My really quick draft is: Human Mechanosynth 4/Cyberneticist 4 named Alan LanceSure, why not?
Evolves: Armblade (don't know what base weapon yet), Armbolt 2d6 acid, Pneumatic Calves (5 foot average flight speed that might become 10 due to maneuverability issues), Fiber-Optic Shroud (invisibility as SLA at will)
Cybernetic modules will change around of course, but at 4th in cyberneticist his allowed modules are only the least; so hands, feet, and visor.
Are fractional BAB and saves in effect?
I'll go peruse AA right now.I would rather nobody uses regular LA at all since it messes up HD and stuff.
I'd actually be fine tanking the +1LA. *gasp* But of course I'd rather buy it off. To get to where I need to be with this character, it gets me straight there.
Edit: AA is certainly powerful enough, but it's a pity that I can't be a real Lycan. Oh well, my build with Feral would have only worked with DM fiat anyway. And I dont actually have to shift back and forth. In Killer Instinct lore (surprised you guys don't know this already), Sabrewulf was cursed to be in a permanent Hybrid Wolf state which it sounds like AA will work for. Good suggestion, CNC.
Any chances Rake could go at 8HD on the claws part of What Has Magic Done with the opportunity cost of occupying your feet slot so no boots?
Cool. Yeah, nothing cheesy. Probably a divine caster with a support focus but not DMM persist or anything.Yes to cohorto flaws/traits. And go ahead and use spellshaping if you know how it works.
Can cohorts take flaws/traits?
EDIT: On further consideration, Elemental Adept (http://www.minmaxboards.com/index.php?topic=851.msg5267#msg5267) makes the most sense for my cohort and is less potentially gamebreaking than Cleric or Druid.
Oscle, theres no grab moves in Killer Instinct so I'll never grapple. The Rake I'm looking at is if you hit with both your claws, you can swing your hind leg claws forward and attack with them a well. See: Dire Lion, Sphinx, etc.Those monsters have no such ability as far the 3.5 srd (http://www.d20srd.org/srd/monsters/direLion.htm) is concerned. Raking on pounce is mentioned, but that's a bit too much attacks for just one ability.
Also, Bite could be given a trip attack and gore a bull rush at 8hd to even the field. It's Sabrewulf's signature combo.No need. Just pick claws, hoof/stamp (refluffled), Improved Trip, pounce and go to town.
The Rake I'm looking at is if you hit with both your claws, you can swing your hind leg claws forward and attack with them a well. See: Dire Lion, Sphinx, etc.Sounds to me more like a Rend, not a Rake.
Osle, is it just the SRD flaws/traits that are allowed, or might others be acceptable? http://www.realmshelps.net/datafind/feats.shtml has a bunch of flaws from Dragon Mag for instance.
Where is the Tortle from?Dragon 315
I'm having issues coming up with something appropriate. I kind of want to play an Ætherforge (http://www.minmaxboards.com/index.php?topic=7141.0) but I'm not sure how that would fit in settings wise if Oslecamo approves it. If that doesn't work out then I'd probably end up making a Koopa though I'm not sure how I'd end up pulling that off.
I also want to play some sort of construct master but that would most likely end up sucking and minions in a play-by-post can be problematic.
Well at first glance Concerned Ninja's and Arriaderos character sheets look fine.
However besides them only sirp and muktidata delivered character sheets, and those have stayed incomplete for quite some time now. What hapened to everybody else?
Don't forget about my variable breath. And the fact that Osle deliberately didn't include a cooldown. So HDd4 damage in a burst of whichever element I like. Every round. Evokers can go cry in the corner.
No cooldown? Have you considered Entangling Exhalation?
Hmm, machine mistress looks interesting but Ætherforge is still calling to me. Decisions decisions.While Ætherforge is very good at BFC, there are a lot of different things you can do. Buffing, debuffing, utility, summoning...
No cooldown? Have you considered Entangling Exhalation?
I was thinking about replacing Silent Spell with that, then not preparing Web, instead opting for an extra Blinding Colour Surge.
Think I should?
Hmm, machine mistress looks interesting but Ætherforge is still calling to me. Decisions decisions.
While Ætherforge is very good at BFC, there are a lot of different things you can do. Buffing, debuffing, utility, summoning...
It has a cooldown. Of zero rounds.Don't forget about my variable breath. And the fact that Osle deliberately didn't include a cooldown. So HDd4 damage in a burst of whichever element I like. Every round. Evokers can go cry in the corner.
No cooldown? Have you considered Entangling Exhalation?
I think Dragonfire Adepts may be headed to that corner as well.
While Ætherforge is very good at BFC, there are a lot of different things you can do. Buffing, debuffing, utility, summoning...Thanks for pointing that out.
Is there something specific you wanted to do with Silent Spell?
So you're planning of making a godly mecha ridden by a dragon wizard? I aprove. :p
Honestly I've got enough ground work laid I could throw up a sheet this weekend, just been so busy with the recent storms and such my creative juices are running low.
***
Warforged is a nice Rance Nashork. Wand-Sheath and the Arm-Crossbow are function arm cannons. They are a bit more expensive than they should be, however the WF Component section does state any magic item can come in Component form...
Ooooh.
That makes you Dr. Light.
The features of Machine Mistress turn you into a construct. You don't need to have a construct race to have robot flavor.
Like I said, it isn't a big deal, I just liked the flavor of a robot making more robots.
Like I said, it isn't a big deal, I just liked the flavor of a robot making more robots.
I've just been reading trough the megaman wiki, and I kid you not, they have robots making humans on top of robots making more robots and somebody making something called "carbons" and... Damn, the megaman storyline sure got complex from my gameboy days of "Dr.Wily made 8 new killer bots with themes to conquer the world, go stop him with just this plasma cannon arm!".
