Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - oslecamo

Pages: 1 2 3 4 5 [6] 7 8 9 10 11 ... 499
101
[D&D 3.5] Krevborna / Re: Dice Rolling
« on: July 14, 2019, 04:56:50 AM »
Anoitecer switching to Master of Tactics granting +6 to damage rolls against flanked opponents to all allies whitin 60 feet.

Also already active but forgot to mention, Motivate Attack for +1 to all attack rolls to all allies whitin 60 feet.

Danmaku Mook shot
Rolled 1d20+9 : 2 + 9, total 11


102
In my defense, all the robot maids are from the players themselves.

103
"Don't suppose you have any idea where he likes to hang out?"

:"At his home between jobs, and he's not currently hired as far as I'm aware. Now if you'll excuse me I need to get back to my owrn job, thank you for the meal."

Anoa picks up a nice high elf bit and makes it disappear inside her suit while walking back inside the workshop, closing the door behind her.

(click to show/hide)

104
I just joined Phantasy Star so it's not like I know anything about time there.   :p
You mean you haven't read and memorized the rest of the campaign?  :P

Quote from: Red Fel;24024957
Also modules with strict time limits are not the norm.  Most D&D modules don't have one, and most games that use homebrew around here don't use modules and take forever both in game and out of game time.  Quoting the two most famous modules for strict time limits doesn't really make a case.  There are many many many modules where you have time to rest in town for a week if you want to.

I would question that. I've seen plenty of other modules with time limits, including at least one where the target dungeon just outright vanishes in a matter of hours. One of the last 3.5 splats is Elder Evils which is multiple quests with strict time limits.

If nothing else, if you can afford to just camp one week in front of the dungeon whenever you feel like it, you can outright just starve to death any enemy that needs to eat!

Plus you know, caster recharging. D&D assumes 4 battles per day as standard, not "1 battle then take up the rest of the week off".

But ok, Till When? may've been obtainable a bit too early, so added IL 9+ to the prerequisites, around when ressurection magic starts being widely available.

105
Ranks is level + 3 so at level 5 you can use Till When? to defy death 2/week.  Even 1/week is pretty often.  Think of the big gaps between combat in your homebrew games a lot of the time.

Whot? :psyduck They may be big in real time, but in-game for, say, the Phantasy Star campaign, just a week and half has passed since the game started. Like the first in-game day went from April 2013 to November 2014. Then there was the hot springs episode, followed by meeting the purple maid, meeting Aryk, ARKAS attack, Reza, finally returning to Ragol, beach episode, second hot springs episode, then another trip to Ragol and then you joined. So that's ten in-game days in 6 years of real time in which the party leveled up multiple times. (so slow... -_-').

Contrast to the famous City of the Spider Queen module. It's supposed to take the party from level 10 to 18, and there's a countdown of 68 days until the big bad casts the big ritual and then it's basically game over. So the party is expected to level up almost once per week to keep up, probably faster if they don't want to cut it too close.

Contrast to the famous Red Hand of Doom module that's supposed to take the party from level 5 to 10, and it too has a similar countdown of 65 days until the bad guys win by default. So 5 levels in less than 10 weeks, gaining one level every 12 days, and that's taking things as slow as possible and fighting the final boss at their strongest. Ideally it's possible to win the campaign much faster, in particular if the party secures some nice transportation methods (65 days is basically if they really screw up and try to just walk everywhere).

 So Till When? probably wouldn't be able to "recharge" between level ups at all in your average official D&D module.

106
All of you. If you want to solve this particular challenge just by talking, you're gonna have to use your talking skillz.

107
(the maneuver would make as much sound as swinging a scythe through the air, no special sonic effects).

108
Okay, I need to actually review things.  You know the drill so I'll just get right to it.


I see a picture that isn't of an anime girl.   :o
How do you know it isn't a disguised anime girl? Let it never be said I don't provide equal opportunity fanart. :p

I'm just curious, but how are Youkai-Forged blades made?  How does the master Ancient Temple practitioner gain students without giving away their only weapons?
Masters of the Border of Life school are the one that can make Youkai-Forged Blades, that's why Ancient Temple is tied with it. After all, just because you're a master swordsman doesn't mean you're a master swordsmith too.

Half-Spirit with Desire for Death - What's the action for the Angel Dance movement? 
Clarified Angel Dance doesn't take an action.

Also level 4 feels a little too early for death defying.
Which ability are you talking about here? Mortal Realm Rise from Delusion specifically doesn't work for death, Meditation  of Life Ending Sword is 5th level.  Till When? demands 7 known maneuvers (so I guess you could take it at 4th character level) but can only trigger once per week per 4 ranks in Profession (Gardener).

Retribution of the Ten Hungry Kings grants a shit ton of reach.
Well, reach kinda has diminishing returns since simple cover/concealment blocks Aoos so the further away enemies are they higher the chance they're benefiting from either. Also it's 11th level so you'll be fighting flying enemies and stuff and melees need nice things to keep up. But assuming it's still too much, which one sounds better:
-Reduce reach.
-Make the reach only apply during your own turn.
-Combination of the above, extra reach reduced outside your own turn.

I'm amused at how many maneuvers can be used to just garden.
Excellent, exactly as planned. :D

109
I'll have to ask you to start rolling some actual diplomacy/bluff/intimidate checks if you want to persuade the crazy abandoned ships to play nice. :p

110
[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« on: July 08, 2019, 10:59:32 PM »
:"Well crap seems like they've landed, ah well there's worst ways to go than fighting an horde of evil skeletons."

:"With me! Fight the undead scourge!"

