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Meta Board => Retired PbP Games => Archive => [Tome] The Fall of Pun-Pun => Topic started by: phaedrusxy on November 09, 2011, 04:43:49 PM

Title: Off-topic chatter
Post by: phaedrusxy on November 09, 2011, 04:43:49 PM
I'm going to start a new thread to continue the game, and leave the others on the old boards. You guys sounded like you were almost ready to go talk to Chokes-on-Jello. Just trying to squeeze every disguise point you could first. Sammy can give you wands, and wishes within the limits we defined, but won't give you much else, as he isn't required to by his contract, and he's a dick.  8)
Title: Re: Off-topic chatter
Post by: phaedrusxy on November 16, 2011, 08:49:13 PM
I'll be out of town on vacation for the whole week of Thanksgiving. This will mean I post less than normal. So this probably won't started again till some time after that.
Title: Re: Off-topic chatter
Post by: phaedrusxy on November 28, 2011, 09:29:10 AM
OK, let's get this ball rolling again.

I'm going to say Sammael is not very helpful or subservient in his current form (which may have something to do with his demotion in the future...). If you don't give him something that is explicitly covered by his "contract", which IIRC was providing magical support in the form of equipment and Wishes, he's just going to refuse to do it.

Of course, you can probably get anything else you'd want from him by just making sure to ask for it in the form of a magic item or Wish.
Title: Re: Off-topic chatter
Post by: VennDygrem on December 27, 2011, 11:19:31 AM
So... what exactly were we waiting on to get this "ball rolling" again?
Title: Re: Off-topic chatter
Post by: phaedrusxy on December 27, 2011, 12:07:55 PM
So... what exactly were we waiting on to get this "ball rolling" again?
I was waiting on you guys to tell me what you're doing... It sounded like you were going to teleport back to the area around MD and have Kuro try to intimidate/bluff the balor while Marlowe and/or RJ try to steal the Lochnar, or something like that? But you were still working out how to do a disguise/bluff/forgery. Right? So give the word, and you guys are off. Also, make your Forgery rolls or whatever else needs to be done.
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 15, 2012, 09:04:23 AM
Sorry for the delay guys. It's been kind of intense around here... So, you're going to teleport into the middle of the demon encampment? Did I read that correctly?

Snapping the book closed, Xuuvosic looks up, "OK fuck it. Lets do this. Here's the plan? Marlowe RJ get the package. Raoul you're distracting Chokes-on-Dicks with the forgery. A disguise just ain't gonna cut it. Cade, you're with me assisting with pick-up from the pit. Gimme a buzz with the sending stone when ready to split. I'll do the drop off right in the middle of camp. Are we good to go?"

Just checking.
Title: Re: Off-topic chatter
Post by: HeadofVecna on February 16, 2012, 03:12:30 AM
I'm certainly flexible on that point. But if no one disagrees, then yes. I was hoping that Kuroi would show before we proceeded. Raoul is kind of central to the plan (such as it is).
Title: Re: Off-topic chatter
Post by: Agita on February 16, 2012, 07:13:13 AM
Drop off right in the middle and go straight for cover? That works for me.
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 27, 2012, 10:10:20 AM
Sorry for the delay. Will get back to you as soon as I can. Been busy as hell IRL, and this should be a pretty involved scenario, I think. :P
Title: Re: Off-topic chatter
Post by: VennDygrem on March 06, 2012, 10:50:39 PM
So HoV, Cade's helping with pick-up, as stated. I'm not entirely certain to what extent my role goes. Can you elaborate?
Title: Re: Off-topic chatter
Post by: phaedrusxy on March 06, 2012, 11:55:25 PM
I PM'd Kuro.
Title: Re: Off-topic chatter
Post by: HeadofVecna on March 07, 2012, 06:23:26 PM
What I had been thinking was just grabbing the other PCs to get them into the pit quickly while X. teleports both in and out on the same round (repeated for each character). But the plan in general probably won't survive enemy contact.
Title: Re: Off-topic chatter
Post by: Kuroimaken on March 08, 2012, 07:49:59 AM
Hey guys, I'm back.

And Phaedrus? It's Chokes-on-Dicks.
Title: Re: Off-topic chatter
Post by: phaedrusxy on March 08, 2012, 03:15:53 PM
OK guys, I'm going to do an update in a bit, and what I post is going to be happening immediately as Raoul steps out of the pit. So hold up till I'm done, OK?  :devil
Title: Re: Off-topic chatter
Post by: Agita on March 08, 2012, 04:56:13 PM
I guess we're assuming Raoul to be the first one out, then?
Title: Re: Off-topic chatter
Post by: phaedrusxy on March 08, 2012, 08:43:33 PM
I guess we're assuming Raoul to be the first one out, then?
Well, I was... given Xuuvosic asked for him, and he posted first... I guess it doesn't have to be that way, though. It won't make any difference, really. So if the rest of you want to say you came out first, that's fine with me.
Title: Re: Off-topic chatter
Post by: VennDygrem on March 08, 2012, 10:22:12 PM
I'm fine with assuming he went out first. I just want to see this game move forward. :)
Title: Re: Off-topic chatter
Post by: Agita on March 09, 2012, 02:43:13 AM
I'm cool either way. Just checking.
Title: Re: Off-topic chatter
Post by: Kuroimaken on March 09, 2012, 11:39:39 AM
So... Pime Taradox?  :P
Title: Re: Off-topic chatter
Post by: VennDygrem on March 09, 2012, 12:36:30 PM
Looks that way. Well, we were warned about this sort of thing happening...
So what do we do now? Maybe Ris-Janna can still use this as a distraction to go searching around, but she's not going to be able to escape notice right in the middle of everyone's attention being focused on our general area. I don't think Cade has any ability to facilitate that, either.
Title: Re: Off-topic chatter
Post by: phaedrusxy on March 09, 2012, 12:59:30 PM
So... Pime Taradox?  :P
Yeah... Raoul always wondered what caused him to start skipping through time randomly, right? Well... now he knows. :P
Title: Re: Off-topic chatter
Post by: Agita on March 09, 2012, 01:05:34 PM
Looks that way. Well, we were warned about this sort of thing happening...
So what do we do now? Maybe Ris-Janna can still use this as a distraction to go searching around, but she's not going to be able to escape notice right in the middle of everyone's attention being focused on our general area. I don't think Cade has any ability to facilitate that, either.
She can activate her collar to get Hide in Plain Sight. Alternatively or in addition, are the demons considered flat-footed against, you know, sudden bolt of lightning out of nowhere? If so, Umbral Awn's ability for a Hide check as an Immediate Action may be applicable.
Title: Re: Off-topic chatter
Post by: phaedrusxy on March 19, 2012, 11:04:40 AM
So are you guys waiting on an update? Is Cade just chillin' in the pit, with all the boys and ghouls?
Title: Re: Off-topic chatter
Post by: Kuroimaken on March 19, 2012, 07:01:53 PM
Well, I'm not entirely sure WHAT exactly happened to Raoul. For all I know he exploded as a result of Pime Taradox.
Title: Re: Off-topic chatter
Post by: phaedrusxy on March 19, 2012, 09:32:01 PM
Well, I'm not entirely sure WHAT exactly happened to Raoul. For all I know he exploded as a result of Pime Taradox.
Tune in next time, as Cade scoops up Raoul with a shovel and a bucket.  :lol
Title: Re: Off-topic chatter
Post by: HeadofVecna on March 23, 2012, 09:27:57 PM
So are you guys waiting on an update? Is Cade just chillin' in the pit, with all the boys and ghouls?

Was Cade able to grab Raoul from inside the pit? Or did he have to step out to reach him? In either case I suppose Xuuvosic will quietly attempt to teleport out with his extra standard action. But it does change what he'll do next turn.
Title: Re: Off-topic chatter
Post by: phaedrusxy on March 24, 2012, 12:06:09 AM
Raoul was blown back a few feet by the blast, but I think Cade's reach is like 15'. So he could reach him. So I guess he could move up to the top, grab him, and then "fall" back into the pit all in one round.
Title: Re: Off-topic chatter
Post by: Agita on March 26, 2012, 09:38:23 AM
Well... it would require talking to demons, but it was only halfway joking. It is an option that you guys could try, no joke. I expect it would prove more fruitful than searching the whole city inch by inch...
I can definitely see Ris-Janna and Marlowe "gathering information" by sneaking up on random demons, asking "where's the Lochnar?", and then murdering them if they don't answer in a satisfying manner. And murdering them anyway if they do.
Title: Re: Off-topic chatter
Post by: Kuroimaken on March 26, 2012, 09:59:43 AM
Well... it would require talking to demons, but it was only halfway joking. It is an option that you guys could try, no joke. I expect it would prove more fruitful than searching the whole city inch by inch...
I can definitely see Ris-Janna and Marlowe "gathering information" by sneaking up on random demons, asking "where's the Lochnar?", and then murdering them if they don't answer in a satisfying manner. And murdering them anyway if they do.

Soiunds like me playing Metal Gear Solid.
Title: Re: Off-topic chatter
Post by: phaedrusxy on March 28, 2012, 09:49:00 AM
Will get back to you guys soon. Just started a new job at work (a management role, over a new department), so I've been working insane hours.
Title: Re: Off-topic chatter
Post by: phaedrusxy on April 01, 2012, 12:06:14 AM
So Marlowe and RJ are digging around "searching" for the Lochnar, Cade jumped back into the pit with Raoul's lifeless corpse unconscious form, and Xuuvosic is... chatting up demons? Or what?

I mean... since he is a demon, he could likely totally get away with chatting up the other demons. If he wanted to. So likely anyone but Marlowe actually could since you guys are basically all a bunch of demons...  :fu Not that demons all sit around and sing Kumbaya together all the time, but at least they might not immediately see you as a giant walking drumstick or something, like they would most mortals.

Title: Re: Off-topic chatter
Post by: Kuroimaken on April 01, 2012, 01:13:07 AM
See, that's what happens when the party face gets KO'd.  :P
Title: Re: Off-topic chatter
Post by: phaedrusxy on April 07, 2012, 10:48:24 AM
Was kind of surprised not to see Anticipate Teleport in that giant list of buffs you guys have. :P
Title: Re: Off-topic chatter
Post by: Agita on April 07, 2012, 10:54:09 AM
I thought we had agreed to not use that list anymore because it was a huge pain in the ass for everyone involved anyway? :P

EDIT: Looking at the Shadowlord's Shadow Jump class feature, it references Dimension Door, but doesn't seem to have the self-only clause many other DimDoor SLAs have. So does that mean Ris-Janna could pull Marlowe along on a jump?
Title: Re: Off-topic chatter
Post by: phaedrusxy on April 07, 2012, 12:59:04 PM
I thought we had agreed to not use that list anymore because it was a huge pain in the ass for everyone involved anyway? :P

EDIT: Looking at the Shadowlord's Shadow Jump class feature, it references Dimension Door, but doesn't seem to have the self-only clause many other DimDoor SLAs have. So does that mean Ris-Janna could pull Marlowe along on a jump?
Sure.
Title: Re: Off-topic chatter
Post by: phaedrusxy on April 16, 2012, 02:48:14 PM
So Raoul is waking up in the pit with Cade after a hit point transfusion, Marlowe and RJ are trying to sneak away, and Xuuvosic is in a staring contest with two balors. Do you guys have anything else to add before I update?
Title: Re: Off-topic chatter
Post by: VennDygrem on April 16, 2012, 04:22:13 PM
I was sort of waiting until Raoul woke up before doing anything, so I suppose not.
Title: Re: Off-topic chatter
Post by: phaedrusxy on April 16, 2012, 06:26:32 PM
I was sort of waiting until Raoul woke up before doing anything, so I suppose not.
He's awake. Sorry if I wasn't clear.
Title: Re: Off-topic chatter
Post by: VennDygrem on April 16, 2012, 08:05:20 PM
I meant, I was waiting for him to say/do something.
Title: Re: Off-topic chatter
Post by: VennDygrem on April 18, 2012, 11:38:22 PM
Hmm, new post on character sheet thread with nothing more than a picture of a kobold pimp and "Placeholder".

Don't think I like where this is going. Should I be worried? I'm worried. :P
Title: Re: Off-topic chatter
Post by: Bozwevial on April 18, 2012, 11:57:20 PM
Hmm, new post on character sheet thread with nothing more than a picture of a kobold pimp and "Placeholder".
I'm really hoping this is just him jumping the gun and not because Pun-Pun is time-traveling in order to exercise his pimp hand.
Title: Re: Off-topic chatter
Post by: VennDygrem on April 19, 2012, 12:02:22 AM
I will admit, I'm kind of curious to see what Pun-Pun's character sheet would look like at a given time. Is there an infinity symbol in the Windows or Mac font character map?  :lmao
Title: Re: Off-topic chatter
Post by: Bozwevial on April 19, 2012, 12:12:04 AM
Initiative: Yes.
Title: Re: Off-topic chatter
Post by: phaedrusxy on April 25, 2012, 03:54:48 PM
So no one wants to make that Knowledge check?
Title: Re: Off-topic chatter
Post by: VennDygrem on April 25, 2012, 04:06:50 PM
Whoops.  :blush
Title: Re: Off-topic chatter
Post by: Kuroimaken on April 26, 2012, 09:52:52 AM
Raoul's still in the pit, so he can't actually make it.
Title: Re: Off-topic chatter
Post by: Agita on April 26, 2012, 10:37:44 AM
Meanwhile, Ris-Janna is like "education, what's that".
Title: Re: Off-topic chatter
Post by: Bozwevial on April 26, 2012, 01:22:32 PM
Marlowe has one rank in the skill and rolled a 1.
Title: Re: Off-topic chatter
Post by: phaedrusxy on May 07, 2012, 01:49:30 PM
Sorry guys. My work is FKN crazy, and I also have a crapload of stuff to take care of at home. I might not be able to update much in the next week or so.
Title: Re: Off-topic chatter
Post by: phaedrusxy on May 21, 2012, 12:53:24 PM
So, I assume you're all going with Xuuvosic? If not, let me know. ;)
Title: Re: Off-topic chatter
Post by: Kuroimaken on May 21, 2012, 05:20:00 PM
So, I assume you're all going with Xuuvosic? If not, let me know. ;)
Hey, Raoul isn't getting out of that pit until they make sure he isn't around again.
Title: Re: Off-topic chatter
Post by: phaedrusxy on May 25, 2012, 10:46:16 PM
OK, waiting on you guys, unless you want me to just assume Xuuvosic is walking up the volcano with the balor while the rest of you stay in the pit.
Title: Re: Off-topic chatter
Post by: Bozwevial on June 26, 2012, 12:40:46 PM
I think we can safely assume that at this point.

Minor bump.
Title: Re: Off-topic chatter
Post by: phaedrusxy on June 26, 2012, 12:44:38 PM
Yeah, I'm not sure what's going on there... I'll update the thread later.
Title: Re: Off-topic chatter
Post by: Bozwevial on June 26, 2012, 12:52:50 PM
I think HoV is still active.

Also, I just noticed that Venn and I are both players in this game, phaedrus and Venn are players in games that I run, and I'm a player in a game Venn runs. So now all we need is for phaedrus to jump into Hunter's Moon and the circle is complete.
Title: Re: Off-topic chatter
Post by: phaedrusxy on June 26, 2012, 01:05:25 PM
I think HoV is still active.

Also, I just noticed that Venn and I are both players in this game, phaedrus and Venn are players in games that I run, and I'm a player in a game Venn runs. So now all we need is for phaedrus to jump into Hunter's Moon and the circle is complete.
Heh. I sure as hell considered it, but decided I didn't have time to learn a new system...
Title: Re: Off-topic chatter
Post by: Kuroimaken on June 26, 2012, 05:41:53 PM
I'm still around.
Title: Re: Off-topic chatter
Post by: Agita on June 26, 2012, 05:50:52 PM
I lurk within your laughter, every heave of the midriff a step, every tear shed a trace of my presence...
I'm around, yeah.

Also, I just noticed that Venn and I are both players in this game, phaedrus and Venn are players in games that I run, and I'm a player in a game Venn runs. So now all we need is for phaedrus to jump into Hunter's Moon and the circle is complete.
I would totally play a War-Frenzy in Fanged Crater. :<
/mostly kidding
Title: Re: Off-topic chatter
Post by: Bozwevial on June 26, 2012, 06:02:20 PM
Also, I just noticed that Venn and I are both players in this game, phaedrus and Venn are players in games that I run, and I'm a player in a game Venn runs. So now all we need is for phaedrus to jump into Hunter's Moon and the circle is complete.
I would totally play a War-Frenzy in Fanged Crater. :<
/mostly kidding
You'd need to start a game where phaedrus and I were players to maintain the balance. :P

Alternatively, you, Kuroi, and phaedrus are still around. We could always do a hard reboot of a certain campaign that left off at a rather interesting point...
Title: Re: Off-topic chatter
Post by: Agita on June 26, 2012, 06:12:45 PM
Also, I just noticed that Venn and I are both players in this game, phaedrus and Venn are players in games that I run, and I'm a player in a game Venn runs. So now all we need is for phaedrus to jump into Hunter's Moon and the circle is complete.
I would totally play a War-Frenzy in Fanged Crater. :<
/mostly kidding
You'd need to start a game where phaedrus and I were players to maintain the balance. :P
I have been considering doing something with DFRPG for a good while, but I'm unlikely to run anything until the DF campaign I currently DM on IRC ends.
You cannot imagine how hard I was kicking myself when FC was rerecruiting and the War-Frenzy was still in the early stages of design.

Alternatively, you, Kuroi, and phaedrus are still around. We could always do a hard reboot of a certain campaign that left off at a rather interesting point...
It's been a long while, though, so there's bound to be some disconnect/inertia with characters... at least, I know I'd feel it.
Also, we kind of got up to some ridiculously ridiculous shit there with that ship.
Title: Re: Off-topic chatter
Post by: Kuroimaken on June 26, 2012, 06:18:13 PM
Also, I just noticed that Venn and I are both players in this game, phaedrus and Venn are players in games that I run, and I'm a player in a game Venn runs. So now all we need is for phaedrus to jump into Hunter's Moon and the circle is complete.
I would totally play a War-Frenzy in Fanged Crater. :<
/mostly kidding
You'd need to start a game where phaedrus and I were players to maintain the balance. :P

Alternatively, you, Kuroi, and phaedrus are still around. We could always do a hard reboot of a certain campaign that left off at a rather interesting point...
You mean the one where our band of awesome travelled around Eberron and spread the power of METAL?
Title: Re: Off-topic chatter
Post by: Bozwevial on June 26, 2012, 06:23:35 PM
I have been considering doing something with DFRPG for a good while, but I'm unlikely to run anything until the DF campaign I currently DM on IRC ends.
You cannot imagine how hard I was kicking myself when FC was rerecruiting and the War-Frenzy was still in the early stages of design.
Yeah, I know what you mean. I'm about to start up two side-by-side IRC campaigns using that system. It's going to be a lot of work, especially since at the start I'm going to be managing four separate narratives at once and trying to synch them up, then repeating that for the other campaign. And if I actually have the players interact across games like I was planning...

It's been a long while, though, so there's bound to be some disconnect/inertia with characters... at least, I know I'd feel it.
Also, we kind of got up to some ridiculously ridiculous shit there with that ship.
Hard reboot in many ways. The character sheet thread practically had a revolving door, Eddie's sheet alone would have sent some DMs into shock, by the end we were down to three players where we had a cast of many before, and option paralysis pretty much killed it. At the very least, everyone would rebuild characters so they were easier to manage on everyone's part. System switching might even be on the table. We'd either reset the narrative to the beginning or do a timeskip. But you're right, it might be hard to get back into the swing of playing a murderous young demonic girl hey wait just a damn minute here. :P
Title: Re: Off-topic chatter
Post by: Agita on June 26, 2012, 06:28:47 PM
But you're right, it might be hard to get back into the swing of playing a murderous young demonic girl hey wait just a damn minute here. :P
Ris-Janna is an adult and if you claim otherwise/point out she doesn't look it she will wear your kidney stones as a necklace, okay? :P
(Also slightly different kinds of psycho.)

More importantly, I would totally take the opportunity to try and puppy-eye you into playing guinea pig for veekie's and my homebrew.
Title: Re: Off-topic chatter
Post by: Kuroimaken on June 26, 2012, 06:30:07 PM
I have been considering doing something with DFRPG for a good while, but I'm unlikely to run anything until the DF campaign I currently DM on IRC ends.
You cannot imagine how hard I was kicking myself when FC was rerecruiting and the War-Frenzy was still in the early stages of design.
Yeah, I know what you mean. I'm about to start up two side-by-side IRC campaigns using that system. It's going to be a lot of work, especially since at the start I'm going to be managing four separate narratives at once and trying to synch them up, then repeating that for the other campaign. And if I actually have the players interact across games like I was planning...

It's been a long while, though, so there's bound to be some disconnect/inertia with characters... at least, I know I'd feel it.
Also, we kind of got up to some ridiculously ridiculous shit there with that ship.
Hard reboot in many ways. The character sheet thread practically had a revolving door, Eddie's sheet alone would have sent some DMs into shock, by the end we were down to three players where we had a cast of many before, and option paralysis pretty much killed it. At the very least, everyone would rebuild characters so they were easier to manage on everyone's part. System switching might even be on the table. We'd either reset the narrative to the beginning or do a timeskip. But you're right, it might be hard to get back into the swing of playing a murderous young demonic girl hey wait just a damn minute here. :P

Hey, I'd actually be playing a shotaro Alucard. Do you have any idea how hard it is to get into character for that?  :P
Title: Re: Off-topic chatter
Post by: Bozwevial on June 26, 2012, 06:36:41 PM
But you're right, it might be hard to get back into the swing of playing a murderous young demonic girl hey wait just a damn minute here. :P
Ris-Janna is an adult and if you claim otherwise/point out she doesn't look it she will wear your kidney stones as a necklace, okay? :P
(Also slightly different kinds of psycho.)

More importantly, I would totally take the opportunity to try and puppy-eye you into playing guinea pig for veekie's and my homebrew.
That could happen pretty much no matter what barring a system change. Of course, if I'm throwing one at you, I'd probably want at least half a dozen trials. You know, so the results are statistically significant.

Hey, I'd actually be playing a shotaro Alucard. Do you have any idea how hard it is to get into character for that?  :P
Oh god, that's right, you weren't just a normal necropolitan dread necromancer/rainbow servant. That would be too easy.
Title: Re: Off-topic chatter
Post by: Agita on June 26, 2012, 06:49:14 PM
That could happen pretty much no matter what barring a system change. Of course, if I'm throwing one at you, I'd probably want at least half a dozen trials. You know, so the results are statistically significant.
I'm not sure what the second and third sentences mean here in context of the first.

Hmm... what kinds of systems have you considered? Off the top of my head...
Pathfinder is the closest to D&D, and close enough that homebrew can be ported over with little problem. It's also a can of worms of the raeg kind, of course.
DFRPG can be used for Eberron pretty much straight (and it's one of the ideas I've been tossing around myself), albeit at a more down-to-earth feel (and power level) than the original campaign.
Exalted would be pretty much the feel and power level of the old campaign. :p Come to think of it, Lucy and Kuroi's character would pretty much be Abyssals right out of the box. And there are charms for killing shit with music.
Other weird shit: I'm sure someone has made an indie game involving the power of metal out there. I just haven't found it yet. M&M works for anything. Magical Burst and MAID are just fun.
Title: Re: Off-topic chatter
Post by: Bozwevial on June 26, 2012, 06:59:17 PM
That could happen pretty much no matter what barring a system change. Of course, if I'm throwing one at you, I'd probably want at least half a dozen trials. You know, so the results are statistically significant.
I'm not sure what the second and third sentences mean here in context of the first.
So long as we don't change systems, we could test your homebrew even if we don't have a player using War-Frenzy.

Hmm... what kinds of systems have you considered? Off the top of my head...
Pathfinder is the closest to D&D, and close enough that homebrew can be ported over with little problem. It's also a can of worms of the raeg kind, of course.
DFRPG can be used for Eberron pretty much straight (and it's one of the ideas I've been tossing around myself), albeit at a more down-to-earth feel (and power level) than the original campaign.
Exalted would be pretty much the feel and power level of the old campaign. :p Come to think of it, Lucy and Kuroi's character would pretty much be Abyssals right out of the box. And there are charms for killing shit with music.
Other weird shit: I'm sure someone has made an indie game involving the power of metal out there. I just haven't found it yet. M&M works for anything. Magical Burst and MAID are just fun.
There's also Solo and Childe's baby, Legend. It lends itself well to games either played straight or not taken seriously at all.
DFRPG was one of the ones I was considering. Magic can get pretty crazy there too; it would just be somewhat grittier than 3.5
I'll admit I've never touched Exalted, but some stuff I've seen TDO do with it is intriguing.
Turning it into a Tome game could help preserve the power level without need for so much optimization.
And for things that are almost, but not quite entirely unlike what we want, there's Frank Trollman's After Sundown.
Title: Re: Off-topic chatter
Post by: phaedrusxy on June 26, 2012, 07:04:56 PM
I think a Tome game and/or homebrew 3.5 would be my preference. I don't really have a lot of time to learn entirely new systems, and like the convenience of having everything accessible online. I do most of my posting/playing from work (Shhh... don't tell my boss. :P ).
Title: Re: Off-topic chatter
Post by: Bozwevial on June 26, 2012, 07:07:04 PM
I think a Tome game and/or homebrew 3.5 would be my preference. I don't really have a lot of time to learn entirely new systems, and like the convenience of having everything accessible online. I do most of my posting/playing from work (Shhh... don't tell my boss. :P ).
I had 25 fewer posts before I went in to work today. :P
Title: Re: Off-topic chatter
Post by: VennDygrem on June 26, 2012, 08:46:52 PM
You mean the one where our band of awesome travelled around Eberron and spread the power of METAL?

That sounds... totally awesome. :bigeyes
Title: Re: Off-topic chatter
Post by: Agita on June 28, 2012, 07:34:31 AM
I think a Tome game and/or homebrew 3.5 would be my preference. I don't really have a lot of time to learn entirely new systems, and like the convenience of having everything accessible online. I do most of my posting/playing from work (Shhh... don't tell my boss. :P ).
I had 25 fewer posts before I went in to work today. :P
Spammer. :P
Title: Re: Off-topic chatter
Post by: Bozwevial on June 28, 2012, 10:17:10 AM
I think a Tome game and/or homebrew 3.5 would be my preference. I don't really have a lot of time to learn entirely new systems, and like the convenience of having everything accessible online. I do most of my posting/playing from work (Shhh... don't tell my boss. :P ).
I had 25 fewer posts before I went in to work today. :P
Spammer. :P
Says the guy who just made a one-word post. :P
Title: Re: Off-topic chatter
Post by: Agita on June 28, 2012, 10:30:49 AM
I think a Tome game and/or homebrew 3.5 would be my preference. I don't really have a lot of time to learn entirely new systems, and like the convenience of having everything accessible online. I do most of my posting/playing from work (Shhh... don't tell my boss. :P ).
I had 25 fewer posts before I went in to work today. :P
Spammer. :P
Says the guy who just made a one-word post. :P
I'm afraid you've got me there.
Title: Re: Off-topic chatter
Post by: HeadofVecna on June 28, 2012, 04:33:43 PM
Nah, one word and a smiley. There's a difference.
Title: Re: Off-topic chatter
Post by: phaedrusxy on June 29, 2012, 10:31:11 AM
Just a head's up: I'm going on vacation starting tomorrow morning, and won't be back till after the July 4th weekend. I might be able to post a bit during then, but I can't guarantee it.

I'll probably put off the rest of this volcano scene until then. Sorry for the delay.
Title: Re: Off-topic chatter
Post by: Bozwevial on July 02, 2012, 02:36:00 PM
Agita, do you have a cunning plan in mind that I'm missing, or were you just going to send the warmage into the dead magic zone because he was hitting on you? :p

Also, I figured out why Ris-Janna's style of talking sounded so familiar.
(click to show/hide)
Title: Re: Off-topic chatter
Post by: Agita on July 02, 2012, 03:20:07 PM
Agita, do you have a cunning plan in mind that I'm missing, or were you just going to send the warmage into the dead magic zone because he was hitting on you? :p
Of course, Ris-Janna has a brilliant plan to find out whether Raouls is secretly fireproof and just never knew it. Duh. :flutter

Also, I have no idea who that is, but from the look of his mug, the analogy is probably not inaccurate.
Title: Re: Off-topic chatter
Post by: Bozwevial on July 02, 2012, 03:26:34 PM
Agita, do you have a cunning plan in mind that I'm missing, or were you just going to send the warmage into the dead magic zone because he was hitting on you? :p
Of course, Ris-Janna has a brilliant plan to find out whether Raouls is secretly fireproof and just never knew it. Duh. :flutter

Also, I have no idea who that is, but from the look of his mug, the analogy is probably not inaccurate.
Half-Life's G-Man. (http://www.youtube.com/watch?v=ll08ktN6Y24) He has a habit of turning up in bizarre places to watch you as you progress, then vanishing just as quickly. He also has a distinctly stilted manner of speaking that sounds very much like I imagine Ris-Janna's does.
Title: Re: Off-topic chatter
Post by: Agita on July 02, 2012, 04:18:10 PM
Agita, do you have a cunning plan in mind that I'm missing, or were you just going to send the warmage into the dead magic zone because he was hitting on you? :p
Of course, Ris-Janna has a brilliant plan to find out whether Raouls is secretly fireproof and just never knew it. Duh. :flutter

Also, I have no idea who that is, but from the look of his mug, the analogy is probably not inaccurate.
Half-Life's G-Man. (http://www.youtube.com/watch?v=ll08ktN6Y24) He has a habit of turning up in bizarre places to watch you as you progress, then vanishing just as quickly. He also has a distinctly stilted manner of speaking that sounds very much like I imagine Ris-Janna's does.
That works fairly well, yes.
Title: Re: Off-topic chatter
Post by: VennDygrem on July 02, 2012, 04:42:47 PM
Something tells me this video (http://www.youtube.com/watch?v=Ddf-3N1B5ww) is somewhat less useful reference material.
 :lmao
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 13, 2012, 01:17:19 PM
Sorry for the delay, guys. I've just been busy and also kind of debating where to go next with this.  :P Update incoming!
Title: Re: Off-topic chatter
Post by: Bozwevial on July 13, 2012, 02:19:37 PM
...well, at least we have future weapons?

Also, if we ever get our hands on the Lochnar, I'm going back to smack my past self for making such poor character-building decisions.
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 13, 2012, 05:49:52 PM
I'm a little unsure what Raoul can contribute, considering, you know... DMZ.
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 13, 2012, 06:49:35 PM
He could cast from outside the DMZ into it, using instantaneous conjurations, etc.
Title: Re: Off-topic chatter
Post by: Bozwevial on July 13, 2012, 06:56:31 PM
Incidentally, is the phane in the DMZ right now?
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 13, 2012, 08:58:39 PM
Incidentally, is the phane in the DMZ right now?
Yep. Which is probably for the best. You guys feel free to make Knowledge (Planes) checks, if you want to see what your characters remember about them.
Title: Re: Off-topic chatter
Post by: Agita on July 13, 2012, 09:53:58 PM
I as a player remember enough that I feel little shame about metagaming "we don't want to fight it". :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 14, 2012, 12:09:15 PM
If a freaking Balor is saying "I will hold them off" instead of "I will kill them while you get the artifact" then I know better than to stay and make a heroic stand.
Title: Re: Off-topic chatter
Post by: Bozwevial on July 14, 2012, 04:02:20 PM
Well, the non-fireproofed party members can't really help Xuuvosic get the artifact. Attacking this thing is pretty much suicide. About the best thing we can do is run interference against it and the duplicate balor, if that.
Title: Re: Off-topic chatter
Post by: Agita on July 14, 2012, 04:07:49 PM
We can hide and stand ready to bail it once X returns!
Title: Re: Off-topic chatter
Post by: VennDygrem on July 14, 2012, 04:32:30 PM
Yeah, I'm just as boned as you guys are in this situation. I'm not fireproof and I can't take the thing on any better than you guys can. Our best bet is to get out of here with the artifact as fast as possible. No level 8 character is meant to stack up against any epic monster. :P

I never thought I'd say this, but why can't we, for once, find ourselves facing a volcano made of lightning instead of lava? Now that's where I'd shine! Well, at least I'd be immune to it, anyway.
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 14, 2012, 09:44:16 PM
Yeah, I'm just as boned as you guys are in this situation. I'm not fireproof and I can't take the thing on any better than you guys can. Our best bet is to get out of here with the artifact as fast as possible. No level 8 character is meant to stack up against any epic monster. :P

I never thought I'd say this, but why can't we, for once, find ourselves facing a volcano made of lightning instead of lava? Now that's where I'd shine! Well, at least I'd be immune to it, anyway.

Because fire is the single most common immunity in all of D&D and everything that isn't immune to it can be killed by submersion in lava? Seriously, the only thing that can potentially outdamage lava as an environmental hazard is a black hole, and those don't come up too often!
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 14, 2012, 11:05:42 PM
Yeah, I'm just as boned as you guys are in this situation. I'm not fireproof and I can't take the thing on any better than you guys can. Our best bet is to get out of here with the artifact as fast as possible. No level 8 character is meant to stack up against any epic monster. :P

I never thought I'd say this, but why can't we, for once, find ourselves facing a volcano made of lightning instead of lava? Now that's where I'd shine! Well, at least I'd be immune to it, anyway.

Because fire is the single most common immunity in all of D&D and everything that isn't immune to it can be killed by submersion in lava? Seriously, the only thing that can potentially outdamage lava as an environmental hazard is a black hole, and those don't come up too often!
I'll be sure to throw one of those in the next arc. And just for Venn, it will be made of lightning. :P
Title: Re: Off-topic chatter
Post by: VennDygrem on July 15, 2012, 12:47:29 AM
Haha, thanks. Cade just wants to walk into a giant lightning storm and goad the bad guys into it, saying, "Hey, look, it's not real! It doesn't even tickle!" :P
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 15, 2012, 04:49:05 PM
I've been kind of at a loss for how/where to take this campaign going forward (or backward...), but while driving this afternoon I had a bit of inspiration, and am now really interested in pushing on with it. That's been part of the reason for the periodic delays on my part. I apologize, but I think I can keep up the momentum for a while now.

So... just waiting on Agita/RJ's Initiative so we can get this volcano erupting!  :smirk

Also, are all of X's minions inside the pit, or did the ghouls come out? (It's daylight... so I assume all the vamps did not. :P )
Title: Re: Off-topic chatter
Post by: Agita on July 15, 2012, 08:56:01 PM
Thy wish is my command.
Title: Re: Off-topic chatter
Post by: HeadofVecna on July 16, 2012, 03:05:11 AM
Erm ... all of them are inside the pit, with X's gear  :bigeyes
Title: Re: Off-topic chatter
Post by: VennDygrem on July 16, 2012, 05:51:22 AM
Hm... Is this this just in the middle of the volcano inside the lava, I wonder? Or is there going to be a staircase inside leading to some protected shelf inside? Because I could just pick X up and throw him in to help save time... :P
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 16, 2012, 09:15:52 AM
Hm... Is this this just in the middle of the volcano inside the lava, I wonder? Or is there going to be a staircase inside leading to some protected shelf inside? Because I could just pick X up and throw him in to help save time... :P
You don't see any staircases or anything like that inside the volcano. It just looks like a giant open pit, with sheer walls, filled with lava (inside a large dead magic zone).
Title: Re: Off-topic chatter
Post by: Bozwevial on July 16, 2012, 10:23:00 AM
Not that I want to make this any more challenging for Fruuzberglag (who is the very model of a modern balor general), but shouldn't those iteratives cap off at -5? (Assuming you're pulling from his stat block for the duplicate, this should benefit us indirectly too.)

Also, at some later date (possibly the next time we level), would you object strongly to me swapping around a few things on my sheet? Namely, one or two spells and changing Rapid Shot for Two-Weapon Fighting/some defensive Tome feat.
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 16, 2012, 10:43:10 AM
Not that I want to make this any more challenging for Fruuzberglag (who is the very model of a modern balor general), but shouldn't those iteratives cap off at -5? (Assuming you're pulling from his stat block for the duplicate, this should benefit us indirectly too.)

Also, at some later date (possibly the next time we level), would you object strongly to me swapping around a few things on my sheet? Namely, one or two spells and changing Rapid Shot for Two-Weapon Fighting/some defensive Tome feat.
Yeah, I forgot we were doing that... It wouldn't have mattered much (except that he definitely should have power attacked for more :P ).

And sure, after this battle you can swap around things however you want. Heck, you can even do it via an in-game mechanic: Wish for a Psychic Reformation when you guys get some down time. Or we can just do it "behind the curtain".
Title: Re: Off-topic chatter
Post by: Bozwevial on July 16, 2012, 11:22:47 AM
Yeah, in retrospect there was absolutely no reason to take Rapid Shot when TWF was available. Not quite sure what I was thinking there.
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 16, 2012, 11:34:16 AM
Yeah, in retrospect there was absolutely no reason to take Rapid Shot when TWF was available. Not quite sure what I was thinking there.
If you want... go ahead and swap things out, if it's a quick and easy fix.
Title: Re: Off-topic chatter
Post by: Bozwevial on July 16, 2012, 11:37:32 AM
Yeah, in retrospect there was absolutely no reason to take Rapid Shot when TWF was available. Not quite sure what I was thinking there.
If you want... go ahead and swap things out, if it's a quick and easy fix.
Should be. As far as I remember, I've used Rapid Shot a grand total of once, way back in the first encounter. We'll just pretend I wished up an extra crossbow while I was at it, since those are use-activated and don't count toward the item limit.
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 16, 2012, 11:48:01 AM
Yeah, in retrospect there was absolutely no reason to take Rapid Shot when TWF was available. Not quite sure what I was thinking there.
If you want... go ahead and swap things out, if it's a quick and easy fix.
Should be. As far as I remember, I've used Rapid Shot a grand total of once, way back in the first encounter. We'll just pretend I wished up an extra crossbow while I was at it, since those are use-activated and don't count toward the item limit.
Sure.
Title: Re: Off-topic chatter
Post by: Bozwevial on July 16, 2012, 11:52:53 AM
Yeah, in retrospect there was absolutely no reason to take Rapid Shot when TWF was available. Not quite sure what I was thinking there.
If you want... go ahead and swap things out, if it's a quick and easy fix.
Should be. As far as I remember, I've used Rapid Shot a grand total of once, way back in the first encounter. We'll just pretend I wished up an extra crossbow while I was at it, since those are use-activated and don't count toward the item limit.
Sure.
Alright, done.
Title: Re: Off-topic chatter
Post by: VennDygrem on July 16, 2012, 05:42:50 PM
Alright, so I'm assuming none of us can take on a phane nor "just" a balor-clone. What are we doing here, guys? Do I just picked X up and throw him in the lava? As hilarious as that imagery is (One Fastball Special, coming up!), I'm still not sure if there's anything special X needs to do in order to get this artifact. Maybe we're all just better getting back in the pit?

Also, how would he get back out afterward, especially with the DMZ?
Title: Re: Off-topic chatter
Post by: Bozwevial on July 16, 2012, 06:03:02 PM
Xuuvosic has a climb speed, so the only obstacles to that plan are the thickness of the lava (I don't think he has any ranks in Swim) and the length of time it'll take to retrieve the artifact, get back up, and get out. Plus we have a balor duplicate to deal with. Granted, it's no Fruuzberglag, but I think the fact that the original is grappling a phane is indication that we're not fighting a stock creature here.
Title: Re: Off-topic chatter
Post by: Agita on July 16, 2012, 06:13:28 PM
We made Knowledge checks about the Phane, but has anyone made a check for the double?
Title: Re: Off-topic chatter
Post by: Bozwevial on July 16, 2012, 06:32:25 PM
We made Knowledge checks about the Phane, but has anyone made a check for the double?
Are we counting the ones we made earlier in the ruins? Knowing about the phane's time duplicate shenanigans would probably be covered under the check we made for the phane.
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 16, 2012, 07:24:39 PM
Ain't that one of those times where we should throw as many distractions as Wish Economy-ly possible at the clone? Remember, our goal isn't to kill him, but to slow him down so we can GTFO.
Title: Re: Off-topic chatter
Post by: Bozwevial on July 16, 2012, 07:35:31 PM
Yeah, if Fruuzberglag can hold off the phane and we can keep the clone from getting anywhere while Xuuvosic grabs the artifact, hopefully we'd manage to get it safely.

Now by "distractions," did you possibly mean "death attacks"? Because I can do those, even this round if I have to. Alternatively, I can just throw what little I have in the way of offensive spells at it--I'm not a full caster, but Ray of Exhaustion and Unluck are decent enough, although I have little confidence the balor is going to be failing those saves.
Title: Re: Off-topic chatter
Post by: VennDygrem on July 16, 2012, 07:47:48 PM
Hmm.. if only we could drown the time-clone balor in the lava...

 :lmao
Title: Re: Off-topic chatter
Post by: Bozwevial on July 16, 2012, 08:00:27 PM
I'm almost positive he'd have some sort of Freedom of Moveme--wait, that's right, DMZ. Problem is, our only fireproof party member probably can't grapple a balor.
Title: Re: Off-topic chatter
Post by: VennDygrem on July 16, 2012, 10:47:12 PM
Oh, were that I were fireproof...
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 16, 2012, 11:51:18 PM
Shit really be stacked against us...