Like I said, it isn't a big deal, I just liked the flavor of a robot making more robots.
I've just been reading trough the megaman wiki, and I kid you not, they have robots making humans on top of robots making more robots and somebody making something called "carbons" and... Damn, the megaman storyline sure got complex from my gameboy days of "Dr.Wily made 8 new killer bots with themes to conquer the world, go stop him with just this plasma cannon arm!".
Wow, yeah, all of that is news to me. I just remember the oldschool megaman.
So nobody's reading the fluff intros I'm writing in Nintendo Worlds? :P
What are you going for as far as favored circle, formula, tactics etc?I keep going back and forth among Astral Essence, Devouring Shadow, and Eternal Moment. That's part of the problem...
Spellshape Focus is usually worth it. Extra dice of damage on your attacks are hard to come by.Phenomenal suggestions. Here's my set, how's it look?
I like the metashaping feats because you'll rarely have enough formulae of your highest level to just use those. That's doubly true for a Sage because of the way they know formulae. My go to metashaping feat tends to be Sculpt Spellshape but I think you said you weren't going heavy area focus, so Heighten might be a better call. A heightened 2nd lv formula would do as much extra damage as a 4th lv and have the same save DC.
Extend Formula could be good for the lower level minor formulae with beneficial effects.
Tecnically there's still 5 players for the spin-off, but only 2 of them have their sheets actually finished. One more complete character and I could start it up, with delayed players joining later when they're ready.
If there aren't enough people for a second party (and I suspect there will be if we wait a little while) I would be happy to toss together a few builds and we could go halves on a party.
Neither anything from mindscapes.Does that include the Extractor?
What would be your opinion on the interaction between the eagles Ideal Cohort ability, and the benefit of the Improved Cohort feat?What about this one?
I would someone to love to explain me why people keep asking "game group has members in which each one of them has a specific set of abilities inside a theme, can I use this class that puts all of the group's abilities in just one character at the same time and then some?"
I think that has something to do with my long-standing argument that some people actually try to Win and Dungeons and Dragons.
I think that has something to do with my long-standing argument that some people actually try to Win and Dungeons and Dragons.
The designer of both the pieces of homebrew in question is sirpercival, so you can judge for yourself if he's a win D&D type. I'd say far from it. In fact, while such people exist, I haven't met one on this board yet.
So let me see if I get this straight from the last IC posts, you're going with a "lure the plants in and knock them out with subdual damage"? You can then time-skip ahead, just checking whetever any deku baba manages to save against the luring call (and when Kurt manages to break free).
*Is curious who should trigger the Time Skip, since the plant will let go once knocked unconscious anyway.:banghead Tabs will be the death of me.
*Is curious how long until someone notices that this is the wrong thread.
Looking at the characters... I don't think I'd be contributing anything useful, really. I'm not going to be taking part. Sorry.
Hm. Are saves and BAB fractional?
No.However:
Answering questions from the other threads piled overnight. Let me know if I missed something.[...]Sure, why not?
Are fractional BAB and saves in effect?
Leadership is fine as long as you don't pull anything too cheesy. Also your cohort only gets elite array and NPC WBL.... was the question.
Do it.
For Veres:
Changes to the original proposal to not use Hydra, instead using Titanic for the growth.
This gives better speed and carrying, which was the whole point, and less of insane uber-charging, which wouldn't have been much fun to just blitz-pounce everything to death.
Permission to re-fluff Monster of Legend's Breath Weapon option as being Evil Eagle's "Feather Wind" instead of being based on "Breath"?
:blush
Majorly important EDIT:Hm. Are saves and BAB fractional?No.However:Answering questions from the other threads piled overnight. Let me know if I missed something.[...]Sure, why not?
Are fractional BAB and saves in effect?
Which is it?
1)Yes
1) Are we using the SirP Houserule for weapon & armour enhancements?
2) Can I use a (likely more expensive... say 2k?) variant of the Vestments of Styles to basically be able to take the forms of various saddle arrays (generally including packs, often including multiple Rider-seats)? Also... Having them be able to change into a backpack & clothing when in my DIF.
3) Giant Eagle does not have any "Proficiency" section, which makes me curious as to whether I can even have light barding (armour) w/o a penalty on attacks. I know medium or heavy would make me not fly, and thus be useless, but I would think light barding would be suited to what Giant Eagles are. What are your thoughts on this?
Looking at the characters... I don't think I'd be contributing anything useful, really. I'm not going to be taking part. Sorry.
Okay, given this, I'm going to sit down, start and finish Veres, the Evil Eagle (Alignment = TN) (as per the boss from Links Awakening), & his cohort Fak (MotUH build). Right now. Only thing I might not get done before I pass out for the night would be Gear.
This is assuming no-one has a problem with me doing this (Osle said he didn't).
Looking at the characters... I don't think I'd be contributing anything useful, really. I'm not going to be taking part. Sorry.
Okay, given this, I'm going to sit down, start and finish Veres, the Evil Eagle (Alignment = TN) (as per the boss from Links Awakening), & his cohort Fak (MotUH build). Right now. Only thing I might not get done before I pass out for the night would be Gear.
This is assuming no-one has a problem with me doing this (Osle said he didn't).
Are you planning to play Verres and Fak in the same party as Arthur the Mage Dragon? No objection if you are, just interested.
3)As long as the armor/barding has no skill penalty, you can wear it without problem even without proficiency.
Somewhat permission thing: but can I go ahead and have an Everlasting Feedbag for this character. I know he isn't "Equine", as the item calls for, but I really don't want to have to think about what the food conversion is between his DIF & true form might be, nor how much meat a Gargantuan Eagle eats in a week. I'm guessing that there isn't enough meat in the party (members) to feed it, and I don't want to wipe out the local wildlife in every area we come across. I know you (and most DM's) don't track this stuff anyway, but a new massive carnivore in the area has to have some kind of impact.
