Author Topic: High-End Rolling thread  (Read 119833 times)

Offline Raineh Daze

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Re: High-End Rolling thread
« Reply #40 on: June 16, 2013, 05:07:28 PM »
Pod Distance Rolling!


... messed up syntax, please hold. :banghead

Offline Raineh Daze

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Re: High-End Rolling thread
« Reply #41 on: June 16, 2013, 05:08:06 PM »
Rolled 1d12 : 4, total 4

Offline Anomander

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Re: High-End Rolling thread
« Reply #42 on: June 17, 2013, 01:28:05 PM »
Touch attack, flanking with Kat, though a slam attack instead if the Mecha gains the natural weapons gained off class abilities.
Rolled 1d20+28 : 16 + 28, total 44

slam damage, if can slam instead (+2 to the attack roll above if so):
Rolled 3d6+26 : 6, 4, 3 + 26, total 39

Extra damage if evil:
Rolled 1d6 : 6, total 6


Grapple check on hit, U2 would be pulled to her:
Rolled 1d20+48 : 15 + 48, total 63

Offline oslecamo

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Re: High-End Rolling thread
« Reply #43 on: June 20, 2013, 01:52:07 PM »
First batch of rolls

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Offline oslecamo

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Re: High-End Rolling thread
« Reply #44 on: June 20, 2013, 04:36:25 PM »

Second batch of rolls
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Offline oslecamo

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Re: High-End Rolling thread
« Reply #45 on: June 20, 2013, 05:08:47 PM »
Third batch of rolls
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Offline oslecamo

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Re: High-End Rolling thread
« Reply #46 on: June 20, 2013, 05:23:37 PM »
Hmm, Interesting. No natural 20s, but overall pretty high rolls.

Chance of friendly fire for shooting at grapple (1 for Anomander, 2 for unknown)

Rolled 1d2 : 1, total 1

Rolled 1d2 : 2, total 2

Rolled 1d2 : 1, total 1

Rolled 1d2 : 2, total 2

Rolled 1d2 : 2, total 2


Counter-rocket Punch from Hugo
Rolled 1d20+12 : 4 + 12, total 16



Offline oslecamo

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Re: High-End Rolling thread
« Reply #47 on: June 20, 2013, 05:42:00 PM »
Hopefully last roll
Rolled 1d20 : 7, total 7

Offline oslecamo

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Re: High-End Rolling thread
« Reply #48 on: June 20, 2013, 05:50:01 PM »
Miss chance for blindness, 1-miss, 2-hit
Rolled 1d2 : 2, total 2

Offline SorO_Lost

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Re: High-End Rolling thread
« Reply #49 on: June 21, 2013, 12:03:10 PM »
Hell's Artificial Sun
Rolled 12d10 : 9, 7, 5, 1, 7, 7, 2, 6, 10, 8, 2, 10, total 74


Wreath of Flames
Rolled 5d6 : 4, 6, 6, 3, 4, total 23


Funnel
Rolled 5d6 : 1, 2, 6, 6, 6, total 21

Offline Raineh Daze

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Re: High-End Rolling thread
« Reply #50 on: June 21, 2013, 12:29:21 PM »
Damage Roll 1:

Rolled 12d6+34 : 1, 4, 1, 2, 2, 3, 1, 4, 4, 2, 2, 1 + 34, total 61


Damage Roll 2:

Rolled 12d6+34 : 5, 4, 6, 2, 5, 3, 3, 3, 6, 6, 5, 2 + 34, total 84


Damage Roll 3:

Rolled 12d6+34 : 4, 6, 6, 1, 6, 6, 4, 2, 2, 5, 2, 4 + 34, total 82

Offline SorO_Lost

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Re: High-End Rolling thread
« Reply #51 on: June 21, 2013, 03:06:20 PM »
Funnel's d6 I missed.
Rolled 1d6 : 4, total 4

Offline Anomander

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Re: High-End Rolling thread
« Reply #52 on: June 21, 2013, 07:18:00 PM »
Min-Yun uses Parry against each attack. Reduce by 3 the rolls that follow each attempt at parrying off an attack that succeeds.

