Human
Mythical Maid 5
Medium Humanoid
31 HP(5d8+10 Con -5 frail)
5 Bab, 30 base speed
AC 22 Touch 18, Flat-Footed 18 (10+4 Dex, +1 Haste, +7
Pure Iron Chainshirt), Hardness 3 from Pure Iron Armor.
Str 10 Dex 18 Con 14 Int 18 Wis 12 Cha 8
Str 10 2 points
Dex 16 10 points
Con 14 6 points
Int 16 10 points
Wis 12 4 points
Cha 8
At level 4 +1 Dex.
+1 Dex from Item.
+2 Int from item.
Saves: +4 Fort, +10 Reflex, +3 Will
Fort: +1 Base, +2 Con, +1 resistance.
Reflex: +4 Base, +4 Dex, +1 resistance, +1 Haste
Will: +1 Base, +1 Wis, +1 resistance
Attack MW
Pure Iron Dagger throw +12 damage 1d6+13 or +14 damage 1d6+15 if Raging, Crit 18-20
Attack: +5 Bab, +4 Dex, +1 MW, +1 Weapon Focus, +1 Haste.
Damage: +8 from Elegant Maid (Weapon Focus), +5 from Pure Iron (adds Bab to damage, also deals damage as one size larger)
+1 to attack/damage if target within 30 feet (Point Blank Shot)
An extra +1d6 against humanoids/animals/plants (Kitchen Maid)
Skills Trained: (8 ranks each, 6 base+3 Int+1 human)
Hide +14
Move Silently +14
Spot +11
Listen +11
Sleight of Hand +16
Bluff +9
Diplomacy +15
Profession (Kitchen Maid) +11
Knowledge (Royalty and Nobility) +12
Sense Motive +11
NOTE: Perfect Maid stance boosts all of the above skills besides Knowledge, Diplomacy and Bluff by +4.
You can use Profession (Kitchen Maid) instead of Heal and Survival for all purposes. You can also get food and water from urban areas for you and up to one other creature per rank in Profession (Kitchen Maid), by taking in minor side jobs while moving at half speed instead of hunting and foraging, with the same DCs. If you get the killing blow in a monster made of meat or a plant, you can provide Healthy Meal components for a Cook Maid equal to 1/10 the average treasure level expected for a monster of that level. This also allows Healthy Meals to satisfy “special” dietary requirements. So for example if you killed a human, you could harvest their blood for a Cook Maid to turn it into a Healthy Meal that would satisfy a vampire as if they had took a bite from the still living human. You deal an extra 1d6 against Humanoids, Animals and Plants.
At 2nd level you gain your choice of Weapon Finesse, Dodge, Lighting Reflexes, Improved Initiative, Weapon Focus (simple and exotic weapons) or Two-Weapon Fighting. You can change your choice as a swift action. If you already had the feat you've currently picked, you gain the following benefit instead.
Weapon Finesse-You can use your Dex mod instead of Str mod for damage rolls with finessable simple or exotic weapons.
Dodge-The Dodge bonus to AC increases to 3 and applies against all enemies.
Lighting Reflexes-You gain Evasion as a rogue and the bonus to Reflex saves increases to +3
Improved Initiative-You can add your highest mental stat mod to your Initiative.
Weapon Focus-You can add your Maid level plus 3 to damage rolls with the weapon you already had Weapon Focus on.
Two-Weapon Fighting-You can attack with both weapons as a standard action as long as they're both simple or exotic. If you use a Strike that allows you to make a single attack, you can attack with both your weapons as long as they're simple or exotic, but once one of your attack hits, the next one doesn't gain any benefits from your maneuver, unless you target two different opponents, in which case both attacks receive the benefits.
1-Mook Maids (Maria and Madalena), stat blocks after.
2-Maniac Maid (Swap Rage for Ferocity)
Benefit: Once per day, the barbarian Maid can enter a state of adrenaline-fueled fury, increasing both her physical might and her reaction time. She temporarily gains a +4 bonus to Strength and a +4 bonus to Dexterity, but she takes a -2 penalty on ranged attack rolls beyond short range (30 feet).
She can enter this state as an immediate action, even when flat-footed at the start of combat, so he may apply the enhanced Dexterity modifier to her initiative check.
While in a state of ferocity, the barbarian Maid cannot use any Charisma- or Intelligence-based skills (except for Intimidate), the Concentration skill, or any abilities that require patience or concentration, nor can she cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. She can use any feat he has except item creation feats and metamagic feats. Ferocity lasts for a number of rounds equal to 4 + her Constitution modifier (if positive). The barbarian Maid may prematurely end his state of ferocity. At the end of ferocity, she loses the ferocity modifiers and restrictions and become sickened (-2 on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks) for the duration of the current encounter. Abilities that normally render her immune to being sickened (such as the Strong Stomach feat, Cityscape 64) reduce the penalties to -1, but do not remove them entirely.
3-Maniac Maid again, +3 uses of Ferocity per day.
1st level (DC 15)
Time Sign "Silver Acute 360": Strike
Checkmaid : Strike
Misdirection: Counter
Sense of Thrown Edge : Boost READIED
2nd level (DC 16)
Cross-Up Magic : Counter READIED
Time Sign "Private Vision": Strike READIED
Illusion Image "Luna Clock": Boost READIED
3rd level (DC 17)
Sight of Distant Blade: Strike READIED
Smart Robber
Silver Sign "Perfect Maid" (default stance unless pointed out otherwise)
Cloak of Resistance +1 1000 GP
Lesser Gloves of Dexterity +1 1000 GP
Masterwork Pure Iron greatsword 600 GP (crafted by Madalena, converted into 45 MW Pure Iron daggers through Gordian Knot feat)
Masterwork Pure Iron chainshirt 600 GP (crafted by Madalena)
Head Ribbons of Intellect +2: 4000 GP
Refined Maid Outfit 450 GP (Combined Masterwork Tool of Sleight of Hand, Spot, Listen, Hide, Move Silently, Diplomacy, Bluff, Sense Motive, Profession (Kitchen Maid))
2x Studded Leater for Madalena and Margarida.
7700 GP spent out of 9000, 1300 GP remain.