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Meta Board => Retired PbP Games => Archive => [D&D 3.5] Blood Crusade Against Thoon => Topic started by: oslecamo on December 04, 2014, 03:40:58 PM

Title: Blood Palace (OOC)
Post by: oslecamo on December 04, 2014, 03:40:58 PM
For the players planning how to best defeat Thoon and conquer the multiverse.

(click to show/hide)
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on December 04, 2014, 03:42:32 PM
First!

If someone were to cast True Resurrection of Bahamut's bones what would happen?
Title: Re: Blood Palace (OOC)
Post by: Frogman55 on December 04, 2014, 04:00:06 PM
First!

If someone were to cast True Resurrection of Bahamut's bones what would happen?
Really dude?How about create greater undead?
Title: Re: Blood Palace (OOC)
Post by: Nanshork on December 04, 2014, 04:08:32 PM
First!

If someone were to cast True Resurrection of Bahamut's bones what would happen?
Really dude?How about create greater undead?

It seems so!You guys are evil.

 :P
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on December 04, 2014, 04:14:12 PM
Really dude? How about create greater undead?
Yep totally beat you to it. I want a pet dragon like Richard, Create Undead would turn him into a mummy or something.

Hey, that was my 4,001th post. Only 2k more to go to catch up to Ols.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 04, 2014, 04:38:30 PM
I shall continue to babble endlessly, such that I shall never be overtaken!

Admittedly, I'm still trying to outdo SirP and some others. :lmao
Title: Re: Blood Palace (OOC)
Post by: oslecamo on December 04, 2014, 04:53:31 PM
Busy week, should only be able to start IC during the weekend, make yourselves comfortable in the meanwhile.

If someone were to cast True Resurrection of Bahamut's bones what would happen?

Bahamut's soul was captured, shattered and sealed into roughly a thousand ccommemorative "Celestia liberated from the tyranny of the dragon king!" medals that were sold across the planes. You can't ressurect him short of collecting all of those again.

Some big necromancy spell may get you a colossal++ animated skeleton though.  :p

Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 04, 2014, 05:03:17 PM
Game-spanning collection quest found.

I want a pet God of Dragons.

----

I'm still pondering fluff for a laser-spam happy tiefling.
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on December 04, 2014, 07:32:54 PM
Game-spanning collection quest found.
Yeahee 100%ing the game.

Title: Re: Blood Palace (OOC)
Post by: Rekmond on December 04, 2014, 08:34:37 PM
Is Tiamat in the same boat? I seem to remember you claiming she had been gibbed as well.
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on December 04, 2014, 09:12:21 PM
SorO, are you counting your speed bonuses twice when calculating your flight speed?

Other than that, I'm just jealous that I had to spend so much to get a similar initiative bonus (might drop some of it since Os does group initiative), and of your superior stealth skill bonuses. I'm sure I'll get over it, though. :D

---

I'm really nervous at how much of my wealth is being spent on my neck slot item, since so much that I want seems to occupy that slot. I already had to get rid of one piece of the combined item due to cost. The bulk of it is in that since my attacks are derived from my natural weapons, it's mostly residing in a Necklace of Natural Weapons. I won't be happy if anything happens to that.

Does anyone know of any particular protections for magic items? Bonuses against sunder/dispel/disjunction?
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 04, 2014, 09:17:55 PM
SorO, are you counting your speed bonuses twice when calculating your flight speed?

Other than that, I'm just jealous that I had to spend so much to get a similar initiative bonus (might drop some of it since Os does group initiative), and of your superior stealth skill bonuses. I'm sure I'll get over it, though. :D

---

I'm really nervous at how much of my wealth is being spent on my neck slot item, since so much that I want seems to occupy that slot. I already had to get rid of one piece of the combined item due to cost. The bulk of it is in that since my attacks are derived from my natural weapons, it's mostly residing in a Necklace of Natural Weapons. I won't be happy if anything happens to that.

Does anyone know of any particular protections for magic items? Bonuses against sunder/dispel/disjunction?

Pray that I never use Disjunction, for one.
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on December 04, 2014, 09:55:35 PM
If you plan on using it, just give me a chance to hide first, please. :D
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 04, 2014, 09:56:22 PM
If you plan on using it, just give me a chance to hide first, please. :D

I just don't like AMF's. They're boring.
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on December 04, 2014, 10:24:35 PM
I also don't particularly expect Oslecamo to use Disjunction or Sunder against us because it's just overall incredibly frustrating for everyone involved. Still, I can't help but want to be prepared for as many scenarios as possible given how brutal this campaign has the potential to be.
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on December 04, 2014, 10:25:59 PM
SorO, are you counting your speed bonuses twice when calculating your flight speed?
No, but I did apply the Graft's bonuses before the Template bonuses.

When things are increasing your Speed without specifying each I've always gone with it increases each type. Like Haste doesn't say Land-Only, it simply says Speed. It's kind of unfair to say it doesn't increase a Merfolk's Swim or a Dragon's flight. The trick is I "can fly at a speed equal to twice its normal land speed". So, anything that increases my land speed indirectly increases my fly speed but I still have to apply modifiers directly to it as normal.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 04, 2014, 10:28:52 PM
I also don't particularly expect Oslecamo to use Disjunction or Sunder against us because it's just overall incredibly frustrating for everyone involved. Still, I can't help but want to be prepared for as many scenarios as possible given how brutal this campaign has the potential to be.

That's the point.

We're caught in a half-formed world where disjunction could be used by either side, but it would be rude. Ditto for the presence of Genesis or Time Stop.

Also Wish, to an extent, where it doesn't serve as emergency 'stop dying you idiot' material.
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on December 04, 2014, 10:30:44 PM
When things are increasing your Speed without specifying each I've always gone with it increases each type. Like Haste doesn't say Land-Only, it simply says Speed. It's kind of unfair to say it doesn't increase a Merfolk's Swim or a Dragon's flight. The trick is I "can fly at a speed equal to twice its normal land speed". So, anything that increases my land speed indirectly increases my fly speed but I still have to apply modifiers directly to it as normal.

Yeah, I figured. It always just seemed like shaky ground so whenever I have modifiers like that I err on the side of caution and go with the lower total. I was mostly just comparing since I, too, picked up a Collar of Umbral Metamorphosis and was trying to decide how to go about adding the +10 bonus to all movement speeds. The way I've got it now I have a 90 base land, doubled to 180 fly speed. Adding +10 gives 100 land, but then it was unclear whether fly would be 190, 200, or 210.
Title: Re: Blood Palace (OOC)
Post by: ketaro on December 05, 2014, 12:13:22 AM
Damn I wanted to make a 100% joke too D:

I still have 30k with no idea what to spend it on. Any ideas?
Other than that, the only thing I have(want) to do is photoshop a pyroclastic dragon picture into something snazzy and clearly overtaken by partial Thooney influences :3
Title: Re: Blood Palace (OOC)
Post by: Frogman55 on December 05, 2014, 01:28:44 AM
Herm. It's beginning to appear like I'm the least mobile character being offered. I don't even have reliable teleportation. Just a 1/day plane shift.

I wonder  if I can find an incorporeal mount.  :plotting
Title: Re: Blood Palace (OOC)
Post by: Rekmond on December 05, 2014, 01:51:44 AM
180 flight speed, that's cute.

I should have my char sheet posted tomorrow (on 3DS right now and it doesn't like large posts) but I can go ahead and say my flight speed was slightly ridiculous.

150 ft (Average) base. then +50% from Shadow Creature, x2 from Titanic Creature, and the Extra Wings option from Monster of Legend.


Lowball that should be ...475 ft (Good), if all the boosts stack though it will be 750 ft (Good).

Catch me if ya can.


wonder if the Giant Step from Titanic stacks with itself....if it does I might just be moving my speed up to 1500 ft.
Title: Re: Blood Palace (OOC)
Post by: ketaro on December 05, 2014, 01:58:32 AM
The best thing about that is how that'll only help you run away faster  :P
Title: Re: Blood Palace (OOC)
Post by: Rekmond on December 05, 2014, 02:56:57 AM
With how I can both stealth around and stand my own in a fight it also enables me to do something that normally kills PCs. Go off exploring on my own.

Now if there was something in D&D that added damage based on how fast you were moving towards your target......
it would be beautiful yet horrifying to behold.

Dash past someone and watch them explode due to how fast you were moving.
YOU CAN'T HANDLE MY AWESOME!

But I can't deny there have been times I wished I had this kind of speed. evil volcanos and stupid bbeg suicide lair.

still, i suppose I could drop the Extra Wings from MoL. 450 ft (Average) would be more than enough for almost anything.
Probably take the Perma See Invis and Truesight instead.
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on December 05, 2014, 08:26:37 AM
180 flight speed, that's cute.

...

Catch me if ya can.

Haha, what's cute is you think I'm restricted by my speed! No, see the 180 (well, 190-210 depending on the stacking, and of course that's before the boost I'll get from Haste) is just how fast you see me going while I'm visible. When I hide, which of course I can do in plain view, I can reappear anywhere in my allies' field of vision. Leave the finish line, make it a mile away in an instant, and before you smile smugly about how much faster than me you are, I'm already another mile farther than you!  :P

In all seriousness, though, there's only so much usefulness that a humongous speed will get you on an actual combat map.
Title: Re: Blood Palace (OOC)
Post by: Frogman55 on December 05, 2014, 09:55:17 AM
Question: Can UMD (Emulate Class Feature) allow me to use a rune stave with spells not on my list? The class feature in question is the spell list.
Title: Re: Blood Palace (OOC)
Post by: ksbsnowowl on December 05, 2014, 11:19:58 AM
Is Tiamat in the same boat? I seem to remember you claiming she had been gibbed as well.
She was killed.  I worship a dead god.

Now if there was something in D&D that added damage based on how fast you were moving towards your target......
it would be beautiful yet horrifying to behold.
One of the "Mark of ..." feats from FCII (Mark of Minauros?) adds bonuses to hit based upon your speed when charging.  Use Power Attack to convert some of it to damage.

Edit: Yup...
Quote from: FCII, p. 84
MARK OF MINAUROS
Mammon is an expert at managing the various powers of Hell. From service to this archdevil, you know when to use explosive violence and when to beat a hasty retreat.
Prerequisites: Brand of the Nine Hells, allegiance to Mammon.
Benefit: Like your master, you know when to fight and when to flee. When making a charge attack, you gain a +2 bonus on your attack roll at the end of the charge for every 10 feet you move as part of the charge (in addition to the normal attack bonus from charging). In addition, when you move (and only when you move), the square in which you start your movement is not considered threatened.
Normal: You gain a +2 bonus on your attack roll at the end of a charge. Withdrawing is a full-round action.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 05, 2014, 11:23:18 AM
I don't even want to think about how fast I could move if I use Sungrazer.

I think it leaves me several miles from the battlefield.

Quote
You move up to 1 mile per IL in a straight line. During this movement you're immune to all damage and ill effects and other creatures can't take immediate actions as they're too awed.

Correction, it leaves me 19 miles from the battle if I feel like it. On the plus side, if there's an army, it can hit most of it, so long as we have a bigger army? :lmao
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 05, 2014, 05:10:13 PM
It's sad that essentially all the Dragon Magic stuff is sorcerer-only, otherwise I would've solved my total lack of healing:

Quote
DRACONIC VIGOR [DRACONIC]
You gain some of the vitality of your draconic ancestry when
casting spells.
Prerequisite: Draconic Heritage, sorcerer level 1st.
Benefit: Whenever you cast an arcane spell, you heal a
number of points of damage equal to the spell's level.

... oh, wait, Dragontouched is a thing!
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on December 05, 2014, 11:07:46 PM
180 flight speed, that's cute.

Lowball that should be ...475 ft (Good), if all the boosts stack though it will be 750 ft (Good).
750 flight speed, that's cute. :p
Title: Re: Blood Palace (OOC)
Post by: ketaro on December 06, 2014, 05:30:35 AM
Hehehe, I found a fun picture for now :3
(click to show/hide)
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on December 06, 2014, 10:00:06 AM
Ketaro, the Pectoral of Maneuverability only boosts one level of maneuverability for 12k; it's a whole 90k to boost by two levels. So, unless your fly speed started at average, that's probably where it is right now, or unless you had another maneuverability-improving factor.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 06, 2014, 10:08:59 AM
The one thing stopping me from giving this character a proper name and backstory is lack of knowledge about the world they came from. XD

Done it anyway. :T
Title: Re: Blood Palace (OOC)
Post by: ketaro on December 06, 2014, 06:24:26 PM
Ketaro, the Pectoral of Maneuverability only boosts one level of maneuverability for 12k; it's a whole 90k to boost by two levels. So, unless your fly speed started at average, that's probably where it is right now, or unless you had another maneuverability-improving factor.

I may have forgotten that "Average" maneuverability existed.  :P
It wasn't really a matter of wanting "Good" anyways, I just really need to find something to spend 20-30k on that's useful  :tongue
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 06, 2014, 06:25:55 PM
So, summation of my character's backstory: kept robbing bandits, killed her teammates, killed random adventurers, killed planar things, came back and turned her parents and childhood home into a smoking crater, wanted to be a witch-queen but got interrupted.

LASERS ARE THE BEST SOLUTION.
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on December 06, 2014, 06:53:49 PM
Looks like you're missing your Tiefling racial traits. I know you're all about burning your enemies' shadows into the environment without leaving a trace of their bodies, but +20 to Bluff and Hide, and Resist 10 Fire/Cold/Electricity aren't so bad either. :D
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 06, 2014, 07:00:41 PM
Looks like you're missing your Tiefling racial traits. I know you're all about burning your enemies' shadows into the environment without leaving a trace of their bodies, but +20 to Bluff and Hide, and Resist 10 Fire/Cold/Electricity aren't so bad either. :D

Oh yeah, those are things.
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on December 06, 2014, 08:12:46 PM
I am a bit jealous of your racial skill bonuses. How can I be the sneakiest when everyone else is beating me at my own game? :P

Of course, I get to Hide in Plain Sight even when my magic items don't work, and can take 11 on all d20 rolls so I'm not really too upset. :)
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 06, 2014, 08:19:42 PM
"It's possible to sneak?"
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on December 06, 2014, 08:22:56 PM
Sure, unless everything is always exploding around you.  But that's not likely to happen much around you, right?  :smirk
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 06, 2014, 08:23:34 PM
My explosions are generally more directed!
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on December 06, 2014, 08:44:03 PM
So it's even easier to find you. Just follow the line back to the point of origin!

Wait, what's that? No one's left to find you after you obliterated them? Oh well! I'll be out of sight if you need me.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 06, 2014, 08:47:08 PM
If I can't see you, how do I avoid blowing you up too?
Title: Re: Blood Palace (OOC)
Post by: ketaro on December 06, 2014, 08:55:46 PM
If I can't see you, how do I avoid blowing you up too?

I take this as a serious question because oh my gawd did somebody get so incredibly butthurt in a game once when they were playing a super-sneak that I and the rest of the party was literally was incapable of seeing and they happened to move into an area I was planning to blast with an AoE. And then fell into negatives and nearly died because botched saves on my blast. And I'll all like "Dood, this entire table knows I couldn't have prevented something I had no idea was gonna happen because you darkstalkered into the middle of the fcking enemy camp by yourself way before any of the rest of the melees you are suppose to need to flank with for SA got close."

Since then, I've since realized this is actually a big problem between melee sneaks and AoE focused blasters in regards to teamwork and coordination -_-'
But I just can't bring myself to metagame into avoiding allies I need an impossible spot check to see  :lmao
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 06, 2014, 09:05:37 PM
Metagaming to avoid blasting people in your line of fire makes even less sense when the character's response would, basically, be "We need a replacement thief".
Title: Re: Blood Palace (OOC)
Post by: ketaro on December 06, 2014, 09:10:26 PM
It doesn't help the fact that I'm playing a supa arrogant bastard and half the party is 'evil' while the other half is 'questionable' and one guy is 'good, but only when compared to the rest of the party'.

