Maneuvers explanations:Unless otherwise noted, every Border of Life maneuver is supernatural maneuver that can affect incorporeal and ethereal oponents. Border of Life maneuvers ignore any resistance and immunity to cold from undead oponents.
1st levelLost Soul's Village-Wandering SoulBorder of Life (Strike)
Level: Eternal Royal 1
Initiation Action: Standard action
Range: empty square adjacent to you
Duration: 1 round
Save: 11+Cha mod
The world is filled with spirits that have lost their purpose and just wander around, altough their atention can be drawn if one knows how to get their atention.
When you initiate this maneuver you summon a floating spirit that fills the space of a medium creature and instantly moves a distance up to your base speed in a pattern of your choice.
Any creatures it passes trough take cold or negative energy (your choice) damage equal to your IL unless they suceed on a Reflex save to move to an empty adjacent square (if no empty squares are available then they automatically fail).
The spirit then persists until the beginning of your next round, and any creature entering it takes cold or negative energy (your choice) equal to your IL+Cha mod.
Law of Mortality-IllusionBorder of Life (Counter)
Level: Eternal Royal 1
Initiation Action: Immediate Action
Range: 10 feet per IL
Target: see text
Duration: 1 round per IL
Save: 11+Cha mod
It's customary for the living to try to deny death even when it happens right before their eyes, or to wish the demise of others even if life is such a frail thing.
This counter can be used in this situation:
-You make appear as if a creature that just died is still alive. This leads for example to oponents being unable to cross its space or trying to finish it off.
-You make appear as if a creature that was just got harmed in any way died. However if that creature takes any actions, the effect instantly ends.
Either way, the effect lasts for 1 round per IL and a sucessful Will save from anyone observing the target denies the effect (one atempt per round), but for only for the one who suceeded on the save.
Ghastly Dream of DeathBorder of Life (Strike)
Level: Eternal Royal 1
Initiation Action: Fullround action
Range:Burst of 5 feet per IL centered on you.
Target: enemies inside the burst
Duration: instantaneous
Save: 11+Cha mod
You release hundreds of minuscle eery butterflies that spread around you. Anyone touching them finds themselves filled with dreadful visions of their demise.
This maneuver deals cold or negative energy damage (your choice) equal to your Cha mod to enemies inside the burst and inflicts a -1 penalty to their saves and AC for 1 round unless they suceed on a Reflex save (which also negates the damage).
Border of Life shows that death isn't always black-grey and ugly.As the Butterfly FliesBorder of Life (Boost)
Level: Eternal Royal 1
Initiation Action: Swift action
Target: You
Duration: 1 round
As the catterpilar abandons its original form so it can be free from the earth, so do you abandon your previous existence to dance trough the air.
For the duration of this boost, you gain a Fly speed with poor maneuverability equal to your base speed.
You also become shrouded in an eery aura and your body temperature drops to that of the enviroment just like a dead body.
Deadly DanceBorder of Life (Stance)
Level: Eternal Royal 1
Initiation Action: Swift action
Target: you.
Duration: Stance
When one has eternity at hand, one develops specially refined ways of combat to amuse oneself.
While on this stance, make a Perform check at the begginning of every round. If you beat a DC of 15, you gain a +1 bonus to attack and damage rolls for 1 round. For every 5 points you beat the check, both bonus increase by 1. However the dance demands intricate steps that slow you down by -10 feet on all movement speeds.
Yuyuko dances for the dead, both past and soon to be.2nd levelLost Soul's Village-Fatal SinBorder of Life (Strike)
Level: Eternal Royal 2
Initiation Action: Standard action
Range: as weapon
Target: 1 creature
Duration: instantaneous
The second step of those who lost their way, they start comiting dreadful acts out of desesperation or simple foolishness, demanding punishment to be put back on their right tracks.
When you initiate this maneuver make a basic attack with a weapon if your choice (or two light weapons with no penalty on the attack rolls). If you hit a creature that had damaged you or one of your allies in the last round, you deal double damage.
