Author Topic: Fun Finds v7.0 - Now with +15% more reposts!  (Read 209455 times)

Offline Amechra

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #280 on: June 30, 2016, 02:01:45 PM »
Here's an interesting one:

The Twisted Lord prestige gate from Shattered Gates of Slaughtergarde is pretty neat. At lower levels, you get some Intimidate boosters and some quick, temporary invisibility.

But the really neat class features are Twist Target, Twist Perceptions, and Twist Mind. Each targets a Shaken creature you are adjacent to and forces them to make a Charisma based Will save.

Twist Target lets you force them to make a single melee attack against any creature you please. Twist Perceptions let's you stun the creature. Twist Mind lets you take control of the creature.

The best part? Twist Perceptions lasts until they successfully make a save to break out of the stun (they get a Will save at the end of each turn). Twist Mind lasts until you stop spending Standard actions or until they make their save... and did I mention that it isn't listed as mind-affecting?

=---=

As a side note, is there a list anywhere of all the modules that added new prestige classes? I know about Expeditition to the Demonweb Pit and The Shattered Gates of Slaughterguarde, but I'm curious if there are more.
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Offline awaken_D_M_golem

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #281 on: June 30, 2016, 05:23:39 PM »

... As a side note, is there a list anywhere of all the modules that added new prestige classes? I know about Expeditition to the Demonweb Pit and The Shattered Gates of Slaughterguarde, but I'm curious if there are more.

Hey yeah, good question.
I remember some rare Dungeon Mag stuff, floating around.
But idk if there was ever a list.
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Offline kitep

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #282 on: June 30, 2016, 06:56:38 PM »
Wikipedia List of Prestige Classes lists PRCs by source.

Picking out modules:
Return to the Temple of Elemental Evil - Doomdreamer (3.0)
Expedition to Castle Ravenloft - Knight of the Raven
Expedition to the Demonweb Pits - Demonwrecker / Jaunter
Shattered Gates of Slaughtergarde - Dark Scholar / Serene Guard / Solar Channeler / Twisted Lord

Dragon magazine has published over 200 prestige classes. Many of these prestige classes were reprinted in sourcebooks later.
274 The Mystic
275 The Duelist
280 Divine Champion / Eldritch Master
281 Zerth Cenobite / Arcanopath Monk / Truth Seeker / Psi-hunter
282 Blessed of Gruumsh
283 Shining Blade of Heironeous / Radiant Servant of Pelor / Fleet Runner of Ehlonna / Mighty Contender of Kord / Flame Steward
284 Dragonkith
285 Lightbearer / Silverstar
286 Elder Druid / Nightcloak
287 The Athar / The Cipher / The Sensate / The Sinker / The Taker / The Xaositect / Fiend Slayer / Dreadmaster
288 Lifedrinker
289 Poison Fist / Ghost-faced Killer / Weightless Foot
290 Justicar / Dancer of Sharess
291 Gnome Giant Killer
292 Cave Stalker / Fiend Binder / Prairie Runner / The Darkwood Stalker
293 Nightsong Enforcer / The Glaive of Azharadian
294 Windsinger / Nightsong Infiltrator / The Green Hunter
295 Primal Rager / Fierce Grappler / Brawler / Master Siege Engineer
296 Dragonscribe / Knight of the Scale / Heartseeker / Vengeance Sworn / Dragon Mystic / Sphere Minion / Illithidkin / Snake Servant / Waker of the Beast / Acolyte of the Fist
297 Shadar Sentinel / Soulreaver / Arcane Lord / Bow Master / Perfected One / Stalwart Warden / Unholy Ravager / World Guardian / Master of the Secret Sound / Knight of the Chase
298 Deep Avenger / Gloomblade / Gray Sage / Bloodsister / Nightshade / Kabuki Warrior / Dragon Warrior
299 Reaper's Child / Monk of the Enabled Hand / Dwarven Thane / Orc Blademaster
300 Faceless Ones / Deep Thrall / Shoal Servant / Tiger Mask / The Flesheater
302 The Tainted / Mask of Johydee
307 Battlepriest of Cormyr / Council Mage of Cormyr / Noble Adventurer / Moon Drover of Cormyr / Royal Scout of Cormyr / Whitehorn / Follower of the Skyserpent / Tree-Friend / Artist's Vengeance / Ranger of the Night’s Watch
308 Aeromancer / Ordinator / Empowered
310 Branch Dancer / Mole / Jobber / Magic Filcher / Stoneface
311 Battle Howler of Gruumsh / Green Whisperer / Memory Smith / Metal Master / The Mourner / Worldspeaker
312 Oppressor / Poisoner / Replacement Killer
313 Mind Mage
314 Heartfire Fanner / Master of the North Wind / Master of the South Wind / Master of the East Wind / Master of the West Wind / Darkwater Knight / Earthshaker / Firestorm Berserker / Icesinger / Purebreath Devotee
315 Silverhair Knight / Companion of the Dead / Shark Cultist / Harmonium Peacekeeper / Anarchromancer / Omatu Master / Eagle Knight / Jaguar Knight / Boge of Nomog-Geaya
316 Master Inquisitive
317 Osteomancer / Flux Adept / Cerebrex / Ranger Knight of Furyondy / Battleguard of Tempus
318 Scout Warlord / Battlemage Warlord / Driven Leader Warlord
319 Aerial Avenger / Shen
321 The Infused / Barber / Corsair / Holy Slayer / Mamluk / Arvoreen's Keeper / Arvoreen's Warder
322 Shadow Apostle / Deathstalker of Bhaal
323 Spirit Speaker
324 Sworn Slayer
325 Bowman Charger
326 Shaper of Form
328 Chimeric Champion of Garl Glittergold / Itinerant Warder of Yondalla / Justice Hammer of Moradin / Mystic Keeper of Corellon Larethian / Force Missile Mage
329 Thrall of Pazuzu
330 Jester
333 Thrall of Fraz-Urb'luu
335 Charlatan
337 Thrall of Zuggtomy
338 Wormhunter
339 Incantifier / Son of Mercy
340 Master Astrologer
341 Thrall of Baphomet
345 Thrall of Kostchtchie
349 Thrall of Dagon
353 Thrall of Malcanthet
354 Totemic Demonslayer
357 Spell Sovereign / Thrall of Demogorgon
« Last Edit: June 30, 2016, 06:58:36 PM by kitep »