Somewhat permission thing: but can I go ahead and have an Everlasting Feedbag for this character. I know he isn't "Equine", as the item calls for, but I really don't want to have to think about what the food conversion is between his DIF & true form might be, nor how much meat a Gargantuan Eagle eats in a week. I'm guessing that there isn't enough meat in the party (members) to feed it, and I don't want to wipe out the local wildlife in every area we come across. I know you (and most DM's) don't track this stuff anyway, but a new massive carnivore in the area has to have some kind of impact.
(toe) ring of sustenance?
Does Regideus have any ability to be less than immense?
I'm reminded of Lego Rock Raiders where if you take out a rock monster (totally inspired and original name!) it turns into three mini-monsters that are oddly kind of cute.
Somewhat permission thing: but can I go ahead and have an Everlasting Feedbag for this character. I know he isn't "Equine", as the item calls for, but I really don't want to have to think about what the food conversion is between his DIF & true form might be, nor how much meat a Gargantuan Eagle eats in a week. I'm guessing that there isn't enough meat in the party (members) to feed it, and I don't want to wipe out the local wildlife in every area we come across. I know you (and most DM's)How about "feeded to the big war bird" being the official method of execution on the land? :p
don't track this stuff anyway, but a new massive carnivore in the area has to have some kind of impact.
For background, I'm thinking:Aww, c'mon, you have levels in Freaking Monster of Legend. Can't you come up at least with some epic deeds? It is a prerequisite and everything. :P
Bird who is a military unit who also helps to deploy military units; Raised in Elbe, though hatched from an egg found in the islands; He's a big eagle; He carries around troops; He hits harder than most troops; He's not much of a thinker; He can also play SR-71, flying high and fast with an amazing Spot check (45 if taking 10); He is also hard to knock down (Lots of HP & Fast Healing).
That isn't a b/g stub. That's really all I've got. He's kind of gruff & quiet. Just don't ignore him when he says he sees or hears something.
No, it applies only to feats that allow you to choose a weapon in the first place, and the new one must be a valid choice.
Mechanical question: Does the Aptitude Boomerang Daze trick work?(click to show/hide)
Can't you come up at least with some epic deeds?
So a new monster class got posted and I am now compelled to build a character with it. Must be thursday!
So a new monster class got posted and I am now compelled to build a character with it. Must be thursday!Demons/oni aren't that common in Elibe yes, but half the point of this campaign is that strange beings can and do come from the neighbour lands/dimensions.
Are there Oni (http://www.minmaxboards.com/index.php?topic=10089.0) in Elibe? I've searched for Oni and demons in fire emblem wikis and so far only found the one: Fomortiis, the big bad from the Sacred Stones.
If the Kuwa class is fittable into the mythos, the Dread Champion (http://www.minmaxboards.com/index.php?topic=9437.0) class seems like a natural progression of its bullying style, assuming it's at an acceptable power level.Dread Champion too OP for my tastes.
In addition to the above questions:They only come in standard size.
Can Fak have a Coffin of Unrest made for his size, or at least small?
I just don't see a need to burden Veres with all that weight.No.
Does Powerful Build count for figuring the damage dealt by Veres' Claws / Beak / Feathers?
If I have Fak wield a weapon with the Sizing ability, can he make it go above Colossal?Sizing property doesn't exist. Magic weapons automatically adapt to the size most apropriate to the wielder.
Idea is for a Darkwood Greatclub, Ghost Touch & Sizing. Can't currently get it to 12d8, due to weight. But I could have it at 8d8 (average being 36), can't ever get it above 12d8 due to weight limits for TK (nor do I ever plan to try to stack anything else on top of this, though I don't think anything else actually does to add to this, without increasing weight).Heh, no need to hurry or anything.
Conversely, a supply of infinite 25lb boulders would do just fine ;)
I also do hereby swear not to pull a shrinking lead mountain.
Otherwise, Fak just needs Gear, Skills, & BG.
If I have Fak wield a weapon with the Sizing ability, can he make it go above Colossal?Sizing property doesn't exist. Magic weapons automatically adapt to the size most appropriate to the wielder.
(click to show/hide)
Since I think I forgot to: sorry for changing my mind like that. Just don't think that a Saint/Paragon would really have much to contribute when people's cohorts are casters etc.No hard feelings. Altough I must point out many times just being another character that can talk, making one attack every round and holding herself togheter is contribution enough.
A)If I have Fak wield a weapon with the Sizing ability, can he make it go above Colossal?Sizing property doesn't exist. Magic weapons automatically adapt to the size most appropriate to the wielder.
How does that work for being wielded by Telekinesis?
A) Does it auto change to the size of the TK-user?
B) Does it change to whatever size (or weight) desired by the TK-user?
Because, if the answer is "A", then that means that I would not be able to use TK in combat for anything other than combat maneuvers, since TK wielded weapons can only hit once per round, and only deal weapon damage. 8d8 averages to 36 damage, FWIW.You realize you can throw one weapon per caster level right?
Also, I think you might have missed my previous post:Yes, nice work there!(click to show/hide)
Is current Backstory sufficient for MoL?
Do you still have Leadership grant Followers, or just the Cohort?Followers can be warriors/experts, adepts at -1 level penalty, PC classes at -2 level penalty, as per the Epic Handbook clarifications.
If Followers are allowed, the ones as presented above are my ideal.
If Swordsage is not allowed for Followers, and it were to be "NPC class only" (as per the 3.0 rules), would Prime32's Soldier be allowed?Grab warriors. Give them martial study/martial stance feats. It's absurd for NPC classes to be better at something that the suposed equivalent PC class.
