Warm plains, Fire
Luck, gems, sun, destiny
Fire/Weakening gas (Str damage)
Energy Type: Fire
Discipline: Phoenix Tear
Skills: Disguise, Heal
Exotic Weapons:1 - Spend an ideal power to infuse a gem worth at least 50g with the power of good fortune. Whoever holds it can discharge the effect as a standard action to gain the benefits of Improvisation. After being used or after 24 hours, the gem returns to normal.
2 - Instead of dealing damage, you can cause your breath weapon to deal 1 Strength damage per two dice of damage normally dealt (Fort negates).
3 - If you infuse a gem worth at least 250g, the gem can instead grant the effect of Recitation.
4 - Use the
Holy Radiance invocation.
5 - If you infuse a gem worth at least 1250g, but no more than once per day, the gem can instead grant the effect of Choose Destiny.