Author Topic: Mutants & Masterminds - Am I the only one?  (Read 3067 times)

Offline Dictum Mortuum

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Mutants & Masterminds - Am I the only one?
« on: March 24, 2013, 09:19:06 AM »
That dislikes this game so much?

My RL gaming group decided to start a new campaign and we all sat together and created characters. First I liked the whole "complete customization" thing, but we ended up trying not to optimize everything (in a group that I'm the only 'optimizer' I might add) and most of us had silly pun-pun-like powers :p

Character creation was ok for a mental excercise, but the gameplay/theme where awful.
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Offline veekie

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Re: Mutants & Masterminds - Am I the only one?
« Reply #1 on: March 26, 2013, 08:33:07 AM »
It's a toolkit for a game, and as a conflict resolution system it's pretty good. But when you aren't looking for a toolkit yeah it's not that brilliant. You need to use a hammer for driving nails and you need a screwdriver to turn screws, don't blame the hammer for not being able to screw.
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Offline Agita

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Re: Mutants & Masterminds - Am I the only one?
« Reply #2 on: March 26, 2013, 09:37:56 AM »
It's a toolkit for a game, and as a conflict resolution system it's pretty good. But when you aren't looking for a toolkit yeah it's not that brilliant. You need to use a hammer for driving nails and you need a screwdriver to turn screws, don't blame the hammer for not being able to screw.
This sums up the basic issue that all problems people I've met have with M&M can be traced back to. It's a pure toolbox system (and one of the, if not the, best such system currently on the market) and not terribly good at being used for anything else, a bit like how D&D 3.5 breaks down (even more) if you try to go magic (item)-less.

I'm interested in hearing more about your experience, though, since I'm finding it hard to picture on vague terms.
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Offline Prime32

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Re: Mutants & Masterminds - Am I the only one?
« Reply #3 on: March 26, 2013, 10:16:07 AM »
Thirding "toolkit". For M&M you really need a framework before you can begin - a detailed campaign brief with what kind of characters exist, what powers exist in the setting, etc. Just letting people play any concept is a recipe for disaster, but if you can pull it off properly the results can be fantastic.
« Last Edit: March 26, 2013, 10:20:27 AM by Prime32 »

Offline Nanshork

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Re: Mutants & Masterminds - Am I the only one?
« Reply #4 on: March 26, 2013, 12:00:17 PM »
Thirding "toolkit". For M&M you really need a framework before you can begin - a detailed campaign brief with what kind of characters exist, what powers exist in the setting, etc. Just letting people play any concept is a recipe for disaster, but if you can pull it off properly the results can be fantastic.

This.  This so very much.

This is making me wish I'd gotten to play that M&M werewolf I made for a pbp that never got off the ground...