In a game that abandoned the actual alignment system :3

But I digress. That wasn't my point, that's just me rambling~



I wish I could have another custom item of some kind of Profane bonus to my saves just so I can call it and toss out the last of my money.
I don't need some Pectoralturnedintoabelt of Maneuverability unless I could get the greater one and I can't ;)
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 06, 2014, 09:15:04 PM
Also, I am a Sailor Moon villain.
Title: Re: Blood Palace (OOC)
Post by: Nanshork on December 06, 2014, 09:32:36 PM
I'm done with gear (and thus actually almost done with my character).

I'm a ranged guy who actually grants immunities to people within 20 feet of me...

Also, I'm hoping that I can just ignore carrying capacity concerns (within reason).  Having level 20 gear with a strength of 10 makes me a little wary...
Title: Re: Blood Palace (OOC)
Post by: ksbsnowowl on December 06, 2014, 11:01:37 PM
Having a high movement speed and not having Good or better maneuverability (or some other means to hover) could be a downer.  If you have a 750 ft flight speed, and no method of hovering, you HAVE to move 375 feet every round, or fall.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 06, 2014, 11:04:03 PM
30' perfect. :T

I AM SLOW.

Except I can choose to be fast after unleashing laser doom!

... and... Sungrazer.

What the fuck am I supposed to do with a maneuver that moves me 17 miles the first level I can ever use it?
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on December 06, 2014, 11:20:45 PM
If I can't see you, how do I avoid blowing you up too?

Because, when I hide, I am literally not considered to be on the battlefield anymore. ;)

The downside is that once I do that I also can't benefit from anything on the battlefield, and can't even show up until the next round; but hey, at least I didn't get hit for 300d6 damage!

Though, if I did, then I could rebound that onto any enemies within 30 feet of me.
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on December 07, 2014, 12:13:24 AM
If I can't see you, how do I avoid blowing you up too?
Because, when I hide, I am literally not considered to be on the battlefield anymore. ;)
That beats my +50 Reflex Bonus, how'd you do that?
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on December 07, 2014, 12:20:22 AM
Paragon Infiltration, a Greater Excellence from the Paragon (http://www.minmaxboards.com/index.php?topic=4204.0) class.

Quote from: Paragon Infiltration
Paragon Infiltration: You need Paragon Stealth or Paragon Manipulation to pick this Greater Excellence. When traveling, you don't need to specify where your character is as long as you don't take any specific actions. At any moment during an ally's turn, you may show up in any position in that ally's field of view and act on his iniative before rolling your own. You were there all along! Whenever you sucesfully hide again, you may “disapear” once more in your own turn as a move action, but cannot “appear” again until the next round. In addition 1/round you may use a Sleight of Hand check instead of an attack roll or Physical Ability score check, and 1/round you may atempt to Feint an enemy as a free action.

That class is also the reason I count as Gargantuan for all beneficial purposes despite my Small size, and why at the start of each combat I'm going to be granting everyone in our party a free more or 'non-offensive' swift action as soon as Initiative is rolled, among other things (like providing free Haste for everyone). :D

It's my favorite class for its versatility. It's not perfect for every situation or every build, but it's definitely got some great potential built in there (pun intended).

------
Also, as a side note, due to my Aura of Retribution (jovoc racial ability), I'll actually want to get hit by a lot of attacks and effects, which is one reason I was fretting over how high to let my AC or saves get. I figured, I can always choose to let something through, but I can't always choose not to. Plus, anything coming from outside my range isn't going to help me. Technically, I could easily get my AC up over 10 more points, but I don't see the point in doing so.
Title: Re: Blood Palace (OOC)
Post by: ketaro on December 07, 2014, 05:26:50 AM
Having a high movement speed and not having Good or better maneuverability (or some other means to hover) could be a downer.  If you have a 750 ft flight speed, and no method of hovering, you HAVE to move 375 feet every round, or fall.

It's called aim for the bad guys and cast Statue.

Have you seen the falling object rules lately?  :lmao
Title: Re: Blood Palace (OOC)
Post by: ketaro on December 07, 2014, 05:28:49 AM
30' perfect. :T

I AM SLOW.

Except I can choose to be fast after unleashing laser doom!

... and... Sungrazer.

What the fuck am I supposed to do with a maneuver that moves me 17 miles the first level I can ever use it?

Make damn sure you're the only survivor of the assured TPK this game will land on quickly  :plotting
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 07, 2014, 09:37:34 AM
30' perfect. :T

I AM SLOW.

Except I can choose to be fast after unleashing laser doom!

... and... Sungrazer.

What the fuck am I supposed to do with a maneuver that moves me 17 miles the first level I can ever use it?

Make damn sure you're the only survivor of the assured TPK this game will land on quickly  :plotting

I can only use Sungrazer if I have more allies than there are enemies.

Why're you worrying about a TPK? You just reform down below. :lmao
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on December 07, 2014, 10:10:14 AM
One of my tactics is going to be using a wand of Blockade to create something to hide behind and 'disappear' (and then having enemies thinking, "Oh, he must be behind that big block of wood, where else could he be? WHAT?! Where is he? How could this be?!"), though I've been thinking that since the block of wood sticks around for 3 rounds, I could easily use it as a weapon, too. It's 2000 lbs. of wood, and I can easily carry it without breaking a sweat. There's really no comparable weapon to get the damage stats for it, so it's got to default to whatever's closest. I'm guessing Greatclub, and since items are 2 sizes smaller than the creature they're ideally suited for, and the cube is 5'x5'x5', it counts as a medium object; therefore, it would most likely deal 3d8 damage as just a giant bashing instrument.

However, if you throw it into the air or drop it from above, it does way more damage than that due to its weight. *shrug*
Title: Re: Blood Palace (OOC)
Post by: Frogman55 on December 07, 2014, 12:45:06 PM
30' perfect. :T

I AM SLOW.

Except I can choose to be fast after unleashing laser doom!
I'm not any faster. 30' perfect, and no real tools to speed things up. Unless I can use UMD to fake a spell list for Runestaffs, I'm out of luck too.

Of course, your sci-fi refugee has inspired me, too. I can soul jar ayn awakened Helmed Horror or Iron-body lich and then I can be a crazy, evil Vorlon! Alternatively, a Dragon Ghost (or possibly a Dracolich) cohort could easily solve my speed & utility worries.   :evillaugh

Hey Os: two questions: what happens to an incorporeal body that casts magic jar? Also, how do you feel about undead leadership? I promise that I'll mostly just use it for an undead mount of some sort, and I can keep my hordes of undead mobs in Thanatos. Then if I want to [ab]use them I'll need to gate them in. And if you think It's inappropriate, well, Orcus can just prevent the gate from opening.  0:)
Title: Re: Blood Palace (OOC)
Post by: Frogman55 on December 08, 2014, 09:53:22 AM
Actually, now that I've slept on it, scratch undead leadership. I don't think I wanna open that can of maggots. If I want a containment suit, I'll just magic jar something with full plate.

Title: Re: Blood Palace (OOC)
Post by: ketaro on December 09, 2014, 12:34:47 AM
Can we get the objectives list again in the OP?
Title: Re: Blood Palace (OOC)
Post by: oslecamo on December 10, 2014, 09:42:01 AM
Done, they're in the first post of this thread.

Also seems like I managed to kill most interest in this campaign with just 1 IC post. Go me!

Also, I'm hoping that I can just ignore carrying capacity concerns (within reason).  Having level 20 gear with a strength of 10 makes me a little wary...

As long as you aren't trying to carry your personal shop or anything (couldn't you afford some gauntlets of ogre strength or an handy haversack?). :p
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 10, 2014, 09:54:40 AM
I hadn't noticed the IC. ^^;

I question how you can possibly run out of demons, since they're effectively infinite. XD
Title: Re: Blood Palace (OOC)
Post by: Frogman55 on December 10, 2014, 09:55:46 AM
Sorry, I honestly didn't notice that this was up.  :blush

I'm still wanting to know so that I can get my sheet 100% wrapped up: Can I use UMD to fake having spells on my list, so that I can use a runestaff?
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 10, 2014, 10:02:02 AM
Minor but relevant question: does everything in Hades look grey, or is everything there simply naturally grey? :lmao7

-Looks-

Turns everything grey. This is undoubtedly the most horrible plane. D:
Title: Re: Blood Palace (OOC)
Post by: oslecamo on December 10, 2014, 11:06:07 AM
I hadn't noticed the IC. ^^;

I question how you can possibly run out of demons, since they're effectively infinite. XD
Although you theoretically can't run out of demons indeed, it's quite possible to run out of chaotic infernals that are willing to fight together against a common enemy instead of among themselves, fleeing to even lower planes, or something else random, evil and self-defeating. That's why they haven't overrun everything else after all. :P

Sorry, I honestly didn't notice that this was up.  :blush

I'm still wanting to know so that I can get my sheet 100% wrapped up: Can I use UMD to fake having spells on my list, so that I can use a runestaff?
Yes, but you'll still need to spend actual spell slots to activate it.
Title: Re: Blood Palace (OOC)
Post by: Frogman55 on December 10, 2014, 11:13:55 AM
I hadn't noticed the IC. ^^;

I question how you can possibly run out of demons, since they're effectively infinite. XD
Although you theoretically can't run out of demons indeed, it's quite possible to run out of chaotic infernals that are willing to fight together against a common enemy instead of among themselves, fleeing to even lower planes, or something else random, evil and self-defeating. That's why they haven't overrun everything else after all. :P

Sorry, I honestly didn't notice that this was up.  :blush

I'm still wanting to know so that I can get my sheet 100% wrapped up: Can I use UMD to fake having spells on my list, so that I can use a runestaff?
Yes, but you'll still need to spend actual spell slots to activate it.
Awesome. That's all I wanted.

And I'm looking forward to doing things that are random, evil, and possibly self-defeating. :D
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 10, 2014, 11:42:52 AM
My knowledge bonus is high enough to know about neothelids. :D
Title: Re: Blood Palace (OOC)
Post by: Nanshork on December 10, 2014, 01:44:30 PM
Done, they're in the first post of this thread.

Also seems like I managed to kill most interest in this campaign with just 1 IC post. Go me!

Also, I'm hoping that I can just ignore carrying capacity concerns (within reason).  Having level 20 gear with a strength of 10 makes me a little wary...

As long as you aren't trying to carry your personal shop or anything (couldn't you afford some gauntlets of ogre strength or an handy haversack?). :p

I bought a handy haversack because a Type 4 bag of holding was too heavy for a light load.   :lmao
Title: Re: Blood Palace (OOC)
Post by: Frogman55 on December 10, 2014, 01:48:53 PM
Hmm. I wonder if I can put corporeal objects into an incorporeal bag of holding.  :twitch

Actually, I'm finding that incorporeality does a lot of weird stuff. Incorporeal equipment doesn't have a weight, so I could trudge around will all sorts of gear without worrying about it. And stranger, the Ghostly Grasp feat allows me to wear and pick up corporeal stuff, but I still don't have a strength score or any kind of encumbrance. Which either means that I really can't pick up or use anything without going over my weight limit, or that I have an unlimited weight limit. It's silly either way, but I guess that works for an embodiment of insanity.
Title: Re: Blood Palace (OOC)
Post by: Nanshork on December 10, 2014, 03:20:51 PM
Okay, sheet is finally done.  I've got a couple of party buffs that I've noted in the post that are easily spotted.

Now I can finally make an IC post.
Title: Re: Blood Palace (OOC)
Post by: Rekmond on December 12, 2014, 01:33:48 AM
sorry. The laptop I've been using began blue screening and I've been busy pinning down the problem.

Seems to be the hard drive, every other scan it either doesn't show up or reads failure imminent. My back up hard drive I put in isn't in much better condition sadly.

So right now my char sheet is sitting in google drive until I get enough time with an actual pc to move it.

If it's not one problem, it's another.

Just when I got my car fixed too.
Title: Re: Blood Palace (OOC)
Post by: ksbsnowowl on December 13, 2014, 12:17:22 PM
I still need to spend about half of my wealth...
Since I have two levels of Bard involved in meeting my PrC prerequisites... that means I can use Eternal Wands.  What would some good options be?  Here's a very rudimentary list of things that stuck out at me:

Extended Rope Trick (CL 5, 10 hours)
Anticipate Teleport
Glibness
Displacement
Web
Mirror Image
Knock
Arcane Sight

Thoughts?
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 13, 2014, 12:48:19 PM
We don't need Knock, since I can just do that by hand. :lmao
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on December 13, 2014, 01:32:20 PM
I picked up an eternal wand of anticipate teleportation,  so you don't need that unless we split up. Although,  it would probably be better with you since I may not count as being within 60 feet of you guys when it counts. If you buy that, it frees me up to swap out one of my items for something else I was trying to fit in, or I could otherwise grab one of the other spells you were looking at so we're still fully covered.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 13, 2014, 01:33:49 PM
We also might not need the Rope Trick one*. I'd advise the buffs.

*We definitely don't if I prepare the right spell.
Title: Re: Blood Palace (OOC)
Post by: ketaro on December 13, 2014, 02:59:14 PM
We don't need Knock, since I can just do that by hand. :lmao

You do it by laser. I actually do it by hand  :P
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 13, 2014, 03:07:35 PM
We don't need Knock, since I can just do that by hand. :lmao

You do it by laser. I actually do it by hand  :P

I have +32 to Open Lock. :P
Title: Re: Blood Palace (OOC)
Post by: ketaro on December 13, 2014, 03:08:47 PM
I SUNDER  :lmao
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 13, 2014, 03:11:17 PM
If we just needed to break through it, I'm magical artillery. : D

Of course, we also lose much of the surrounding building.
Title: Re: Blood Palace (OOC)
Post by: ketaro on December 13, 2014, 03:15:23 PM
SUNDAAAAA
SUNDAAAAA
SUNDAAAAAAAACATS HOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 13, 2014, 03:30:13 PM
Also I am aware of just how careful I need to be with Final Spark, now, because otherwise I'll accidentally blow up important bits of structure.
Title: Re: Blood Palace (OOC)
Post by: Frogman55 on December 13, 2014, 06:17:15 PM
Ha! I just walk through the door. :)

Unless its a ghost touch door....


Also, I've got greater anticipate teleportation up 24-hours, too.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 13, 2014, 06:25:54 PM
You have fun being on your own on the other side of a door. :P
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on December 13, 2014, 06:57:10 PM
I'll just dispel/disjunction the door for you.  ;)
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 13, 2014, 07:09:49 PM
At least let me try and open it first. :P

Quote
It affects everybody in a line with width up to 35 feet and length up to 100 feet per IL. It deals extra damage equal to four Spellcraft checks from you. It deals full damage to terrain, ignores hardness, regeneration and any other effect that would reduce or convert damage.

I'm not allowed to use this at full power inside, am I?
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on December 13, 2014, 08:30:23 PM
For my sake, just give me a moment to hide first! :P
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on December 13, 2014, 10:47:30 PM
I'm not allowed to use this at full power inside, am I?
No wonder you wanted Sadism. :p
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 20, 2014, 09:57:50 AM
I get the feeling Blazing Star needs a bit of editing, since it currently includes the ridiculous ability of casting magic missile, yet still somehow pulling off a back-and-forth motion that deals hundreds of d4's in damage.
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on December 20, 2014, 12:08:46 PM
So, already we've got party members screwing each other over with conflicting approaches to conflict. I almost thought it would take longer than this.  :lmao
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 20, 2014, 12:28:25 PM
I'm basically Black Mage from 8-Bit Theater. :P

Oh yeah, forgot to note I have Darkvision.
Title: Re: Blood Palace (OOC)
Post by: ketaro on December 20, 2014, 06:40:25 PM
I'm basically Black Mage from 8-Bit Theater. :P

Oh yeah, forgot to note I have Darkvision.

