Witchblood (by Garryl & SirPercival)Alignment: Any nongood.
Races: Any.
Abilities: Charisma determines the potency of your rituals and other class features; Constitution is always useful (everyone needs more hit points, and witchbloods are somewhat squishy).
Table: Witchblood | HD: d6 |
| -----------------Ritual Tracing----------------- |
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Base Attack Bonus | +0 | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 | +6/+1 | +6/+1 | +7/+2 | +7/+2 | +8/+3 | +8/+3 | +9/+4 | +9/+4 | +10/+5 |
| Fort Save | +0 | +0 | +1 | +1 | +1 | +2 | +2 | +2 | +3 | +3 | +3 | +4 | +4 | +4 | +5 | +5 | +5 | +6 | +6 | +6 |
| Ref Save | +0 | +0 | +1 | +1 | +1 | +2 | +2 | +2 | +3 | +3 | +3 | +4 | +4 | +4 | +5 | +5 | +5 | +6 | +6 | +6 |
| Will Save | +2 | +3 | +3 | +4 | +4 | +5 | +5 | +6 | +6 | +7 | +7 | +8 | +8 | +9 | +9 | +10 | +10 | +11 | +11 | +12 |
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Special | Cursed Glance -2, Curse of Stupor, Evil Eye | - | Rapid Retracing | - | Chaotic Commands, Ill Tidings, Ritual Focus +1 | Black Cloud 20' | Cursed Glance -4 | Chains of Adversity | Black Cloud 30' | Double Evil Eye, Ritual Focus +2 | Mystic Contrariness | Black Cloud 40' | Cursed Glance -6 | Dark Companion | Black Cloud 50', Ritual Focus +3 | - | The Same Doubled | Black Cloud 60' | Cursed Glance -8 | Ritual Focus +4, The Bitter End, Triple Evil Eye |
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Minor | 1 | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
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Least | - | - | - | - | 1 | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
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Lesser | - | - | - | - | - | - | - | - | 1 | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 4 | 4 |
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Greater | - | - | - | - | - | - | - | - | - | - | - | - | 1 | 2 | 2 | 3 | 3 | 3 | 4 | 4 |
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Advanced | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 1 | 2 | 3 | 4 |
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- Save DCs are Cha-based.
- Knows all rituals on the class list.
- Evil Eye: 1st. Sort of Anti-Bardic Music meets Hexblade's Curse. Look at people to cause penalties and stuff. 1/day/level. All uses of Evil Eye require eye contact (as per active gaze).
- Rapid Retracing: 3rd. Trace a ritual that you have released within the last 15 minutes in only 1 minute.
- Ritual Focus: 5th, 10th, 15th, 20th. Add level/5 to ritual DCs.
Evil Eye (Su): Witchbloods are known for their ability to curse their foes, stealing skill and fortune with a glance. You can attempt to curse any target within 60 feet. Unless otherwise stated, curses take a standard action to use and last 5 minutes unless removed earlier (you can dismiss any of your curses as a free action). If a curse allows a saving throw, the DC is equal to 10 + 1/2 your Witchblood level + your Charisma modifier. You can use your curses a total number of times per day equal to your Witchblood level plus your Charisma modifier (minimum 1/day). Some curses, particularly stronger ones, require multiple daily uses to effect.
Most curses normally only affect one or a few targets. However, beginning at 6th level, you gain the ability to bring your curses into effect as a black cloud of misfortune. Each curse that can be used this way indicates its effects when effected as a black cloud. Curses that do not indicate their black cloud effects cannot be used as a black cloud. The radius of your black cloud is 20 feet at 6th level, and increases by 10 feet every 3 levels thereafter, to a maximum of 60 feet at level 18. You can dismiss your curses from each subject of a black cloud individually, without affecting the other subjects or the cloud itself. A curse effected as a black cloud appears as a thin black mist that does not impede vision.
A given subject can only be affected by a single one of your Evil Eye curses at once. Any creature only has a finite amount of luck to steal away. To apply new curses, you must first dismiss your older ones (a free action). As you gain levels, you learn to steal even more dregs of fortune from your victims. Starting at 10th level, you can affect your subjects with 2 curses at once, Increasing to 3 curses at level 20. This limit applies only to your own Evil Eyes. Evil Eyes from other Witchbloods and curses from other sources and abilities (even your own) are not subject to this limit.
Cursed Glance: The simplest of all curses, the cursed glance steals a bit of the subject's luck away, impeding its abilities in a general, unfocused manner. Cursed glance targets a single creature. If the subject fails a Will save, it suffers a -2 luck penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks while the curse remains. This improves to a -4 penalty at level 7, a -6 penalty at level 13, and a -8 penalty at level 19.
Black Cloud: As a black cloud, cursed glance becomes an emanation centered on a point in space. All opponents within the area must save against the normal cursed glance when the cloud comes into effect or when they first enter it. Subjects are affected by the curse only while they remain within the cloud, but are subject to the curse again if they enter once more.
Curse of Stupor: Another simple curse, the curse of stupor addles the mind and prevents the subject from focusing on the task at hand. Effecting curse of stupor is a standard action, and it targets a single creature. If the subject fails a Will save, it is dazed for 1 round and fascinated for the remainder of the curse's duration. As normal for the fascinated condition, any obvious threats allow the subject a new saving throw and can even break the effect entirely. Curse of stupor is a mind-affecting ability.
Black Cloud: As a black cloud, curse of stupor becomes a spread centered on a point in space. All opponents within the area must save against the curse or be fascinated for the curse's duration, although they are not dazed.