Pure Crafting, yes. Mithril, full plate, tower shield (because those shields are actually pretty nice), silver weapon most of the time. Purity and Innocence, take the feat early to explain how they made that stuff. Main problem is maintaining full BAB with it and getting crafting. Think I was looking at Crusader at the time.
Now have the idea to do an Anthromorphic Animal ninja... or at least fluffed as a ninja, though the CA Ninja does at least look interesting. Because who doesn't want to see an assassin less than six inches tall? ... well, if there was a way to get them that small. :lmao
Because, if the answer is "A", then that means that I would not be able to use TK in combat for anything other than combat maneuvers, since TK wielded weapons can only hit once per round, and only deal weapon damage. 8d8 averages to 36 damage, FWIW.You realize you can throw one weapon per caster level right?
Telekinetic Wielder: By maintaining concentration on the combat maneuver version of telekinesis, a master of the unseen hand of 2nd level or higher can make a single attack with an unattended weapon or one he is holding, moving the weapon up to 20 feet before the attack. Resolve the attack as normal, except that the weapon's movement doesn't provoke attacks of opportunity. The master of the unseen hand's base attack bonus on this attempt is equal to his caster level plus his Charisma modifier. Any weapon-related feats the master of the unseen hand has (such as Weapon Focus and Power Attack) do not apply when he's telekinetically wielding a weapon.
36 damage with each attack before other modifiers still is pretty far from shabby.Because, if the answer is "A", then that means that I would not be able to use TK in combat for anything other than combat maneuvers, since TK wielded weapons can only hit once per round, and only deal weapon damage. 8d8 averages to 36 damage, FWIW.You realize you can throw one weapon per caster level right?
First, I'm not talking about Violent Thrust. I'm talking about Telekinetic Wielder of the Master of the Unseen Hand.QuoteTelekinetic Wielder: By maintaining concentration on the combat maneuver version of telekinesis, a master of the unseen hand of 2nd level or higher can make a single attack with an unattended weapon or one he is holding, moving the weapon up to 20 feet before the attack. Resolve the attack as normal, except that the weapon's movement doesn't provoke attacks of opportunity. The master of the unseen hand's base attack bonus on this attempt is equal to his caster level plus his Charisma modifier. Any weapon-related feats the master of the unseen hand has (such as Weapon Focus and Power Attack) do not apply when he's telekinetically wielding a weapon.
Second, even if this was about how Violent Thrust works, even with it being one per caster level, having every weapon automatically shrink the second it is touched means that, while I'm not getting the size modifier to the attack roll, I would be getting the penalty.There's a diference between "wielder" and "touch". The weapon won't automatically shrink if you throw them at someone unless they have something lie catch arrows that would allow them to catch it mid-flight.
Double Post, I know, but oh well. This is for a different purpose anyway :PIt would be enough to start, if muktidata showed signs of life.
So, looking through the data, it looks like, as far as group one goes, Arthur and Regi are done, and Saber is only missing his background.
Melichor, Alan, Koro, and USP (Unnamed SorO Project), are in various stages of the creation process.
Does this meet the three that you need to start group 1, or does Multi need to write his BG?
Currently my concepts (any of which I could knock together within 24 hrs or so) are:Open Jaws allowed, except for rushes.
Oni 4, Martial Adept 4 (possibly Sublime Rogue) using the Aristocrat PoP to be a toolbox of whatever sort is needed
Fighter 6, Saint 2 with pure crafting focus (only if Raineh doesn't go that route)
The Trickster type I alluded to a page back, probably an Eternal Royal using LunaticPrincessPrince and Open Jaws (http://www.minmaxboards.com/index.php?topic=9167.0)
An F-Zero Racer (http://mutecity.org/wiki/F-Zero_Wiki) using some sort of Super Robot Wars class with the mecha shrunk and turned into a racer. This one would be ranged combat focused.
I think I've got...
Something 6 (probably Crusader)/Saint 2. Still inclined to do Anthromorphic Animal and make them look like an angel, grab Versatile or something on level 1.
Anthromorphic Animal 6 (only way to get something less than a foot high with butterfly stylings. Also stacks with Sneak Attack)/Rogue, Psychic Rogue, or Ninja 2. Would dearly love to stick this on them, (http://www.giantitp.com/forums/showthread.php?t=140428) because I find the idea of a tiny ascetic ninja strangely adorable.
Ocean Giant 8. Because why the hell not play a giant mermaid?
(There is also the 'how many monstrosities can I stack' idea, which involves starting with Hellwasp Swarm and then using monster hybrid to take Gelatinous Cube or something)
Ocean Giant 8. Because why the hell not play a giant mermaid?
Understandable. I'm just concerned about being crushed under the weight of any magic items. :lmao
Hm... don't like Psychic Rogue (I'd get the useful-for-stealth powers way too late. Pity about not getting compression, though), so that leaves normal Rogue or Ninja. Probably CA Ninja... if I can work out a way to hide or get invisibility more often. Shadowdancer unfortunately has perform as a prerequisite. >_>;
*any place I can look for advice on that?
Apologies for taking so long to post anything at all in this. My Picori, if still cool with you, is just about 90% complete (minus spell selection and such)
I have reposted it here under spoiler for convenience:(click to show/hide)
Personally speaking, both characters seem quite interesting, but I would like to see the pseudonatural creature more. :p
What would the Psuedonatural Creature build be Nintendo Universe wise? For that matter, what would the diminutive ninja be?
A grapplemonster with insane reach would be fairly hilarious riding on Verres the giant eagle, assuming you could ready an action to grapple a target as he flew past it.
What would the Psuedonatural Creature build be Nintendo Universe wise? For that matter, what would the diminutive ninja be?
I would honestly need help with these bits, because I've not played much Nintendo stuff for ages. >.<
... Missingno?
