Weaponizing DivinationDivination has almost no offensive spells (if any). Why not give it a few flavorful ones? They are generally weaker than equivalent spells in other schools, but should still be worthwhile for their spell levels.
New Bard Spells0-Level Bard Spells (Cantrips)1st-Level Bard Spells- Dissonant Visions: Touched subject sees random visions of the future and is shaken for 1 round/level.
2nd-Level Bard Spells- Forced Clairaudience: Subject hears sounds from a random location and is effectively deafened.
- Painful Visions: Subject sees confusing and disturbing visions, dealing 1d6/level nonlethal damage
3rd-Level Bard Spells- Dreadful Visions: Subject sees visions of fearful events and is frightened or shaken on a successful save.
- Forced Clairvoyance: Subject sees sights from a random location and is effectively blinded.
- Sight of Battle: One subject reacts to a battlefield in the future instead of the present one, acting as though confused.
4th-Level Bard Spells5th-Level Bard Spells- Forced Clairsentience: Subject observes a random location with all senses, and is effectively blinded, deafened, and unable to use other senses.
- Foresee Defenses: You foresee your opponents defensive actions, allowing you to adapt your attacks before they can react.
- Sight of War: One subject/level reacts to a battlefield in the future instead of the present one, acting as though confused.
6th-Level Bard Spells- Overwhelming Visions: One subject becomes unconscious due to sudden and random visions of the future, or is dazed on a successful Will save.
- Unending Visions: One subject becomes catatonic indefinitely as it sees visions from all possible futures.
New Cleric Spells0-Level Cleric Spells (Orisons)1st-Level Cleric Spells- Battle Sense: You see visions from fractions of a second into the future, allowing you to better defend yourself or attack your enemies.
2nd-Level Cleric Spells- Lesser Countersight: You foresee your opponents' foresight and react to it, reducing any insight bonuses they gain on attack rolls, armor class, caster level, caster level checks, and save DCs against you by 1/2 your level (max 5).
3rd-Level Cleric Spells4th-Level Cleric Spells5th-Level Cleric Spells6th-Level Cleric Spells- Countersight: As Lesser Countersight, except that bonuses are reduced by your caster level (max 15), and also affects bonuses to saving throws, damage rolls, and opposed skill and ability checks.
7th-Level Cleric Spells8th-Level Cleric Spells9th-Level Cleric Spells New Druid Spells0-Level Druid Spells (Orisons)1st-Level Druid Spells- Dissonant Visions: Touched subject sees random visions of the future and is shaken for 1 round/level.
2nd-Level Druid Spells3rd-Level Druid Spells- Painful Visions: Subject sees confusing and disturbing visions, dealing 1d6/level nonlethal damage
4th-Level Druid Spells- Dreadful Visions: Subject sees visions of fearful events and is frightened or shaken on a successful save.
5th-Level Druid Spells6th-Level Druid Spells7th-Level Druid Spells- Unending Visions: One subject becomes catatonic indefinitely as it sees visions from all possible futures.
8th-Level Druid Spells- Overwhelming Visions: One subject becomes unconscious due to sudden and random visions of the future, or is dazed on a successful Will save.
9th-Level Druid Spells New Paladin Spells1st-Level Paladin Spells- Battle Sense: You see visions from fractions of a second into the future, allowing you to better defend yourself or attack your enemies.
- Lesser Countersight: You foresee your opponents' foresight and react to it, reducing any insight bonuses they gain on attack rolls, armor class, caster level, caster level checks, and save DCs against you by 1/2 your level (max 5).
2nd-Level Paladin Spells3rd-Level Paladin Spells4th-Level Paladin Spells- Countersight: As Lesser Countersight, except that bonuses are reduced by your caster level (max 15), and also affects bonuses to saving throws, damage rolls, and opposed skill and ability checks.
New Ranger Spells1st-Level Ranger Spells2nd-Level Ranger Spells3rd-Level Ranger Spells4th-Level Ranger Spells- Foresee Defenses: You foresee your opponents defensive actions, allowing you to adapt your attacks before they can react.
New Sorcerer/Wizard Spells0-Level Sorcerer/Wizard Spells (Cantrips)1st-Level Sorcerer/Wizard Spells- Battle Sense: You see visions from fractions of a second into the future, allowing you to better defend yourself or attack your enemies.
- Dissonant Visions: Touched subject sees random visions of the future and is shaken for 1 round/level.
2nd-Level Sorcerer/Wizard Spells- Lesser Countersight: You foresee your opponents' foresight and react to it, reducing any insight bonuses they gain on attack rolls, armor class, caster level, caster level checks, and save DCs against you by 1/2 your level (max 5).
