your own mind,
such as might be in effect through the use of powers such as
schism, are not temporally speeded up, even if your second
mind manifested this power (your primary mind gains
the benefit, while your second mind remains stuck in the
standard time frame).
Augment: For every 4 additional power points you spend,
this power’s duration (in apparent time) increases by 1
round.

p.251

Delay Power (Metapsionic)
You can manifest powers that go off up to 5 rounds
later.
Benefit: To use this feat, you must expend your psionic
focus. You can manifest a power as a delayed power. A
delayed power doesn’t activate immediately. When you
manifest the power, you choose one of three trigger
mechanisms: (1) The power activates when you take
a standard action to activate it; (2) It activates when a
creature enters the area that the power will affect (only
powers that affect areas can use this trigger condition);
or (3) It activates on your turn after 5 rounds pass. If you
choose one of the first two triggers and the conditions
are not met within 5 rounds, the power activates
automatically on the fifth round.
Only area and personal powers can be delayed.
Any decisions you would make about the delayed
power, including attack rolls, designating targets, or
determining or shaping an area, are decided when
the power is manifested. Any effects resolved by those
affected by the power, including saving throws, are
decided when the delay period ends.
A delayed power can be dispelled normally during the
delay, and can be detected normally in the area or on
the target by the use of powers that can detect psionic
effects.
Using this feat increases the power point cost of the
power by 2. The power’s total cost cannot exceed your
manifester level.

5
D&D 3.5 and Pathfinder / Leadership followers, Strongholds and payroll
« on: January 08, 2020, 01:40:32 PM »
Most basic question; do followers get paid by the PC or are they 'free' and just so what the PC asks from basically hero worship?

Second part of this; if a character has a high leadership score, 24 in this case, and is building or has a stronghold, can those followers be used for the required staff and guards? Would they then have to be paid I'd they were free before?

Not having much luck looking in the books for this answer.

Third question is about income; the independent income from the SBG is a bit fuzzy on where the income takes effect.

It says there is a profit but I'm not sure if, how it's worded, that means all the pay roll is accounted for from that I come (effectively making them free) and you get that 1% on top of everything, or if you have to subtract payroll from that 1%

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