Mkay, possibilities.

A) Fake intra-party dissension. Requires us to trust each other ICly enough to both get that we're pretending, and be competent enough at lying to fool the time-clone.

B) Conjurate the SHIT out of him from outside the DMZ. Good news is, Conjuration covers a LOT of battlefield control. Bad news is, even assuming our best shots... we'll be low on juice and likely in tatters pretty damn quick, so Xuuvosic better have some goddamn wings on his feet.

C) All of the above? Intra-party dissension kicks in, distracts the timeclone long enough for positioning, then BAM!

Raoul is a fairly competent liar if you guys wanna go with that.
Title: Re: Off-topic chatter
Post by: Bozwevial on July 17, 2012, 01:53:31 AM
If it's RJ and Raoul, I'm not so sure we'd be faking. :P
Title: Re: Off-topic chatter
Post by: HeadofVecna on July 17, 2012, 05:26:23 AM
Is the clone outside the DMZ? I'm thinking there is a decent chance it can't enter. Usually, summoned things wink out of they enter one. But then again, that's the case with incorporeals as well and the Phane was fine.
Title: Re: Off-topic chatter
Post by: Agita on July 17, 2012, 07:06:48 AM
I'm almost positive he'd have some sort of Freedom of Moveme--wait, that's right, DMZ. Problem is, our only fireproof party member probably can't grapple a balor.
For that matter, I'm pretty sure balors are themselves fireproof.

We could try to take the clone on with some serious assymetric tactics (read: Debuff and Rocket Tag his flaming ass), I suppose.

If it's RJ and Raoul, I'm not so sure we'd be faking. :P
"Alright, you have to pretend you're trying to kill me."
"Okay."
"Ow! I said pretend!"
"I am pretending. I'm only trying to hurt you, not kill you."
Title: Re: Off-topic chatter
Post by: VennDygrem on July 17, 2012, 07:13:46 AM
Yeah! We can totally take on a 20+ HD creature with only 2 negative levels and all the abilities of the original creature! That's going to go so well!  :cool
Title: Re: Off-topic chatter
Post by: Agita on July 17, 2012, 07:18:43 AM
I never said it was a perfect plan.

Knowing whether Mr. Clone would pop if he's introduced to the DMZ would probably help.
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 17, 2012, 09:21:27 AM
The balor "clone" is inside the DMZ now. You guys can make Spellcraft or Knowledge (Arcana) checks to try and figure out how that's working, if you want.
Title: Re: Off-topic chatter
Post by: Bozwevial on July 17, 2012, 10:21:58 AM
I'm almost positive he'd have some sort of Freedom of Moveme--wait, that's right, DMZ. Problem is, our only fireproof party member probably can't grapple a balor.
For that matter, I'm pretty sure balors are themselves fireproof.
Yes, but not suffocation-proof. Even if lava is nothing but a nice relaxing bath to you, filling your lungs with it won't end well.


Anyway, option one:
We could try to take the clone on with some serious assymetric tactics (read: Debuff and Rocket Tag his flaming ass), I suppose.
So, Cade and RJ try their hardest to beat the everliving daylights out of it, Marlowe introduces it to a death attack or four and then follows up with Ray of Exhaustion/Unluck if it leaves the DMZ, and Raoul fires some conjurations its way?

Could work. Like Venn pointed out, it's very likely to leave us smeared across the caldera, but it could work. It's more feasible than attacking the original, but that's not saying very much.

I can't decide whether fighting it in the DMZ would be more of a detriment to us than to it.

Option two:
A) Fake intra-party dissension. Requires us to trust each other ICly enough to both get that we're pretending, and be competent enough at lying to fool the time-clone.

Raoul is a fairly competent liar if you guys wanna go with that.
Definitely a possibility, but we'd need to provide the balor with enough of an incentive to keep us alive when the phane doesn't want us that way.
Title: Re: Off-topic chatter
Post by: Agita on July 17, 2012, 10:57:48 AM
I can't decide whether fighting it in the DMZ would be more of a detriment to us than to it.
Almost definitely to us, as in the DMZ, it's still a beast, just not a magical beast, whereas we lose all our gear and a good number of class abilities in it. (Also, remember how the last DMZ ground the game to a halt just from figuring out what we keep and what we lose?)
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 17, 2012, 10:59:40 AM
I'm almost positive he'd have some sort of Freedom of Moveme--wait, that's right, DMZ. Problem is, our only fireproof party member probably can't grapple a balor.
For that matter, I'm pretty sure balors are themselves fireproof.
Yes, but not suffocation-proof. Even if lava is nothing but a nice relaxing bath to you, filling your lungs with it won't end well.


Anyway, option one:
We could try to take the clone on with some serious assymetric tactics (read: Debuff and Rocket Tag his flaming ass), I suppose.
So, Cade and RJ try their hardest to beat the everliving daylights out of it, Marlowe introduces it to a death attack or four and then follows up with Ray of Exhaustion/Unluck if it leaves the DMZ, and Raoul fires some conjurations its way?

Could work. Like Venn pointed out, it's very likely to leave us smeared across the caldera, but it could work. It's more feasible than attacking the original, but that's not saying very much.

I can't decide whether fighting it in the DMZ would be more of a detriment to us than to it.

Option two:
A) Fake intra-party dissension. Requires us to trust each other ICly enough to both get that we're pretending, and be competent enough at lying to fool the time-clone.

Raoul is a fairly competent liar if you guys wanna go with that.
Definitely a possibility, but we'd need to provide the balor with enough of an incentive to keep us alive when the phane doesn't want us that way.

That's where the competence in lying comes in. Raoul MAY require the aid of X's bitches.
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 17, 2012, 12:33:53 PM
...dude, we've been going at this all wrong.

The lava is our ADVANTAGE in this fight.

Think physics. What happens when lava is rapidly cooled around someone taking a dip in it?

Welcome to option 3: pretend we run away, let the timeclone dive in after X, then encase him in a metric fuckton of cooled lava granite.
Title: Re: Off-topic chatter
Post by: VennDygrem on July 17, 2012, 12:42:24 PM
1) How are we supercooling enough lava to do this in a DNA?

2)How do we do it while allowing X to still get out?
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 17, 2012, 05:33:05 PM
1) How are we supercooling enough lava to do this in a DNA?

2)How do we do it while allowing X to still get out?

1) is dependant on whether or not the lava itself is included in the DMZ; Raoul could theoretically conjure out of the DMZ area anyway; the point is to give the Balor a huge anchor onto which he'd hopefully be stranded, taking a while to get back up. Remember, the goal isn't to KILL him, but delay him.

2), well... time shenanigans. Once X is in possession of the package, he immediately uses it to go back in time. He sounds back an all clear, we jump into the pit and escape.

Title: Re: Off-topic chatter
Post by: HeadofVecna on July 18, 2012, 03:35:25 AM
I'd be pretty surprised if the lava wasn't in the DMZ. But a well-aimed cold conjuration spell from outside sounds like a great idea.
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 18, 2012, 09:07:48 AM
So basically we need to actually let him go after X for that to work.

Assuming the spell could work that way. Phaedrus, what are the odds of that working out?
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 18, 2012, 09:30:11 AM
So basically we need to actually let him go after X for that to work.

Assuming the spell could work that way. Phaedrus, what are the odds of that working out?
What specific spell are you thinking of using?
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 18, 2012, 09:48:30 AM
So basically we need to actually let him go after X for that to work.

Assuming the spell could work that way. Phaedrus, what are the odds of that working out?
What specific spell are you thinking of using?

Well, I'm gonna need to use something conjuration-based, but I can't see my spell list on account of the fact I had a link to the warmage fix we're using for this in the old boards, and now I don't...
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 18, 2012, 09:50:40 AM
So basically we need to actually let him go after X for that to work.

Assuming the spell could work that way. Phaedrus, what are the odds of that working out?
What specific spell are you thinking of using?

Well, I'm gonna need to use something conjuration-based, but I can't see my spell list on account of the fact I had a link to the warmage fix we're using for this in the old boards, and now I don't...
It's in the post with your character sheet (it's at the gaming den): http://www.minmaxboards.com/index.php?topic=728.msg3987#msg3987

Edit: The modified spell list is in the first post here:
http://www.minmaxboards.com/index.php?topic=729.msg3990#msg3990
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 18, 2012, 09:59:55 AM
So basically we need to actually let him go after X for that to work.

Assuming the spell could work that way. Phaedrus, what are the odds of that working out?
What specific spell are you thinking of using?

Well, I'm gonna need to use something conjuration-based, but I can't see my spell list on account of the fact I had a link to the warmage fix we're using for this in the old boards, and now I don't...
It's in the post with your character sheet (it's at the gaming den): http://www.minmaxboards.com/index.php?topic=728.msg3987#msg3987

Edit: The modified spell list is in the first post here:
http://www.minmaxboards.com/index.php?topic=729.msg3990#msg3990

FUCK! The only ice spells on my list are all FUCKING EVOCATION! Wall of Ice would only work if I had a solid foundation onto which to cast it, which I don't, unless you rule I can use the dome version under"water", but the dome version allows for a save.

...unless I go for the meteor drop approach. Make a big enough wall of ice, supercool the lava, drop giant lavaboulder on timeclone's head.
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 18, 2012, 10:06:28 AM
I don't know why the fuck Ice Storm isn't conjuration. So let's just house rule that. I'll also say that the impaired movement stuff lasts longer (until the ice melts).
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 18, 2012, 10:29:27 AM
So now we just dip the timeclone into the lava.
Title: Re: Off-topic chatter
Post by: Agita on July 18, 2012, 10:37:19 AM
Aren't the Orb of X spells also Conjuration?
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 18, 2012, 11:34:43 AM
Aren't the Orb of X spells also Conjuration?

Yes, but the point is to encase the guy in rapidly cooling lava, not attack him right now.
Title: Re: Off-topic chatter
Post by: Agita on July 18, 2012, 11:48:38 AM
It would seem to me that attacking the lava would freeze it just fine. An AoE spell is definitely better for that, though.
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 18, 2012, 11:53:38 AM
OK, new house rule to consider: All save DCs are determined using exactly the same mechanic: 10 +1/2 HD + relevant stat modifier (just like Supernatural abilities). Feats, special abilities, and what-not that boost saves would still apply on top of that. This would help lower level spells stay relevant at higher levels of the game.

Thoughts?
Title: Re: Off-topic chatter
Post by: Bozwevial on July 18, 2012, 12:37:09 PM
Well, I certainly wouldn't complain about having better save DCs on the handful of debuff spells I know. Nor do I suspect Kuroi would complain about getting Heighten for free on everything and swapping that feat out for something else.
Title: Re: Off-topic chatter
Post by: VennDygrem on July 18, 2012, 03:04:43 PM
@Phaedrus:
I'm up for that change. It may power up some of our enemies, but for the most part I think their save DCs were probably based largely on that model anyway. Of course, in the course of this particular combat encounter, it definitely gives a nice boost to the Balor clone breathing down our necks.

Also, do we know just where the DMZ extends to?

@Team Time Crisis:
Speaking of the Balor timeclone, just how are we going to get him into the lava? I could try and grab him, lift him, and throw him, but with all the actions that's going to take, he's going to have a lot of time to wriggle free. If he does, he may just throw me into the lava, and I'm not fireproof like he is so he doesn't need a partner to trap me in there. :/
Title: Re: Off-topic chatter
Post by: Bozwevial on July 18, 2012, 03:10:04 PM
As far as I know, the general idea is to make Xuuvosic the most attractive (and dangerous) target by virtue of hurling him toward the artifact.
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 18, 2012, 03:12:30 PM
Also, do we know just where the DMZ extends to?
No, but you know it at least extends behind and in front of your positions for at least 100 feet or so. Without mapping it out by walking/flying around and "probing" it, there's no real way to tell for sure.
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 18, 2012, 05:41:30 PM
OK, new house rule to consider: All save DCs are determined using exactly the same mechanic: 10 +1/2 HD + relevant stat modifier (just like Supernatural abilities). Feats, special abilities, and what-not that boost saves would still apply on top of that. This would help lower level spells stay relevant at higher levels of the game.

Thoughts?

Love the idea.
Title: Re: Off-topic chatter
Post by: HeadofVecna on July 19, 2012, 02:10:41 AM
Sounds fine to me. It doesn't effect X's save DC's but I'm not greedy. Well not THAT greedy.
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 30, 2012, 02:20:23 PM
So... what's up? Bear with me here. Then we can be free of dead magic zones for a while. I promise. :P It just made sense that you'd hide an artifact of this power somewhere like this...
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 30, 2012, 03:11:58 PM
IC mobilization, methinks.
Title: Re: Off-topic chatter
Post by: phaedrusxy on August 03, 2012, 09:54:38 AM
So in case I didn't make it clear, it's actually your guys turn. Xuuvosic technically only took a move action... So he could try to use the Lochnar, if he wants.
Title: Re: Off-topic chatter
Post by: Kuroimaken on August 03, 2012, 11:02:20 AM
I'll wait of HoV's action (if he chooses to use the Lochnar) before posting.
Title: Re: Off-topic chatter
Post by: phaedrusxy on August 07, 2012, 12:00:45 AM
Anyone else want to do anything before the NPCs go again?
Title: Re: Off-topic chatter
Post by: VennDygrem on August 07, 2012, 12:42:00 AM
Oh, I think we'll all pretty much head for the pit. :D
I still never performed any actions on the regular turn. Of course, I had almost nothing I could think of to do anyway. *shrug*
Title: Re: Off-topic chatter
Post by: Kuroimaken on August 07, 2012, 08:48:01 AM
Into the pit I go.  :P
Title: Re: Off-topic chatter
Post by: phaedrusxy on August 07, 2012, 09:22:19 AM
You guys can't open the pit right now, as you're in a DMZ. You could run down the side of the mountain a bit to open it, if you want.
Title: Re: Off-topic chatter
Post by: phaedrusxy on August 16, 2012, 09:19:20 PM
Sorry for the delay. Work has been very busy, and I want to plan this next part out. It was hard to anticipate what you guys would do once you had the Lochnar. I'll get something up in a day or two, though. I promise. :P I have an idea, but I need to flesh it out a bit more.
Title: Re: Off-topic chatter
Post by: phaedrusxy on August 25, 2012, 06:34:33 PM
So I'm thinking you guys deserve a couple more levels. You can retool your character sheets as you hash out what to do next in character. Sound good?

This new toy is going to basically work like something between a permanent portable hole and Magnificent Mansion. When whomever is holding the pyramid walks in, the portal into it will disappear on the outside and not reappear until someone holding the pyramid walks out again. When it does reappear, it will be in the same place as it was when the pyramid-holder stepped inside. So while it can make for a decent "getaway" device, you're always going to come back out in the same place. So taking some care where you leave the "door" would be wise.

On the inside, the portal will look like a mirror of the same color as the portal. When it is "closed", it will just look like a normal mirror. The "door" into Merorem's keep will just be a red door with black inlays. When open, it will look like a portal, but will only let Sammael (and whomever else it is keyed to) come in and out of it.
Title: Re: Off-topic chatter
Post by: Agita on August 25, 2012, 06:42:02 PM
So I'm thinking you guys deserve a couple more levels. You can retool your character sheets as you hash out what to do next in character. Sound good?
Sounds awesome.

Is that "a couple" as in "two" or "a couple" as in "a yet unspecified number, typically less than five"? :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on August 25, 2012, 07:05:51 PM
So I'm thinking you guys deserve a couple more levels. You can retool your character sheets as you hash out what to do next in character. Sound good?
Sounds awesome.

Is that "a couple" as in "two" or "a couple" as in "a yet unspecified number, typically less than five"? :P

I second the question. I mean, THEORETICALLY, we DID beat an epic-level monster there...
Title: Re: Off-topic chatter
Post by: Agita on August 25, 2012, 07:08:31 PM
So I'm thinking you guys deserve a couple more levels. You can retool your character sheets as you hash out what to do next in character. Sound good?
Sounds awesome.

Is that "a couple" as in "two" or "a couple" as in "a yet unspecified number, typically less than five"? :P

I second the question. I mean, THEORETICALLY, we DID beat an epic-level monster there...
I'd note that the second definition technically includes "one", though "a couple" traditionally implies plural.


EDIT: A key to a Magnificent Mansion, you say?
(click to show/hide)
Title: Re: Off-topic chatter
Post by: Bozwevial on August 25, 2012, 07:31:53 PM
Oh, that's what Sammael looks like. I was having trouble visualizing it.
Title: Re: Off-topic chatter
Post by: phaedrusxy on August 25, 2012, 08:07:41 PM
So I'm thinking you guys deserve a couple more levels. You can retool your character sheets as you hash out what to do next in character. Sound good?
Sounds awesome.

Is that "a couple" as in "two" or "a couple" as in "a yet unspecified number, typically less than five"? :P
Two. You didn't beat an epic monster so much as avoid being squished by it, by running away while it was pre-occupied. :P (Which is always a sound plan vs. something way over your head...)
Title: Re: Off-topic chatter
Post by: Kuroimaken on August 25, 2012, 08:26:44 PM
Yay updating sheets. :p
Title: Re: Off-topic chatter
Post by: VennDygrem on August 26, 2012, 12:42:47 AM
Alright, that sounds pretty good. Gonna have to work on that after sleep though, I'm about to zonk out. >_>
-------------
Alright, starting to look into this. Now I've got to deal with my 9th level feat selection... I remember I've been debating whether to go with Huge Size or Wings of Evil to gain flight, since that seemed to be a bit of a limiter before. Whichever I don't select would probably be picked at 12.  Alternatively, I could gain an airwalk effect as part of my new Master Fighting Style, and could pair it with the teleport for the ability to teleport into the air and stay there or walk further.

Obviously that particular combination would be supernatural and would go away in a DMZ/AMF, things we seem to encounter frequently enough that Ex flight from wings is much more useful. On the other hand, if I select Huge Size I can be anywhere between 16 and 32 feet tall, and next level my newly further-enhanced jump checks would allow me to probably reach most things we'd be fighting to attack them.

Any thoughts? What would be most useful right now?
Title: Re: Off-topic chatter
Post by: Agita on August 26, 2012, 12:16:39 PM
So I'm thinking you guys deserve a couple more levels. You can retool your character sheets as you hash out what to do next in character. Sound good?
Sounds awesome.

Is that "a couple" as in "two" or "a couple" as in "a yet unspecified number, typically less than five"? :P
Two. You didn't beat an epic monster so much as avoid being squished by it, by running away while it was pre-occupied. :P (Which is always a sound plan vs. something way over your head...)
Works for me.
Oh right, which version of the many ones floating around is most recent/which is everyone using? I've been using this one (https://code.google.com/p/awesometome/downloads/list).

9th-level feat
I fully support 32-foot Cade, but Wings of Evil may be more useful if we end up in a DMZ again. Does anyone else get a means of giving other party members flight? Ris-Janna is getting Air Walk from Shadowlord as a second-level spell, for what it's worth, though she can use that herself.

Speaking of 9th-level feats, I need to go back and look around if I was talking about any feats I want to take; if not, Greater Teleport is probably a good idea as setup for Shadowpouncing next level.
Title: Re: Off-topic chatter
Post by: Bozwevial on August 26, 2012, 12:43:52 PM
I'm in favor of Wings of Evil, given how frequently we've been running across DMZs.

I'm probably going to dip into Swordsage for a level and then pop into Unseen Seer, so I suppose Extra Spell for Hunter's Eye would be a bit silly given that in another level I can grab that anyway. I'm undecided as to what I should take as my 9th level feat, though. I'm pretty sure I have all the Tome archery feats save Zen Archery, and that would be a tad less useful given that I pump Dexterity and not Wisdom.

As far as [Combat] feats go, I could probably grab Danger Sense or Elusive Target as useful defensive options. If Blitz works with ranged attacks, that would be a nice damage boost.

Alternatively, I could pick up Attune Sphere and grab some extra spells if one would be exceptionally useful. Possible suggestions?
Title: Re: Off-topic chatter
Post by: Agita on August 26, 2012, 01:05:35 PM
...I just noticed that my Dex bonus smacks up against the max Dex bonus of every single armor. I loled.
Title: Re: Off-topic chatter
Post by: VennDygrem on August 26, 2012, 01:08:46 PM
Yeah, my Wis bonus is right under the max dex for magic clothes (monks can sub Wis for Dex on AC/Reflex saves). Which is funny, because regular clothes don't have a max dex. Might have to eventually swap my magic clothes for regular ones with an enhancement bonus on them, though I'd hate to lose out on the special benefits of the Magic Clothes.
Title: Re: Off-topic chatter
Post by: phaedrusxy on August 26, 2012, 02:17:41 PM
I'm in favor of Wings of Evil, given how frequently we've been running across DMZs.
I don't plan on using any DMZs again anytime soon, maybe ever. I know you guys are sick of them, and so am I.

Edit: Max dex checks on clothing are stupid. So just ignore that. Also, customization of abilities is fine. So if you want an ability from a specific armor to be on another armor, due to max dex limits, etc, we can talk about it. Most things that make sense will be fine. Just no taking abilities from the Adamantine Carapace and adding them onto Camouflage Clothing, or anything silly like that. If it seems like something inherent to the physical nature of the armor, then I think it should be restricted to that armor only. Otherwise, moving it to another armor should be fine.

As to which version of the Tomes I'm using, I usually pull stuff from the wiki version, or the gaming den website (if its not on the wiki). I doubt it will matter much, but if you notice two different versions of something that you want to use, bring it up and we'll discuss which one to use. Some things I know were originally pretty breakable and were nerfed a bit later (IIRC Blitz, or whatever the feat is that adds a high-DC save or be screwed to every attack, was nerfed to only trigger once per target per round).


Oh and as a reminder, while you guys are still in the "Wish economy", I put a cooldown timer on how often you can get a Wish from Sammy. IIRC, it was 15 minutes or something. So while stockpiling 15k items is fine, as is emulation of the occasional high level spell, don't plan on giant buff lists like we had at one point. This should make the game much more manageable, both for me as well as for you guys I think. At least some of the NPCs will likewise be running under similar restrictions/rules, FWIW (of course most NPCs in the game won't even know of the "Wish economy", but many of the ones you actually give a crap about will :P ).


And I just want to say that I am really psyched that you guys are all still active in the game, and I am looking forward to continuing it. I have some creative juices flowing again for this game, but finding time to stat out NPCs will be hard. So while there may be occasional multi-day delays, I don't anticipate the game dying anytime soon, as long as you guys are still into it. I think things have the possibility to get pretty interesting in the near future in this game. And feel free to try/suggest creative ideas/solutions for things. You guys are freakin' time travelers, in the past. That opens up all kinds of insanity.  :D
Title: Re: Off-topic chatter
Post by: Bozwevial on August 26, 2012, 03:58:34 PM
I'm in favor of Wings of Evil, given how frequently we've been running across DMZs.
I don't plan on using any DMZs again anytime soon, maybe ever. I know you guys are sick of them, and so am I.
Excellent. Huge Cade is a go, then.

As to which version of the Tomes I'm using, I usually pull stuff from the wiki version, or the gaming den website (if its not on the wiki). I doubt it will matter much, but if you notice two different versions of something that you want to use, bring it up and we'll discuss which one to use. Some things I know were originally pretty breakable and were nerfed a bit later (IIRC Blitz, or whatever the feat is that adds a high-DC save or be screwed to every attack, was nerfed to only trigger once per target per round).
Combat School, I think. Not my cup of tea since it's melee-only. If Blitz works with ranged attacks, it might be a pretty decent investment.

Oh and as a reminder, while you guys are still in the "Wish economy", I put a cooldown timer on how often you can get a Wish from Sammy. IIRC, it was 15 minutes or something. So while stockpiling 15k items is fine, as is emulation of the occasional high level spell, don't plan on giant buff lists like we had at one point. This should make the game much more manageable, both for me as well as for you guys I think. At least some of the NPCs will likewise be running under similar restrictions/rules, FWIW (of course most NPCs in the game won't even know of the "Wish economy", but many of the ones you actually give a crap about will :P ).
We're still pulling our items from the list you have in the houserules section, yes? So we can have one item worth up to 18k, one worth up to 25k, and then all the rest up to 15k?

And I just want to say that I am really psyched that you guys are all still active in the game, and I am looking forward to continuing it. I have some creative juices flowing again for this game, but finding time to stat out NPCs will be hard. So while there may be occasional multi-day delays, I don't anticipate the game dying anytime soon, as long as you guys are still into it. I think things have the possibility to get pretty interesting in the near future in this game. And feel free to try/suggest creative ideas/solutions for things. You guys are freakin' time travelers, in the past. That opens up all kinds of insanity.  :D
For starters, Marlowe has to start drawing up his casefile.

Another handful of questions:
Title: Re: Off-topic chatter
Post by: VennDygrem on August 26, 2012, 04:47:10 PM
Also, given that Cade has access to Harmless form and Large Size, if I take Huge Size, can I be allowed to transform back Large size when I want/need to? Basically, just the ability to switch between Large and Huge sizes of myself, for when we're traveling/fighting through differently-sized areas. It would also be nice to be able to control my size a little bit, since the difference in height for Huge creatures is pretty broad.
Title: Re: Off-topic chatter
Post by: Agita on August 26, 2012, 04:51:29 PM
I should retrain RJ's skills to max Ride, take Mounted Combat, and have her sit on Cade's shoulder.
Title: Re: Off-topic chatter
Post by: Bozwevial on August 26, 2012, 05:41:15 PM
If it weren't for the fact that thus far our modus operandi seems to be "not diplomacy," I would consider taking Expert Counterfeiter. (http://www.dandwiki.com/wiki/Expert_Counterfeiter_(3.5e_Feat)) Of course, we already have wishes via Sammael and scrolls are no longer useful for casting, so that would probably be less than helpful.
Title: Re: Off-topic chatter
Post by: Kuroimaken on August 26, 2012, 09:25:02 PM
Another handful of questions:
  • Should I just skip Unseen Seer entirely and get Hunter's Eye another way? Or do I even need it at this point? Assassin's Stance will give me a couple sneak attack dice for the times when a full-fledged death attack is unfeasible, and going into Unseen Seer seems like a really roundabout way of doing things.
  • On that note, is picking up a 3rd level stance when I dip into swordsage acceptable? By RAW, it should be a 1st level stance, but it seems a bit silly that you can pick up higher level maneuvers when starting a martial adept class and not a higher level stance.

Wait, what? That doesn't make much sense. Your initiator level is what determines your highest level maneuver/stance, right? Stances typically have a requirement of "X maneuvers of X discipline", but never any note on levels. So what seems to be the problem?
Title: Re: Off-topic chatter
Post by: VennDygrem on August 26, 2012, 09:35:17 PM
Under the "stances" entry under each class, the ability states that you must select a first level stance at the first level of the class, and that it can't be a stance of a higher level. This is specifically contrary to how maneuvers are learned. They must have felt that dipping a level in an initiator class was too good if you got a higher level stance, but higher level maneuvers are A-OK. :rolleyes
Title: Re: Off-topic chatter
Post by: Bozwevial on August 26, 2012, 09:36:41 PM
Wait, what? That doesn't make much sense. Your initiator level is what determines your highest level maneuver/stance, right? Stances typically have a requirement of "X maneuvers of X discipline", but never any note on levels. So what seems to be the problem?
Swordsage (and off the top of my head, all martial adept classes) specifically says that the stance you get at your first swordsage level is a 1st level stance. The wording makes it sound very much like that should be different if you enter the class at a later level, but going strictly by the book, someone who took twelve levels of crusader and then one level of swordsage would have to take a 1st level stance.

Edit: Venn beat me to it.
Title: Re: Off-topic chatter
Post by: HeadofVecna on August 26, 2012, 11:51:12 PM
...I just noticed that my Dex bonus smacks up against the max Dex bonus of every single armor. I loled.

Except bikini-mail  :hide. Sorry, had to say it, I just saw Gamers: Dorkness Rising last night.
Title: Re: Off-topic chatter
Post by: Bozwevial on August 26, 2012, 11:56:59 PM
I bet Raoul would love that.

Say, I wonder how close Marlowe is to that cap... :p
Title: Re: Off-topic chatter
Post by: phaedrusxy on August 27, 2012, 12:11:20 AM
Yeah, I guess that's fine about the stance thing...

And did I not rule somewhere that Extra Spell can get you things outside of your normal spell list? If not, then yeah, it can. So Marlowe could get Hunter's Eye from that feat. He could also use something like a Knowstone, a Runestaff, a Drake Helm, an Eternal Wand, etc...

If you take Expert Counterfeiter, I'm not sure what the hell we're going to replace the last ability with, since scrolls don't work like they normally do in my games... But don't let that dissuade you. I'm sure we can come up with something suitable. Maybe you can get immunity to divinations by actually changing your name in the Book of Life, or something insane like that. :P
I should retrain RJ's skills to max Ride, take Mounted Combat, and have her sit on Cade's shoulder.
Oh god... so wrong on so many levels.

Edit: And sure. Cade can adjust his size as he sees fit, between his max and min. You did burn multiple feats on it, after all...
Title: Re: Off-topic chatter
Post by: Agita on August 27, 2012, 06:07:37 AM
I bet Raoul would love that.

Say, I wonder how close Marlowe is to that cap... :p
Looking through the list, the highest possible Dex bonus is +8. So I guess applying mithral to one of those ought to solve the problem.
Title: Re: Off-topic chatter
Post by: Bozwevial on August 27, 2012, 09:05:25 AM
If you take Expert Counterfeiter, I'm not sure what the hell we're going to replace the last ability with, since scrolls don't work like they normally do in my games... But don't let that dissuade you. I'm sure we can come up with something suitable. Maybe you can get immunity to divinations by actually changing your name in the Book of Life, or something insane like that. :P
It's more the fact that right now we've had very little time to put diplomatic skills to use. But it could certainly work depending on the approach we take to eradicating Pun-Pun.
Title: Re: Off-topic chatter
Post by: phaedrusxy on August 27, 2012, 09:21:10 AM
And since we're using the feats to let you pick up whole sets of thematic spells via Obtain Sphere, you could put together an Assassination sphere (including Hunter's Eye) and take a feat to get that instead of just a single spell via Extra Spell, if you wanted, Boz.
Title: Re: Off-topic chatter
Post by: Kuroimaken on August 27, 2012, 09:43:47 AM
And since we're using the feats to let you pick up whole sets of thematic spells via Obtain Sphere, you could put together an Assassination sphere (including Hunter's Eye) and take a feat to get that instead of just a single spell via Extra Spell, if you wanted, Boz.

Can you give me more details on that? Raoul could use more options beyond "blast, blast, tentacles, a little fog, tentacles on fire, blast".
Title: Re: Off-topic chatter
Post by: phaedrusxy on August 27, 2012, 12:09:32 PM
And since we're using the feats to let you pick up whole sets of thematic spells via Obtain Sphere, you could put together an Assassination sphere (including Hunter's Eye) and take a feat to get that instead of just a single spell via Extra Spell, if you wanted, Boz.

Can you give me more details on that? Raoul could use more options beyond "blast, blast, tentacles, a little fog, tentacles on fire, blast".
Look at the feats Attune Domain and Attune Sphere. (http://www.dandwiki.com/wiki/Tome_of_Fiends_%283.5e_Sourcebook%29/Spheres_and_Feats#The_Feats) The Fiendish Spheres are here (http://www.dandwiki.com/wiki/Tome_of_Fiends_%283.5e_Sourcebook%29/Spheres_and_Feats#Fiendish_Spheres), plus there's Xuuvosic's custom one we made for him, and another custom one I'm using with a PC in another game, which I'll copy to the houserules in case you guys want to use them.

The Naga Apostle (Raoul's PrC) gets Attune Domain three times as a bonus feat, which happens to be the limit on the number of times you can take it or Attune Sphere (or any combination of the two). So if you pick up the feat, we'll have to replace it with another bonus feat if you continue in the PrC, I guess.
Title: Re: Off-topic chatter
Post by: HeadofVecna on August 27, 2012, 03:17:07 PM
Ooh! Both Force and Dominion have some nice stuff. But would the abilities that operate off of Int modifier use Cha instead?
Title: Re: Off-topic chatter
Post by: phaedrusxy on August 27, 2012, 03:20:53 PM
Ooh! Both Force and Dominion have some nice stuff. But would the abilities that operate off of Int modifier use Cha instead?
That's how I am playing it. I'm playing a variant Conduit with those two spheres + Terror in a game SirPercival is running.
Title: Re: Off-topic chatter
Post by: VennDygrem on August 27, 2012, 08:08:45 PM
So, about our special item rules. I remember we're doing things a bit differently, but also that most of us went pretty wild as soon as we broke into the Wish economy... and then nothing, really. Now that we're 10th level, our effective wealth level has increased, and we can have items up to a certain value. It's listed that we can craft one item per level in order to achieve this, so are we being allowed to craft two items for the two levels we've gained? One up to the limit we'd have had at level 9, and one up to the limit we'd have at 10? Or is that all messed up because we got all that stuff from the Wish economy?

If we're allowed the new, more valuable items, are we allowed to simply modify existing items to match the new values, or should they be completely new items?

Just trying to get a handle on this since it's kind of messy right now.
Title: Re: Off-topic chatter
Post by: phaedrusxy on August 27, 2012, 10:50:33 PM
You can add two items. They can be improvements on existing items, or entirely new ones. You can say you crafted them, or that Sammael procured them for you, you stole them, won them in a card game (and we can even RP those things out), or however you want to handle it.

The chart is for things above the Wish economy. You can have as many 15k items as you want, but of course you can attune only 8 (outside of the exceptions like potions and other "use activated" items, which I think we hashed out somewhere... and I hopefully copied into the Rules thread...).
Title: Re: Off-topic chatter
Post by: VennDygrem on August 27, 2012, 11:09:25 PM
We got that part squared away, but I wanted to figure out just what was going on. So basically I can improve two of my items or get two completely new ones. Gotcha.
Title: Re: Off-topic chatter
Post by: Bozwevial on August 28, 2012, 06:56:51 PM
So, possible spells for an Assassination sphere:


Any others that I'm overlooking?
Title: Re: Off-topic chatter
Post by: phaedrusxy on August 28, 2012, 09:53:09 PM
So, possible spells for an Assassination sphere:

  • Cloud of Knives
  • Hunter's Eye
  • Bloodfreeze Arrow
  • Hunter's Mercy

Any others that I'm overlooking?
There were some quite good assassin spells for the official PrC released in later splatbooks. I'd look through those. I remember some letting you make Death Attacks quicker, from farther away, etc. What's that spell that turns an arrow into an Arrow of Slaying? That certainly seems appropriate.
Title: Re: Off-topic chatter
Post by: HeadofVecna on August 28, 2012, 10:13:28 PM
I've been brainstorming about what to do with the new levels. The next level of Conduit is a bit underwhelming, so I've been entertaining some 'outside the box' options. Ideally I'd like to take a level of sphere Warlock (http://www.dandwiki.com/wiki/Warlock_(3.5e_Class)) and one of Legendary Strategist (http://www.dandwiki.com/wiki/Legendary_Strategist_(3.5e_Prestige_Class)). The latter has a requirement of having held a rank. I'm hoping that having done a bunch of errands for the Blood War plus missing time in his background will be sufficient.

Also, the feat Stoning Gaze (http://www.dandwiki.com/wiki/Stoning_Gaze_(3.5e_Feat)) appeals to me. Would it be possible to get an eye-patch or shades that can be flipped up as a free action? If so what would it cost?
Title: Re: Off-topic chatter
Post by: Kuroimaken on August 28, 2012, 10:24:36 PM
I've been brainstorming about what to do with the new levels. The next level of Conduit is a bit underwhelming, so I've been entertaining some 'outside the box' options. Ideally I'd like to take a level of sphere Warlock (http://www.dandwiki.com/wiki/Warlock_(3.5e_Class)) and one of Legendary Strategist (http://www.dandwiki.com/wiki/Legendary_Strategist_(3.5e_Prestige_Class)). The latter has a requirement of having held a rank. I'm hoping that having done a bunch of errands for the Blood War plus missing time in his background will be sufficient.

Also, the feat Stoning Gaze (http://www.dandwiki.com/wiki/Stoning_Gaze_(3.5e_Feat)) appeals to me. Would it be possible to get an eye-patch or shades that can be flipped up as a free action? If so what would it cost?

So you're Zero meets Medusa?
Title: Re: Off-topic chatter
Post by: HeadofVecna on August 29, 2012, 12:53:33 AM
Sadly, Xuuvosic has no access to squads of mecha  ;). X has always been more Samuel L. Jackson than anything else, the legendary strategist part would just add some Ultimate Universe/movie Nick Fury.
Title: Re: Off-topic chatter
Post by: Bozwevial on August 29, 2012, 01:04:59 AM
Bit of a Stonewall Jackson, then?

There were some quite good assassin spells for the official PrC released in later splatbooks. I'd look through those. I remember some letting you make Death Attacks quicker, from farther away, etc. What's that spell that turns an arrow into an Arrow of Slaying? That certainly seems appropriate.
I did do a little poking around in that respect. Arrowsplit, Heart Ripper, Deathsight, Find the Gap, Wraithstrike...I'd use the core caster level rather than the actual assassin level if one exists, correct?

Edit: Deathsight is actually a fair bit less useful given that it takes a standard action to cast, by which point I could have just studied for a death attack in the first place.
Title: Re: Off-topic chatter
Post by: HeadofVecna on August 29, 2012, 04:54:59 AM
Bit of a Stonewall Jackson, then?

OK, I'll admit it, I laughed. But Boooo!  :P
Title: Re: Off-topic chatter
Post by: Agita on August 29, 2012, 05:15:22 AM
Also, the feat Stoning Gaze (http://www.dandwiki.com/wiki/Stoning_Gaze_(3.5e_Feat)) appeals to me. Would it be possible to get an eye-patch or shades that can be flipped up as a free action? If so what would it cost?
Considering what Xuuvosic's cover identity used to be, I imagined something entirely different at first.
Title: Re: Off-topic chatter
Post by: phaedrusxy on August 29, 2012, 10:25:39 AM
Also, the feat Stoning Gaze (http://www.dandwiki.com/wiki/Stoning_Gaze_(3.5e_Feat)) appeals to me. Would it be possible to get an eye-patch or shades that can be flipped up as a free action? If so what would it cost?
Considering what Xuuvosic's cover identity used to be, I imagined something entirely different at first.
:lol
Title: Re: Off-topic chatter
Post by: Bozwevial on September 01, 2012, 06:47:25 PM
Possible assassination sphere picks, in no particular order:

Title: Re: Off-topic chatter
Post by: phaedrusxy on September 01, 2012, 09:58:20 PM
Arrow of Bone (http://dndtools.eu/spells/complete-arcane--55/arrow-of-bone--519/) is what I was thinking of.

And the Sphere Warlock says fiends can't take it, HoV. Of course, we could ignore that, but I'm curious why you want to swap from Conduit to that, anyway. To gain access to spheres more quickly? Or something else? Maybe there is another option. If you really want the Sphere Warlock, that's OK too, though.
Title: Re: Off-topic chatter
Post by: HeadofVecna on September 02, 2012, 01:56:53 AM
Sorry, I should have run the technicalities involved by you. Right now Xuuvosic is Fiendish but only has the outsider type by virtue of the Otherworldly feat. So he currently qualifies for Conduit and the Greater Teleport feat but not Warlock. I'd like to utilize Psychic Reformation as a wish from Sammy to redo X's feats and skills from the ground up. The new version of X would drop Otherworldly and Greater Teleport (and sadly a bunch of skill points) in order to meet the non-outsider requirement of a Warlock dip, while still meeting the lower plane extra-planar requirement of Conduit. Mechanically, this speeds up sphere access, while also leaving room for that rather marvelous Legendary Strategist dip. From a story standpoint, between the deal with the time-oriented devil Merorem, and access to the Lochnar, a level of Warlock to get expert access to the Time Sphere seems appropriate.
Title: Re: Off-topic chatter
Post by: Bozwevial on September 02, 2012, 02:32:54 AM
Certainly makes a better spell pick for me than the last one. I can work with that, yeah.
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 02, 2012, 11:04:09 AM
Sorry, I should have run the technicalities involved by you. Right now Xuuvosic is Fiendish but only has the outsider type by virtue of the Otherworldly feat. So he currently qualifies for Conduit and the Greater Teleport feat but not Warlock. I'd like to utilize Psychic Reformation as a wish from Sammy to redo X's feats and skills from the ground up. The new version of X would drop Otherworldly and Greater Teleport (and sadly a bunch of skill points) in order to meet the non-outsider requirement of a Warlock dip, while still meeting the lower plane extra-planar requirement of Conduit. Mechanically, this speeds up sphere access, while also leaving room for that rather marvelous Legendary Strategist dip. From a story standpoint, between the deal with the time-oriented devil Merorem, and access to the Lochnar, a level of Warlock to get expert access to the Time Sphere seems appropriate.
You could retake Greater Teleport with one of your bonus fiend feats from Conduit. Also, make sure you don't miss the hidden gem of a 2nd level ability:

Quote
Upon gaining this ability, the Conduit of the Lower Planes immediately gains a number of extra feats that must all have the [Fiend] tag equal to the number of spheres he has expert access to. If he ever gains expert access to another sphere, he also gains an extra [Fiend] feat.
:D

So sure, go for it. Sounds like mainly what you'll lose are a bunch of skills.


