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Creative Corner => New Mechanics and Subsystems => Homebrew and House Rules (D&D) => Oslecamo's Improved Monster Classes => Topic started by: oslecamo on May 27, 2019, 03:11:24 AM

Title: Deep Dragon
Post by: oslecamo on May 27, 2019, 03:11:24 AM
Deep Dragon

(http://archive.wizards.com/dnd/images/mof_gallery/MonFaePG41.jpg)

Table: Deep DragonHD: d12


Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Base
Attack
Bonus
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10
+11
+12
+13
+14
+15
+16
+17
+18
+19
+20

Fort
Save
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
+7
+8
+8
+9
+9
+10
+10
+11
+11
+12

Ref
Save
+0
+0
+1
+1
+1
+2
+2
+2
+3
+3
+3
+4
+4
+4
+5
+5
+5
+6
+6
+6

Will
Save
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
+7
+8
+8
+9
+9
+10
+10
+11
+11
+12



Special
Deep Dragon Body, Acid Breath, Least Deep Magic
Arcane Blood, Keen Senses
Blindsense 60’, Charm Immunity,  +1 Str
Wings, +1 Cha
Snake Form, +1 Con
Humanoid Shape, +1 Str
Lesser Deep Magic, +1 Con, +1 Cha
Deep Arcana, +1 Str
Advanced Deep Magic, +1 Cha
Deep Lord, +1 Con
Growth, Tail Slap, Arcane Skin, +1 Str
True Seeing, Iron Scales, +1 Con, +1 Cha
Deep Cunning, +1 Str
Greater Deep Magic, +1 Con, +1 Cha
Deep Explorer, +1 Str
Growth, Crush, Frightful Presence, +1 Con, +1 Cha
Deep Patience, +1 Str
Master Deep Magic, +1 Con, +1 Cha
Deep Hunter, +1 Str, +1 Con
Drake of the Depths, +1 Str, +1 Con, +1 Cha

Skill Points: 2+Int per level (x4 at 1st level). Class skills: Appraise, Concentration, Climb, Intimidate, Jump, Knowledge (Any), Listen, Search, Spellcraft, Spot.
 
Proficiencies: A Deep Dragon isn't proficient with any armor or weapons, besides his own natural weapons.

Features:
Deep Dragon Body: The Deep Dragon loses all other racial bonuses, and gains Dragon traits (60’ Darkvision, low light vision, and immunity to sleep and paralysis),  bite 1d8 damage + Str mod, 2 claws attack for 1d6 +1/2 Str mod damage each and 40’ base speed, swim 30 feet, burrow 20 feet medium size. The Deep Dragon has wings, but they're too weak to do anything for now. His claws are capable of fine manipulation and can be used for somatic components of spellcasting or anything else a human hand could do.

The Deep Dragon also gets a natural armor bonus equal to his Con modifier. Whenever the Deep Dragon grows one size category, his natural armor increases by a further 1.

Acid Breath: The Deep Dragon can fire a cone of 30’ dealing 1d6 Acid damage/HD (Reflex save for half damage, DC = 10+1/2 HD+Con mod) every 1d4 rounds. Cone increases by 5’ for each additional HD.

Deep Magic: At the following levels the Deep Dragon becomes able to use SLAs a certain number of times per day. Save DCs are 10+1/2 HD+Cha mod.
Title: Re: Deep Dragon
Post by: ~Corvus~ on August 16, 2019, 04:00:42 AM
Snake form is full of so many changes. Why does it lose AC and burrow? As if the Dragon's Touch AC weren't bad enough!  :banghead If anything, it should retain its ground movement and burrow speeds, since it still retains its SLAs anyways; it's not like burrow speeds are broken.

I recommend some wording changes:

Size remains unchanged, but the Deep Dragon can count itself as one size smaller than it actually is when advantageus such as hiding and squeezing through tight spaces. It retains its Bite and Tail Slap natural attacks, and gains Improved Grab with these attacks and thus can start a grapple as a free action whitout provoking attacks of opportunity nor needing a new attack roll every time it hits (with Tail Slap or Bite). Once grappling, it may Constrict for 2d6 base damage for medium, 2d8 for large, 3d6 for huge, 3d8 for gargantuan, 6d6 for colossal. (rest is fine)
Title: Re: Deep Dragon
Post by: oslecamo on August 24, 2019, 05:45:08 AM
Using the official Improved grab ability is a plain  nerf since that one is specifically limited to grappling creatures smaller than yourself.

Fair enuff in AC penalty, removed it.

Burrow speeds can be broken if combined with hit-and-run tactics against flightless enemies. Also great for evading enemies, escaping, closing in and whatnot. But ok, fully removing burrow may be too much so allowed it for snake form.

Either way legless creatures aren't exactly known for their great speed so reduced movements stay.