- Forced Clairaudience: Subject hears sounds from a random location and is effectively deafened.
3rd-Level Sorcerer/Wizard Spells- Forced Clairvoyance: Subject sees sights from a random location and is effectively blinded.
- Painful Visions: Subject sees confusing and disturbing visions, dealing 1d6/level nonlethal damage
4th-Level Sorcerer/Wizard Spells- Dreadful Visions: Subject sees visions of fearful events and is frightened or shaken on a successful save.
- Sight of Battle: One subject reacts to a battlefield in the future instead of the present one, acting as though confused.
5th-Level Sorcerer/Wizard Spells- Forced Clairsentience: Subject observes a random location with all senses, and is effectively blinded, deafened, and unable to use other senses.
- Foresee Defenses: You foresee your opponents defensive actions, allowing you to adapt your attacks before they can react.
6th-Level Sorcerer/Wizard Spells- Countersight: As Lesser Countersight, except that bonuses are reduced by your caster level (max 15), and also affects bonuses to saving throws, damage rolls, and opposed skill and ability checks.
- Sight of War: One subject/level reacts to a battlefield in the future instead of the present one, acting as though confused.
7th-Level Sorcerer/Wizard Spells- Unending Visions: One subject becomes catatonic indefinitely as it sees visions from all possible futures.
8th-Level Sorcerer/Wizard Spells- Overwhelming Visions: One subject becomes unconscious due to sudden and random visions of the future, or is dazed on a successful Will save.
9th-Level Sorcerer/Wizard Spells- Sight of Strife: One subject/level reacts to a battlefield in the future instead of the present one, acting as though confused, and preferring to attack other creatures targeted by this spell.
Battle SenseDivinationLevel: Cleric 1, Paladin 1, Sor/Wiz 1
Casting Time: 1 swift action
Components: S
Range: Personal
Target: You
Duration: 1 round/level
Saving Throw: None (Harmless)
Spell Resistance: No
You see visions from fractions of a second into the future, allowing you to better defend yourself or attack your enemies.While this spell is in effect, you begin to receive visions from moments into the future that allow you to react better to the battle that rages around you. Choose one of attack rolls, armor class, or saving throws when you cast this spell. You gain a +1 insight bonus to the chosen option while this spell is in effect. This bonus increases by 1 for every 3 caster levels, to a maximum of a +5 bonus at 12th level. You lose the benefit of this spell until the end of your turn whenever you are attacked while you are flat-footed or denied your Dexterity bonus to your armor class, as your inability to react causes your visions become desynchronized with your actual future.
CountersightDivinationLevel: Cleric 6, Paladin 4, Sor/Wiz 6
Casting Time: 1 standard action
Components: V
Range: Personal
Target: You
Duration: 1 minute/level
Saving Throw: None (harmless)
Spell Resistance: No (harmless)
You worm your own second sight into your opponents' foresight, allowing you to foresee and counteract the reactions that they make in response to their own visions.While you are subject to this spell, any insight bonuses that your opponents may have are all but negated when dealing with you. Any insight bonuses to attack rolls, damage rolls, armor class, saving throws, opposed checks, caster level, caster level checks, and save DCs are reduced with respect to you. Such bonuses are reduced by your caster level (maximum -15), to a minimum bonus of +0. This effect has no effect on insight penalties, insight bonuses to other statistics, nor any other types of bonuses. The effect of this spell does not stack with similar effects.
Dissonant VisionsDivination [Mind-Affecting]Level: Bard 1, Druid 1, Sor/Wiz 1
Casting Time: 1 standard action
Components: V, S
Range: Touch
Target: One living creature
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes
You inflict random and uncontrolled visions upon the subject. Although they pass by in but a brief flash, they leave the subject with feelings of confusion and dread.When you touch the subject of this spell, its mind fills with strange visions. On a failed Will save, the subject is shaken for the duration of this spell. On a successful Will save, the subject manages to take control of the visions and make some sense of them, granting them the benefit of an
omen of peril spell (responses are with respect to the subject, but the chance of success is based on your caster level).
Dreadful VisionsDivination [Mind-Affecting]Level: Bard 3, Druid 4, Sor/Wiz 4
Casting Time: 1 standard action
Components: V, S
Range: Touch
Target: One living creature
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes
You inflict horrifying and disgusting visions upon the subject. Although they pass by in but a brief flash, they leave the subject with feelings of terror.When you touch the subject of this spell, its mind fills with strange visions. On a failed Will save, the subject is frightened for the duration of this spell. On a successful Will save, the subject manages to take control of the visions and make some sense of them, causing them to be shaken for one round and granting them the benefit of an
divination spell (responses are with respect to the subject, but the chance of success is based on your caster level).