Also, to pimp my own homebrew material, you guys should check out the Mind Pirate (http://www.minmaxboards.com/index.php?topic=6900.0) class I wrote. :D
Title: Re: Off-topic chatter
Post by: Bozwevial on September 02, 2012, 05:35:41 PM
I'm vaguely torn between that, swordsage, and inexplicably, this. (http://tgdmb.com/viewtopic.php?t=48999) Assassin doesn't hold an awful lot I want from it at this point; the casting progression is probably the biggest gem there apart from a few more dice of death attack damage. Swordsage's biggest draw is a handful of useful maneuvers and a few sneak attack dice from Assassin's Stance, which I can probably live without. Mind Pirate's memory-theft would be useful if I could steal specific memories (which would take three levels).

If Mind Pirate progressed my Assassin casting, I might do that and then go into SoS (assuming that would be allowed in the first place). That'd probably eat up a feat slot or something, though. I'm not really sure what I want to do. Might even go up to a full rebuild.

Fluff-wise, I could see Marlowe having some devil blood (maybe a xerfilstyx or an assassin devil to fit with the other stuff). Everyone else in the party has fiendish blood, why stop now?
Title: Re: Off-topic chatter
Post by: Agita on September 02, 2012, 05:48:18 PM
Alternatively, both Ris-Janna and Cade are Outsiders, so the literal version of the prerequisite would be easy to fulfill as well.
Title: Re: Off-topic chatter
Post by: Bozwevial on September 02, 2012, 06:20:33 PM
RJ did have that vial of Marlowe's blood they used to resurrect him after he let the aboleth eat him. Maybe she put a drop of her own blood in there just to screw with him.
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 02, 2012, 06:40:38 PM
Did I institute the 1/2 stacking for things other than ToB classes in this game? I forget. I'm doing that in my Exiled game. With that, Marlowe could get 1/2 a caster level (including spells known and spells per day, and max spell level) for each Mind Pirate level, and half of his Assassin levels would count towards advancing his Mind Pirate abilities.

Alternatively, we could brew up a feat to let Mind Pirate stack with Assassin casting instead of providing its own (or Assassin stack for Steal Memory), somewhat like the "gestalt-lite" feats such as Swift Hunter.

And swapping out levels you currently have via Wish is fine, as well.
Title: Re: Off-topic chatter
Post by: Bozwevial on September 02, 2012, 06:59:31 PM
Did I institute the 1/2 stacking for things other than ToB classes in this game? I forget. I'm doing that in my Exiled game. With that, Marlowe could get 1/2 a caster level (including spells known and spells per day, and max spell level) for each Mind Pirate level.
I don't recall it, but that would be a welcome ruling if we were to go through with it.

Alternatively, we could brew up a feat to let Mind Pirate stack with Assassin casting instead of providing its own (or Assassin stack for Steal Memory), somewhat like the "gestalt-lite" feats such as Swift Hunter.
I'm guessing both is out of the question. :P I could see myself dipping into Mind Pirate for a level to grab the upgraded Steal Memory. The extra assassin caster level would only net me a single extra third level spell per day anyway.

How would Styx-forged Weapon interact with the WBL rules we have going here? Weapon of up to the indicated value that doesn't cut into my allotted items?
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 03, 2012, 12:28:05 AM
How would Styx-forged Weapon interact with the WBL rules we have going here? Weapon of up to the indicated value that doesn't cut into my allotted items?
Hmm... good question. Let me think about it. It's interesting how close the maximum on the Ancestral Relic feat is to the maximum item value on my WBL chart, at least at this level. They diverge quite a bit at some levels, though.

I'm a bit wary of giving you both a free item (which is above the 15k Wish limit) and an extra attuned slot with the Styx-Forged Weapon. I'm thinking it will be one or the other, but not both. Which would you prefer?
Title: Re: Off-topic chatter
Post by: Bozwevial on September 03, 2012, 02:00:30 AM
Hrm. An extra attuned slot is pretty valuable, but so is the free item. I don't think there are many continuous-effect weapon properties that I'd be likely to take, really, so I'm leaning toward the free item.

Any thoughts on the prestige class? Changes that would need to be made, etcetera? The general consensus seemed to be that it was high-powered.
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 03, 2012, 01:38:11 PM
Any thoughts on the prestige class? Changes that would need to be made, etcetera? The general consensus seemed to be that it was high-powered.
I didn't get a chance to look at it much, but I did read the comments, and yeah I am a bit worried by the fact that several people on the gaming den think it is overpowered. :P
Title: Re: Off-topic chatter
Post by: Bozwevial on September 03, 2012, 02:03:17 PM
Any thoughts on the prestige class? Changes that would need to be made, etcetera? The general consensus seemed to be that it was high-powered.
I didn't get a chance to look at it much, but I did read the comments, and yeah I am a bit worried by the fact that several people on the gaming den think it is overpowered. :P
The general consensus over there also seems to be that the Assassin is somewhat weak without a good deal of work, so I'm just doing what I can. :p

Looking through it, the main criticisms seem to be that Devil Trigger deals quite a bit of bonus damage and is too easy to recover via Power of Death. I'm not entirely in love with the class - it seems a lot more melee-oriented than I want to be, plus there's the obvious issue of it leaning on skills I haven't been pumping and not synergizing terribly well with death attack - so I'll probably look for something else, with Swordsage or another level of Assassin as a fallback plan.
Title: Re: Off-topic chatter
Post by: HeadofVecna on September 05, 2012, 12:59:22 AM
You could retake Greater Teleport with one of your bonus fiend feats from Conduit. Also, make sure you don't miss the hidden gem of a 2nd level ability:

Xuuvosic won't qualify for it anymore. It has outsider as a pre-req.

On a separate topic, would you want to slap me if I asked for a Sylph with class levels as a cohort? This would be with the assumption that their caster level mechanic doesn't increase spells per day etc., but that spell progression class levels stack with their inherent sorcery.
Title: Re: Off-topic chatter
Post by: Agita on September 09, 2012, 10:43:22 AM
Okay, I think I'm mostly done leveling. Ended up taking Shadow Blade (+11 to damage? Sure why not), unless Xuuvosic ends up swapping out his Greater Teleport, in which caseI can take that instead to pick up the slack. RJ does get Shadow Walk as a SLA this level, but there's nothing quite like Greater Teleport at will. Just need to get my equipment in order now. The items gained from leveling up and only those are capable of bypassing the wish economy cap of 15k, correct?

Speaking of which, is Mithral applicable to grey armor? I'm guessing not, since it's specifically described as being made of Slaad hide. Padded armor is presumably in a similar boat. If it doesn't work, no big loss either.
EDIT: Hmm... how precisely would a Monk's Belt work in regard to the Tome Monk for characters that aren't temselves Monks? Does it grant the Armored In Life feature as a 5th level Monk?
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 09, 2012, 11:16:05 AM
Does Oslecamo have a Sylph writeup? I'd kind of like to start using those for monsters, if available. I'm not opposed to the MM sylph, though. What's their sorcerer casting vs. CR again?

Agita, you could apply Githcraft and/or that padding whose name I forget that reduces the armor check penalty. Or we could say there is some kind of odd exotic leather that armors made mostly of leather can be made of. Mechanically we'll give it the same stats as mithril. Fluff-wise, we'll say its made of beholder hide or something.
Title: Re: Off-topic chatter
Post by: Bozwevial on September 09, 2012, 11:46:16 AM
One last question before I should be finished (I'm assuming the Styx-forged weapon is going to be a free item that doesn't cut into my WBL, as mentioned earlier): Would allowing the feat that lets Mind Pirate levels stack with Assassin levels for Steal Memory to also key the save DC of Steal Memory to Intelligence be overkill? Something like:

Psychopomp
You have helped speed the passage of many a soul to the River Styx.
Prerequisite: Steal Memory, Death Attack +3d6
Benefit: Your mind Pirate and assassin levels stack for the purpose of determining when your Steal Memory ability improves. For example, a 4th level mind pirate/1st level assassin would have access to Steal Memory (skill).
In addition, you may choose to use Intelligence in place of Charisma when determining the save DC of your Steal Memory ability.

Edit: I'm also assuming that the swordsage's Discipline Focus doesn't just hand out Combat School (which is what the houserules say to replace Weapon Focus with).
Title: Re: Off-topic chatter
Post by: Agita on September 09, 2012, 11:55:48 AM
Agita, you could apply Githcraft and/or that padding whose name I forget that reduces the armor check penalty. Or we could say there is some kind of odd exotic leather that armors made mostly of leather can be made of. Mechanically we'll give it the same stats as mithril. Fluff-wise, we'll say its made of beholder hide or something.
The ACP for both of those is already 0 unless I'm looking at an outdated version, I pretty much only care about the maximum Dex bonus. Beholder hide sounds cool and works for me.
Title: Re: Off-topic chatter
Post by: Bozwevial on September 09, 2012, 03:05:47 PM
Okay, apart from those last few questions I should be done. I grabbed a handful of new weapons to make use of my new Sleight of Hand ranks, but they're all under 15k so I imagine that should be fine. Extradimensional storage space is a beautiful thing.
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 09, 2012, 07:46:33 PM
One last question before I should be finished (I'm assuming the Styx-forged weapon is going to be a free item that doesn't cut into my WBL, as mentioned earlier): Would allowing the feat that lets Mind Pirate levels stack with Assassin levels for Steal Memory to also key the save DC of Steal Memory to Intelligence be overkill? Something like:

Psychopomp
You have helped speed the passage of many a soul to the River Styx.
Prerequisite: Steal Memory, Death Attack +3d6
Benefit: Your mind Pirate and assassin levels stack for the purpose of determining when your Steal Memory ability improves. For example, a 4th level mind pirate/1st level assassin would have access to Steal Memory (skill).
In addition, you may choose to use Intelligence in place of Charisma when determining the save DC of your Steal Memory ability.

Edit: I'm also assuming that the swordsage's Discipline Focus doesn't just hand out Combat School (which is what the houserules say to replace Weapon Focus with).
That feat is fine. I don't remember how I handled Discipline Focus. Doesn't Ris-Janna have swordsage levels? However we did it with hers. :P

Yeah, that's fine if you want it to be a free weapon at the top tier of your item values (as opposed to not taking up one of your 8 slots).
Title: Re: Off-topic chatter
Post by: Agita on September 09, 2012, 07:54:23 PM
I don't remember if we ever talked about RJ's Discipline Focus, I just slapped it down as a +1 to hit without thinking much of it. :p
Title: Re: Off-topic chatter
Post by: Bozwevial on September 09, 2012, 08:00:55 PM
That's pretty much what I did too, so as long as you're good with me handwaving my small armory as extradimensional storage space, I'm done. If not, bags of holding/handy haversacks are activated items, so I'll keep wishing for more until you're satisfied. :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on September 09, 2012, 09:23:42 PM
I can't remember where I was taking Raoul outside of "dark version of Rainbow Warsnake".

Any suggestions to the build?
Title: Re: Off-topic chatter
Post by: Agita on September 09, 2012, 09:26:02 PM
Start looking for some way to get Turn/Rebuke Undead and DMM for when you reach the capstone, I guess? Not too experienced with warsnake builds myself.
Title: Re: Off-topic chatter
Post by: Bozwevial on September 09, 2012, 10:23:02 PM
I'm guessing you'd be gunning for DMM Quicken and not Persist, yeah? You've kind of got that going on with Warmage already.

Hmm. Actually, minor change, I'm going to swap that Ring of Evasion for a Drakehelm. Okay, now I'm really done. Promise.

Edit: I did warn you. (http://www.minmaxboards.com/index.php?topic=7083) I'll probably start putting some of this up tomorrow.
Title: Re: Off-topic chatter
Post by: HeadofVecna on September 10, 2012, 01:16:58 AM
Does Oslecamo have a Sylph writeup? I'd kind of like to start using those for monsters, if available. I'm not opposed to the MM sylph, though. What's their sorcerer casting vs. CR again?

Oslecamo doesn't have sylph listed in the index. The MM ones are CR 5 and cast as sorcerer 7.
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 10, 2012, 11:02:54 AM
Does Oslecamo have a Sylph writeup? I'd kind of like to start using those for monsters, if available. I'm not opposed to the MM sylph, though. What's their sorcerer casting vs. CR again?

Oslecamo doesn't have sylph listed in the index. The MM ones are CR 5 and cast as sorcerer 7.
I can't really understand what author thought that made sense... I think we need to say that the CR is at a minimum equal to its caster level. Unless you really think a familiar is worth +2 CR...  :eh
Title: Re: Off-topic chatter
Post by: HeadofVecna on September 13, 2012, 01:25:17 AM
I finally finished updating Xuuvosic. He doesn't have Greater Teleport anymore, due to no longer qualifying (aberration type, no otherworldly feat). I haven't done the new cohort yet, but I certainly don't want to hold things up further while screwing around with the build. I probably won't go with sylph, since without the sorcerer cheese the super-low HD are unappealing. How about Oslecamo's Spell Weaver (http://www.minmaxboards.com/index.php?topic=2583.msg29759#msg29759)? Or failing that, just human wizard would  still be crazy good.
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 13, 2012, 09:23:39 AM
The spellweaver is very cool. I think some parts of the writeup are confusing, so we'll have to try and figure out they are supposed to work, but I'm totally fine with you using it. I am going to interpret the spoiler at the end to mean that you can't cast more than one spell per round via your Spellweaving ability when that spell is 6th level or higher (that's how the original monster worked).

Is this going to be another minion you're planning to gain via your undead feats?
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 13, 2012, 12:32:53 PM
So Xuuvosic, Ris-Janna, and Marlowe are updated. I think Cade is as well, but I'm not totally sure. And so Raoul is the last. Any idea when he'll be ready, Kuro?

I'm digging the Black Book also, Boz. This campaign could definitely use a journal, and "in-character" ones are the best. :)

We can use it (and other writings you guys hide for yourselves to find later, etc) in the game as well.
Title: Re: Off-topic chatter
Post by: Agita on September 13, 2012, 12:45:44 PM
Almost updated. Just need to get around to doing equipment.
Title: Re: Off-topic chatter
Post by: HeadofVecna on September 13, 2012, 04:36:20 PM
The spellweaver is very cool. I think some parts of the writeup are confusing, so we'll have to try and figure out they are supposed to work, but I'm totally fine with you using it. I am going to interpret the spoiler at the end to mean that you can't cast more than one spell per round via your Spellweaving ability when that spell is 6th level or higher (that's how the original monster worked).

Is this going to be another minion you're planning to gain via your undead feats?
This was a cohort via the Command feat (pre-req for Legendary Strategist). I had assumed that any new undead minions would have to be gained IC. But if that's not the case, between wishes and time travel, there are updates I'd love to do in that area as well.

I'm digging the Black Book also, Boz. This campaign could definitely use a journal, and "in-character" ones are the best. :)

We can use it (and other writings you guys hide for yourselves to find later, etc) in the game as well.
I agree, very cool so far. Were you going to write the sections on each of the PC's Boz or did you want us to?


Almost updated. Just need to get around to doing equipment.
May I suggest upping your Collar of Umbral Metamorphosis to the continuous version for your 25k slot? I wound up going with that even though stealth is a tertiary concern for X.
Title: Re: Off-topic chatter
Post by: Agita on September 13, 2012, 04:45:20 PM
Almost updated. Just need to get around to doing equipment.
May I suggest upping your Collar of Umbral Metamorphosis to the continuous version for your 25k slot? I wound up going with that even though stealth is a tertiary concern for X.
I've considered it, but so far the 10 minutes per day have worked fine. It might be worth it anyway just to have it on all the time without having to think about it, though.

If X no longer has Greater Teleport, should Ris-Janna take it instead, or is what we already have in terms of travelling mojo likely to be enough?
Title: Re: Off-topic chatter
Post by: Bozwevial on September 13, 2012, 04:46:22 PM
I'm digging the Black Book also, Boz. This campaign could definitely use a journal, and "in-character" ones are the best. :)

We can use it (and other writings you guys hide for yourselves to find later, etc) in the game as well.
I agree, very cool so far. Were you going to write the sections on each of the PC's Boz or did you want us to?
I was actually thinking of asking you guys if you'd want to contribute some stuff. Would that be something you guys would be interested in doing, either as asides/digressions/chapters of your own devising or in place of/addition to Marlowe's own biographies?
Title: Re: Off-topic chatter
Post by: Kuroimaken on September 13, 2012, 06:49:02 PM
So Xuuvosic, Ris-Janna, and Marlowe are updated. I think Cade is as well, but I'm not totally sure. And so Raoul is the last. Any idea when he'll be ready, Kuro?

I'm digging the Black Book also, Boz. This campaign could definitely use a journal, and "in-character" ones are the best. :)

We can use it (and other writings you guys hide for yourselves to find later, etc) in the game as well.

Actually, I have no idea. I have a test for a job coming up this weekend so time is scarce. I also have no idea what to really do with him next.
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 13, 2012, 07:32:14 PM
Actually, I have no idea. I have a test for a job coming up this weekend so time is scarce. I also have no idea what to really do with him next.
I understand.

You were planning on finishing the Naga Apostle for the capstone, right? So it's mostly just a matter of feats and equipment.
This was a cohort via the Command feat (pre-req for Legendary Strategist). I had assumed that any new undead minions would have to be gained IC. But if that's not the case, between wishes and time travel, there are updates I'd love to do in that area as well.
I'd definitely rather play out acquiring more undead minions IC. :D In fact, let's do that for the cohort as well.
Title: Re: Off-topic chatter
Post by: Kuroimaken on September 13, 2012, 09:47:58 PM
Pretty much, yeah. I haven't touched 3.5 in so long though, it's hard for me to remember what's good anymore.
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 13, 2012, 11:58:32 PM
Well looking over Raoul's character sheet, I think he can provide your teleport. He has Attune Domain for the travel domain, meaning he has Teleport on his spell list. From leveling he also picks up magical flight at will and a bonus to Bluff, and can cast Find the Path with Versatile Spellcaster (from his Travel domain spells). He also gets access to some good spells on his modified warmage list like Contingency, True Seeing, Acid Fog, Mass Fly and Mass Suggestion.

I forget how that Corrupt Arcana thing worked. Did it let you use metamagic for free or something? Maybe you could pick up a metamagic feat. I let spontaneous casters use Quicken, if that interests you.
Title: Re: Off-topic chatter
Post by: Kuroimaken on September 14, 2012, 08:27:02 AM
Corrupt Arcana adds corrupt spells to the spells known list.
Title: Re: Off-topic chatter
Post by: Agita on September 14, 2012, 08:54:17 AM
Phaedrus, you're thinking of Eldritch Corruption, which lets him inflict Con damage on allies to apply one of a specific list of metamagic feats (Enlarge, Extend, Heighten, Widen) without needing to have the feats.

At this level, I'd recommend looking at Attune Sphere if you want to expand your spell list. Alternatively, being an Aasimar, you can take Fiend feats.
Title: Re: Off-topic chatter
Post by: Bozwevial on September 14, 2012, 09:35:49 AM
Although Naga Apostle grants Attune Sphere three times, so eventually he'll need a new feat.
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 14, 2012, 09:40:45 AM
Although Naga Apostle grants Attune Sphere three times, so eventually he'll need a new feat.
Yeah, was thinking whether I should add a line about what happens if he takes it as a general feat, and then winds up getting too many. I'm thinking I'd say he can choose a different bonus feat for which he qualifies. The Naga Apostle already gets so many spells known I'm reluctant to let it take Attune Sphere/Domain more than 3 times...
Title: Re: Off-topic chatter
Post by: sirpercival on September 14, 2012, 09:44:07 AM
I'd just like to say that I noticed Boz's journal post (which is awesome), and have been lurking around reading about this campaign. (I hope you don't mind...)


Anyway... it's amazingly awesome.  That is all.  :love
Title: Re: Off-topic chatter
Post by: Kuroimaken on September 14, 2012, 09:58:18 AM
Hmmm. You know, I've been thinking I could use some CL boosters here and there. Let's see if there's a fiend feat or two that might help.

Fiend Cabalist sounds yummy. (So does Blood War Squaddie.)
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 14, 2012, 11:33:54 AM
I made a couple of tweaks to the rules recently (some today). Here is a brief summary:

Spells with emanations centered on a creature are calculated starting at the edge of the creature, not the center of its space. Their effect still encompass the spaces the creature occupies, however.

Half of your "other" hit dice/class levels to stack for progressions, in the same way ToB does.

All saving throw DCs are 10+1/2 character level +relevant stat mod.
Title: Re: Off-topic chatter
Post by: Kuroimaken on September 14, 2012, 12:19:34 PM
Wasn't there a trick to adding the evil subtype to all your spells? I think it was a feat or something.

That + Fiend Cabalist = +4 CL to all spells.
Title: Re: Off-topic chatter
Post by: Agita on September 14, 2012, 12:29:52 PM
Half of your "other" hit dice/class levels to stack for progressions, in the same way ToB does.
So RJ's caster level would be (7/2)+3=6.5 for Shadowlord spells, and (9/2)+1=5.5 for Cleric spells?
What, precisely, are the "progressions" this applies to? I'm assuming stuff like caster level, manifester level, effective binder level, meldshaper level, whatever it is Truenamers and shadow magic dudes get, anything else?
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 14, 2012, 12:44:38 PM
Half of your "other" hit dice/class levels to stack for progressions, in the same way ToB does.
So RJ's caster level would be (7/2)+3=6.5 for Shadowlord spells, and (9/2)+1=5.5 for Cleric spells?
What, precisely, are the "progressions" this applies to? I'm assuming stuff like caster level, manifester level, effective binder level, meldshaper level, whatever it is Truenamers and shadow magic dudes get, anything else?
I should add a specific exclusion for prestige classes that have their own progressions, I think... That was definitely not the intent... :P

I intended it to work for lots of things, actually, including sneak attack progression, etc. I have only used it in a low level game, so the PrC thing never came up before. I'm sure there are other "bugs" that need to be worked out.
Title: Re: Off-topic chatter
Post by: Agita on September 14, 2012, 12:52:08 PM
Well, CL alone isn't such a big deal (probably). I assumed it doesn't actually provide a spell progression, since martial adept classes don't automatically get new maneuvers for multiclassing either. This probably needs a more involved description of exactly how it's supposed to work and what kinds of things it's supposed to advance.
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 14, 2012, 12:57:51 PM
Well, CL alone isn't such a big deal (probably). I assumed it doesn't actually provide a spell progression, since martial adept classes don't automatically get new maneuvers for multiclassing either. This probably needs a more involved description of exactly how it's supposed to work and what kinds of things it's supposed to advance.
The intent was that it would increase your CL for all purposes, including access to new spell levels, as the martial adept stacking does. It wouldn't actually grant you new spell slots or spells known unless you went back to a class that actually grants those, though. I think this is how Oslecamo's monster classes work for stacking in many cases, right?

So if you were a wizard 1, and you then progressed for four fighter levels, and then took another wizard level, you'd gain one first and one second level spell slot for your wizard 2 level (giving you a total of two 1st and one 2nd, not counting bonuses for a high INT) and have a CL of 3.

Hmm... that comes out the same as a wiz3 does, except for one cantrip, doesn't it? Let me think about this a bit more...

Edit: Yeah, I think that's the way I want it to work. Going back to our fighter/wizard example, if he instead went wiz1, then fighter 8, and back to wiz2, his total spell slots would then be three 0th, two 1st, NO 2nd, and one 3rd level slots, and his CL would be 6.

I'm still thinking about how to do it if take the caster level later... like if a fighter 8 took a wizard level... Do we want him to gain 3 0th level and 1 1st level slots? Or just a single 3rd level slot?


Edit2: You know what? Fuck all that fiddly bullshit. Yeah, you get an actual progression. So a fighter 8/wizard 1 has the spell slots of a full-blown wizard 5 and a caster level of 5.
Title: Re: Off-topic chatter
Post by: Bozwevial on September 14, 2012, 01:52:38 PM
Hmm. So with that change, I'd gain:

1) An extra death attack die and level of spell progression from assassin (thanks to the two non-assassin class levels I have)
2) Four levels of spell progression from mind pirate (due to the 9/2=4.5, rounded down to 4, non-mind pirate class levels)
3) The maneuvers known/readied and stances of a 5th level swordsage (as before)

Or am I misinterpreting that?
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 14, 2012, 02:19:33 PM
Hmm. So with that change, I'd gain:

1) An extra death attack die and level of spell progression from assassin (thanks to the two non-assassin class levels I have)
2) Four levels of spell progression from mind pirate (due to the 9/2=4.5, rounded down to 4, non-mind pirate class levels)
3) The maneuvers known/readied and stances of a 5th level swordsage (as before)

Or am I misinterpreting that?
You're interpreting it right, except with this system you'd have all the maneuvers and stances of a 5th level swordsage, rather than the readied maneuvers and stances of a 1st level swordsage, but with the maximum level known as a 5th level swordsage.

Now, what do you guys think of this? Does this encourage multi-classing too much? Is this going to break the game? Or does it seem OK? It certainly encourages dipping lots of base classes even more than standard D&D does, especially for casters, but I'm OK with that.
Title: Re: Off-topic chatter
Post by: Kuroimaken on September 14, 2012, 06:36:31 PM
I kinda like it, though if you stop to think about it, there is barely any reason to go full caster at all (I think any rogue would KILL for half his HD in wizard spellcasting). It certainly helps a lot of the noncasters. And casters have all the power anyway, no reason for them not to share.

Just be careful which progressions you allow this for. A Sublime Chord Master Spellthief build under this rule would be disastrous.
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 14, 2012, 07:34:39 PM
I kinda like it, though if you stop to think about it, there is barely any reason to go full caster at all (I think any rogue would KILL for half his HD in wizard spellcasting). It certainly helps a lot of the noncasters. And casters have all the power anyway, no reason for them not to share.

Just be careful which progressions you allow this for. A Sublime Chord Master Spellthief build under this rule would be disastrous.
I am only allowing this half-stacking for base class abilities, not prestige classes. So yeah, no Ur-Chords with caster levels over 9000.  :p

The saving throw rule also keeps your low level spell slots more relevant throughout the game, which I like.
I'd just like to say that I noticed Boz's journal post (which is awesome), and have been lurking around reading about this campaign. (I hope you don't mind...)


Anyway... it's amazingly awesome.  That is all.  :love
Thanks SirP. You're welcome to join, if you can find the time. :P
Title: Re: Off-topic chatter
Post by: HeadofVecna on September 15, 2012, 02:58:16 AM
I think there is some potential for many of the characters to start having a rather similar array of abilities. But then again, even with the same dips, each player will look for ways to enhance already existing strengths. So my feeling are a little bit mixed, but on the whole I'm in favor of the change. I'm looking forward to a Psion dip (nvm, I'll probably look for a decent Cha-based manifester).

On a completely separate topic, I just realized that one of X's feats, Heighten Spell-Like Ability, doesn't actually do anything under existing house rules. I'll look for a replacement.
Title: Re: Off-topic chatter
Post by: sirpercival on September 15, 2012, 09:10:43 AM
Thanks SirP. You're welcome to join, if you can find the time. :P
Well... crap.  Lol.

Would you allow an Ætherforge (http://www.minmaxboards.com/index.php?topic=7141.0)?  I'm still adding material to it...
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 15, 2012, 09:13:45 AM
Thanks SirP. You're welcome to join, if you can find the time. :P
Well... crap.  Lol.

Would you allow an Ætherforge (http://www.minmaxboards.com/index.php?topic=7141.0)?  I'm still adding material to it...
Yeah, that would be fine.
Title: Re: Off-topic chatter
Post by: sirpercival on September 15, 2012, 09:27:56 AM
Hmmm... I think the temptation is too great!  Lol.  I'm hooked.

Hi everyone!

Phae, let me peruse your various & sundry houserules.  Starting level 9?
Title: Re: Off-topic chatter
Post by: VennDygrem on September 15, 2012, 10:33:32 AM
I believe we recently jumped up to level 10. We were 8, then granted two levels.
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 15, 2012, 11:09:03 AM
Phae, let me peruse your various & sundry houserules.
I apologize ahead of time... They're rather extensive...

Some that are very relevant, and you'll definitely want to look over:

1) Magic item rules are very different. 8 slots, you can't use more items than that at once (excluding certain exceptions). Modified Wish economy.
2) Multiclassing might be relevant. Basically everything stacks 1/2 class levels for all base class abilities as it does for martial adepts.
3) Tome feats are in play. Most are much more potent than standard D&D feats.
4) Most Tome classes are also in play. For the most part, they're ~Tier 1-3. I have my own fighter, though, as I think the Tome Fighter is a bit too OP...
5) Everyone gets the benefits of Able Learner.

The rest you could probably skip for now, in the name of expediency.
Title: Re: Off-topic chatter
Post by: Bozwevial on September 15, 2012, 03:33:54 PM
Hmm. So with that change, I'd gain:

1) An extra death attack die and level of spell progression from assassin (thanks to the two non-assassin class levels I have)
2) Four levels of spell progression from mind pirate (due to the 9/2=4.5, rounded down to 4, non-mind pirate class levels)
3) The maneuvers known/readied and stances of a 5th level swordsage (as before)

Or am I misinterpreting that?
You're interpreting it right, except with this system you'd have all the maneuvers and stances of a 5th level swordsage, rather than the readied maneuvers and stances of a 1st level swordsage, but with the maximum level known as a 5th level swordsage.

Now, what do you guys think of this? Does this encourage multi-classing too much? Is this going to break the game? Or does it seem OK? It certainly encourages dipping lots of base classes even more than standard D&D does, especially for casters, but I'm OK with that.
I like it. And you're right, it encourages dipping, but most non-casters were going to do that anyway. I've edited the changes into my sheet.
Title: Re: Off-topic chatter
Post by: sirpercival on September 15, 2012, 05:16:54 PM
What's the deal with LA's?
Title: Re: Off-topic chatter
Post by: HeadofVecna on September 15, 2012, 07:03:24 PM
No LA's, monster classes  :cool
Title: Re: Off-topic chatter
Post by: sirpercival on September 15, 2012, 07:10:24 PM
No LA's, monster classes  :cool

I was wondering about a homebrew template which hasn't been written (and almost certainly won't be) as a monster class.

But... can anyone think of a good monster class which stacks for spellcasting & gives major bonuses to wisdom?

EDIT: Meh.  I don't wanna play another anthrobat... I guess I'll go with lesser ice paragenasi and call it a day.
Title: Re: Off-topic chatter
Post by: sirpercival on September 15, 2012, 08:27:58 PM
So, I have 12 forgings (http://www.minmaxboards.com/index.php?topic=7141.msg109764#msg109764) to learn, up to 5th level.  Any suggestions?  What kinds of effects would complement the rest of the party?

(click to show/hide)

Since you have the pyramid and its little space, I probably don't need Æther Fortress.  Does everyone have flight?

The effects are mostly on BFC & buffing, though I could produce Astral Constructs or a pretty nice Spiritual Weapon-type effect for offense if we need it.

EDIT: If I take the Force Æther feat, I can get up to 7th-level forgings (but it hurts me to do above 5).

EDIT2: How does the scaling enhancement bonus rule work with item properties which increase enhancement bonus (like soulbound weapon from MoI)?  Is it just a straight add?

EDIT3: For adding together item abilities... could you add the same ability multiple times?  Like, for example, if I had a Periapt of Power I, and I added on the same ability 4 more times so it could be used 5/day for 5k?
Title: Re: Off-topic chatter
Post by: VennDygrem on September 15, 2012, 09:03:42 PM
I don't have flight. I went with Huge size instead of flight. I can reach quite a bit, though, and come 12th level I'll probably take flight anyway.
Title: Re: Off-topic chatter
Post by: sirpercival on September 15, 2012, 09:13:23 PM
I don't have flight. I went with Huge size instead of flight. I can reach quite a bit, though, and come 12th level I'll probably take flight anyway.

Well, then, easy.  Would you like a large boost to Jump checks, or a False Gravity-like ability?  Or I can take Æther Bubble and just carry everyone around (plus it does some BFC because I can grab people in the bubble, lift them up, and drop them).
Title: Re: Off-topic chatter
Post by: VennDygrem on September 15, 2012, 09:47:53 PM
Well, as for the jump check, I've currently got a +28, and divide the DC's by 2. Next level I divide them by 5. A boost would be interesting, definitely, but I'm not sure it'll be necessary.

Not sure about those other options though.
Title: Re: Off-topic chatter
Post by: sirpercival on September 15, 2012, 09:53:39 PM
Well, as for the jump check, I've currently got a +28, and divide the DC's by 2. Next level I divide them by 5. A boost would be interesting, definitely, but I'm not sure it'll be necessary.

Not sure about those other options though.

I took both of the other ones, because they're useful and interesting.
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 16, 2012, 12:12:47 AM
Well, that was quick. :P Been busy IRL, and will be for the rest of the weekend. I'll try to answer your questions if I get time. I guess I better start working on how to bring you in, and on encounters, etc...
Title: Re: Off-topic chatter
Post by: sirpercival on September 16, 2012, 12:36:10 AM
Well, that was quick. :P Been busy IRL, and will be for the rest of the weekend. I'll try to answer your questions if I get time. I guess I better start working on how to bring you in, and on encounters, etc...

Lol.  No worries.

I'm just really excited about this game and this character (and trying out the ætherforge).
Title: Re: Off-topic chatter
Post by: HeadofVecna on September 20, 2012, 01:43:43 AM
Two things:

The Petitioner Skills bonus from the 6th level of Conduit would normally apply to Bluff. Would it be possible to apply it to Intimidate instead?

And is this Sphere OK?
Mutation Sphere: You gain the benefit of the Minor Shapeshift feat except that the duration is based on the highest level Mutation spphere ability avaailable to cast and the mobility bonus scales with level.
1 - Thicken Skin (http://www.d20srd.org/srd/psionic/powers/thickenSkin.htm)
2 - Chameleon (http://www.d20srd.org/srd/psionic/powers/chameleon.htm) or maybe Tongue Tendrils (BoVD)
3 - Girallon's Blessing (SC)
4 - Polymorph
5 - Baleful Polymorph
6 - Bite of the Weretiger (SC)
7 - Elemental Body (SC)
8 - Avascular Mass (SC)
9 - Greater Visage of the Deity (SC)
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 20, 2012, 01:41:25 PM
Both of those things are fine, HoV. Don't forget that my version of Polymorph is quite different than the original, though.
Title: Re: Off-topic chatter
Post by: sirpercival on September 20, 2012, 03:52:40 PM
EDIT2: How does the scaling enhancement bonus rule work with item properties which increase enhancement bonus (like soulbound weapon from MoI)?  Is it just a straight add?

EDIT3: For adding together item abilities... could you add the same ability multiple times?  Like, for example, if I had a Periapt of Power I, and I added on the same ability 4 more times so it could be used 5/day for 5k?

(bump)
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 20, 2012, 09:13:51 PM
EDIT2: How does the scaling enhancement bonus rule work with item properties which increase enhancement bonus (like soulbound weapon from MoI)?  Is it just a straight add?

EDIT3: For adding together item abilities... could you add the same ability multiple times?  Like, for example, if I had a Periapt of Power I, and I added on the same ability 4 more times so it could be used 5/day for 5k?

(bump)
2) I'd like to see exactly what you're doing with it, but I think generally no. Your enhancement bonus for things should be whatever the scaling chart says, and trying to find ways to jack it up above that isn't really kosher. That's part of the idea with having it autoscale.

3) Sure. In general isn't that how wondrous items are priced, anyway, if you add uses per day?
Title: Re: Off-topic chatter
Post by: sirpercival on September 20, 2012, 09:53:34 PM
EDIT2: How does the scaling enhancement bonus rule work with item properties which increase enhancement bonus (like soulbound weapon from MoI)?  Is it just a straight add?

EDIT3: For adding together item abilities... could you add the same ability multiple times?  Like, for example, if I had a Periapt of Power I, and I added on the same ability 4 more times so it could be used 5/day for 5k?

(bump)
2) I'd like to see exactly what you're doing with it, but I think generally no. Your enhancement bonus for things should be whatever the scaling chart says, and trying to find ways to jack it up above that isn't really kosher. That's part of the idea with having it autoscale.
Well, it was to figure out if I wanted Æthereal equipment or not.  I don't think I want it anyway, so no harm done.

Quote
3) Sure. In general isn't that how wondrous items are priced, anyway, if you add uses per day?
I guess.  I didn't think about it that way.  The alternate way is to call them "similar abilities" and get 75%/50% on all the rest of them... ;)
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 23, 2012, 09:31:34 PM
So... are we all about ready to go? Since you know you're going to level up in the Naga Apostle, all you need to really do is pick a feat, skill points, and decide how to increase your wealth, Kuro. So I'm going to just go ahead and move on with the game, as none of that will likely have a huge impact on how he plays. Feel free to finish him as you have time/inspiration. :D
Title: Re: Off-topic chatter
Post by: Bozwevial on September 23, 2012, 09:32:11 PM
I'm ready.
Title: Re: Off-topic chatter
Post by: sirpercival on September 23, 2012, 09:50:55 PM
I need to make a few adjustments for the changes to the class, but I can start either way.  I'll make the changes tomorrow.
Title: Re: Off-topic chatter
Post by: Kuroimaken on September 23, 2012, 10:26:23 PM
With any luck I can get to that over this week.

Hey, you never really told me how you feel about that Fiendish Cabal feat combo.  :P
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 23, 2012, 10:28:28 PM
Sorry... somehow I overlooked it.
Wasn't there a trick to adding the evil subtype to all your spells? I think it was a feat or something.

That + Fiend Cabalist = +4 CL to all spells.
Two feats to gain +4 CL to all spells? That's totally fine.
Title: Re: Off-topic chatter
Post by: Kuroimaken on September 23, 2012, 10:34:30 PM
I could also get a level of Tainted Scholar for good measure, but in order to actually make full use of it, I'd need the capstone first. So it's probably a path for retraining later.

You guys have any idea for good ways to increase CL besides that? I'm probably picking up an Ioun Stone already.
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 23, 2012, 10:38:12 PM
I could also get a level of Tainted Scholar for good measure, but in order to actually make full use of it, I'd need the capstone first. So it's probably a path for retraining later.

You guys have any idea for good ways to increase CL besides that? I'm probably picking up an Ioun Stone already.
Well... I would say Earth Spell + Heighten, but given how we're doing the DCs... that's all that combo would do. Take a look at SirPercival's thread on "what to do with a gigantic caster level?" in the "you break it you buy it" forum... although maybe I should think twice about sending you there as the DM... :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on September 23, 2012, 10:40:05 PM
Eh, I lack the build flexibility to implement a lot of those, probably...
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 23, 2012, 10:48:18 PM
Well... if you get a cheap and easy way to heal Con damage (wand of restoration even), you could use the main trick: Suffer the Flesh + Reserves of Strength. Reserves of Strength is a must-have feat for someone wanting to boost caster level, anyway, and this would fit thematically with your "eat my allies health to boost my casting"... except this time you'd be doing it to yourself exclusively. :P

Heck, with Contingency + Restoration, you could even do this in the middle of combat with not a lot of worries... Though it would likely be once per combat, due to the difficulty of getting more than one Contingency (I banned Craft Contingent Spell, didn't I? I need to double-check that... :P ), it could still be a pretty potent trick.
Title: Re: Off-topic chatter
Post by: Kuroimaken on September 23, 2012, 11:00:48 PM
Hmmm. Suffer the Flesh doesn't require you to actually SUFFER the Con damage, does it? If not, the ideal method would be to get Naberius somehow...

Say, is there anyway to get ability damage regeneration as an ability via the Wish economy? Maybe an at-will item of restoration...

...waitaminute.

...Holy shit, I think I got it.
Title: Re: Off-topic chatter
Post by: sirpercival on September 23, 2012, 11:17:08 PM
You can't be immune to the Con damage, but you can heal it immediately.

Several classes have fast ability healing.  For example, the Wild Reaper variant druid from Dragon Mag #something gets it instead of elemental wild shape.
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 23, 2012, 11:37:31 PM
The Restoration spell is 4th level and heals all ability damage. I don't see how you're going to do better than that in a Contingency... You could get both of those on your spell list somehow (if they're not already), I'm sure (via a Runestaff or something, at the very least). It's burning quite a few resources (a 6th level spell, 4th level spell, and a 2nd level spell, on top of whatever you're casting, plus the feat to pull it off), but it could be pretty nasty... Kind of your "Dragon Slave" or whatever.
Title: Re: Off-topic chatter
Post by: Kuroimaken on September 24, 2012, 12:01:51 AM
Wand of Restoration is still within the wish economy limit, isn't it? So less of an issue.

Besides, it can be Persisted. I just need to figure out how. Guess I'll have to look into that somehow... Hmmm.

