Battlefield CommanderLevel: 1st
Gains: You can learn and project auras similar to a Marshal of your class level, using your Intelligence modifier in place of your Charisma modifier. You know 2 minor auras at first level and learn a new one at each of 3rd, 7th, 11th, 15th, and 20th level. At 4th level, 10th level, and 16th level, in place of learning a new stance, you can choose to instead learn a mantle aura of your choice, treating it as a stance aura. Stance auras count as stances (from the White Raven discipline and of a level equal to one less than twice your aura bonus, if relevant), and count against the number of stances you can be in at once.
Loses: You do not gain any of the Battle Clarity, Battle Ardor, Battle Cunning, Battle Skill, and Battle Mastery class features. In addition, you know and can ready one fewer maneuver than normal.
Special: You cannot combine this alternative class feature with other Warblade variants and alternative class features that remove your access to the White Raven discipline.
Note: Use
Divine Mind mechanics for now until I actually finish writing the revised Marshal's major auras. Mechanics will be pretty much the same as the Divine Mind, just with the original Marshal's base mechanics for auras (that is, not the changes related to them being psychic things), and with different effects from the mantle auras.
Instinctive CombatantLevel: 1st
Gains: Your Battle Clarity, Battle Ardor, Battle Cunning, Battle Skill, and Battle Mastery abilities use your Charisma in place of your Intelligence when determining their effects.
Uncanny WarcraftLevel: 2nd
Gains: Once per day as a free action, you can change one of your readied, unexpended Warblade maneuvers, replacing it with another unreadied Warblade maneuver you know. The new maneuver is unexpended and is available for use immediately, and remains readied until you change it. Starting at 6th level, you can instead use this ability once per encounter.
Loses: Uncanny Dodge, Improved Uncanny Dodge