Offline Sinfire Titan

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #283 on: June 30, 2016, 11:20:23 PM »
Something potentially useful: Vril from Drow of the Underdark. They have the ability to daze enemies for 1d4 rounds 1/day, provided you spend 2 feats. A third feat makes it a Swift action.

Disclaimer: You need the errata to actually use the ability though. WotC outright forgot to put their statblock into the book. Like, completely forgot it existed.
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Offline SorO_Lost

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #284 on: July 01, 2016, 01:02:30 AM »
The Twisted Lord prestige gate from Shattered Gates of Slaughtergarde is pretty neat. At lower levels, you get some Intimidate boosters and some quick, temporary invisibility.
The items are not to bad either.

Luminary Tabard heals when you Save against a Fear Effect equal to the CL/HD of the source as an Immediate Action. While it notes a Fear effect that forces a Save every round only works once, it has no cap of Fear from a single target allowing you to simple draw off Intimidate Checks. It's effectively a source of infinite party healing for 3,000gp and flavor wise it's pretty much the party sitting around the camp fire telling ghost stories to feel better about them selves.

Feral Bracers is a must for Druids through anyone with some kind of shape altering magic might consider it if they can turn into an Animal. With an hour of meditation you can key it to an Animal and when you turn into it you gain one temp HP per ECL and it also grants a 60ft detect said Animal. 2,500gp.

And finally the Weapon of the Celestial Host Template costs 4,000gp + the Masterwork Weapon. It grants a +1 Enhancement Bonus to Attack/Damage, a +1 shield Bonus to AC, and emits light (or doesn't) like a Bullseye Lantern as a Free Action. So presumably you can further add an Enhancement Bonus to it's Shield side as a way to avoid the Buckler's penalty to Attack Rolls.

Offline Keldar

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #285 on: July 02, 2016, 03:13:39 PM »

Luminary Tabard heals when you Save against a Fear Effect equal to the CL/HD of the source as an Immediate Action. While it notes a Fear effect that forces a Save every round only works once, it has no cap of Fear from a single target allowing you to simple draw off Intimidate Checks. It's effectively a source of infinite party healing for 3,000gp and flavor wise it's pretty much the party sitting around the camp fire telling ghost stories to feel better about them selves.
Finally a way to make Fighters useful!  They can be the party healer, freeing the Cleric to go god-mode.   :lol

Offline PlzBreakMyCampaign

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #286 on: July 02, 2016, 10:31:12 PM »
Man this place is like an echo chamber: no answers to questions, just statements. Ah well, I'll keep the discussion going (because that's what people supposed to do).

Breathbarb would have been a great proximity mine except it can be disabled and is typed damage & Magic-Infused Creature doesn't say it removes the LA when the dispelled...