Basically, do a few loops of that, persist the last one, walk around with UNGODLY POWER.
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 24, 2012, 12:25:56 AM
Wand of Restoration is still within the wish economy limit, isn't it? So less of an issue.
It's not, actually. It costs 26,000 gp. The cap is 15k. Getting something to add it to your known spells might be cheaper.
Title: Re: Off-topic chatter
Post by: Kuroimaken on September 24, 2012, 12:27:42 AM
Well, lesser isn't. Although that's kinda meh. Wait, isn't regular restoration lower on the Healer's spell list?
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 24, 2012, 12:29:03 AM
Well, lesser isn't. Although that's kinda meh. Wait, isn't regular restoration lower on the Healer's spell list?
If a spell appears on the spell list of a core caster, then all magic items crafted which duplicate the effects of that spell must use it at the level it appears on the core list. So no trapsmith wands for ju! (http://www.minmaxboards.com/index.php?topic=729.0)  ;)
Title: Re: Off-topic chatter
Post by: HeadofVecna on September 24, 2012, 12:42:32 AM
Xuuvosic could assign a few followers to trail Raoul packing wands of Lesser Restoration. They'd die pretty quickly in AoE's or if specifically targeted. But healing back up wouldn't cost valuable actions (well, of anyone that matters  :smirk ) and could be repeated pretty much indefinitely.

I have a few more touches to finish on X., pursuant to the dip progression changes. But I'll be done in a day or two.
Title: Re: Off-topic chatter
Post by: Kuroimaken on September 24, 2012, 01:02:03 AM
Go team monstrosity!  :D
Title: Re: Off-topic chatter
Post by: HeadofVecna on September 25, 2012, 03:32:38 AM
I'm done other than picking a final Sphere (and statting out followers, but I'll get to that some time after we restart). Here are a couple of Sphere proposals to fill the slot. Opinions? Manifestation, if allowed, is probably more useful. But War is a better conceptual fit (and people like buffs right?).

War
Special: You gain the benefit of the Leading the Charge stance.
1 - Shock and Awe (SpC)
2 - Heroics (SpC)
3 - White Raven Tactics (White Raven)
4 - Favor of the Martyr (SpC)
5 - Indomitability (SpC)
6 - Greater Heroism
7 - Mass Divine Power: As Divine Power but close range and effecting 1 person/level no two more than 30' apart.
8 - Blackfire (SpC)
9 - War Master's Charge (White Raven)

Manifestation
Special: You gain the benefit of the Cloudy Conjuration feat applicable Manifestaion sphere effects (all of them but only them).
1 - Astral Construct (http://www.d20srd.org/srd/psionic/powers/astralConstruct.htm): (augmented to reflect caster level)
2 - Glitterdust
3 - Sleet Storm
4 - Greater Concealing Amorpha (http://www.d20srd.org/srd/psionic/powers/concealingAmorphaGreater.htm)
5 - Wall of Stone
6 - Freezing Fog (SpC)
7 - Mass Ectoplasmic Cocoon (http://www.d20srd.org/srd/psionic/powers/ectoplasmicCocoonMass.htm)
8 - Bombardment (SpC)
9 - Gate
Title: Re: Off-topic chatter
Post by: sirpercival on September 25, 2012, 05:41:31 PM
Woo hoo!  Can't wait to join you guys :D
Title: Re: Off-topic chatter
Post by: Bozwevial on September 25, 2012, 06:15:24 PM
Do you two know how that's going to happen yet, or are we winging that particular bit?
Title: Re: Off-topic chatter
Post by: sirpercival on September 25, 2012, 06:38:44 PM
Do you two know how that's going to happen yet, or are we winging that particular bit?

There may or may not have been some :plotting
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 25, 2012, 07:17:53 PM
Those Spheres are fine, Xuuvosic. I like the idea of incorporating maneuvers and stances into them, too. :D
Do you two know how that's going to happen yet, or are we winging that particular bit?
I know my part. I don't know how it will pan out, though.  :lmao
Title: Re: Off-topic chatter
Post by: sirpercival on September 25, 2012, 07:23:42 PM
me either, but it's too awesome & hilarious not to try.
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 26, 2012, 09:36:23 AM
Whoops. Edited Sammael's last reply. I was wrong about it having a magical aura. I'd forgotten something.  :p
Title: Re: Off-topic chatter
Post by: HeadofVecna on September 27, 2012, 02:34:13 AM
and I forgot the link I meant to include with my last reply. http://www.youtube.com/watch?v=3f-AFAPUEMw (http://www.youtube.com/watch?v=3f-AFAPUEMw)
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 27, 2012, 08:28:11 AM
and I forgot the link I meant to include with my last reply. http://www.youtube.com/watch?v=3f-AFAPUEMw (http://www.youtube.com/watch?v=3f-AFAPUEMw)
:lol Appropriate in more ways than one.
Title: Re: Off-topic chatter
Post by: Agita on September 27, 2012, 08:37:36 AM
So I finally got around to rearranging my gear, which just involved upgrading the Collar of Umbral Metamorphosis to a continuous version and shunting the +Con item that was on there originally to somewhere else that still had room to go before hitting the 15k mark. That brings me to a question.

How do you want to handle bonus stacking from templates? Specifically, Shadow-Walker gives a +4 bonus (racial) to Hide checks, while Dark, now always-on, gives another +8 (unnamed) to Hide. The former would overlap with the Tiefling bonus, and the latter would stack with everything, but since mad skill bonus stacking is one of the things you're trying to prevent in the first place, I figured I should check up first.

I feel like this was brought up before in a different context, but I honestly don't remember now.
Title: Re: Off-topic chatter
Post by: sirpercival on September 27, 2012, 11:41:26 AM
is the pyramid interior only 1 room?

(I'm asking for map purposes, not because I'm the invader... lol)
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 27, 2012, 11:43:58 AM
is the pyramid interior only 1 room?

(I'm asking for map purposes, not because I'm the invader... lol)
It was a bit bigger than that. I described it, but forget exactly where... :P It was like a living room, a couple of bedrooms, and a bathroom or something. Basically a small-ish apartment.
Title: Re: Off-topic chatter
Post by: Bozwevial on September 27, 2012, 11:44:41 AM
is the pyramid interior only 1 room?

(I'm asking for map purposes, not because I'm the invader... lol)
It was a bit bigger than that. I described it, but forget exactly where... :P It was like a living room, a couple of bedrooms, and a bathroom or something. Basically a small-ish apartment.

The interior of the portal looks like a modest, sparsely decorated house. There is a kitchen, complete with an ice-box that's always cold, and a stove that seems to never need more than the press of a button to light a fire. There are only three bedrooms, two of which have a pair of full-sized beds in them, while the last has an oversized king with extra plush padding. The living room has comfortable furniture, and comes complete with a scrying pool. There are windows, but they appear to look out onto illusionary scenes, which upon further inspection can have the images that they project adjusted to fit whatever the user desires.
Title: Re: Off-topic chatter
Post by: sirpercival on September 27, 2012, 11:45:41 AM
How's this?

(click to show/hide)
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 27, 2012, 11:52:45 AM
Yeah, we can modify that to work. Thanks.
Title: Re: Off-topic chatter
Post by: Agita on September 27, 2012, 11:58:14 AM
I've got a few apartment/house maps lying around for my own IRC game, but they're all single-bedroom.

https://dl.dropbox.com/u/24657068/NF2/Apartment%201.jpg
https://dl.dropbox.com/u/24657068/NF2/Apartment%202.gif
https://dl.dropbox.com/u/24657068/NF2/House.png
Title: Re: Off-topic chatter
Post by: HeadofVecna on September 28, 2012, 04:13:18 AM
I will be out of town until Monday. I should have internet access, but I figured I'd let you guys know in case complications arise.

BTW, I'll be going with the War sphere. In looking over the Warmage spell list, I realized Raoul already has all the battlefield control options anyone could ask for.
Title: Re: Off-topic chatter
Post by: Agita on September 28, 2012, 08:44:58 AM
[url=http://His Initiative is 17]http://www.minmaxboards.com/index.php?topic=6156.msg114042#msg114042[/url]
I think you put the text and url the wrong way around. :P
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 28, 2012, 09:23:06 AM
[url=http://His Initiative is 17]http://www.minmaxboards.com/index.php?topic=6156.msg114042#msg114042[/url]
I think you put the text and url the wrong way around. :P
:blush Was in a hurry.
Title: Re: Off-topic chatter
Post by: Kuroimaken on September 28, 2012, 09:46:53 AM
Can anyone remind me of how to roll dice here?  :p
Title: Re: Off-topic chatter
Post by: Agita on September 28, 2012, 11:47:32 AM
Can anyone remind me of how to roll dice here?  :p
[roll]1d20[/roll] gives you (http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20 : 5, total 5

Or you can use InvisibleCastle and not worry about editing.

EDIT anyway:
(click to show/hide)
I see one 22, where Venn's post said DC 23.
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 28, 2012, 12:05:41 PM
Can anyone remind me of how to roll dice here?  :p
[roll]1d20[/roll] gives you (http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20 : 5, total 5

Or you can use InvisibleCastle and not worry about editing.

EDIT anyway:
(click to show/hide)
I see one 22, where Venn's post said DC 23.
Crap. was it 23? OK, he's helpless then.
Title: Re: Off-topic chatter
Post by: Agita on September 28, 2012, 12:12:42 PM
Hmm...

Quote
You suffer no penalty for doing things with your off-hand. When you make an attack or full-attack action, you may make a number of attacks with your off-hand weapon equal to the number of at-tacks you are afforded with your primary weapon.
...Does this apply to a Coup de Grace too? If so, would each of the attacks force its own Fort save or die?
Title: Re: Off-topic chatter
Post by: Kuroimaken on September 28, 2012, 12:18:18 PM
Are you actually able to make as many CdG as you have attacks somehow? Otherwise it's ONE critical, sneak damage attack. Because, you know, full-round action and shit.
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 28, 2012, 12:23:40 PM
Are you actually able to make as many CdG as you have attacks somehow? Otherwise it's ONE critical, sneak damage attack. Because, you know, full-round action and shit.
Right. Unless I forgot some Tome rule changing what kind of action a CDG is...

Anyway, unless it rolls a 20 it's going to fail anyway, I'm sure.  :lmao
Title: Re: Off-topic chatter
Post by: Agita on September 28, 2012, 12:24:04 PM
Are you actually able to make as many CdG as you have attacks somehow? Otherwise it's ONE critical, sneak damage attack. Because, you know, full-round action and shit.
The question is basically whether it's "make an [attack] or [full-attack action]", in which case a CdG certainly entails an attack, or "make an [attack] (action) or [full-attack] action", in which case it wouldn't apply (and neither would it on a charge or similar).

I'm just trying to find out if I'd actually do more damage with a full attack than with a CdG. :P
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 28, 2012, 12:32:41 PM
Ah hell. Now I see what you're saying. Hmm... I'm going to have to think about this... Saying yes here would mean that you can also add extra attacks onto things like martial strikes, and maybe even attacks of opportunity... The Tome TWF is already somewhat overpowered, I think, even compared to a lot of other Tome feats. I don't want to make it even worse... :P
Title: Re: Off-topic chatter
Post by: Agita on September 28, 2012, 12:34:01 PM
I'm okay with whichever you decide. I certainly agree that the latter way would be more in line (not that I use strikes much; boosts and counters all the way, baby).

EDIT: Thinking on it, the intent is almost certainly not that you get the full suite of extra attacks on every attack you make with, say, a strike that gives you two attacks. Or to have all those extra attacks chain into more extra attacks, for that matter.
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 28, 2012, 12:41:53 PM
Yeah, I think I'm going to have to go with interpretation 2. You only add the extra attack(s) if you make an attack action or full attack action. This will unfortunately exclude adding the extra TWF attacks on a charge. However, it looks like the way Pounce  (http://www.d20srd.org/srd/specialAbilities.htm#pounce)is worded would let you apply them on a charge if you have pounce... which isn't exactly fair to people who didn't go out of their way to pick up pounce...

So let's houserule the action type of charge to be a special full attack action, and go with Agita's interpretation 2.
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 28, 2012, 01:26:51 PM
So... who's going to see Looper  (http://en.wikipedia.org/wiki/Looper_%28film%29)this weekend? :D

Edit: Wow... Moon looks absolutely amazing, also. I wish I hadn't read so much of the plot synopsis, though... quite a spoiler...
Title: Re: Off-topic chatter
Post by: VennDygrem on September 28, 2012, 03:50:28 PM
I definitely want to see Looper. :D
Title: Re: Off-topic chatter
Post by: Kuroimaken on September 28, 2012, 05:31:26 PM
Or to put Raoul's point across another way, "Why do I feel worried that we're NOT against seemingly impossible odds anymore?!"
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 30, 2012, 08:09:44 AM
A reminder: the "door" automatically closes behind the guy holding the pyramid when he enters (we need to get a name for this place). But anyway, the door closed, unless Marlowe reopened it and keeps reopening it (it's programmed to close when he's inside, and will keep trying to. So he'd need to push a button on the pyramid every round to keep it open).
Title: Re: Off-topic chatter
Post by: Kuroimaken on September 30, 2012, 09:00:42 AM
We're calling it the HARDIS.
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 30, 2012, 09:08:35 AM
We're calling it the HARDIS.
:lmao
Title: Re: Off-topic chatter
Post by: Kuroimaken on September 30, 2012, 09:56:35 AM
AKA Hard-Asses Regional Dwelling Interdimensional Space.
Title: Re: Off-topic chatter
Post by: Kuroimaken on October 01, 2012, 06:55:49 PM
And sorry, Agita, but I couldn't pass up the adamantine codpiece joke.  :P
Title: Re: Off-topic chatter
Post by: Agita on October 01, 2012, 06:58:45 PM
And sorry, Agita, but I couldn't pass up the adamantine codpiece joke.  :P
No problem. Well played. :P
Title: Re: Off-topic chatter
Post by: phaedrusxy on October 01, 2012, 09:24:03 PM
Uploaded a modified map of the HARDIS. Let me know if you want anything changed (or if you guys want to change it, feel free).
Title: Re: Off-topic chatter
Post by: Kuroimaken on October 03, 2012, 01:55:50 AM
I'm trying to put together a sphere with Fission-like spells. Things like simulacrum, body outside body and such. So far this is what I've got...

1: Silent Image?
2: Mirror Image
3: ??? Hell if I know. Displacement?
4: Shadow Conjuration?
5: False Vision? Shadow Evocation?
6: Mislead
7: Simulacrum
8: Body Outside Body
9: Shades? Astral Projection? No idea.

EDIT: Alternatively, for yuks, I could take up a healing sphere of some sort.  :P
Title: Re: Off-topic chatter
Post by: Agita on October 03, 2012, 02:39:28 AM
At level 4, there's Greater Mirror Image.
Title: Re: Off-topic chatter
Post by: Kuroimaken on October 03, 2012, 08:48:04 AM
Good call.
Title: Re: Off-topic chatter
Post by: phaedrusxy on October 03, 2012, 09:36:22 PM
Did we say what kind of action it is to open or close the portal? I forget...
Title: Re: Off-topic chatter
Post by: Bozwevial on October 03, 2012, 09:39:46 PM
I don't think we did. Presumably just a swift action.
Title: Re: Off-topic chatter
Post by: phaedrusxy on October 03, 2012, 10:52:34 PM
I don't think we did. Presumably just a swift action.
That's fine. I'll add that to the write-up.
Title: Re: Off-topic chatter
Post by: phaedrusxy on October 05, 2012, 09:20:14 AM
So... are you guys waiting on me? I thought I was waiting on you. :P Could you tell me what room in the HARDIS you guys are in? I'm guessing the one with the portals? Do you guys actually want those pit traps in that room? Or should we just remove those from the layout?
Title: Re: Off-topic chatter
Post by: Bozwevial on October 05, 2012, 09:35:04 AM
I think we're trying to decide on a location for teleporting. Or maybe we already did. Whichever it is, I'll post later and hop outside. I've been extraordinarily busy this week. :(
Title: Re: Off-topic chatter
Post by: phaedrusxy on October 06, 2012, 11:53:28 PM
Saw Loopers tonight. One of the best sci-fi/time travel movies I've seen. I heard it described as Blade Runner + 12 Monkeys, and I think that's a decent description, actually.
Title: Re: Off-topic chatter
Post by: sirpercival on October 08, 2012, 07:23:04 AM
Can we count the pocket as Improved Cover?  If so I'd get a +10 on the Hide check, +12 for being Diminutive.
Title: Re: Off-topic chatter
Post by: phaedrusxy on October 08, 2012, 09:08:51 AM
Can we count the pocket as Improved Cover?  If so I'd get a +10 on the Hide check, +12 for being Diminutive.
Sure, if you're just peeking out.
Title: Re: Off-topic chatter
Post by: Kuroimaken on October 08, 2012, 09:11:30 AM
(click to show/hide)
Title: Re: Off-topic chatter
Post by: phaedrusxy on October 08, 2012, 10:26:54 AM
Quote from: Agita
What are the lighting conditions like inside and outside the HARDIS?

Outside it is a beautiful late Spring afternoon in a forested area. Inside, it is well lit, but since it isn't natural sunlight the vamps have no problem with it.
Title: Re: Off-topic chatter
Post by: phaedrusxy on October 08, 2012, 10:29:54 AM
As an FYI, I've started a private forum to make my rolls and post some campaign notes and things. There are a few other people I've given access to it. Since they can keep me honest, I won't be posting all rolls here, just so I can keep some things secret from you guys, at least for a while. :D
Title: Re: Off-topic chatter
Post by: sirpercival on October 08, 2012, 12:25:47 PM
Surin's immune to paralysis.
Title: Re: Off-topic chatter
Post by: Agita on October 08, 2012, 12:30:45 PM
I think our local roller doesn't like RJ. Maybe I should switch back to InvisibleCastle. :P
Title: Re: Off-topic chatter
Post by: phaedrusxy on October 08, 2012, 12:33:06 PM
Surin's immune to paralysis.
Lucky him. So he's just engulfed inside a large gelatinous cube, and he's 8" tall.   :D

That goes for Marlowe and Raoul, too. If you make the Fort. save (or are immune to paralysis), you're still considered engulfed (grappled).

I think our local roller doesn't like RJ. Maybe I should switch back to InvisibleCastle. :P
lol, that's fine. feel free to roll where ever you want.  :p

Edit: Thanks for reminding everyone (me) about flat-footedness. I was pouting to myself thinking "Bah, these guys aren't going to hit anyone thanks to you guys' twinked out ACs..." :P


Edit2: So it looks like these slams hit, barring anything I overlooked (I just compared attack rolls to flat-footed ACs):
agita: 3 bludgeoning, 13 acid
oggug: 5 bludgeoning, 13 acid
uvorix: 4 blud., 12 acid
hannavrah: 7 blud., 12 acid

I forget which immunities the Tome undead still have and which ones they lost. I'll let Xuuvosic look that up, since he's more familiar with his monsters than I am. :P


So the cubes are done with their Surprise round. It's your turns.
Title: Re: Off-topic chatter
Post by: Bozwevial on October 08, 2012, 01:10:00 PM
Were there different save DCs for the slam paralysis and the engulf paralysis?
Title: Re: Off-topic chatter
Post by: phaedrusxy on October 08, 2012, 01:12:38 PM
Were there different save DCs for the slam paralysis and the engulf paralysis?
Yes. Different cubes.  :p
Title: Re: Off-topic chatter
Post by: Bozwevial on October 08, 2012, 01:13:51 PM
Okay, I was wondering how I wound up paralyzed when my save was higher than Agita's. :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on October 08, 2012, 02:14:25 PM
What's the DC for those, anyway?
Title: Re: Off-topic chatter
Post by: phaedrusxy on October 08, 2012, 02:17:31 PM
What's the DC for those, anyway?
You didn't quite make it. DC for the main cube's paralysis is 24. I rolled the durations in another board. I'll let you know when it wears off.  :smirk
Title: Re: Off-topic chatter
Post by: VennDygrem on October 08, 2012, 02:46:05 PM
Sorry to hood things back, guys. It looks like you've had a busy morning, and I won't be back to my computer until late tonight since I'm working. :/
Title: Re: Off-topic chatter
Post by: phaedrusxy on October 08, 2012, 02:49:41 PM
Sorry to hood things back, guys. It looks like you've had a busy morning, and I won't be back to my computer until late tonight since I'm working. :/
It's OK. There's no way you'll beat Agita on Initiative anyway. :P
Title: Re: Off-topic chatter
Post by: HeadofVecna on October 09, 2012, 04:11:19 AM
I forget which immunities the Tome undead still have and which ones they lost. I'll let Xuuvosic look that up, since he's more familiar with his monsters than I am. :P

Tome vamps and ghouls don't get any of the immunity bells and whistles, other than fear anyway.
Title: Re: Off-topic chatter
Post by: Agita on October 09, 2012, 03:17:37 PM
Sorry for the late reaction. Do those of us who stayed inside just place ourselves wherever? I assume the lighting conditions inside the whole HARDIS are bright?
Title: Re: Off-topic chatter
Post by: phaedrusxy on October 09, 2012, 03:30:50 PM
Sorry for the late reaction. Do those of us who stayed inside just place ourselves wherever? I assume the lighting conditions inside the whole HARDIS are bright?
Sure. You can be wherever you want.

And I'd assumed the whole thing was lit with everburning torches or other magical light sources (or hell... since its a demiplane, maybe it just has a planar trait of "well lit"...). We can make a dimmer switch if you guys want, though. :P

I'd imagine there should be shadows, also. Is that what you're looking for?
Title: Re: Off-topic chatter
Post by: Agita on October 09, 2012, 03:44:43 PM
Yeah, I'm wondering if I can get my Blur from Shadowlord running inside the HARDIS, which requires RJ to be "not in daylight or the illuminated radius of a light source". Not that it matters much here, since oozes tend to be blind and thus ignore concealment anyway.
Title: Re: Off-topic chatter
Post by: phaedrusxy on October 09, 2012, 03:49:40 PM
Yeah, I'm wondering if I can get my Blur from Shadowlord running inside the HARDIS, which requires RJ to be "not in daylight or the illuminated radius of a light source". Not that it matters much here, since oozes tend to be blind and thus ignore concealment anyway.
It won't matter in this encounter, you're right. In the future, we can adjust the lighting to be however you all want it.
Title: Re: Off-topic chatter
Post by: VennDygrem on October 09, 2012, 03:52:40 PM
You forgot to list Cade's position in the initiative order.
Title: Re: Off-topic chatter
Post by: phaedrusxy on October 09, 2012, 04:07:19 PM
Sorry.  :-\ Added and moved them to the first post.
Title: Re: Off-topic chatter
Post by: phaedrusxy on October 10, 2012, 09:46:17 PM
So... since martial adepts didn't even exist when I wrote up many of these house rules in their first draft... there is practically nothing dealing specifically with them. One really common house rule I see for them is to remove all prereqs for other maneuvers and stances known. So basically the only prereq then becomes your initiator level.

Another one I think I'd like is to allow maneuvers to be retrained/traded out at every level. Yes, this would mean that all of your maneuvers known could be of the highest level you have access to, all the time, but I'm OK with that... It basically makes going for a single-classed martial adept as appealing as going for a multi-classed one.

If there are no objections  :P, I'm going to add these to the house rules. Those of you with martial adept levels can feel free to retrain your maneuvers immediately if you like.
Title: Re: Off-topic chatter
Post by: VennDygrem on October 10, 2012, 10:19:32 PM
Heh, well a lot of things have come into being since we started this campaign, also. Lots of homebrew, for starters. :D

Certainly enough to make me think that Cade's suite of abilities are a little one-sided. Ah well, such is the purview of melee combatants.  :)
Title: Re: Off-topic chatter
Post by: Bozwevial on October 10, 2012, 10:25:23 PM
Since I've only got one level of swordsage, the latter change doesn't make any difference in my sheet. I'm on board with both of those, really.
Title: Re: Off-topic chatter
Post by: Kuroimaken on October 10, 2012, 10:38:21 PM
Not something that bothers me in the slightest!
Title: Re: Off-topic chatter
Post by: HeadofVecna on October 11, 2012, 03:26:49 AM
In view of some of the other changes, I think martial adepts should certainly have such a, um, boost.
Title: Re: Off-topic chatter
Post by: phaedrusxy on October 11, 2012, 09:33:28 PM
You're minion Oggug is up, HoV, and then Venn, and then some more of your minions... :P
Title: Re: Off-topic chatter
Post by: HeadofVecna on October 12, 2012, 03:56:06 PM
Oops, sorry. I'm on it.
Title: Re: Off-topic chatter
Post by: HeadofVecna on October 14, 2012, 08:48:44 PM
If its ok I'd like to get resolution on Cade and Oggug's actions before proceeding.
Title: Re: Off-topic chatter
Post by: sirpercival on October 15, 2012, 06:58:08 PM
What happens to the folks inside the cube when it time hops??
Title: Re: Off-topic chatter
Post by: phaedrusxy on October 15, 2012, 07:40:23 PM
What happens to the folks inside the cube when it time hops??
Dead.  :smirk






Actually I guess they're left behind.
Title: Re: Off-topic chatter
Post by: Bozwevial on October 17, 2012, 11:38:51 AM
Put up another portion of the Black Book. Also, if you guys want to write anecdotes/sections of it yourself (HoV in particular, since I'll probably wind up doing X's chapter next), let me know.
Title: Re: Off-topic chatter
Post by: phaedrusxy on October 17, 2012, 01:39:29 PM
Put up another portion of the Black Book. Also, if you guys want to write anecdotes/sections of it yourself (HoV in particular, since I'll probably wind up doing X's chapter next), let me know.
Yeah, I read it right after you put it up. It's awesome.
Title: Re: Off-topic chatter
Post by: Kuroimaken on October 17, 2012, 05:42:29 PM
I look forward to Raoul's bit.
Title: Re: Off-topic chatter
Post by: Bozwevial on October 18, 2012, 01:01:46 PM
Also, in case it's unclear, Marlowe can't really do anything right now, so feel free to move past his turn.
Title: Re: Off-topic chatter
Post by: phaedrusxy on October 18, 2012, 01:33:58 PM
Yeah, I think we're waiting on one of Xuuvosic's minions, then it's the cube's turn to see if it can "break free" of the Time Hop.
Title: Re: Off-topic chatter
Post by: phaedrusxy on October 18, 2012, 07:19:52 PM
Please make sure to read the spoiler in the game thread.  :D
Title: Re: Off-topic chatter
Post by: phaedrusxy on October 22, 2012, 11:31:26 AM
*poke*
Title: Re: Off-topic chatter
Post by: Kuroimaken on October 22, 2012, 04:46:40 PM
Don't look at me, I'm fucking paralyzed!  :lmao
Title: Re: Off-topic chatter
Post by: VennDygrem on October 22, 2012, 05:58:37 PM
I'd post, but... I seem to be having trouble accessing Mythweavers at the moment. Along with a few other sites, as well...
Title: Re: Off-topic chatter
Post by: phaedrusxy on November 04, 2012, 12:04:24 AM
So... anyone seen Garryl's Time Thief (http://www.minmaxboards.com/index.php?topic=243.msg119238#msg119238) (other than SirP, I know he has :P)?
Title: Re: Off-topic chatter
Post by: phaedrusxy on November 06, 2012, 08:44:45 PM
Surin/SirP is up, right? Then Oaxool, and finally the cube.

Edit: I guess Surin already went didn't he? Before I added in the part about the rebounding Time Hop?

And... Oaxool was affected by the Time Hop... So I guess it gets a chance to make a Wis check, then it's the cube's turn.

Sorry guys. Been hella busy. New baby is a week old, I (re)took the GRE today...
Title: Re: Off-topic chatter
Post by: HeadofVecna on November 07, 2012, 03:43:09 PM
Congratulations!
Title: Re: Off-topic chatter
Post by: phaedrusxy on November 07, 2012, 08:15:20 PM
Congratulations!
Thanks. Glad the in-laws are here. I've been able to catch up on my sleep a bit since we got home from the hospital.
Title: Re: Off-topic chatter
Post by: Agita on November 08, 2012, 12:32:32 PM
Clarification: How many dispel attempts are there here, and do we need to make exactly as many saves?
Title: Re: Off-topic chatter
Post by: phaedrusxy on November 08, 2012, 01:59:18 PM
Clarification: How many dispel attempts are there here, and do we need to make exactly as many saves?
I don't know about the first. Ask HoV. And yes, for the number of saves.

I forget what you guys all got for Knowledge (Planes), but I think a retry is definitely warranted, per my house rules. You guys have certainly been affected by this "rebounding" effect enough times for it to jog your memories. :P
Title: Re: Off-topic chatter
Post by: HeadofVecna on November 08, 2012, 06:33:38 PM
If its OK with Phaedrus, just 1 save. Xuuvosic would stop after the first one rebounds. Sorry guys, after the Time Hop bounced, I assumed it was an Affinity Field. But apparently its something based off of, but nastier than, that semi-broken 9th level power :o
Title: Re: Off-topic chatter
Post by: Bozwevial on November 08, 2012, 06:40:24 PM
Clarification: How many dispel attempts are there here, and do we need to make exactly as many saves?
I don't know about the first. Ask HoV. And yes, for the number of saves.

I forget what you guys all got for Knowledge (Planes), but I think a retry is definitely warranted, per my house rules. You guys have certainly been affected by this "rebounding" effect enough times for it to jog your memories. :P
Oh good, my one point of improvement will surely save our asses.
Title: Re: Off-topic chatter
Post by: phaedrusxy on November 08, 2012, 09:32:07 PM
It looks like only the last of Xuuvosic's three attacks would hit, unless they are touch attacks. Let's just go with the first Dispel check (25), either way, since he said he's stop after the first one that hit rebounded onto you all.

Something is tickling both Xuuvosic's and Marlowe's minds about this weird rebounding effect, but they can't quite remember where they've seen or heard of it before.
Title: Re: Off-topic chatter
Post by: VennDygrem on November 08, 2012, 11:01:43 PM
(click to show/hide)
Cade is sure he's seen this kind of thing before... but it wasn't from any kind of ooze. He remembers a type of small demon called a jovoc, often used as a "shock trooper" in the blood war, which has this kind of rebounding effect. From what he recalls, they were devastating if you could sneak them into the thick of things, but pretty harmless from a distance.

So, would I be able to tell if this thing has been spliced with a jovoc with another successful roll? Would I, or anyone else, be able to tell if it's got the exact same retribution aura, or if the "affects non-tanar'ri" part would be switched to "non-ooze" or something like that? I'd assume that my tanar'ri heritage would otherwise have made me unaffected, though I suppose while the fluff and class features of the True Fiend class say I am a member of my heritage's race, I don't technically have the tanar'ri subtype like I would have from the Product of Infernal Dalliance feat, so I'm not sure if there's a difference.

Though, if the ability is different or has been changed due to the circumstances, that's irrelevant. It also changes nothing since I've saved against all the rolls thus far and haven't been affected anyway. *shrug*
There's substantial evidence that this is different, since even the dispelling and time hop stuff was bounced back at us. Just checking all questions as they pop into my head.
(Also, belated congrats on the new family member!)
Title: Re: Off-topic chatter
Post by: phaedrusxy on November 08, 2012, 11:08:40 PM
Well... you barely beat the DC, so you won't really glean much more from your roll. I imposed a -5 penalty, which I think is reasonable because this thing obviously looks nothing like a jovoc. I will remind you that I did say we should start using oslecamo's monster progression rules for things when possible, though. That might answer some of your other questions. (And we might want to provide some feedback to him after this fight is over. :P )
Title: Re: Off-topic chatter
Post by: VennDygrem on November 08, 2012, 11:27:33 PM
Hmm, I wonder then if I should swap my level of True fiend for a level in some demon class... though then I'd lose one of my bonus feats. Hmmm...
Title: Re: Off-topic chatter
Post by: phaedrusxy on November 08, 2012, 11:32:42 PM
Hmm, I wonder then if I should swap my level of True fiend for a level in some demon class... though then I'd lose one of my bonus feats. Hmmm...
Nah, True Fiend is fine. We're still using Tome rules, and I'm not asking you guys to change your characters. Just in the future if/when using monsters, we'll use Oslecamo's writeups since in general I think they're probably a bit more balanced overall than WotC's stuff. Although... I still might use the "official" versions sometimes, if I don't feel like building them from scratch using his rules (like that barbed devil you guys mopped the floor with). And I think there are probably exceptions in his monster writeups that might be a tad bit overpowered... like maybe Jovoc multiclasses. :P
Title: Re: Off-topic chatter
Post by: VennDygrem on November 08, 2012, 11:44:23 PM
Heck, most monster multiclasses can result in ridiculous ability combos.
Title: Re: Off-topic chatter
Post by: VennDygrem on November 12, 2012, 09:33:34 PM
Holy crap I am in love with these (http://www.giantitp.com/forums/showpost.php?p=14175687&postcount=6) two (http://www.giantitp.com/forums/showpost.php?p=14174154&postcount=5) classes, and they are very appropriate for this game (especially the first one, sorry SirP :P ). :D

Oh wow I want to play a Clockwork Cenobite now.  :love
Title: Re: Off-topic chatter
Post by: sirpercival on November 12, 2012, 09:49:04 PM
Holy crap I am in love with these (http://www.giantitp.com/forums/showpost.php?p=14175687&postcount=6) two (http://www.giantitp.com/forums/showpost.php?p=14174154&postcount=5) classes, and they are very appropriate for this game (especially the first one, sorry SirP :P ). :D

Oh wow I want to play a Clockwork Cenobite now.  :love

No worries, phae, that one is more appropriate.  I'm glad you guys like the ClockBite, though... I've worked pretty hard on it, and I think it makes crappy monks into something useful.  It doesn't really work with the Tome monk, though...

And Venn, how much is your love for ClockBite because of Great Gear of Nirvana? lol.
Title: Re: Off-topic chatter
Post by: VennDygrem on November 12, 2012, 10:07:13 PM
Actually, I really only skimmed over parts of the class and hadn't even read that ability. But now that I've read it, that's pretty slick. :D
Title: Re: Off-topic chatter
Post by: phaedrusxy on November 14, 2012, 01:40:56 PM
So... some of you had delayed actions, which I think means you should go just before the cube. Xuuvosic went, but not Cade nor Erlking, and whomever else delayed. Right?
Title: Re: Off-topic chatter
Post by: Kuroimaken on November 14, 2012, 03:40:15 PM
Raoul will attempt to make a sexy pose while paralyzed, because really, looking good is about all he can do right now.  :cool
Title: Re: Off-topic chatter
Post by: VennDygrem on November 14, 2012, 07:05:41 PM
Don't look at me, I decided not to attack on my action. Cade's gonna wait for the smarter folk to come up with a decent plan. :P
Title: Re: Off-topic chatter
Post by: Agita on November 14, 2012, 07:45:32 PM
guys
guys

is there some way we can domesticate this thing

RJ will carry a glob of it around and use it to stab all the people at once
Title: Re: Off-topic chatter
Post by: sirpercival on November 19, 2012, 06:30:07 PM
Whose turn is it?
Title: Re: Off-topic chatter
Post by: Kuroimaken on November 20, 2012, 07:56:11 AM
Heck if I know...
Title: Re: Off-topic chatter
Post by: phaedrusxy on November 20, 2012, 09:46:08 AM
Cade is still up. I think delaying while you discuss what do to with the cube. Then it's the cube's turn.
Title: Re: Off-topic chatter
Post by: VennDygrem on November 20, 2012, 03:55:52 PM
No. For the third time, Cade relinquished his turn. I must not have been clear the other times. Even with the new revelations, he's standing his ground while everyone discusses what to do, but that's going to take more time than his held action would allow for. Just skip him for now.
Title: Re: Off-topic chatter
Post by: phaedrusxy on November 29, 2012, 07:13:43 PM
So... top of the round again...
Title: Re: Off-topic chatter
Post by: Agita on December 24, 2012, 10:40:42 PM
Looks like I've kept slipping on this. I'll make it my first order of business to do something as soon as I get out of bed, even if it's just stabbing the nearest jovoc and hoping nobody gets hurt too badly.
It might be helpful to have an update on the position of the jovocs, especially relative to party members, but I'll just do without for the sake of expediency, if necessary.
Title: Re: Off-topic chatter
Post by: phaedrusxy on December 24, 2012, 10:56:05 PM
They're adjacent to Urovix, but I'm not actually sure where he/it is... I don't think we ever positioned all of Xuuvosic's minions on the map, did we? Anyway, it's a small room. You can easily get to one or both of them, probably even with a 5' step.
Title: Re: Off-topic chatter
Post by: Agita on December 25, 2012, 11:56:14 AM
Come to think of it, Xuuvosic White Raven Tactics'ed RJ last round, so she'd actually go after him (and a bunch of others). My own fallback plan here would be to get everyone who's not expendable out of range while RJ (or someone else, really) gibs them and hoped to make the Fort saves.
Afterward... we might want to get someone out and relocate the entry to the HARDIS, then engage the cube on our terms. I forget, can only Marlowe (who's now paralyzed) do that?
Title: Re: Off-topic chatter
Post by: sirpercival on December 25, 2012, 12:41:32 PM
Surin can spam astral constructs, if that would be a help...
Title: Re: Off-topic chatter
Post by: phaedrusxy on December 25, 2012, 12:48:21 PM
Come to think of it, Xuuvosic White Raven Tactics'ed RJ last round, so she'd actually go after him (and a bunch of others). My own fallback plan here would be to get everyone who's not expendable out of range while RJ (or someone else, really) gibs them and hoped to make the Fort saves.
Afterward... we might want to get someone out and relocate the entry to the HARDIS, then engage the cube on our terms. I forget, can only Marlowe (who's now paralyzed) do that?
Marlowe has the pyramid which controls the opening to the HARDIS, but anyone could take it from him and use it.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 29, 2013, 06:40:53 PM
So, if we are moving the new game back here, should we post our character sheets in the old sheet thread or make a new one?
Title: Re: Off-topic chatter
Post by: phaedrusxy on January 29, 2013, 11:45:01 PM
So, if we are moving the new game back here, should we post our character sheets in the old sheet thread or make a new one?
Let's make a new one. We'll keep them in this same sub-forum, though.
Title: Re: Off-topic chatter
Post by: Bozwevial on January 30, 2013, 01:02:06 PM
Cross-posted my sheet, along with the rudiments of a background. Dunno how you were thinking about bringing everyone together, phaedrus, but if something in there needs tweaking so it works better, let me know.
Title: Re: Off-topic chatter
Post by: phaedrusxy on January 30, 2013, 01:28:18 PM
Cross-posted my sheet, along with the rudiments of a background. Dunno how you were thinking about bringing everyone together, phaedrus, but if something in there needs tweaking so it works better, let me know.
I'll take care of that. So far, I'm thinking none of you even know each other before the game starts. I'm still debating which devil to have you be the butler for... If you have one in mind, let me know. I don't think it is going to have any mechanical effect on the game, as I have plans for how to manage the Wish economy this time around that won't require a "patron" (nor chain-binding efreets...), and once the game gets started, you won't really have much of a chance to interact with your former employer, anyway (and they likely wouldn't touch you with a 10 foot pole, either :P ).

I think I requested this before, but if you guys could put in something about formative memories/dreams/events in your past, that drove you toward your "profession", that would be helpful.

Hell... maybe I should just go ahead and put up the first post, and then you guys can finish fleshing out your backstories after seeing it. It might help a bit... I'll try to do that by midnight, but I am busy with quite a few things...
Title: Re: Off-topic chatter
Post by: VennDygrem on January 30, 2013, 01:45:03 PM
I could change my background to be devilish rather than demonic pretty easily, and I could be one of that Devil's wayward offspring that the devil wants to grow into a true heir (instead of a damn pansy like Cade's mother wanted him to be). And so Cade was sent to deal with the distasteful errands that the butler was sent on, thus giving our characters a connection, as well as giving my character a connection to the devil. Plus, "Son of the Devil" is too fun a trope to pass up. :D
Title: Re: Off-topic chatter
Post by: phaedrusxy on January 30, 2013, 03:58:11 PM
I could change my background to be devilish rather than demonic pretty easily, and I could be one of that Devil's wayward offspring that the devil wants to grow into a true heir (instead of a damn pansy like Cade's mother wanted him to be). And so Cade was sent to deal with the distasteful errands that the butler was sent on, thus giving our characters a connection, as well as giving my character a connection to the devil. Plus, "Son of the Devil" is too fun a trope to pass up. :D
I'd actually really prefer it if you guys were of devilish, rather than demonic, ancestry. That was one thing that always annoyed me about the original game... Devils are way cooler to use as NPCs than demons... 

I mean, it wasn't a big deal... so I didn't say anything, but since you mentioned it... :P
Title: Re: Off-topic chatter
Post by: Bozwevial on January 30, 2013, 04:40:26 PM
I'll take care of that. So far, I'm thinking none of you even know each other before the game starts. I'm still debating which devil to have you be the butler for... If you have one in mind, let me know. I don't think it is going to have any mechanical effect on the game, as I have plans for how to manage the Wish economy this time around that won't require a "patron" (nor chain-binding efreets...), and once the game gets started, you won't really have much of a chance to interact with your former employer, anyway (and they likely wouldn't touch you with a 10 foot pole, either :P ).
None in particular, no. Merorem fits conceptually but is way too major a player to work. Sammael might be hilarious, but I'm guessing that probably throws a wrench in more than one set of plans. I'll leave it vague and up to your discretion.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 30, 2013, 04:44:54 PM
So what do you say, Boz? You OK with Cade occasionally trying to boss you around, only to be reminded that Marlowe could just wipe him from history? ;)
Title: Re: Off-topic chatter
Post by: Agita on January 30, 2013, 04:49:14 PM
RJ is pretty much complete but for the background, so sure. For a skeleton, I figure this RJ was employed as a low-ish end assassin/mercenary on [wherever the Blood War happens in the Realms] for a good long while: Hiring on, following a boss person or squad around, then either supporting with Nullblade abilities or sabotaging everything the boss person does when something that would otherwise be only mildly dangerous comes up. And then running away with the pay for both jobs.
And then I guess someone got mad or she ran into something on the material and fucked up her save against all odds and got stoned?

