But sure, go ahead, lay the retributive spells on me.
Probably not even close to all of them but have a bunch.
Retribution-TypeFire Shield (varies): comes in mass (close/all within 30ft) and legions (medium/all within 20ft) and holy (1/2 divine dmg).
Karmic Aura (1st): any creature that deals damage to you within 20ft saves vs 3 round fatigued.
Karmic Backlash (2nd): as aura and stacks with but is instead save vs 2 rounds exhausted.
Death Armor (2nd): the lesser version of fire shield, untyped 1d14+[cl, max 10] and checks SR.
Karmic Retribution (3rd): as backlash and stacks with but is instead save vs 1 round of stunned.
Sonic Shield (5th, 3rd for bards): deals 1d8 sonic and forces a fortitude save to be knocked back 5ft.
Repelling Shield (3rd): skips the damage, and the save, and just keeps shoving people away when hit.
Thorn Skin (3rd): deals 5 slashing.
Radiant Shield (4th): the electric version of fire shield.
Mestil's Acid Sheath (5th): acid version of fire shield that also adds an infinite corrosive grasp touch.
Acid Sheath (5th): deals [cl, max 30] acid, also adds +1/die to acid spells you cast, it be an update of the other sheath.
Fire In The Blood (5th): cumulative 1d6 each hit by the [same?] attacker [in the same round?], caps at 5d6 and ends the spell.
Poison Thorns (5th): upgraded version of thorn skin, adds 1d4 str damaging posion.
Prismatic Aura (6th): gives you one of each color of prismatic ray so lasts seven hits before ending.
Elemental Body (7th): choosing fire means people hitting you can catch on fire (which is only 1d6/rnd).
Note I left out attack-specific like spells (spellturning), grapple (flames of the balor), bite (horrible taste) and maneuvers (holocaust cloak).You may also be interested in stuff like
Cacophonic Shield(4th): 10ft barrier, deals 1d6+[cl, max 20] sonic to anyone crossing.
Cloud of Knives (2nd): swift action to throw a 1d6+[cl/3, max 5] knife.
Lord of the Sky (5th): grants/improves flight, swift action bolt deals [cl, max 20] damage.
Stormrage (8th): immune to projectiles, standard action bolt deals 1d6 per two cl (max 10d6).
Lightning Ring (8th): rementioning this, resist 20, aura deals 10d6, and free action double 5d6 lightning bolts.
Just persist all three lightning things and around around pretending your Vegeta, he likes spamming volleys.