Law of Mortality-Dead butterfly:
Border of Life (Strike)
Level: Eternal Royal 2
Initiation Action: Fullround action
Range: square adjacent to you
Duration: See text
Save: 12+Cha mod
In every death there's a rebirth. Your life may have ended, but your spirit will now begin a new journey.
When you initiate this maneuver you summon forth a ghastly butterfly composed of dozens of tiny spirits. Treat it as an
incorporeal swarm with the following stats:
Size/Type: Tiny Undead (Swarm, incorporeal)
Hit Dice: Equal to Initiator's HD, 1/4 HP
Initiative: +2
Speed: Fly with speed equal to the base speed of the initator (good)
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: equal to Eternal Royal/—
Attack: Swarm (1d6 cold or negative energy per 3 IL)
Full Attack: Swarm (1d6 cold or negative energy per 3 IL)
Space/Reach: 10 ft./0 ft.
Special Attacks: Ghastly Distraction
Special Qualities: Half damage from slashing and piercing, swarm traits, undead traits, incorporeal traits
Saves: Same as initiator's saves
Abilities: Str 2, Dex 15, Con 10, Int 1, Wis 10, Cha 10
Skills: none
Feats: none
Alignment: Always neutral
Combat
Ghastly Distraction (Ex): Any creature that begins its turn with a swarm in its square must succeed on a Fortitude save (12+Cha mod of the Eternal Royal) or be nauseated for 1 round.
The initiator can freely command the Dead Butterfly, which lasts for 1 round for every 5 ranks you have in Perform.
"To serve a Border of Life user in death is a much better destiny that ending up as a skeleton or zombie."
Ghostly Elegance-Fatal Light TrapBorder of Life (Counter)
Level: Eternal Royal 2
Initiation Action: Inmediate action
Range: 10 feet per IL
Target:see text
Duration: instantaneous
Sometimes the light at the end of the tunnel is just an hungry spirit coming for you.
You may initiate this counter when an enemy rolls a sucessful attack, skill check or ability check whitin range. They must re-roll it.
Subtle Melody Repository-False Soul Border of Life (Boost)
Level: Eternal Royal 2
Initiation Action: Swift action
Range: 5 feet per IL
Target: One dead corpse whitin range.
Duration: See text
The bodies of the dead no longer house their spirits, yet people still treat them with a measure of respect of when they were living, projecting a lie on the corpse as if it could still awaken. And lies have a power of their own.
When you initiate this boost a corpse inside range gains the Zombie template, stands up as a free action and acts under your command for 1 round for every 6 ranks you have in perform. Once this boost ends, the corpse dissolves into a multicolored light, leaving a white residue that's useless for necromancy magic, but can still be used to bring the creature back to life with raise dead and similar.
Yuyuko commands!3rd levelLost Soul's Village-Trackless PathBorder of Life (Strike)
Level: Eternal Royal 3
Initiation Action: Fullround action
Range: See text
Target: See text
Duration: instantaneous
Save: See Text
Every day people die whitout anyone noticing anything. Even if their corpses are eventually found, who can tell what killed them?
When you use this maneuver make either a double movement, a charge, fullattack or move+basic attack. All enemies that can see you are rendered flatfooted during this strike. If they had been hurt in the previous round by some other source (this include undeads under your command) they don't even notice you attacked them. Otherwise they get a Will save with DC 10+1/2HD+Cha mod to not being redered flatfooted during this strike and noticing you.
Ageless DreamBorder of Life (Stance)
Level: Eternal Royal 3
Initiation Action: Swift action
Range: -
Target: you.
Duration: stance
Save: none
Some say death is but a sleep, just one that never ends.
While in this stance you no longer age (naturally or not), and become immune to Sleep and mind-affecting effects. However you start feeling more distant and lofty, and must spend a move or swift action every round to remain in this stance, otherwise it ends.