Enar rushes towards the sound of the broken door, sword and shield in hand, rain falling down her hair, hoping at least the rest of the party follows.

111
Don't tempt me about starting a new campaign!

However Vladeshi did go silent after the campaign started, so there is an opening in team Bonnie if you'll take it.

112
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: July 08, 2019, 10:51:48 PM »
Are you guys going to leave the barn and do something or do I need to do an IC post to nudge things along?

I need to do an IC post to nudge things along

If nothing else e are waiting for the undead to come after all and murder us all so we can beat the crap out of them. :P

113
[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« on: July 08, 2019, 10:46:47 PM »
:"Did you happen to see any oil storage? A big box of alchemist's fire? Because with this weather we would need a miracle to start even a small bonfire going otherwise."

Then she turns to scream at the villagers again:

:"So are you just going to sit in your houses and wait to die? Sure we slayed your previous leaders, but they were rotten to the core! I understand if you hate us, but then you'll never get your revenge if you let the undead kill you now. Living on, that is the best revenge! So come with us to the cave, it's the best defensible position on this island, and who knows you'll get a shot at backstabbing us after we take out this undead crew!"

114
:”...A $hip captªin?”

:”Whitel@w exis+s for r&al?”

:”Is th!s an &lectric dre@m?”

:”Pleªse c@ptain me Damariuç!”

:”Nº, Damariu$ mi^e!”

:”Back ºff, I $canned D#marius f*rst!”

:”Nev$rmind that, firs+ we n$ed to tªke ou+ that st%pid sh!p!”

:“Ye@h, how dar& +hat Bastiºn bitçh ke~p Dam#rius aLl to her§elf!”

Several of the ships start slowly turning and advancing towards Bastion, old weapon systems coming to life with sparks, although many others hang back.

:”Their sadness! It’s turning to envy and hate! They’ve been drowned in bitterness so long they’re desperate! You need to be really careful with your words!”

“Or beat some sense in them. Bastion should show who the alpha queen flagship of the fleet is.“

115
[D&D 3.5] The Artifact Crown / Re: The Crown's Cursed-Team Bonnie OOC
« on: July 07, 2019, 08:05:12 AM »
Eeerr, Ketaro, you had already rolled your angel's knowledges, those were the results for the whole party. :psyduck

Or do you have some ability to allow to re-roll?

116
Lobinha takes a deep breath, subtly changing stances from somebody ready to act to somebody react to talk, then suddenly rushes forward while speaking:

: "Do you even have any idea how wrong you are? A child is not guilty of her mother's sins, and that's assuming the mother is indeed guilty. Did either receive a fair judgement? I demand to see the papers. Blahblahblah do the right thing blahblahblah Don't do the wrong thing."

Then she throws her rod of remorse at the closest guard in sight, the hard piece of wood suddenly surrounded by fire and electricity yet mostly just inflicting pain before bouncing back to Lobinha's stretched hand.

: "Actively picking up good news. This is the good deed you can do right now."

(click to show/hide)

117
[D&D 3.5] Krevborna / Re: Dice Rolling
« on: July 07, 2019, 03:01:42 AM »
Judgement "Trial of King Soutei the Wisest"  by throwing Rod of Remorse at guard in range.

Attack
Rolled 1d20+15 : 15 + 15, total 30

Damage
Rolled 1d4+12 : 3 + 12, total 15

Electricity
Rolled 1d6 : 2, total 2

Fire
Rolled 1d6 : 3, total 3


118
:"Your retainer? I look forward to the day I get enough capital to hire you to be my supplier full time."

:"The mercenary goes by the name of Tanlis. As far as I've gathered, they've done a bit of everything, escort, monster hunting, arena show matches, raids, sieges, war campaigns, just don't seem quite interested in settling down since they refused several offers of becoming an official soldier or guard for several organizations. Even some big mercenary groups tried to add Tanlis to their ranks but got flatly turned down."

119
"I hope that by vintage you don't simply mean old? I have never met a person who ages the same way as wine,"
:”Although mortals too young have not properly sweetned yet, let it be clarified I mean vintage as quality. I’ve carefully sampled and selected the best crop of mortals in this city.”

"Why thank you for the compliment, miss. I'm sure you used to look absolutely stunning yourself in your livelier days."

:" Oh my, only true flattery from you, as expected of a true angel. We really need to get to know each other better. There’s plenty of nice noble maidens in this town, both lively and like me, that would be just delighted to know you too I know. Perhaps we can arrange a small soiré?"

"Excuse me, do I know you? And the Goddess is wondering what is going on here, she has heard the prayers but hasn't been able to look in."

: ”We’ve never met, but the goddess showed me visions of you doing her good work, Lady Ferrothorn! And Bonnie can still hear us, but we can’t hear her? I knew something was terribly wrong! We must destroy the wards right away!”

:”Now let’s not be too hasty. We put those wards up for a reason in the first place, remember?”

: ”Out of the question. The city wouldn’t last another day.”


(click to show/hide)

(click to show/hide)


(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)


(click to show/hide)

(click to show/hide)

(click to show/hide)

120
(do they have wings or weapons?)

Morte spends some time scratching her head trying to remember anything like those guards.

"...Nope, nothing comes to mind. But if they are relaxed enough to sleep on the job, they're relaxed enough to try to talk things out. Hopefully."

Saying that, Morte spins her scythe around, tearing a small rift in the air from which come out a couple of floating pink spirit balls that go and hover silently around the guards.

(click to show/hide)

Pages: 1 2 3 4 5 [6] 7 8 9 10 11 ... 499