I'm so happy you are, I got that impression  :lmao
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 20, 2014, 07:31:33 PM
I casts the spells that makes the peoples fall down.
Title: Re: Blood Palace (OOC)
Post by: ksbsnowowl on December 23, 2014, 01:30:15 PM
I picked up an eternal wand of anticipate teleportation,  so you don't need that unless we split up. Although,  it would probably be better with you since I may not count as being within 60 feet of you guys when it counts. If you buy that, it frees me up to swap out one of my items for something else I was trying to fit in...
I know this is a late response, but I went ahead and bought it, so if you want to drop yours for something else (assuming Oslecamo is cool with a bit more wealth fiddling), that's cool.
Title: Re: Blood Palace (OOC)
Post by: Frogman55 on December 23, 2014, 01:44:34 PM
I picked up an eternal wand of anticipate teleportation,  so you don't need that unless we split up. Although,  it would probably be better with you since I may not count as being within 60 feet of you guys when it counts. If you buy that, it frees me up to swap out one of my items for something else I was trying to fit in...
I know this is a late response, but I went ahead and bought it, so if you want to drop yours for something else (assuming Oslecamo is cool with a bit more wealth fiddling), that's cool.
Again, I've got the greater version up 24/7
Title: Re: Blood Palace (OOC)
Post by: ksbsnowowl on December 23, 2014, 01:59:51 PM
Oh, I totally missed that  :P

Metamagic rod of Quickening, here I come.
Title: Re: Blood Palace (OOC)
Post by: oslecamo on December 27, 2014, 06:38:25 PM
I should be able to update this tommorrow.

And now I notice that ksbsnowowl's character doesn't seem to have actually done anything, so if he doesn't post until I update, he'll count as standing there doing nothing.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 30, 2014, 04:02:40 PM
How much damage did I actually do? :lmao

2 1's in two sets of rolls. I'm doing well.
Title: Re: Blood Palace (OOC)
Post by: oslecamo on December 30, 2014, 04:09:09 PM
Let's see, you killed all 35 mooks that would die even if they saved so I didn't bother rolling (not like they could save that kind of DC in anything but a 20), then five of the higher-level ones made their saves, two failed but survived, and the ship failed, make the math addition from there.

Oh, and I also updated Love-Coloured Magic so that each activation of Blazing Star can't damage each creature more than once, otherwise would be ridiculously silly, thanks for pointing it out!

EDIT: Ah, yes, sadism. Hopefully Thoon will soon realize that sending mooks against Celestine isn't a great plan A.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 30, 2014, 04:27:18 PM
So about... 38*63, plus another 90ish, for a grand total of 2484. Or +248 luck bonus for Sadism. Poor, poor mooks.

I hope Thoon works it out soon, too. It'll be amusing to try and work out how to keep this thing working. :lmao

Only SorO or Frogman have any reason to try and roll for initiative, everyone else can't top the enemies.
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on December 30, 2014, 06:26:38 PM
Only SorO or Frogman have any reason to try and roll for initiative, everyone else can't top the enemies.

*Ahem*

The only reason I don't need to try and roll is because I automatically win initiative without rolling.

 :flutter
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 30, 2014, 06:29:08 PM
Only SorO or Frogman have any reason to try and roll for initiative, everyone else can't top the enemies.

*Ahem*

 :flutter

Did I miss you? I thought they were the only people with high enough initiative bonuses to beat the stuff Os rolled. :P
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 30, 2014, 06:34:09 PM
Oh right, automatic +38 without rolling. Somehow I lost the 2 from your initiative.

Which means we go first, per group initiative. Hurrah!
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on December 30, 2014, 06:39:40 PM
It helps that I have the highest Dexterity in the group; on top of everything else. See, I'm already contributing to the party!

Also, everyone gets to take a free move or non-offensive swift action at the start of combat because I'm awesome like that. :D
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 30, 2014, 06:40:24 PM
I advise anyone that might be in the way to clear the blast zone. : D
Title: Re: Blood Palace (OOC)
Post by: ketaro on December 31, 2014, 04:27:48 AM
Hmmmmm, I see my folly in not playing a spellcaster ;)
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 31, 2014, 08:02:53 AM
Hmmmmm, I see my folly in not playing a spellcaster ;)

What, you don't like not being small and fragile? :P
Title: Re: Blood Palace (OOC)
Post by: Frogman55 on December 31, 2014, 09:13:40 AM
How far away are they?
Title: Re: Blood Palace (OOC)
Post by: ketaro on December 31, 2014, 09:18:21 AM
Hmmmmm, I see my folly in not playing a spellcaster ;)

What, you don't like not being small and fragile? :P

Pff, that is not a drawback  :p
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 31, 2014, 09:19:52 AM
Hmmmmm, I see my folly in not playing a spellcaster ;)

What, you don't like not being small and fragile? :P

Pff, that is not a drawback  :p

I'd have made a shitty evil overlord if an army of mooks troubled me for more than a round or two. :P
Title: Re: Blood Palace (OOC)
Post by: Frogman55 on December 31, 2014, 10:25:38 AM
How far away are they?
I ask because I get to move all of 30' and my best effects are touch or close ranged.
Title: Re: Blood Palace (OOC)
Post by: ketaro on December 31, 2014, 10:46:40 AM
How far away are they?
I ask because I get to move all of 30' and my best effects are touch or close ranged.

Or if you want to blast right away feel free to, the ship and celestials (10 of them) are roughly 200 feet away from you right now, and 30 feet away from each other.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 31, 2014, 10:52:26 AM
How far away are they?
I ask because I get to move all of 30' and my best effects are touch or close ranged.

New plan: get this guy some speed boosts.
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on December 31, 2014, 03:20:15 PM
Well, I could appear and cast haste, so you'd bump that up to 60 ft, but my question is: does it matter after Raineh's actions? Is it worth it for me to even appear?
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on December 31, 2014, 03:29:06 PM
This depends on if the spaceship is secretly the Tarrasque.
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on December 31, 2014, 05:32:28 PM
We've already established that the ship is a giant Grell. I'll share that tidbit telepathically IC so it's OK that I mentioned it here. :P
Title: Re: Blood Palace (OOC)
Post by: ketaro on December 31, 2014, 06:08:36 PM
Well, I could appear and cast haste, so you'd bump that up to 60 ft, but my question is: does it matter after Raineh's actions? Is it worth it for me to even appear?

Ikr? Is anything still alive? I feel like everyone here is thinking this same thing  :lmao
Title: Re: Blood Palace (OOC)
Post by: oslecamo on January 01, 2015, 06:47:10 AM
How far away are they?
I ask because I get to move all of 30' and my best effects are touch or close ranged.

The three survivors from Celestine's blasts will be roughly 150 feet away from your position, mostly because they weren't in the area.

(click to show/hide)

(click to show/hide)
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on January 01, 2015, 04:28:31 PM
Only SorO or Frogman have any reason to try and roll for initiative, everyone else can't top the enemies.
I got a 43 (http://www.minmaxboards.com/index.php?topic=15078.msg268685#msg268685) :)

You're damage is a little much. Why did I bother holding back again?
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on January 01, 2015, 04:38:52 PM
Because my damage has many, many flaws in its application that are all cheerfully absent from lots of mooks and empty sky?
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on January 01, 2015, 05:18:00 PM
That's unhelpful. :p

Still trying to track things down, you're using Love-Coloured Magic school (http://www.minmaxboards.com/index.php?topic=13491.0)'s Blazing Star(polar ray+spellcraft for dmg) to with an obscene conversion making it a multi-hit Spell limited to one target and a 2,000ft Speed range to pretty much smack everyone, including people behind doors I suppose because the "limitation" is "there are only so many enemies you can kill in a given area", with over two thousand damage. So this built a +248 Luck Bonus through Sadism and this round you used another broken as crap homebrew Maneuver for x4 Spellcraft unbeatable f-u thousand damage to everyone.

Do I even need to make another roll at this point? You can use that super run another two more times for free before you finally have spend some of those completely worthless 9th level Spells recharging the abuse giving you another nine uses today (with spells to spare). We could just hand you a couple Belts of Battle and you could just solo this entire quest in about two rounds for us.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on January 01, 2015, 05:30:04 PM
Stick an Iron Golem in the way.

Also, I suppose, walls. Or underground, where blowing up most of the scenery isn't profitable. Or mob templates rather than lots of individual mooks. Or big bad things, like the Tarrasque, that have a good chance of actually surviving the overkill damage--hell, if its carapace still doesn't negate the line entirely (because I'm not sure if that counts under Final Spark's 'ignore total defences' stuff). Or applying Spell Resistance, because I'm not even sure if that does apply, and if it does we get a fun binary chance of negating almost every single ability I have.

Or just stick an AMF anywhere in the entire storyline and strip me of basically everything I can do, except for fly because that doesn't appear to be magical for some reason. Stick in a dragon, or something good in melee.

And this is only if I'm entirely on my own. If I have a party, there's this thing called 'collateral damage' to keep an eye on, where blowing up other players is incredibly stupid, and Blazing Star is at its most functional when used to keep out of reach--stuck in reach, it's a reliance on AC to not get hit. This also makes it much less profitable in a fight in smaller environments, where PC's would get caught in a 60' sphere.
Title: Re: Blood Palace (OOC)
Post by: oslecamo on January 01, 2015, 06:43:23 PM
I know I put it on spoilers, but there's still two shrouded mind flayer spellcasters flying around that can teleport in other people's turns.
...

And I notice now that Soro's character hasn't actually rolled spot or declared any special senses, so he could start with that to see if his character can notice them instead of dropping his jaw upon Celestine's pretty lights.


Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on January 01, 2015, 06:51:41 PM
Oh yeah, and unless I bother to cast True Sight, I am totally vulnerable to magical sneak attacks or people really good at hiding. :lmao

Also, it's Celestite. She is named like a Sailor Moon villain. :D
Title: Re: Blood Palace (OOC)
Post by: oslecamo on January 01, 2015, 07:05:18 PM
And don't forget that without your allies you would've lost Initiative and took a pretty nasty counter-attack.

Now I've got to design a Sailor Thoon squad to throw at you later on. :p

But before that gotta update the PS campaign.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on January 01, 2015, 07:10:22 PM
Do I get to drain them of their souls somehow? I need to find a Trap the Soul scroll. Then eat them.
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on January 01, 2015, 08:17:18 PM
And I notice now that Soro's character hasn't actually rolled spot or declared any special senses, so he could start with that to see if his character can notice them instead of dropping his jaw upon Celestine's pretty lights.
I rolled Spot (http://www.minmaxboards.com/index.php?topic=15105.msg267951#msg267951), I just didn't list any Special Senses. Mindsight, Darkvision 120ft, and I can see through magical darkness and I think that's it.
Title: Re: Blood Palace (OOC)
Post by: ketaro on January 01, 2015, 08:37:55 PM
Well I can't see anything so combat over!  :lmao
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on January 01, 2015, 08:38:23 PM
Well I can't see anything so combat over!  :lmao

And your dragonbreath is worse than my normal spells. I guess that makes us Team Obliteration? :P
Title: Re: Blood Palace (OOC)
Post by: ketaro on January 01, 2015, 08:40:46 PM
I'm just a doorbuster :v
I don't know what you're talking about  :rolleyes
Title: Re: Blood Palace (OOC)
Post by: Frogman55 on January 02, 2015, 10:22:19 AM
I know I put it on spoilers, but there's still two shrouded mind flayer spellcasters flying around that can teleport in other people's turns.
...

And I notice now that Soro's character hasn't actually rolled spot or declared any special senses, so he could start with that to see if his character can notice them instead of dropping his jaw upon Celestine's pretty lights.
Don't forget that if they teleport within 60' of me, bad things happen (http://therafimrpg.wikidot.com/anticipate-teleportation-greater). To them.
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on January 02, 2015, 11:33:27 AM
There's really only one if them that might have teleported into the area of the Greater Anticipate Teleportation effect; if that one was affected, then Damaros wouldn't have noticed it reappear yet, unless it's made clear where the Illithid pops up again and when.

For Oslecamo: What of the above? Is the one that popped out 60-ft from the group delayed?

If he is, and Damaros doesn't know, is there anything else he can see, under normal or special senses, that might constitute a threat?
Title: Re: Blood Palace (OOC)
Post by: Frogman55 on January 02, 2015, 12:27:03 PM
There's really only one if them that might have teleported into the area of the Greater Anticipate Teleportation effect; if that one was affected, then Damaros wouldn't have noticed it reappear yet, unless it's made clear where the Illithid pops up again and when.
Yup. For the record, I hadn't moved at all from the portal until just now - at which point I'm 30' above it.
Title: Re: Blood Palace (OOC)
Post by: oslecamo on January 06, 2015, 08:25:17 AM
And I notice now that Soro's character hasn't actually rolled spot or declared any special senses, so he could start with that to see if his character can notice them instead of dropping his jaw upon Celestine's pretty lights.
I rolled Spot (http://www.minmaxboards.com/index.php?topic=15105.msg267951#msg267951), I just didn't list any Special Senses. Mindsight, Darkvision 120ft, and I can see through magical darkness and I think that's it.
Ok, then your character this turn can mindsight the invisible mind flayer that teleported 100 feet to the right of Betral.

The mind flayer who would've teleported within 60 feet is retconned in not arriviving due to Greater Antcipate teleport.
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on January 06, 2015, 08:36:21 AM
Any reason Damaros couldn't see the invisible mind flayer, or is that a secret to be found out later?
Title: Re: Blood Palace (OOC)
Post by: phaedrusxy on January 08, 2015, 02:35:52 PM
My thoughts immediately wandered back to this upon reading RD's last post:
Quote
"Love is a very powerful force. Even moreso when it's focused into a coherent beam of destruction. Every time i cast hadoken, it siphons away some of the love in the universe. I'm not sure how much, but I'm given to understand the divorce rate goes up with each blast."
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on January 08, 2015, 03:09:30 PM
My thoughts immediately wandered back to this upon reading RD's last post:
Quote
"Love is a very powerful force. Even moreso when it's focused into a coherent beam of destruction. Every time i cast hadoken, it siphons away some of the love in the universe. I'm not sure how much, but I'm given to understand the divorce rate goes up with each blast."

See the comment on the previous page about how I'm essentially just playing a somewhat prettier Black Mage. Complete with technically having an enormous intellect, just not using it for anything more profitable than 'blow people up'. :P
Title: Re: Blood Palace (OOC)
Post by: phaedrusxy on January 08, 2015, 04:27:23 PM
My thoughts immediately wandered back to this upon reading RD's last post:
Quote
"Love is a very powerful force. Even moreso when it's focused into a coherent beam of destruction. Every time i cast hadoken, it siphons away some of the love in the universe. I'm not sure how much, but I'm given to understand the divorce rate goes up with each blast."

See the comment on the previous page about how I'm essentially just playing a somewhat prettier Black Mage. Complete with technically having an enormous intellect, just not using it for anything more profitable than 'blow people up'. :P
Yeah, I saw that earlier. I'd say you're definitely living up to the promise.  :lmao
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on January 08, 2015, 06:24:51 PM
And I'm more or less playing Starscream, though there's not really a Megatron to scheme against. :lol
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on January 08, 2015, 06:39:21 PM
And I'm more or less playing Starscream, though there's not really a Megatron to scheme against. :lol

So you're Thief! Capital!

Who's Red Mage and who's Fighter? :D

I now want to reread ALL of that. Oh god.
Title: Re: Blood Palace (OOC)
Post by: Nanshork on January 08, 2015, 08:03:49 PM
I'm just wondering if there is anything left alive for me to shoot...

Hmm, if we have black mage and thief who am I?  ...looks like none of them.

Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on January 08, 2015, 08:10:11 PM
I'm just wondering if there is anything left alive for me to shoot...

Hmm, if we have black mage and thief who am I?  ...looks like none of them.



