Author Topic: Races and Species  (Read 3381 times)

Offline Milo v3

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Races and Species
« on: November 18, 2014, 09:53:55 PM »
When playing a Swords and Style game, the races in the game have modified flavour and in some cases mechanical changes. Below all the races are categorized by how common they are on the tapestry. Though many of the secondary and teritary races are the majorities on other planes of existence.

Primary Races
  • Halfling
  • Half-Orc
  • Human
  • Nagaji
  • Strix
  • Tengu

Secondary Races
  • Aasimar
  • Dhampir
  • Dwarf
  • Elf
  • Gillmen
  • Gnoll
  • Gnome
  • Hobgoblin
  • Kasatha
  • Kobold
  • Lizardfolk
  • Orc
  • Oread
  • Ratfolk
  • Samsaran
  • Suli
  • Tiefling
  • Vanara
  • Vishkanya
  • Wyrwood

Tertiary Races
  • Catfolk
  • Changeling
  • Drow
  • Duegar
  • Fetchling
  • Gathlain
  • Goblin
  • Grippli
  • Half-Elf
  • Ifrit
  • Kitsune
  • Merfolk
  • Svirfneblin
  • Sylph
  • Undine
  • Wayang
  • Wyvaran
« Last Edit: December 09, 2014, 04:31:15 AM by Milo v3 »

Offline Milo v3

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Re: Races and Species
« Reply #1 on: December 09, 2014, 07:09:46 AM »
Halfling
Appearance
Appearance-wise halflings are effectively the same as humans but smaller in size (with width scaled appropriately), and possessing hair colour and eye colour that always match (even if one is altered by magic, dyes, eye tattoos, etc). The natural eye/hair colours of halflings are restricted to blue, green, gold, and grey, and their skin colours are restricted to that of real-life human races. With the entrance of hair dye and more common magic into their societies, a large portion of halfling culture now alters their hair colours.

History
Halfling are a race of humans who existed within the first tapestry, and when the Four decided to try again with the idea of a tapestry they sealed the first tapestry in the threads of it's own replacement. From the perspective of those within, the sky disappeared, replaced by something similar to omnipresent aurora and the planes could no longer be travelled to from it, leaving them trapped with the prehistoric wildlife such as dinosaurs, dire wolves, and imperial dragons.

The resultant realm is now known as the Trapped Age, since time appears to have travelled severely slower than the other planes of existence including the new Tapestry. But eventually the Trapped Age's seal was broken by a group of Ormanni historians and researchers, which not only returned planar travel to the realm but also caused the Trapped Age's rate of time to stabilize much closer to that of the current tapestry.

Until recently, the Trapped Age possessed only medieval technology supplemented with basic sorcerer magic. The majority dwelling in farming communities to feed the towns of nobles, who in turn served the dragon emperors. War was relatively common between these lands, as the draconians both desired to extend their power and possessed rather severe apathy towards the majority of their subjects. These dragon empires are currently experiencing a large amount of civil turmoil, generated by people of other realms nearly as much as it is the increased technology the halflings now find in their grasp.

Name
Halflings do not generally call or consider themselves halflings, and classify themselves as humans since they are simply humans from an earlier stage. Halfling is simply a name placed on them by new Tapestry humans and other species, to help make sure individuals know someone is a Trapped Age Human rather than a standard Human.

Racial Traits
Halflings in Swords and Style gain the following racial traits:
  • Imperial Heritage: All halflings have a bit of draconic blood in them (regardless of what some Dragon Empires may decree), causing every halfling to possess Sorcerer as a favoured class, in addition to their normal favoured class which they can select as normal.
  • Weapon Familiarity: Halflings treat any weapon from the Halfling weapon group as a martial weapon. This racial trait replaces weapon familiarity.

Starting Ages
Young: 8
Adulthood: 12
Intuitive: +1d4
Self-Taught: +1d6
Trained: +2d6

Ageing Effects
Middle Age: 28
Old: 40
Venerable: 56
Maximum Age: 56 + 2d10 years

Height and Weight
Base Height (Male): 2 ft. 8 in.
(Female): 2 ft. 6 in.
Base Weight (Male): 30 lb.
(Female): 25 lb.
Modifier: 2d4
Weight Modifier: x1
« Last Edit: December 15, 2014, 12:55:13 AM by Milo v3 »

Offline Milo v3

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Re: Races and Species
« Reply #2 on: December 09, 2014, 07:34:59 PM »
Half-Orc
Appearance
Half-Orcs are tall humanoids which possess bodies nearly identical to that of an orc; with the major exceptions being that they are only as muscular as a human, and that they're generally much better groomed.

History
Despite being shaped from children, the adult forms of Orcs can reproduce with each other. These children are physically similar to their parents, but they lack the mental stasis of their progenitors leading them to slowly develop from infant-minds to child-minds to adult-minds. With their more dynamic minds, the half-orcs have been able to form small cultures in other races societies.

Despite being common in nearly every society, many half-orcs are discriminated against because it is often hard to distinguish between an orc and a half-orc until they have started speaking.

