Author Topic: Fun Finds v7.0 - Now with +15% more reposts!  (Read 209503 times)

Offline Amechra

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #140 on: April 23, 2016, 04:27:17 PM »
And Inhibit's only a first level - find a good way to boost the DC and you could have a pair of minions cast it.

Fugue is some really impressive BFC. I can't find anything in Complete Mage or Arcane that applies to evocations and seems useful here, but I bet there's some way to take advantage of the fact that it's not an enchantment.

The first thing I noticed was that it is anally difficult to defend against unless you've got Silence ready to go or are deaf.
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Offline Kerrus

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #141 on: April 23, 2016, 05:24:40 PM »
Has anyone played around with Spell Thematics at all? It's an interesting feat that actually looks like straight up garbage until one futzes around a bit.

It gives +5 to DCs for spellcraft checks to identify your spells, and lets you pick a theme. All your spells display that theme, with the examples given as 'fire, ice, screaming skulls', and some actual language detailing that.

The first example is a 'fire' themed mage casting Magic Missile. The missiles look like bolts of fire.

The second example is a 'screaming skulls' themed mage casting Fireball. The fireball looks like a skull. It screams (producing actual sound, but the sound doesn't add the sonic descriptor or anything), and when it detonates, the smoke cloud takes the shape of a giant screaming skull.

From these examples, we can discern two things.

1. This feat adds visual manifestations to spells. Corollary: This feat adds visual manifestations to spells that don't have visual components.

2. This feat can add sound-based manifestations to spells. Corollary: This feat can add sound-based manifestations to spells which don't have sound-based components.

The theme you pick is fixed, but you can be pretty creative with it, based on the listed examples. The reason this is interesting is because this feat can do things like add sound to a Silent Image, or a visual effect to a spell which normally lacks it.

Like, oh, I don't know, Locate City?

Why is this important? Because if you're a Dread Witch, you have this lovely feature:

Fearful Empowerment (Su): Starting at 3rd level, once per day you can add the fear descriptor to any spell you cast that has some sort of visual manifestation. For example, you could apply it to a fireball, to a summon monster spell, or to any visual illusion, but not to charm person, since that spell does not directly create any visual effect. Creatures targeted by a spell modified by fearful empowerment must make a Will save (DC equal to 10 + your class level + your Cha modifier) or become shaken for 1d4 rounds; this is in addition to any other effects the spell might


Using this allows you to basically make EVERYONE shaken, and if you're also a third level Nightmare Spinner, inflict 1d6 points of nonlethal damage on them. Which for say, commoners, basically lets you knock everyone in the area unconscious.

I'm not sure that this is super relevant to anything but a campaign's BBEG, but being able to knock an entire kingdom unconscious is nothing to sneeze at.

But wait, there's more! If we apply the metamagic feat "Fell Frighten" to Locate City, enemies that fail their will saves and take the 1d6 subdual damage are shaken again, escalating to Frightened, for one minute. They attempt to escape the spell radius by any means possible, including magic. This becomes a fantastic way to get rid of casters, since they'll either teleport or plane-shift out of the affected area if they fail their save.

If we apply the metamagic feat "Fell Drain" to Locate City, all creatures that fail their save gain a negative level. Any creature with only one Hit Die immediately dies on the spot. So basically most small animals, and the entire commoner community of the area.

Remember how I said this would be useful for a BBEG? Here's why: If we apply the last of the fell metamagic feats, Fell Animate, to the spell, it takes up an 8th level slot, and any creature killed by the spell rises as a zombie at the start of your next turn. Of course you can't raise more undead than twice your caster level, but that's what ludicrous caster levels via Circle Magic are for. 

Offline Kerrus

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #142 on: April 24, 2016, 01:28:30 AM »
Wall of Incarnum is hilariously OP. You can get it via the Incarnum domain or Sorc/Wiz 3, and it creates what is essentially a Wall of Force, except without the vulnerability to Disintegrate spells. The wall is smaller (5 ft square per CL, rather than WoF's 10ft per CL), but totally invulnerable to physical damage or spells. It can only be dispelled.

It lasts for a MINUTE PER CL.

Unlike a wall of force, creatures can pass through it if they're ethereal, or if they make a will save successfully. In either case, they take 1d4 points of Essentia damage.

But what if they don't have Essentia? I'm glad you asked! In that case, they take 1d4 points of Wisdom damage.