EDIT: Bizarro-RJ is Yugoloth-descended, which I guess is closer to devilish than demonic is.
Title: Re: Off-topic chatter
Post by: Bozwevial on January 30, 2013, 04:50:42 PM
So what do you say, Boz? You OK with Cade occasionally trying to boss you around, only to be reminded that Marlowe could just wipe him from history? ;)
That, or when the dust settles and the party's gathered, Marlowe could start buttling for Cade in place of his old master. Either one has lots of potential.
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 30, 2013, 05:14:31 PM
One quick question: under what circunstances do we learn of the situation, how long ago (if applicable) and how much information do we have about the circunstances (any, if applicable) of the parallel timeline in which we failed?
Title: Re: Off-topic chatter
Post by: VennDygrem on January 30, 2013, 05:55:08 PM
Hey, it's always useful to have a Butler (http://tvtropes.org/pmwiki/pmwiki.php/Main/BattleButler) handy...
Title: Re: Off-topic chatter
Post by: phaedrusxy on January 30, 2013, 11:09:39 PM
One quick question: under what circunstances do we learn of the situation, how long ago (if applicable) and how much information do we have about the circunstances (any, if applicable) of the parallel timeline in which we failed?
Here you go. This (http://www.minmaxboards.com/index.php?topic=8694.0) should help answer that. :D
Title: Re: Off-topic chatter
Post by: VennDygrem on January 30, 2013, 11:34:35 PM
Haha, nice way to tie the past and present games' timelines together. :D

Still need a Devil to tie into my background, though. Guess it could be just about anything/one.
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 31, 2013, 12:01:47 AM
Deelishous.

You realize what is gonna happen from this point on.
Title: Re: Off-topic chatter
Post by: phaedrusxy on January 31, 2013, 12:15:54 AM
I copied the Warper and Agraramel over here (http://www.minmaxboards.com/index.php?topic=8651.0), and also am adding a list of other awesome Time/Space-themed stuff I've found at the end.

As for a devil... not Merorem, or anyone associated with him. :P

Hmm... how about Moloch (http://en.wikipedia.org/wiki/Moloch_(Dungeons_%26_Dragons))?  :smirk

And this will be breaking a bit from my intended starting plotline, but yeah, let's say Marlowe is Moloch's butler, and Cade is his son. :P You guys can work out why "Dad's" butler is showing up in "Cade's" dreams...  :lmao

Deelishous.

You realize what is gonna happen from this point on.
What?


Edit: Oh yeah, and if you'd rather not have Ris-Janna have been petrified this time Agita, that's fine, too.

Edit2: Of course if HeadOfVecna comes back, he's welcome to jump in and play Xuuvosic... but I definitely do not want a minion-mancer... So he might want to retool him. I had planned on using him as an NPC (with a lot of ranks in Lucid Dreaming :P ), but we can work around that.

Edit3:... Blisss/MetroMagic is NOT in the dreams. He will not be entering this game at the same time as the rest of you. I'll bring him in later...
Title: Re: Off-topic chatter
Post by: Bozwevial on January 31, 2013, 04:05:42 AM
As for a devil... not Merorem, or anyone associated with him. :P

Hmm... how about Moloch (http://en.wikipedia.org/wiki/Moloch_(Dungeons_%26_Dragons))?  :smirk
Moloch is good by me.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 31, 2013, 06:12:16 AM
At first glance, Moloch doesn't seem to appear as appropriate for Cade's parentage, as that would require him to be capable of being charming enough to bed a human woman. But you never know. :P
Title: Re: Off-topic chatter
Post by: sirpercival on January 31, 2013, 07:35:19 AM
Crap, I really need to finish Dwvar.  And figure out why the hell a Bytopian Dwærrow is having truck with devils.  Um...
Title: Re: Off-topic chatter
Post by: phaedrusxy on January 31, 2013, 10:43:43 AM
At first glance, Moloch doesn't seem to appear as appropriate for Cade's parentage, as that would require him to be capable of being charming enough to bed a human woman. But you never know. :P
Well... at one point Lilith (http://en.wikipedia.org/wiki/Lilith_(Dungeons_%26_Dragons)) was his consort. So he must have something going for him. :P

In some mythological tales, she was the first wife of Adam, whom then was seduced (or seduced?) the Archangel Samael (http://en.wikipedia.org/wiki/Samael), and refused to return to Eden.

She seems pretty interesting. So I'm tempted to bring her in at some point, to play the "Ex-wife"/evil stepmother role.  :D

Crap, I really need to finish Dwvar.  And figure out why the hell a Bytopian Dwærrow is having truck with devils.  Um...
And unless Xuuvosic gets remade, at least one demon... whom the devils should wonder why they're working with.

You guys feel free to post in the game thread, even if your characters aren't quite done, or to use it to help flesh out your backstories more.


Did you intend for Dwvar to share some of your other character's backstory (Affiliation with the organization we talked about)? We could actually bring him in later with MetroMagic's character, if you want (not that those two things are related), if you want him to be "from the past". I don't expect to be using the Lochnar this time, though (at least not at first, so I wouldn't build a backstory around that).
Title: Re: Off-topic chatter
Post by: sirpercival on January 31, 2013, 10:55:56 AM
Nah, I think I'll do a separate backstory for him.  I have cogitations.

Working on equipment as we speak.  45 AC = not bad...
Title: Re: Off-topic chatter
Post by: sirpercival on January 31, 2013, 11:43:52 AM
Are 1/day items attuned?
Title: Re: Off-topic chatter
Post by: phaedrusxy on January 31, 2013, 11:50:47 AM
Are 1/day items attuned?
Yes, but depending on how they work, you might be able to use them, then replace them with something else. (For example, if it is something that casts Mindblank 1xday).

If it's the equivalent of an Eternal Wand, it also wouldn't need to be attuned (but a Runestaff would, per the wands/staffs split in the attunement rules).

What is it, anyway?
Title: Re: Off-topic chatter
Post by: sirpercival on January 31, 2013, 12:36:07 PM
Third eye freedom & clarity.  I guess what I'll do is have multiple versions of an item which does each 2/day (for 11.2k gp), and once I've used one up, I'll attune to another one.

What about things like the Orb of Mental Renewal (MIC 167)?
Title: Re: Off-topic chatter
Post by: Agita on January 31, 2013, 12:37:52 PM
Third eye freedom & clarity.  I guess what I'll do is have multiple versions of an item which does each 2/day (for 11.2k gp), and once I've used one up, I'll attune to another one.

What about things like the Orb of Mental Renewal (MIC 167)?
Unlikely to be necessary in any case, since Marlowe gets Heal practically at will outside of combat.
I've been looking for items that do something similar for negative levels, but no such luck so far.
Title: Re: Off-topic chatter
Post by: sirpercival on January 31, 2013, 12:48:29 PM
Third eye freedom & clarity.  I guess what I'll do is have multiple versions of an item which does each 2/day (for 11.2k gp), and once I've used one up, I'll attune to another one.

What about things like the Orb of Mental Renewal (MIC 167)?
Unlikely to be necessary in any case, since Marlowe gets Heal practically at will outside of combat.
I've been looking for items that do something similar for negative levels, but no such luck so far.

Yeah... if we could have a way of grabbing Mass Death Ward, that would be pretty boss.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 31, 2013, 12:50:42 PM
@Phaedrus, re: stuff...

OK, yeah, I guess that works.  Plus, Cade isn't nearly as Charismatic as before. A side effect of that being a lack of UMD as a class skill. :/
Title: Re: Off-topic chatter
Post by: phaedrusxy on January 31, 2013, 01:33:24 PM
Third eye freedom & clarity.  I guess what I'll do is have multiple versions of an item which does each 2/day (for 11.2k gp), and once I've used one up, I'll attune to another one.

What about things like the Orb of Mental Renewal (MIC 167)?
Unlikely to be necessary in any case, since Marlowe gets Heal practically at will outside of combat.
I've been looking for items that do something similar for negative levels, but no such luck so far.

Yeah... if we could have a way of grabbing Mass Death Ward, that would be pretty boss.
There's a 1/day armor special ability in the MiC that gives you Death Ward as an immediate action. Load up on a bunch of cheap bucklers of that. As long as you don't need more than one every combat, you should be OK.   :P (I'd be OK with rolling this into the "Multi-Eye" also.)

Mass Death Ward would be level 8, and so kind of tough for you guys to produce...
Title: Re: Off-topic chatter
Post by: sirpercival on January 31, 2013, 01:36:10 PM
Third eye freedom & clarity.  I guess what I'll do is have multiple versions of an item which does each 2/day (for 11.2k gp), and once I've used one up, I'll attune to another one.

What about things like the Orb of Mental Renewal (MIC 167)?
Unlikely to be necessary in any case, since Marlowe gets Heal practically at will outside of combat.
I've been looking for items that do something similar for negative levels, but no such luck so far.


Yeah... if we could have a way of grabbing Mass Death Ward, that would be pretty boss.
There's a 1/day armor special ability in the MiC that gives you Death Ward as an immediate action. Load up on a bunch of cheap bucklers of that. As long as you don't need more than one every combat, you should be OK.   :P (I'd be OK with rolling this into the "Multi-Eye" also.)

Mass Death Ward would be level 8, and so kind of tough for you guys to produce...

Sweet Re: multi-eye.

With that, Dwvar's equips are as complete as I can think of right now.  Anyone have suggestions for (a) the last attuned slot, and (b) any non-attuned stuff?  He can't use wands or scrolls...

I'm working on a background as well.
Title: Re: Off-topic chatter
Post by: phaedrusxy on January 31, 2013, 01:37:39 PM
@Phaedrus, re: stuff...

OK, yeah, I guess that works.  Plus, Cade isn't nearly as Charismatic as before. A side effect of that being a lack of UMD as a class skill. :/
Huh... I think I originally had UMD as a skill for the Warper. I must have removed it when I decided that the class was turning more into a defensive light tank than a rogue... Would you like it as a class skill?

Edit: Added it, Climb and Jump to the class skills.
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 31, 2013, 01:41:53 PM

Deelishous.

You realize what is gonna happen from this point on.
What?

Let me just say this: Keikaku doori.
Title: Re: Off-topic chatter
Post by: Bozwevial on January 31, 2013, 01:45:15 PM
@Phaedrus, re: stuff...

OK, yeah, I guess that works.  Plus, Cade isn't nearly as Charismatic as before. A side effect of that being a lack of UMD as a class skill. :/
Huh... I think I originally had UMD as a skill for the Warper. I must have removed it when I decided that the class was turning more into a defensive light tank than a rogue... Would you like it as a class skill?

Edit: Added it, Climb and Jump to the class skills.
I've picked it up on Marlowe, so if you want to let him handle the wanding, feel free to save your skill points.

Although if you do take it, I might free those up for some ranks in Lucid Dreaming, since we ought to have someone who's decent with it (and you might as well have that person be the timebender).
Title: Re: Off-topic chatter
Post by: phaedrusxy on January 31, 2013, 01:51:10 PM

Deelishous.

You realize what is gonna happen from this point on.
What?

Let me just say this: Keikaku doori.
Hah, sounds fun. I've never watched/read any of Death Note, but it sounds like I should... :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on January 31, 2013, 02:08:04 PM
I obviously won't get into the level of complexity Death Note does. (There were several times where I figured the author gave his characters the answer to each question and reverse-engineered HOW they got the answers themselves.)

But it should be fun, yes.

I'm going to operate on a veiled honor system. It's going to go kinda like this. We'll have this private thread/subforum thingie where I list each and every last one of Raoul's plans. They'll be under numbered spoilers. Every time you run into a specific set of circunstances I will reply "you may now open spoiler X".

For example, if RJ tried to kick Raoul in the crotch, I would say "You may now open spoiler 5".

(click to show/hide)

Plans may or may not evolve with time. You may notice additional spoilers being added. Some old plans may be revised, or not, as they're discovered. This should allow Raoul to be sneaky about his things without me giving away his intent by asking "how would this work" or "is this possible"? Naturally, it's the DM's ultimate call whether something works or not.
Title: Re: Off-topic chatter
Post by: sirpercival on January 31, 2013, 02:17:48 PM
@Phaedrus, re: stuff...

OK, yeah, I guess that works.  Plus, Cade isn't nearly as Charismatic as before. A side effect of that being a lack of UMD as a class skill. :/
Huh... I think I originally had UMD as a skill for the Warper. I must have removed it when I decided that the class was turning more into a defensive light tank than a rogue... Would you like it as a class skill?

Edit: Added it, Climb and Jump to the class skills.
I've picked it up on Marlowe, so if you want to let him handle the wanding, feel free to save your skill points.

Although if you do take it, I might free those up for some ranks in Lucid Dreaming, since we ought to have someone who's decent with it (and you might as well have that person be the timebender).
Dwvar's wisdom is through the roof, and I gave him max ranks in LD, so he's rocking a +23.

Watch out or I'm gestalting him into Extractor... :D
Title: Re: Off-topic chatter
Post by: phaedrusxy on January 31, 2013, 02:28:16 PM
I obviously won't get into the level of complexity Death Note does. (There were several times where I figured the author gave his characters the answer to each question and reverse-engineered HOW they got the answers themselves.)
I've done that with at least a couple of encounters in this game... just to make sure it was possible for you guys to escape/win.  :lol (Most of the time, you guys didn't do as I'd expected, though. :P )

Quote
I'm going to operate on a veiled honor system. It's going to go kinda like this. We'll have this private thread/subforum thingie where I list each and every last one of Raoul's plans. They'll be under numbered spoilers. Every time you run into a specific set of circunstances I will reply "you may now open spoiler X".

For example, if RJ tried to kick Raoul in the crotch, I would say "You may now open spoiler 5".

(click to show/hide)

Plans may or may not evolve with time. You may notice additional spoilers being added. Some old plans may be revised, or not, as they're discovered. This should allow Raoul to be sneaky about his things without me giving away his intent by asking "how would this work" or "is this possible"? Naturally, it's the DM's ultimate call whether something works or not.
Sounds like fun. Maybe I should have a private thread for everyone, so we can do this kind of thing. :D Or I guess we could use PMs...
Title: Re: Off-topic chatter
Post by: Bozwevial on January 31, 2013, 02:32:16 PM
Yeah, I was wondering how the beginning would go, since it seems like everyone's going to be waking up on their own and escaping in four or five different places. Though I suppose I should really be asking Xuuvosic for the details.

Edit: phaedrus, if you're looking to do private threads you could theoretically request private subboards keyed to the players in question.
Title: Re: Off-topic chatter
Post by: phaedrusxy on January 31, 2013, 02:38:41 PM
Edit: phaedrus, if you're looking to do private threads you could theoretically request private subboards keyed to the players in question.
Yeah, guess that's the only way to do it... which sucks.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 31, 2013, 04:11:23 PM
Hmm, I've got a good amount of skill points and was considering giving Cade Lucid Dreaming as well (since he's also got a good Wisdom score). He doesn't really need UMD but it can certainly be useful. Less so when your Change mod isn't as good, but no worse then an average 3.5 Rogue (not focused on social skills, anyway). So I'll play around and see if I can fit it, but if not I'll leave it out. I just want to make the most of my equipment and skills and such.
Title: Re: Off-topic chatter
Post by: sirpercival on February 01, 2013, 12:07:59 PM
Hey Phae, would you allow Mindlink Bracelets as a custom item?  They're what Arkesh uses; they cost 2k for the first two bracelets, +2k for each additional bracelet in a set, and grant continuous telepathic contact between all bracelet-wearers while on the same plane.  Using these rules, however, they have to be attuned individually.

We'd need 5, since Cade has telepathy, + whatever cohorts people have.
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 01, 2013, 01:02:23 PM
Why not just use a Dorje of Mindlink with a ML high enough to get everyone? That way, it doesn't take up an attuned slot for anyone... And since it is less than 15k, you can just reuse one every time the duration wears out.

Edit: I guess someone would have to sink a few ranks in UPD...
Title: Re: Off-topic chatter
Post by: VennDygrem on February 02, 2013, 12:26:01 PM
Oh, hey, I had completely missed the part where Moloch was the devil we had inadvertantly obliterated in the other timeline, until I re-read the older thread. That's kind of brilliant.  :lmao
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 02, 2013, 05:10:52 PM
Oh, hey, I had completely missed the part where Moloch was the devil we had inadvertantly obliterated in the other timeline, until I re-read the older thread. That's kind of brilliant.  :lmao
Thanks. I try.  :D
Title: Re: Off-topic chatter
Post by: VennDygrem on February 06, 2013, 06:40:38 PM
I'd like to note that we haven't heard a peep from Raoul. It is, of course, unclear whether he is even present. Or, perhaps, he simply has nothing to add.
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 07, 2013, 06:43:37 AM
HOLY SHIT I didn't even realize the game was going on already! I feel stupid. Hang on...
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 07, 2013, 03:26:19 PM
HOLY SHIT I didn't even realize the game was going on already! I feel stupid. Hang on...
:D Sorry...  :P
Title: Re: Off-topic chatter
Post by: Agita on February 07, 2013, 03:35:01 PM
I half expected that this had happened, but I wanted to see how long it would take for Kuroi to realize.
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 07, 2013, 05:26:07 PM
And just for that RJ has earned herself wedgies.

TERRIBLE wedgies.
Title: Re: Off-topic chatter
Post by: HeadofVecna on February 07, 2013, 08:47:43 PM
Boo! I just noticed last night that the site is finally back up. If its not too late, I'd like to throw a character together. But feel free to use Xuuvosic. By the end, I was kinda sick of playing him. The whole foul-mouthed bossy guy was feeling pretty one-note. For the new character I would like to re-use the build structure of a double dip into sphere-granting classes, plus a variety of other dips, with gish synergy in mind.

The following homebrew classes have stood out as interesting so far:
Agita's War Frenzy (http://www.minmaxboards.com/index.php?topic=5550)
The Pariah (http://www.minmaxboards.com/index.php?board=126.0) and possibly SirP's Carrionwalker
Spellblade Duellist (http://www.minmaxboards.com/index.php?topic=3603.msg46745#msg46745)
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 07, 2013, 10:22:17 PM
HAH! Great to have you back. Those all look fine. I was very tempted to play a Pariah or Carrionwalker in another game, but wound up going with something else.
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 08, 2013, 12:33:15 PM
Was looking over sheets, and noticed that you have two defending weapons, SirP. I don't think those should actually stack, since it is the same source. We should probably assign those a bonus type, also.

I forgot to copy this over to the rules thread for this game (I had only put it into the Frozen Night one).

Bonus type consolidation:
1) bonuses from classes will stay as-is, as will bonuses from feats and other character building resources (such as race).
2) for items and spells, there will only be the following bonus types:
-enhancement
-circumstance (roll competence into this)
-insight
-racial (will replace any existing racial bonus)
-dodge
-resistance
-inherent (only on bonuses to ability scores from Wish/Miracle)
-deflection
3) No custom magic items with the type of bonus changed to something else
4) If a spell or item gives some other bonus type not listed, or is "untyped", change it to be one of the above.
Title: Re: Off-topic chatter
Post by: sirpercival on February 08, 2013, 12:44:48 PM
OK, I'll remove one of them.
Title: Re: Off-topic chatter
Post by: HeadofVecna on February 09, 2013, 03:39:55 AM
So, in planning out my character so far, I've been thinking that the multiclass house rules worked essentially like the ToB initiator level rules on steroids. So class progression is class level + 1/2 of levels in all other classes. But on re-checking, the house rules appear to be caster/manifester/etc progression is class level + 1/2 of levels in non-caster/manifester/etc classes. This itself would be an important difference, but there is a further complication in that eh house rules mention that certain other class abilities (i.e. sneak attack) also progress.

So which of these scenarios, if any, is the correct one:

Levels in base classes without a caster progression or recurring numeric progression (i.e. sneak attack or the Spellblade Duellist's energy blade) add half their class levels to casting/numeric progressions. But classes with casting/numeric progressions don't aid each other, and recurring but non-numeric class abilities (i.e. fighter bonus feats) aren't gained.

Levels in any base class add half their class levels to the casting/numeric progressions of all other classes, but non-numeric abilities aren't gained.

Levels in any base class add half their class levels to the casting/recurring progressions of all other classes, but non-recurring abilities (i.e. Rogue evasion or uncanny dodge) aren't gained.

Levels in any base class add half their class levels to the ability progression of all other classes (other than BAB, saves, etc.).
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 09, 2013, 10:11:29 AM
It's intended to work as the last one, but only adding to base class progressions (so no adding 1/2 your other classes to your Ur-Priest progression...) and only counting 1/2 of other base class levels. So PrCs do not factor into any of this at all.
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 09, 2013, 10:18:40 AM
Hey Phaedrus, can you let me know where the nefarious plans section is when it's up?
Title: Re: Off-topic chatter
Post by: HeadofVecna on February 09, 2013, 03:49:49 PM
It's intended to work as the last one, but only adding to base class progressions (so no adding 1/2 your other classes to your Ur-Priest progression...) and only counting 1/2 of other base class levels. So PrCs do not factor into any of this at all.

OK, that's completely awesome!
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 09, 2013, 11:45:18 PM
Hey Phaedrus, can you let me know where the nefarious plans section is when it's up?
I requested a private sub-board. Will let you know when it's up. If anyone else wants one, let me know.

It's intended to work as the last one, but only adding to base class progressions (so no adding 1/2 your other classes to your Ur-Priest progression...) and only counting 1/2 of other base class levels. So PrCs do not factor into any of this at all.

OK, that's completely awesome!
Yeah, we'll see if someone figures out how to break it.  :D I think it should be OK, as you're not going to be gaining completely "level appropriate" abilities by multiclassing a lot (like this encourages), but there are a few edge cases I worry about  a bit (things that add Tome spheres are one of them, which I know you're interested in :P ).
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 11, 2013, 12:39:05 AM
The movie Primer is available on Netflix... and all of you should go watch it.  :D

You'll probably want this webpage (http://qntm.org/primer) afterwards, also. :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 11, 2013, 09:02:29 AM
Preliminary plans are up. You're all welcome to gawk.
Title: Re: Off-topic chatter
Post by: sirpercival on February 11, 2013, 10:15:10 AM
Preliminary plans are up. You're all welcome to gawk.
I assume you're talking about the private thingy?
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 11, 2013, 10:16:06 AM
Preliminary plans are up. You're all welcome to gawk.
I assume you're talking about the private thingy?
Yeah, no one can see it but Kuro and I... I thought that's how he wanted it. :P
Title: Re: Off-topic chatter
Post by: Agita on February 11, 2013, 10:19:55 AM
You should thank Prime for his commitment to duty, because he went out of his way to make it invisible to me as well.
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 11, 2013, 10:45:42 AM
Preliminary plans are up. You're all welcome to gawk.
I assume you're talking about the private thingy?
Yeah, no one can see it but Kuro and I... I thought that's how he wanted it. :P

I never really said anything about that, but I guess that's fine.

You're welcome to gawk at Phaedrus' description of it.
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 11, 2013, 10:50:28 AM
You should thank Prime for his commitment to duty, because he went out of his way to make it invisible to me as well.
:lol

Edit: If you guys are ready to move on, or want to ask NPC-Xuuvosic more questions, go ahead. We can meet up with HoV's new character outside of the dreamspace, I think (as well as MetroMagic's).
Title: Re: Off-topic chatter
Post by: HeadofVecna on February 12, 2013, 07:05:08 AM
I probably won't get a chance to do much more work on the new character before the weekend is over. But I'll try to finish as soon as possible after that. Amusingly, the perfect race for the character has turned out to be ... kobold, due to the relatively high number of natural attacks without unwanted racial HD.
Title: Re: Off-topic chatter
Post by: Bozwevial on February 12, 2013, 07:06:37 AM
I think we're good to go once we get those last few pieces of information.
Title: Re: Off-topic chatter
Post by: MetroMagic on February 13, 2013, 01:09:12 AM
It's intended to work as the last one, but only adding to base class progressions (so no adding 1/2 your other classes to your Ur-Priest progression...) and only counting 1/2 of other base class levels. So PrCs do not factor into any of this at all.

So… for clarity: Blisss is Naiadragon(Glaciadragon) 2, Blue Mage 8. What happens in that example? Nothing, since neither is a RAW base class (or PrC, for that matter)? Or does Blisss effectively become Naiadragon 2+4, or Blue Mage 8+1, or both, since both are starting classes for L1 characters in homebrew? And for what purposes does the class level increase apply, if there is one?
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 13, 2013, 09:52:51 AM
It's intended to work as the last one, but only adding to base class progressions (so no adding 1/2 your other classes to your Ur-Priest progression...) and only counting 1/2 of other base class levels. So PrCs do not factor into any of this at all.

So… for clarity: Blisss is Naiadragon(Glaciadragon) 2, Blue Mage 8. What happens in that example? Nothing, since neither is a RAW base class (or PrC, for that matter)? Or does Blisss effectively become Naiadragon 2+4, or Blue Mage 8+1, or both, since both are starting classes for L1 characters in homebrew? And for what purposes does the class level increase apply, if there is one?
Both ND 2+4 and BM 8+1. And the purpose was to change the core system to work more like ToB as far as multiclassing goes. I like the ToB system a lot more than the core one, which only stacks BAB, skill points, saves, and hit points. Casters are punitively punished in core for multiclassing, and even dipping for a few spells for melees doesn't even seem like a great option since those dip levels don't scale, and so become somewhat worthless later on.
Title: Re: Off-topic chatter
Post by: MetroMagic on February 14, 2013, 01:10:55 AM
It's intended to work as the last one, but only adding to base class progressions (so no adding 1/2 your other classes to your Ur-Priest progression...) and only counting 1/2 of other base class levels. So PrCs do not factor into any of this at all.
So… for clarity: Blisss is Naiadragon(Glaciadragon) 2, Blue Mage 8. What happens in that example? Nothing, since neither is a RAW base class (or PrC, for that matter)? Or does Blisss effectively become Naiadragon 2+4, or Blue Mage 8+1, or both, since both are starting classes for L1 characters in homebrew? And for what purposes does the class level increase apply, if there is one?
Both ND 2+4 and BM 8+1. And the purpose was to change the core system to work more like ToB as far as multiclassing goes. I like the ToB system a lot more than the core one, which only stacks BAB, skill points, saves, and hit points. Casters are punitively punished in core for multiclassing, and even dipping for a few spells for melees doesn't even seem like a great option since those dip levels don't scale, and so become somewhat worthless later on.

Wow! Cool! So, I simply play Blisss as effectively Naiadragon(Giaciadragon) 6, Blue Mage 9, with all the benefits and bonuses that apply. (I’m restating because it’s so great, I can’t quite believe I have it correct.)

I completely agree with you about how multiclassing sucks in 3.0/3.5 as compared to what it was in 1.0/2.0 and in other systems. The downsides are disproportionate overall, and hit some classes harder than others. Of course, to be fair some of the upside was disproportionate in 1.0/2.0, but the 3.0/3.5 remedies went much too far.

This shifts my thinking somewhat because it powers up Blisss somewhat, which seems right based on what I’m seeing for the other characters. I wasn’t concerned about a power level mismatch – no complaints there, I don’t really care about that issue – but it’s a fun solution!
Title: Re: Off-topic chatter
Post by: HeadofVecna on February 21, 2013, 03:37:02 AM
Character creation is coming along, but there is still a lot to do. I don't want to hold things up. So if you guys want to proceed, Orgesht should be pretty easy to insert along the way. I was thinking that he'd (she'd? Haven't decided on gender) start out as an underling to one of the major powers of the Nine Hells (probably Tiamat or Lilith), possibly being traded to whatever archdevil has an interest in the PC's time travel hijinks.

Some questions:

Is Psionic Warblade (http://www.minmaxboards.com/index.php?topic=1058.msg7272#msg7272) OK?

Does a double dip into Outcast classes (http://www.minmaxboards.com/index.php?board=126.0) work the way I think it does? The wording for calculating warp seems such that two 5th level 'virtual progressions' would result in a warp of 5. But I could certainly see it being ruled differently.

Is this Sphere OK so far?
(click to show/hide)

I realized that the claw and bite attacks statted in Chet Erez's indices (http://chet.kindredcircle.org/) are from the variant kobold racial traits in the RotD web expansion (http://www.wizards.com/default.asp?x=dnd/we/20060420a). Are these OK to use? Should I be trading out some other racial trait to gain them?
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 21, 2013, 05:55:37 PM
Some questions:

Is Psionic Warblade (http://www.minmaxboards.com/index.php?topic=1058.msg7272#msg7272) OK?
Yes.

Quote
Does a double dip into Outcast classes (http://www.minmaxboards.com/index.php?board=126.0) work the way I think it does? The wording for calculating warp seems such that two 5th level 'virtual progressions' would result in a warp of 5. But I could certainly see it being ruled differently.
Will have to look at that later. In general, you won't get a progression to go beyond what you'd get with a single-classed character, though. (So no double-dipping rogue + some rogue variant to get more sneak attack dice than a single-classed rogue, for example, kind of like how gestalting works.)

Quote
Is this Sphere OK so far?
(click to show/hide)
I think so, but I don't really see much of a theme there. :P

Quote
I realized that the claw and bite attacks statted in Chet Erez's indices (http://chet.kindredcircle.org/) are from the variant kobold racial traits in the RotD web expansion (http://www.wizards.com/default.asp?x=dnd/we/20060420a). Are these OK to use? Should I be trading out some other racial trait to gain them?
They look the same to me. (two 1d3 claws and a 1d3 bite)
Title: Re: Off-topic chatter
Post by: HeadofVecna on February 22, 2013, 10:28:16 PM
Does a double dip into Outcast classes (http://www.minmaxboards.com/index.php?board=126.0) work the way I think it does? The wording for calculating warp seems such that two 5th level 'virtual progressions' would result in a warp of 5. But I could certainly see it being ruled differently.
Will have to look at that later. In general, you won't get a progression to go beyond what you'd get with a single-classed character, though. (So no double-dipping rogue + some rogue variant to get more sneak attack dice than a single-classed rogue, for example, kind of like how gestalting works.)
Well, it doesn't exceed what a single class character would get, but generating the same warp as a single class character with just two of ten character levels is, erm, highly optimized  :rolleyes

Is this Sphere OK so far?
(click to show/hide)
I think so, but I don't really see much of a theme there. :P
Oops! forgot to include the name. Its the Density Sphere; with the idea that things like Fist of Stone increase density and Wraithstrike/Blink works via reduced density. But Haste probably doesn't belong in there, Gaseous form is a much better fit. Would that make it a tight enough theme? Or does it need to be narrowed?

I realized that the claw and bite attacks statted in Chet Erez's indices (http://chet.kindredcircle.org/) are from the variant kobold racial traits in the RotD web expansion (http://www.wizards.com/default.asp?x=dnd/we/20060420a). Are these OK to use? Should I be trading out some other racial trait to gain them?
They look the same to me. (two 1d3 claws and a 1d3 bite)
They are the same. I just don't know why Chet included it, since its a variant. And since he did list it why he didn't include the slight build variant right below it in the web article? Usually variants involve a trade-off, but none is mentioned in the article. So I wanted to know how precisely you want to handle it.
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 22, 2013, 11:05:00 PM
Density Sphere is fine, with Gaseous Form.

The variant kobold traits from the RotD web enhancement are fine. Kobolds were too weak to be used as a PC race without them (of course, with all the cheese that can be squeezed from them, and that book, they might have swung a bit too far, but compared to the other races allowed in this game I think they're OK).

I remember thinking that those Outcast class abilities looked a bit weak, with the exception of one or two, with only one combo looking broken (the one that boosts your Warp level for one ability paired with the one that gives you Blasphemy/etc at will). I really should have included a fix for those Blasphemy/Holy Word spells in general, as they are the real culprits... I just hadn't planned to use them, and didn't think you guys would reach the level to be able to... They should at least have saving throws. So I'll probably go add that to the house rules (unless someone has a better fix suggestion).
Title: Re: Off-topic chatter
Post by: Agita on February 23, 2013, 07:20:38 AM
I really should have included a fix for those Blasphemy/Holy Word spells in general, as they are the real culprits... I just hadn't planned to use them, and didn't think you guys would reach the level to be able to... They should at least have saving throws. So I'll probably go add that to the house rules (unless someone has a better fix suggestion).
The simplest change would be to call them save negates, but that might make them excessively binary. A more nuanced method would be to make each of the conditions they inflict either save-negates or save partial, the way Pathfinder does it (http://www.d20pfsrd.com/magic/all-spells/b/blasphemy).
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 23, 2013, 09:50:32 AM
I really should have included a fix for those Blasphemy/Holy Word spells in general, as they are the real culprits... I just hadn't planned to use them, and didn't think you guys would reach the level to be able to... They should at least have saving throws. So I'll probably go add that to the house rules (unless someone has a better fix suggestion).
The simplest change would be to call them save negates, but that might make them excessively binary. A more nuanced method would be to make each of the conditions they inflict either save-negates or save partial, the way Pathfinder does it (http://www.d20pfsrd.com/magic/all-spells/b/blasphemy).
paralyzing all w/in 40' with no save is still pretty insane... definitely an improvement over 1d10 minutes, though... I guess we can use the pf versions for now.
Title: Re: Off-topic chatter
Post by: Agita on February 23, 2013, 10:13:45 AM
I really should have included a fix for those Blasphemy/Holy Word spells in general, as they are the real culprits... I just hadn't planned to use them, and didn't think you guys would reach the level to be able to... They should at least have saving throws. So I'll probably go add that to the house rules (unless someone has a better fix suggestion).
The simplest change would be to call them save negates, but that might make them excessively binary. A more nuanced method would be to make each of the conditions they inflict either save-negates or save partial, the way Pathfinder does it (http://www.d20pfsrd.com/magic/all-spells/b/blasphemy).
paralyzing all w/in 40' with no save is still pretty insane... definitely an improvement over 1d10 minutes, though... I guess we can use the pf versions for now.
Yeah, the theory is that it's okay because they're all supposed to be five levels below you... but you know how it is with caster level.
Title: Re: Off-topic chatter
Post by: HeadofVecna on February 24, 2013, 02:42:46 AM
I hadn't even seen the Blasphemy blemish, since its specific to the Messiah class rather than Outcast classes in general.
Maximizing Blasphemy isn't the direction I'd want to go in any case. The Violent Urges and Supernally Fortunate are definitely the blemishes I'm choosing for favored mutilation. But now that I look, Messiah is a lot stronger than Carrionwalker. The flavor of the latter is cooler, but the disadvantages of carrion-bound are pretty severe. I'll have to think about it some more.
Title: Re: Off-topic chatter
Post by: HeadofVecna on February 24, 2013, 08:30:26 PM
The Other-Race Mask blemish lets you take on a LA +0 template. Would Spell-Stitched be an allowable option for that?

Agita - Is the Sheer Stubbornness ability of the horned best totem of the War-Frenzy intended to upgrade all levels of will save progression to good, or just the class levels actually taken War-Frenzy?
Title: Re: Off-topic chatter
Post by: Agita on February 24, 2013, 08:48:59 PM
The Other-Race Mask blemish lets you take on a LA +0 template. Would Spell-Stitched be an allowable option for that?

Agita - Is the Sheer Stubbornness ability of the horned best totem of the War-Frenzy intended to upgrade all levels of will save progression to good, or just the class levels actually taken War-Frenzy?
Just War-Frenzy is the intent.
Title: Re: Off-topic chatter
Post by: Agita on February 27, 2013, 08:09:03 PM
*poke*
Title: Re: Off-topic chatter
Post by: sirpercival on February 27, 2013, 08:11:59 PM
*game dies due to massive hemorrhaging and blood loss*
Title: Re: Off-topic chatter
Post by: Bozwevial on February 27, 2013, 08:18:14 PM
*rewinds time a little*

Don't make me do the poking, or it'll sit around in Temporal Stasis forever.
Title: Re: Off-topic chatter
Post by: Agita on March 01, 2013, 07:24:44 AM
Given that Cade is our space-warper, the easiest method to get there on time is probably for everyone to tell him their location so he can just round us all up and taxi us there.

And thinking on RJ's likely location, it occurs to me I should finish her background.
Title: Re: Off-topic chatter
Post by: phaedrusxy on March 01, 2013, 11:24:32 AM
Given that Cade is our space-warper, the easiest method to get there on time is probably for everyone to tell him their location so he can just round us all up and taxi us there.

And thinking on RJ's likely location, it occurs to me I should finish her background.
Yeah, I thought that's what you guys said you were doing... maybe it wasn't explicitly stated, though. Anyway, we can say that's what you did (if you want), and move on, and you can make up your location/backstory while Cade goes and nabs someone else if you want, Agita. :P
Title: Re: Off-topic chatter
Post by: Bozwevial on March 01, 2013, 12:04:29 PM
Given that Cade is our space-warper, the easiest method to get there on time is probably for everyone to tell him their location so he can just round us all up and taxi us there.

And thinking on RJ's likely location, it occurs to me I should finish her background.
Yeah, I thought that's what you guys said you were doing... maybe it wasn't explicitly stated, though. Anyway, we can say that's what you did (if you want), and move on, and you can make up your location/backstory while Cade goes and nabs someone else if you want, Agita. :P
I imagine I'm the likely first candidate anyway.
Title: Re: Off-topic chatter
Post by: phaedrusxy on March 01, 2013, 12:06:27 PM
Given that Cade is our space-warper, the easiest method to get there on time is probably for everyone to tell him their location so he can just round us all up and taxi us there.

And thinking on RJ's likely location, it occurs to me I should finish her background.
Yeah, I thought that's what you guys said you were doing... maybe it wasn't explicitly stated, though. Anyway, we can say that's what you did (if you want), and move on, and you can make up your location/backstory while Cade goes and nabs someone else if you want, Agita. :P
I imagine I'm the likely first candidate anyway.
Well, since you're his butler, I assumed he could just walk across the hall or something. :P

Edit: Or ring a silver bell.  :lmao


Edit: Image that for some reason makes me think of Raoul
(click to show/hide)
Title: Re: Off-topic chatter
Post by: Kuroimaken on March 01, 2013, 12:22:28 PM
Considering he has a greatsword for no other reason than to say "BECAUSE I CAN, BITCHES" that seems appropriate!
Title: Re: Off-topic chatter
Post by: VennDygrem on March 01, 2013, 12:56:58 PM
Yeah, I had already mentioned for everyone to describe where they are to me so I can teleport and pick everyone up. Then we sort of glossed over that, so we'll just assume I got the info I need.
Title: Re: Off-topic chatter
Post by: Kuroimaken on March 01, 2013, 02:06:48 PM
Raoul can be found at a place called Hell's Ninth Hole.
Title: Re: Off-topic chatter
Post by: phaedrusxy on March 01, 2013, 02:20:13 PM
Raoul can be found at a place called Hell's Ninth Hole.
So... at Cade's Mom's house, then?  :smirk
Title: Re: Off-topic chatter
Post by: Bozwevial on March 01, 2013, 02:45:50 PM
Raoul can be found at a place called Hell's Ninth Hole.
So... at Cade's Mom's house, then?  :smirk
Cade walks out of his bedroom and sees:
Problem solved!
Title: Re: Off-topic chatter
Post by: sirpercival on March 01, 2013, 02:52:06 PM
Raoul can be found at a place called Hell's Ninth Hole.
So... at Cade's Mom's house, then?  :smirk
Cade walks out of his bedroom and sees:
  • Marlowe bringing in next week's mail
  • Raoul being chased out of his mother's bedroom wearing nothing but a bathrobe
  • RJ on the doorstep surrounded by a dead hit squad and covered in viscera
  • Dwvar banging his head against the wall because he can't deal with this sober
Problem solved!

 :lmao
Title: Re: Off-topic chatter
Post by: Agita on March 01, 2013, 03:01:35 PM
Raoul can be found at a place called Hell's Ninth Hole.
So... at Cade's Mom's house, then?  :smirk
Cade walks out of his bedroom and sees:
  • Marlowe bringing in next week's mail
  • Raoul being chased out of his mother's bedroom wearing nothing but a bathrobe
  • RJ on the doorstep surrounded by a dead hit squad and covered in viscera
  • Dwvar banging his head against the wall because he can't deal with this sober
Problem solved!
This has my wholehearted support.
Title: Re: Off-topic chatter
Post by: VennDygrem on March 01, 2013, 04:32:07 PM
Haha, except Cade's mother was human, given that he's not a full-blooded fiend. Also, way too pure to make it in the hells.