So does a Twisted Lord's Peripheral Invisibility allow him to use a mirror and detect his own invisibility? It's a bit of a philosophical call, understandably. But if so, it would allow him to know if anyone is making successful spot checks vs his willingly failed hide checks.

It's ashame that classes' dominate requires shaken (which is a fear effect). Dread witch to the rescue!

viciously
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All
I'll give you the benefit of the doubt. You meant to negate that universal quanitfier: ie. "no one". That happens to me sometimes (when thinking in pure logical symbols but forgetting a negation somewhere).

Offline Argent Fatalis

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #287 on: July 06, 2016, 07:40:35 AM »
I stumbled into another pair of human subraces in d20 Modern - Urban Arcana on page 23 and 24, of which I do not believe have ever been mentioned. There's another later on in the chapter at page 28, but it has a level adjustment. Even then, they might be decent to niche builds.

Shadowkind Human is a +0 LA human variant which retains the iconic bonus feat but trades away the bonus skill points for a +1 species (racial) bonus to all saving throws. The only downside is, is that the list is limited instead of freely open.

Snakeblooded Human is a +0 LA human variant that counts as yaun-ti, gets Wild Talent or Magical Heritage, counts as having all martial weapons, gains a +2 racial bonus to saving throws versus poison, a +1 racial bonus to Reflex saving throws and a -1 racial penalty to Will saving throws. They also manage a +2 to Disguise and Hide and the ability to read, write and speak yaun-ti.

Dragonblooded Human is a +1 LA human variant that gets bonuses to Strength, Constitution and Charisma, have natural claws, low-light and Darkvision, +4 racial bonus to saving throws against sleep or paralysis, +2 to Intimidate and Spot, bonus martial or simple weapons, and may read, write and speak draconic.
« Last Edit: July 06, 2016, 08:53:41 AM by Argent Fatalis »

Offline awaken_D_M_golem

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #288 on: July 06, 2016, 05:09:39 PM »
Niice.

Shadowkind is basic i.p. proofing.

Snakeblooded is perfect for Cleric Ardent, and almost any +2 Will caster class.  Gish that @#$% up !!
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Offline Sinfire Titan

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #289 on: July 17, 2016, 08:56:02 PM »
Quote from: Fiendish Codex II: Investiture Spells
The investiture descriptor indicates a category of spells that invest the essence of an outsider into a mortal. Unlike other spells, effects gained from different (though not the same) investiture spells stack. So, two different investiture spells that grant resistance to fire 5 to the same target would actually grant a total resistance of 10. However, investiture spells are intense and draining. Targets of these spells are fatigued for 1 minute once the duration expires (or the spell is dispelled or ended through some other means). If an investiture spell expires on a target fatigued from a previous investiture spell, the duration of the fatigue increases by 1 minute.

The Chain Devil, Erinyes, Harvester Devil, Ice Devil, Orthon, and Spined Devil are all half-decent, but the rest are really bad for their levels (be it for the short duration or just bad effect for a high level spell).
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Offline nijineko

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #290 on: July 18, 2016, 11:11:08 AM »
Snakeblooded Human is a +0 LA human variant that counts as yaun-ti, gets Wild Talent or Magical Heritage, counts as having all martial weapons, gains a +2 racial bonus to saving throws versus poison, a +1 racial bonus to Reflex saving throws and a -1 racial penalty to Will saving throws. They also manage a +2 to Disguise and Hide and the ability to read, write and speak yaun-ti.

*cough*manipulateform*cough*

Offline Amechra

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #291 on: July 18, 2016, 02:33:48 PM »
Hmm...

Hand of the Winged Masters is an interesting PrC. Mainly for Improved Dragonfire Strike and Master's Gift.

Master's Gift doubles the duration of any "harmless" spell cast on you. That stacks with Extend and all that other fun stuff.

Improved Dragonfire Strike gives you +1 damage per die whenever you use Dragonfire Strike (which already gives you an extra +1d6).
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Offline Tonymitsu

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #292 on: July 21, 2016, 10:41:14 PM »
Hmm...

Hand of the Winged Masters is an interesting PrC. Mainly for Improved Dragonfire Strike and Master's Gift.

Master's Gift doubles the duration of any "harmless" spell cast on you. That stacks with Extend and all that other fun stuff.

Improved Dragonfire Strike gives you +1 damage per die whenever you use Dragonfire Strike (which already gives you an extra +1d6).

Draconic Senses is interesting too. You get it for free at 2nd level, and the feat states that if you have three Draconic feats you also get Darkvision out to 60 ft. This PrC also gives you Dragonfire Strike for free so that's two. A build that includes Draconic Heritage (to change the energy type of your strikes) gets you three.
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Offline Amechra

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #293 on: July 21, 2016, 11:09:22 PM »
Pact-Bound Adept could be totally worth it. Depends on whether or not you think the Pacts are worth it, I guess.