The wall is Opaque and by RAW has no special exception for teleportation to pass through it (so you'd still need to make a will save and take Wisdom damage). The range is medium (100 ft. + 10 ft./level), so you can create it at hilariously extreme distances compared to Wall of Force. It's also one inch thick, so you can stack multiple walls on top of each other, each requiring a separate save and generating separate wis damage.


Offline phaedrusxy

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #143 on: April 24, 2016, 11:59:55 AM »
The wall is Opaque and by RAW has no special exception for teleportation to pass through it (so you'd still need to make a will save and take Wisdom damage).
It doesn't need a special exception. It would need a special exception if it actually blocked teleporation. The default is for Teleportation to bypass walls. Otherwise you couldn't even teleport into a building.
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Offline SorO_Lost

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #144 on: April 24, 2016, 02:18:22 PM »
Teleportation is also not some form of quick movement, it's extraplanar movement. All teleportation effects take you to and from the Astral Plane so the "distance" covered is never across the room to begin with. Some of them do have LoS checks, but several don't. Like DDoor works by LoS or by stating the distance which allows you to teleport through any effect that doesn't prevent planar travel or expressly prevents teleportation.

Minor tangent, I'm really sick of media's new standards. Teleportation is just super speed or you can go big and throw out "quantum tunneling" because no one understand that, time stopping is just super speed, time travel is totally f*cking pointless (time is set in stone or many worlds). Remember the days when people didn't half-ass stuff? Teleportation works because it does, time travel doesn't create new worlds and you can alter the timeline, stopping time works because it's time travel. In their poor effect to explain how all they do it create new problems. Like if stopping time is just superspeed, how are you not a living hadron collider causing nuclear explosions by running into air molecules and how do you throw or interact with anything to begin with? *sighs*. At least comics/books don't care.

Offline Kerrus

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #145 on: April 24, 2016, 06:11:48 PM »
Ah, I didn't know it jumped planes, that's interesting. Ah well.

Offline Amechra

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #146 on: April 24, 2016, 06:23:39 PM »
Like if stopping time is just superspeed, how are you not a living hadron collider causing nuclear explosions by running into air molecules and how do you throw or interact with anything to begin with? *sighs*.

Because that'd eat up so much of the SFX budget.
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Offline SorO_Lost

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #147 on: April 25, 2016, 11:24:16 AM »
Ah, I didn't know it jumped planes, that's interesting. Ah well.

Teleportation
A teleportation spell transports one or more creatures or objects a great distance. The most powerful of these spells can cross planar boundaries. Unlike summoning spells, the transportation is (unless otherwise noted) one-way and not dispellable.

Teleportation is instantaneous travel through the Astral Plane. Anything that blocks astral travel also blocks teleportation.
For more information.
Quote from: Manual of the Planes
ASTRAL PLANE
It is the space between everything. It is the road that goes everywhere. It is where you are when you aren't anywhere else. The Astral Plane is the space between the planes. When a character  moves through an interplanar portal or projects her spirit to a different plane of existence, then she travels through the Astral Plane. Even spells that allow instantaneous movement across a plane, such as dimension door, briefly touch the Astral Plane.
Technically speaking, your Bag of Holding is really just an interplanar portal too. It connects to a temporary extra dimensional space that floats fourth dimensionally in the Astral Plane and every time an object passes in or out of your bag they briefly appear & vanish on the plane.

It has a TO application that Pun-Pun's infinite Reach/Actions can be used to Sunder/Attack anything using teleport or a Bag of Holding through really anyone using a Ready Action long enough could reasonably Encounter something...
« Last Edit: April 25, 2016, 11:25:58 AM by SorO_Lost »

Offline Kerrus

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #148 on: April 25, 2016, 01:07:19 PM »
So I'm going through the DragonDex looking at assorted 3.0 prestige classes. (mostly hunting for Bard options), and one that jumps out at me is the Dragon Warrior. Modest entry requirements, if a need for a decidedly meh feat. (toughness, iron will, weapon focus greatsword, BAB+6, concentration 3 ranks, knowledge (religion) 3 ranks).

Two levels in it gets you Wis to AC (deflection bonus), and Wis mod to their HP for each level they take in the class. d10 HP, full BAB. The other features are interesting too, but a two level dip seems the most straightforward, especially for say, a Cleric. 


EDIT: There's a vastly superior version of Arcane Strike in dragon 310.

