Author Topic: Anyone want to run through the red hand of doom?  (Read 27738 times)

Offline phaedrusxy

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Re: Anyone want to run through the red hand of doom?
« Reply #40 on: June 05, 2016, 03:13:04 PM »
Once ran a campaign that opened thusly:

(click to show/hide)

I would absolutely jump all over it if you decided to run another game like that... I love Darksun, too, and am a huge Mad Max fan. :D
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Offline geniussavant

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Re: Anyone want to run through the red hand of doom?
« Reply #41 on: June 05, 2016, 03:17:08 PM »
I would too. Hell, if I want starting to run two campaigns now, I would consider it.
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Offline altpersona

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Re: Anyone want to run through the red hand of doom?
« Reply #42 on: June 05, 2016, 04:30:03 PM »
where are we on LA and buy off?
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Offline Stratovarius

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Re: Anyone want to run through the red hand of doom?
« Reply #43 on: June 05, 2016, 04:52:35 PM »
I would absolutely jump all over it if you decided to run another game like that... I love Darksun, too, and am a huge Mad Max fan. :D

I would too. Hell, if I want starting to run two campaigns now, I would consider it.

I could probably be talked into it... but only if it's a premade DS campaign - I'm already running 2+ campaigns (one of them has currently forked in three), and I don't really have the bandwidth to invent a completely new one. Unfortunately, I only know of the 3 Athas.org DS campaigns for 3.5 and I'm not hugely impressed with them.

Offline geniussavant

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Re: Anyone want to run through the red hand of doom?
« Reply #44 on: June 05, 2016, 04:58:46 PM »
Usually I allow it for tier 3 and lower. Teirs one and two usually need to have a good justification for it. I tend to allow most la buy off if the template is used to promot good roleplaying as opposed to maximizing stats. Not to say that the template has to gimp tiers one and two though.

Basically tier 3 and lower, go for it as long as it makes sense for the character. Tiers one and two would be in a case by case basis.

As for a dark sun campaign, I'll take a look around and see what I can find. What about a non campaign specific adventure run in athas?
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Offline Stratovarius

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Re: Anyone want to run through the red hand of doom?
« Reply #45 on: June 05, 2016, 05:03:40 PM »
As for a dark sun campaign, I'll take a look around and see what I can find. What about a non campaign specific adventure run in athas?

The downside is they tend not to fit that well - the unique magic & setting combination means that the premise of them isn't all that applicable or the adventures end up feeling not very Athasian.

I could probably give a go reflavouring a shorter adventure if people had one of the WotC oneshot adventures they wanted to try though.

Offline geniussavant

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Re: Anyone want to run through the red hand of doom?
« Reply #46 on: June 05, 2016, 05:40:54 PM »
This one sounds interesting and already set in a desert. Looks interesting for a one shot.

In other news, can I get everyone to post a rough idea of what they will be playing so I can get the parties figured out?
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Offline Stratovarius

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Re: Anyone want to run through the red hand of doom?
« Reply #47 on: June 05, 2016, 05:58:20 PM »
This one sounds interesting and already set in a desert. Looks interesting for a one shot.

In other news, can I get everyone to post a rough idea of what they will be playing so I can get the parties figured out?

Done. I'll run it :D

I assume you have what you need from me character wise? I'll do final speccing out once I know what the other members are.

Offline geniussavant

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Re: Anyone want to run through the red hand of doom?
« Reply #48 on: June 05, 2016, 06:16:54 PM »
Just need character gen rules, what's allowed and what not.
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Offline Stratovarius

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Re: Anyone want to run through the red hand of doom?
« Reply #49 on: June 05, 2016, 06:19:08 PM »
Just need character gen rules, what's allowed and what not.

Oh, I meant with the Walker in the Wastes, etc for this game.

Offline Garryl

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Re: Anyone want to run through the red hand of doom?
« Reply #50 on: June 05, 2016, 06:32:10 PM »
In other news, can I get everyone to post a rough idea of what they will be playing so I can get the parties figured out?

Option 1: Paladin
- Melee combatant. Heavy armor, full BAB, etc. We all know this stuff.
- Bard-level spellcasting from a smoothed out Paladin spell list. Not gonna replace a Cleric, but plenty enough for basic downtime support and a few buff spells.
- Party support through auras. Options include unlimited out of combat healing up to 1/2 max hp, bonuses to attacks or saves, resistances, 5-ft. blindsense, and more. Auras are very short-ranged, though.
- Party face. Has Diplomacy, Sense Motive, 4+Int skill points, and a partial Charisma focus.
- Probably some dragonborn race (Dragonborn Paladin in a campaign against evil dragons is like a perfect storm of Bahamut vs. Tiamat goodness). Dragonborn water orc if I'm feeling high optimizy. Edit: Turns out, that's actually worse with the 14 Wis and 14 Cha I would want.

