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[SWSE] Dawn of Defiance
(Moderator:
Melblen_Cairn
)
A Wretched Hive (Game Thread B) [Split Party]
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Topic: A Wretched Hive (Game Thread B) [Split Party] (Read 14246 times)
LordBlades
Hero Member
Posts: 914
I'm new!
Re: A Wretched Hive (Game Thread B) [Split Party]
«
Reply #20 on:
September 17, 2016, 02:31:25 PM »
(click to show/hide)
Aiakos will wait until they decide to leave cover to resume their search before shooting again (as long as they keep their head down they're no threat):
Deception: :
[1d20+8] = 6+8 = 14
Attack and damage:
[1d20+7] = 20+7 = 27, [3d12+2] = 23+2 = 25
Logged
Melblen_Cairn
Honorary Mod
Posts: 3593
TPK's are my business, and business is good.
Re: A Wretched Hive (Game Thread B) [Split Party]
«
Reply #21 on:
September 20, 2016, 08:26:41 AM »
BRAP!
Aiakos sends a blaster bolt from the other direction emerging from the stack of crates nearby and lifts another from the deck, a smoking burn mark on it's back. The crew return fire at both locations. One of their shots strikes the fuel container and send it rocketing to the hanger's ceiling to land burning among a salvaged proton bomb rack...
(click to show/hide)
Successes =
4
Failures =
0
(click to show/hide)
Please give me another Mechanics check.
Logged
Wisdom has two parts; having a lot to say, and not saying it.
Clanjos
Sr. Member
Posts: 319
Super Smiting Robot!
Re: A Wretched Hive (Game Thread B) [Split Party]
«
Reply #22 on:
September 25, 2016, 11:23:38 AM »
FU-M8 continued futzing about the wiring in the place.
MECHANICS CHECK
This dice roll has been tampered with!
Rolled 1d20+14
: 16 + 14, total 30
«
Last Edit: September 25, 2016, 11:25:14 AM by Clanjos
»
Logged
Quote from: a weekly game
"Sometimes, even an adventurer needs a backrub."
Melblen_Cairn
Honorary Mod
Posts: 3593
TPK's are my business, and business is good.
Re: A Wretched Hive (Game Thread B) [Split Party]
«
Reply #23 on:
September 26, 2016, 08:08:37 AM »
The panels and displays flash on in the cockpit and begin responding.
(click to show/hide)
Successes =
5
Failures =
0
Completed!
Logged
Wisdom has two parts; having a lot to say, and not saying it.
LordBlades
Hero Member
Posts: 914
I'm new!
Re: A Wretched Hive (Game Thread B) [Split Party]
«
Reply #24 on:
September 26, 2016, 01:20:49 PM »
As soon as the ship comes to life Aiakos grabs a hold of the throttle and stick, steering it toward the hangar exit.
So long, suckers!
she triumphantly mocks the remaining crewmen as the canopy slides shut.
(click to show/hide)
Pilot check, in case one is needed
[1d20+5] = 10+5 = 15
Logged
Melblen_Cairn
Honorary Mod
Posts: 3593
TPK's are my business, and business is good.
Re: A Wretched Hive (Game Thread B) [Split Party]
«
Reply #25 on:
September 27, 2016, 08:24:21 AM »
The ship lifts from the deck and shakily glides toward the edge of the hanger, the stabilizers need a lot of work. One crew member points to the ship and barks an order to another as he opens fire. The subordinate races across the hanger floor to the control room in hopes of closing the doors.
The small ship shoots through the closing doors just as the hanger is engulfed in an explosion from the proton bomb that ignites from the fire.
Logged
Wisdom has two parts; having a lot to say, and not saying it.
Melblen_Cairn
Honorary Mod
Posts: 3593
TPK's are my business, and business is good.
Re: A Wretched Hive (Game Thread B) [Split Party]
«
Reply #26 on:
September 30, 2016, 08:31:09 AM »
Only when you go to begin calculating the jump to hyperspace do you realize that the nav-computer has been removed. The jump will need to be manually done. You also realize that the astrogation data is 2 years old.
(click to show/hide)
Someone will need to manually calculate the hyperspace jump with use computer. No Nav computer means there is no +5 to the check and the DC=30 (due to old data) but will still only take a minute because there is some data available.
Logged
Wisdom has two parts; having a lot to say, and not saying it.
LordBlades
Hero Member
Posts: 914
I'm new!
Re: A Wretched Hive (Game Thread B) [Split Party]
«
Reply #27 on:
October 03, 2016, 01:45:59 PM »
As the fighter speeds away from the ship, Aiakos turns toward the droid.