Prerequisites: BAB+4, Ability to cast arcane spells.
Benefit: As a free action usable once per round, you may sacrifice one of your arcane spells for the day to grant benefits to your next melee or ranged attack. For each level of the spell sacrificed, you gain a +2 bonus to hit, and deal an extra 1d6 points of amage. The bonus you gain cannot exceed your BAB, but the damage bonus can. This feat is a (Su) ability.


This is pretty interesting, and way superior to the Comp Warrior version, especially as it actually enables ranged stuff.
« Last Edit: April 25, 2016, 01:32:16 PM by Kerrus »

Offline Nanshork

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #149 on: April 25, 2016, 01:52:35 PM »
Yep, that one is in the X State to Y Bonus thread.  :p

Offline nijineko

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #150 on: April 25, 2016, 04:36:04 PM »
I'm sure this has been previously noted, but since this thread has more re-posts.... getting a yuan-ti graft from a Toril native source qualifies one to be a target of manipulate form per serpent kingdoms.

Offline awaken_D_M_golem

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #151 on: April 25, 2016, 04:41:49 PM »
I'm sure this has been previously noted, but since this thread has more re-posts.... getting a yuan-ti graft from a Toril native source qualifies one to be a target of manipulate form per serpent kingdoms.

Naughty naughty Niji ... :devil ... and you complain about r.a.w. Ardent trickery.

 :D
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Offline nijineko

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #152 on: April 27, 2016, 08:25:31 AM »
I'm sure this has been previously noted, but since this thread has more re-posts.... getting a yuan-ti graft from a Toril native source qualifies one to be a target of manipulate form per serpent kingdoms.

Naughty naughty Niji ... :devil ... and you complain about r.a.w. Ardent trickery.

 :D

Hey, the author's interpretation of the raw he wrote are what I base my statements on regarding the ardent.  :P

Offline awaken_D_M_golem

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #153 on: April 29, 2016, 04:41:19 PM »
 :) but but  :bigeyes surely you can see the difference between :

lesser than r.a.i. multiclassing for ToB and 4e

and

1 step away from Pun-pun

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Offline Jackinthegreen

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #154 on: April 30, 2016, 09:17:23 PM »
The real question is...


Can anyone here see why kids love Cinnamon Toast Crunch?

Offline TC X0 Lt 0X

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Im really bad at what I do.
A+

Offline Keldar

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #156 on: May 01, 2016, 10:33:45 PM »
I'm going to go with the paycheck they got for the commercial.  That or sugar.  Lots of sugar.

Or Suggestion.

Offline awaken_D_M_golem

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #157 on: May 02, 2016, 05:12:49 PM »
I overdosed once, on the Peanut Butter flavored version of Toast Crunch.

It's an addiction with no cure, my taste buds crying at me all the time ... I got the peanut butter toast crunch blues.

 :-\
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Offline Amechra

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #158 on: May 02, 2016, 10:45:51 PM »
Something terribly roundabout and very, very useless, but...

Sword of the Arcane Order: You can prep Wizard spells in your Paladin or Ranger spell slots.
Silver Pyromancer: "In addition, starting at 1st level, you can treat spells from the paladin spell list as though they were arcane spells on the spell list for the arcane spellcasting class in which you could cast 3rd-level spells before becoming a silver pyromancer. You can add these spells to your spellbook or your list of spells known normally, just as though they were arcane spells. You cannot add these spells to the warmage spell list, or to the list of another similar class that can freely access all spells on its class spell list."

1. Get into Silver Pyromancer with 3rd level Wizard casting.
2. You now consider Paladin spells to be Wizard spells.
3. You can now access the entire Paladin spell list through Sword of the Arcane Order.

If you're one of the people that interpret Sword of the Arcane Order as giving you arcane spellcasting, this gets even better.

0. Take Sword of the Arcane Order as a Mystic Ranger.
1. Get into Silver Pyromancer with 3rd level Wizard Mystic Ranger casting.
2. You now consider Paladin spells to be Wizard spells.
3. You can now access the entire Paladin spell list through Sword of the Arcane Order.
4. You have Paladin, Wizard, and Ranger casting on one solid, gishy, chassis.
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Offline Keldar

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #159 on: May 03, 2016, 02:12:37 AM »
That calls for a Rainbow Servant capstone to add on the Cleric list and a couple domains.