Try Black Belt, White Mage, Sarda, and any of the Light Warriors first. >.>

Given the scenario, we can even rope in the Fiends. Map everyone to 8-Bit Theatre characters!* :lmao

*Everyone in the story is less evil than Black Mage, amusingly. EVERYONE.
Title: Re: Blood Palace (OOC)
Post by: Frogman55 on January 08, 2015, 09:23:35 PM
Hm. It's tough to come up with an example. I could say I'm Sarda's ghost...

To be honest though, my real inspiration was Doctor Destiny (http://tvtropes.org/pmwiki/pmwiki.php/Comicbook/TheSandman).
Title: Re: Blood Palace (OOC)
Post by: Nanshork on January 08, 2015, 10:11:56 PM
I'm just wondering if there is anything left alive for me to shoot...

Hmm, if we have black mage and thief who am I?  ...looks like none of them.



Try Black Belt, White Mage, Sarda, and any of the Light Warriors first. >.>

Given the scenario, we can even rope in the Fiends. Map everyone to 8-Bit Theatre characters!* :lmao

*Everyone in the story is less evil than Black Mage, amusingly. EVERYONE.

Nobody in that entire comic uses a bow.   :P
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on January 08, 2015, 10:21:34 PM
I'm just wondering if there is anything left alive for me to shoot...

Hmm, if we have black mage and thief who am I?  ...looks like none of them.



Try Black Belt, White Mage, Sarda, and any of the Light Warriors first. >.>

Given the scenario, we can even rope in the Fiends. Map everyone to 8-Bit Theatre characters!* :lmao

*Everyone in the story is less evil than Black Mage, amusingly. EVERYONE.

Nobody in that entire comic uses a bow.   :P

Ranger does. And he dual-wields his dual-wield.
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on January 09, 2015, 12:40:00 AM
I'm just wondering if there is anything left alive for me to shoot...

There are two Mindflayers left, but one is delayed from its teleportation due to the Greater Anticipate Teleportation effect that's up.

Actually, I seem to recall there being a post explaining the aftermath of Celestite's blast, but there's nothing in the IC thread. Was that posted in OOC instead?
Title: Re: Blood Palace (OOC)
Post by: ketaro on January 09, 2015, 12:44:19 AM
Yes.

Because not everybody is actually aware of the last two?
Title: Re: Blood Palace (OOC)
Post by: Nanshork on January 09, 2015, 01:32:25 AM
Ugh, apparently I missed that whole conversation 1-2 pages back.

Okay, at least I know I can shoot something.

Edit: ...shit.  He's 100 feet away,  I can only see invisible and ethereal within 90 feet.  I can't see him so I don't know he's there.   :banghead
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on January 10, 2015, 01:09:53 PM
So... why, exactly, are you letting the mind flayer attack first? :eh
Title: Re: Blood Palace (OOC)
Post by: ketaro on January 10, 2015, 01:24:20 PM
Clearly it must be because he'll feel bad if Os doesn't even get a single chance to roll even one attack.
Clearly.

 :rolleyes
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on January 10, 2015, 01:37:39 PM
I should point out that I'll just use the counter that lets me move 6 spellcraft checks in feet away. :lmao
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on January 10, 2015, 01:58:07 PM
I should point out that I'll just use the counter that lets me move 6 spellcraft checks in feet away. :lmao
Actually you don't have any Item/Spell/Maneuver/Notation of being able to detect the Mind Flayer or negate the Flat-footed condition which, in case you forgot, prevents you from using Immediate Actions.

You can't use your Counter.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on January 10, 2015, 02:02:23 PM
I should point out that I'll just use the counter that lets me move 6 spellcraft checks in feet away. :lmao
Actually you don't have any Item/Spell/Maneuver/Notation of being able to detect the Mind Flayer or negate the Flat-footed condition which, in case you forgot, prevents you from using Immediate Actions.

You can't use your Counter.

You're only Flat-Footed if you haven't acted in a combat. So...
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on January 10, 2015, 03:26:40 PM
Actually a lot of effects can cause you to become FF. But besides the point Encounters start and end based on known opponents and you can't mechanically "be on guard" all the time. The line in the sand that says the MF deciding to strike you in your moment of lapse is entirely Ols's call.  :)

Also while maybe you think you can move, there is still the question of how far. Too far and you could just pop into another group, too short and you're still in the MF's attack range. And given that you just wiped Ols's entire Encounter out in a dick move after he told you not to abuse Sadism like that, will he or will he not simply say the MF uses Anticipatory Strike?

I made this game ten times more interesting just by inaction, it's great. :D
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on January 10, 2015, 03:30:30 PM
Given that most of the damage was actually done without Sadism's involvement, you're basically just being petty. :rolleyes
Title: Re: Blood Palace (OOC)
Post by: ketaro on January 10, 2015, 10:49:57 PM
I do kinda want to see if she bleeds rainbows tho :p
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on January 10, 2015, 10:57:00 PM
I do kinda want to see if she bleeds rainbows tho :p

Which requires an attack I can't avoid, Os ruling that I'm flatfooted despite this being literally the turn after lasering (so not enough time to calm down), getting hit, failing saves... you know, absolutely everything going wrong. Because SorO won't intervene until after the attack.

Purely because of enormous damage against the ship. The other stuff could've just been killed with a buffed fireball*, given the effect spell + dragonfire had round 1. This is level 20; rocket tag is hard to avoid, and it's not like the whole party would have failed to make up for one big laser fuelled by an abundance of mooks. :eh

PS: she bleeds red blood, not rainbows. Maybe an unusual shade of red, but still red.

*I can do 19d6 fireballs, after all. :rolleyes.
Title: Re: Blood Palace (OOC)
Post by: ketaro on January 10, 2015, 11:07:07 PM
Not that I'm serious about wanting you to get wrecked, but being attacked by an opponent you have no awareness of even if you've already taken your turn in combat does indeed make one flatfooted against the first attack :x

So it wouldn't be Os ruling against you, its the game actually saying that's how it is...
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on January 10, 2015, 11:10:52 PM
Not that I'm serious about wanting you to get wrecked, but being attacked by an opponent you have no awareness of even if you've already taken your turn in combat does indeed make one flatfooted against the first attack :x

So it wouldn't be Os ruling against you, its the game actually saying that's how it is...

I think, unless invisibility has specific wording I've forgotten, I get denied Dex to AC--so basically flat-footed AC--but don't count as flat-footed. Flat-footed is either first round before you've had chance to act, or due to specific abilities; it's basically "I'm not ready for a fight". So you can be unable to dodge an attack, but able to reflexively act and do something to not get skewered.
Title: Re: Blood Palace (OOC)
Post by: phaedrusxy on January 10, 2015, 11:47:40 PM
Not that I'm serious about wanting you to get wrecked, but being attacked by an opponent you have no awareness of even if you've already taken your turn in combat does indeed make one flatfooted against the first attack :x

So it wouldn't be Os ruling against you, its the game actually saying that's how it is...

I think, unless invisibility has specific wording I've forgotten, I get denied Dex to AC--so basically flat-footed AC--but don't count as flat-footed. Flat-footed is either first round before you've had chance to act, or due to specific abilities; it's basically "I'm not ready for a fight". So you can be unable to dodge an attack, but able to reflexively act and do something to not get skewered.
They changed this in the Rules Compendium. According to it, invisibility does indeed make you flat-footed, not just deny your Dex to AC. This is a change from the core rules. So it depends on what he uses.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on January 10, 2015, 11:51:42 PM
Not that I'm serious about wanting you to get wrecked, but being attacked by an opponent you have no awareness of even if you've already taken your turn in combat does indeed make one flatfooted against the first attack :x

So it wouldn't be Os ruling against you, its the game actually saying that's how it is...

I think, unless invisibility has specific wording I've forgotten, I get denied Dex to AC--so basically flat-footed AC--but don't count as flat-footed. Flat-footed is either first round before you've had chance to act, or due to specific abilities; it's basically "I'm not ready for a fight". So you can be unable to dodge an attack, but able to reflexively act and do something to not get skewered.
They changed this in the Rules Compendium. According to it, invisibility does indeed make you flat-footed, not just deny your Dex to AC. This is a change from the core rules. So it depends on what he uses.

This is, at least, a better reason than 'the GM gets to decide when combat ends'. Because in these sorts of circumstances that would be ridiculous. :rolleyes

Though I'd advise Sir Spooky to never, ever let his companion murder get learned of. Because wouldn't the result be 'pleasant'.
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on January 11, 2015, 02:51:12 PM
This is, at least, a better reason than 'the GM gets to decide when combat ends'. Because in these sorts of circumstances that would be ridiculous. :rolleyes
Well technically it's not the RC but the FAQ (as far as I know, page number phae?) and with you being argumentative and whiny I really didn't want to listen to more hate speech.

But on the other hand, if the DM is out to get you there really is nothing that can be done. Like the MF's Schism can Ready vs your Counter if some ideas need tossed out or something.  :D
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on January 23, 2015, 09:28:30 PM
Any reason Damaros couldn't see the invisible mind flayer, or is that a secret to be found out later?

So I don't believe this ever got answered. Otherwise I'd have posted by now. >_>

I think everyone else is pretty much just unsure what there is left to react to, as not everyone can see the one mindflayer who may or may not be simply invisible, and not everyone saw the other one which is teleporting in but delayed.

Not much communication between fiends, I guess?
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on January 23, 2015, 09:29:05 PM
I am simply artillery. Point me in the right direction and ask for explosions. : D
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on January 23, 2015, 09:38:41 PM
I think finding the right direction may be the primary issue at hand.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on January 23, 2015, 09:41:36 PM
That's not my problem. I COULD just activate Event Horizon and hit anything unfortunate enough to be within 30'. :T
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on January 24, 2015, 10:44:00 AM
*makes a mental note to stand 35ft away from RD's nuke*
Title: Re: Blood Palace (OOC)
Post by: oslecamo on January 24, 2015, 11:12:53 AM
Gah so busy week let's see if this weekend I can get to update more than one campaign...
Any reason Damaros couldn't see the invisible mind flayer, or is that a secret to be found out later?

So I don't believe this ever got answered. Otherwise I'd have posted by now. >_>

The Mind Flayer is also using an ability to hide on top of being invisible, and I don't see any Spot roll from Damaros as I had requested.

Also we'll be using the "You're flatfooted until you can somehow detect your opponent" most recent rule, because it makes more sense, and also cuts down a bit on interrupt slowdown.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on January 24, 2015, 11:40:52 AM
*makes a mental note to stand 35ft away from RD's nuke*

That's a smart move. Makes it safe to use at full radius.
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on January 24, 2015, 01:16:11 PM
Any reason Damaros couldn't see the invisible mind flayer, or is that a secret to be found out later?

So I don't believe this ever got answered. Otherwise I'd have posted by now. >_>

The Mind Flayer is also using an ability to hide on top of being invisible, and I don't see any Spot roll from Damaros as I had requested.

Actually, the only request for a spot roll was answered by my automatic result, which is apparently how I noticed the one Mindflayer, and there was no followup request after he apparently teleported  So basically my spot check wasn't enough to see him initially, and he's more or less doing the same thing I am right now, hiding in plain sight.

I'll roll a new Spot check anyway,  though, especially now that he's moved.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on February 01, 2015, 02:52:46 PM
Dead by more than 100HP because Soro chose to be an ass IC. :/

As a reminder: even without the large number boost (which should really have a cap, I didn't expect it to go that high), the character's still a _glass_ cannon.
Title: Re: Blood Palace (OOC)
Post by: oslecamo on February 01, 2015, 03:14:17 PM
As a reminder: even without the large number boost (which should really have a cap, I didn't expect it to go that high)

Since you mention it, I suggest an house rule that sadism only triggers in  up to one creature per round (highest damage dealt on that round), otherwise you may as well bring bags of rats to power yourself up.

Also you had drawn a lot of aggro, so even if Soro hadn't taunted to attack you, the mind flayer would've still prioritized Celestite. Still a jerk move from Soro to wait to attack only after the mind flayer was finished.

So, anyone able to bring the dead back to life in the party, or do I need to start adding phoenix downs equivalents to the loot piles? :p
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on February 01, 2015, 03:23:35 PM
I can bring people back. : D

Unfortunately, I can't really do that to myself.
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on February 01, 2015, 03:59:22 PM
KSB can raise Celesia (miracle to revivify+1,000gp gem).
I have the money that I could have bought the stuff to do it with a retroactive purchase.

Also, IC Neb is a murderous assassin that made the judgement call to learn what it takes to kill the supernova and learn the strength of his enemies. OC SorO learned what Ols is going to do if given a chance, got to give RD a little payback for her picking in OOC threads by watching her sweat, and yeah he is kind of a jerk at times. Win/win :p
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on February 01, 2015, 04:00:31 PM
Why would you ever think it takes much to kill an unarmoured spellcaster.
Title: Re: Blood Palace (OOC)
Post by: Frogman55 on February 01, 2015, 04:09:21 PM
43 on my fort save.  Nice to take exactly enough damage for my fast heal to top me off.   :fu

Btw: I'm assuming that mental shout of 'Thoon' in our heads was telepathic (the fluff made it look like it), in which case I get to burn some more Wis from someone.... so someone is taking 21 Wis damage (or 10 if they're ordinarily immune to ability damage).
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on February 01, 2015, 04:17:24 PM
Raineh: If I allowed you an immediate move or non-offensive swift action after being hit, would you be able to get out of the way of the majority of the attacks?

Immediate Actions are a pain to deal with in PbP, by the way. >_>
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on February 01, 2015, 04:19:40 PM
Raineh: If I allowed you an immediate move or non-offensive swift action after being hit, would you be able to get out of the way of the majority of the attacks?

Immediate Actions are a pain to deal with in PbP, by the way. >_>

I think I was basically one hit anyway. Unless I got hit 8 actual times, in which case... uh, yeah, I would've been halfway across the sky. One of my counters determines movement based on a spellcraft check.
Title: Re: Blood Palace (OOC)
Post by: ketaro on February 01, 2015, 04:24:29 PM
Sonnava! The only thing I needed to do was NOT roll a 1 and I rolled a 1! :lmao
Title: Re: Blood Palace (OOC)
Post by: ketaro on February 01, 2015, 04:25:23 PM
Raineh: If I allowed you an immediate move or non-offensive swift action after being hit, would you be able to get out of the way of the majority of the attacks?

Immediate Actions are a pain to deal with in PbP, by the way. >_>

I think I was basically one hit anyway. Unless I got hit 8 actual times, in which case... uh, yeah, I would've been halfway across the sky. One of my counters determines movement based on a spellcraft check.

The way the numbers aren't just one single big number implies multiple attacks, IMO.
Title: Re: Blood Palace (OOC)
Post by: oslecamo on February 01, 2015, 04:48:32 PM
Raineh: If I allowed you an immediate move or non-offensive swift action after being hit, would you be able to get out of the way of the majority of the attacks?

Immediate Actions are a pain to deal with in PbP, by the way. >_>

I think I was basically one hit anyway. Unless I got hit 8 actual times, in which case... uh, yeah, I would've been halfway across the sky. One of my counters determines movement based on a spellcraft check.
It was 8 attacks, however each attack is a grapple attempt. Unless you can beat the first check (that'll be a DC 40 BTW) even if you could move away, the mind flayer would still be attached to you and thus dragged along... I think.

Grapple rules are a pain to deal with, period.

Btw: I'm assuming that mental shout of 'Thoon' in our heads was telepathic (the fluff made it look like it), in which case I get to burn some more Wis from someone.... so someone is taking 21 Wis damage (or 10 if they're ordinarily immune to ability damage).
It was a pimped mind blast. Which is mind-affecting, but not telepathic.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on February 01, 2015, 04:56:37 PM
Well, I have a thin chance, since I have a +26...

Rolled 1d20+26 : 1 + 26, total 27
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on February 01, 2015, 04:56:44 PM
Nope, I'm dead.
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on February 01, 2015, 05:05:53 PM
Well, I have a thin chance, since I have a +26...

