Don't mind me, just porting over my creations from the old boards.
This is my attempt at making the Hexblade suck less than it does as written, but not beefing it to that of Wizards/Clerics:
HexbladeHit Die: d8
Alignment: Any
Important Stats: Str>Cha>Con>Dex>Int>Wis
Class skills: Bluff, Climb, Concentration, Craft, Diplomacy, Hide, Intimidate, Jump, Knowledge (arcana/religion), Move Silently, Perform, Profession, Ride, Spellcraft, Swim, Use Magic Device
Skill Points Per Level: 4 + Int modifier
Class Chart
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Class Features | Invocations Known |
1st | +1 | +2 | +0 | +2 | Hexblade Curse 1/Encounter | - |
2nd | +2 | +3 | +0 | +3 | Arcane Resistance | - |
3rd | +3 | +4 | +1 | +3 | Dark Companion, Least Invocations, Channeled Curse, Cursed Soul | 1 |
4th | +4 | +4 | +1 | +4 | Hexblade Curse 2/Encounter, Mettle | 1 |
5th | +5 | +4 | +1 | +4 | Bonus Feat | 2 |
6th | +6/+1 | +5 | +2 | +5 | Aura of Unluck 1/Encounter | 2 |
7th | +7/+2 | +5 | +2 | +5 | Greater Hexblade Curse, Cursed Soul (Flight) | 3 |
8th | +8/+3 | +6 | +2 | +6 | Hexblade Curse 3/Encounter | 3 |
9th | +9/+4 | +6 | +3 | +6 | Improved Mettle, Lesser Invocations | 4 |
10th | +10/+5 | +7 | +3 | +7 | Bonus Feat, Channeled Greater Curse | 4 |
11th | +11/+6/+1 | +7 | +3 | +7 | Greater Aura of Unluck, Cursed Soul | 5 |
12th | +12/+7/+2 | +8 | +4 | +8 | Hexblade Curse 2/Encounter, Aura of Unluck 2/Encounter | 5 |
13th | +13/+8/+3 | +8 | +4 | +8 | Deceive Item | 6 |
14th | +14/+9/+4 | +9 | +4 | +9 | Dire Hexblade Curse | 6 |
15th | +15/+10/+5 | +9 | +5 | +9 | Bonus Feat, Greater Invocations, Cursed Soul (Damage Reduction) | 7 |
16th | +16/+11/+6/+1 | +10 | +5 | +10 | Hexblade Curse 5/Encounter | 7 |
17th | +17/+12/+7/+2 | +10 | +5 | +10 | Channeled Dire Curse | 8 |
18th | +18/+13/+8/+3 | +11 | +6 | +11 | Aura of Unluck 3/Encounter | 8 |
19th | +19/+14/+9/+4 | +11 | +6 | +11 | Cursed Soul (Outsider) | 9 |
20th | +20/+15/+10/+5 | +12 | +6 | +12 | Hexblade Curse 6/Encounter, Bonus Feat | 9 |
Class Abilities
Weapon and Armor Proficiency: A hexblade is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
Hexblade Curse (Su): Once per encounter, as a free action, a hexblade can curse a foe. The Hexblade must have Line of Sight to the foe and must be within 60' of his intended target. The target of the curse takes a -2 penalty on attacks, saves, ability checks, skill checks, armor class, and damage rolls for 1 hour. A successful will save (DC 10+1/2 Hexblade level + Cha) negates the effect. If the target passes the save, a use of the curse is not expended. At fourth level and every four levels beyond the hexblade gains another use of this ability per encounter. A foe that successfuly saves against a hexblade's curse cannot be affected by that hexblade's curse for 24 hours. This ability is a curse and anything that removes a curse will end this effect.
Arcane Resistance (Su): At second level, a hexblade may add an insight bonus to his saving throws equal to his Charisma modifier (Minimum +0, Maximum of his hexblade level).
Dark Companion (Sp): At third level, a hexblade may call upon a dark companion. By spending 24 hours in meditation and expending 100gp worth of incense, a hexblade pulls on his natural unluck and forms a wolf-like creature made of shadow to accompany him. The companion takes up a 5-foot square but cannot attack or be attacked. While it is made of shadow and occupies a 5' square, anyone can freely move into and out of the square it occupies. It can be dispelled as a spell (CL equal to your hexblade level, spell level equal to 1/3 your hexblade level). If dispelled, the dark companion reforms 24 hours later. At any point if a dark companion is more than 120' from the hexblade, it dissipates and reforms adjacent to the hexblade at the beginning of its next turn. All foes within 5' of the dark companion take a -2 to saves, attacks, and armor class.