Name
Since they possess only the bodies of orcs but not their minds, they are called Half-Orcs. This term is even used by Orcs themselves, but they often use it as a pejorative.

Racial Traits
Half-Orcs in Swords and Style gain the following racial traits:
  • Orc Flesh: A half-orc gains a +2 racial bonus on disguise checks to pretend to be an orc. This replaces the orc blood racial trait and human subtype.
  • Weapon Familiarity: Half-orcs are treat weapons of the Orc weapon group as martial weapons. This modifies the Weapon Familiarity racial trait.

Starting Ages
Adulthood: 14
Intuitive: +1d4
Self-Taught: +1d6
Trained: +2d6

Ageing Effects
Middle Age: 30
Old: 45
Venerable: 60
Maximum Age: 60 + 2d10 years

Height and Weight
Base Height (Male): 5 ft.
(Female): 4 ft. 8 in.
Base Weight (Male): 150
(Female): 110
Modifier: 2d12
Weight Modifier: x7
« Last Edit: December 21, 2014, 06:37:16 AM by Milo v3 »

Offline Milo v3

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Re: Races and Species
« Reply #3 on: December 09, 2014, 07:37:59 PM »
Human
Appearance
The different species of humans are very varied, yet disturbingly similar to each other in appearance. They all possess an appearance like a real-life human; but specific species possess changes such as blue skin, pointed ears, feline eyes, small bone ridges on their heads, etc.

History
When the Four threaded the tapestry, each was given the allowance to select one species to form as their chosen people. Chance chose to write the humans into existence, but unlike the others, the deity secretly scattered them across thousands of planets rather than seeding them upon a single world. Many of these worlds ended up quickly destroyed by vast comets, asteroids, and storms in anger from the other Three. Over time, the humans that remained started to slowly adapt to their environments, causing them to become radically different in appearance despite fundamentally being the same species.

Humans were the first of the races to use (some would say abuse) outsiders to discover other planets, using planeshift based items and

Name
Humans are not one specific species, human is just the general name for the large number of humanoid races that "coincidently" look amazingly similar and possess barely any physiological differences. Each of these different species possesses a more accurate species name such as the Raxian race and the Naranese.

Some humans are greatly insulted by being classified as human, seeing their species as distinct from humanity, despite the term being an objective classification.

Racial Traits
Humans in Swords and Style do not have changed racial traits, but it is important to note that the Bonus Feat of a human is determined by what species of human they are rather than being a completely personal choice. For example, Raxian's get Fleet, Lightning Reflexes or Run feat as a bonus feat, while Naranese get Endurance, Great Fortitude or Toughness. Despite this, the number of different humans is so immense that there is basically always a type of human that will have a feat that you want, and multiple races of human can share feats.

Starting Ages
Adulthood:
Intuitive: +
Self-Taught: +
Trained: +

Ageing Effects
Middle Age:
Old:
Venerable:
Maximum Age: x + x years

Height and Weight
Base Height (Male):
(Female):
Base Weight (Male):
(Female):
Modifier:
Weight Modifier: x
« Last Edit: December 17, 2014, 02:49:07 AM by Milo v3 »

Offline Milo v3

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Re: Races and Species
« Reply #4 on: December 09, 2014, 07:40:43 PM »
Nagaji
Appearance
Nagaji are muscularly built humanoids scaled in a dense armour of scales, with reptilian eyes and forked tongues. Their scale can be any colour, though blacks and browns are the most common. Many have patterns on their scales to help differential between each other, such as strips and dots.

History

Name

Racial Traits
Half-Orcs in Swords and Style gain the following racial traits:
  • X: Trait

Starting Ages
Adulthood:
Intuitive: +
Self-Taught: +
Trained: +

Ageing Effects
Middle Age:
Old:
Venerable:
Maximum Age: x + x years

Height and Weight
Base Height (Male):
(Female):
Base Weight (Male):
(Female):
Modifier:
Weight Modifier: x
« Last Edit: December 21, 2014, 06:45:28 AM by Milo v3 »

Offline Milo v3

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Re: Races and Species
« Reply #5 on: December 09, 2014, 07:48:41 PM »
Strix
Appearance

History

Name

Racial Traits
Half-Orcs in Swords and Style gain the following racial traits:
  • X: Trait

Starting Ages
Adulthood:
Intuitive: +
Self-Taught: +
Trained: +

Ageing Effects
Middle Age:
Old:
Venerable:
Maximum Age: x + x years

Height and Weight
Base Height (Male):
(Female):
Base Weight (Male):
(Female):
Modifier:
Weight Modifier: x

Offline Milo v3

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Re: Races and Species
« Reply #6 on: December 10, 2014, 01:46:08 AM »
Tengu
Appearance

History

Name

Racial Traits
Tengu in Swords and Style gain the following racial traits:
  • X: Trait

Starting Ages
Adulthood:
Intuitive: +
Self-Taught: +
Trained: +

Ageing Effects
Middle Age:
Old:
Venerable:
Maximum Age: x + x years

Height and Weight
Base Height (Male):
(Female):
Base Weight (Male):
(Female):
Modifier:
Weight Modifier: x