If you are an undead, then you become immune to Turn/Rebuke Undead while on this stance.
Law of Mortality-Poisonous MothBorder of Life (Strike)
Level: Eternal Royal 3
Initiation Action: Standard Action
Range: Square Adjacent to you
Duration: See text.
Save: See text.
Even the smallest bug can potentially kill a giant if it has poison. That death may come from anywhere is a lesson all mortals must learn if they wish to live long.
When you initiate this maneuver you create a multicolored moth spirit with the following stats
-Diminutive size
-1 HP, consider it an undead of your level for any effects that care about it
-Dex, Str, saves and AC equal to your own
-Fly speed equal to double your base speed with average maneuverability, no skills or feats.
-Natural Sting attack that deals 1 damage regardess of any bonus, penalties, DR or hardness on the target, but can't damage inanimate objects.
-Sting inflicts a poison with DC 13+Cha mod, primary damage lose half your current HP, secondary damage death. It can affect even oponents immune to it, but they gain a +5 bonus on their saves.
The poisonous moth serves you for 1 round for every 4 ranks you have in perform, after which it vanishes. You can only have one created at any time.
"Yuyuko summons a new spiritual familiar to do her bidding."Gifts to the DeceasedBorder of Life (Boost)
Level: Eternal Royal 3
Initiation Action: Swift Action
Range: 5 feet per IL
Target: you
Duration: 1 round
Save: none
From the most savage barbarians to the greatest civilizations, they all honor their dead in some way, sometimes by presenting them with valuable gifts, others by burning or even eating them.
To perform this maneuver there must be a dead creature whitin range that's been dead for no longer than 1 round per rank you have in Perform. You make a minor offering to the deceased, at it retribues by healing you for 1d6 HP and granting a +1 moral bonus on attack rolls, damage rolls, saves and ability checks for 1 round for every 2 HD it had in life (minimum 1d6 HP healed and +1 moral bonus).
You cannot use this maneuver more than once in each dead creature, unless they come back to life and die again.
4th levelLost Soul's Village-SuicideBorder of Life (Strike)
Level: Eternal Royal 4
Initiation Action: Fullround action
Range: 10 feet burst whitin 10 feet per IL
Target: creatures inside the burst
Duration: instantaneous
Save: DC 14+Cha mod negates.
Many wandering spirits don't remember how they died. Some simply do not want to remember how they died, as they took their own lifes in a reckless act that'll haunt them for eternity.
Creatures inside the affected area must make a Will save. If they fail, they gain a standard action that must be spent attacking themselves to the best of their ability. They're still allowed to roll saves against their own effects, but ignore their own immunities, DR, regeneration, and specific resistances (those that apply only against a specific kind of attack).
Law of Mortality-Demon WorldBorder of Life (Boost)
Level: Eternal Royal 4
Initiation Action: Swift action
Range: 10 feet per IL radius sphere centered on you
Duration: 1 round
All living things must die eventually. It is fate.
When you initiate this boost the terrain inside the range changes to an hellish and barren landscape, devoid of any features of the area you were fighting before, just a big, dead plains. Creatures can't get in or out, even planar travel is locked, including summoning/calling creatures. In addition all immunities and specific resistances from all creatures transported are ignored. Those effects lasts for 1 round, after which you and the other creatures affected are transported back to their original plane and positions. For the duration of the boost,
Border of life maneuvers and stances still work normally despite the above limitations.
"If one is already in the world of the dead, are they dead themselves?"Everlasting NapBorder of Life (Strike)
Level: Eternal Royal 4
Initiation Action: Standard action
Range: 20 feet per IL
Target: one creature.
Duration: see text
Save: 14+Cha mod.
To sleep, perhaps to dream. Death does not need to be violent or scary, and sometimes comes as peacefully as a smile as one closes their eyes for the last time, never to wake up again.
The target creature must make a Will save or instantly fall asleep on the spot. They won't wake up naturally or even if damaged. Kissing/hugging/screaming to the victim with true feelings of friendship/love as a standard action while adjacent to them will wake them up.
