Author Topic: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...  (Read 152563 times)

Offline Vladeshi

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #440 on: November 03, 2016, 02:25:18 AM »
we'll assume yes and move on to Vladeshi

Os, you still having the skellies hold off and stand guard

Round 4
24 Vladeshi
19 Risada
18 Oslecamo
16 The Horde
15 Big Skelly
12 Robby, Ketaro
10 Lil Skellies

Are we forgetting someone in the turn order? :P
The following explanation has been removed due to time constraints, character limits on posts, and the DC 30 Spellcraft checks to understand large portions of it.

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #441 on: November 03, 2016, 06:26:25 PM »
sorry Robby


blame my pills  :blush

Offline RobbyPants

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #442 on: November 04, 2016, 09:13:58 PM »
Are there any very large objects around? Ideally, something under 16 cubic feet and under ten tons? A piece of the building, or a large-sized corpse?
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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #443 on: November 04, 2016, 10:44:22 PM »
there's bodies in the area effect of your spell.

And an Orc just ricocheted off the wall behind you guys

Offline RobbyPants

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #444 on: November 05, 2016, 08:34:35 AM »
Apart from the pit fiend, are there any hostile creatures that stand out from the crowd?
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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #445 on: November 05, 2016, 04:44:00 PM »
He's the only big one, everything else are yer typical evil humanoids

Offline RobbyPants

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #446 on: November 05, 2016, 08:47:26 PM »
With nothing better to do, Mustave will throw two returning daggers at anyone nearby that looks to be distracted (i.e., denied their Dex bonus to AC). He'll target two if the first attack drops someone.

If no one is distracted, he'll use Jester's Feint as a swift action to make someone distracted against his first attack.

Jester's feint, if needed:
(click to show/hide)

Dagger 1 -> 1d20+12 (-2 per 10', not factored in)
Rolled 1d20+12 : 17 + 12, total 29


Damage -> 1d3+1
Rolled 1d3+1 : 2 + 1, total 3


Sneak Attack (if applicable) -> 3d6
Rolled 3d6 : 5, 3, 1, total 9



Dagger 2 -> 1d20+12 (-2 per 10', not factored in)
Rolled 1d20+12 : 15 + 12, total 27


Damage -> 1d3+1
Rolled 1d3+1 : 2 + 1, total 3


Sneak Attack (if applicable) -> 3d6
Rolled 3d6 : 5, 6, 5, total 16
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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #447 on: November 05, 2016, 11:46:58 PM »
Some poor bastard stumbles free of teh stormcloud and raises his arms in victory, just in time to be skewered by Mustave and fall to the ground dead.

And so Vlad is up

Offline Vladeshi

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #448 on: November 08, 2016, 03:44:03 PM »
I would assume no enemies are in sight right now, is this correct?
The following explanation has been removed due to time constraints, character limits on posts, and the DC 30 Spellcraft checks to understand large portions of it.

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #449 on: November 09, 2016, 05:19:50 PM »
Not till robbies spell ends or they step out of the cloud.

Offline Vladeshi

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #450 on: November 10, 2016, 10:28:04 PM »
Swift action to maintain Astronomical Instrument "Orreries' Solar System".
Move action to recover Icelance.
Standard action to ready to shoot Icelance at the first poor sap(not an ally) to leave the Sleet Storm.
(click to show/hide)
The following explanation has been removed due to time constraints, character limits on posts, and the DC 30 Spellcraft checks to understand large portions of it.

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #451 on: November 10, 2016, 11:39:00 PM »
Risada you're up

Offline Risada

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #452 on: November 11, 2016, 11:17:01 AM »
Anything alive outside the Sleet Storm?

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #453 on: November 11, 2016, 04:08:36 PM »
not yet, except maybe the orc who just bounced off the wall.  If he's alive then he's unconscious and pretty messed up

Offline RobbyPants

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #454 on: November 12, 2016, 10:06:11 AM »
Also, Mustave can end the spell if it helps.
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Offline Risada

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #455 on: November 13, 2016, 08:19:31 AM »
Kulgan waits for an opportunity to strike.

(click to show/hide)

Combat Stats
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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #456 on: November 13, 2016, 03:22:54 PM »
Os you're up, and still in the cloud.

Offline oslecamo

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #457 on: November 20, 2016, 02:44:35 AM »
Morte keeps scything down whatever prisioners are in her reach.

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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #458 on: November 20, 2016, 02:55:19 AM »
You hit sometyhing, you just aren't sure what.

Another dead prisoner gets flung past the group outside the cloud, and the guards ask Robby to cancel  his spell.

Whose turn it now is

Ketaro who are you messaging first?

Offline RobbyPants

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #459 on: November 20, 2016, 08:10:26 AM »
and the guards ask Robby to cancel  his spell.
Mustave cancels it.
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