Author Topic: General Discussion and Suggestions  (Read 211577 times)

Offline Concerned Ninja Citizen

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Re: General Discussion and Suggestions
« Reply #100 on: May 06, 2013, 04:06:18 AM »
How does multiclassing between Arcane/Divine Pilot and Super/Real Pilot work?

That is, if you're an Arcane Pilot who multiclasses to Real Pilot and takes a Real Robot, does your robot have full stats or is it modifed as per the Divine Robot feature?

Same question for the various class combinations.

Offline oslecamo

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Re: General Discussion and Suggestions
« Reply #101 on: May 06, 2013, 05:24:29 PM »
Quote
Stealth:The mecha can hide with out actually having anything to hide behind, even in the middle of the sky or the empty space.

Can this basically be taken to mean that it works as the Hide in Plain Sight feature?

Even I forgot I had asked this question and never got an answer  :tongue
No. HiPS usually demands some special condition/terrain to work. It's far from a standardized ability.

How does multiclassing between Arcane/Divine Pilot and Super/Real Pilot work?

That is, if you're an Arcane Pilot who multiclasses to Real Pilot and takes a Real Robot, does your robot have full stats or is it modifed as per the Divine Robot feature?

Same question for the various class combinations.

Multiclassing between a "caster" pilot and a "noncaster" pilot will still result in modified stats as per the caster pilot entry. Still apply usual ship/super/real multiclass rules before modified stats.

Multiclassing between arcane pilot and divine pilot means you get to channel both kinds of magic. Still reduced stats of course.

Offline ketaro

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Re: General Discussion and Suggestions
« Reply #102 on: May 06, 2013, 11:32:11 PM »
Oh, so the mecha stealth ability is better? :D

Offline Raineh Daze

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Re: General Discussion and Suggestions
« Reply #103 on: May 07, 2013, 02:29:57 AM »
Out of curiosity, what made you decide to use maneuvers for stuff like rocket punches, bigger rocket punches, and ultimate attacks?
« Last Edit: May 07, 2013, 02:39:35 AM by Raineh Daze »

Offline oslecamo

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Re: General Discussion and Suggestions
« Reply #104 on: May 07, 2013, 04:19:06 PM »
Oh, so the mecha stealth ability is better? :D
Yes. I didn't feel like complicating things on that matter.

Out of curiosity, what made you decide to use maneuvers for stuff like rocket punches, bigger rocket punches, and ultimate attacks?
If I remember correctly, it came from a discussion with Prime32 about how to do the Super Robot martial school.

Offline Anomander

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Re: General Discussion and Suggestions
« Reply #105 on: May 08, 2013, 06:55:25 PM »
Could there be an option for life-energy dependant mechas?
kind of like Zearth in Bokurano, but maybe not as vicious.

Offline ketaro

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Re: General Discussion and Suggestions
« Reply #106 on: May 09, 2013, 04:09:48 AM »
Oh, so the mecha stealth ability is better? :D
Yes. I didn't feel like complicating things on that matter.

Ah, I don't suppose being Stealthed counts as being Invisible for Hide bonuses, does it?

Offline Anomander

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Re: General Discussion and Suggestions
« Reply #107 on: May 09, 2013, 12:10:48 PM »
Nope. It only allows you to Hide anywhere. If you successfully hide, you're not invisible, only unseen.
But I understand your confusion. In shows the camouflage sort of feel like an invisibility. Perhaps invisibility-seeing effects could negate the stealth.
« Last Edit: May 09, 2013, 12:12:41 PM by Anomander »

Offline ketaro

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Re: General Discussion and Suggestions
« Reply #108 on: May 09, 2013, 01:45:26 PM »
Nope. It only allows you to Hide anywhere. If you successfully hide, you're not invisible, only unseen.
But I understand your confusion. In shows the camouflage sort of feel like an invisibility. Perhaps invisibility-seeing effects could negate the stealth.

Size penalties on super huge mechs make this Stealth option a tough one to imagine using then.

Offline oslecamo

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Re: General Discussion and Suggestions
« Reply #109 on: May 09, 2013, 03:15:59 PM »
Could there be an option for life-energy dependant mechas?
kind of like Zearth in Bokurano, but maybe not as vicious.
Maybe. But not really a priority, since that kinda stuff is a pain to balance out.

Nope. It only allows you to Hide anywhere. If you successfully hide, you're not invisible, only unseen.
But I understand your confusion. In shows the camouflage sort of feel like an invisibility. Perhaps invisibility-seeing effects could negate the stealth.
Perhaps noncasters should get nice things that aren't automatically defeated by a bunch of staple spells.

Size penalties on super huge mechs make this Stealth option a tough one to imagine using then.
Nacht system now allows you to ignore size penalties to hide checks.

Offline Raineh Daze

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Re: General Discussion and Suggestions
« Reply #110 on: May 09, 2013, 03:38:59 PM »
Hm, I wonder if it would be possible to create a variant of the Super Pilot/Robot where they get more upgrade points (and/or a split between utility and weapons) but don't have maneuvers, basically folding the weaponry and energy costs into it? Not suggesting you do it, just wondering if it's possible.

Offline ketaro

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Re: General Discussion and Suggestions
« Reply #111 on: May 09, 2013, 05:52:47 PM »
Nacht system now allows you to ignore size penalties to hide checks.

Yeah that really does make it easier to utilize  :)

Offline Raineh Daze

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Re: General Discussion and Suggestions
« Reply #112 on: May 09, 2013, 05:53:20 PM »
Clearly, large enough mecha just pretend to be hills.

Offline Concerned Ninja Citizen

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Re: General Discussion and Suggestions
« Reply #113 on: May 11, 2013, 03:00:22 AM »
Do multiple instances of the Reactor property stack? From both arsenal and upgrades, for example?

Offline Raineh Daze

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Re: General Discussion and Suggestions
« Reply #114 on: May 12, 2013, 12:36:33 PM »
Huh, oddity: Veteran Mechanic doesn't help the ship itself at all. You'd think having someone on board that knew what they were doing would at least cut down the time taken to get it airworthy after crashing.

Offline oslecamo

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Re: General Discussion and Suggestions
« Reply #115 on: May 12, 2013, 03:29:51 PM »
Do multiple instances of the Reactor property stack? From both arsenal and upgrades, for example?
No. That's why I made it a keyword. It still stacks with the base mecha regeneration because it has no actual keyword.

Huh, oddity: Veteran Mechanic doesn't help the ship itself at all. You'd think having someone on board that knew what they were doing would at least cut down the time taken to get it airworthy after crashing.
Good point, will add something about that.

Offline Raineh Daze

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Re: General Discussion and Suggestions
« Reply #116 on: May 14, 2013, 06:50:24 PM »
Suggestion: feat that lets you keep fighting after your mecha is destroyed, but all damage goes directly to your HP. Also have to burn Spirit in place of Energy.

... the idea probably needs work. XD

Offline Anomander

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Re: General Discussion and Suggestions
« Reply #117 on: May 14, 2013, 08:42:40 PM »
I like the idea but then what would be the point of the One with the Machine ability of the android?

Offline ketaro

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Re: General Discussion and Suggestions
« Reply #118 on: May 14, 2013, 08:44:10 PM »
I like the idea but then what would be the point of the One with the Machine ability of the android?

Every other race but androids would still benefit then?

Does sound like a pretty interesting feat.

Offline Anomander

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Re: General Discussion and Suggestions
« Reply #119 on: May 14, 2013, 08:56:05 PM »
I know, I just mean that it is about the same but better.