What would the Psuedonatural Creature build be Nintendo Universe wise? For that matter, what would the diminutive ninja be?
I would honestly need help with these bits, because I've not played much Nintendo stuff for ages. >.<
... Missingno?
:lmao
Lets not bridge that. It might ruin the data on our cartridge.
Missingno is amusingly appropriate on the "things that should not be" aspect of PnC. It doesn't really look like a pile of tentacles, however.
So what sort of backstory are you going to write for Missingno? And how will it fit into the party, exactly?
[As far as Thri Kreen, if you're Missingno you pretty much get to justify absolutely any class choice via "well it's a friggin glitch in reality, how do you explain it?" which could include Thri Kreen easily enough.
If you want Tentacles, though, the Grell gets 6 in 2 levels or 10 in 3. Don't know if it's worth delaying PnC, but it's an option.
Or, you can always maximize the sheer level of "came from somewhere else, and it should not exist here" aspect. Also gaining tentacle attacks, at this point three, to a max of 4 at 10 HD. Darkvision, Blindsense, boosts to Str and Con, NA = to 2 + Con mod.
Iä! Iä! (http://www.minmaxboards.com/index.php?topic=5098.0)
Yup, an anomaly in the world Very much this as my theme. (http://www.youtube.com/watch?v=6XyEZEXjq6U) Even though the song is about Cthulhu, last I checked.
Extended Senses (Ex): In addition to regular vision, the shoggoth has darkvision out to 10 feet per HD (maximum 120 ft.). The shoggoth is also immune to blindness. At 4th level, the shoggoth develops blindsight out to 5 feet for every HD over 3 (maximum 60 ft.).
... knew there was a flaw to do with ranged combat I was missing.
Why Tail and not Flexible Limbs, though? More grapple! What would I be using Balance for? :huh
Yes, who in the hell would be trying to tie me up? :O
Yes, who in the hell would be trying to tie me up? :O
Japanese Schoolgirls?
You automatically lose an attempt to hold if the target is two or more size categories larger than you are.
Alien Assimilation:At 6th level as a fullround action, the pseudonatural creature can insert mysterious fluids into an helpless/pinned corporeal creature it is grappling. The creature loses any number of levels of your choice and gains the same amount of levels of Pseudonatural creature (it cannot replace more levels than it originally had). It also becomes friendly towards you (unless it had more to begin with). At your choice, it also enters a catatonic state and will wake up in 1d12 hours whitout memories of what hapened (but will still be instintively be friendly towards you in either form), in which case it will take some time time to realize its “new” nature. If it reproduces, the offspring will have one level of pseudonatural creature. Only a limited wish, wish or miracle can revert this process.
Well, they're both pretty good for it. Depends which kind you want to go for.
... this is going to raise so many questions when it first happens, because this way is probably less ridiculous than 'stabbed through the stomach without bleeding' or something. No matter how little description is used. @_@
So, I'm up to eight tentacles? That's +14 on grapple checks, with the racial +2. I've caught up to colossal size bonuses. :O
So the team thus far is a glitch in reality with a side of tentacles and a giant many winged bird with his poltergeistesque buddy?
Is it safe to say that you guys have the ass beating/ damage dealing side of things dealt with and that some sort of utility would be superior to additional ass beating/ damage dealing?
It would be somewhat amusing to play my Oni build in a party where the Demon/Ogre dude is the most normal and least scary member by a considerable margin.
EDIT: Now that I think about it, my backstory currently has Regideus entering Elibe via a mysterious and unexplained portal. I wonder if Missingno had something to do with that?
So, since Capcom, a third-party company, is allowed in the form of Doctors Blight and Waily...
Could I use my Spellwarped Cheese (http://www.minmaxboards.com/index.php?topic=8345.msg132511#msg132511) to create an insanely fast knight with a magic talking sword? (http://theologygaming.com/wp-content/uploads/2012/12/Sonic_and_The_Black_Knight_by_baddeejay33.jpg)
So, since Capcom, a third-party company, is allowed in the form of Doctors Blight and Waily...
Could I use my Spellwarped Cheese (http://www.minmaxboards.com/index.php?topic=8345.msg132511#msg132511) to create an insanely fast knight with a magic talking sword? (http://theologygaming.com/wp-content/uploads/2012/12/Sonic_and_The_Black_Knight_by_baddeejay33.jpg)
LA is not allowed so you'd have to use the Spellwarped Creature Monster Class (http://www.minmaxboards.com/index.php?topic=2758.0) which is not conducive to the combo outlined in your thread (speed has the same duration as the others and the bonuses don't stack in any case.)
If you wanted to be Sonic, however, the Anthropomorphic Animal (http://www.minmaxboards.com/index.php?topic=532.0) class is probably the place to start. You can get some pretty ridiculous speeds out of the fast/faster/fastest line of abilities.
Then a level of Shadow Creature (http://www.minmaxboards.com/index.php?topic=7156.0) will give you an additional +50% to your ridiculous speed. That would make you more akin to this anthropomorphic hedgehog (http://www.dan-dare.org/Dan%20Sonic/ShadowTheHedgehogWallpaper800.jpg) but it is an option.
Paragon (http://www.minmaxboards.com/index.php?topic=4204.0) gets +50% speed at lv3, but you can't take both that and Shadow Creature, and 5 levels of Anthropomorphic Animal (which is what you need to get Fastest) by lv8. Going Paragon 3 would give you various other fun abilities and the class's flavor fits pretty well with Sonic.
I'm sure there's other speed increasing options out there but those are the ones that occur to me at the moment. Deadly Dancer (http://www.minmaxboards.com/index.php?topic=942.0) is another very very fast monster class but I don't think even refluffing could make it work with the Sonic concept.
