Author Topic: [Creature] Syrethon  (Read 1903 times)

Offline TravelLog

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[Creature] Syrethon
« on: April 24, 2013, 07:17:34 PM »
Syrethon


Large Magical Beast (Earth)
Hit Dice:10d8+40 (85 hp)
Initiative:+5
Speed:30 ft. land (6 squares), 30 ft. swim (6 squares)
Armor Class:21 (–1 size, +5 Dex, +7 natural), touch 14, flat-footed 16
Base Attack/Grapple:+7/+17
Attack:Claw +14 melee (1d6+8)
Full Attack:2 claws +14 melee (1d6+8) and bite +9 melee (1d6+5)
Space/Reach:10 ft./5 ft.
Special Attacks:Rend (1d6+12), Refraction
Special Qualities:Darkvision 60 ft., half damage from fire/cold, low-light vision, regeneration 5/sonic, vulnerability to sonic, earth glide
Saves:Fort +11, Ref +12, Will +4
Abilities:Str 26, Dex 20, Con 19, Int 6, Wis 13, Cha 8
Skills:Listen +7, Spot +8
Feats:Power Attack, Combat Reflexes, Improved Combat Reflexes, Swim by Attack
Environment:Caves and underground lakes
Organization:Pack 5-12
Challenge Rating:7
Treasure:Standard
Alignment:Any

Refraction (Ex/Su): Any time the syrethon are targeted by spells or abilities of the [light] or [fire] descriptors, half of the damage or effects are refracted to random targets within a range of 10'. The number of targets depends on the spell or ability the Syrethon is refracting (so a single target spell would have one refracted target, an area spell would include all creatures in the 10' range, etc.). As a supernatural ability, Syrethon are also capable of storing energy from [light] and [fire] spells or abilities: when a Syrethon saves against a [light] or [fire] spell or ability, it absorbs the effect for 1 minute, during which time it can as a swift action choose to empower it's bite attack with that effect. If it successfully bites a creature during that within one round, the target is effected just as if they had been the initial target of the spell.

Shard Spray (Ex): As a full-round action, the syrethon can launch a storm of razor sharp crystals in a 30 ft cone. The attack deals 3d6 piercing damage, reflex half.

Crystalline Body (Ex): With bodies made of crystal, the syrethon take half damage from fire and cold attacks. They are also able to move through the earth, as earth glide.
« Last Edit: June 16, 2013, 03:39:05 PM by TravelLog »
Too much sanity may be madness and the maddest of all, to see life as it is and not as it should be.
--Miguel de Cervantes

Offline Garryl

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Re: [Creature] Syrethon
« Reply #1 on: June 16, 2013, 11:11:42 AM »
Reflex saves for magical beasts are good. Reflex should be +12.

Given that these creatures appear to be quadrupedal, reach should be 5 feet, not 10 feet.

What's the Rend damage?

Special qualities say half damage from fire/ice (which should be cold, not ice, presumably), but Crystalline Body says half damage from fire and acid.

Why do these earth-based creatures have a swim speed, especially such high speed compared to land speed?

Refraction: Store how? Refract how? How many targets? Range of what? How does the storing and releasing work?

Shard Spray: Damage seems low for the level, and compared to just attacking (a single claw attack deals more damage).

Offline TravelLog

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Re: [Creature] Syrethon
« Reply #2 on: June 16, 2013, 11:37:01 AM »
First four comments fixed and addressed in the stat block.

They are cave and underground lake dwellers and I originally designed them as a tricky terrain encounter for the PCs.

Shard Spray is in a 30 ft. cone so it's meant to be a choice between range and number of targets vs. more damage vs one.

I'm out now, but will clarify Refraction when I get home.
Too much sanity may be madness and the maddest of all, to see life as it is and not as it should be.
--Miguel de Cervantes

Offline Garryl

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Re: [Creature] Syrethon
« Reply #3 on: June 16, 2013, 10:02:36 PM »
These guys are essentially unkillable at their level due to sonic-bypassed regeneration. Unlike fire and acid, there just aren't many ways to repeatedly deal sonic damage, and certainly none that are readily available outside of psionics.

Offline TravelLog

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Re: [Creature] Syrethon
« Reply #4 on: June 16, 2013, 11:29:25 PM »
Hmm. Would you recommend I swap it to Acid then? Or maybe make it fast healing instead?
Too much sanity may be madness and the maddest of all, to see life as it is and not as it should be.
--Miguel de Cervantes