Parry 1:
Rolled 1d20+30 : 12 + 30, total 42

Parry 2:
Rolled 1d20+30 : 20 + 30, total 50

Parry 3:
Rolled 1d20+30 : 10 + 30, total 40

Parry 4:
Rolled 1d20+30 : 12 + 30, total 42

Parry 5:
Rolled 1d20+30 : 7 + 30, total 37

Parry 6:
Rolled 1d20+30 : 3 + 30, total 33

Parry 7:
Rolled 1d20+30 : 13 + 30, total 43

Parry 8:
Rolled 1d20+30 : 18 + 30, total 48

Offline Anomander

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Re: High-End Rolling thread
« Reply #53 on: June 21, 2013, 07:25:25 PM »
Deflecting (free action with reflex dc 20 + magic enhancement bonus once per round to harmlessly deflect a ranged weapon/projectile)
Reflex save:
Rolled 1d20+25 : 14 + 25, total 39

Offline Raineh Daze

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Re: High-End Rolling thread
« Reply #54 on: June 21, 2013, 09:39:54 PM »
Damage 2

Rolled 6d6+17 : 2, 5, 1, 3, 1, 2 + 17, total 31


Damage 3

Rolled 6d6+17 : 5, 4, 2, 4, 2, 5 + 17, total 39

Offline ketaro

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Re: High-End Rolling thread
« Reply #55 on: June 24, 2013, 07:01:08 PM »
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Offline Anomander

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Re: High-End Rolling thread
« Reply #56 on: June 25, 2013, 08:59:05 PM »
Bug Horn 1:
Rolled 1d20+34 : 4 + 34, total 38

Damage 1:
Rolled 4d6+29 : 4, 3, 2, 3 + 29, total 41

Bug Horn 2:
Rolled 1d20+34 : 2 + 34, total 36

Damage 2:
Rolled 4d6+29 : 6, 4, 5, 4 + 29, total 48

Bug Horn 3:
Rolled 1d20+34 : 20 + 34, total 54

Damage 3:
Rolled 4d6+29 : 2, 6, 5, 2 + 29, total 44

Bug Horn 4:
Rolled 1d20+29 : 4 + 29, total 33

Damage 4:
Rolled 4d6+29 : 6, 5, 5, 5 + 29, total 50


Grapple check to pin U2:
Rolled 1d20+43 : 14 + 43, total 57

Slam damage if pinned:
Rolled 3d6+21 : 6, 6, 5 + 21, total 38

(guh, forgot to add the +3 to damage from Wrath of the Faithful on the previous grapple dmg)
Extra damage if evil, one die per successful attack:
Rolled 5d6 : 6, 2, 6, 4, 1, total 19

Offline Anomander

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Re: High-End Rolling thread
« Reply #57 on: June 25, 2013, 09:02:32 PM »
Bug Horn 3 critical confirmation:
Rolled 1d20+34 : 9 + 34, total 43

Crit Damage 3:
Rolled 4d6+29 : 3, 2, 6, 6 + 29, total 46


Not-sure-if-added-on-crit-damage if evil:
Rolled 1d6 : 5, total 5

Offline Anomander

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Re: High-End Rolling thread
« Reply #58 on: June 29, 2013, 11:25:43 PM »
Just remembered my slam damage should be +4 higher because of its enhancements.
Remembered that I actually transferred them into AC bonus. Nevermind. :facepalm

+10 to those damage rolls. Hadn't noticed Aden's buff.
« Last Edit: July 06, 2013, 10:07:45 AM by Anomander »

Offline oslecamo

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Re: High-End Rolling thread
« Reply #59 on: July 10, 2013, 04:32:50 PM »
Noticed now there seemed to be another misunderstanding. The mecha you had grappled had already been finished off by its own allies while trying to fire into melee. So i'll have the bug horns aim at the next closest enemy.

Kinda helps you, since the U2 was not a real robot and thus you wouldn't get Aden's buff. :p

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