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Messages - Sohala

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1
[D&D 3.5] Everything Trying to Kill You / Re: OOC and discussion
« on: October 21, 2014, 03:44:24 PM »
 :beathorse (<attempt at waking Dither)

2
[D&D 3.5] Everything Trying to Kill You / Re: [Game] 2.01 - Goldburn Mine
« on: September 25, 2014, 12:53:35 PM »
(click to show/hide)

3
[D&D 3.5] Everything Trying to Kill You / Re: OOC and discussion
« on: September 25, 2014, 02:33:48 AM »
All dwarves and all of them can brew.

4
[D&D 3.5] Everything Trying to Kill You / Re: [Game] 2.01 - Goldburn Mine
« on: September 10, 2014, 04:27:21 PM »
Mort stroked the stubble on his chin, "Hrm... if they are hostile, and truly bought the mines... this could be a really good pay day..." He shakes his head as if to clear it, "Long as you are the one taking the risk, I suppose we can do it your way."

Youngster gets a worried look in his eyes at Seymour's comment, and casts a glance back at the cave.

5
[D&D 3.5] Everything Trying to Kill You / Re: [Game] 2.01 - Goldburn Mine
« on: September 10, 2014, 01:51:21 PM »
"Did you know it was up for sale? I recall you mentioning crystals, but nothing about having to buy the damned mines. I feel I would recall this..." Mort looks accusingly at Seymour.

6
[D&D 3.5] Everything Trying to Kill You / Re: OOC and discussion
« on: September 09, 2014, 08:43:56 PM »
Completely forgot to ask, psicrystals and feats, how are we treating that in this game?

7
[D&D 3.5] Everything Trying to Kill You / Re: [Game] 2.01 - Goldburn Mine
« on: September 09, 2014, 08:42:35 PM »
(click to show/hide)

"Any chance of getting into that mine before our guests arrive?" Mort questioned the working dwarves.

"Doubtful boss, someone put this here to keep us out." Replied one over his shoulder.

Mort gave a slightly feral growl of frustration, his mood changes suddenly though, "It is probably for the best, get ready to repel attacks as necessary then." After a moment he adds, "And try to mind your manners... I don't care what type of feud you may have with this lot, you will keep yourselves in check."

With a couple grumbles, the dwarves get into formation.

8
[D&D 3.5] Everything Trying to Kill You / Re: OOC and discussion
« on: September 09, 2014, 07:55:27 PM »
I am not opposed, I was just thought the goblins were getting their skulls caved in.

9
[D&D 3.5] Everything Trying to Kill You / Re: OOC and discussion
« on: September 09, 2014, 07:22:50 PM »
Will you be doing the replies for the hirelings and such, or is that on us?

Also, where did this druid come from? I thought you were going to play with goblins.

10
[D&D 3.5] Everything Trying to Kill You / Re: [Game] 2.01 - Goldburn Mine
« on: September 09, 2014, 06:14:45 PM »
Mort scowls at the destruction, "We seem to have arrived late...". He kicks around some of the tool parts and looks about the camp. "You guys think we can get pass that blockage without killing ourselves?" He directed the last at his stone knowing hirelings.

11
[D&D 3.5] Everything Trying to Kill You / Re: OOC and discussion
« on: September 09, 2014, 04:17:52 PM »
Sohala: Finish setting up your stuff and let's depart for the Goldburn Mines at once to clear 'em out and perhaps haunt them along the way!
I think with that, I am ready for the mines.
I thought I did... :tongue

Undead minion discussion: Dual casting and control limits, is that pool based off the casting of the spell, each class has its own pool, or a pool based off combined caster levels?

12
[D&D 3.5] Everything Trying to Kill You / Re: OOC and discussion
« on: September 09, 2014, 03:28:01 PM »
Oh fine... can't blame me for trying. Toughness it is then, I want them alive to be able to heal people. With the loss of a CHA requirement,  new stats!

10, 13, 13, 8, 12, 7

I glanced at that list, but it seems better suited to slightly higher levels... but I did forget pitons.