... forgot if Saves/BAB are fractional are not. Damn it. >.<
:blush
Majorly important EDIT:Hm. Are saves and BAB fractional?No.However:Answering questions from the other threads piled overnight. Let me know if I missed something.[...]Sure, why not?
Are fractional BAB and saves in effect?
Which is it?
I'll go with my previous word, fractional saves are in.
Quick question- how is ability score generation done?
Yes to first, in second case it only shrinks at the end of the round.Personally speaking, both characters seem quite interesting, but I would like to see the pseudonatural creature more. :p
"Personally speaking, both characters seem quite interesting" (+1), but I think the pseudonatural creature could contribute more.
So, Osle, just so I understand something here:
If a weapon were to be sized as Colossal, and then TK were to 'grab' it with Combat Maneuver or Sustained Force, would it then shrink?
If a weapon were to be sized as Colossal, and then TK were to throw it with Violent Thrust, would it then shrink?
The Shoggoth has quite a few traits like that (natural armour increases, DR/Cold Iron and Magic, etc.). The way the DR is set up is basically the standard HD/2 thing, though, even if it's tied to the levels.When it says level, it means Shoggoth level. It already had plenty of auto-scaling goodies, that's why some got tied to level instead of HD.
... oh well, I get DR /- anyway, so I'm not sure it matters much.
Main thing that gets affected is if it's 5+Con Mod or 3+Con Mod for natural armour, and the blindsight there.
The inability to overcome the size difference is annoying, yeah.Good point, made it optinal (and also fixed the other typo).
Also problematic is what I see happening at character level 10--Rotting Constriction automatically drains at least 1d6 Con, which isn't good if I want to have a healthy minion.
QuoteAlien Assimilation:At 6th level as a fullround action, the pseudonatural creature can insert mysterious fluids into an helpless/pinned corporeal creature it is grappling. The creature loses any number of levels of your choice and gains the same amount of levels of Pseudonatural creature (it cannot replace more levels than it originally had). It also becomes friendly towards you (unless it had more to begin with). At your choice, it also enters a catatonic state and will wake up in 1d12 hours whitout memories of what hapened (but will still be instintively be friendly towards you in either form), in which case it will take some time time to realize its “new” nature. If it reproduces, the offspring will have one level of pseudonatural creature. Only a limited wish, wish or miracle can revert this process.
Also, I think I have just found THE tentacle rape ability.
Finished. Probably. (http://www.minmaxboards.com/index.php?topic=3990.msg167062#msg167062) A better use for money than 1k on a cloak and 2k just sitting around doing nothing would be desirable, and I could probably improve the backstory.Looks good crunch-wise (and pretty interesting choice for you DFI aspect).
Okay, another question. Is it possible to make an intelligent magic item without giving it powers beyond the enhancement bonus?I'll allow that, as long as you still pay the base price.
So, Osle, just so I understand something here:Yes to first, in second case it only shrinks at the end of the round.
If a weapon were to be sized as Colossal, and then TK were to 'grab' it with Combat Maneuver or Sustained Force, would it then shrink?
If a weapon were to be sized as Colossal, and then TK were to throw it with Violent Thrust, would it then shrink?
Assuming it's magic of course. If it's nonmagical it remains on the same size.
Here we go. Any suggestions for skills or other equipment would be appreciated.
Bit of a typo. The thing is, neither the Anthropomorphic Animal or Paragon get weapon proficiencies better than "Simple", so I took a Weapon Proficiency feat that was finesseable.
Here we go. Any suggestions for skills or other equipment would be appreciated.
It's also two-handed and thus not eligible for Paragon Finesse, sadly.
Huh, I have the most?
Only thing that bugs me is that you are still limited by size as to what you can grapple.QuoteYou automatically lose an attempt to hold if the target is two or more size categories larger than you are.
ariasderros: You bringing your Dragon, the Titanic Eagle, or both? :p
We need to gather some intel on the enemy forces. Specifically, it'd be very helpful to know what their average level is. We may be able to do that by finding the answer to that question about our forces and how they compare to Bern's.I was going to say that "level" is a completely abstract concept from the character's PoV, but then I remembered THIS! IS! NINTENDO! so it may actually make sense for people to have ranking systems. :P
We also need to decide how much of the castle garrison we're taking with us.Each square represents roughly 5 miles per 5 miles.
What's the scale on that map? Is it obvious, or is that something we'd need to ask?
We need to gather some intel on the enemy forces. Specifically, it'd be very helpful to know what their average level is. We may be able to do that by finding the answer to that question about our forces and how they compare to Bern's.I was going to say that "level" is a completely abstract concept from the character's PoV, but then I remembered THIS! IS! NINTENDO! so it may actually make sense for people to have ranking systems. :P
*Actually, if the number in the mob/unit is less than my number of tentacles, am I allowed to attempt it? :p
Just read up on the mob/unit template.Yes, you can organize your followers in units.
Could I have my followers (10 lv1 and 1 lv2, probably warriors if followers need to be NPC classes. Maybe War Frenzies of Fury otherwise.) be a unit? Possibly a led unit with Tanek, my Cohort, being the leader?
Not sure I'd want to do that even if it was an option but it's an interesting possibility.
I'll let you know Missigno isn't the only monster that can spontaneously spawn from people start performing absurd tasks.
I'll let you know Missigno isn't the only monster that can spontaneously spawn from people start performing absurd tasks.
Possibly the only one to be a bird. A ten foot high, three and a half thousand pound bird. That's apparently normal. :D
I'll let you know Missigno isn't the only monster that can spontaneously spawn from people start performing absurd tasks.
Possibly the only one to be a bird. A ten foot high, three and a half thousand pound bird. That's apparently normal. :D
Veres?