If you have 11 or more ranks in Perform, this ignores immunity to sleep, but such targets get a +5 bonus on their saves.
Subtle Melody Repository-GhostBorder of Life (Boost)
Level: Eternal Royal 4
Initiation Action: Swift action
Range: 10 feet per IL radius sphere centered on you
Target: you and allies inside the range.
Duration: 1 round
The memories of those dead many times serve as inspiration to the living. All kind of rituals are performed to honor those passed away and help the new generation.
Make a Perform check. If you beat a DC of 15, you and your allies whitin range gain a +1 enanchment bonus to Attack rolls and damage rolls, Skill Checks, Ability Checks, AC and saves for 1 round. For every 5 points you beat the DC, the bonus increases by 1.
Yuyuko inspires her allies.5th levelFlowery Soul-Ghost ButterflyBorder of Life (Strike)
Level: Eternal Royal 5
Initiation Action: Standard action
Range: melee
Target:Dead corpse
Duration: See text
A lot of people die with unfinished business. Sometimes their spirits rise to finish them.
When you initiate this maneuver you touch a dead corpse, making its soul raise as a Ghost (as the template) under your command for 1 round for every 6 ranks you have in Perform. It takes the form of a giant, glowing multicolored butterfly.
You cannot have more than one ghost butterfly created at any time. Once this maneuver ends, the ghost butterfly dissolves into a multicolored light, leaving a white residue that's useless for necromancy magic, but can still be used to bring the creature back to life with raise dead and similar.
Netherworld Mysterious SpotBorder of Life (Counter)
Level: Eternal Royal 5
Initiation Action: Immediate Action
Range: See text
Target: You
Duration: Instantaneous
Save: None
Death awaits around every corner. Even as your oponent thinks he got you, he's only rushing for his own doom.
You may initiate this counter whenever you're targeted by an attack. Your attacker finds himself suddenly surrounded by angry spirits, that make it act as Confused for 1 round (which may cause the attack to fail). Creatures normally immune to confusion are still affected but can re-roll the confusion result if they want, in which case they take the second result.
Death Sign-Life of Drunk, Vision of DeathBorder of Life (Boost)
Level: Eternal Royal 5
Initiation Action: Swift action
Range: 20 feet radius sphere centered on you.
Target: you.
Duration: 1 round
Save: 15+Cha mod
Sometimes you can literally see death coming for you. If one can understand what they're seeing in time, that's another story.
When you initiate this boost you're surrounded by dozens of tiny and eery spirits. For the duration, any enemy trying to directly attack you or any of your allies inside the area must suceed on a Will save or be dazed for 1 round. Even if they save, they're left dazzled for 1 round.
"Those who don't value their own lifes are always fast to lose them."
Perfect Cherry Blossom SealBorder of Life (Strike)
Level: Eternal Royal 5
Initiation Action: Fullround action
Range: 20 feet-burst whitin 20 feet per IL
Target: creatures inside the burst.
Duration: See text
Save: 15+Cha mod
Cherry blossoms don't only absorve nutrients from the ground. They also absorve the sins of the people who rest under them, either dead or alive. That's why they are red, and grow ever darker as time goes by.
When you initiate this strike a heavy rain of petals slowly falls over the affected area, dealing cold or negative energy damage(your choice) equal to a Perfom check from you, reflex save for half. Creatures failing their save against this maneuver are also sealed under the petals and unable to take any actions. Every round you need to concentrate on the seal with either a swift or move action or the creatures break free. If they're damaged or affected by a new ill effect, they get a new Reflex save to break free.
"Purple cherry blossoms bloom flowers of melancholy,and scatter the petals of memory.
Fallen flowers, after a long time, return to the earth and once again bloom flowers."6th levelFlowery Soul-Butterfly Delusion:Border of Life (Counter)
Level: Eternal Royal 6
Initiation Action: Immediate action
Range: personal
Target: you
Duration: Instantaneous
If in one hand many people refuse to admit how fragile their lifes are, on the other they may just as easily delude themselves about the aparent destruction of their enemies.