Rolled 1d20+26 : 1 + 26, total 27
Even the dice are out to get you.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on February 01, 2015, 05:09:09 PM
Well, I have a thin chance, since I have a +26...

Rolled 1d20+26 : 1 + 26, total 27
Even the dice are out to get you.

Immediately after, I rolled a 1 in another game.
Title: Re: Blood Palace (OOC)
Post by: Nanshork on February 01, 2015, 11:47:10 PM
In case anybody missed it, everybody within 20 feet of me is immune to stun.
Title: Re: Blood Palace (OOC)
Post by: ketaro on February 02, 2015, 12:15:37 AM
I made at least a single move forward when we got here and have no idea where anybody else has specifically moved but I feel certain enough I'm prolly more than 20ft away from ya.

Man, I have a racial +20 to saves vs Stun too. If I hadn't sacrificed getting my capstone for some loony thoony stuff I coulda been immune  :lmao
Title: Re: Blood Palace (OOC)
Post by: Frogman55 on February 02, 2015, 01:13:26 PM
I'm undead.  :P
Title: Re: Blood Palace (OOC)
Post by: Frogman55 on February 04, 2015, 10:25:45 PM
Family trip: My posting will be [more] sporadic until Monday.
Title: Re: Blood Palace (OOC)
Post by: Frogman55 on March 05, 2015, 12:51:28 PM
Anyone still alive? Or did I miss a post from Os somewhere?
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on March 05, 2015, 01:11:45 PM
Os was busy February
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on March 05, 2015, 05:56:47 PM
I'm still alive, just been busy.
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on March 05, 2015, 09:23:28 PM
I'm here as well, though as Raineh mentioned, Os has been very busy.
Title: Re: Blood Palace (OOC)
Post by: Nanshork on March 05, 2015, 11:14:09 PM
Indeed.
Title: Re: Blood Palace (OOC)
Post by: Frogman55 on March 06, 2015, 10:03:52 AM
Os was busy February
Good to know.
Title: Re: Blood Palace (OOC)
Post by: oslecamo on April 24, 2015, 09:18:02 AM
I'm back!

Anyway, after updating my other campaigns I reach here, and see that nobody posted any actual actions, just Soro's character wishing he had a silver sword.

Does the party remains in place, waiting for the local Thoon command to call in their bigger guns?
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on April 24, 2015, 09:26:47 AM
I'm rather dead, so I don't have many options.
Title: Re: Blood Palace (OOC)
Post by: oslecamo on April 24, 2015, 09:53:08 AM
That issue has been adressed.

I'm taking control of ksbsnowowl 's character since he seems to have abandoned this campaign (never participated in the battle), and I'll be using him as the party's healbot.
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on April 27, 2015, 12:39:01 AM
The problem with getting a bunch of fiends to perform a task is they're all so egotistical, they're all 100% sure they're the most important, most powerful, least fallible component of the plan.  :lmao
Title: Re: Blood Palace (OOC)
Post by: Nanshork on May 15, 2015, 12:52:10 AM
(In case anything happens) Unexpected vacation time, I'm leaving tomorrow and I think I'll be back next Friday.  No board access until then.
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on August 05, 2015, 12:42:58 PM
So, who's still paying attention to this game? I'd hate for all this character planning to go to waste!
Title: Re: Blood Palace (OOC)
Post by: Nanshork on August 05, 2015, 01:56:59 PM
Yo.


Well, kind of.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on August 05, 2015, 06:42:56 PM
Yup.
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on August 05, 2015, 06:48:30 PM
Sup
Title: Re: Blood Palace (OOC)
Post by: ketaro on August 06, 2015, 12:47:47 AM
Please tell me we're not still stuck on only one person seeing the invisible enemy still on the field and not telling anybody thus nobody actually able to do anything for their initiative turn thus prompting everybody to not do anything at all :v

Because I'm the only one who should be legitimately unable to ever do anything against stealthed enemies -_-'
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on August 06, 2015, 02:04:21 PM
I'm pretty sure we're waiting for everyone to link up so we can teleport out of here.
Title: Re: Blood Palace (OOC)
Post by: oslecamo on August 06, 2015, 02:38:11 PM
I'm pretty sure we're waiting for everyone to link up so we can teleport out of here.

That.
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on August 06, 2015, 09:08:47 PM
We may just want to skip ahead and assume everyone links up in order to progress forward, though I certainly understand the desire to make sure all the players are paying attention and are invested in what's going on.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on August 06, 2015, 09:35:13 PM
Yeah, we've done a system check, we can get to the teleporting. I assume nobody has a burning desire to stay behind and be ganked by mindflayers. :lmao



Why did I just roll an Architecture check when we're floating in the sky? That one should've been obvious to skip. @_@
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on August 09, 2015, 03:20:25 PM
So, I've got a couple tactics. I could try to rush up to one or two of them and try to hit hard and fast, acting as mobile as possible and then Hide in Plain Sight (or just plain hide if my movement can get me behind one of the pillars, a fairly easy task to accomplish). If I activate Aura of Retribution, I can catch any attacks on me and affect any enemies in range with them.

Alternately, I can summon an army of jovoc kamikazes and have them zerg-rush the thoon soldiers, trying to run them down through force of superior numbers. However, Osle said these were reinforced, so I'm not sure if even a large number of small damage will do much good. The main damage they'll impose won't be from their claws, but from turning any AoO's or readied attacks back on the thoon guard. Plus, with any luck, splitting their attention between us and them will help our own actions. And we need to take out everything in this room as quickly as possible or else those reinforcements will get here, making it much more difficult.

I'm not sure how to handle throwing 64 Jovocs onto the battlefield, however...

This was discussed briefly in the Jovoc thread (http://www.minmaxboards.com/index.php?topic=7293.0), but no definitives were laid out, really.
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on August 09, 2015, 04:47:07 PM
This was discussed briefly in the Jovoc thread (http://www.minmaxboards.com/index.php?topic=7293.0), but no definitives were laid out, really.
Yeah but D&D multiplies differently than you did (http://www.d20srd.org/srd/theBasics.htm#multiplying).

So as written it's two at level 5, four at level 7, six (not eight) at level 9, and so on to a none-epic maximum of eighteen at the twenty level and his only consent was acknowledgement that it's powerful and thus 1/day. Which not necessarily that he plans on editing the article to say your end value is correct so I think you need to get the chickens to hatch first.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on August 09, 2015, 05:00:31 PM
I think 'number of creatures' counts as a real world value and would be treated normally, not like a critical multiplier. If it applies to a physical quantity, it gets exponential.
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on August 09, 2015, 05:38:11 PM
I think 'number of creatures' counts as a real world value
I also think the temperature of a Fireball is a real world value. Your point?

It alters the maximum, which also happens to be based on an abstract value, that you can decide to summon and decisions do not have real world values even if you can measure their outcomes.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on August 09, 2015, 06:16:36 PM
It also works on stacking difficult terrain and the size of that fireball. Suggesting that it's not an abstract game effect.

Plus, with the way mob sizes scale, it makes more sense as an exponent than a linear scale.

Also, my turn is going to be decided once I know where people are for blast radius purposes.
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on August 09, 2015, 06:52:33 PM
Well, I asked for clarification and got none. When I mentioned summoning 64 jovocs, I was not met with a correction, merely a restatement that the high number was why the ability was only 1/day, and that we would see how it goes. All of these buggers are capped at 5th level and are likely to be weak.

Still, it would be useful to have a definitive say on the matter.
Title: Re: Blood Palace (OOC)
Post by: Nanshork on August 09, 2015, 08:37:38 PM
Just tell me what to shoot. :p
Title: Re: Blood Palace (OOC)
Post by: ketaro on August 09, 2015, 09:27:07 PM
All those Jovocs might get caught in the AoEs of everybody else :D

Or atleast Rainy's. She's like nothing but AoEs  :lmao

And I want to Breath :O
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on August 09, 2015, 09:40:44 PM
All those Jovocs might get caught in the AoEs of everybody else :D

Or atleast Rainy's. She's like nothing but AoEs  :lmao

And I want to Breath :O

I can be more specific. Still, given that ANYTHING I can do aside from simply casting Polar Ray has a potential for friendly fire, I should probably go last. :P
Title: Re: Blood Palace (OOC)
Post by: ketaro on August 09, 2015, 09:50:02 PM
Or go first before everybody runs into your line of fire  :lmao
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on August 09, 2015, 09:53:37 PM
And be target #1 again? No thanks. :p
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on August 09, 2015, 11:33:20 PM
Actually, getting all those jovocs in the line of fire would work to our benefit. If they all activate aura of retribution, they can rebound the damage to all enemies in range. Namely, the thoon guard and potentially the elder brain.

However, if we could just rush every elder brain and use the same tactic every time, Oslecamo wouldn't bother running the game (or allowing these characters). I'm sure he's got plenty of nasty things planned for us.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on August 09, 2015, 11:53:18 PM
This is why I try and keep my abilities simple. Because that makes creative fuckups marginally less likely. Even if said 'simple' is 'now this area is nonexistent'.
Title: Re: Blood Palace (OOC)
Post by: ketaro on August 10, 2015, 01:33:59 AM
Actually, getting all those jovocs in the line of fire would work to our benefit. If they all activate aura of retribution, they can rebound the damage to all enemies in range. Namely, the thoon guard and potentially the elder brain.

However, if we could just rush every elder brain and use the same tactic every time, Oslecamo wouldn't bother running the game (or allowing these characters). I'm sure he's got plenty of nasty things planned for us.

I feel if we can do this at least once, it's fine if we get royally fcked trying to repeat it the next time. Such a stupidly powerful show of power will totally rile up the future enemies  :plotting
Title: Re: Blood Palace (OOC)
Post by: oslecamo on August 10, 2015, 07:39:55 PM
Since the jovoc ability doesn't say anything to contradict the general multiplying rule, then you'll summon 18 jovocs. Still will be some pretty fireworks.

Actually, getting all those jovocs in the line of fire would work to our benefit. If they all activate aura of retribution, they can rebound the damage to all enemies in range. Namely, the thoon guard and potentially the elder brain.

However, if we could just rush every elder brain and use the same tactic every time, Oslecamo wouldn't bother running the game (or allowing these characters). I'm sure he's got plenty of nasty things planned for us.

I feel if we can do this at least once, it's fine if we get royally fcked trying to repeat it the next time. Such a stupidly powerful show of power will totally rile up the future enemies  :plotting

Thoon is watching. Thoon is learning.

Also half the reason for this campaign was precisely to see what my homebrew could pull off at this kind of level.
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on August 10, 2015, 09:51:57 PM
In that case, can we get a definitive answer on how the doubling works for the jovoc summoning? At 20th level, is it 64 (2>4>8>16>32>64) or 18 (2>4>6>10>14>18)? Basically, was the doubling meant to follow the real-world example of double the last value on each new iteration, every 2 HD beyond 9, or should it rather follow the D&D rules on combining multiples (the dizzying (y+(y-1))*x) example)?

In either case it summons a lot of very weak backup, but it's very useful to know which interpretation is the correct one because there's a big disparity between the two values.
Title: Re: Blood Palace (OOC)
Post by: oslecamo on August 11, 2015, 04:39:33 AM
...I already answered that on the previous post...
Since the jovoc ability doesn't say anything to contradict the general multiplying rule, then you'll summon 18 jovocs. Still will be some pretty fireworks.
Title: Re: Blood Palace (OOC)
Post by: ketaro on August 11, 2015, 06:33:25 AM
Nobody expects the post before the quote! :D
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on August 11, 2015, 08:02:10 AM
Nobody expects the post before the quote! :D

...this.

Sorry! Honestly did not see the part before the quote. :blush
Title: Re: Blood Palace (OOC)
Post by: Nanshork on February 19, 2016, 04:49:57 PM
So, I assume this game is past reviving?
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on February 19, 2016, 11:22:56 PM
I'm not 100% sure I'm thrilled with the character anymore anyway, though I never really did much with him to begin with (It's sort of a flawed concept; I hide most of the time and thus hardly participate, and when I do contribute, I wait for enemies to hit me to do my real damage... but I still have to heal that damage back and might simply die before that can happen). The game could probably be rebooted, but the question is whether it's worth doing so for enough people.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on February 19, 2016, 11:55:19 PM
I'm interested in continuing. Admittedly, I might need to recheck my character sheet since the class has just been updated, but magical artillery still interests me.
Title: Re: Blood Palace (OOC)
Post by: oslecamo on February 19, 2016, 11:56:38 PM
As the DM, I'm up to continue/reboot. Seems like there's at least three players as well, enough for a minimum-size party.
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on March 27, 2016, 10:57:54 PM
I'm a month behind here but I'd probably be up for it to.

I would however like some open communication, pregame planning as it were. In the last iteration 90% of the team stood around doing nothing (be it by choice or not) and Encounters where still systematically annihilated without any threat. It's easy to point fingers but in all honestly the root of the problem is everyone is playing different leveled characters. Any threat to the lower members is killed by the highers and any threat to the higher members, well that'll result in someone getting killed.

And it goes without saying I've moved on from a stealth assassin anyway.
Title: Re: Blood Palace (OOC)
Post by: ketaro on March 27, 2016, 11:46:03 PM
I am legit still interested in playing a suicidal meatshield regardless of how underpowered it may be  :p
Title: Re: Blood Palace (OOC)
Post by: oslecamo on March 27, 2016, 11:55:14 PM
Ahem, one of the PCs did die in the first battle. :p

But a character review would be in order. If nothing else, ordinary magician and Love Coloured Magic have undergone some heavy revisions.

We could also take a PSC approach where the party splits so that the more stealth-focused characters go do their stealth stuff and the more show-off PCs go all LLEEERROOOYYY MMMAAARRRIIISSSAAA KKKIIIRRRIIIISSSAAAAMMMEEEE!!!!
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on March 27, 2016, 11:57:24 PM
Well, I'd have to read the things to see how they've changed, but short of throwing everything out and making a new character, my selection isn't likely to change with a level 19 youkai mage. <.<
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on March 28, 2016, 01:01:12 AM
I do think my character is a bit too focused on simply not being seen at all times. He's damn good at it, sure, but it makes for somewhat lackluster gameplay. I'd probably want to review my character, if not completely replace it.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on March 28, 2016, 01:15:08 AM
Given that I am a walking glass cannon, if the stealth ninja are changing, can we get some protection? Please? Party as-is was very offence heavy, at least. xD
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on March 28, 2016, 03:42:14 AM
I'm not 100% set on changing, but I'm considering it. I could possibly go for something more protective, but honestly given the high level threats we're facing, the whole "shoot first, shoot second, and keep shooting whatever's still moving, then ask questions" strategy may be best.
Title: Re: Blood Palace (OOC)
Post by: ketaro on March 28, 2016, 05:17:19 AM
On going over my character though, while I am still happy with it's build and want to play around with that some more (since it hasn't really had to chance to yet actually do much), I did notice I'd probably just want to mess with my inventory a very slight bit.

Like, 'add Fleshgrinding to a Necklace of Natural Weapons' kind of slight bit :p
Title: Re: Blood Palace (OOC)
Post by: Nanshork on March 28, 2016, 09:53:48 AM
Yeah, we do seem to have some inter-party power level discrepancies.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on March 28, 2016, 09:59:00 AM
I'm sorry about the Sadism thing, alright? I didn't expect it to blow up that badly. :lmao
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on March 28, 2016, 12:26:20 PM
Well, I'd have to read the things to see how they've changed, but short of throwing everything out and making a new character, my selection isn't likely to change with a level 19 youkai mage. <.<
I could have sworn that said magical artillery last night. In any case, at least both the DM is planning on how to handle it and and the stealth people are reconsidering the usefulness of stealth & assassination when rainbowglowstick throws nuclear warheads.

