(OOC: ok, sorry everyone, didn't realize there was going to be that large a a difference between 3.0 and 3.5. Add in the house tweaks and the spell wont do a whole lot of good. What do ya wanna do? let it roll? or do we want to omit the casting?)
Given that both of you have odd Str scores including the +1 Enhancement bonus you get for your level, the +4 bonus from Bull's Strength will bring you both up to an even score, so this will net a +2 bonus to your Str mod for 30 minutes.
OOC: cloud of bewilderment: this is a 2nd level spell that causes nausea (stun?) for 1D4+1 rounds. Fort save negates. Range: 25' (25'+5 every two levels). Area: 10' cube.
Nauseated means that the target can target(s) can only take a move action. So, this means they can do things like walk, stand up, crawl, and retrieve items, but they can't do things like run, attack, or cast spells.
Here is an online summary of all of the conditions in 3.5. I'm using them as-is:
http://www.d20srd.org/indexes/conditions.htmDC: The Difficulty Class for a saving throw against an aeromancer's spell is 10 + the spell level (2)+ the aeromancer's Charisma modifier (4)=16 DC
I'll have to apologize on this one. The text you quoted is basically in the class for legacy reasons. There is a house rule (in the caster section, buried in that 80 page document that I wouldn't expect you to have found) that standardizes spell DCs. For any spell a caster casts, the DC is
always 10 + 1/2 his level + his casting stat mod. Note, that is the
caster's level, and not the spell's level. The reason I did this was to make multiclassing less prohibitive to casters. So, this means, at this point in time,
all spells you cast (with a DC) will have a DC of 10 + 1 + 4 = 15. Next level, that jumps to 16 (half of level 4 = 2). It makes it so your low level spells don't suck as you gain levels.
Also, note that your caster level is always equal to your character level, as well. As a straight-classed aeromancer, you won't notice that.