Forced ClairaudienceDivination (Scrying) [Mind-Affecting]Level: Bard 2, Sor/Wiz 2
Casting Time: 1 standard action
Components: V, S
Range: Close (25' + 5'/2 levels)
Target: One creature
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes
You impose your second sight upon your opponent, causing him to hear sounds from another location instead of his own.The subject of this spell is subject to a modified
clairaudience spell. On a failed Will save, the subject hears sounds from a random location within 1 mile per level instead of from its own ears. Usually this is silent, but the random location is occasionally one in which some event is occurring. In either case, the subject is effectively deafened for the duration of this spell.
Forced ClairsentienceDivination (Scrying) [Mind-Affecting]Level: Bard 5, Sor/Wiz 5
Casting Time: 1 standard action
Components: V, S
Range: Close (25' + 5'/2 levels)
Target: One creature
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes
You impose your second sight upon your opponent, causing him to use his senses from another location instead of his own.The subject of this spell is subject is subject to a modified
clairaudience/clairvoyance spell. On a failed Will save, the subject hears sounds, sees sights, and uses all other senses (with the exception of touch) from a random location within 1 mile per level instead of from its own body. Usually this is silent, dark, or otherwise nondescript, but the random location is occasionally one in which some event is occurring. In either case, the subject is effectively blinded, deafened, and unable to use most other senses (including extraordinary and unusual senses, such as tremorsense, scent, blindsight, and even effects such as the Lifesense and Mindsight feats) for the duration of this spell.
Forced ClairvoyanceDivination (Scrying) [Mind-Affecting]Level: Bard 3, Sor/Wiz 3
Casting Time: 1 standard action
Components: V, S
Range: Close (25' + 5'/2 levels)
Target: One creature
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes
You impose your second sight upon your opponent, causing him to see sights from another location instead of his own.The subject of this spell is subject is subject to a modified
clairvoyance spell. On a failed Will save, the subject sees sights from a random location within 1 mile per level instead of from its own eyes. Usually this is dark or nondescript, but the random location is occasionally one in which some event is occurring. In either case, the subject is effectively blinded for the duration of this spell.
Foresee DefensesDivinationLevel: Bard 5, Ranger 4, Sor/Wiz 5
Casting Time: 1 standard action
Components: V, S
Range: Personal
Target: You
Duration: 1 round/level or until discharged
Saving Throw: None (harmless)
Spell Resistance: No (harmless)
You extend your second sight into all possible immediate futures, allowing you to react to all potential responses to your own actions.While you are under the effects of this spell, you receive warnings of the immediate future, detailing the immediate results of your actions. This grants you a +2 insight bonus on all attack rolls and caster level checks to oppose spell resistance, and a +1 insight bonus to the save DCs of your 4th level and lower spells.
In addition, once during the duration of this spell, you can react in advance to your enemies' reactions to you. As an immediate action, you can cause a single readied or immediate action made in response to one of your actions to be resolved after your action instead of before it. Doing so immediately ends this spell. You cannot use this as part of an ability requiring more than a single action to complete, such as a spell with a casting time of 1 round or longer.
Lesser CountersightDivinationLevel: Cleric 2, Paladin 1, Sor/Wiz 2
Casting Time: 1 standard action
Components: V
Range: Personal
Target: You
Duration: 1 minute/level
Saving Throw: None (harmless)
Spell Resistance: No (harmless)
You worm your own second sight into your opponents' foresight, allowing you to foresee and counteract the reactions that they make in response to their own visions.While you are subject to this spell, any insight bonuses that your opponents may have are reduced when dealing with you. All insight bonuses to attack rolls, armor class, caster level, caster level checks, and save DCs are reduced with respect to you. Such bonuses are reduced by one half your caster level (maximum -5), to a minimum bonus of +0. This effect has no effect on insight penalties, insight bonuses to other statistics, nor any other types of bonuses. The effect of this spell does not stack with similar effects.