Chaotic Commands: Beginning at 5th level, you learn to curse the order and cohesion of fighting groups. Chaotic commands targets a single creature. The subject becomes unaffected by morale bonuses caused by creatures other than itself. It can neither use nor benefit from aid another attempts. It cannot voluntarily allow creatures to pass through its space, nor can it voluntarily give up its saving throw against effects caused by creatures other than itself. The subject always treats creatures other than itself as opponents, never as allies. This does not force the subject to attack its former allies, but this does influence how its abilities affect others.
Black Cloud: Chaotic commands cannot be used as a black cloud.
Ill Tidings: Beginning at 5th level, you learn to block the second sight that diviners rely on. Ill tidings targets a single creature. When you effect this curse, make a dispel check (1d20 + your Witchblood level) against each ongoing Divination spell or Clairsentience power affecting the subject (DC 11 + the effect's caster or manifester level). On a success that effect is dispelled. In addition, for 5 minutes, the subject must succeed on a Will save to successfully cast or manifest each Divination spell or Clairsentience power it attempts, and for 24 hours any such effects that have a percentage chance of giving meaningful or accurate results have a 50% chance of providing the least useful answer.
Black Cloud: As a black cloud, ill tidings becomes an emanation centered on a point in space. Divination spells and Clarisentience powers reveal no information about the area inside the cloud unless their users succeed on a caster or manifester level check opposed by your dispel check.
Chains of Adversity: Beginning at 8th level, you learn to link the misfortune of two creatures together. Chains of adversity targets two creatures. While the curse remains, if either creature fails a saving throw against a non-harmless effect, both creatures are subject to the full effects of the failed save, even if the other creature succeeded on the saving throw or wasn't targeted at all. If the curse ends for one subject, it is also ended for the other. Effecting chains of adversity costs 2 daily uses of Evil Eye.
Black Cloud: As a black cloud, chains of adversity becomes a spread centered on a point in space. All opponents within the area that fail a Will save are linked as per the normal version of this curse. If the curse ends for all but one subject, it is also ended for the last one. Effecting chains of adversity as a black cloud costs 5 daily uses of Evil Eye.
Mystic Contrariness: Starting at 11th level, you can curse the mystic energies in enchanted items. Mystic contrariness targets a single object. The subject's magical properties are suppressed while the curse remains. Further, if the subject is a weapon, a suit of armor, or a shield, it acts as through it had a -2 enhancement penalty (reducing attack and damage rolls or the bonus it grants to armor class). If the subject is a tool, it applies a -4 circumstance penalty on all skill checks made involving it. Intelligent items are allowed a Will save against this effect, but not other magic items. Objects without magical properties still apply an appropriate penalty.
Black Cloud: As a black cloud, mystic contrariness becomes a spread centered on a point in space. All unattended magic items (including magical traps) and one random magic item attended by each opponent in the area (select which one as if the opponent failed a saving throw on a natural 1) have their magical properties suppressed if they fail a Will save. Unlike the normal form of this curse, affected objects do not apply further penalties when used. Effecting mystic contrariness as a black cloud costs 2 daily uses of Evil Eye.
Dark Companion: Starting at 14th level, you can call on a capricious or vengeful spirit to haunt your enemies. Dark companion targets a single creature or object. The subject's suffers a -2 penalty on all saving throws and you can always pinpoint its location while the curse remains. Further, you can channel your spells and curses through the spirit into the subject. While the curse remains, you always treat yourself as having line of sight and line of effect to the subject and the space it occupies (although not other creatures or objects in that space) for the purpose of spells, rituals, and curses, and you can cast any spell, release any ritual, or effect any curse with a range of touch or greater targeting the subject or the space it occupies regardless of range. This does not allow the effects of your spells, rituals, and curses to ignore the normal rules of range and line of effect, just the initial targeting. Effecting dark companion costs only 1 daily uses of Evil Eye, as normal, but each additional curse you effect, ritual you release, or spell you cast through the dark companion's link costs an extra daily use.
Black Cloud: As a black cloud, dark companion becomes an emanation centered on a point in space. All creatures other than yourself and objects other than those in your possession within the cloud are considered subject to the normal effects of the dark companion curse while they remain there. Effecting dark companion as a black cloud costs 3 daily uses of Evil Eye.
The Same Doubled: You learn to turn the pain others can inflict back on them at 17th level. The same doubled targets a single creature. Whenever the subject deals damage to a creature other than itself, it must make a Will save or deal twice that much damage to itself. This retributive damage is considered to be from the same attack as the original damage, but is untyped damage that cannot be prevented by resistances or immunities, rather than the original damage type. Effecting the same doubled costs 2 daily uses of Evil Eye.
Black Cloud: As a black cloud, the same doubled becomes a spread centered on a point in space, affecting every opponent within it. Whenever a subject deals damage to a creature other than itself, it must make a Will save or deal half as much damage to itself. This retributive damage is considered to be from the same attack as the original damage, but is untyped damage that cannot be prevented by resistances or immunities, rather than the original damage type. Effecting the same doubled as a black cloud costs 3 daily uses of Evil Eye.
The Bitter End: One of the few true death curses, the bitter end feeds off of other curses to end the subject's life. Beginning at 20th level, you can prepare a subject for a horrible death. This curse has no effect in and of itself, other than filling the subject with a vague but powerful sense of dread. In order to release the full potency of the curse, you must follow the bitter end with other curses. Each time you effect another curse targeting only the subject, it must make a Fortitude save. On a failure, the subject instantly dies. 1d4 hours later, the subject rises as a chanting echo under your control. You cannot control more hit dice of chanting echoes this way than twice your class level. Any excess chanting echoes are destroyed. The bitter end is a death effect. Effecting the bitter end costs 5 daily uses of Evil Eye.
Black Cloud: The bitter end cannot be used as a black cloud.