He spawned from things being broken? And has such implausible weights? :O
Just to make it clear, just because adjacent platoons appear in diferent squares on the map, doesn't mean they're 5 miles away from each other. If there's a bunch of platoons near each other, they're most probably a single company working togheter.
I'm thinking that, as an earth god, he doesn't like to fly but he'll do it for brief periods in a pressing situation.
Regi's light load as a gargantuan quadrapedal (via alter form) creature with str 30 is 6384 lb.
Move of 95, comes out to 10mph ish I think, and as a construct he doesn't get tired. Light load is approx. 5,000lb which can be increased via a quadrapedal form.In D&D, your hourly speed is your speed in feet, divided by ten, then you change the feet to miles.
Regi's light load as a gargantuan quadrapedal (via alter form) creature with str 30 is 6384 lb.
I am well aware of your ability to handle the weight. It is the other issue, volume, that makes me curious.
EDIT:Move of 95, comes out to 10mph ish I think, and as a construct he doesn't get tired. Light load is approx. 5,000lb which can be increased via a quadrapedal form.In D&D, your hourly speed is your speed in feet, divided by ten, then you change the feet to miles.
Example: Speed = 30 ft; 30 / 10 = 3; 3 miles.
So your overland speed is 9.5 miles per hour.
When walking.
You don't get tired.
You can run full-out the whole way.
So, if you're in heavy armour or under a heavy load, you can cover 28.5 miles in one hour.
Otherwise, you can cover 38 miles per hour.
... and you never run out of gas.
... since I've been told my character will be killed if they ever use their class abilities near the paragon of chivalry, I'm leaving. There's no point to staying if I'm only allowed to use full attacks for the entire game.
... since I've been told my character will be killed if they ever use their class abilities near the paragon of chivalry, I'm leaving. There's no point to staying if I'm only allowed to use full attacks for the entire game.
Who said you'd be killed?
Anyway, I wouldn't rage-quit just yet.
I had to focus and try, for hours, to think of a response other than figuring out how much pepper is needed for blue furballs after he said that stuff to Arthur.
I don't want to get in PvP fights or OOC arguments about something like that. Better to avoid the whole mess. I get in more than enough of the things anyway.
I don't want to get in PvP fights or OOC arguments about something like that. Better to avoid the whole mess. I get in more than enough of the things anyway.
I'm strongly against PvP myself. I know it can bring out a lot of ressentment.
However I believe Clanjos is just doing some talk IC, not only against your character but ariasderros as well. I don't see anything on his words saying he would engage you in PvP when you start "defeat means friendship". You can either engage in an IC argument or just ignore that particular remarks from him. After all, if he's so high on the whole "honor" thing, he just can't backstab a companion he fought side by side.
Don't let one bad segment spoil all the other good parts of an experience. Sometimes it's just better to ignore said segment and focus on the positive ones.
Regi's light load as a gargantuan quadrapedal (via alter form) creature with str 30 is 6384 lb.
I am well aware of your ability to handle the weight. It is the other issue, volume, that makes me curious.
This is a good point. Alter Form ought to let me maximize usable surface area within the 20ft square that a gargantuan creature occupies. How many medium creatures can you pack into a 20ft square?
Anything else I missed?
Does a shoggoth count as a quadruped for carrying capacity?
Does a shoggoth count as a quadruped for carrying capacity?No.
Also, just to check:Yes.
These characters start out with the Mori too, right?
Some new questions: I've got two feats to select. Can I be allowed to use the turn/rebuke attempts gained from the earth domain to power divine and/or devotion feat? I know by RAW that doesn't work but I'm a bit at a loss for feat ideas (that was why I went with the weird homebrew ones in the first place, in fact) and it makes sense for Regi's character to be able to do that.
I'm not 100% on which ones I'd go for yet but nothing particularly powerful. The only really scary divine feat is DMM and I wouldn't consider that even if I had the spells to use it on.
Clanjos, it's usually considered rude in PBPs to post before other players have rolled initiative, even if your character is almost guaranteed to go first. Give people a couple days to reply, especially since today was a holiday for the US people (and maybe Brits celebrating the fact that they got rid of us) and weekends tend to be better times for posting.
Clanjos, it's usually considered rude in PBPs to post before other players have rolled initiative, even if your character is almost guaranteed to go first. Give people a couple days to reply, especially since today was a holiday for the US people (and maybe Brits celebrating the fact that they got rid of us) and weekends tend to be better times for posting.
This is an Oslecamo game, so initiative is done by team rather than by character. That is to say, the only ones he's being rude to are the bad guys and he probably beat them handily.
I'm up for a +2 to STR. It's veeeeery handy for what I do best.
Saves: A mob uses the same saving throws as the base creature, but failed saves never result in anything worst than negative levels as it loses members. Effects that don't instantly disable a creature (like blindness or curse) have no effect whatsoever on the mob.
Some questions: Can my cohort (and/or anyone else who wishes to) remain standing on top of Regideus during combat? If so, how will that work as far as casting/spellshaping and being targeted by attacks?Use riding rules, but in combat you can only fit as many as there's confortable space. You're considered ill suited as a mount.
In your mob template rewrite* the mob anatomy special quality contains the line "A mob can be flanked, tripped, bull rushed by anyone." Is this accurate or is it supposed to read "can't be..."?Fixed.
I'm also confused by this passage:Because the guys in front are being used as meat shields. You know, actual reasons for people to make tight formations.QuoteSaves: A mob uses the same saving throws as the base creature, but failed saves never result in anything worst than negative levels as it loses members. Effects that don't instantly disable a creature (like blindness or curse) have no effect whatsoever on the mob.
So, even an effect that encompasses the whole of the mob's area cannot inflict status conditions on it? Why not? If the whole mob is subject to an effect that blinds, why shouldn't the mob be blinded?
