Author Topic: Witchblood 2.0 [Base]  (Read 1595 times)

Offline FireInTheSky

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Witchblood 2.0 [Base]
« on: July 31, 2013, 01:10:17 AM »
Witchblood (by Garryl & SirPercival)



Alignment: Any nongood.
Races: Any.
Abilities: Charisma determines the potency of your rituals and other class features; Constitution is always useful (everyone needs more hit points, and witchbloods are somewhat squishy).


Table: WitchbloodHD: d6
-----------------Ritual Tracing-----------------


Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Base
Attack
Bonus
+0
+1
+1
+2
+2
+3
+3
+4
+4
+5
+5
+6/+1
+6/+1
+7/+2
+7/+2
+8/+3
+8/+3
+9/+4
+9/+4
+10/+5

Fort
Save
+0
+0
+1
+1
+1
+2
+2
+2
+3
+3
+3
+4
+4
+4
+5
+5
+5
+6
+6
+6

Ref
Save
+0
+0
+1
+1
+1
+2
+2
+2
+3
+3
+3
+4
+4
+4
+5
+5
+5
+6
+6
+6

Will
Save
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
+7
+8
+8
+9
+9
+10
+10
+11
+11
+12


Special
Cursed Glance -2, Curse of Stupor, Evil Eye
-
Rapid Retracing
-
Chaotic Commands, Ill Tidings, Ritual Focus +1
Black Cloud 20'
Cursed Glance -4
Chains of Adversity
Black Cloud 30'
Double Evil Eye, Ritual Focus +2
Mystic Contrariness
Black Cloud 40'
Cursed Glance -6
Dark Companion
Black Cloud 50', Ritual Focus +3
-
The Same Doubled
Black Cloud 60'
Cursed Glance -8
Ritual Focus +4, The Bitter End, Triple Evil Eye


Rote
3
3
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4


Minor
1
2
2
3
3
3
4
4
4
4
4
4
4
4
4
4
4
4
4
4


Least
-
-
-
-
1
2
2
3
3
3
4
4
4
4
4
4
4
4
4
4


Lesser
-
-
-
-
-
-
-
-
1
2
2
3
3
3
4
4
4
4
4
4


Greater
-
-
-
-
-
-
-
-
-
-
-
-
1
2
2
3
3
3
4
4


Advanced
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
1
2
3
4



- Save DCs are Cha-based.
- Knows all rituals on the class list.
- Evil Eye: 1st. Sort of Anti-Bardic Music meets Hexblade's Curse. Look at people to cause penalties and stuff. 1/day/level. All uses of Evil Eye require eye contact (as per active gaze).
- Rapid Retracing: 3rd. Trace a ritual that you have released within the last 15 minutes in only 1 minute.
- Ritual Focus: 5th, 10th, 15th, 20th. Add level/5 to ritual DCs.

Evil Eye (Su): Witchbloods are known for their ability to curse their foes, stealing skill and fortune with a glance. You can attempt to curse any target within 60 feet. Unless otherwise stated, curses take a standard action to use and last 5 minutes unless removed earlier (you can dismiss any of your curses as a free action). If a curse allows a saving throw, the DC is equal to 10 + 1/2 your Witchblood level + your Charisma modifier. You can use your curses a total number of times per day equal to your Witchblood level plus your Charisma modifier (minimum 1/day). Some curses, particularly stronger ones, require multiple daily uses to effect.

Most curses normally only affect one or a few targets. However, beginning at 6th level, you gain the ability to bring your curses into effect as a black cloud of misfortune. Each curse that can be used this way indicates its effects when effected as a black cloud. Curses that do not indicate their black cloud effects cannot be used as a black cloud. The radius of your black cloud is 20 feet at 6th level, and increases by 10 feet every 3 levels thereafter, to a maximum of 60 feet at level 18. You can dismiss your curses from each subject of a black cloud individually, without affecting the other subjects or the cloud itself. A curse effected as a black cloud appears as a thin black mist that does not impede vision.

A given subject can only be affected by a single one of your Evil Eye curses at once. Any creature only has a finite amount of luck to steal away. To apply new curses, you must first dismiss your older ones (a free action). As you gain levels, you learn to steal even more dregs of fortune from your victims. Starting at 10th level, you can affect your subjects with 2 curses at once, Increasing to 3 curses at level 20. This limit applies only to your own Evil Eyes. Evil Eyes from other Witchbloods and curses from other sources and abilities (even your own) are not subject to this limit.

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« Last Edit: July 31, 2013, 01:14:02 AM by FireInTheSky »