You may initiate this counter whenver you would be killed/destroyed by either HP damage or an effect that directly inflicts it.
You seem to die/be destroyed as normal, but at the begginning of your next turn you ressurect and rise ready to fight once again, in the conditions you were before receiving your "fatal" blow! You cannot act until your next turn arrives.
Subtle Melody Repository-PhantomBorder of Life (Strike)
Level: Eternal Royal 6
Initiation Action: See text.
Range: See text
Target: See text
Duration: instantaneous
Save: 16+Cha mod.
Death can reach one even in the guise of a calm performace.
You may initiate this maneuver as either a standard or fullround action. Either way, to any onlookers you seem to simply perform a specially sophisticated dance.
If you initiated this as a standard action, you make one basic melee or ranged attack with a weapon of your choice.
If you initiated this as a fullround action, you may make a basic charge or perform a basic full attack with a weapon of your choice.
Either way, each of your attacks deals extra damage equal to a Perform check from you, but all damage done is undetectable.Even if your oponent is killed, they'll simply act normally for a few seconds before dying while standing.
Enemies damaged by this maneuver are allowed a Will save to figure out they were damaged, but just one regardless of how many times they were hit in the case of a full attack. Other creatures besides you and your target(s) can't notice the damage at all. It will still be healed normally should the damaged ones rest or receive healing magic.
At your wish, you may make the damage visible at any moment after you perform your strike, altough you don't gain any benefits from it.
Geting Lost in the Perfect Cherry BlossomBorder of Life (Stance)
Level: Eternal Royal 6
Initiation Action: Swift action
Range: Personal
Duration: Stance
But why worry so much about death? It'll eventually catch up to you anyway, so may as well enjoy it!
They told you were mad when you started dancing in graveyards, but now they're dead and you're the one laughing! And those blood stains in your clothes look like lovely cherry blossoms...
While in this stance, you suffer from the Confused condition, that overrides any and all immunities to it you may have. If you would have to attack the source of the effect, instead you must use a Border of Life strike or basic attack against any valid target whitin view of your choice-which may be yourself.If you would flee from the source of the effect, instead you cannot use maneuvers, SLAs, spells, powers or similar for the round.
In return, you:
-You increase your Cha bonus by 50% for all effects that use Charisma.
-Once per round you can add half your ranks in Perform to any 1d20 roll of your choice, except non-Cha based skills. You may choose to use this after knowing if the roll would work or not.
Limit of Life-Invitation to the NetherworldBorder of Life (Strike)
Level: Eternal Royal 6
Initiation Action: Fullround action
Range: 25 feet per IL
Target: one creature other than you.
Duration: 1 round per 4 ranks you have in Perform
Save: 16+Charisma Modifier
Of course, for those that fear death, there's also the option of fully embracing it, to become an undead. May as well offer them a taste of what's to come.
When you initiate this maneuver, the target must suceed on a Fort, Reflex or Will save (your choice) or receive the ghost template and fall under your control (as a Dominate Monster effect), both effects last for the duration of this maneuver. It can affect even those immune to mind-affecting effects, but they gain a +5 bonus on their save.
If used against a creature that wouldn't be a valid option for the Ghost template, this maneuver instead deals them cold damage equal to three Perform checks from you, a Fort, Reflex or Will save (your choice) reduces this damage by half.
"Yuyuko gently requests her oponent's help."7th LevelThe Moment a Butterfly's Wings FlapBorder of Life (Boost)
Level: Eternal Royal 7
Initiation Action: Swift action
Range: -
Target: You
Duration: 1 round
Some moments in our life are simply glorious and unique as one reaches new levels, even if it means you're so much closer to your natural end.
This is your moment. Enjoy it, even if it's fleeting.