And what about effects that do "instantly disable" and have the area to encompass the whole mob? An area daze, for example?"If a mob fails a save against a spell/effect that would normally kill/incapacitate a certain number of creatures, such as disintregate, slay living or wail of the bashee, it loses the total HP of the dead members from it's HP total."
What happens if a mob fails a save against the insanity induced by Pseudonatural Creature?
Use riding rules, but in combat you can only fit as many as there's confortable space. You're considered ill suited as a mount.
Because the guys in front are being used as meat shields. You know, actual reasons for people to make tight formations.
"If a mob fails a save against a spell/effect that would normally kill/incapacitate a certain number of creatures, such as disintregate, slay living or wail of the bashee, it loses the total HP of the dead members from it's HP total."
What happens if a mob fails a save against the insanity induced by Pseudonatural Creature?
Mosh pit!
I should move around to the bottom of the place, right? :blush
What happens if a mob fails a save against the insanity induced by Pseudonatural Creature? Splits into two smaller mobs that attack each other? @_@
Yes to all. Remember your followers have nonelite array of stats and only NPC classes whitout penalty, with adepts at -1 level penalty and PC levels at -2 level penalty.Use riding rules, but in combat you can only fit as many as there's confortable space. You're considered ill suited as a mount.
So it's a DC 5 check to stay on when you take damage, you can make a DC 15 check to take cover (at the expense of any other action) and mounting/ dismounting is a move action unless you make the DC 20 check to make it a free action. All of these checks get -5 because Regideus is ill suited as a mount (until he takes a level of Titanic Creature anyway.)
For mounted casting, use the mounted combat rules (you can cast before or after the mount moves without penalty, to cast while moving make a concentration check DC 10+ spell level (does that take the ill suited as a mount penalty?))?
Those work because real world physics. However pretty much all area effects in D&D work by magic, that doesn't give a single shit about real world physics. However one day mundanes discovered real world physics don't work on them very well, like a guy that charged 1000 feet having the same extra cinetic energy as the guy that charged 10 feet. And guys with training in blades and war cuting down stars if they got a sun burn. And thus the mob/unit template was developed to allow groups of tiny men to take area effects head on and somebody surviving.Because the guys in front are being used as meat shields. You know, actual reasons for people to make tight formations.
In front of what? An area effect that encompasses the whole of the mob's area would hit the guys in front, and the guys behind, and the guys anywhere else. That's kinda the point of area effects (and the reason that tight formations don't protect against things like artillery, poison gas, flash grenades, and similar analogues to magic AoEs.)
In any case, what about effects that do things to the ground, rather than the members of the mob itself? For instance, the Earthbreaker formula (predictably) breaks the earth, which immobilizes for a turn and makes the ground difficult terrain. Would that affect a mob normally?The mob would still be affected by hard terrain, however they also would just throw their comrade's bodies into the cracks to fill them and walk over.
Those work because real world physics. However pretty much all area effects in D&D work by magic, that doesn't give a single shit about real world physics. However one day mundanes discovered real world physics don't work on them very well, like a guy that charged 1000 feet having the same extra cinetic energy as the guy that charged 10 feet. And guys with training in blades and war cuting down stars if they got a sun burn. And thus the mob/unit template was developed to allow groups of tiny men to take area effects head on and somebody surviving.:lmao
The mob would still be affected by hard terrain, however they also would just throw their comrade's bodies into the cracks to fill them and walk over.Agreed, that's what the grots and squigs are for.
I am suddenly reminded of Galaxy Quest (http://www.youtube.com/watch?v=i8lrfRwNlfs).
Uh, hopefully that's not the one I just critical hit with an AoO.... :blush
I have a feeling the left one will get the regular hit and the right one will be crit. lol
Uh, hopefully that's not the one I just critical hit with an AoO.... :blush
Speaking of which, which one of your aoos was aimed at who? There's no raider 1 and raider 2, there's left rider(suffering from Raineh Daze's penalty) and right rider (currently no ill effects).
Did one of them move before the other? In that case, that one is raider 1. If not, I'll randomize it.
On a 1 the left raider is #1, on a 2 the right is (http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d2 : 2, total 2
The problem with large and in charge: I have no idea where the bandits would end up.Check the earlier map?
... could move so that I can reach it and maintain my distance advantage since it's only 5' in any direction, I just don't have the faintest idea where they started... @_@
Left rider pushed back and miracously alive despite looking like most of his body is now minced meat, right rider manages to push trough and hit Regideus with the two attacks (and take the divine curse for his trouble).
I got a few versions of the character done but no matter how I much I tone it down I still feel like an asshole for even considering to play it.
Unless for some reason you are comfortable with the idea of the Regeneration ability carrying over to a mecha.
It falls under what I like call the "Atropal Tank" situation; a character with both regeneration and nonlethal damage immunity.
I know that I would hate to face an encounter with creatures that can be damaged by only one kind of damage type so I don't want to use it if it isn't the kind of hell you'd unleash upon your players.
I can't remember if the penalty I apply to all attacks against me applies to mob up damage or not.
And did you remember to roll the miss chance?
Guess it's important to have miss chances rolled for any of these that hit. (http://www.minmaxboards.com/index.php?topic=10598.msg201964#msg201964) Because if this doesn't kill him, may as well not bother continuing because there's nothing much I can do to avoid certain death next round.
... can I grapple instead? :lmaoI believe you're better off with trying to finish him now that you've made him enraged. As long as he doesn't roll too well on his miss chances, it should be enough to put him down.
You've got Z and Y switched on the grid as well as W and X.I never said they're in alphabetic order, but will change it next update if it bothers you. :p
This is the Nintendo Game, so yeah :P
think of young link chopping at the chicken... Well those were my chickens
i'm dealing with probably depression and need some time to get things together. i'm pulling out of all my games. sry about this