Overwhelming VisionsDivination [Mind-Affecting]Level: Bard 6, Druid 8, Sor/Wiz 8
Casting Time: 1 standard action
Components: V, S
Range: Touch
Target: One living creature
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes
You inflict upon the subject strange and intense visions. Although they pass by in but a brief flash, they leave the subject unconscious.When you touch the subject of this spell, its mind fills with strange visions. On a failed Will save, the subject suffers nonlethal damage equal to their total maximum hit points. Regardless of the results of this nonlethal damage, or even if the subject is immune to nonlethal damage or is healed, they are immediately rendered unconscious and cannot be roused for 8 hours. On a successful Will save, the subject manages to take control of the visions and make some sense of them, causing them to only be dazed for one round and granting them the benefit of an
vision spell (the subject may choose the question and responses are with respect to the subject, but the chance of success is based on your caster level).
Painful VisionsDivination [Mind-Affecting]Level: Bard 2, Druid 3, Sor/Wiz 3
Casting Time: 1 standard action
Components: V, S
Range: Touch
Target: One living creature
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes
You inflict upon the subject disturbing and confusing visions. Although they pass by in but a brief flash, they leave the subject drained.When you touch the subject of this spell, its mind fills with strange visions. On a failed Will save, the subject suffers 1d6 points of nonlethal damage per level. On a successful Will save, the subject manages to take control of the visions and make some sense of them, granting them the benefit of an
augury spell (the subject may choose the question and responses are with respect to the subject, but the chance of success is based on your caster level).
Sight of BattleDivination [Mind-Affecting]Level: Bard 3, Sor/Wiz 4
Casting Time: 1 standard action
Components: V, S
Range: Medium (100' + 10' level)
Target: One creature
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes
You impose your second sight upon your opponent, causing him to see and react to a distant battlefield instead the fight he is in.The subject's mind is forcibly cast outwards, bringing him in thought, if not in body, to another battle in another place. On a failed Will save, the subject reacts to this battlefield, acting as though confused for the duration of this spell.
Sight of StrifeDivination [Mind-Affecting]Level: Sor/Wiz 9
Target: Up to one creature/level in a 15' radius burst
You impose your second sight upon your enemies, causing them to see and react to a distant battlefield instead the fight they are in.This spell functions as
sight of battle, except as noted above. In addition, the visions that the subjects see are warped, causing them to see apparent enemies where their true allies stand. Each round that a subject of this spell would attack the caster, act normally, or babble incoherently, it instead attacks the nearest creature also affected by the same casting of this spell.
Sight of WarDivination [Mind-Affecting]Level: Bard 5, Sor/Wiz 6
Target: Up to one creature/level in a 15' radius burst
You impose your second sight upon your enemies, causing them to see and react to a distant battlefield instead the fight they are in.This spell functions as
sight of battle, except as noted above.
Unending VisionsDivination [Mind-Affecting]Level: Bard 6, Druid 7, Sor/Wiz 7
Casting Time: 1 standard action
Components: V, S
Range: Touch
Target: One living creature
Duration: Permanent
Saving Throw: Will negates
Spell Resistance: Yes
You inflict upon the subject lengthy and important visions, seeming to contain the answers to the subject's most burning questions. The subject is consumed by them, unable to turn its attention away for the briefest moment in fear that the opportunity could pass them by.When you touch the subject of this spell, its mind fills with strange visions. On a failed Will save, the subject is rendered catatonic, its mind filled with visions showing it answers to all that it could ever ask about, and more. The subject is unable to react to its environment, its attention consumed with the visions. It will not take any actions, even to protect itself from imminent death. Without care from others, the subject will eventually die of thirst or starvation.
A spell or effect that dispels ongoing effects will not end this spell, only suppress it for 1d4 rounds. A
mage's disjunction spell will dispel it as normal. A
miracle,
limited wish,
wish, or other effect of similar power can also end it. A
microcosm power will also end this spell. An
anti-magic field or
mind blank effect will negate this spell for as long as they last, but the visions and their effects will return as soon as the effect lapses.
Despite the apparent importance of the visions, no information can be gleaned from them. Any creature freed from this spell's effects will feel as though they could have gleaned some truth from the visions had they seen them for but a few moments longer.
On a successful Will save, the subject recognizes the futility of chasing the visions, managing to pull itself away from them without losing its mind. In doing so, the subject manages to gain some insight from them, granting them the benefit of an
commune spell (the subject may choose the questions and responses are with respect to the subject, but the chance of success is based on your caster level). Only a one question per four caster levels can be asked this way.
Change Log
24/6/2020: Fixed descriptions of a few ranged spells that incorrectly referred to touching the subject.
6/7/2017: Split into two posts. One for spells, another for powers.
20/6/2017: Reposted to
Min Max Forum storm shelter. Revised formatting to be consistent with my newer works.
18/9/2010: First posted.