As for my character, how about some psionic shenanigans! The StP Erudite can't get bigger omg response than the Touhou classes :p
But while it isn't combat breaking borderline planet destroying (or totally freaking invincible) the Erudite has that nice variable role. Like Polymorph/buffs to play along side the stealth guys or Share Pain on some animated undead, summoned minions, and orphans (we're evil!).
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on March 28, 2016, 12:35:45 PM
Given that the entire point of LCM is blasting, well, yeah. Though if you really wanted me to have some subtlety, it's not like I couldn't find illusion spells. Buuuut... I've seen from Kbsnbsbnsbsnsbnsnbnbnsbnsbnsbnsbnsnbsnbowl's posts about how well things go when you have casters with 9th level spells deciding to be invisible.

If I was going to rebuild anything, I'd remove the amulet of sadism (since it's incredibly unnecessary) and spend money on scribing spells. :T
Title: Re: Blood Palace (OOC)
Post by: Nanshork on March 28, 2016, 01:52:54 PM
I'm also ranged artillery but all I got to do was make a hide check to prepare to shoot things. 

So yeah, I'm thinking of rebuilding as something completely different.  I'm just not sure what I would enjoy playing that would work.

Edit: SorO is on point, Betral was built for stealth assassinations.
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on March 28, 2016, 02:35:09 PM
I've seen from Kbsnbsbnsbsnsbnsnbnbnsbnsbnsbnsbnsnbsnbowl's posts about how well things go when you have casters with 9th level spells deciding to be invisible.
It's KSB-Snow-Owl. But most typical Mic-O-Say names are {paint station} + {adjective} + {animal} so I'm not sure it's a snow owl or an owl in the snow through.  :plotting


(click to show/hide)
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on March 28, 2016, 02:49:07 PM
Damaros was always a hidden AoO/retribution bomb, but while being hidden all the time sounds fun on paper, it's kind of counter-intuitive to getting hit and bouncing the damage back on the attacker. Not that I want my character to be a big target out in the open, but he needs some incentive to come out of hiding once in a while, so I think it may be back to the drawing board.
Title: Re: Blood Palace (OOC)
Post by: Nanshork on March 28, 2016, 05:39:06 PM
If we're not going subtle anymore I can think of a couple of ways to rebuild...
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on March 28, 2016, 07:26:15 PM
Subtle is still perfectly viable, but a build like mine, hinging on getting hit to do damage instead of through some other means, isn't as viable a plan as I had hoped.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on March 28, 2016, 07:47:15 PM
So... SorO... can you explain why exactly a 20ML StP Erudite abusing infinite PP loops is acceptable... or, I don't know, a remotely good idea given that it gives Os all the justification to throw every bit of outright cheese at us in return?
Title: Re: Blood Palace (OOC)
Post by: ketaro on March 28, 2016, 08:09:23 PM
Consideringhow much we're all homebrew classes, why would you have thought he wasn't already going to be throwing tons of cheese at us? :P
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on March 28, 2016, 08:14:14 PM
Consideringhow much we're all homebrew classes, why would you have thought he wasn't already going to be throwing tons of cheese at us? :P

Lack of infinite loops and access to every 9th level power and 8th level spell is a factor.
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on March 28, 2016, 09:01:23 PM
We've clearly demonstrated that 20th level characters using plenty of homebrew is very powerful, but are we downright broken? Possibly. I'm not sure if we're "infinite PP loop" broken, but we've got a lot of cheese piled up. Nothing Os hasn't anticipated and planned contingencies for, but once you can cast high level powers/spells practically at-will, that's kind of tough to counter without also pulling out all the stops. Not that there aren't certain other classes with similar capabilities lurking about...

That said, the exact build and capabilities would have to be scrutinized.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on March 28, 2016, 09:21:34 PM
Plus, much of our broken is 'we have very big numbers going on'. Rocket tag's fine. Being able to spend a huge chunk of WBL on building up a stockpile of almost anything and picking and choosing spells and powers to CAST from a list... 20th level StP Erudite's close to a problem BEFORE the loop.
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on March 28, 2016, 09:37:14 PM
So... SorO... can you explain why exactly a 20ML StP Erudite abusing infinite PP loops is acceptable... or, I don't know, a remotely good idea given that it gives Os all the justification to throw every bit of outright cheese at us in return?
Because psionics?

Honestly as the others have put, have you seen the homebrew?
You do realize Comet "Blazing Star" lets you infinite cast a single spell as long is it's capable of dealing damage without Metamagic/Class benefits, just pick Shades and you can infinity cast two entire Schools of Magic and that's just one Stance out of a dozen Maneuvers you have on top of Spells. And let's talk about those Spells for a moment, Makai Sign auto twins any single target Spell and so does several Maneuvers. When is said you get 12 Spells what it really means is you get around forty-eight 9th level Spells per day (actually more, there is a 5th level strike that shoots five freaking maws of chaos using a single slot) and I sincerely doubt you're unaware of this giving your unwillingness to discard it and previously established willing to break the crap out of it.

At least I'll have to sink Feats/Items and precious Actions to build a PP supply since it's a given I won't be able to abuse Temporal Acceleration and thanks to UPD the Erudite will have less types of Spells to cast than your mage. You get all of that crap, and more, for free. And hell, it'll still deal less each round too since nothing in offical outside of spamming other infinite loops or Metamagic Arcane Fusion loops can keep up. Go figure.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on March 28, 2016, 09:47:01 PM
So... SorO... can you explain why exactly a 20ML StP Erudite abusing infinite PP loops is acceptable... or, I don't know, a remotely good idea given that it gives Os all the justification to throw every bit of outright cheese at us in return?
Because psionics?

Honestly as the others have put, have you seen the homebrew?
You do realize Comet "Blazing Star" lets you infinite cast a single spell as long is it's capable of delaying damage without Metamagic/Class benefits, just pick Shades and you can infinity cast two entire Schools of Magic and that's just one Stance out of a dozen Maneuvers you have on top of Spells. And let's talk about those Spells for a moment, Makai Sign auto twins any single target Spell and so does several Maneuvers. When is said you get 12 Spells what it really means is you get around forty-eight 9th level Spells per day and I sincerely doubt you're unaware of this giving you immobility to leave it and previously established willing to break the crap out of it.

At least I'll have to sink Feats/Items and precious Actions to build a PP supply since it's a given I won't be able to abuse Temporal Acceleration and thanks to UPD the Erudite will have less types of Spells to cast than your mage. You get all of that crap, and more, for free.

... given that my spell list doesn't, in fact, include Shades or any form of shadow spell, that's a moot point.  Nor is Makai Sign a good retort, because I have FIVE sealed spells in a week--in a campaign that's stupidly high level. Why the FUCK would I waste something that includes using Wish or something as an emergency on a single-target spell?

I have 11 (prepared, unmetamagicable) spells per day outside of stance benefits (and since I have no perpetual FoM effect, THAT is easily enough denied if I cause enough problems). IN a stance, with the magical school devoted to making blasting actually workable, I can keep casting blasting spells! What a surprise. The school made to blast can blast, but out-of-combat magic is far more limited. I'm doing exactly what it's meant to do. :eh

Though this does raise an important point... LCM needs another line prohibiting cheesing around the 'must deal damage' part by shadow illusions. :lmao
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on March 28, 2016, 09:51:45 PM
I'm doing exactly what it's meant to do. :eh
Then the debate is over now isn't it?

Bestow Power, Dweomer of Transference, Mindfeeder, Earth Power, Trigger Power, Psionic Tattoos, Mental Pinnacle, Metaconcert, etc. Nearly free manifestation is what Psionics is meant to do. :eh
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on March 28, 2016, 09:57:25 PM
I'm doing exactly what it's meant to do. :eh
Then the debate is over now isn't it?

Bestow Power, Dweomer of Transference, Mindfeeder, Earth Power, Trigger Power, Psionic Tattoos, Mental Pinnacle, Metaconcert, etc. Nearly free manifestation is what Psionics is meant to do. :eh

If you think that Love Coloured Magic's blasting is equivalent to infinite-PP loops that can be directed however you feel in psionics, then bring it up in the thread for LCM rather than trying to use it as justification for why a full-CL StP Erudite getting around their one restriction is a perfectly acceptable character. The GM is the designer in this case; if something is broken then contribute to fixing it.

If Os sees the same way then it'll be fixed anyway, so the Erudite build'll be out regardless. <_<
Title: Re: Blood Palace (OOC)
Post by: Nanshork on March 28, 2016, 10:28:23 PM
Subtle is still perfectly viable, but a build like mine, hinging on getting hit to do damage instead of through some other means, isn't as viable a plan as I had hoped.

I meant more that my subtle 8 attacks a turn glass cannon doesn't seem viable compared to Raineh's nuking.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on March 28, 2016, 10:30:57 PM
Subtle is still perfectly viable, but a build like mine, hinging on getting hit to do damage instead of through some other means, isn't as viable a plan as I had hoped.

I meant more that my subtle 8 attacks a turn glass cannon doesn't seem viable compared to Raineh's nuking.

I can see how that would happen given nearly literal glass cannon. Sorry.

(though as an aside, you still have nearly 100HP more. xD)
Title: Re: Blood Palace (OOC)
Post by: Nanshork on March 28, 2016, 11:03:54 PM
Subtle is still perfectly viable, but a build like mine, hinging on getting hit to do damage instead of through some other means, isn't as viable a plan as I had hoped.

I meant more that my subtle 8 attacks a turn glass cannon doesn't seem viable compared to Raineh's nuking.

I can see how that would happen given nearly literal glass cannon. Sorry.

(though as an aside, you still have nearly 100HP more. xD)

No worries.  Your damage output numbers were just a bit unexpected. :p

Yeah, there is the point that I'm much more survivable (more hp, more AC, better saves, miss chance for all melee and ranged attacks targeting me).  That makes me feel better.  There's just some toe stepping since ranged damage is all my guy can do, and I'm fine rebuilding into a different role.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on March 28, 2016, 11:08:19 PM
Subtle is still perfectly viable, but a build like mine, hinging on getting hit to do damage instead of through some other means, isn't as viable a plan as I had hoped.

I meant more that my subtle 8 attacks a turn glass cannon doesn't seem viable compared to Raineh's nuking.

I can see how that would happen given nearly literal glass cannon. Sorry.

(though as an aside, you still have nearly 100HP more. xD)

No worries.  Your damage output numbers were just a bit unexpected. :p

Yeah, there is the point that I'm much more survivable (more hp, more AC, better saves, miss chance for all melee and ranged attacks targeting me).  That makes me feel better.  There's just some toe stepping since ranged damage is all my guy can do, and I'm fine rebuilding into a different role.

This is why I was hoping someone would build into something that could... help somewhat. I can do abjurations with some money, and even without Sadism's insanity I can do great damage... but when it comes to it I'm a d6 caster with no inherently defensive class features and a school focused on explosions. I put the cannon in glass cannon... and the glass. :lmao

And on a general party-wide scale, even if I don't get picked as a target, it's rocket-tag level. If one character can help with the binary deaths, we're in a good place. Comparatively, I mean; we're evil maniacs.
Title: Re: Blood Palace (OOC)
Post by: oslecamo on March 28, 2016, 11:15:27 PM
Erudite is banned, point. Soro is right, psionics are completely borked. Also now LCM explicitly cannot be combined with spells that replicate other spells.


 Now for Soro's still relevant questions, I would be willing to accept a feat that changes the main mental score of a mage class, and thoon flayers can be tempted by pacts. Although if any infernal managed to do it, they need to keep it a closed secret, for Thoon will quickly reformat such a rebellious servant at the minimum suspicion of corruption.
Title: Re: Blood Palace (OOC)
Post by: ketaro on March 28, 2016, 11:39:13 PM
I'm just happy I'm the only one in the party that not only can survive friendly fire from rainy, but benifit from it immensely too :D
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on March 28, 2016, 11:52:33 PM
I'm just happy I'm the only one in the party that not only can survive friendly fire from rainy, but benifit from it immensely too :D

Good job, Orange-kun.
Title: Re: Blood Palace (OOC)
Post by: Nanshork on March 29, 2016, 10:31:28 AM
I'll start brainstorming other options for my character.  I don't know how good I'll be at helping the rest of the party with death reduction though, I've never been great at playing highly optimized spellcasters.
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on March 29, 2016, 11:36:25 AM
then bring it up in the thread for LCM rather than trying to use it as justification
You're looking at it in a selfish way.

So you think you spin it as justification for me to use something a hair closer to that silly homebrew, but on my end it's a desperate attempt to keep up with that damn class that you refuse to help balance or not use even through it's already caused the game to crash once.

I meant more that my subtle 8 attacks a turn glass cannon doesn't seem viable compared to Raineh's nuking.
That's because for example as one action the homebrew can quintuple your boom by firing off five freaking Spells in the same Standard Action and it still only uses one Slot. A goddamn Wizard would be hard pressed to even be able cast ten 9th level Spells over the course of the entire day let alone in 12 seconds.  :banghead

Erudite is banned, point. Soro is right, psionics are completely borked. Also now LCM explicitly cannot be combined with spells that replicate other spells.
Still need to find something that can keep up.

Beholder Mage?
Illithid Savant?
Darklight Wizard?
Lightning Warrior? Far too weak.
How about I invent an x4 Class? Literally Sorcerer x4, it's not infinite and it still has less Spells per day & per action than already allowed homebrew.

Actually, even better how about everyone who isn't using the touhou mage & rainbow Maneuvers just have a gestalted option? Everyone else still deserves a chance to keep up to you know.
Title: Re: Blood Palace (OOC)
Post by: oslecamo on March 29, 2016, 12:44:25 PM
I'll start brainstorming other options for my character.  I don't know how good I'll be at helping the rest of the party with death reduction though, I've never been great at playing highly optimized spellcasters.

May I suggest a tank build of your choice with a dip of Chaos Cultist (http://www.minmaxboards.com/index.php?topic=8655.msg138261#msg138261) with the Martyrdom gift (in the Chaos Style options)?

Erudite is banned, point. Soro is right, psionics are completely borked. Also now LCM explicitly cannot be combined with spells that replicate other spells.
Still need to find something that can keep up.

Beholder Mage?
Illithid Savant?
Darklight Wizard?

Actually if there's a campaign for beholder mage, this would be it I guess. Just don't attempt to bring in any early entry shenigans, you'll have to spend 11 levels on Beholder plus 1 level on something infernal. That'll still leave you 8 levels of Beholder Mage, meaning 8th level spells and 8 spells every round, with wizard learning and spontaneous spellcasting.

No to Illithid Savant unless you feel like every enemy group is bringing it. Not sure what you mean by darklight wizard.

Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on March 29, 2016, 01:15:16 PM
then bring it up in the thread for LCM rather than trying to use it as justification
You're looking at it in a selfish way.

So you think you spin it as justification for me to use something a hair closer to that silly homebrew, but on my end it's a desperate attempt to keep up with that damn class that you refuse to help balance or not use even through it's already caused the game to crash once.

If it's not used, how the fuck would you ever balance it? This is about as much help as I'm going to be without some general idea of what 'balanced' damage is supposed to be with a focus on magical attacks.

Quote
That's because for example as one action the homebrew can quintuple your boom by firing off five freaking Spells in the same Standard Action and it still only uses one Slot. A goddamn Wizard would be hard pressed to even be able cast ten 9th level Spells over the course of the entire day let alone in 12 seconds.  :banghead

No clue which maneuver you're thinking gives five spells in one action. I can see three split over two, with the previous two rounds spent to set up.