Option 2: Marshal
- Party support through auras. Options include unlimited out of combat healing up to 1/2 max hp, bonuses to attacks or saves, resistances, 5-ft. blindsense, and more. More and stronger auras than the Paladin would give.
- Buffing and debuffing with minor, repeatable effects. Includes things like temporary hit points, a damage bonus, dazing or frightening enemies, and straight up unimpressive blasting with nonlethal damage.
- Party face and minor skill monkey. All of the social skills, Spot and Listen, 6+Int skill points, and a heavy Charisma focus.
- Moderate combat ability. Only 3/4 BAB, but heavy armor, martial weapons, and can take advantage of the auras buffing everyone else.

Option 3: I don't mind stepping aside for someone else. I think Kaelic was interested but was over the players limit. I'm playing another PbP on these boards already, and I'm not a huge RPer.
« Last Edit: June 05, 2016, 06:57:30 PM by Garryl »

Offline geniussavant

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Re: Anyone want to run through the red hand of doom?
« Reply #51 on: June 05, 2016, 06:36:19 PM »
Up to you Garryl. You said you were interested first, so the spot is yours, but if you'd rather give it to someone else, I'll contact Kaelic.

Assuming you want to continue, I'm partial to paladin, but either way, both classes are allowed.
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Offline VennDygrem

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Re: Anyone want to run through the red hand of doom?
« Reply #52 on: June 05, 2016, 06:58:33 PM »
I've been trying to figure out what would help the party best. My first thought was to test out the Ley Engineer, but it seems terribly limited in what it can actually accomplish, especially at low levels. Next thought was Medic, but it seems there are enough buffers at play.

Ideally, I figured I'd try to play a support character of some sort, assuming most people would play tanky or smashy damage-dealers. However, the only concepts shared so far are Osle's Mythical Maid (a finesse knife-thrower), Garryl's Marshal or Paladin (aura-based tank/buff bot), Strat's Walker in the Waste (Druid-like defiler, divine casting a load of debuffs and area-control spells), and Vladeshi's transmuter->war weaver (Wizard with a boatload of shared buffs).

It looks like most bases are covered. Ideally, I'm thinking I should go with something capable of affecting an area, or something with a lot of skill coverage. Or I could easily go for something simple and smashy.

So right now the list I'm looking at is Garryl's Mage (point-based, recharging caster with a small list of known spells), bkdubs/Ziegander's Warmage remake (bring the Kaboom), Battlelord (Fighter fix), or Sagitteer (psionic archery, yo), or for variety's sake, I could easily fall back on one of the Spellshaping classes (magic/blasting by way of ToB).

As much as going with something non-homebrew is somewhat simpler, Homebrew classes provide the opportunity to try something different I wouldn't otherwise get to play at the table.

If none of those are approved, I've always got fallback plans.
« Last Edit: June 05, 2016, 07:01:32 PM by VennDygrem »

Offline Garryl

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Re: Anyone want to run through the red hand of doom?
« Reply #53 on: June 05, 2016, 07:40:33 PM »
Remember, we're two different parties, so there's room for and should be some overlap so both are well balanced groups.

Offline VennDygrem

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Re: Anyone want to run through the red hand of doom?
« Reply #54 on: June 05, 2016, 07:50:57 PM »
This is true. As such, I would probably go with the Mage, Warmage (has lots of good buff spells), or Battlelord. Medic certainly wouldn't be bad, in a group that needs buffs or heals more. Still, healing is still best-suited to out-of-combat, at least until you can cast healing spells as a swift action. Of course, there's also using up spell slots, but I digress.

All perfectly interesting options.

Offline phaedrusxy

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Re: Anyone want to run through the red hand of doom?
« Reply #55 on: June 05, 2016, 07:56:44 PM »
This one sounds interesting and already set in a desert. Looks interesting for a one shot.

In other news, can I get everyone to post a rough idea of what they will be playing so I can get the parties figured out?

Done. I'll run it :D
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Offline geniussavant

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Re: Anyone want to run through the red hand of doom?
« Reply #56 on: June 05, 2016, 07:57:23 PM »
I'm a sucker for point based casters. Mage is a go. I didn't look at the rest, if you want me to, I will.
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Offline linklord231

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Re: Anyone want to run through the red hand of doom?
« Reply #57 on: June 05, 2016, 10:16:23 PM »
Going to proceed under the impression that a backported Warder is ok until someone tells me otherwise.  You said start at level 5?  How are we doing stats? 
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Offline geniussavant

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Re: Anyone want to run through the red hand of doom?
« Reply #58 on: June 05, 2016, 10:34:50 PM »
Yes, and I thought I'd already said so, but I don't see it now. 32 point buy
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Offline Risada

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Re: Anyone want to run through the red hand of doom?
« Reply #59 on: June 05, 2016, 10:41:23 PM »
Sorry for the silence lately. Dealing with some bad stuff at work...

What are the characters so far? I don't have a firm grasp on what I want to play. Will think about it and post something tomorrow.