Llethu Noble"Text"
– Am Shaegar, Llethu Llethu NobleText
Becoming a Llethu NobleText
Table 1: The Llethu Noble
Hit Die: d12Level BAB Ref Fort Will Abilities
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1 +1 +2 +2 +2 Spark the Small Folk, Bonus Feat, Fusillades
2 +2 +3 +3 +3 Inspire Legion
3 +3 +3 +3 +3 Leader of Giants, Bonus Feat
Class skills (4 + Int modifier per level): Bluff, Climb, Diplomacy, Intimidate, Jump, Listen, Sense Motive, Spot and Warcraft.
Requirements:Feats: Powerful Diplomat or Sound the Attack
Skills: Bluff or Diplomacy 6, Warcraft 6
Race: Llethu
Class FeaturesText
- Fusillades: Llethu Nobles are the elite of Llethu society, even more deadly than their compatriot warriors. To this end, they study a form of fighting that focuses around the use of Fusillades, martial strikes that the savage designs in the moment. The Llethu Noble starts play with access to one style of fusillades, chosen at 1st level. He may only choose from The Basics, Defensive Techniques, Special Attacks, and Team Benefits. The martial points he earns at each level are given on Table 2-2: The Champion. His fusilier level is equal to his class level, and he can spend a maximum number of martial points equal to his fusilier level. If he subsequently take levels in another Fusillade using class, Llethu Noble levels stack with those to determine the maximum number of martial points and maximum points per fusillade.
- Spark the Small Folk (Ex): The Llethu were once the leaders of all Arhosa. Some of that legacy remains with them still. Up to three times per day as a free action, a Llethu Noble can utter a powerful order that causes all allies within 60 feet to gain a morale bonus to attack rolls and saving throws equal to the Llethu Noble's Charisma Modifier. This lasts one round per class level and only affects creatures at least one size smaller than the Llethu Noble.
- Bonus Feat: At 1st and 3rd level, the Llethu Noble gains a racial or warcraft feat. He must still meet the prerequisites of the feat chosen.
- Inspire Legion (Ex): A Llethu Noble can unite her allies and make them fight better together. To be affected, an ally must be within 60 feet of the Llethu Noble and must be able to hear the Llethu Noble. Only allies who meet these requirements at the beginning of the speech are affected, and an ally whose hearing is interrupted or who moves more than 60 feet away from the Llethu Noble cannot rejoin the same speech. The effect lasts as long as the affected characters can hear the Llethu Noble and stay within range. When the Llethu Noble begins speaking, determine the best base attack bonus among all the affected characters. All affected characters use this base attack bonus or the Llethu Noble's character level as their base attack bonus for the duration of the effect. All affected characters gain a +2 competence bonus on damage rolls as well. It is a swift action to begin speaking.
- Leader of Giants (Ex): Llethu Nobles often have retainers who follow them, fighting honourably in their service. He gains a cohort, as per the leadership feat, except that the cohort must be a Llethu with either Savage or Champion levels. If the cohort dies defending the Llethu Noble, another will appear in 2d4 days. Otherwise the time is 2d4 weeks.