Now that was close! Thanks!
Logged
Clanjos
Sr. Member
Posts: 319
Super Smiting Robot!
Re: A Wretched Hive (Game Thread B) [Split Party]
«
Reply #28 on:
October 04, 2016, 08:30:25 AM »
"...HUH. GONNA BE HONEST, THOUGHT WE WERE HOSED BACK THERE. SO... THANKS I GUESS?"
M8 skittered over to the navcomputer, inserting the scomp link in his hand and clicking.
"OH BY THE MAKER. THIS IS AWFUL. I'M NOT GOING TO BE ABLE TO DO THIS IN ANY REASONABLE AMOUNT OF TIME...
(click to show/hide)
Taking 20 on a Use Computer check for astrogation. That'll get 29, but I'll need some help to get us over 30.
"...REMIND ME, NAR SHADAA ROTATES CLOCKWISE, YES?"
Logged
Quote from: a weekly game
"Sometimes, even an adventurer needs a backrub."
LordBlades
Hero Member
Posts: 914
I'm new!
Re: A Wretched Hive (Game Thread B) [Split Party]
«
Reply #29 on:
October 04, 2016, 03:42:22 PM »
Aiakos shrugs as she puts as much distance as possible between the fighter and her former ship
Nar Shadda? Beats me! What does it have to do with anything anyway?
(click to show/hide)
Sadly you can't take 20 on Use Computer to astrogage. Even if you could, Aiakos doesn't have Use Computer trained, so only a +2 and you can't take 10 on Aid another. Only way I could help you when taking 20 was if I had a total of +9 in Use Computer
Logged
Melblen_Cairn
Honorary Mod
Posts: 3593
TPK's are my business, and business is good.
Re: A Wretched Hive (Game Thread B) [Split Party]
«
Reply #30 on:
October 07, 2016, 01:47:39 AM »
(click to show/hide)
LB is correct. You cannot take a 20 in this case because taking a 20 represents taking time and constantly making attempts during that span. Since there are usually some consequence of making a bad check (bouncing too close to a star) this one you would need to roll for.
Logged
Wisdom has two parts; having a lot to say, and not saying it.
Clanjos
Sr. Member
Posts: 319
Super Smiting Robot!
Re: A Wretched Hive (Game Thread B) [Split Party]
«
Reply #31 on:
October 07, 2016, 10:57:21 PM »
(click to show/hide)
Well, we're fucked either way, so...
Rolled 1d20+9
: 20 + 9, total 29
Logged
Quote from: a weekly game
"Sometimes, even an adventurer needs a backrub."
LordBlades
Hero Member
Posts: 914
I'm new!
Re: A Wretched Hive (Game Thread B) [Split Party]
«
Reply #32 on:
October 08, 2016, 03:36:10 AM »
(click to show/hide)
Clanjos, if you want you can spend a Force Point (which allows you to add 1d6 to that roll) to simply make the DC30. Just mentinoing it in case you're not aware of this possibility.
«
Last Edit: October 08, 2016, 03:49:07 AM by LordBlades
»
Logged
Melblen_Cairn
Honorary Mod
Posts: 3593
TPK's are my business, and business is good.
Re: A Wretched Hive (Game Thread B) [Split Party]
«
Reply #33 on:
October 08, 2016, 09:32:42 AM »
As the cobbled together astromech completes the calculations, it signals the coordinates to the ships computer and the small vessel's hyperdrive spools up to make the jump. The stars smear and bend in front of you as the blue tunnel of hyperspace surrounds your view.
You are not traveling long before collision warnings sound, the hyperdrive begins to fail, and the ship is ripped from hyperspace. Other alarms begin to go off as other systems begin to fail as well. All around you a massive debris field, like the site of a massive battle drifts along. a piece of a blown apart droid fighter rebounds off the ship, jolting the ship.
(click to show/hide)
Don't worry too much about making that roll. I normally do not like to be this heavy handed but in this instance The ship was going to start to fail anyway so no need to waste a FP on that roll.
Here Me Baby, Hold Together!
(click to show/hide)
The ship begins to flounder among a dangerous debris field. Keep the ships systems up as you work to avoid collisions.
Some Suggested Skills
Mechanics
Use Computer
Pilot
Use the Force
Perception
Other skills may become required rolls once certain systems completely fail, like Endurance checks if certain life support fails (organics only)
Ship Systems Affected
Hyperdrive
(Down)
Power to Engines
(Failing)
Air Recycling
(Failing)
Gravity Generator
(Failing)
Pilot Controls
(Failing)
Climate Controls
(Failing)
Successes =
0
Failures =
0
Logged
Wisdom has two parts; having a lot to say, and not saying it.