Quote
I've actually been musing over what to do if someone decides to play an evil Cleric and raise a skeleton army.
Oh, that is one of my back up plans! I always dabble in the undead... never played a character focused on it.  :)

I think with that, I am ready for the mines.

13
[D&D 3.5] Everything Trying to Kill You / Re: OOC and discussion
« on: September 09, 2014, 01:17:22 AM »
You make some great points... must change things.

I have 100ft of rope, anything else we need?

I put a copy of these stat blocks into my sheet as well:

(click to show/hide)

Lucerne Hammers are from A&EG, they are martial reach weapons.

Also, on reviewing Hidden Talent, I noticed it isn't psionic... so lowered Mort's health by two.

14
[D&D 3.5] Everything Trying to Kill You / Re: OOC and discussion
« on: September 08, 2014, 09:25:21 PM »
Well dam... shows I am out of practice, I thought it was 14 for the first level bonus spell, going to need to give them another glance... Just swap the adepts CON and WIS. Want another set of heals, or did you have something else in mind?

Feat wise, I wasn't sure if I was allowed to select their feats.

Equipment, I was just suiting up some dwarves, reach weapons never seem dwarfy enough to me, unless they are defending with them. Did you have a suggestion?

15
[D&D 3.5] Everything Trying to Kill You / Re: OOC and discussion
« on: September 08, 2014, 07:18:44 PM »
If the threads are any indication, you might need a couple fighting bodies yourself, and it looks like we will be dropped in the middle of the action upon request.

The melee dwarves will probably do more damage with enlarge, unless one of your merc(s) make a better target. I also have expansion.

16
[D&D 3.5] Everything Trying to Kill You / Re: OOC and discussion
« on: September 08, 2014, 02:52:21 PM »
I'm interested in adventuring with partymates, preferably into the Goldburn Mines.  If those crystals resonate with planar resonance, that may mean a portal to Sigil is near!
Grabbed a couple mercs and we can go see what there is to see.

17
[D&D 3.5] Everything Trying to Kill You / Re: OOC and discussion
« on: September 06, 2014, 02:07:15 AM »
I just started reading the 1e Guide to Immortals, which discusses the planes and multiverse in greater depth than any 3e book I've ever read, so I'm ready for whatever extraplanar shenanigans we get up to.
Is it a good read?

18
[D&D 3.5] Everything Trying to Kill You / Re: OOC and discussion
« on: September 05, 2014, 11:06:59 PM »
Seymour starts with no item creation feats but uses his Mercantile Background feat for a 25% discount on purchased items, and he uses magecraft to get a total of +10 on all Craft checks for a total of 20 when taking 10.  Mercantile Background also gives me +300G for starting wealth.
But, you are an elf.

19
[D&D 3.5] Everything Trying to Kill You / Re: OOC and discussion
« on: September 05, 2014, 09:28:23 PM »
Can I ask for some spoilers to break it up a little?

Also, what is starting gold? I thought I saw 100 (or default kit) in the original thread, but I keep noticing other amounts on sheets.

20
[D&D 3.5] Everything Trying to Kill You / Re: OOC and discussion
« on: September 05, 2014, 04:02:24 PM »
I did array their stats and applied racials.

W|-|W
-|M|-
A|-|A

Unless it appears we have at least a 2 to 1, advantage the warriors never charge (exposed casters being an exception, they will try to engage those in melee, during combat, unless otherwise ordered). The adepts hang back and take shots with their crossbows, swapping to their spears if they feel they are going to be engaged in melee. The heals are intended for stabilizing, obscuring mist is for defense vs ranged or retreating, bless is an ordered casting.

Prepared spells
0: Cure minor wounds, detect magic, read magic
1: Bless

0: Cure minor wounds, detect magic, create water
1: Obscuring mist

Those sort of orders?

The dwarven brewmaker is from A&EG 21, a perfect companion for the dwarf on the go.

Added six extra sets of bolts to the purchase list.

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