Also, Draconic Surge might be the most disappointing capstone ever.

=---=

Speaking of Dragon-based PrCs... Dispassionate Watcher of Chronepsis is a really solid way to end an Apostle of Peace build, especially if you had Frightful Presence from elsewhere.
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Offline Amechra

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #294 on: July 21, 2016, 11:15:10 PM »
Oh, and this one is solid fucking gold.

Dragonkith requires that you pair off with a Dragon. Not a True Dragon, just a dragon. It's not a bad class for the party Fighter or whatever - it adds some defensive whatevers. But the real draw is 9th level.

Yes, that is Share Spells. Between you and your dragon pal. Who could be the party Dragonwrought Kobold Sorcerer.
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Offline deadkitten

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #295 on: July 22, 2016, 12:20:41 AM »
Oh, and this one is solid fucking gold.

Dragonkith requires that you pair off with a Dragon. Not a True Dragon, just a dragon. It's not a bad class for the party Fighter or whatever - it adds some defensive whatevers. But the real draw is 9th level.

Yes, that is Share Spells. Between you and your dragon pal. Who could be the party Dragonwrought Kobold Sorcerer.

Neat. Thats a good one.

Although I do find it funny that "Mighty Attack" is a measly +3d6 AT 12th LEVEL!!! :banghead

Offline Amechra

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #296 on: July 22, 2016, 12:32:48 AM »
Oh, and this one is solid fucking gold.

Dragonkith requires that you pair off with a Dragon. Not a True Dragon, just a dragon. It's not a bad class for the party Fighter or whatever - it adds some defensive whatevers. But the real draw is 9th level.

Yes, that is Share Spells. Between you and your dragon pal. Who could be the party Dragonwrought Kobold Sorcerer.

Neat. Thats a good one.

Although I do find it funny that "Mighty Attack" is a measly +3d6 AT 12th LEVEL!!! :banghead

Once per day - because otherwise it would be too strong.
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Offline Sinfire Titan

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #297 on: July 22, 2016, 12:51:19 AM »
Pact-Bound Adept could be totally worth it. Depends on whether or not you think the Pacts are worth it, I guess.

Also, Draconic Surge might be the most disappointing capstone ever.

=---=

Speaking of Dragon-based PrCs... Dispassionate Watcher of Chronepsis is a really solid way to end an Apostle of Peace build, especially if you had Frightful Presence from elsewhere.

I believe SorO and I looked at Dragon Pacts and deemed most of them decent options for Sorcerers.
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Offline SorO_Lost

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #298 on: July 22, 2016, 04:53:22 PM »
I believe SorO and I looked at Dragon Pacts and deemed most of them decent options for Sorcerers.
Yeah, custom pacts are amazing and some of the defaults are pretty nice too. Basically you trade X level Spell for an SLA of the level below it plus a bunch of complimentary ones.

Like Shadow trades a 8th level Slot for Expeditious Retreat 3/day, Nondetection 3/day, DDoor 3/day, and Shadow Walk (aka lesser planeshift) 2/day or in other wards you've traded one of those six 8th level Spells to fulfill an extraplanar movement role without consuming precious Known Slots. Obviously through I like the one that gives Silent Image better of course but you probably get the point.

They can also work for the True Dragon too since they can issue any number of Pacts. It's actually possible to fully embrace the concept of Glass-Cannon and sell all your HP for more 9ths and that really works with something like Hide Life which negates death from HP loss. It really is a nice Sorcerer-only perk.

Offline Sinfire Titan

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #299 on: July 22, 2016, 07:02:02 PM »
Quote from: Forge of War
Protective Interposition
Conjuration (Teleportation)
Level: Cleric 1, Paladin 1
Components: V, S, DF
Casting Time: 1 Swift action
Range: Touch
Target: 1 Willing Ally
Duration: Instantaneous
Save/SR: None/No

When you cast this spell, you and one willing ally trade positions. If you occupy different spaces, you must occupy at least one square previously occupied by the larger; the larger creature's new space must completely cover the space previously occupied by the smaller, and you must start and end adjacent to each other.

Your ally gains a +2 Sacred bonus to AC and Saves for 1 round, and you gain a +2 sacred bonus on melee attack rolls you make in the same round when you cast this spell.

I didn't notice the last sentence of the first paragraph when I first read this, so I thought it would be really abusive with Reach Spell (and the stupidity of Split/Twin/Chain), but it turns out this spell is best in a wand chamber.
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