Invocations (Sp): A hexblade gains invocations much like a warlock and learns new and advanced invocations as indicated on the hexblade chart. A hexblade suffers no arcane spell failure for using its invocations in light or medium armor or with shields. The invocations available to a hexblade are found on the Hexblade Invocation list below. A hexblades IL/CL is equal to his hexblade level.
Channeled Curse (Su): A hexblade may channel its curse through its weapon. Before rolling, a hexblade may expend a use of its curse ability to channel it through its weapon. This use expends one use of the curse regardless of success. If the attack is successful, the target of the attack is affected by the hexblade's curse (DC = 10+1/2 Hexblade Level + Cha + Damage Dealt). A hexblade gains this ability for its improved curses at the indicated levels.
Mettle (Ex): As the ability.
Bonus Feat (Ex): Combat Casting, Spell Penetration, Greater Spell Penetration, Ability Focus, Fade into Violence, Indomitable Soul, Intimidating Strike, Vatic Gaze, Arcane Mastery, Extra Invocation, Improved Toughness, Charming the Arrow (bypasses the racial requirement)
Aura of Unluck (Su): Activating this ability uses a swift action. It lasts a number of rounds equal to 3+Cha. Aura of Unluck grants a 20% miss chance for all melee and ranged attacks made against the hexblade. This ability increases by 5% at 8th level and every 2 levels beyond to a maximum of 50% at 18th level. This effect is not concealment and does not protect against precision damage.
Greater Hexblade Curse (Su): The hexblade's curse now gives a -4 penalty rather than a -2. Additionally, all foes within 10' of the target are affected with the basic hexblade curse (with a +2 bonus to their save). Those who save against the area effect curse are not immune to the targeted effect for 24 hours until they save against that.
Improved Mettle (Ex): As the ability.
Greater Aura of Unluck (Su): The hexblade's Aura of Unluck now lasts an additional 3 rounds. In addition, when an attack is made against a hexblade under an Aura of Unluck and the attack misses due to the aura, the hexblade may expend a use of its curse ability to reflect the attack back at the attacker. The attacker makes another another attack against his own armor class and deals damage as appropriate if it hits.
Deceive Item (Su): At 13th level a hexblade may take 10 on any UMD check, regardless of situation.
Dire Hexblade Curse (Su): The hexblade's curse now gives a -6 penalty rather than a -4. Additionally all foes within 10' of the target are affected with the Greater hexblade curse (with a +2 bonus to their save) and all foes within 30' of the target are affected by the basic hexblade curse (with a +2 bonus to their save). The penalties from the different curses overlap, they do not stack. Those who save against the area effect curse are not immune to the targeted effect for 24 hours until they save against that.
Cursed Soul (Ex): Starting at 3rd level, the hexblade's curses and powers of unluck begin to corrupt his soul. The powers corrupting his soul flow around his body, granting a continous spiderwalk effect. At 7th level, the powers allow him to ignore any gravitational hold on him. The hexblade gains a flight speed equal to his base land speed with good maneuverability. At 11th level the hexblade gains a swim and burrow speed equal to half his base land speed. At 15th level, he gains DR 10/X Where the hexblade chooses an opposing alignment at the time you get this ability. this choice is permanent unless your alignment changes so that that is no longer an opposing alignment. If neutral, the hexblade gains DR 5/-. While under the effect of his aura of unluck, the hexblade gains regeneration equal to 1/2 his Cha mod (punctured only by holy or unholy damage). At 19th level the powers fully overwhelm the hexblade. His type becomes Outsider, and he gains the subtype appropriate to his alignment. His DR increases to 20/opposing alignments or 10/-. His flight, burrow, and swim speeds double and he gains perfect maneuverability for his flight speed. Finally, he gains regen equal to 1/2 his Cha at all times and regen equal to 2x his Cha when under the effect of his aura of unluck.
Hexblade Invocations:
Least - Call of the Beast, Otherworldly Whispers, Serpent's Tongue, Soulreaving Aura, Baleful utterance, Beguiling Influence, Dark One's own luck, Devil's Sight, See the unseen
Lesser - Crawling eye, Disembodied Hand, Mask of Flesh, Relentless Dispelling, Charm, Curse of Despair, Flee the scene, voidsense, Voracious Dispelling, Walk Unseen, Aura of Terror (As the spell), Opalescent Glare (As the spell)
Greater - Caustic Mire, Nightmares made real, Painful Slumber of Ages, Devour Magic, Enervating Shadow, Warlock's Call, Doom Blade (See below)
Doom Blade (effective spell level 7). As Black Blade of Disaster (SpC) but change range to 0' and damage to 1d8/HD (Max 20d8) + Cha mod.