Morphic Seeds General Rules- Morphic seeds allow you to gain the abilities of other creatures.
- Morphic seeds do not change your type or actually grant you the shape of another creature.
- If a Morphic seed changes your size, all of your equipment magically grows or shrinks to match your new size for the duration of the seed.
- If a Morphic seed changes your size, only recalculate your space, reach, and new weapon/unarmed damage due to the size change.
Morphic Seeds Abilities TableSpell Points Ability Tier Abilities Gained
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2 1 1
4 1 1
6 1 1
8 2 1
10 2 1
12 2 1
14 3 1
16 3 1
18 3 1
Abilities ExplainedConstrict - On a successful grapple check, the target deals damage equal to its most damaging natural weapon.
Improved Grab - If the target hits with a natural attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. No initial touch attack is required.
Pounce - The target can make a full-attack at the end of a charge.
Rock Catching - If the target is at least Large size, they can catch Small, Medium, or Large rocks (or projectiles of similar shape). Once per round when they would normally be hit by a rock, theycan make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium one, and 25 for a Large one. (If the projectile provides a magical bonus on attack rolls, the DC increases by that amount.) The targetmust be ready for and aware of the attack in order to make a rock catching attempt.
Rock Throwing - A target of at least Large size can hurl rocks weighing 40 to 50 pounds each (Small objects) up to five range increments. The size of the range increment varies with the giant’s variety. A Huge target can hurl rocks of 60 to 80 pounds (Medium objects).
Trip - If the target hits with a natural attack, it can attempt to trip the opponent as a free action without making a touch attack or provoking attacks of opportunity. If the attempt fails, the opponent cannot react to trip the target.
Form of the Civilized: Flavour
- Seed Type: Arcane
- Descriptor: None
- Range: Personal
- Targeting: Individual
- Duration: Any except Instantaneous
- Save: None
- Seed Effect: Gain abilities related to Humanoids, Monstrous Humanoids, and Giants.
Tier 1 Abilities: Small size, Medium size, Darkvision 60 feet, Low-Light vision, Scent, Climb 30 feet, Swim 30 feet, Water Breathing, a pair of claw attacks that each deals 1d6 points of damage if Medium (1d4 if Small), a bite attack that deals 1d8 points of damage if Medium (1d6 if Small)
Tier 2 Abilities: Large sized, Rock Catching, Rock Throwing (Range 60 feet, 2d6+Str damage)
Tier 3 Abilities: Huge sized, Rock Throwing (2d8+Str damage)
Form of the Beast: Flavour
- Seed Type: Nature
- Descriptor: None
- Range: Personal
- Targeting: Individual
- Duration: Any except Instantaneous
- Save: None
- Seed Effect: Gain abilities related to animals.
Tier 1 Abilities: Small size, Medium size, Darkvision 60 feet, Low-Light vision, Scent, Climb 30 feet, Swim 30 feet, Water Breathing, a pair of claw attacks that each deals 1d6 points of damage if Medium (1d4 if Small), a bite attack that deals 1d8 points of damage if Medium (1d6 if Small), Trip
Tier 2 Abilities: Tiny size, Large size, Fly 30 feet (average maneuverability), Improved Grab, Pounce,
Tier 3 Abilities: Diminutive size, Huge size, Burrow 30 feet, Blindsense 30 feet, Constrict, Ferocity, Jet, Rake, Pounce, Web