That's not to say there aren't other women around. I mean, surely some can get past Moloch's ugly mug out of the hopes of some kind of power or trade... or maybe he just 'convinced' them...
And Cade's no slouch either. ;)
Title: Re: Off-topic chatter
Post by: phaedrusxy on March 01, 2013, 06:43:37 PM
Raoul can be found at a place called Hell's Ninth Hole.
So... at Cade's Mom's house, then?  :smirk
Cade walks out of his bedroom and sees:
  • Marlowe bringing in next week's mail
  • Raoul being chased out of his mother's bedroom wearing nothing but a bathrobe
  • RJ on the doorstep surrounded by a dead hit squad and covered in viscera
  • Dwvar banging his head against the wall because he can't deal with this sober
Problem solved!
This has my wholehearted support.
With PCs like you guys, who needs a DM?  :lol
Title: Re: Off-topic chatter
Post by: Agita on March 03, 2013, 07:08:37 PM
Alright, I pulled a couple of background paragraphs out of my ass and slapped them down before going to bed. So if we don't want to just cut to Limbo or go with Bozwevial's suggestion, RJ can hand around on the Prime or somewhere on the lower planes, I guess.
Title: Re: Off-topic chatter
Post by: phaedrusxy on March 05, 2013, 02:13:10 PM
Sorry guys. Will try to update by at least by this weekend, but I've been working on our taxes... and we're in the process of closing on some real estate... and I need to prepare for a med school interview... :bigeyes
Title: Re: Off-topic chatter
Post by: VennDygrem on March 06, 2013, 08:06:51 PM
So, I see you took my comment of "shake my mind free" a wee bit literally.  :lmao
Title: Re: Off-topic chatter
Post by: Kuroimaken on March 06, 2013, 08:18:54 PM
Scuze my ignorance but what is LD based on, stat-wise?
Title: Re: Off-topic chatter
Post by: Bozwevial on March 06, 2013, 08:20:11 PM
Scuze my ignorance but what is LD based on, stat-wise?
Wisdom. We're using phaedrus' variant rules for it which can be found here. (http://www.minmaxboards.com/index.php?topic=7283.0)
Title: Re: Off-topic chatter
Post by: HeadofVecna on March 10, 2013, 03:50:38 AM
So I'm finally getting close to done on Orgesht (http://www.minmaxboards.com/index.php?topic=8672.msg143444#msg143444). I still need to finish skills, do his background, and make any adjustments for nerfs (a distinct possibility considering his numbers).

As for background, what I was basically thinking was that Orgesht was from a primitive tribe that was one of the earliest generations of kobolds to degenerate from draconic stock. Since this was before the ascension of Kurtulmak, his soul went to Tiamat upon death. For millennia he languished , beneath notice, but was eventually used as fodder in the Blood War. In the war, he actually became somewhat formidable, but being of 'degenerate stock' and servile nature, was deemed unworthy of devil stature. Instead he was traded to Moloch (or whichever devil is convenient for the campaign). Moloch foresaw a use for the wretch, prophesying that he might be help to avoid a great calamity in the future. Thus the archdevil went to the effort of returning him to kobold flesh and having him sent to serve some pivotal time travelers about to arrive from the future.
Title: Re: Off-topic chatter
Post by: VennDygrem on March 10, 2013, 10:59:33 AM
Marlowe and Cade are essentially standing in Moloch's house right now, about to take off. You better hurry if you want in on the group hug of teleporting. :P
Title: Re: Off-topic chatter
Post by: Agita on March 10, 2013, 11:15:09 AM
So I'm finally getting close to done on Orgesht (http://www.minmaxboards.com/index.php?topic=8672.msg143444#msg143444). I still need to finish skills, do his background, and make any adjustments for nerfs (a distinct possibility considering his numbers).
The first thing that jumps to mind is why do you list two Madnesses? A War-Frenzy only ever gets one.
Also, what Shaman are you using? Wasn't the Oriental Adventures one updated in Complete Divine?
Title: Re: Off-topic chatter
Post by: HeadofVecna on March 10, 2013, 07:37:46 PM
The first thing that jumps to mind is why do you list two Madnesses? A War-Frenzy only ever gets one.

Oops, I was looking at madness II as a second madness rather than just getting the 5th level abilities of the 1st one. Hmm, I might switch to fury, gotta think about it.

Also, what Shaman are you using? Wasn't the Oriental Adventures one updated in Complete Divine?

I was using the Oriental Adventures Shaman, but I don't think the CD's Spirit Shaman replaces it. While thematically similar, its not the same name with a more recent 3.5 source, and the OA 3.5 update mentions nothing of the sort.
Title: Re: Off-topic chatter
Post by: phaedrusxy on March 12, 2013, 03:47:20 PM
So I'm finally getting close to done on Orgesht (http://www.minmaxboards.com/index.php?topic=8672.msg143444#msg143444). I still need to finish skills, do his background, and make any adjustments for nerfs (a distinct possibility considering his numbers).
His numbers are higher than the other PCs, but not hugely so except for damage, from what I see at a glance. And since he seems to be built more or less as a "tank", that's probably OK. We'll see how it goes. ;) Is he considered fine-sized? I saw the +16 size modifier for hide.

Quote
As for background, what I was basically thinking was that Orgesht was from a primitive tribe that was one of the earliest generations of kobolds to degenerate from draconic stock. Since this was before the ascension of Kurtulmak, his soul went to Tiamat upon death. For millennia he languished , beneath notice, but was eventually used as fodder in the Blood War. In the war, he actually became somewhat formidable, but being of 'degenerate stock' and servile nature, was deemed unworthy of devil stature. Instead he was traded to Moloch (or whichever devil is convenient for the campaign). Moloch foresaw a use for the wretch, prophesying that he might be help to avoid a great calamity in the future. Thus the archdevil went to the effort of returning him to kobold flesh and having him sent to serve some pivotal time travelers about to arrive from the future.
So he died and was a petitioner in Hell, but had his previous abilities restored by Moloch (while he was one of the Lords of the Nine)? I like this. Since he's already working for Moloch, we could just bring him in now rather than in the past. Cade and/or Marlowe probably know him.
Title: Re: Off-topic chatter
Post by: VennDygrem on March 12, 2013, 05:25:20 PM
So I'm finally getting close to done on Orgesht (http://www.minmaxboards.com/index.php?topic=8672.msg143444#msg143444). I still need to finish skills, do his background, and make any adjustments for nerfs (a distinct possibility considering his numbers).
His numbers are higher than the other PCs, but not hugely so except for damage, from what I see at a glance. And since he seems to be built more or less as a "tank", that's probably OK. We'll see how it goes. ;) Is he considered fine-sized? I saw the +16 size modifier for hide.

Pretty much. He's small, but due to slight build he is treated as tiny when it would benefit him. His warped space blemish makes him treated as 2 sizes bigger or smaller when it benefits him. Not too shabby!
Title: Re: Off-topic chatter
Post by: phaedrusxy on March 12, 2013, 07:11:00 PM
And I know this isn't correct... but every time I look at his character name, I think of pronouncing it as "Ogre Shit".  :lmao
Title: Re: Off-topic chatter
Post by: VennDygrem on March 12, 2013, 07:42:10 PM
And yet somehow that seems appropriate for this campaign.  :P

Just waiting on HoV to see if he's going to join in real quick or if we'll need to meet up with him later.
Title: Re: Off-topic chatter
Post by: HeadofVecna on March 13, 2013, 02:17:28 AM
The name definitely is supposed to sound wet and evil. But LOL, the resemblance to ogre shit is unintentional. Kinda fitting though, yeah, especially since I'd like to use an Otyugh (lifeleech) as a combat form. And Venn is spot on about the size thing. That blemish is a real gem.
Title: Re: Off-topic chatter
Post by: phaedrusxy on March 19, 2013, 09:46:38 AM
You guys are priceless. I'm going to get some popcorn. :D
Title: Re: Off-topic chatter
Post by: Agita on March 19, 2013, 10:06:04 AM
The name definitely is supposed to sound wet and evil. But LOL, the resemblance to ogre shit is unintentional.
But ogre shit is wet and evil, so it works out.
Title: Re: Off-topic chatter
Post by: phaedrusxy on March 28, 2013, 12:11:59 AM
I am unable to post much for at least two weeks.
Title: Re: Off-topic chatter
Post by: VennDygrem on March 28, 2013, 06:22:23 PM
That should be fine. I imagine it should give everyone a chance to catch up and be ready to post consistently. :D
Title: Re: Off-topic chatter
Post by: phaedrusxy on March 30, 2013, 10:03:54 PM
So Raoul is basically a fiendish version of Hugh Hefner?  :smirk Had a chance to get online. If you guys want me to skip ahead or somethin, give me a nudge. Otherwise, I'm enjoying the show, and will respond when prompted (i.e. you say "OK we teleport to Hell's 9th Hole", etc :P ).
Title: Re: Off-topic chatter
Post by: Kuroimaken on March 31, 2013, 01:13:22 AM
So Raoul is basically a fiendish version of Hugh Hefner?  :smirk Had a chance to get online. If you guys want me to skip ahead or somethin, give me a nudge. Otherwise, I'm enjoying the show, and will respond when prompted (i.e. you say "OK we teleport to Hell's 9th Hole", etc :P ).
Maybe, does Hugh Hefner conjure fiery hentai tentacles to rape grind his foes into submission?
Title: Re: Off-topic chatter
Post by: phaedrusxy on March 31, 2013, 11:10:18 PM
I'm sure he would if he could. :P
Title: Re: Off-topic chatter
Post by: Bozwevial on May 12, 2013, 08:35:48 AM
Let's not leave Raoul stranded in Hell's 9th Hole. Who knows what terrible torments could befall him if he's there when everyone wakes up?
Title: Re: Off-topic chatter
Post by: phaedrusxy on May 12, 2013, 10:02:46 AM
Yeah, sorry guys. I should be able to post a bit later on today. I assume everyone has their bags checked and is ready for travel? :D
Title: Re: Off-topic chatter
Post by: VennDygrem on May 12, 2013, 12:44:11 PM
That reminds me that I never finished Cade's equipment. I'll get on that ASAP, but I'm ready to roll!
Title: Re: Off-topic chatter
Post by: Kuroimaken on May 12, 2013, 01:38:04 PM
I never really used a different sheet with Raoul, so yeah. Ready when you guys are.
Title: Re: Off-topic chatter
Post by: sirpercival on May 12, 2013, 01:41:14 PM
Man, we gotta get you guys (phae, Venn, Kuroi) into the irc sometimes.
Title: Re: Off-topic chatter
Post by: Agita on May 12, 2013, 02:21:03 PM
Man, we gotta get you guys (phae, Venn, Kuroi) into the irc sometimes.
Why not right now?
Chop chop.
Title: Re: Off-topic chatter
Post by: Kuroimaken on May 12, 2013, 02:46:41 PM
Man, we gotta get you guys (phae, Venn, Kuroi) into the irc sometimes.
Why not right now?
Chop chop.

Just teach me how.
Title: Re: Off-topic chatter
Post by: sirpercival on May 12, 2013, 02:49:04 PM
1. Navigate to www.mibbit.com
2. Join channel #mmxgeneral on server irc.rizon.net
3.  :???
4. Profit!
Title: Re: Off-topic chatter
Post by: Kuroimaken on May 12, 2013, 03:07:17 PM
Aaaaaand I'm in.
Title: Re: Off-topic chatter
Post by: phaedrusxy on May 13, 2013, 12:05:28 AM
Sorry too busy to post (or sleep...)...  :eh
Title: Re: Off-topic chatter
Post by: phaedrusxy on May 28, 2013, 07:01:14 PM
Sorry guys. Going on a cruise, and won't be back for a week. So this reboot will have to wait until then. :P
Title: Re: Off-topic chatter
Post by: VennDygrem on May 28, 2013, 11:55:13 PM
As long as it comes back eventually. :D
Title: Re: Off-topic chatter
Post by: phaedrusxy on June 26, 2013, 12:25:12 AM
OK, should be able to get some posting in during the last of June and July, then I start med school on Aug 1... So let's get this thing rolling.
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 06, 2013, 11:29:40 PM
Does anyone have Scent or anything similar? I would check myself but... I'll be damned if I'm looking through HoV's entire character sheet. :P
Title: Re: Off-topic chatter
Post by: VennDygrem on July 06, 2013, 11:45:35 PM
Dwvar has Blindsense out to 50 ft., Ris-Janna has blindsense out to 60 ft., Cade has Burrowing Transdimensional Touchsight out to 100 ft. and his Spatial allows him to be aware of all open spaces in 100 as well as dimensional anomalies (such as the portal), and finally Orgesht does actually have Scent, but it is limited to mortal creatures (those possessing a maximum age, that is), and he is also under the effect of the Synesthete power.

I believe those are all of the relevant special senses. :)
Title: Re: Off-topic chatter
Post by: sirpercival on July 06, 2013, 11:50:30 PM
Plus Dwvar can analyze the portal (kinda) with Æther Probe.
Title: Re: Off-topic chatter
Post by: Agita on July 07, 2013, 12:37:16 AM
RJ is also considered to be always 'actively searching' and can passively take 10 on Spot and Listen checks, if that helps (or not, just checked the IC thread).
Title: Re: Off-topic chatter
Post by: Agita on July 09, 2013, 04:10:45 PM
Okay, so what's the initiative order look like? I don't think we have a roll from Mustache Man. Or from Kuroi, for that matter.
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 09, 2013, 05:32:02 PM
Okay, so what's the initiative order look like? I don't think we have a roll from Mustache Man. Or from Kuroi, for that matter.
I rolled "mustache man's" initiative in a hidden forum I have on here... I guess I could roll his stuff in the open, though. I used to do that, didn't I? Anyway, he got a 36. I'll post his actions in a bit.
Title: Re: Off-topic chatter
Post by: Agita on July 09, 2013, 06:00:32 PM
Either way's good with me, I just noticed I didn't see initiative for him.
Title: Re: Off-topic chatter
Post by: VennDygrem on July 09, 2013, 06:08:24 PM
Also, given the nature of where we are and potentially who we may be dealing with, do I detect any dimensional anomalies in here? Or anything else my senses might notify me of?

--Also, I'm reminded that I never fully finished my equipment. Oops! Hopefully I can finish that up.
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 09, 2013, 09:20:35 PM
Go ahead and finish your equipment. I'll... get back to you on dimensional anomalies and other things the groups' senses reveal.  :p
Title: Re: Off-topic chatter
Post by: VennDygrem on July 09, 2013, 11:27:45 PM
I don't want to hold up the combat. I can operate with what I've got set up for now, though I don't anticipate my selections altering things too much. Most things that could have a big impact won't see use until later on.
Title: Re: Off-topic chatter
Post by: Agita on July 10, 2013, 04:47:10 PM
For the spoiler blocks to identify what Mustache Man is using: Am I right in assuming we're to roll whatever skilly again for those, if we've already rolled?
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 10, 2013, 05:06:53 PM
For the spoiler blocks to identify what Mustache Man is using: Am I right in assuming we're to roll whatever skilly again for those, if we've already rolled?
Yes. It's a separate skill use to identify something he's just done.

Sorry... you don't have to roll if you don't want to. :P I know it's a pain.
Title: Re: Off-topic chatter
Post by: Bozwevial on July 10, 2013, 05:38:56 PM
So given that the attack appears to have missed Orgesht and Cade's Anticipate Teleportation effect presumably keeps Mustache Man from popping back until next round, should I go ahead and post?
Title: Re: Off-topic chatter
Post by: VennDygrem on July 10, 2013, 05:40:13 PM
What do we roll to figure out how he gets three standard actions per round? :P
Yikes. At least we ought to get a round to plan thanks to my Anticipate Teleportation effect...
--edit--
Partially ninja'd by Boz. :P
Title: Re: Off-topic chatter
Post by: Bozwevial on July 10, 2013, 05:41:19 PM
That's why I'm the thief of time. :P
Title: Re: Off-topic chatter
Post by: sirpercival on July 10, 2013, 05:42:28 PM
Presumably some synchronicity
Title: Re: Off-topic chatter
Post by: VennDygrem on July 10, 2013, 05:43:24 PM
Also, do we know who he used that **redacted** psionic power against? :D

--removed because it wouldn't work even in the right circumstances--
Title: Re: Off-topic chatter
Post by: Agita on July 10, 2013, 05:51:57 PM
Also, do we know who he used that **redacted** psionic power against? :D

Oh, hey, does anyone happen to have a portable hole or bag of holding? Wonder if I can just teleport everyone out in our free round and leave a pocket-dimension-obliterating present in our wake. :P
Orgesht was asked to make a Will save in case of being hit, so presumably against him.
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 10, 2013, 10:35:28 PM
Presumably some synchronicity
That's not it. If you guys defeat him (and I think you will), I'll post his build in the NPC graveyard. I will mention that I used some awesome homebrew.  ;)

A high Knowledge Psionics or Martial Lore check could let you figure it out.

And yes, as long as Cade is planning to delay his teleportation, you guys can go ahead and go.

Since I already spilled the beans in the metagame, we'll say that his weapon looked "charged with psionic energy" and assuming Agita (or someone else) makes the Psicraft check, you'll be able to tell that he channeled the power through it somehow.
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 11, 2013, 03:13:56 AM
Anticipate Teleportation also gives us his location, right?

You've all seen enough hentai to know where this is going.
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 11, 2013, 03:43:51 AM
It does. And Cade can actually send him wherever he wants, within Long range, IIRC.
Title: Re: Off-topic chatter
Post by: Agita on July 11, 2013, 06:23:32 AM
Presumably some synchronicity
That's not it. If you guys defeat him (and I think you will), I'll post his build in the NPC graveyard. I will mention that I used some awesome homebrew.  ;)

A high Knowledge Psionics or Martial Lore check could let you figure it out.

And yes, as long as Cade is planning to delay his teleportation, you guys can go ahead and go.

Since I already spilled the beans in the metagame, we'll say that his weapon looked "charged with psionic energy" and assuming Agita (or someone else) makes the Psicraft check, you'll be able to tell that he channeled the power through it somehow.
I don't suppose a 20 would do it. (http://www.minmaxboards.com/index.php?topic=6156.msg175950#msg175950)
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 12, 2013, 10:33:35 AM
Presumably some synchronicity
That's not it. If you guys defeat him (and I think you will), I'll post his build in the NPC graveyard. I will mention that I used some awesome homebrew.  ;)

A high Knowledge Psionics or Martial Lore check could let you figure it out.

And yes, as long as Cade is planning to delay his teleportation, you guys can go ahead and go.

Since I already spilled the beans in the metagame, we'll say that his weapon looked "charged with psionic energy" and assuming Agita (or someone else) makes the Psicraft check, you'll be able to tell that he channeled the power through it somehow.
I don't suppose a 20 would do it. (http://www.minmaxboards.com/index.php?topic=6156.msg175950#msg175950)
Marlowe already got it with IIRC a 37 on Knowledge: Psionics. Well... basically. He knows this guy trained as an Ephemeral Blade, and I posted a link to the PrC. We'll assume he knows most of what they can do.
Title: Re: Off-topic chatter
Post by: Agita on July 12, 2013, 11:06:17 AM
Okay, works for me.
Title: Re: Off-topic chatter
Post by: VennDygrem on July 12, 2013, 02:50:49 PM
Uh... you know those tentacles are gonna fill the whole room and target us?  Unless you've got a special ability to exclude us.
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 12, 2013, 03:28:12 PM
Uh... you know those tentacles are gonna fill the whole room and target us?  Unless you've got a special ability to exclude us.
:devil
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 12, 2013, 06:08:40 PM
Is the room that small?

Hmmm. Hardly anything disabling I can do that's single-target. I suppose I could, however, center the emanation as far from us as possible to minimize the risk.
Title: Re: Off-topic chatter
Post by: Bozwevial on July 12, 2013, 06:10:39 PM
It's a 15'x15' room, so there isn't anywhere you could center it that wouldn't hit us.
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 12, 2013, 06:12:55 PM
Awww crap.

I guess I'll have to think of something else. Or open a window.
Title: Re: Off-topic chatter
Post by: VennDygrem on July 12, 2013, 06:45:29 PM
To be honest, I don't even know what your character's capable of, since there's no up-to-date character sheet. I'm sure that's by design, right? :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 12, 2013, 06:56:05 PM
No, that's because I'm using the sheet wholesale from the previous game.

Remember the nefarious plans section?
Title: Re: Off-topic chatter
Post by: Agita on July 12, 2013, 07:07:57 PM
Well, I've got an item to get Freedom of Movement for a round at a time, so I don't mind the tentacles. Don't know about you guys. :P
Title: Re: Off-topic chatter
Post by: VennDygrem on July 12, 2013, 08:06:04 PM
Well, I've got an item to get Freedom of Movement for a round at a time, so I don't mind the tentacles. Don't know about you guys. :P

Plus, I can teleport us all every round, and my blink effect will keep them off me half the time, though they're still a nuisance.

No, that's because I'm using the sheet wholesale from the previous game.

Remember the nefarious plans section?
Actually, no. Can't seem to find it, either. Your sheet is posted in the old character sheets thread here, but it's still 8th level.
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 12, 2013, 09:30:38 PM
Is it supposed to be another level?  :???
Title: Re: Off-topic chatter
Post by: sirpercival on July 12, 2013, 09:45:22 PM
Is it supposed to be another level?  :???
We're at 10.
Title: Re: Off-topic chatter
Post by: Agita on July 12, 2013, 09:59:20 PM
Is it supposed to be another level?  :???
We're at 10.
Have been for a while, in fact.
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 12, 2013, 11:06:58 PM
Is it supposed to be another level?  :???
We're at 10.
Have been for a while, in fact.
Welcome to the game, Kuro. Glad to have you back.  :lmao

The nice thing about your character is that even if you don't update, we still know exactly what spells you can cast, due to knowing them all and casting them spontaneously.  :D
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 13, 2013, 03:55:43 AM
Sweet blushing Jesus.  :blush
Title: Re: Off-topic chatter
Post by: VennDygrem on July 13, 2013, 05:06:57 PM
It does. And Cade can actually send him wherever he wants, within Long range, IIRC.
By the way, the above is only true starting next level. Not that there's anywhere farther away than a few feet I could send him in this room, anyway. :)


Hmm... I think using dispersal on Mustache Man seems doomed to fail. All of us have pretty high Will saves, it stands to reason he probably does, too. Ah well. I'm sure you guys can take him down yourselves pretty easily. :)
Title: Re: Off-topic chatter
Post by: Agita on July 13, 2013, 05:54:34 PM
It does. And Cade can actually send him wherever he wants, within Long range, IIRC.
By the way, the above is only true starting next level. Not that there's anywhere farther away than a few feet I could send him in this room, anyway. :)


Hmm... I think using dispersal on Mustache Man seems doomed to fail. All of us have pretty high Will saves, it stands to reason he probably does, too. Ah well. I'm sure you guys can take him down yourselves pretty easily. :)
We saw him make a Will save earlier, actually. He had a bonus of +26.
He could still roll a natural 1, I guess.
Title: Re: Off-topic chatter
Post by: VennDygrem on July 13, 2013, 06:06:40 PM
Hmm... Maybe I ought to switch my action then.  :blush

Even despite my several nifty abilities, wish economy play seems to negate special abilities by making it easier to have tremendous save bonuses. I guess that helps level the playing field for mundane combatants vs. spellcasters, though spellcasters still have no-save spells and spells that do half-damage or have reduced-effect on a save. Hit-things-with-stick just becomes a more attractive, reliable option.
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 15, 2013, 11:07:06 PM
So have you guys done everything you wanted before Mr. Happy comes back out? :D
Title: Re: Off-topic chatter
Post by: Bozwevial on July 15, 2013, 11:13:15 PM
I think Orgesht is the only one who still has a turn left before Hieronymous FaustMustache Man pops back.
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 17, 2013, 08:20:05 AM
As is all too often the case, sorry for the delay. I'll append the updated combat stats tomorrow. It turns out that even under the house rules polymorph is still really good. Replace Kobold racial physical stat penalties with +5's? Sign me up plz!
No problem. And glad to see someone finally try it out. :D
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 17, 2013, 10:48:37 AM
I have absolutely no freaking spell that won't fill the room with OMFG DAMAGE.

On the other hand, I WAS planning on picking Extraordinary Spell Aim anyway, but that only goes for one creature.

I'VE GOT NO ORBS. WTF.
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 17, 2013, 11:03:29 AM
I have absolutely no freaking spell that won't fill the room with OMFG DAMAGE.

On the other hand, I WAS planning on picking Extraordinary Spell Aim anyway, but that only goes for one creature.

I'VE GOT NO ORBS. WTF.
Really? That's odd... Not even Scorching Ray?

Edit: Not true. See the spell list we're using here (http://www.minmaxboards.com/index.php?topic=729.0). All of the Lesser Orbs are in there at level 1, and the full Orbs are all at level 3.
Title: Re: Off-topic chatter
Post by: Agita on July 17, 2013, 11:13:37 AM
I have absolutely no freaking spell that won't fill the room with OMFG DAMAGE.

On the other hand, I WAS planning on picking Extraordinary Spell Aim anyway, but that only goes for one creature.

I'VE GOT NO ORBS. WTF.
Really? That's odd... Not even Scorching Ray?

Edit: Not true. See the spell list we're using here (http://www.minmaxboards.com/index.php?topic=729.0). All of the Lesser Orbs are in there at level 1, and the full Orbs are all at level 3.

Off the top of my head, a Dispel or Greater Dispel on Mustache Man couldn't hurt. The Orbs will damage him and fish for a natural one on a save. There's a buff or three on the list as well.
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 17, 2013, 11:41:11 AM
Arright, switching out to Waves of Fatigue.

Make that SR roll for me if you gotta!
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 18, 2013, 02:57:24 PM
So we're ready for Mr. Mustachio to reappear it looks like? OK, will try to get to this later today (tonight).
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 20, 2013, 09:54:39 PM
OK, sorry guys... kid's been not letting me get any sleep at night...

So Raoul is readying an action to cast Waves of Fatigue, and everyone else took whatever actions they wanted, right?
Title: Re: Off-topic chatter
Post by: Bozwevial on July 20, 2013, 10:07:50 PM
Looks like we're good to go, yeah.
Title: Re: Off-topic chatter
Post by: Agita on July 20, 2013, 10:11:49 PM
Sounds right. Time to rock.
Title: Re: Off-topic chatter
Post by: VennDygrem on July 20, 2013, 10:19:30 PM
I'm good to go. Disheartened that we'll probably be going against a lot of things more powerful than Mustache Man, which are at least as capable of resisting my abilities. At least I've got brute force and utility power on my side.
Title: Re: Off-topic chatter
Post by: Bozwevial on July 20, 2013, 10:21:26 PM
Well, bear in mind that Mustache Man is (probably) supposed to be a challenge by himself for all six of us, so he's going to be pretty hardcore by default.
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 20, 2013, 10:30:41 PM
S'why I'm going with no-nonsense shutdown or no-save abilities. Anything else he would probably shrug off.
Title: Re: Off-topic chatter
Post by: Agita on July 20, 2013, 11:47:52 PM
Does Mustache happen to be able to see through magical darkness or have blindsight or similar? If not, he'll want to roll against the concealment from RJ's Radiance.
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 20, 2013, 11:55:50 PM
Does Mustache happen to be able to see through magical darkness or have blindsight or similar? If not, he'll want to roll against the concealment from RJ's Radiance.
He has an ability that let him ignore the miss chance, yes. He also ignores any DR or regeneration that Orgehst has.
Title: Re: Off-topic chatter
Post by: VennDygrem on July 21, 2013, 12:08:03 AM
So, I guess that he doesn't just ignore the miss chance, and can actually see, correct? Otherwise, I'd think there would be a chance he'd have swung at where he thought Orgesht was, which is where Cade is now (those subject to Anticipate Teleportation don't perceive the delay in time). If he is indeed attacking Orgesht, though, I guess that means my readied action goes off. I'll roll my attack.

I'm looking at the Multi-Handed Fighting, and noticing that like a lot of homebrew material, it's not written very clearly in some regards. For the +1 BAB ability, it says "When you use the power attack option, multiply the additional damage by the number of hands wielding your weapon." The Tome Power Attack option says you can take a penalty of up to your BAB on attack and add twice that as additional damage for the attack. Does MHF multiply after Power Attacks effects, or do you multiply the attack penalty by the number of hands instead of just by 2?

I think I was operating under the assumption of the latter, but with the way it's written, it's a bit unclear. Just wanted to clear it up so I can rest easy, ya know?
For the record, the former option can get pretty insane, so I won't lose too much sleep either way. :)
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 21, 2013, 12:29:26 AM
So, I guess that he doesn't just ignore the miss chance, and can actually see, correct? Otherwise, I'd think there would be a chance he'd have swung at where he thought Orgesht was, which is where Cade is now (those subject to Anticipate Teleportation don't perceive the delay in time). If he is indeed attacking Orgesht, though, I guess that means my readied action goes off. I'll roll my attack.
This is as Deeper Darkness, right? He can't actually see through it, but it just gives concealment (20% miss chance), not total concealment. So he can actually see a bit in it. Even though Orgesht looks different, he's still by far the most fugly among you, which this guy seems offended by (since he's so pretty :p). So yeah, he'll still swing at Orgesth, and go ahead and roll your attack.

Edit: As for MHF, sounds like the latter (it says multiply by the # of hands).
Title: Re: Off-topic chatter
Post by: VennDygrem on July 21, 2013, 02:22:38 PM
So, say I want to target Mustache Man's psicrystal with something. it gets to use its owner's base save and ability mod (and of course nothing else unless the psicrystal has its own feats/equipment to make use of, or if there are other special abilities granting it a bonus). But is it otherwise treated as a creature, or as an object? Or both? It's a construct, but it also has a Hardness rating. Just want to double check.

Oh, and when should I be posting my next round's action? My initiative moves to just before Mustache Man, but the rest of the team's actions obviously come first. Should I just wait for everyone else to post and then post my actions for the next round?

Title: Re: Off-topic chatter
Post by: phaedrusxy on July 21, 2013, 10:19:53 PM
It's a creature with a hardness. It's not an object.

As to when you should act...  It's kind of odd, since there were multiple readied actions that interrupted his actions... which themselves were already interrupted and so out of sequence...  :lmao I think everyone who had a readied action was moved up to the top of the round above him, but didn't actually get to act till it was technically the next round. So it's basically a new round, but he got skipped (since he was still stuck completing his actions from the last round).

I think all of that won't matter much as I'm about to throw a spanner into the initiative again anyway.  :lmao With you guys, this is probably going to be par for the course going forward, anyway. ;)

And responding to Agita's OOC comments in the IC thread, I thought I banned Synchronicity... Anyway, he doesn't have it, because I thought I'd banned it. :P It's just too broken when you start Twinning it, etc.
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 21, 2013, 10:46:38 PM
What is Fatal Strike, Agita? A weapon, or class ability?

All of your attacks are touch attacks, right? Including that one? Trying to figure out what AC you're aiming for. If they're all touch attacks, it looks like voidstrikes one, three, four, and five hit, and the other two attacks missed.

Going to move on assuming this is true. If not, let me know and we can retcon a bit if need be, but it probably wouldn't change much.
Title: Re: Off-topic chatter
Post by: VennDygrem on July 21, 2013, 10:55:38 PM
Ok, so I guess that means we're all just listing what the readied actions are, and can now post again since MM's followed up, on his new effective initiative at the bottom of the order, and so we should be back to us. Is that correct?

They don't make this stuff easy to figure out. :P

--edit--
well, never mind!

Please do tell me if he teleported, however, as it is quite relevant. Not just for anticipate teleportation, as that is only relevant if  he pops up within proximity. I may, however, want to follow him using Follow the Lead.
Title: Re: Off-topic chatter
Post by: VennDygrem on July 21, 2013, 11:27:54 PM
Oh, and what's the DC for this will save?
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 21, 2013, 11:34:15 PM
DC is 22. And he didn't teleport. He just walked out of the door. :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 22, 2013, 12:19:06 AM
...I have no idea why but I'm POSITIVE I'm supposed to have SR. But I can't figure why. And I can't see it anywhere in my sheet either.
Title: Re: Off-topic chatter
Post by: VennDygrem on July 22, 2013, 12:21:01 AM
I'm so used to having SR from most of my other characters. Not anymore. I should have activated Reality Stutter before, though.
Title: Re: Off-topic chatter
Post by: Agita on July 22, 2013, 07:36:49 AM
What is Fatal Strike, Agita? A weapon, or class ability?

All of your attacks are touch attacks, right? Including that one? Trying to figure out what AC you're aiming for. If they're all touch attacks, it looks like voidstrikes one, three, four, and five hit, and the other two attacks missed.

Going to move on assuming this is true. If not, let me know and we can retcon a bit if need be, but it probably wouldn't change much.
Fatal Strike is the Tome Monk equivalent to IUS, a natural slam attack, so it's an attack against regular AC. I get it from the Monk's Belt. All the others are against touch AC.
Title: Re: Off-topic chatter
Post by: sirpercival on July 22, 2013, 08:28:41 AM
As it turns out, the power doesn't even have to target RJ, she can nullify it as long as she can see it being manifested.
Title: Re: Off-topic chatter
Post by: sirpercival on July 22, 2013, 05:14:51 PM
Should I just have Dwvar go, or wait til his init turn comes up?
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 22, 2013, 05:33:25 PM
As it turns out, the power doesn't even have to target RJ, she can nullify it as long as she can see it being manifested.
Well... she didn't actually see it being manifested. Does that change anything? It was manifested during a Temporal Acceleration, with the Delay Power metapsi feat applied to it. Would she still be able to nullify it, or not?

Edit: And there's half the answer for your DC 30 Psicraft check, Agita. The other part is that he used a class ability from his PrC to manifest a swift action power as an immediate action (useable 1xday).
Title: Re: Off-topic chatter
Post by: Agita on July 22, 2013, 06:07:57 PM
I suppose then it wouldn't work, though I could try Nullifying his Temporal Acceleration instead - I didn't because I figured telling you to retcon that would be a pain for everyone involved.
Title: Re: Off-topic chatter
Post by: VennDygrem on July 22, 2013, 06:53:43 PM
If he used the power mentioned, and delayed it, then he'd still 1) Have to make touch attacks and 2) have line of effect, as the 20-ft radius stays centered on him even if it's delayed. So there must be quite a bit more to what he did. Or perhaps the attacks were rolled privately. *shrug*

He's definitely a tricksy one.
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 22, 2013, 07:03:32 PM
The answer is, of course, extra actions plus some form of delay.
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 22, 2013, 08:43:52 PM
If he used the power mentioned, and delayed it, then he'd still 1) Have to make touch attacks and 2) have line of effect, as the 20-ft radius stays centered on him even if it's delayed. So there must be quite a bit more to what he did. Or perhaps the attacks were rolled privately. *shrug*

He's definitely a tricksy one.
I thought if he Delayed it, then he effectively already manifested it, but the effect was delayed, not the manifestation. So targets, range, point of origin, etc, would be determined at the time of manifesting, not after the delay.

But he definitely has some extra actions, from the PrC I linked earlier.
Title: Re: Off-topic chatter
Post by: VennDygrem on July 22, 2013, 10:25:29 PM
Hmm, well if that's how you wanna rule it that's your call, though that's not how I read it. The feat says it activates 5 rounds later, but doesn't say that it activates where you were.

Quote
Any decisions you would make about the delayed power, including attack rolls, designating targets, or determining or shaping an area, are decided when the power is manifested.

Since the area is a burst centered on you, you aren't making a decision on where the burst is located (like you would with, say, a fireball spell). It's always centered on you. So if you delayed, the way I read it, it would go off 5 rounds later, but still centered on you, not the space you were standing in.

Regardless, since you're DM, you can say he's got a different version, or say that's how it works with the normal one, or whatever.
Title: Re: Off-topic chatter
Post by: VennDygrem on July 24, 2013, 12:48:58 AM
So, what are we looking at here, guys? This guy seems to have a lot of immediate actions, allowing him to jump around outside of initiative. His saves are huge, so our best bet so far seems to be direct damage.

Also, since it sounds like he acted before my round's actions could happen, I need to remove what I posted and decide on a new course of action.
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 24, 2013, 09:13:22 AM
My options for single-target, direct damage are limited. Ideally, I'd lock him the heck down with Evard's or Solid Fog or anything of that caliber (though he probably has FoM).
Title: Re: Off-topic chatter
Post by: sirpercival on July 24, 2013, 09:58:56 AM
This is before Raoul and Dwvar get to act? He took more extra actions?
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 24, 2013, 10:29:37 AM
This is before Raoul and Dwvar get to act? He took more extra actions?
Raoul had actually acted, as he'd readied an action last round which basically had the effect of bumping him to the top of the next round. And I think I wasn't paying attention and Dwvar should have went before Orghest. Let me run through the actions, and see if I missed anything:

1) Round 1, Faust wins initiative, flails uselessly at Orghest. Uses a teleportation power, and gets stuck outside space by Anticipate Teleport effect.

Ris-Janna, Orghest and Dwvar use their actions for buffs/BFC. Raoul and Cade ready an action.


Initiative now looks like this (thanks Bozwevial for compiling the first one):
Faust: 36
Cade: 36
Raoul: 36
Marlowe: 33
Ris-Janna: 30
Dwvar: 24
Orgesht: 15

2) Round 2, Faust returns (but he's still in the middle of his actions from last round, and so basically loses a round). He attacks Orghest again. Raoul's and Cade's readied actions go off. Marlowe and Ris-Janna take their turns and nearly gut him. He uses an immediate action Temporal Acceleration to do some things (which none of you know about, except for the Delayed Hostile Empathic Transfer). Orghest charges him (Dwvar should have went first here, sorry). Faust decides he's had enough, and uses Anticipatory Strike to jump into a portal, dodging Cade's power on the way.

Initiative now looks like this:
Cade: 36
Raoul: 36
Marlowe: 33
Ris-Janna: 30
Dwvar: 24
Faust: 15
Orgesht: 15


Sorry for missing Dwvar in the initiative order. It's common to post out of order in PbPs, just to keep things rolling instead of bogging it down waiting on someone, and most of the time it doesn't matter... but this is hardly an ordinary encounter. Also, I hope you guys see why I didn't bother making a map. I knew given how Cade and Faust would likely work, it would be kind of pointless, as the battlefield could literally span planes and change in the blink of an eye.  :lol I thought given how tiny the original room was, with everyone basically within 5' step range, it hardly mattered there, either.
Title: Re: Off-topic chatter
Post by: sirpercival on July 24, 2013, 10:42:22 AM
Alright I'll have Dwvar act then, and you can edit :D
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 24, 2013, 10:43:49 AM
Alright I'll have Dwvar act then, and you can edit :D
Sure. Go for it.
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 24, 2013, 02:25:37 PM
OK, so there is no save for the 0 movement part, right? And this would happen before Orghest's attacks. So that would change Faust's actions, yes. Will update accordingly. Cade (and/or others) may want to change his as well, as he won't be moving to the portal. Instead, he'll be trying to Teleport away. I'll make his saving throws later. Let's resolve the actions around his trying to escape and your party's trying to stop him first.
Title: Re: Off-topic chatter
Post by: Agita on July 24, 2013, 02:47:40 PM
Does RJ see some display or other sign of the manifestation to the degree that she could identify either power, or is he supressing all displays? I suppose with Anticipatory strike one might see the guy speeding up, but Psi Teleport probably doesn't have any immediate visual cues other than the guy not being there anymore (by which time it's presumably too late).
(Can she even see him at all, given that he went into a different room?)

If RJ can detect and identify either of the powers being manifested somehow, she'll try to Nullify them.
Title: Re: Off-topic chatter
Post by: VennDygrem on July 24, 2013, 03:01:24 PM
Technically, I should be able to follow him, notice his location, teleport back, grab you all, and teleport back to his location either before his next turn or as it comes up (as I'd get this turn's round and the next before he should he able to even use another immediate action). Maybe.
Title: Re: Off-topic chatter
Post by: Agita on July 24, 2013, 03:02:44 PM
That'd work, too.
Title: Re: Off-topic chatter
Post by: VennDygrem on July 24, 2013, 03:39:03 PM
Well, can't hurt to keep him from getting away in the first place as well.
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 24, 2013, 05:34:36 PM
Does RJ see some display or other sign of the manifestation to the degree that she could identify either power, or is he supressing all displays? I suppose with Anticipatory strike one might see the guy speeding up, but Psi Teleport probably doesn't have any immediate visual cues other than the guy not being there anymore (by which time it's presumably too late).
(Can she even see him at all, given that he went into a different room?)

If RJ can detect and identify either of the powers being manifested somehow, she'll try to Nullify them.
He's suppressing his displays, because his Concentration modifier is so high there is no reason not to (i.e. he'll never fail). So yeah, I don't think she'd know he's doing anything until he was gone.
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 24, 2013, 07:33:05 PM
I say we fuck up his action economy by not giving him much to do.

Basically, we need a way to keep him from teleporting all over the place, and if he's reduced to regular speed, we can cripple him.

RJ should still be a pretty little lawnmower (with his ass being grass), so if we can stick her close to this pornstar wannabe, we may have a better shot at this.
Title: Re: Off-topic chatter
Post by: Bozwevial on July 24, 2013, 07:36:23 PM
I could get next to him as an immediate action, but that wouldn't do us any good if he's just going to teleport away. If his Concentration modifier is that high, he could just manifest defensively and not be concerned about an AoO either. Besides, his action economy output has already been strained with that last little exercise. If Cade can jump outside, follow him, and get us there before he has a chance to recover, we should be able to beat him down easily (barring anything he might have put back up during that Temporal Acceleration).
Title: Re: Off-topic chatter
Post by: VennDygrem on July 24, 2013, 07:40:15 PM
Besides, most of our tricks are endless, and he'sburning off power points for his. Even with PP regen-cheese, he should run out way sooner than we will.