LordBlades
Hero Member
Posts: 914
I'm new!
Re: A Wretched Hive (Game Thread B) [Split Party]
«
Reply #34 on:
October 09, 2016, 10:48:41 AM »
Just bloody great
Aiakos curses through her teeth as she struggles with the controls to stabilize the fighter as it emerges from hyperspace.
Droid! Status report!
(click to show/hide)
Pilot:
[1d20+5] = 2+5 = 7
Aiakos will try to steer clear from any debris. If she can't can she try to shoot them with the ship's weapons (first option) or push them away with the Force (she has Move Object) ?
Logged
Melblen_Cairn
Honorary Mod
Posts: 3593
TPK's are my business, and business is good.
Re: A Wretched Hive (Game Thread B) [Split Party]
«
Reply #35 on:
October 11, 2016, 08:12:58 AM »
A large chunk of debris moves into the ships path and in the attempt to avoid it, Aiakos slams the controls to one side and down. The maneuver avoids a front collision with the cockpit's canopy but the garbage smashes into the rear half of the ship. Sparks fly from the controls and the ship fails to respond to it's pilot.
(click to show/hide)
Failure on that last check make the pilot skill unusable currently.
Here Me Baby, Hold Together!
(click to show/hide)
The ship begins to flounder among a dangerous debris field. Keep the ships systems up as you work to avoid collisions.
Some Suggested Skills
Mechanics
Use Computer
Pilot
Use the Force
Perception
Other skills may become required rolls once certain systems completely fail, like Endurance checks if certain life support fails (organics only)
Ship Systems Affected
Hyperdrive
(Down)
Power to Engines
(Down)
Air Recycling
(Failing)
Gravity Generator
(Failing)
Pilot Controls
(Down)
Climate Controls
(Failing)
Successes =
0
Failures =
1
Logged
Wisdom has two parts; having a lot to say, and not saying it.
LordBlades
Hero Member
Posts: 914
I'm new!
Re: A Wretched Hive (Game Thread B) [Split Party]
«
Reply #36 on:
October 11, 2016, 01:12:34 PM »
(click to show/hide)
Can Aiakos try to shoot them with the ship's weapons or push them away with the Force (she has Move Object) ?
Logged
Melblen_Cairn
Honorary Mod
Posts: 3593
TPK's are my business, and business is good.
Re: A Wretched Hive (Game Thread B) [Split Party]
«
Reply #37 on:
October 12, 2016, 08:42:34 AM »
(click to show/hide)
Yes, you can do either. Though since this is not a standard round to round unit of time. Your attack roll for the former option will cover how successful you are with that tactic.
Also need a post this "round" for FU-M8 to give everyone a chance to act.
Logged
Wisdom has two parts; having a lot to say, and not saying it.
Clanjos
Sr. Member
Posts: 319
Super Smiting Robot!
Re: A Wretched Hive (Game Thread B) [Split Party]
«
Reply #38 on:
October 12, 2016, 10:44:10 AM »
"THIS IS HONESTLY ABOUT WHAT I EXPECTED. WELL, IF WE'RE GOING TO DIE, JUST GO AHEAD AND PUT 'FU-M8, DIED BECAUSE MEATBAGS DIDN'T LEAVE A NACOMPUTER' ON MY TOMBSTONE."
M8 began scuttling about, arms popping out as he began splicing wires.
"THIS IS THE SHODDIEST CONSTRUCTION I'VE EVER SEEN. A SINGLE IMPACT SENDS ENGINES AND HYPERDRIVE OFFLINE?"
(click to show/hide)
Mechanics check, get pilot controls back online. I'll worry about air recycling on the way to the outside of the ship.
Rolled 1d20+14
: 14 + 14, total 28
Logged
Quote from: a weekly game
"Sometimes, even an adventurer needs a backrub."
LordBlades
Hero Member
Posts: 914
I'm new!
Re: A Wretched Hive (Game Thread B) [Split Party]
«
Reply #39 on:
October 12, 2016, 01:30:45 PM »
First of all, F U too mate!
Aiakos jumps at what she perceives as an insult
Then maybe we could focus on getting out of this crap and save whining for later? We're not dead yet
She tires to use the ship's guns to shoot down incoming asteroids, but without engine power it proves almost impossible.
(click to show/hide)
Attack roll:
[1d20+6] = 1+6 = 7
Logged
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Min/Max Boards
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[SWSE] Dawn of Defiance
(Moderator:
Melblen_Cairn
)
A Wretched Hive (Game Thread B) [Split Party]