When you initiate this boost you grow translucid wings of energy (or your already existing wings glow with bright(er) colors) that grant you a flight speed equal to twice your base speed with perfect maneuverability. If you could already fly, double its speed and increase maneuverability to perfect for the duration.
In addition, you gain immunity to all ill effect except direct HP damage for the duration, including those already in you. You may initiate this boost even if normally unable to take actions.
"Yuyuko presses on!"Lost Again-Fantasy HellBorder of Life (Strike)
Level: Eternal Royal 7
Initiation Action: Fullround action
Range: 10 feet per IL burst centered on you.
Target: all enemies inside the burst
Duration: Instantaneous
Save: 17+Cha mod.
Even the most wonderful dream can turn into an horrific nightmare. Even paradise can descend into the abyss.
When you initiate this maneuver, you flood the battlefield with a massive army of angry spirits that strike at your enemies before suddenly disapearing. Enemies inside the area take cold or negative energy damage (your choice) equal to a Perform Check from you, Fortitude negates.
Unless they suceed on a reflex save, all their movement speeds are reduced by half and they can't use any kind of dimensional travel or take 5-foot steps for 1 round.
Unless they suceed on a Will save, they take a penalty on all saves, AC, damage and attack rolls, skills and ability checks for 1 round equal to 1/4 the number of ranks you have in Perform.
"Border of Life also teaches how one shouldn't play with dead. Some need more persuassion than others to learn this lesson."
Perfect Cherry Blossom Deep SleepBorder of Life (Strike)
Level: Eternal Royal 7
Initiation Action: Standard action
Range: 20 feet burst whitin 10 feet per IL.
Target: Enemies inside area.
Duration: see text
Save: 17+charisma Modifier
To sleep under the flowers, yes, that may be a good end once you realize there's no escaping death.
When you use this maneuver the area is showered with flowers, and enemies inside it must make a Will save or fall asleep there. Even if they make their will save they still take a penalty to all 1d20 rolls equal to 1/4 your ranks in Perform for 1 round. Even creatures normally immune to sleep can be affected, but they gain a +5 bonus on their saves. Creatures put to sleep by this will sleep for 8 hours or until they take damage or any kind of ill effect.
"We do not suddenly fall on death, but advance towards it by slight degrees; we die every day."
8th levelSubtle Melody Repository-Divine SoulBorder of Life (Boost)
Level: Eternal Royal 8
Initiation Action: Swift action
Range: Burst with 5 feet per IL centered on you.
Target: enemies inside burst.
Duration: See text
Save: 18+Cha mod
To accept death, to embrace it, and to see beyond it, is something that few can do, but puts them in an higher position in respect to their peers.
When you initiate this boost make a Perform check. Enemies inside the burst take cold or negative energy damage (your choice) equal to the result, and they can't attack you in any way for 1 round (including area effects and terrain changes that would directly affect you). A sucessful Will save halves the damage and allows one to attack normally.
Eternal Dance of the Butterfly's DreamBorder of Life (Stance)
Level: Eternal Royal 8
Initiation Action: Swift action
Range: -
Target: you.
Duration: stance
If to sleep whitout ever waking up is death, then what is a dream that doesn't end?
When you enter this stance, your type changes to undead and you gain the followind undead traits:
* Darkvision out to 60 feet.
* Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
* Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
* Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
* Heals naturaly.
* Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
* Uses its Charisma modifier for Concentration checks.
* Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
* Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
* Undead do not breathe, eat, or sleep.
Do not recalculate anything. Unlike a normal undead, you retain your Con score, and you also gain a bonus to resist turn Atempts equal to your Cha mod.
You can also fly at your base speed with perfect maneuverability while in this stance as you now care little about earthly bonds.
You retain your usual apearance, and still feel hunger and the need to sleep, even if you don't need those anymore. Divination effects that specifically detect the living or the undead don't work on you, as you stand in the fine line between both. They simply fail to detect you at all, as if you were a fleeting illusion.