If a Wizard is trying to use 10 meteor swarms in a day, they're using their slots wrong.
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on March 29, 2016, 01:29:19 PM
Darklight Wizard is a system restart, you rebegin at level 1 keeping all your Feats & Skills. It's pushed that this New Game+ mode lets you readvance for an additional set of Feats and such. The big deal besides being terribly written & edited is that it's also an accelerated casting class. Which means with it's New Game+ mode means ECL 9 for 9ths. For the most part through, if it's New Game didn't mean new advancement then by the 17th level it's casting hits a forgotten point. Still, it was meant as a joke :p

And Beholder 11th seems pretty arbitrary. Beholder is 13 long but Greater Antimagic is 9th. To be honest it seems like you're cutting me off from 9ths on purpose, it's not like I plan on taking Gate & Wish because even putting Gate on your Spell List implies the intent of total breakage. It'd be like trying to pick up Genesis and misread it or something.

It also means Bard / Crusader / Ur-Priest / Sublime Cord / Mystic Theurge is mechanically superior since I'd still have arms or even Sharn X / MT Y so I'd have even more arms. Hell, even Spell Stitched gives 9ths as a single level dip once your ECL is high enough which for this game it is. Maybe I should just be a touhou mage, I can't imagine how that would be banned or I could go wrong from there. A Sudden Stunning Magical Grimoire could go a massive way into adding CC to damaging Spells with zero effort, like I wouldn't even have to use Black Tentacles.

@RD on Meteor Swarm, I never once implied you actually optimized your character. You used a custom item & broken class and ended up with horribly broke with no effort. For as ridiculous as your PC is, it's barely even tapping into 1% of it's potential.
Title: Re: Blood Palace (OOC)
Post by: Nanshork on March 29, 2016, 01:57:41 PM
I'll start brainstorming other options for my character.  I don't know how good I'll be at helping the rest of the party with death reduction though, I've never been great at playing highly optimized spellcasters.

May I suggest a tank build of your choice with a dip of Chaos Cultist (http://www.minmaxboards.com/index.php?topic=8655.msg138261#msg138261) with the Martyrdom gift (in the Chaos Style options)?


Off the top of my head I'm considering: a Skaven taking one of the Skaven classes and all of the Chaos classes, a Xixecal, a Hellfire Wyrm, a Gibbering Orb, or one of your Touhou classes.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on March 29, 2016, 02:04:24 PM
Funnily, that's why I wanted to get rid of it. Because I didn't factor in having that many enemies and the consequent +hundreds to skill checks. Which factored into a maneuver with an area effect.

The class being broken because a maneuver in another school is an odd one. I could have done dolls, but that didn't fit the idea.
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on March 29, 2016, 04:26:10 PM
No RD the Youkai Class is broken without even having to read it's Maneuver entry. Like the aforementioned Sudden Stunning Grimoire, at the 3rd level you can apply WSAs to Spells. Imagine Valorous or Morphing to a crossbow to add Splitting. And it never gets any better from there, like if you ever wanted to punch your self in the nuts and use a Maneuver weaker than anything found in Love-Magic, the Youkai's 4th Class Feature is the ability to steal any Supernatural Maneuver from any allowed homebrew using Spellcraft as the default Skill just because if someone ever dared to write something even more insane than that Class, the Youkai is also the Illithid Savant of Martial Adapts and has you covered.

How about a corrupted falled-god vampire pleasure devil totally not named Alucard of the Fourstar. "Corrupted" can follow the rules of Saint but inverted to be evil using the actual Template for some guidance. God isn't listed as banned but calling it "Fallen" would fit. Obviously I'm after Alter Reality because yes I'm lazy and wanting enough Spell access to make my life easier. And if you say no, my follow up will be a Greater/Ethereal Doppleganger that ate most the last team because getting nixed wears on the moral when it feels like a losing battle.
Title: Re: Blood Palace (OOC)
Post by: oslecamo on March 29, 2016, 09:30:30 PM
Soro, you keep bringing Stunning Surge in the Magician class, but it only works with melee attacks. Similarly valorous only triggers off Charges, and splitting only works with arrows and bolts. Thus neither would really work with throwing magic blasts at range.

Also someone else already wrote something a lot more insane than the youkai magician's ability to copy supernatural abilities, but we don't talk about it.

God is fine. Heck, the whole purpose I wrote the class was for players to use it. I'll even allow corrupted Saint on the basis that all the forces of good are pretty much dead/enslaved and working with Hell and Abyss is a very desesperate measure for very desesperate times.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on March 29, 2016, 09:34:22 PM
And bringing abilities I haven't used into it as a rationale seems a bit... odd?

Have I given the impression in the past three years I'm likely to do more than: A) blow things up, or B) have really high skill checks?
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on March 30, 2016, 11:19:33 AM
Soro, you keep bringing Stunning Surge in the Magician class, but it only works with melee attacks.
What do you think Touch Spells are? And Splitting also says "Any missile fired from a splitting weapon, or an arrow or bolt enchanted with the splitting ability, breaks into two identical missiles before striking the intended target.". Sic: Any missile fired from a splitting weapon breaks into two identical missiles. It'll work just fine with Rays and even Spells with flavor notation of firing something at someone. Allowing WSAs on Spells may seem like a cool idea but the reason it's unique is because everyone else has realized how much text it'd take to construct an idea that limits abuse in the reader's mind.

@RD I know you feel like you have the dual role of defending your PC and the Class because any gamebreaking traits I point out of the Class endangers your PC. But very few of my points on the Class take your PC into consideration. As previously noted, you really didn't even optimize your build to begin with. And that's probably the most terrifying aspect of it, in your hands look what you could do with it. Imagine it sitting in mine and I have a point of order to break it.

God is fine. Heck, the whole purpose I wrote the class was for players to use it. I'll even allow corrupted Saint on the basis that all the forces of good are pretty much dead/enslaved and working with Hell and Abyss is a very desesperate measure for very desesperate times.
First passing look at it will be Erinyes 8 / Pleasure Devil 3 / Vampire 2 / Corrupted 2 / God 5
Domain wise I'll probably invent "Narcissism", "Vampires", "Occult" and whatevs like I've done before. Pretty much Cha++, vamp stuff, and an evil magic domain. It also means my first temptation will be Johova's Witness, "knock knock, you want to let me in..."

Dragon Magazine has a (Meta?)Feat of improves a Ability Bonus received from a Spell you cast by +2. Thought?
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on March 30, 2016, 11:55:26 AM
I'm confused why you'd even want to apply stunning surge on an INT-based class. Having a touch-based effect with its uses per day and save DC tied to your irrelevant charisma looks... redundant? You can cast spells. Even if you used scorching ray or something to get multiple attacks in a round, it still has finite uses and takes a swift action.

For the splitting thing, maybe something along the lines of "Weapon Special Abilities that could only be applied to ranged weapons or ammunition cannot be applied to the [whatever the hell it's called]"? Avoids getting splitting into it, or a free range increase that circumvents the class's inability to use metamagic.
Title: Re: Blood Palace (OOC)
Post by: oslecamo on March 30, 2016, 12:10:38 PM
Magical Furnace/Grimoire now can only be enhanced with generic enhancements that work with any kind of weapon and attack, no melee/ranged/missile only restrictions.

God is fine. Heck, the whole purpose I wrote the class was for players to use it. I'll even allow corrupted Saint on the basis that all the forces of good are pretty much dead/enslaved and working with Hell and Abyss is a very desesperate measure for very desesperate times.
First passing look at it will be Erinyes 8 / Pleasure Devil 3 / Vampire 2 / Corrupted 2 / God 5
Domain wise I'll probably invent "Narcissism", "Vampires", "Occult" and whatevs like I've done before. Pretty much Cha++, vamp stuff, and an evil magic domain. It also means my first temptation will be Johova's Witness, "knock knock, you want to let me in..."

Dragon Magazine has a (Meta?)Feat of improves a Ability Bonus received from a Spell you cast by +2. Thought?
I think that you'll already have a pretty stratospheric Charisma score without needing to start bringing in Dragon Magazine cheese.
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on March 30, 2016, 12:50:39 PM
I think that you'll already have a pretty stratospheric Charisma score without needing to start bringing in Dragon Magazine cheese.
Aww, I appreciate your comment. I doubt I get much more than 50 through. That may seem like a lot but that's only like par+58%.

A lot of Charisma buffs simply are too short acting even with Persist Spell. Others are circumstantial, like you'll probably nix wearing the Horseshoes of Flame in my Boot/Hand Slot because they wouldn't look totally rad stitched to a leader glove instead of being nailed into a hoof so there's a nice +6 Bonus wiped. Snowsong (+4), Drugs (+2), Pact (+1), the Ring (+2), Command (+4), are all out, still picking up Devil's Ego but because it causes loss of the Undead Type I can't dump Constitution or Ability Damage will rape me and so on. I should still be able to hit a decent figure, just not something I'd title "stratospheric".
Title: Re: Blood Palace (OOC)
Post by: Nanshork on March 30, 2016, 01:17:11 PM
If this is going to turn into some sort of inter-party one-upmanship I'm not sure if it's going to be the game for me.
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on March 30, 2016, 01:57:13 PM
If this is going to turn into some sort of inter-party one-upmanship I'm not sure if it's going to be the game for me.
*shrugs*, it's impossible to out damage the touhou class so I'm playing an entirely different element than combat.

I'm going for Pact abuse now. Basically random mook gets something useful but is signed into a contractual agreement to betray Thoon. And it has the side effect of a 1% chance every day the Devils succeed in killing the target behind the scenes. Due to the way that works, I could figuratively promise Thoon our service on top of the Pact benefits and less than four months later the devils auto-win. However, I can't use Bluff or threats to create a contract, but it uses Diplomacy to hide all the small text like "by signing this you agree to become my slave". So guess who's Diplomacy Check is shooting through the roof.

Vampire was mostly for some defense augmentation and a flavor thing going for invite and how it gives a +22 bonus to a Skill, well I'll break 50 in theory because as I'm typing the sheet up the bonus works on Ability Scores too. So at least I'll have like most epic Bluff Check ever which will be awesome because instead of sneaking in I can just say I work for Thoon. Which also helps create an open discussion for a Pact. And yes, that also means I should be able to dominate anything not using Mind-Blank which should also be useful seeing how grappling people to brink blood is pretty much the worst handicap ever because the other team auto-eats brains by grappling.

If you can't beat them, make them join you.
Title: Re: Blood Palace (OOC)
Post by: oslecamo on March 30, 2016, 02:02:11 PM
Soro, I'll have to agree with Nanshork. Raineh Daze already said she's toning down her character besides the homebrew nerfs. As the DM, I'll have to ask you as a player to show some self-restraint. It's not really teamwork if you're bringing a uber diplomancer into a combat-focused party.
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on March 30, 2016, 03:12:45 PM
It's not really teamwork if you're bringing a uber diplomancer into a combat-focused party.
That's actually the definition of team work. In D&D the ideal party is Fighter, Cleric, Rogue, & Wizard not Wizard, Wizard, Wizard, & Wizard. Each party member covers the others weakness's instead of everyone competing to do the same exact thing. I am now essentially the party's evil Cleric.

Last incarnation Neb was a Rogue with the stealth and trapping element and a to-D&D-scale burst DPS against FF targets. That failed colossally, and prompted you offering a split path DMing. Now I have something that can slap people with a rolled up newspaper that can deliver up Curse/Poison/Energy Drain/Ability Damage depending on Blood Charges and has an out of combat role none of us could do before that. And in it's meta-element pulls my focus away from even trying to keep up with the touhou class entirely.

And thanks to Alter Reality, it should have some buffs to offer since I really didn't use all that many on the character it's self (Neb seriously had more) and it's ominous that if I did make a mistake of undercutting my self I don't need a rebuild to fix it. It's also pretty tankish with God's three-quarter percent Miss Chance and some of those Maneuvers can be used to help lock down retaliating offense. Thanks even to it's commanding presence (sic bluff I'm the strongest!) it should initially draw attention to it instead of the rest. And if that fails, thanks to Ols thinking Maneuvers means Spells I can temporarily bring a character back to life long enough to wrap up the Encounter and for them to fish out a Raise Dead Scroll, we haz some healing now too. Which is something a couple people chimed in that we needed.

You act like I'm new at this  :P
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on March 30, 2016, 06:17:28 PM
Can you stop going on about 'keeping up'? I looked at the rolling thread, ffs; you'd have no difficulty matching the damage output. That train of thought relies entirely on getting AoE-friendly scenarios for the entire thing.
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on March 30, 2016, 07:42:55 PM
Can you stop going on about 'keeping up'? I looked at the rolling thread, ffs; you'd have no difficulty matching the damage output. That train of thought relies entirely on getting AoE-friendly scenarios for the entire thing.
:lol

Back when we were making our characters I picked up a Manyfanged Dagger after seeing your monstrosity. The figures you just quoted as being comparable to your non-AOE damage is actually post quadruple the original intended figure. And Neb's intended favorite form of attack, which is also his highest possible damage, even afterward has a built in critical flaw of being utterly worthless against anyone that chooses to fall prone for a round simply because I picked up a Feat just to nerf it as such. It wasn't just a DM said yes at character creation or invent a story to say no in game, the DM activity had to answer the question of yes or no each time it could of been used. So wonderful point RD,  :clap

You probably just soothed a couple people that might have been worried I'd come up with some kind of super conglomeration by letting them know that even when I went nuts with Schemas for a ton of ability boosts on a character with Str + Dex + Cha to damage. Not only did I also voluntarily include a nullify but the original figure was only [W]+39. It's about point point higher than Venn's opening attack and five points higher than Ketro's except her character Morys has eight attacks to Neb's five. Of course, I did have a modest +10d6+Craven SA to bring Neb closer to that character but eh. If your asking if I already patched in a quick attempt to keep up, I did.

The problem ED is that like as Nanshork said. He doesn't want to play the game if he has to ramp up his character. So for me, Neb no longer exists and my new character doesn't even play the DPS game. He's a talkative healer slave taker attempting to grapple brain stealers for lunch. So whatever point you wish you could come up with Neb, the fact is I've already called the escalation with him a mistake before anyone did and the character was subsequently scrapped without any one even having to say a word about it. Me and you RD, are nothing alike.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on March 30, 2016, 08:21:42 PM
Right, and that's with adapting a stealth focused character that wasn't meant to deal huge damage. Therefore, there's no reason to bring it up every other post like it's some super-difficult task for you to manage equalling my abilities when I'm not in preferable scenarios. Both things I did would be incredibly stupid with party members (or collapsible buildings) in the way and the more nuanced attacks don't get the huge bonuses. Not everything's in open skies with plentiful targets.

I'm pretty sure there's an insult somewhere in there, but I'm not quite sure what it is, so eh.

---

But really, if the damage is that big of a deal: Ghost 2/Eternal Royal 18 (in some order); Lunatic Princess and Immortal Smoke as schools. Damage gets more normal, get unreasonably hard to kill (if the idea is acceptable).

Kinda amusing that with the right maneuver choice my body is effectively in a coffin in my pocket and inaccessible. @_@
Title: Re: Blood Palace (OOC)
Post by: oslecamo on March 31, 2016, 02:24:05 AM
Soro, for now I'll just point out mistakes in your new sheet:
-You need Divine Rank 6+ to learn Divine Battlefield maneuvers from levels 5 to 7.
-The god class does not allow you to create your own domains from scratch. Mind you, your character's portfolio can't have any domains at all if you don't actually spend a single class resource on it.
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on March 31, 2016, 12:23:56 PM
Without the 5th level Maneuver access to all the healing spells get wiped so I'll have to lose a level else where to take it. I can also drop speech/attack for domains, they are filler anyway.
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on April 03, 2016, 10:45:45 AM
So, what does the party actually need to round things out at this point? So far it seems we've got an Uber-Face and a Glass Nuclear Missile. Not much frontline assault it seems, but then those squidheads seemed to get the drop on us from a huge distance anyway so whatever is built should have both melee and ranged fighting capabilities...

So far, I've been looking at Hellfire Wyrm, Pit Fiend (or Balor), Xixecal, and Concordant Killer. The last of these seems to have the lowest defenses of my tentative builds, but it's use of wands and staffs could round things out with a bunch of buff spells.