The only problem is that we don't know where he's teleporting to. Luckily, we can 'port pretty quickly if it's somewhere hostile. Does remind me that there's a buff or two I remembered I needed to make sure I've got, so I'll see if I can find out the best way to get my hands on it fairly consistently.
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 24, 2013, 07:53:57 PM
I am suddenly reminded that mister Justicar is supposed to be on some kind of Temporal Police HQ, which means it's in our best interests NOT TO LET HIM 'PORT AGAIN, lest we be dealing with reinforcements - and him again, given enough time.

So our best bet is to get him down on the next round.

Boz, can you grapple this motherfucker?
Title: Re: Off-topic chatter
Post by: VennDygrem on July 24, 2013, 08:07:18 PM
If his concentration is good enough, will grappling even matter?
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 24, 2013, 08:49:39 PM
If his concentration is good enough, will grappling even matter?
Not really. Psi = no components. :D
Title: Re: Off-topic chatter
Post by: VennDygrem on July 24, 2013, 09:33:58 PM
Right. Which is why I think our best option at this point may be trying to wear him down since his action-reconfiguration tricks make it impossible to blitz him or lock him down.

Of course, He could have well over 200 PP even with all he's burning from our first few seconds with him and any other daily powers he may have gone through. Depending on his build.
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 24, 2013, 09:43:55 PM
War of attrition is out, lockdown is out...

OK, we basically have to down him in one shot like right now.
Title: Re: Off-topic chatter
Post by: VennDygrem on July 24, 2013, 09:58:19 PM
It's a little late for that, unless someone's got an immediate action nova. Phaedrus seems to just be waiting to see if we have any more interrupting actions before leaving our characters alone with the lava and "platinum." Which we also don't know about.

Unless we've got other options, I may need to at least progress things by following his teleport, at the very least.
Title: Re: Off-topic chatter
Post by: Bozwevial on July 24, 2013, 10:07:57 PM
I can't do anything other than move up beside him, RJ can't nullify something she can't see, and as far as I can tell Raoul, Dwvar, and Orgesht don't have any interrupts at the moment. I don't think we have much choice other than letting Cade follow him, unfortunately. I don't like the idea of him getting reinforcements, but it's not up to us.
Title: Re: Off-topic chatter
Post by: Kuroimaken on July 24, 2013, 10:28:44 PM
Yeah, Raoul is very much blasty, and even his non-blasty options are resistable, so.
Title: Re: Off-topic chatter
Post by: sirpercival on July 24, 2013, 10:33:18 PM
Phae, do you mind if I swap out one of my forgings? Æther Shard is all well and good, except that my attack bonus is so horrible that I'm never going to hit anything with it... I'd rather have something more useful.
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 24, 2013, 11:09:48 PM
Phae, do you mind if I swap out one of my forgings? Æther Shard is all well and good, except that my attack bonus is so horrible that I'm never going to hit anything with it... I'd rather have something more useful.
No problem. Not everything will have an uber AC, though.
Title: Re: Off-topic chatter
Post by: sirpercival on July 24, 2013, 11:13:11 PM
Phae, do you mind if I swap out one of my forgings? Æther Shard is all well and good, except that my attack bonus is so horrible that I'm never going to hit anything with it... I'd rather have something more useful.
No problem. Not everything will have an uber AC, though.
Yeah, but it's an attack roll of +9. Anyway, which do you guys think, Æther Dissolution or Æther Revelation or Æther Shear?
Title: Re: Off-topic chatter
Post by: HeadofVecna on July 25, 2013, 03:36:28 AM
With the minor retcon I guess Orgesht doesn't need to burn the immediate action on the Vigor counter. But I've got nothing that would keep the guy from getting away. At least he's not running directly to his friends.

As for the forgings, everybody should probably be packing some form of dispel so Dissolution is good. Revelation also sounds nice if the 10 min/lvl means you can effectively have it up all the time. I'd skip Shear, since Raoul never seems to have enough situations where his battlefield control is one-sided in our favor.
Title: Re: Off-topic chatter
Post by: VennDygrem on July 25, 2013, 01:52:45 PM
How far away is the funnel from Mustache Man and how large is the area of effect? I can actually appear up to close range from him, and Cade wouldn't want to pop up right next to him anyway as he just tagged along to get his location. Pertaining to the area, there must be one or else the presence of any tornado anywhere would constantly draw everyone into it.

I had another relevant question but I can't remember it. I'll edit or reply if I can think of it...
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 25, 2013, 04:32:43 PM
I don't know. It says "close proximity" (http://www.d20srd.org/srd/weather.htm#tornado). Let's call that 80 feet, since that's close range for a level 10 caster. Faust is 50 feet from it, we'll say, but he's flying towards it. There is no "ground" here, so without some kind of magical flight, you're pretty much FUBAR if you're close to it. Even if you have magical flight, you probably still are.
Title: Re: Off-topic chatter
Post by: VennDygrem on July 25, 2013, 05:02:12 PM
Hmm... and where in the tornado is the portal, roughly speaking? It seems that if he teleported here, there's a damn good reason for it. If there's a good reason, it's probably that portal. Maybe he expected the storm to be here, as though he put it there to dissuade/hide the portal for when he needed to make a getaway, or maybe he didn't expect the tornado and it's coincidence. I sincerely doubt it. He must have some way to get through the storm without being affected by it. Freedom of movement, maybe.

Touchsight wouldn't tell me if this were just an illusion since it's just a wind effect and not a physical presence. And I'm not likely to be able to make that DC 30 fort save.

This is a tricky proposition for someone with a fairly limited skillset.  :???
Title: Re: Off-topic chatter
Post by: Agita on July 25, 2013, 06:27:55 PM
If Cade can dump RJ right next to Baffo, she's got Air Walk and a good shot at making the Fort save (or she can activate Freedom of Movement on herself). He'll probably be through by then though, since you'd need two standard actions (one to get back, one to 'port RJ).
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 26, 2013, 10:48:25 PM
I only saw two will saves vs. that Hostile Empathic Feedback (Boz and Venn). Is everyone else immune to mind-affecting? I need to know how many hit points he got back.  :p
Title: Re: Off-topic chatter
Post by: Agita on July 26, 2013, 10:53:34 PM
I made a save here (http://www.minmaxboards.com/index.php?topic=8694.msg178668#msg178668). I'm going out on a limb and saying it seems likely to succeed.
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 26, 2013, 10:54:30 PM
I made a save here (http://www.minmaxboards.com/index.php?topic=8694.msg178668#msg178668). I'm going out on a limb and saying it seems likely to succeed.
Yeah, yeah... that will do it. Do you have Mettle or anything? If not, half damage (25).
Title: Re: Off-topic chatter
Post by: Agita on July 26, 2013, 10:57:09 PM
I do, as noted in the post. Handy stuff.
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 26, 2013, 11:03:12 PM
I do, as noted in the post. Handy stuff.
:banghead batting a thousand tonight...
Title: Re: Off-topic chatter
Post by: HeadofVecna on July 27, 2013, 08:09:25 AM
Couldn't fail the save  :tongue
Title: Re: Off-topic chatter
Post by: phaedrusxy on July 27, 2013, 04:13:53 PM
I'm going to be batshit crazy for a few days (moving, then starting medical school). So my posting will be at best sporadic.
Title: Re: Off-topic chatter
Post by: sirpercival on August 22, 2013, 04:30:09 PM
I know phae already knows this, but either way, I'm making it official: I'm going to withdraw from this game. Sorry, everyone... I was very much enjoying it :)
Title: Re: Off-topic chatter
Post by: Kuroimaken on August 23, 2013, 08:59:43 AM
Sorry to hear it, Sirp.  :bigeyes
Title: Re: Off-topic chatter
Post by: VennDygrem on August 26, 2013, 08:06:36 PM
Any chance we'll get started again soon? I'm sure things are still hectic, and it's quite unfortunate to lose Perce. Have things quieted down at all for you?
Title: Re: Off-topic chatter
Post by: phaedrusxy on August 26, 2013, 10:41:11 PM
Any chance we'll get started again soon? I'm sure things are still hectic, and it's quite unfortunate to lose Perce. Have things quieted down at all for you?
Not really... 3 tests last week, 3 again next week. This week only 1. Kind of the lull before the storm resumes... I'll see if I can post again sometime this week. I don't think I'm going to look for a replacement for SirP, as I'm not reliable enough for this to be a steady game, at this point...  :bigeyes
Title: Re: Off-topic chatter
Post by: VennDygrem on August 26, 2013, 11:54:59 PM
That's fine, I was just looking for an update on your status, really. We can hold off for a bit. Just wanna make sure this game doesn't die. :)
Title: Re: Off-topic chatter
Post by: phaedrusxy on August 27, 2013, 09:30:35 AM
Koumei has made an updated version of her warmage  (http://www.tgdmb.com/viewtopic.php?t=54502)rewrite. I didn't look at every line of it, but it certainly looks fun and interesting.

Also, you can all please feel free to retrain any and all of your levels into Cock Hurler (http://www.tgdmb.com/viewtopic.php?t=54089) if you feel the urge. ;)
Title: Re: Off-topic chatter
Post by: Agita on August 27, 2013, 10:46:29 AM
The Gaming Den, as always a bastion of maturity and refined wit.
Title: Re: Off-topic chatter
Post by: Agita on August 30, 2013, 04:42:00 PM
It occurs to me that Raoul can cast Dimensional Anchor. Now would be an excellent time to use it, I reckon.
Title: Re: Off-topic chatter
Post by: Bozwevial on August 30, 2013, 05:00:12 PM
After sorting as best I could through the mess of initiatives, I think I have the current count and order of events after everything's been resolved.

1) Faust uses Anticipatory Strike to act before Cade on count 38 and teleports away. Cade uses an immediate action to follow.
2) Faust and Cade are sucked up into Ysgard.
3) On count 37, Cade teleports back to the office and rounds everyone up.
4) On count 37 of the next round, Cade teleports everyone back to Ysgard. Faust hasn't acted since teleporting (in theory) since Anticipatory Strike kept him from acting on count 36.

So on the Anticipatory Strike round, it would be:
Mustache Man 38
Cade 37
Raoul 37
Marlowe 33
RJ 30
Dwvar 24
Orgesht 15

And for the current round:
Cade 37
Raoul 37 (we are here)
Mustache Man 36
Marlowe 33
RJ 30
Dwvar 24
Orgesht 15

Which I think is right barring any other action shenanigans Faust has been taking.
Title: Re: Off-topic chatter
Post by: phaedrusxy on August 30, 2013, 05:53:40 PM
I think that's right. And thanks. :D

Edit: Maybe I should stat these barbarians up as a mob of cock hurlers. :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on August 30, 2013, 07:15:16 PM
It occurs to me that Raoul can cast Dimensional Anchor. Now would be an excellent time to use it, I reckon.

Huh. I don't think he could before... Ah well, you're probably right.
Title: Re: Off-topic chatter
Post by: phaedrusxy on August 30, 2013, 07:36:31 PM
Need a ranged touch attach from Raoul
Title: Re: Off-topic chatter
Post by: Kuroimaken on August 30, 2013, 07:38:46 PM
I just covered that.

I think that ray resents being called "pew pew" though.

UGH, sorry, was looking at the wrong sheet. That was supposed to be +9, not +12.

EDIT: GODDAMMIT I NEED TO UPDATE THAT SHEET.

Just remind me what level we're at now.  :banghead
Title: Re: Off-topic chatter
Post by: Agita on August 30, 2013, 07:44:50 PM
Level ten.
And yes, updating it would probably be a nice idea.
Title: Re: Off-topic chatter
Post by: phaedrusxy on August 30, 2013, 07:46:18 PM
Well he'll have at least a +1 to hit from BAB. :P

He also will get another feat. Don't forget that I let spontaneous casters use Quicken Spell with no shenanigans required. So you might think of picking that up.

And I'm going to go ahead with the narrative, because that is going to miss, even after you level up, unless you get some insane boost to your ranged attack roll that I'm not anticipating (like a Quickened True Strike... if you're planning on doing that, let me know. Otherwise, moving on :P).
Title: Re: Off-topic chatter
Post by: Kuroimaken on August 30, 2013, 07:53:42 PM
Circunstances demand it, whatcha gonna do.

QUICKENED TRUE STRIKE!

Because it's totally worth it to burn a feat and a fifth-level spell slot on the chance to say "screw you!" to teleporting bastards.
Title: Re: Off-topic chatter
Post by: phaedrusxy on August 30, 2013, 08:05:14 PM
Circunstances demand it, whatcha gonna do.

QUICKENED TRUE STRIKE!

Because it's totally worth it to burn a feat and a fifth-level spell slot on the chance to say "screw you!" to teleporting bastards.
Glad I could help with your level-up decisions. :P
Title: Re: Off-topic chatter
Post by: phaedrusxy on August 30, 2013, 08:15:35 PM
OK... since I don't want to have to roll 1000 attacks every round... I'm just going to make up some crap. I'm going to say that due to the fact that these guys couldn't possibly hope to hit you guys except on a natural 20, but there are so many of them that after a round or two, getting hit is going to become more and more likely, I'm going to have a 10% chance of getting hit by a lucky shot in round one, which will increase by 10% every round after that. We'll ignore miss chances due to concealment (because these attacks are only hitting from pure dumb luck), but if you have other miss chances, etc, they'll still apply. The attacks will do 1d8, and be from totally mundane spears or crossbow bolts.

Also, from now on assume that if you do anything that draws an AoO, you're going to draw 2 or 3 (which will almost certainly miss). And all terrain will count as difficult, due to it being packed with sweaty screaming barbarians (which you guys can totally kick out of the way when you move around, just because you're super badasses).

Sound OK?
Title: Re: Off-topic chatter
Post by: Kuroimaken on August 30, 2013, 09:10:19 PM
Sounds fine.

Flight, anyone?
Title: Re: Off-topic chatter
Post by: Bozwevial on August 30, 2013, 09:42:00 PM
Anything I might be able to do to mitigate that by killing vast swathes of them? This is one of those situation where Horde Breaker, Whirlwind Attack, and my temporal anomalies would come in very handy.

Sounds fine.

Flight, anyone?
Are you offering or requesting?
Title: Re: Off-topic chatter
Post by: phaedrusxy on August 30, 2013, 09:59:05 PM
Anything I might be able to do to mitigate that by killing vast swathes of them? This is one of those situation where Horde Breaker, Whirlwind Attack, and my temporal anomalies would come in very handy.
Yeah... you could clear out a massive area very quickly as an immediate action by using Flash Step to just run around in a spiral. With Hide In Plain Speed + Skirmish + Stolen Time, you'd not really risk getting counter attacked either, and you'd regain all of the potential you spent. That's pretty sick...  :lmao The new Marlowe gives a new meaning to the term "Blender".
Title: Re: Off-topic chatter
Post by: Bozwevial on August 31, 2013, 09:34:47 AM
That being said, probably best not to bother with the rank and file unless we absolutely have to. I'm sure Faust has ways of running even without teleporting or changing planes, so getting to him quickly would be best.

...then again, I'm not flying at the moment, and spending a round to refill my potentiometer would be less productive than filling it by taking out a chunk of the horde. Either way, I suppose it depends on what Faust does next.
Title: Re: Off-topic chatter
Post by: Kuroimaken on August 31, 2013, 09:46:14 AM
Anything I might be able to do to mitigate that by killing vast swathes of them? This is one of those situation where Horde Breaker, Whirlwind Attack, and my temporal anomalies would come in very handy.

Sounds fine.

Flight, anyone?
Are you offering or requesting?

Offering, specially if you can shut down the bastard.

Do we have anything to counter FoM?
Title: Re: Off-topic chatter
Post by: Agita on August 31, 2013, 09:58:12 AM
Dispel Magic, I guess?
Alternatively, if I can get a bead on any sort of buffs he has up, I can take them down myself, but I guess I'd need to see them in effect to do that.
Getting some kind of access to (Greater) Arcane Sight is looking better and better, though I'm still not sure how I'd do that.
Title: Re: Off-topic chatter
Post by: Bozwevial on August 31, 2013, 10:11:42 AM
Temporal Stasis would be my go-to save-or-lose, but his saves are pretty obscene as it is. We'd have better luck just hammering through his Vigor or taking out his psicrystal, I think. The latter especially would be useful if he has Psicrystal Containment, but it'd cripple a lot of his damage mitigation all the same (which I imagine he'll put up this turn if he doesn't spend the time rabbiting instead).

For pursuit, I can catch up easily with Time Stop, RJ has Air Walk, and Cade can teleport pretty much anywhere, so I think Orgesht or Raoul would be the best flight candidate at the moment. I plan on clearing the ground a bit before pursuing, so that should buy you some time to take off.

Title: Re: Off-topic chatter
Post by: VennDygrem on August 31, 2013, 11:20:15 AM
Guys, did you miss the group-teleport I just did? :P
I can get us all up to him  or nearby (out from in the middle of the barbarians, at least), starting next round, and since I go before him, he can't escape too far before you guys go. The rest of you could even delay until after I get you up there to act just before Faust so you can do whatever you need to him.

I can also target all barbarians in an area around us and try to teleport them away. I probably won't get all of them, but I bet a bunch of them aren't likely to make their save. Beyond that, I can make all space in a 25-foot radius around me difficult terrain for enemies, which should seriously reduce the number that can even get close to us. That would probably reduce the 10% chance down to 5%, If I were guessing.


Or if you've just got flight, that's fine too.

Hmm, now that I think about it, I don't have any flight capabilities for another 2 levels... Ah well, at least I can teleport anywhere I need to go.  :cool
Title: Re: Off-topic chatter
Post by: phaedrusxy on August 31, 2013, 05:50:49 PM
It's Faust's turn now, right? The round he had no actions was spent by Cade going back to get the rest of you, and Cade spent his standard action this round bringing you back here. Raoul went, and now it's Faust's turn, I think. Barring disagreements, I'll go ahead and try to post his actions.
Title: Re: Off-topic chatter
Post by: phaedrusxy on August 31, 2013, 06:03:08 PM
Since I'm pretty sure I never got a Will save from Raoul against the Hostile Empathic Transfer, I'm going to roll it here. I think he'll get at least a +3 boost to his Will saves from leveling up, so I'm going to add that onto the bonus listed on his old sheet. I don't think he is Mindblanked, or immune to mind-affecting things. If so, let me know. On a fail, he takes 50 damage, success means its halved for 25. The DC is 22.

Rolled 1d20+10 : 18 + 10, total 28
Title: Re: Off-topic chatter
Post by: phaedrusxy on August 31, 2013, 06:04:04 PM
So succeeded, and he took 25 damage. I am going to leave Dwvar out of everything going forward. We'll just pretend he doesn't exist, and never did... because you know, things like that happen in this game.  :smirk

So RJ succeeded and has Mettle, and so took no damage, and the other four of you succeeded and took 25 each. I needed to work this out, because I need to know how many hit points Faust got back from it, as I suspect that will become highly relevant soon. :P
Title: Re: Off-topic chatter
Post by: Agita on August 31, 2013, 06:56:52 PM
He does use a power, but there is no display and no visual manifestation. So I don't think anyone can ID it. A Martial Lore check could tell you that he used Revitalizing Strike on Raoul, but somehow made his melee attack at a distance. I will get a map and throw it up soon.
The strike is presumably visible, though, so I could try to ID and nullify that if I felt like being a jerk.
And I think I do.
Title: Re: Off-topic chatter
Post by: phaedrusxy on August 31, 2013, 07:00:09 PM
He does use a power, but there is no display and no visual manifestation. So I don't think anyone can ID it. A Martial Lore check could tell you that he used Revitalizing Strike on Raoul, but somehow made his melee attack at a distance. I will get a map and throw it up soon.
The strike is presumably visible, though, so I could try to ID and nullify that if I felt like being a jerk.
And I think I do.
:lol Yes, it is visible, and you can definitely ID it.

OK, so... I rolled a ML check last time. What do I roll here to oppose this? Sorry... haven't looked over the Nullblade in a while. :P
Title: Re: Off-topic chatter
Post by: Bozwevial on August 31, 2013, 07:26:07 PM
IL check, I believe.

Also, safe bet that wasn't invisibility since I can see it, RJ has blindsense, and Cade has touchsight. So I'm guessing Faust beat me to the punch with a Temporal Acceleration.
Title: Re: Off-topic chatter
Post by: phaedrusxy on August 31, 2013, 07:30:55 PM
IL check, I believe.

Also, safe bet that wasn't invisibility since I can see it, RJ has blindsense, and Cade has touchsight. So I'm guessing Faust beat me to the punch with a Temporal Acceleration.
Yeah... if he survives you'll do a lot better against him after you gain a level.  :lol (It would probably be a more interesting fight, also.) I keep thinking I should have put some kind of temporal sensing ability into your class, the way I did in Cade's. It makes sense that you should be able to detect someone using these kinds of abilities some time before you are able to tag along.
Title: Re: Off-topic chatter
Post by: Agita on August 31, 2013, 07:47:31 PM
Probably, but I'm pretty sure we're supposed to do him in now, no?
And besides, he's been hard enough to kill that it's personal now.
Title: Re: Off-topic chatter
Post by: Bozwevial on September 02, 2013, 06:14:37 PM
Hmm. Would Visions from the Past show me what went on during a Time Stop Temporal Acceleration if I'm using it in that area?
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 02, 2013, 06:29:27 PM
Hmm. Would Visions from the Past show me what went on during a Time Stop Temporal Acceleration if I'm using it in that area?
Yeah, I think we'll say that works. Perhaps your ability has a "slow motion" control. :D
Title: Re: Off-topic chatter
Post by: Bozwevial on September 02, 2013, 06:32:27 PM
Cool. I think I've got a more accurate guess as to what's been going on anyway, but now I can be somewhat more certain.
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 10, 2013, 03:01:42 PM
Are you guys waiting on me? I thought I was waiting on you... :P
Title: Re: Off-topic chatter
Post by: VennDygrem on September 10, 2013, 05:54:42 PM
Whose turn is it?
Title: Re: Off-topic chatter
Post by: Bozwevial on September 10, 2013, 05:58:52 PM
Technically Dwvar's, but since he's gone now it's Orgesht, then Cade, then Raoul, then back to Faust.
Title: Re: Off-topic chatter
Post by: VennDygrem on September 18, 2013, 07:58:54 PM
So, what are the limits of my teleportation? Basically Universal Teleport goes a step further than the Greater Teleport spell, but it's pretty vague as to whether there are any limits. It only says "a Warper's teleportation can reach any corner of the multiverse" and that as a standard action they can "teleport a touched creature anywhere on any plane."

I'm going to go ahead and assume that "within 5 feet of Faust" is an invalid destination. :P
Title: Re: Off-topic chatter
Post by: phaedrusxy on September 18, 2013, 08:03:44 PM
 :lol like I tell my 5 yr old "nice try"  :P
Title: Re: Off-topic chatter
Post by: VennDygrem on October 01, 2013, 06:34:25 PM
So.... It's Raoul's turn, yes?  :cool
Title: Re: Off-topic chatter
Post by: Kuroimaken on October 01, 2013, 06:39:56 PM
It is?

Not like he has much to do at this point... sorry if I was holding people back.  :blush
Title: Re: Off-topic chatter
Post by: VennDygrem on October 01, 2013, 06:44:24 PM
Just according to Boz's post above. Then Faust goes, but since we have no evidence of his existence at this point, I assume it ends up circling back around.
Title: Re: Off-topic chatter
Post by: Kuroimaken on October 01, 2013, 07:39:40 PM
Huh. Turns out I DO have an action I could take...
Title: Re: Off-topic chatter
Post by: VennDygrem on October 06, 2013, 10:15:58 PM
So who's up? :P
Title: Re: Off-topic chatter
Post by: Bozwevial on October 06, 2013, 10:36:57 PM
Faust, if he's here, and then Marlowe. So if there's nothing apparently happening on his end, let me know and I'll continue with my actions.
Title: Re: Off-topic chatter
Post by: phaedrusxy on October 07, 2013, 09:02:05 AM
Sorry, yeah, Marlowe's up.
Title: Re: Off-topic chatter
Post by: phaedrusxy on October 17, 2013, 03:40:31 PM
So are you still going to have Marlowe use his power to see the past? I have an entire week off from med school. So I can definitely do some updating on this game in the coming week!
Title: Re: Off-topic chatter
Post by: VennDygrem on October 17, 2013, 05:29:14 PM
I think that was the plan.
Title: Re: Off-topic chatter
Post by: VennDygrem on October 19, 2013, 10:48:05 PM
Sorry, thought you probably wouldn't do a thorough search at the moment... It's basically a small room with a desk... which happens to be inside a dimensional pocket...

It's ok, he was mostly there to see if Faust had gone back there for hiding, and it seems apparent that he did not. So, he's likely to go back to his allies anyway to see what, if anything, they've turned up.
Title: Re: Off-topic chatter
Post by: phaedrusxy on October 28, 2013, 11:58:42 AM
Waiting on you guys now. :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on October 28, 2013, 12:05:39 PM
I did all I could, it's not my fault if I have no access to time shenanigans.
Title: Re: Off-topic chatter
Post by: HeadofVecna on November 01, 2013, 07:24:50 PM
In the blink of an eye, Faust appears, with a comically tragic (or tragically comic...) look of surprise on his face. As his mouth begins to speak (likely to beg for his life), he is cut off abruptly as he is simultaneously pierced in half a dozen different places by your various weapons. His corpse twitches a bit as it rolls out of the cabinet and onto the cottage floor.

(click to show/hide)

Oh, heh, I was about to post, burning some power points for buffs. Guess I'll save em.
Title: Re: Off-topic chatter
Post by: phaedrusxy on November 01, 2013, 09:05:33 PM
Do you guys mind that I cut things short there? You had thoroughly beaten him, even what he thought was his "Ace in the hole" as far as escaping, and I thought in the name of expedience we might just skip all the dice rolling and move on to something else. If anyone protests, I won't do that in the future.
Title: Re: Off-topic chatter
Post by: VennDygrem on November 01, 2013, 09:44:46 PM
Nah, we had him pretty dead-to-rights, especially if he was just about out of power points. He could have potentially hurt one or some of us a bit, but we were all prepared for him to pop back up and he was probably surprised that we had found him. I'm interested to see what's ahead, more.
Title: Re: Off-topic chatter
Post by: Kuroimaken on November 01, 2013, 09:46:11 PM
Likewise.

Though you COULD have spent some more time describing his expression as he realized how fucked he was.
Title: Re: Off-topic chatter
Post by: VennDygrem on November 01, 2013, 10:21:53 PM
Ok, so. From my understanding of the early dialogue, the portal we went through that took us to the Justicar's office in Limbo apparently was also a portal in time, right? If not, then I'm pretty sure I got lost with all the talk of portals and such.

If it was, then we may just need to figure out where to go and what the next objective is. If not, we need to find out where the time portal is, and for that we might need to 'port back to find wherever the gem the 'soul broker' guy's spirit is inhabiting is.

Or something. >_>
Title: Re: Off-topic chatter
Post by: phaedrusxy on November 02, 2013, 12:02:34 AM
Yeah, that was the portal through time that took you into the Justicar's office.
Title: Re: Off-topic chatter
Post by: phaedrusxy on November 08, 2013, 09:56:12 AM
So what's next intrepid heroes?  :D Go back to his office to search it thoroughly? Go out for pizza? Go on a genocidal rampage? Ask the audience? Phone a friend?
Title: Re: Off-topic chatter
Post by: Kuroimaken on November 08, 2013, 10:11:24 AM
I say we trash the office for clues.  :D
Title: Re: Off-topic chatter
Post by: phaedrusxy on November 20, 2013, 09:23:57 AM
Sounds good to me. Someone needs to take initiative and do something IC. You guys can teleport anywhere in the multiverse at will AND manipulate time (to a limited extent). So it's not like you have to do things in any kind of linear fashion. :P

Edit: For anyone interested, I found this Tome reinterpretation of the Binder class (http://tgdmb.com/viewtopic.php?t=49046) on the gaming den. I absolutely love the binder, despite its relative weakness, and can't wait to finish reading through the rest of this. So far I only got through the first vestige.
Title: Re: Off-topic chatter
Post by: phaedrusxy on December 10, 2013, 11:44:42 AM
Classy, Kuro.  :cool
Title: Re: Off-topic chatter
Post by: Kuroimaken on December 10, 2013, 05:34:51 PM
What can I say, Raoul IS a dick.
Title: Re: Off-topic chatter
Post by: Agita on December 10, 2013, 05:41:25 PM
Considering what happened to the fake dick, I recommend against applying any actual genitals to the painting. Just in case.
Title: Re: Off-topic chatter
Post by: Bozwevial on December 10, 2013, 05:54:03 PM
Raoul "adamantine codpiece" Bonerges presumably wouldn't take that risk.
Title: Re: Off-topic chatter
Post by: Kuroimaken on December 11, 2013, 06:34:23 AM
Maybe if the painting was of a hot chick.  :P
Title: Re: Off-topic chatter
Post by: phaedrusxy on December 11, 2013, 08:32:02 AM
I have a feeling that Cade is going to have that cock cutout on his face while he's sleeping in the same room with Raoul. :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on December 11, 2013, 09:31:40 AM
Your feeling is wrong. Cade is totally a bro.  :cool
Title: Re: Off-topic chatter
Post by: VennDygrem on December 11, 2013, 12:36:59 PM
Besides, Cade can always retaliate by having Raoul wake up on the elemental plane of cocks, so there's that. ;)
Title: Re: Off-topic chatter
Post by: phaedrusxy on December 11, 2013, 01:06:43 PM
Besides, Cade can always retaliate by having Raoul wake up on the elemental plane of cocks, so there's that. ;)
Which is probably written up in one of the Tomes... (Tome of Cocks?)
Title: Re: Off-topic chatter
Post by: Kuroimaken on December 11, 2013, 03:15:28 PM
Besides, Cade can always retaliate by having Raoul wake up on the elemental plane of cocks, so there's that. ;)

This is why Raoul wears a ring of sustenance.  :p

So, if he does something nice to Cade, he'll drop Raoul in the elemental plane of insatiable hos?
Title: Re: Off-topic chatter
Post by: VennDygrem on December 11, 2013, 04:31:14 PM
Maybe, assuming we don't fail miserably and die gruesome deaths... again.
Title: Re: Off-topic chatter
Post by: phaedrusxy on December 11, 2013, 04:49:06 PM
I have a pathology exam tomorrow. So I probably won't be updating this till after that... I just don't have the energy or inspiration right now...
Title: Re: Off-topic chatter
Post by: Kuroimaken on December 11, 2013, 05:13:57 PM
I'd have Raoul try to inspire you, but you might act like a dick.  :lmao

Good luck with your test!
Title: Re: Off-topic chatter
Post by: phaedrusxy on December 16, 2013, 11:05:50 AM
I was asking for feedback on the Warper at the Gaming Den, and they suggested that Xeno's treadmill is far too strong as written. I think I'm going to add a saving throw to it, and call it good. Sound OK? At the level it's gained, equal level wizards are gaining Save or Lose abilities, and this is basically a big "FU, no save" to most BBEGs (or other solo enemies).

I could see this being appropriate for any of the three saving throws, so I'll let you choose which one, Venn.

I should hopefully be able to get back to this in the next day or so.
Title: Re: Off-topic chatter
Post by: Agita on December 16, 2013, 11:15:12 AM
Problem with adding a saving throw is that at the optimization level we're currently operating at, saves scale far faster than DCs. See Faust, who we just put down, for a case in point. He was a solo boss encounter, granted, but he was also above the "only fail on a 1" point. It ends up going from no save, just fuck you to fishing for ones in the case of solo encounters. Neither is ideal, but I suppose it maintains functionality when faced with multiple enemies that don't have quite as stupendous saves (and I suppose we shouldn't cast rocks considering our own party's saves).
Title: Re: Off-topic chatter
Post by: phaedrusxy on December 16, 2013, 11:31:26 AM
Well, it's also a free action. So while it is nice if it sticks, it's not like you're losing much if it doesn't. I think if I kept it as is, I'd have to move the action required to use it up substantially to maybe a move or even standard action.
Title: Re: Off-topic chatter
Post by: VennDygrem on December 16, 2013, 02:20:12 PM
I think we can find a good middle ground here, but I'll need to think on it a bit once I get home from work.
Title: Re: Off-topic chatter
Post by: VennDygrem on December 27, 2013, 05:45:39 PM
Phae, if you're at a loss for how to proceed, I can take some artistic liberties and paint a more vivid landscape while searching/waiting for X to show up, if he does. Might give a jump-start on where to take the scenario. Unless the issue goes beyond that. I'm sure you're also quite busy, given the holidays.
Title: Re: Off-topic chatter
Post by: phaedrusxy on December 28, 2013, 09:38:22 PM
That might help, but mostly it's just because I was busy and now am on vacation. :P
Title: Re: Off-topic chatter
Post by: phaedrusxy on January 06, 2014, 12:47:10 PM
I think we can find a good middle ground here, but I'll need to think on it a bit once I get home from work.
Would like to hear your further thoughts on this, as it is going to be important in the very near future. :P I'm thinking giving it a Reflex save seems appropriate. Otherwise, Cade basically auto-wins against any solo encounter which doesn't outright kill/incapacitate him in the surprise/first round.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 06, 2014, 04:06:37 PM
I'm hesitant to give it a save given how high the save mods seem to get, and how many of my abilities allow saves despite that fact. However, I'll definitely come up with some alternative solutions tonight.
Title: Re: Off-topic chatter
Post by: phaedrusxy on January 06, 2014, 08:54:46 PM
I understand about the saves... believe me. I'm facing you guys.  :-\ If we don't add a save, I think we need to change how it works entirely, though. As is, it's basically invulnerability vs. one person all day long as a free action (i.e. no cost). So we could either up the cost in terms of actions, put a limit on how often it can be used (which I don't really like, but could live with), or change the mechanics.

Edit: And I see that several of you just have names for your magic items (which is kind of awesome... but not all that informative :p ). Are the details for those back on the Rule of Cool boards?

Right now I'm interested in what kind of protections you have against being detected/seen, magically or otherwise. :eh
Title: Re: Off-topic chatter
Post by: Agita on January 06, 2014, 09:44:24 PM
Mine are set to show details on mouse-over.

As for the Treadmill, my instinct is to suggest opposed HD checks (or CR, with how much Tome loves basing stuff on CR) on activation as opposed to a save, maybe.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 06, 2014, 10:03:16 PM
Hmm, if the solution is to keep the ability, then having something of an opposed check sounds reasonable. Using CR I think means I have less chance of succeeding in most cases, but still a reasonable chance. Or, keep the ability as-is, but give the opponent a chance to break through the effect.

Another alternative is for the ability to slow the progression of the attacks against me, as noted in the ability, but instead of completely stopping it, it has minimal effect (so an attack/spell deals minimized damage, lasts for a minimized duration, etc).

Lastly, the ability could always be replaced altogether.
Title: Re: Off-topic chatter
Post by: phaedrusxy on January 06, 2014, 10:10:58 PM
Mine are set to show details on mouse-over.
And so are the others... OK, you guys are way cooler than me. I admit it.  :pout (Gotta figure out how to do that now...  :P )

Quote
As for the Treadmill, my instinct is to suggest opposed HD checks (or CR, with how much Tome loves basing stuff on CR) on activation as opposed to a save, maybe.
Hmm... that's an interesting idea. I'd rather not make it a truly opposed check, but maybe a modified level check would work (using 10+CR as the target DC, and 1d20+CR for the roll). Truly opposed checks are just too random.

I really like the idea of the ability (although the gaming den in general seemed to hate it :P ), but it is pretty difficult to balance... How onerous would it be to make it require a move action instead? I think most of Cade's abilities use something other than a move, and requiring a move would basically force him to choose between full attacking or not (which I think right now he's more prone to not full attack anyway, due to another ability, right?).
Title: Re: Off-topic chatter
Post by: VennDygrem on January 06, 2014, 10:19:48 PM
Well, if he's going up against an enemy that has ridiculous save bonuses, then Cade is likely to warp himself next to something and start whacking it with a full-attack routine since his battlefield control abilities would be effectively useless (this eventually was the case against Faust). Cade's major strength is acting as a way for his allies to move around where they need, and so he's much better-served setting up allies' full-attacks, though he's got a a more than serviceable amount of damage-output in that department, especially if I wind up giving him another set of arms in a couple levels. That's not really the most fun thing he can do, though, so it's more of a back-burner plan.

As for move actions, Crowd Dispersal and Far Filch are the major other options, so that means in most cases, Cade would be forced to decide between moving everyone into more advantageous positions, or saving his own bacon. That does sound fairly reasonable. There is an awful lot of fiddly bits where Cade's action economy is concerned, as a lot of abilities occupy the same action types as others. Definitely forces some somewhat more strategic thinking.

Right now I'm interested in what kind of protections you have against being detected/seen, magically or otherwise. :eh

Continuous Nondetection ability, CL = level. :cool
Other than that, though? Pretty much nothing other than actively hiding/moving silently. :(
Title: Re: Off-topic chatter
Post by: HeadofVecna on January 11, 2014, 02:21:31 AM
Orgesht has items that give him access to the Darkstalker feat and the Dark Template (HIPS), but no scry protection.

As for Xeno's Treadmill, any of the options discussed sound reasonable to me. Another possibility might be to tack on a save with a penalty calculated to have single BBEG's make it half the time + or -, and to have lieutenant enemies fail most of the time. Or add a partial save system with degrees of success determining the adjusted range to Cade.
Title: Re: Off-topic chatter
Post by: phaedrusxy on January 11, 2014, 10:08:44 AM
Orgesht has items that give him access to the Darkstalker feat and the Dark Template (HIPS), but no scry protection.

As for Xeno's Treadmill, any of the options discussed sound reasonable to me. Another possibility might be to tack on a save with a penalty calculated to have single BBEG's make it half the time + or -, and to have lieutenant enemies fail most of the time. Or add a partial save system with degrees of success determining the adjusted range to Cade.
Hmm... the partial save idea has some merit, I think. Maybe double (or triple) the range if they succeed (which still might foil their attack(s)), but if they fail they get the current result. After a round or two, they might figure out the "trick" and adjust their range, but its still a very useful ability I think.

Sorry I haven't been more on top of this. The holidays of course disrupted things, and now I have finals next week. The week after I have off, and I will be recovering from a minor surgery, so I should have plenty of time for this, I think.
Title: Re: Off-topic chatter
Post by: phaedrusxy on January 27, 2014, 03:38:54 PM
Everyone but Cade, give me an initiative roll. Cade, give me a Listen check.  :D
Title: Re: Off-topic chatter
Post by: Bozwevial on January 27, 2014, 05:45:38 PM
35 initiative. I think that's respectable.
Title: Re: Off-topic chatter
Post by: VennDygrem on January 27, 2014, 07:19:02 PM
Listen? Ain't nothin' but a 47 (http://www.minmaxboards.com/index.php?topic=6156.msg213436#msg213436).  ;)
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 09, 2014, 10:22:34 AM
If your character would have been hiding while you guys were messing around pilfering the office, or is always considered hiding (or can hide as a free/immediate action, even if flat-footed, etc), go ahead and roll that.

Also, if you're immune to surprise/being flat-footed/sneak attacks, or always get to act in the surprise round or something like that, now is a good time to mention it. ;)

After I get this info, I'm (finally) ready to move on with the next encounter. Sorry about the delay. RL is hellishly hectic right now...

In fact, I'm going to go ahead and post the beginning and if anything needs to be corrected, we can do it retroactively.
Title: Re: Off-topic chatter
Post by: Agita on February 09, 2014, 10:29:13 AM
RJ has Uncanny Dodge and 50% fortification. There's also her Spot/Listen mods and Blindsense, I guess.
Title: Re: Off-topic chatter
Post by: Bozwevial on February 09, 2014, 10:42:59 AM
Marlowe always gets to act during the surprise round and can't be caught flat-footed (technically, both of those are only true if he spends a Moment, but there are plenty of those to spare).

Edit: Oh dear lord, the crossovers.
Title: Re: Off-topic chatter
Post by: Agita on February 09, 2014, 10:56:49 AM
Oh, right, RJ was immune to stunning. Handy.
Does DR apply to those shots? And the post says something about d6s being precision damage, but I don't see any d6 rolls.
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 09, 2014, 11:01:48 AM
After double-checking, those d6s weren't precision, anyway... Sorry... (using a class I"m not that familiar with :P)

And it is all Force damage. So no DR.
Title: Re: Off-topic chatter
Post by: Bozwevial on February 09, 2014, 11:06:40 AM
I think I should be good even if she beat me on initiative (which is plausible under the circumstances, even with my 35), since I can just spend a few Moments to auto-dodge the shots. Enter the Matrix and all that.
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 09, 2014, 11:15:17 AM
I think I should be good even if she beat me on initiative (which is plausible under the circumstances, even with my 35), since I can just spend a few Moments to auto-dodge the shots. Enter the Matrix and all that.
Her initiative is 30. So Marlowe actually gets to "react" before she even fires her first shot. (Damn Time Bandits :P )
Title: Re: Off-topic chatter
Post by: Bozwevial on February 09, 2014, 12:16:03 PM
A good butler is always prompt to answer the door.
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 09, 2014, 05:16:38 PM
A good butler is always prompt to answer the door.
Of course.  ;)

What material are Marlowe's weapons made out of? Just wondering what DR they beat (she has a couple different kinds).
Title: Re: Off-topic chatter
Post by: Bozwevial on February 09, 2014, 05:30:03 PM
Don't think I ever picked them out...let's say adamantine and cold iron just for the sake of consistency, since that shouldn't change anything that's already happened.