If you were already an undead, you'll look as you remembered to be in life when you enter this stance, plus all other benefits like flying and turn resistance. It takes either a knowledge check(religion) or spot check from a close observer against a perform check from you to reveal your true nature.
Banquet-All Things Reunite in DeathBorder of Life (Strike)
Level: Eternal Royal 8
Initiation Action: Fullround action
Range: 10 feet per IL
Target: See text
Duration: see text
Save: 18+Cha mod
Most people spend their lifes in a rush trying to find meanings, friends, lovers and others, oblivious to the simple fact they all converge to death.
When you use this maneuver choose a spot in range. All enemies whitin 100 feet of that spot are pulled to it by a circling wave of spirits that deals them cold or negative energy damage (your choice) equal to two times a Perform check from you and are dazzed by 1 round. A sucessful Reflex save halves this damage and negates the daze, but not the pulling.
Bloom of the Perfect Cherry BlossomBorder of Life (Strike)
Level: Eternal Royal 8
Initiation Action: Standard action
Range: see text
Target: see text
Duration: instantaneous
Save: 18+charisma Modifier
For more than a thousand years the ghost girl of the pavillon of twilight has been sleeping. If this attack is but an insignificant glimpse of her true power, she must not be allowed to awaken.
As part of this maneuver make a normal attack. If you hit, your oponent takes normal damage and must make a Fort, Reflex and Will save or die instantly. Immunity to Death effects instead only confers a +5 bonus on the saves, and undeads get no such bonus, instead simply being erased. Even if they suceed on all three saves, they still take extra cold or negative energy damage(your choice) equal to two Perform checks from you.
Regardless of you hiting or missing the target, an explosion of netherworld energies occurs in the spot you aimed for. All enemies in a burst of 100 feet take cold or negative energy damage(your choice) equal to a Perform check from you and are Entangled for 1 round. A sucessful fort save halves this damage and negates the entangle, which otherwise ignores Freedom of Movement effects.
"Yuyuko prepares a decisive strike."9th levelRessurecting ButterflyBorder of Life (Stance)
Level: Eternal Royal 9
Initiation Action: See text
Target: you.
Duration: stance
Remembering the melancholy of mortal existence, even ghosts stray from the path of righteousness.
You cannot voluntarily enter this stance. If you know it, you'll automatically enter it after you are dead/destroyed/rendered unable to act.
Once you enter it, you're immune to all and any attacks and ill effects, even overriding effects that ignore immunity. However you cannot either benefit from any benefical effects that don't come from yourself. All your known Border of Life maneuvers become readied. You can only perform normal movement, basic attacks and Border of Life maneuvers while on this stance, and you cannot change stances or recover maneuvers again while it lasts.
In the first round you're in this stance you can only take a standard or move action.
In the second round you're in this stance you can take a standard or move action and swift action.
In the third round you're in this stance you can take a normal fullround.
In the fourth round you're in this stance you can take two turns in a row. After taking those turns, all your maneuvers become unreadied, you exit this stance and then are dead/destroyed/etc again. You cannot enter this stance again until you're somehow able to act again and spend a fullround action refocusing your soul.
This stances overrides any special ability that would specifically prevent you from coming back from the dead. As long as you know it, your soul cannot be captured or destroyed by any known means.
A border of like master never goes down whitout a final performace.Flawless NirvanaBorder of Life (Strike)
Level: Eternal Royal 9
Initiation Action: Fullround action
Range: 30 feet burst centered on you
Target: enemies inside the burst.
Duration: See text
Save: 19+Cha mod
The ultimate border of life move, the initiator's own "death".
This maneuver deals cold or negative energy damage (your choice) equal to four times a Perform check from you and must make a Will save or be Dazed for 1d4 rounds. A sucessful Will save halves this damage and negates the Daze, but instead the targets are left Fascinated for 1d4 rounds.
You also heal all your lost HP and remove all ill effects from yourself (except death).
"Yuyuko's last word."