Author Topic: [PoC] Power of Cybernetics Index  (Read 8603 times)

Offline Garryl

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[PoC] Power of Cybernetics Index
« on: January 30, 2013, 11:07:36 PM »
Introduction
Metroid as Incarnum (MaI) was my first attempt at a new subsystem, based on Magic of Incarnum. The book looked interesting, but I didn't have it, so I made my own system. Anyways, over the course of several months I worked on it, but many of the design decisions I made earlier on felt clunky and restrictive. So I decided I would revise it, fixing the problems and issues I saw, and making as good as it could be. Power of Cybernetics is the result. After over a year of on-again, off-again development in between professional work and university studies, it's now in a good place. I am still expanding it, of course, with new modules, prestige classes, items, and monsters in development.

Power of Cybernetics is essentially a sci-fi version of Magic of Incarnum. It's not exactly the same, of course, but it's very similar. If you are familiar with Incarnum, then it should be very easy to pick up Cybernetics. The majority of the modifications to the core of the system, other than simple renaming, are to remove confusing aspects and to allow for expansion of the core mechanics in new ways. For example, unlike soulmelds, modules aren't shaped/activated on any particular chakra/socket, and unlike binding soulmelds to chakras, attaching modules to sockets does not interfere with magic item usage.


For your convenience, here is an Incarnum to Cybernetics dictionary. Some of the nuances are different between the two systems, but the general principles are the same.

IncarnumCybernetics
EssentiaEnergy
SoulmeldModule
Chakra BindSocket
MeldshaperActivator
ShapeActivate
BindAttach
InvestAllocate
ChakrasSockets
FeetFeet
HandsHands
CrownHelmet
ArmsArms
BrowVisor
ShouldersBack
ThroatSupport
WaistUtility
HeartShielding
SoulCore

« Last Edit: May 30, 2013, 09:40:48 PM by Garryl »

Offline Garryl

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Re: [PoC] Power of Cybernetics Index
« Reply #1 on: May 30, 2013, 09:40:25 PM »
Index for Power of Cybernetics

If you have any question or comments, you can post them in the discussion thread (GitP). You can see a list of changes in the change log.

You can view what special effects and statistical benefits are available from modules in a convenient spreadsheet on Google Docs.

Power of Cybernetics
Introduction

Chapter 1: Cybernetics and Activating

Chapter 2: Base Classes
Cyberneticist
Dreadnought
Energy Warrior

Chapter 3: Modules
Module Lists
  • Cyberneticist Module List
  • Dreadnought Module List
  • Energy Warrior Module List
Module Descriptions
Chapter 4: Actions, Skills, and Feats
Actions in Combat
  • Aim
  • Modify Target Lock
  • Reallocate Energy
Special Attacks
  • Aid Another
  • Autofire
  • Suppressing Fire
Special Ability Types
  • Integrated Modules
Universal Special Abilities
  • Amalgam Damage
  • Energy Shield
  • Target Lock
  • Wireless Communication
Expanded Skills
  • Craft
  • Disguise
  • Gather Information
  • Heal
  • Knowledge (arcana)
  • Knowledge (architecture and engineering)
  • Listen
  • Search
  • Spellcraft
  • Spot
  • Use Magic Device
New Skills
  • Computer Use
New Feats
Chapter 5: Prestige Classes
Arcanosynthesist
Bounty Hunter
Chronologist
Deleter
Inventor
Master of Observation
Nanotheurge
Space Marine

Chapter 6: Spellcasting and Alternative Magic Systems
New Spells
New Psionic Powers
New Invocations
New Infusions
Domains
Psionic Mantles
Spell Descriptions
Power Descriptions
Invocation Descriptions
Infusion Descriptions

Chapter 7: Cybernetic Races
Cybot
Engi
Lanius
Phrygisian
Space Pirate
  • Urtragian Space Pirate
  • Zebesian Space Pirate
Zoltan

Chapter 8: Items and Equipment
Weapons
Cybernetic Weapon Properties
Armor
Cybernetic Armor Properties
Gadgets
Mundane and Alchemical Items
General Cybernetic Items
Devices
Materials
Cybernetic Grafts

Chapter 9: Character Options
Alternative Class Features
    Racial Substitution Levels
      Variants

        Chapter 10: Creatures and Monsters
        Cybernetic Drones
        • Interceptor (CR 3)
        • Medical Probe (CR 2)
        • Observer (CR 1/3)
        • Observer Swarm (CR 4)
        • Relay Drone (CR 1)
        • Widow Mine (CR 5)
        Rezbits
        • Rezbit (CR 1)
        • Greater Rezbit (CR 7)
        Turrets
        • Autoturret (CR 1/2)
        • Constructor Turret (CR 4)
        • Hover Autoturret (CR 3)
        • Missile Turret (CR 2)
        Templates
        Chapter 11: Environment and Exploration
        Atmospheric Conditions
        Radiation Dangers
        Space Exploration
        Traps

        Chapter 12: Cybernetic Campaigns
        Affiliations
        Magical Locations
        NPC Classes
        Sample NPCs
        • Space Pirates
          • Space Pirate Conscript (CR 1/2)
          • Space Pirate Militia (CR 1)
          • Space Pirate Power Trooper (CR 2)
          • Space Pirate Wave Trooper (CR 5)
          • Space Pirate Ice Trooper (CR 8)
          • Space Pirate Plasma Trooper (CR 11)
        • The Federation
          • Federation Marine (CR 2)
          • Federation Commando (CR 6)
        Appendix 1: Adaptations - Metroid
        The Perils and Powers of Phazon
        New Modules
        New Feats
        Prestige Classes
        Items and Equipment
        Creatures and Monsters
        • Phazon Wraith (CR 5)
        • Templates
          • Phazon Behemoth
            • Corrupted Colossus (CR 14)
          • Phazon Creature
          • Phazon Husk
            • Goblin Phazon Husk (CR 1)
            • Worg Phazon Husk (CR 3)
            • Troll Phazon Husk (CR 4)
            • Girallon Phazon Husk (CR 4)
            • Ettin Phazon Husk (CR 5)
            • Frost Worm Phazon Husk (CR 7)
            • Cloud Giant Phazon Husk (CR 8)
        « Last Edit: July 10, 2017, 12:03:11 AM by Garryl »

        Offline Garryl

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        Re: [PoC] Power of Cybernetics Index
        « Reply #2 on: May 21, 2022, 10:31:36 PM »
        Additional Power of Cybernetics Content
        Base Classes
        Modules
        « Last Edit: May 22, 2022, 09:49:25 PM by Garryl »