I had also tried coming up with sneaky builds, but I'm not sure if that's the best route to go either. Such builds have included either assassin devil, invisible stalker, and even the Gloom (something I've been itching to play, but which would require taking a level of fiendish creature or half-fiend to qualify for this game. Same goes for xixecal and invisible stalker, but it's been easier to fit in to those builds).

Any thoughts?
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on April 03, 2016, 01:56:46 PM
Any thoughts?
We fundamentally have a Favored Soul & Sorcerer for a party commit so far and you're fundamentally thinking Monk which should work out pretty well.

I mostly want to go with Xixecal (http://www.minmaxboards.com/index.php?topic=2695.0) out of your list. I'd take one Growth that way Eternal Glacier's 20% miss works against Mindflayer attacks and use the rest for more Ability increases (see faq) then remake up the damage loss using your 18th level Huge White Dragon mount that has 6th level Spells to kick out Greater Mighty Wallop. The reduced Size also avoids the Hide penalty, I'd grab a Collar of Greater Umbral Metamorphosis and a Wand or Child of Eberron pet up Camouflage for probably all the stealth you'd need. Remember, you have a free Blizzard following you around, anything further than 5ft away gains Concealment so while HiPS isn't a big concern the Hide bonuses are.

The Xixecal appears fairly defensive, DR 20, SR 40 (after vest), +20hp/rnd, immune to Cold/Fire (after mantle), and it's +20 Con. But it's also highly offensively it snags +20 Str before buffs, 4 Natural Weapons that all hit for +Slow & +1 Con dmg, you can also use your 2 Swift Actions to doublecast Cone of Cold for +40d6 more but it consumes 2 of your 6 uses. Recall the omgs over 50 Cha? Well that's a double edge because you'll easily break 54 Str (18 base, 20 class, 6 enhance, 5 level, 5 inherent) and your opponents will have a lot less than 50 Con. Hitting for probably 80 damage is enough to prompt a SoD whose DC is based off your Str and on failure utterly f'ing kills them so expect that to happen often and given that single target killing still has the excuse of "still weaker than our mage" you should have the goal of using it as often as you can.

Party wise the Xixecal offers no direct benefits as you'd expect out of the fighter guy but you do have a 12th level Sorcerer acting as your mount. Plus remember those blizzard rules I briefly touched on? You and you're allies are totally immune to it. So everyone else has a no-Save debuff of -4 Listen/Spot/Search & Ranged Weapon Attack rolls and the lovely mass Concealment debuff.

Feat Wise, since you'd be Large and your Dragon would be Huge you can ride it. Mounted Combat with a decent Ride Check could go along way to keeping it alive but don't forget to have it buff it's self. You're also a walking snowstorm vs 20th level casters in a campaign made by a guy whose homebrew hands out Resistance & FH/Regen like candy so take some abusive Metabreath Feats to compensate. A Two-Hander & Power Attack will make it pretty easy to hit KO ranges on your hulk smash (which has no size limitation) leaving the rest up for whatever. For your pet, I suggest the Snowcast line of Feats and focused on complimenting God style support.
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on April 03, 2016, 03:21:53 PM
That's certainly something to consider. Unfortunately, unless the Xixecal counts on its own merits for the campaign since it's an Abomination (described by the SRD as a grouping of the Outsider type in the same way that Demons are), then I'd have to wait a level for the extra swift action since I'd need to take at least one fiend level, pushing Toppling Mountain back an extra level.

--edit--
I think, based on the fluff of the original interest post, that the Xixecal and the other Abominations would count (I had also considered Phane (http://www.minmaxboards.com/index.php?topic=11427.0), but time shenanigans are likely out the window) since the main call-to-action was for Outsider who are outside the typical notice of Thoon. The Abominations all count for one reason or another, though they're somewhat unlikely to have been involved in the Blood War. Still, one or more may have been swayed to one side or simply have been present, caught up in the action, or otherwise conscripted via enough incentive.
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on April 03, 2016, 03:57:26 PM
Ahh I didn't check the SRD just seen Outsider/Evil.

Well, Glacier Wrath could be skipped to. Retaliatory Word of Chaos while cool could accidentally slam anyone in the party who isn't chaotic since it isn't forced to one target via the bonus attack deal and the 18th level ability isn't all that great either. But it's 17th auto-escape anything is a serious ability to have, and it's party friendly since it ends the effect rather than selfishly making you solely exempt from it. Of course, that also means you can't abuse the crap out of it as well. :p

Anyway, that frees up three levels to dip around. Half-Fiend can be taken by anything and can be used to meet campaign requirements giving you two levels left to play with. Unfortunately Shadow Creature & Shade requires a none-outsider and you have way to much Constitution to consider ditching it for the Undead Type to set up entry. You could dig around for some Maneuvers (http://www.minmaxboards.com/index.php?topic=6265.0), ECL18 recrunches to IL9 or 5th level Maneuvers.

Edit - So I looked up the Xixecal. The Class doesn't say you're an "Abomination" and nothing about gaining a Divine Rank in any of it's Class Levels. Outsiders (and even half-fiends) are not inherently immortal plus Ols's Monster Classes are built off a Base Race and only drops Racial Traits (which age/height/weight is not even a part of), you could shoot for saying you'll die of old age at some point and it's more accurate than it's not. Dip Warblade and take NetherWorld Gardener (http://www.minmaxboards.com/index.php?topic=147.0). As a 5th level counter you can exit reality even after rolls to avoid actually being killed by anything. And you can kick out a clone whom thanks to the shared resources can Full-Attack and renew your Maneuvers for you while you, well probably Full-Attack too because what else are you really going to do anyway. And if nixed meh, there are other Schools you can dig around in. It would have been awesome with Toppling Mountain since you can just sustain being outside reality while your clone does all the hard work.
Title: Re: Blood Palace (OOC)
Post by: ketaro on April 03, 2016, 08:45:18 PM
So, what does the party actually need to round things out at this point? So far it seems we've got an Uber-Face and a Glass Nuclear Missile. Not much frontline assault it seems,

I've been forgotten again!  :sobbing
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on April 03, 2016, 08:52:14 PM
... would tiefling/ghost/pretty princess get SorO to stop mentioning my character all the time? :rolleyes
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on April 04, 2016, 07:00:06 PM
... would tiefling/ghost/pretty princess get SorO to stop mentioning my character all the time? :rolleyes
I can make no promises but it would free your character from being associated with the Youkai of course.

It was a almost sheer coincidence on the last go, Xixecal's auto-IHS reminded me of the Youkai's super-ominous Initiate of Mystra and Ancient Temple's 5th level shared pool one round clone reminded me of Love-Magic's 4th level infinite duration copy that has it's own Spells/XP blow on w/e you like. So eh, might as well push an appeal on Venn so he doesn't feel guilty over Xixecal's McUber smash.

I've been forgotten again!  :sobbing
Not entirely, :p

I'm just not that sure what to group your character as. Fire specialist, some melee, no utility, plenty of minions, a Fighter, nope definitely a Barbarian dialed up to 11? I see your Pain Mastery Feat there, +20 Str combined from your "rage" if someone were to take you to nearly 0 without being healed in between. You know I missed that before.

Title: Re: Blood Palace (OOC)
Post by: VennDygrem on April 04, 2016, 08:01:01 PM
So, what does the party actually need to round things out at this point? So far it seems we've got an Uber-Face and a Glass Nuclear Missile. Not much frontline assault it seems,

I've been forgotten again!  :sobbing

Not much, but we have some! Honestly, I was focusing on those who seemed to be changing characters to some degree or another, and as far as I'm aware, you're keeping your's as-is.

I'm seeing some possible issues with Xixecal staying at Large size, as a lot of its abilities seem to rely on it getting truly massive (or at least, there's much less incentive to use them if you remain smaller). Is it viable to increase up to Huge size, or would that cause too many issues with cramped quarters? One of the benefits of going with something like the Hellfire Wyrm was that it can shapechange into any kind of Devil, which solves its size issue to some degree. A Xixecal is literally a force of nature, and doesn't really change for convenience's sake. It's definitely not one for subtlety, anyway.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on April 04, 2016, 08:05:55 PM
So, what does the party actually need to round things out at this point? So far it seems we've got an Uber-Face and a Glass Nuclear Missile. Not much frontline assault it seems,

I've been forgotten again!  :sobbing

Not much, but we have some! Honestly, I was focusing on those who seemed to be changing characters to some degree or another, and as far as I'm aware, you're keeping your's as-is.

I'm seeing some possible issues with Xixecal staying at Large size, as a lot of its abilities seem to rely on it getting truly massive (or at least, there's much less incentive to use them if you remain smaller). Is it viable to increase up to Huge size, or would that cause too many issues with cramped quarters? One of the benefits of going with something like the Hellfire Wyrm was that it can shapechange into any kind of Devil, which solves its size issue to some degree. A Xixecal is literally a force of nature, and doesn't really change for convenience's sake. It's definitely not one for subtlety, anyway.

If you can spare two feats, you can count as your original size when convenient, whilst being a small or medium humanoid when you want.
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on April 04, 2016, 08:12:51 PM
I'm seeing some possible issues with Xixecal staying at Large size, as a lot of its abilities seem to rely on it getting truly massive (or at least, there's much less incentive to use them if you remain smaller).
Deceivingly Innocent Form (http://www.minmaxboards.com/index.php?topic=526.msg2541#msg2541) to the rescue!

Quote
Unlike alternate form and change shape, you retain your full abilities and stats besides your old size modifiers (your natural weapons still deal damage as if you were your previous size). Abilities demanding a certain body part adapt to your deceivingly innocent form, usually by instantly changing shape when needed and then back. So your fingers would extend itself and become razor-sharp if you had claws, your jaw could extend itself to monstruous size if you had a bite attack, and so on. You can also now perform fine manipulation and speak if you couldn't before. You retain any equiped items as long as both your forms had slots for them.
All the benefits from being Colossal without the actual Size Modifier tied to it and you can still fit in small doors. :D
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on April 04, 2016, 08:13:48 PM
Oh yeah, I forgot about thone feats. Let's see what I can put together, then.

Though, Nanshork was also looking at Xixecal as am option, so if he wants to grab it up, I'll look for something else.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on April 04, 2016, 08:31:15 PM
I think you still need Monster Lord to get the 'size X' bonuses, since the very first line of DIF specifies that you become medium or small.

Monster Lord leads to... fun. Colossal weapons squeezed into Medium, for instance.
Title: Re: Blood Palace (OOC)
Post by: Nanshork on April 04, 2016, 08:42:40 PM
Oh yeah, I forgot about thone feats. Let's see what I can put together, then.

Though, Nanshork was also looking at Xixecal as am option, so if he wants to grab it up, I'll look for something else.

I'm waiting to see if everybody stops fighting before figuring out what to play.  Go for it!
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on April 04, 2016, 08:56:23 PM
I'm waiting to see if everybody stops fighting before figuring out what to play.  Go for it!
If you don't pick something to give us something to talk about then all we have is to recycle the last conversation or to talk about the weather.
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on April 04, 2016, 09:44:14 PM
I think the fighting is mostly over....

As for me, I think all that's left is to find out from Osle whether Xixecal qualifies on its own or if I need to squish in a fiend level (which mostly feels like slapping a band-aid on the issue since it seemingly fits the fluff in all other ways).
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on April 04, 2016, 09:48:38 PM
And if it will stop the race for huge numbers, Tiefling 1/Ghost 2/Eternal Royal 17. Lunatic Princess/Immortal Smoke. Specialise in unkillableness and having expensive shit rather than giant laserdeath. Fits less than the laserdeath does, but eh, if it avoids more trouble...
Title: Re: Blood Palace (OOC)
Post by: Nanshork on April 04, 2016, 10:00:24 PM
Okay, so, could everybody remind me of what they're doing?

We seem to have a Xixical, whatever Raineh decides to do, a party face, and whatever ketaro is.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on April 04, 2016, 10:06:13 PM
Whatever I do is going to be destructive, whether I keep the magic or go for explosions by expensive shit.
Title: Re: Blood Palace (OOC)
Post by: Nanshork on April 05, 2016, 10:15:19 AM
Whatever I do is going to be destructive, whether I keep the magic or go for explosions by expensive shit.

Well if you decide to go with something that isn't ranged AoEs I'll probably just stick with my current character.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on April 05, 2016, 12:45:20 PM
It's sad that you can't get Zodars drunk, even after turning their type to Outsider, given the end invulnerability. Rules out Drunken Demon, which is otherwise the perfect school thematically... hmm.
Title: Re: Blood Palace (OOC)
Post by: SorO_Lost on April 05, 2016, 12:48:45 PM
So the party reform looks like
Venn: Icegiant (single target tkos)
Ketro: Robodragon (brute force)
Nan: Pewpewdie (ranged lasers)
RD: Sailormurder (social hidden nuker with heal/debuff)
I don't recall if Frog & KSB are wanting to go another round.

Edit - I just realized RD's new character is an undead socialist that literally kicks out multiple debuffs/heals per attack. She's picking up the stealth advantage of incorporeal and still has area blasts like a diplo_checkx4 to damage. IE I made a literally move to avoid competition and RD's response is to just copy my concept but pile on as much cha-to-X as she can and use Touhou to break the crap out of it. And because Ols offered to split a stealth game from RD's nuke contest, well she is picking that up too. It's more than just purposely trying to antagonize me, it's undoubtedly a dick measuring contest for her. I give up, I doubt any of this will be any fun. Good luck guys.
Title: Re: Blood Palace (OOC)
Post by: oslecamo on April 18, 2016, 02:37:52 AM
Ok so catching up to updating my D&D  online stuff.

There should still be 4 players interested which is enough for a basic party.

Nanshork, RD and Ketaro would be keeping their previous characters (RD would need to update her character since Ordinary Magician underwent a bunch of revisions though).

Plot wise we could resume the previous battle against the silver brain or I can throw some plot event.

As for me, I think all that's left is to find out from Osle whether Xixecal qualifies on its own or if I need to squish in a fiend level (which mostly feels like slapping a band-aid on the issue since it seemingly fits the fluff in all other ways).

Xixecal is an evil outsider so ok to 20 levels qualifying.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on April 18, 2016, 09:32:41 PM
Well, that was my plan (update the nuke), but everyone seems a bit wary about it. So I considered replacements. :T

Tiefling 1/Ghost 2/Eternal Royal 17--The fact that Ghost means nuked HP is why I didn't start giving this stats. Immortal Smoke needs max HP, this can't get good HP... no matter how able you are to dodge something, if you can't improve your HP max, then it's a bad idea.

So then I thought Zodar 16/Balor 4: the Abyss's engine of destruction. Go for Drunken Demon... though that's bad because the strength overlaps with Ketaro and the size weirdness messes with Venn. Plus you can't get a Zodar drunk, ruling that out.

So I've been wondering Reth Dakala 4/Pseudonatural Creature 16. Take Forbidden School, pick Martial Study... get Immortal Smoke level 1 and Diplomacy as a class skill later on. "Cinder Knight of the Beyond" or something. Shouldn't overlap with others, has a  stubborn tendency to survive, and things go nasty if they get in attacks. Not sure it's evil-fiendish enough, or if it doesn't compromise something from loss of nuking.
Title: Re: Blood Palace (OOC)
Post by: VennDygrem on April 18, 2016, 10:58:47 PM
For what it's worth, I'm not completely set on Xixecal. I've been toying with a few alternate builds as well, trying to get a feel for what would best help out the party. If we need something to soak up damage, Xixecal is still a good option, but there are other options that might be fun as well.

Typically, I like playing sneaky characters (such as Damaros), or charismatic characters. It couldn't hurt to pursue a different archetype, however.
Title: Re: Blood Palace (OOC)
Post by: Raineh Daze on April 18, 2016, 11:05:52 PM
Reminds me that I wondered about Anthromorphic Animal and a bunch of templates to get the least hittable demonic thing, then..."wait, how do I get it to do damage". :lmao