Also, I've got a 20% miss chance against ranged attacks right now, which I'll just go ahead and roll in the dice thread so I know how many moments to spend dodging.
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 09, 2014, 05:33:24 PM
And you hit once with each weapon earlier?
Title: Re: Off-topic chatter
Post by: Bozwevial on February 09, 2014, 05:34:59 PM
Yep, looks like.
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 09, 2014, 05:38:23 PM
The dice are not with you tonight...
Title: Re: Off-topic chatter
Post by: Bozwevial on February 09, 2014, 05:46:56 PM
Not so much, no...still, at least I'm free of bullet wounds, right?
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 09, 2014, 06:05:39 PM
I'm trying to think of a reasonable way to weasel out of those bullet wounds, because I simply CANNOT make that Fort save.
Title: Re: Off-topic chatter
Post by: VennDygrem on February 09, 2014, 06:21:47 PM
So what's up with that Listen check? :D

Also, the first attack hits my flat-footed AC, but the second does not hit either flat-footed or touch. :)
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 09, 2014, 07:03:10 PM
So what's up with that Listen check? :D

Also, the first attack hits my flat-footed AC, but the second does not hit either flat-footed or touch. :)
What about Flat-footed Touch? (Unless you don't lose Dex to AC while sleeping. :P )

Listen check turned out not to matter... because the bullets most assuredly wake you up!
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 09, 2014, 08:28:18 PM
Yeah, I'm half-dead and stunned.
Title: Re: Off-topic chatter
Post by: VennDygrem on February 09, 2014, 10:08:32 PM
Funny, I've never encountered a situation where both flat-footed and touch were combined. Basically, base AC with no armor or dex/similar mods. Also, what sort of touch attacks are these? Some of my AC bonuses specifically apply vs. incorporeal touch attacks, for instance, while others do not. As an example, I have a Force Shield which is literally made out of Force energy. Which also grants some limited resistance against Force attacks, so I'll make sure to subtract that out of my damage.

Did we have any capabilities for healing after the last battle? I don't have UMD anymore so I can't use wands myself anyway.

Also, not that it matters right now, but did we decide how we're running Xeno's Treadmill?
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 09, 2014, 10:21:48 PM
They're not incorporeal touch attacks, just touch attacks. And yeah, your Force Shield should reduce the damage, then. I know I saw UMD on some other sheets, and IIRC Marlowe can cast Heal pretty much at will out of combat.
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 09, 2014, 10:32:15 PM
Oddly enough... it looks like pretty much all of Cade's abilities should function perfectly fine while he is paralyzed.  ;)

I was thinking about Xeno's Paradox some more... What if we made it only effective against unattended inanimate objects and effects? So it would slow bullets, thrown weapons, etc, without fail (including spells), but if someone walks up and stabs him with a sword, it would have no effect? (Of course, Cade has lots of ways to keep people away from him, if he wants to).

In this way, it's basically like a slightly better version of the two Epic feats Infinite Deflection and Exceptional Deflection (except it includes all spell effects, not just rays, etc).

It's still incredibly powerful, but at least it's not "God Mode".
Title: Re: Off-topic chatter
Post by: VennDygrem on February 09, 2014, 10:41:26 PM
Hmm, sort of like Entropic Shield but with perfect stopping power, and minus the stopping of rays? That's quite different from how it's currently worded, but therein lies the problem as it is. I do kind of like the idea that the Warper surrounds his/herself with more warped space which can stop projectiles, but someone with a melee weapon is exerting their personal force on the weapon and so it negates the field.

Also, it makes it feel like Neo in the Matrix when he stops all the bullets in mid air. :P

Also, Cade still can't use most of his abilities since he can't take actions while Stunned. Anything that's a Free action or no action, maybe, but move/standard/swift are all still no-no's. Unfortunately.  :shakefist
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 09, 2014, 10:45:28 PM
Hmm, sort of like Entropic Shield but with perfect stopping power, and minus the stopping of rays? That's quite different from how it's currently worded, but therein lies the problem as it is. I do kind of like the idea that the Warper surrounds his/herself with more warped space which can stop projectiles, but someone with a melee weapon is exerting their personal force on the weapon and so it negates the field.

Also, it makes it feel like Neo in the Matrix when he stops all the bullets in mid air. :P

Also, Cade still can't use most of his abilities since he can't take actions while Stunned. Anything that's a Free action or no action, maybe, but move/standard/swift are all still no-no's. Unfortunately.  :shakefist
Ah hell... I was thinking it was save vs. Paralysis, not Stunning...

Sorry... I have a cold, and an exam tomorrow which I am petrified of... and today is my birthday.... I had to cancel the plans my wife had made to celebrate it so I could study for this crap...  :rolleyes So I'm a bit out of it...

Edit: Did Marlowe make his saving throws? Or did he avoid all of the attacks because he went first, and dodged them all (I'm guessing the latter)?
Title: Re: Off-topic chatter
Post by: VennDygrem on February 09, 2014, 10:48:37 PM
It's ok, though you're the one who decided it was stunning and not paralysis (unless you want to change your mind... :D)

Is it an action to make a Lucid Dreaming check? Cade could try to wrest control of the woman's dreamstuff if not, otherwise I'm out of options for a round, other than choosing her as my Xeno's Treadmill/Paradox(new name?) target.

Also, Happy Birthday!

I went out with my family to celebrate my birthday tonight, even though my birthday was a month ago (everyone was busy...)
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 09, 2014, 10:52:45 PM
I think anything that isn't purely reactionary would cost a standard action (that was my intent, and I think the way the original skill was written up... guess I need to clarify that...).

If you were using it to oppose things being done via Lucid Dreaming within your own Dreamscape, then you'd be able to do it even while stunned/etc.

Time to get a 3rd Eye of Clarity?  :p

Going to wait a bit to see if Head of Vecna pops in. I'll PM him to make sure he notices the game is active again. Then we'll continue with the bullet barrage...
Title: Re: Off-topic chatter
Post by: Bozwevial on February 09, 2014, 11:55:02 PM
Edit: Did Marlowe make his saving throws? Or did he avoid all of the attacks because he went first, and dodged them all (I'm guessing the latter)?
The latter. Hey, you're the one who said bullet time, I just went with it. Also, since I just spotted that, happy birthday!
Title: Re: Off-topic chatter
Post by: HeadofVecna on February 10, 2014, 02:26:40 AM
Yep, I'm here. Happy Birthday.

Orgesht can't fail the fort saves (Supernaturally Fortunate blemish FTW again). But no dice on his concealment, and the Uncanny Dodge I forgot to mention isn't going to matter against her to hit numbers.

But do we get to act in surprise round? That actually makes a big difference in how much damage Orgesht takes.
Title: Re: Off-topic chatter
Post by: sirpercival on February 10, 2014, 08:12:01 AM
Welp, that's definitely the Margravine.
Title: Re: Off-topic chatter
Post by: VennDygrem on February 10, 2014, 08:13:35 AM
Time to get a 3rd Eye of Clarity?  :p

Well, I do have room for one more attuned item... :D
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 10, 2014, 09:16:38 AM
But do we get to act in surprise round? That actually makes a big difference in how much damage Orgesht takes.
Unless you have something like Marlowe's ability (which explicitly says you do), no. You didn't have any warning that she was coming. If Cade had been awake, he'd probably have sense her with his Warp Sense (because it is Transdimensional).

If you have an ability that prevents you from being flat-footed, you could use immediate actions in the surprise round.
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 10, 2014, 09:28:26 AM
First of all, congrats on your B-day, Phaedrus.

Second of all, I hope you guys survive this so I can actually force Phaedrus to read down my list of nefarious plans one item at a time. I'm out for however long that stunning goes. :D
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 10, 2014, 09:42:38 AM
First of all, congrats on your B-day, Phaedrus.

Second of all, I hope you guys survive this so I can actually force Phaedrus to read down my list of nefarious plans one item at a time. I'm out for however long that stunning goes. :D
2 rounds. Did you attempt the saving throw at least? You might get a natural 20... He also should have a +1 to all of his base saves from leveling up (if you'd finally do that :P ).

And finally, Raoul has the Travel domain, so this is all kind of moot...
Quote
Granted Powers
For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).
This applies automatically. So he's not actually stunned.

I've always been a bit on the fence about whether FoM protects from things like being stunned... I think the cleric domain ability should definitely work, but am not sure about the spell (I think class abilities should be better than easily obtainable spell effects, in general, despite how most of D&D seems to work...).
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 10, 2014, 10:54:44 AM
Riiiiiiiiiiiiight! I totally forgot about that!

Anyhoo, gonna roll that Fort save now. GO 5% CHANCE!
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 10, 2014, 12:27:31 PM
Did you account for the 6 Moments Marlowe recovered by hitting her with his skirmish attacks, Boz?
Title: Re: Off-topic chatter
Post by: Bozwevial on February 10, 2014, 12:40:01 PM
Yep, that bought off the cost of movement and acting during the surprise round. I had a full complement of moments before that volley.
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 10, 2014, 01:07:10 PM
What is Orghest's DC for the Desolate Beauty of Decay? I always forget about that ability...
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 10, 2014, 03:04:49 PM
I made a mistake. The CL shouldn't be that high on that Chain Lightning... damage should be

Rolled 14d6 : 2, 1, 4, 5, 4, 3, 1, 2, 2, 2, 5, 4, 3, 4, total 42

Rolled 14d6 : 3, 4, 4, 5, 4, 4, 3, 1, 2, 1, 2, 1, 4, 3, total 41


Sorry about that... too many house rules and too long of breaks. P
Title: Re: Off-topic chatter
Post by: Bozwevial on February 10, 2014, 03:26:06 PM
This must look very confusing to anyone moving at normal speed.
Title: Re: Off-topic chatter
Post by: VennDygrem on February 10, 2014, 03:51:53 PM
So, should I get us all out of here next round or do we try and kill the bitch? :P
Title: Re: Off-topic chatter
Post by: Bozwevial on February 10, 2014, 04:54:11 PM
Well, it looks like one of the shots I reflected stunned her, so if we can drop her before she wakes up I'm game for trying.
Title: Re: Off-topic chatter
Post by: Bozwevial on February 10, 2014, 06:05:37 PM
...actually, wait, it's my turn right now, isn't it? Assuming she's stunned and finished with her turn, anyway, then it's top of the initiative order for round one:

Marlowe 35
Orgesht 34
Deranged Mary Poppins 30 (stunned?)
Ris-Janna 17 ()
Raoul 10 (stunned but with Travel domain)
Cade ??? (stunned)

I don't think Venn's rolled yet, but that looks about right to me.
Title: Re: Off-topic chatter
Post by: Agita on February 10, 2014, 06:10:15 PM
Oh boy. Let's see what I need to do.
First off, roll concealment on the two attacks that were headed my way, which I totally forgot about. Assuming her stun doesn't pierce any immunities, the Fort saves are moot. Then Will saves against that lucid Chain Lightning and Ref saves if applicable. High-power D&D, ladies and gentlemen.

Come RJ's turn, I think my first order of business will be trying to eat those mirror images so we can gang-rush her stunned ass. Which means I'll also roll some Spellcraft.

EDIT: Also! Is whatever she's pulling with Lucid Dreaming there something I should roll some sort of knowledge on to get an idea of what it is (and thus get a chance to try and shut it down, if she recovers from the stun)?
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 10, 2014, 06:27:23 PM
You guys let me know if you drop her before my turn,

Otherwise I'm gonna do something stylish.
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 10, 2014, 07:46:54 PM
EDIT: Also! Is whatever she's pulling with Lucid Dreaming there something I should roll some sort of knowledge on to get an idea of what it is (and thus get a chance to try and shut it down, if she recovers from the stun)?
Know (Planes) or Lucid Dreaming checks would be appropriate. I'll try to figure out what the DC should be...
Edit: Let's just say 30.
Title: Re: Off-topic chatter
Post by: HeadofVecna on February 11, 2014, 02:36:39 AM
What is Orghest's DC for the Desolate Beauty of Decay? I always forget about that ability...

Its probably well into 'fail on 1' territory, 23. But similarly, Orgesht is unimpressed by dream girl's tricks. His minimum on lucid dreaming checks is 41.

Anyway, if Orgesht is sure that dream girl is stunned he'll hold his action until RJ does her thing.
Title: Re: Off-topic chatter
Post by: VennDygrem on February 11, 2014, 11:06:06 AM
Should I roll initiative, or just assume I'm last due to having been asleep?
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 11, 2014, 11:16:38 AM
Should I roll initiative, or just assume I'm last due to having been asleep?
Go ahead and roll. I'd imagine being shot would wake someone up pretty quickly. :P
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 12, 2014, 10:30:40 AM
She's stunned, which means she's dropped her weapon. You guys should be able to strip her basically naked in a round, barring things like armor (which RJ could nullify). Or you could guess which item is generating the effect. But without a Detect Magic or Arcane Sight or something similar, you're not going to be able to tell for sure, though (even then, you'd only get school and power level, so it would still be an educated guess).

Marlowe's character sheet has "wands" listed. I'd imagine he'd probably have a Detect Magic wand, as that's one of the most useful cantrips in the game, if you don't want to wait for Raoul's stun to wear off to cast something.

If you're afraid of the stun wearing off before he gets the relevant info from concentrating on Detect Magic, I will say that Detect Magic works perfectly fine within a Time Stop/Temporal Acceleration.
Title: Re: Off-topic chatter
Post by: Bozwevial on February 12, 2014, 10:48:58 AM
Well, the major question now is how long she's stunned for - Marlowe needs a round to recharge before he can do much, unfortunately, and doing that prevents me from time stopping/Belt of Battling into scooping up her weapon or figuring out which of her trinkets is the nice one.

Marlowe 35
Orgesht 34 (can't fail the saves)
Deranged Mary Poppins 30 (stunned for ? rounds)
Cade 29 (stunned for 1 round)
Ris-Janna 17 (immune to stunning)
Raoul 10 (stunned for 2 rounds but with Travel domain)

So I think that brings us around to Orgesht.
Title: Re: Off-topic chatter
Post by: Agita on February 12, 2014, 10:58:16 AM
I'm actually not sure I can shut down magic items the way I can spells. But stripping her should work - sounds like a job for Raoul.
That said, killing the mirror image first is probably a good idea in any case to save us the hassle of finding the real one first.
Title: Re: Off-topic chatter
Post by: Bozwevial on February 12, 2014, 11:01:07 AM
Whoops, forgot Orgesht was delaying until after RJ...guess that's where we are, then.

Marlowe 35
Deranged Mary Poppins 30 (stunned for ? rounds)
Cade 29 (stunned for 1 round)
Ris-Janna 17 (immune to stunning)
Orgesht 16 (can't fail the saves)*
Raoul 10 (stunned for 2 rounds but with Travel domain)
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 12, 2014, 11:09:28 AM
I'm actually not sure I can shut down magic items the way I can spells. But stripping her should work - sounds like a job for Raoul.
That said, killing the mirror image first is probably a good idea in any case to save us the hassle of finding the real one first.

Please kill the mirror images if you can.
Title: Re: Off-topic chatter
Post by: VennDygrem on February 14, 2014, 12:00:53 AM
So, am I technically able to use an Immediate Action while stunned? I'd assume no since 'action' is right there in the name of the thing, and actions are what I am barred from taking.

Not that I necessarily want to follow her. Who knows where she went or what awaits on the other side?
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 14, 2014, 12:47:10 AM
I think no. It's an action.

Edit: However, is Cade actually still stunned? He was only stunned for 1 round, which started during her turn, and so I think would end at her next turn. Right? Her initiative was higher than Orghest's. So her turn had already passed when the Contingency fired.
Title: Re: Off-topic chatter
Post by: VennDygrem on February 14, 2014, 07:40:06 AM
Well, it was for a round. Does a surprise round count? I guess I don't see why not. Still a round, right?
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 14, 2014, 07:47:37 AM
I am dead.

EDIT: Wait wait wait, I just remembered. I'm an Evil Outsider. If outside my natural plane of existence, I don't die, I get banished.  :P
Title: Re: Off-topic chatter
Post by: Bozwevial on February 14, 2014, 11:15:09 AM
I am dead.

EDIT: Wait wait wait, I just remembered. I'm an Evil Outsider. If outside my natural plane of existence, I don't die, I get banished.  :P
From the Chain Lightning? You've got a decent shot at making the Will saves to negate them entirely, right?

Also, Cade could in theory follow her, sure. I don't know how wise that'd be under the circumstances, but it's certainly possible. Worst comes to worst, he could presumably just jump right back on his turn?
Title: Re: Off-topic chatter
Post by: Agita on February 14, 2014, 11:25:41 AM
I'm wondering if it might be a better idea to port somewhere safer instead so Cade can sleep. Somewhere safer like, I don't know, Hades? That should be pretty safe, by virtue of it being such a shitty place nobody in their right mind would want to go there.
Title: Re: Off-topic chatter
Post by: VennDygrem on February 14, 2014, 12:46:36 PM
Well, if Raoul is actually dead and not mostly dead, I can just swing around and pick him up. Maybe.

But I'll still find somewhere to port everyone.
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 14, 2014, 02:03:17 PM
I am dead.

EDIT: Wait wait wait, I just remembered. I'm an Evil Outsider. If outside my natural plane of existence, I don't die, I get banished.  :P
From the Chain Lightning? You've got a decent shot at making the Will saves to negate them entirely, right?

Also, Cade could in theory follow her, sure. I don't know how wise that'd be under the circumstances, but it's certainly possible. Worst comes to worst, he could presumably just jump right back on his turn?

Well, if I fail the Will saves, then I'm dead. Raoul is squishy.
Title: Re: Off-topic chatter
Post by: Kuroimaken on February 14, 2014, 02:16:14 PM
Yep, dead banished.  :P
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 14, 2014, 02:21:04 PM
Since you all just saw the woman (ab)use this, and at least a couple of you have massive Lucid Dreaming checks, I think this would certainly occur to one of you: Cade could Planeshift Raoul to the Dreamheart and Revivify/True Res him. There is of course a risk of encountering danger in the Dreamheart (as if you're killed there, you're really dead).
Title: Re: Off-topic chatter
Post by: Bozwevial on February 14, 2014, 03:05:47 PM
That seems like the fastest way to get everyone back on their feet, certainly. It does mean we'll have to put pursuing the woman on hiatus for now, but we stole her gun and put some hurt on her, so it's not a complete loss.
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 14, 2014, 08:48:35 PM
I don't remember if I had spelled this out in my rules for Lucid Dreaming, but the intent is that the effects only last for 1 round if outside of an actual Dreamscape (even if you have an effect like Planar Bubble). However, information gained and instantaneous effects would of course not be negated/lost. If this isn't in there, I'll add it later and I apologize.
Title: Re: Off-topic chatter
Post by: VennDygrem on February 14, 2014, 09:43:25 PM
Well, it certainly means things will get very interesting if I ever survive to 17th level...

::eyes the planar bubble ability::

 :plotting
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 14, 2014, 09:53:40 PM
 :lol I'm sure you could get the effect before then, if you wanted.
Title: Re: Off-topic chatter
Post by: VennDygrem on February 14, 2014, 09:58:57 PM
Quite possibly. There are quite a few instantaneous-duration or 1-round duration spells that could be useful for utility purposes, which would certainly help make my character's contributions feel more useful than just being the group's taxi cab. :)

In all seriousness, I still love the Warper, and it's definitely going to come into its own soon. I may just need to think more creatively in the mean time.
Title: Re: Off-topic chatter
Post by: Bozwevial on February 19, 2014, 03:35:01 PM
Oh hey, we found Magrathea.
Title: Re: Off-topic chatter
Post by: phaedrusxy on February 19, 2014, 03:48:42 PM
Sorry. Couldn't resist. It was either that, or Mary Poppins, and she'd already been featured in this film...
Title: Re: Off-topic chatter
Post by: phaedrusxy on March 06, 2014, 06:11:28 PM
Going to update tomorrow. I had kind of been waiting on someone to say they were making a lucid dreaming check or whatever. :P
Title: Re: Off-topic chatter
Post by: VennDygrem on March 06, 2014, 06:19:49 PM
To be honest I'm not entirely sure what I need to do. Just one lucid dreaming check? What's the DC? I'm sure the information is listed somewhere...
Title: Re: Off-topic chatter
Post by: phaedrusxy on March 06, 2014, 06:27:32 PM
Guess I didn't link my Lucid Dreaming rules in the rules thread, did I?
10+3x the level of the spell desired (http://www.minmaxboards.com/index.php?topic=7283.0)
costs a number of Dream Points equal to twice the level of the spell being reproduced (same link).
And finally: Each Dreamer or Dreamwalker has a number of Dream Points equal to their ranks in Lucid Dreaming, or to their highest mental ability modifer, whichever is higher.

So you'd be able to reproduce 6th level and up spells/abilities, if you beat the DC (which shouldn't be a problem).
Title: Re: Off-topic chatter
Post by: VennDygrem on March 06, 2014, 07:24:34 PM
Couldn't resist. :D
Title: Re: Off-topic chatter
Post by: phaedrusxy on March 06, 2014, 08:49:19 PM
It's really good you didn't botch the roll, also, since I don't think you can use Revenance more than once on the same corpse, right?  :smirk
Title: Re: Off-topic chatter
Post by: VennDygrem on March 06, 2014, 08:56:23 PM
Actually, according to dndtools, the spell has no such restriction. The corpse just can't have been dead longer than 1 round per level. If Raoul gets killed twice in the span of a minute, then he's getting his fool ass Reincarnated. :P
Title: Re: Off-topic chatter
Post by: Kuroimaken on March 06, 2014, 11:37:42 PM
I am about to deny Ris-Janna the satisfaction of payback AND creep the HELL out of you guys in one swift post.
Title: Re: Off-topic chatter
Post by: VennDygrem on March 06, 2014, 11:39:12 PM
I'm just trying to get the action back on track ASAP. :P

Title: Re: Off-topic chatter
Post by: Kuroimaken on March 06, 2014, 11:43:35 PM
Just call me David Carradine.

...too soon?
Title: Re: Off-topic chatter
Post by: VennDygrem on March 06, 2014, 11:55:20 PM
So where are we headed? I keep forgetting if we're in the past yet or if that part was supposed to come after killing Dingus.

If it's still the "present" we can still head back to the Hells so as to rest up (and try contacting X again). If not, well, then we'll need somewhere else.
Title: Re: Off-topic chatter
Post by: phaedrusxy on March 07, 2014, 12:28:44 AM
So where are we headed? I keep forgetting if we're in the past yet or if that part was supposed to come after killing Dingus.

If it's still the "present" we can still head back to the Hells so as to rest up (and try contacting X again). If not, well, then we'll need somewhere else.
You're definitely in the past. You went through a time portal in limbo and popped out in Faust's office.
Title: Re: Off-topic chatter
Post by: HeadofVecna on March 07, 2014, 04:39:37 AM
It doesn't really matter. But I have to call bullshit on the idea of the just revivified Raoul being able to garrote himself to death before RJ could do something horrible to him. RJ's reaction time (in terms of init bonus) is almost three times as fast as Raoul's. I think lethal auto-asphyxiation would require a hanging setup like Carradine's. And lastly, the mention of payback was given telepathically.
Title: Re: Off-topic chatter
Post by: phaedrusxy on March 07, 2014, 06:38:18 AM
It doesn't really matter. But I have to call bullshit on the idea of the just revivified Raoul being able to garrote himself to death before RJ could do something horrible to him. RJ's reaction time (in terms of init bonus) is almost three times as fast as Raoul's. I think lethal auto-asphyxiation would require a hanging setup like Carradine's. And lastly, the mention of payback was given telepathically.
Agree but it doesn't really matter. :P Hell, it's not like she couldn't stab him a couple of times while he was choking himself out, either.
Title: Re: Off-topic chatter
Post by: Agita on March 07, 2014, 07:11:58 AM
True, but indeed doesn't much matter. That said, I don't think this iteration of RJ has yet been harassed by Raoul to the degree RJ 1.0 was.
Not that she wouldn't gladly (and messily) eat his arm in front of him or something.
Title: Re: Off-topic chatter
Post by: VennDygrem on March 07, 2014, 08:31:20 AM
Yeah but RJ 2.0 has all of RJ 1.0's memories. Still, as mentioned, it's a moot point right now. Where are we headed?
Title: Re: Off-topic chatter
Post by: Bozwevial on March 07, 2014, 10:24:14 AM
Anywhere that's not the Dreamheart, for starters. We should probably make a few jumps just to throw off Mary Poppins if she heals up and tries chasing after us, and maybe take a few precautions against scrying as well. Then I think we'll want to find somewhere relatively safe so Cade can actually take that nap. I think the possibility of Hades or Gehenna was mentioned on the grounds that both places are so awful no one would want to go chasing us there.
Title: Re: Off-topic chatter
Post by: VennDygrem on March 07, 2014, 12:20:34 PM
Those might be just as bad though, right? I don't know, what does everyone think?
Title: Re: Off-topic chatter
Post by: Kuroimaken on March 07, 2014, 02:08:09 PM
Anywhere that's not the Dreamheart, for starters. We should probably make a few jumps just to throw off Mary Poppins if she heals up and tries chasing after us, and maybe take a few precautions against scrying as well. Then I think we'll want to find somewhere relatively safe so Cade can actually take that nap. I think the possibility of Hades or Gehenna was mentioned on the grounds that both places are so awful no one would want to go chasing us there.

How afraid of time paradoxes are we?
Title: Re: Off-topic chatter
Post by: VennDygrem on March 07, 2014, 03:41:02 PM
We're far enough in the past that I probably haven't been acquainted with "Dad" yet. Might make some trouble, or it might make for a fun interaction and actually spark his attempt to have tracked me down in the first place.
Title: Re: Off-topic chatter
Post by: phaedrusxy on March 07, 2014, 03:57:21 PM
Anywhere that's not the Dreamheart, for starters. We should probably make a few jumps just to throw off Mary Poppins if she heals up and tries chasing after us, and maybe take a few precautions against scrying as well. Then I think we'll want to find somewhere relatively safe so Cade can actually take that nap. I think the possibility of Hades or Gehenna was mentioned on the grounds that both places are so awful no one would want to go chasing us there.

How afraid of time paradoxes are we?
Did you guys have an encounter where one of you (Raoul, actually) got close to his "Time clone", and saw what happens? Or did I just imagine that/have it in the secret backstory in my head?...

I'm pretty sure I at least mentioned it (or should have)... Basically, if you get within a mile or so (I think I have actual rules on this somewhere...), you start having headaches and the closer you get the worse things get, till Bad ThingsTM happen if you get within around visual range of each other.
Title: Re: Off-topic chatter
Post by: Agita on March 07, 2014, 04:04:14 PM
We had two Raouls within line of sight of each other in Myth Drannor, I believe. There was lightning involved or something.
Title: Re: Off-topic chatter
Post by: VennDygrem on March 07, 2014, 06:55:46 PM
He basically started hemorrhaging from his brain. Well, his everything,  as his cells probably could not reconcile being in two places at once.
Title: Re: Off-topic chatter
Post by: Kuroimaken on March 07, 2014, 07:29:29 PM
I meant more in the sense of making our past selves aware of our future selves. Not especifically coming to high-five ourselves.

Title: Re: Off-topic chatter
Post by: Bozwevial on March 07, 2014, 10:33:20 PM
Anywhere that's not the Dreamheart, for starters. We should probably make a few jumps just to throw off Mary Poppins if she heals up and tries chasing after us, and maybe take a few precautions against scrying as well. Then I think we'll want to find somewhere relatively safe so Cade can actually take that nap. I think the possibility of Hades or Gehenna was mentioned on the grounds that both places are so awful no one would want to go chasing us there.

How afraid of time paradoxes are we?
Did you guys have an encounter where one of you (Raoul, actually) got close to his "Time clone", and saw what happens? Or did I just imagine that/have it in the secret backstory in my head?...

I'm pretty sure I at least mentioned it (or should have)... Basically, if you get within a mile or so (I think I have actual rules on this somewhere...), you start having headaches and the closer you get the worse things get, till Bad ThingsTM happen if you get within around visual range of each other.
Raoul was a special case, I think, since the original was pretty much unmoored in time from a previous encounter with the Lochnar, and we ran into him in Myth Drannor. That being said, we were pretty far back in time, so we never had the chance to run into past versions of anyone else, so the possibility still exists.
Title: Re: Off-topic chatter
Post by: Kuroimaken on March 07, 2014, 10:38:41 PM
Anyway, depending on how far back we are, Raoul will probably be on mission somewhere else. They can just rest up at his bachelor pad in whatever dimension he used to live in. He knows all the codes and passwords, and going after a demon in his or her home plane is a bad enough idea.
Title: Re: Off-topic chatter
Post by: phaedrusxy on March 07, 2014, 11:56:31 PM
Anyway, depending on how far back we are, Raoul will probably be on mission somewhere else. They can just rest up at his bachelor pad in whatever dimension he used to live in. He knows all the codes and passwords, and going after a demon in his or her home plane is a bad enough idea.
I'm fine with this. Ever seen Primer?  :D
Title: Re: Off-topic chatter
Post by: Bozwevial on March 08, 2014, 08:26:48 AM
Anyway, depending on how far back we are, Raoul will probably be on mission somewhere else. They can just rest up at his bachelor pad in whatever dimension he used to live in. He knows all the codes and passwords, and going after a demon in his or her home plane is a bad enough idea.
I'm fine with this. Ever seen Primer?  :D
You mean the movie that made that last surprise round look completely linear?
Title: Re: Off-topic chatter
Post by: HeadofVecna on March 09, 2014, 03:53:24 AM
Anywhere that's not the Dreamheart, for starters. We should probably make a few jumps just to throw off Mary Poppins if she heals up and tries chasing after us, and maybe take a few precautions against scrying as well. Then I think we'll want to find somewhere relatively safe so Cade can actually take that nap. I think the possibility of Hades or Gehenna was mentioned on the grounds that both places are so awful no one would want to go chasing us there.

Hades or Gehenna sound fine to me. Orghest doesn't really care where he goes.


I saw Primer years ago. But I don't remember the intricacies; been meaning to see it again.
Title: Re: Off-topic chatter
Post by: VennDygrem on March 09, 2014, 10:47:49 AM
How far back in time are we? Or would we need to consult Xuuvosic to find out?
Title: Re: Off-topic chatter
Post by: Bozwevial on March 09, 2014, 11:03:59 AM
Some sort of retroactive knowledge check on the portal might do the trick. That, or Marlowe might have some intuitive sense.
Title: Re: Off-topic chatter
Post by: phaedrusxy on March 21, 2014, 02:08:37 PM
Not that it will likely matter... but the next two weeks are going to be like getting repeatedly ran over by multiple freight trains for me. So in the unlikely event that you guys actually post to the game thread, I might not be able to respond in a timely manner. :P

The game is pretty open at this point (sandbox-ish). I have definite ideas about plot elements that I'd like to bring in, but you guys can pretty much whatever you want.
Title: Re: Off-topic chatter
Post by: Kuroimaken on March 21, 2014, 09:19:58 PM
Alright!

Consider all plans from #2 onwards now in effect. No, that does not mean you get to peek.
Title: Re: Off-topic chatter
Post by: Bozwevial on April 03, 2014, 01:28:20 PM
Well, no time like the present past to settle on a quick plan. Raoul's pad does admittedly sound more comfortable than Hades or Gehenna. Probably more likely to give us diseases though.
Title: Re: Off-topic chatter
Post by: Kuroimaken on April 03, 2014, 11:28:11 PM
Most of us are immune to those, I think.
Title: Re: Off-topic chatter
Post by: VennDygrem on April 04, 2014, 08:42:38 AM
I don't think any of us are immune to disease, except probably Orgesht. Just try not to lick anything and you should most likely be fine. ;)
Title: Re: Off-topic chatter
Post by: Bozwevial on April 04, 2014, 12:21:00 PM
Eh, I can just heal anyone who isn't immune. Just try not to touch any surface Raoul's had sex on.
Title: Re: Off-topic chatter
Post by: Kuroimaken on April 04, 2014, 12:51:18 PM
I hope you guys can float.  :P
Title: Re: Off-topic chatter
Post by: HeadofVecna on April 04, 2014, 05:18:06 PM
And sure you can heal. But it will never be the same. Just think about all that ceiling and wall sex involving Black Tentacles (shudder).
Title: Re: Off-topic chatter
Post by: Kuroimaken on April 04, 2014, 07:03:37 PM
I should REALLY homebrew some more tentacl-y spells.

And one of them will have this chant.

Quote
I am the boner of my sword.
Steel is my shaft and fire is my cum.
I have defiled over a thousand maidens
And they never even saw it coming.
I've done enough hentai to know where this is going.
As so, as I smirk
Unlimited Rape Works
Title: Re: Off-topic chatter
Post by: VennDygrem on May 28, 2014, 11:43:25 PM
Any plans to continue this sometime in the future, or is the availability of time forbidding it for now?
Title: Re: Off-topic chatter
Post by: phaedrusxy on May 29, 2014, 09:05:13 AM
Any plans to continue this sometime in the future, or is the availability of time forbidding it for now?
No time right now... Maybe in July (I get that month off from school).

Well... if you guys decide what to do, I can continue a bit, but might not be throwing out any big combats anytime soon, due to how time consuming that can be. Other than that, we can continue whenever you guys want. I think we were basically waiting till you decided where to go/what to do.
Title: Re: Off-topic chatter
Post by: Kuroimaken on May 29, 2014, 10:47:19 AM
I'm good to go anytime after I'm ressurrected from erotic self-asphyxiation.
Title: Re: Off-topic chatter
Post by: phaedrusxy on May 29, 2014, 11:12:01 AM
OK... so I have to ask (since I just noticed this again): what's up with the "ding" sound from his pants?
Title: Re: Off-topic chatter
Post by: Kuroimaken on May 29, 2014, 01:57:36 PM
Oh, that's the muffler.

It's supposed to sound like this (http://www.youtube.com/watch?v=U8DeBlXCvZo).
Title: Re: Off-topic chatter
Post by: phaedrusxy on April 13, 2015, 03:03:48 PM
OK crazy people: I am almost done with the first two years of medical school! I took my last class of new material, and from now until July 7th I will be reviewing for the step 1 board exam. After that, I should have a bit more free time. So I would like to restart this. I had some inspiration while on the road driving today, and so I think I have enough brainstormed material to keep it going for a while as well (maybe even to its "conclusion"). I need to know if you guys are still around and interested. I think I still see all of you posting regularly on here except Head of Vecna, and I think I saw him on Mythweavers recently (not 100% sure, though), so I can try there if he doesn't respond.

What say Ye?
Title: Re: Off-topic chatter
Post by: Kuroimaken on April 13, 2015, 03:46:49 PM
I have not yet traumatized you all enough with Raoul's sexy moves.
Title: Re: Off-topic chatter
Post by: VennDygrem on April 13, 2015, 03:57:20 PM
I'm always on board for this crazy train. :D
Title: Re: Off-topic chatter
Post by: Bozwevial on April 13, 2015, 06:50:19 PM
I'm down to keep playing Alfred the Flash.
Title: Re: Off-topic chatter
Post by: VennDygrem on April 14, 2015, 01:09:05 AM
I'm interested in seeing what other creative uses for space-warping I can come up with in situations, since it often feels like there are few-if-any direct combat applications for a lot of the powers, but still plenty of ways to think outside of the box. Especially when you can simultaneously be in and outside of the box. :D
Title: Re: Off-topic chatter
Post by: Agita on April 17, 2015, 12:26:00 PM
Good thing you didn't get into med school a year earlier, because a year ago today I probably wouldn't have been up for it. These days, sure, I'm in.
Title: Re: Off-topic chatter
Post by: phaedrusxy on April 17, 2015, 11:25:07 PM
Awesome. I PM'd who I think is HoV on mythweavers. We'll see if I'm right. :D
Title: Re: Off-topic chatter
Post by: VennDygrem on April 27, 2015, 12:40:54 AM
Out of curiosity, do you plan to pick up where we left off, skip ahead to some next, planned step, or reboot again?
Title: Re: Off-topic chatter
Post by: phaedrusxy on April 27, 2015, 01:38:40 AM
Pick up where we left off.
Title: Re: Off-topic chatter
Post by: VennDygrem on April 27, 2015, 11:07:23 PM
Sounds good to me, boss. :D
Title: Re: Off-topic chatter
Post by: Kuroimaken on April 27, 2015, 11:34:23 PM
Did we ever get enough diamond dust to ressurrect Raoul's enormous genitalia separately?

EDIT: Also, tell me you didn't spy the secret spoilers.  :smirk
Title: Re: Off-topic chatter
Post by: phaedrusxy on April 28, 2015, 03:04:01 PM
Did we ever get enough diamond dust to ressurrect Raoul's enormous genitalia separately?

EDIT: Also, tell me you didn't spy the secret spoilers.  :smirk
I have not peeked.

By the way, an updated character sheet for Raoul would be nice. :p
Title: Re: Off-topic chatter
Post by: Kuroimaken on April 28, 2015, 05:09:14 PM
Right. That.

How far behind am I?
Title: Re: Off-topic chatter
Post by: phaedrusxy on April 29, 2015, 08:46:02 AM
Raoul should be the same level as everyone else (10th). Right now, he's 2 levels behind (http://www.minmaxboards.com/index.php?topic=728.msg3987#msg3987).
Title: Re: Off-topic chatter
Post by: Kuroimaken on April 29, 2015, 03:42:04 PM
So THAT'S why he's been dying so easily.  :P
Title: Re: Off-topic chatter
Post by: VennDygrem on May 20, 2015, 01:46:54 PM
So, did Maybe-HoV respond?

I'm eager to get back to finding creative new ways to get our asses handed to us. :D
Title: Re: Off-topic chatter
Post by: phaedrusxy on May 20, 2015, 10:28:38 PM
It wasn't him on MW... I haven't PM'd him on here yet... RL has been handing me my ass in a handbasket...

Edit: PM'd him.
Title: Re: Off-topic chatter
Post by: VennDygrem on May 20, 2015, 10:30:54 PM
Sorry to hear that. I hope things balance out soon!
Title: Re: Off-topic chatter
Post by: phaedrusxy on August 18, 2015, 08:43:39 PM
Sorry guys... I think I was a bit too optimistic about being able to restart this... I have the desire, just not the free time...  :-\
Title: Re: Off-topic chatter
Post by: VennDygrem on August 18, 2015, 08:51:34 PM
It's ok. We can keep it open until you eventually have the time, unless you think it's unlikely... :bigeyes
Title: Re: Off-topic chatter
Post by: phaedrusxy on August 18, 2015, 10:30:25 PM
Honestly... it is unlikely...  :bigeyes
Title: Re: Off-topic chatter
Post by: Kuroimaken on August 18, 2015, 11:47:27 PM
I'm sticking around whether you decide to restart this or not, Phae.
Title: Re: Off-topic chatter
Post by: phaedrusxy on March 29, 2018, 02:59:47 PM
Well... I'm very sad that this finally died. I'm tempted to just post what I had planned for those who still hang around here and might be interested in it. It's possible that I might have time to pick it up again now, as well... I graduated medical school and am a resident psychiatrist, which means that occasionally I have a little free time now. I haven't seen Head of Vecna active in years, though, and there's not much activity on this forum at all anymore...

P.S.: I did look at some of Raoul's private spoilers.  :D

Edit: After rereading some of the last threads, I'm both tantalized and terrified at the prospect of trying to restart this mess... You guys were absolutely insane, and almost impossible to actually challenge... It was definitely one of, if not the most, entertaining games I've ever participated in, though, and that was almost entirely due to the insane banter and RPing you guys did. :D
Title: Re: Off-topic chatter
Post by: Kuroimaken on March 29, 2018, 09:36:08 PM
How far did you go? I faintly remember them getting more insane as they went.
Title: Re: Off-topic chatter
Post by: phaedrusxy on March 29, 2018, 09:38:47 PM
How far did you go? I faintly remember them getting more insane as they went.
About 23 I think. It involved a secret society of Raoul clones, reporting to each other through some kind of complicated cell system that kept them from being tracked back to him. :D

I've started to reread the game threads, and am really enjoying them. I started at the end, worked my way back to the BG boards, and then started from the beginning.
Title: Re: Off-topic chatter
Post by: Kuroimaken on March 29, 2018, 09:49:08 PM
Simulacra. Way better than clones.

CRAZY RAINBOW WARSNAKE SHENANIGANS GO
Title: Re: Off-topic chatter
Post by: phaedrusxy on March 29, 2018, 10:43:10 PM
Was I a bit too railroady in this game? It was hard not to be, sometimes... given the crazy nature of it.
Title: Re: Off-topic chatter
Post by: Kuroimaken on March 30, 2018, 09:05:06 PM
I don't think it was that bad, but then again I was mostly going with the flow there.