Author Topic: Action thread: Halfaz play-in  (Read 4691 times)

Offline MetroMagic

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Action thread: Halfaz play-in
« on: December 16, 2011, 03:48:42 PM »



Offline MetroMagic

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Re: Action thread: Halfaz play-in
« Reply #1 on: December 16, 2011, 06:10:14 PM »
Bad weather was brewing. Sheets of Fire raced across the sky from the south, pushing clouds of Ash. The smell of char sat heavy on the city, always a sign to the weather-wary that more Ash was going to be blowing through.

Halfaz had been racing across the City of Brass since his mid-morning goodbyes. Today was it, that decision he had been moving toward for... forever, it seemed, ever since he was a child in slavery, but now that it was upon him there were too many last-minute purchases to make, even after months of planning. Now, with the storm coming, merchants were taking down awnings and closing up shops. No one wanted to be out in the open when Blackflame blew through.

A journal from a shop on the Street of Artisans. More rope from the city markets in Pyraculum. Passing the Fountain of Clearest Azure on the way to The Foundry for even more spare pegs to secure tiedowns along the rivers of Magma… were four dozen enough? the brilliant blue flame of the Fountain reminded Halfaz of his plan. Perhaps it was crazy, sailing into deadly lands, in search of a creature from legend in a place that existed only in legend, or so his friends told him... well, they thought it was crazy, but he knew, just knew, it all must be real. How else to explain the Efreet deference to creatures from Radiance? They never were enslaved for punishment, no matter whether an Efreet took offense at one, or not. He himself had earned a year of slavery just by crossing a street in front of an Efreet who had come out of nowhere - the intolerable creature probably was waiting around that corner just so he could leap out and snare himself a slave - and had to pause for just the briefest  moment. Next Halfaz knew, he was hauled before an Efreet tribunal on a charge of Impeding in Public, and served the nasty creature for a year and a day as punishment.

His mother had warned him many times to do everything possible to keep out of their way, she herself had been taken for two years when she was young, best to stay away entirely from the most popular areas in the city frequented by Efreeti, but the lesson didn't hit home until he was enslaved himself. He just hadn't seen enough of the glorious buildings in the center of the city: the Charcoal Palace, the Eternal Flame Pavilion, the statues of ancient heroes in the huge plaza of The Furnace between them.There were the immense statues of the ancient Sultans standing in a long line along the front of the palace, hewn by the most talented Azer artisans from huge igneous blocks of basalt. Out in the center of the plaza, here were the Azers’ statues from the Great War Between Fire and Earth. There were the Fire Elemental Heroes carved from red feldspar. There was a statue in basalt of the great General Pyrhatka, who had led the united armies of Fire to victory against the stone warriors of Earth. It was said that he was truly admired by all, a rarity for an Efreet, and amazing to Halfaz that one of them really could inspire loyalty in an army, not just fear. And the figure of the Shining Lady in yellow quartz was there standing next to him in the most honored position on his right, she who healed the warriors and saved them from destruction, unleashing waves of magic that exploded the forces of Earth on the battlefield. The tales were even more glorious than the buildings around the plaza; wild tales about old statues no one can really remember, his parents said, but still glorious.

Halfaz had known only that story until his year of slavery. Then he found out that many slaves in the City of Brass still believed in the Shining Lady, pointing to the treatment of creatures of Radiance as proof that she must have existed, maybe still existed. Why else would the Efreet not enslave them too? She was a symbol of freedom and hope to them, even if she did not help them directly.

In the year and a day that Halfaz spent chafing in slavery to his Efreet master, not a cruel master but merely so callous to his many slaves that it seemed certain he cared little whether they lived or died, Halfaz lived in the City full time, and had many chances to see life there from the underside. Suffering was widespread in the midst of riches beyond counting. The privileged few took all, and the many gave all. The Efreeti, by far the most powerful of creatures among lesser, though still powerful creatures, made sure that their hold on all other creatures was complete. Except for creatures from Radiance, who seemed to come and go as they pleased.

When Halfaz first noticed this, that they had freedom was maddening. Then it was wondrous. He found that he was coming to believe in the Shining Lady like the other slaves, and in her power to free slaves somewhere at least, wherever she might be.

After his year and a day was complete, and he left the City for adventures away from the Efreet, sailing the rivers of Magma that plied the shipping lanes from the City of Brass to ports all over the nearby Inner Planes, and even to Prime Planes through volcanic vortices, he had time to reflect, and the idea grew.

It must be true. He was going to sail to Radiance to find her, and help her destroy slavery everywhere. The stories of legend about her and Pyrhatka said that she lived at the Tower of Blue Flame, the very last tip of flame on a promontory extending almost into the raging Positive Energy Plane. That too was a myth that few believed possible; no one would go to such a dangerous place, let alone live there.

The way to Radiance was well known; sail due northeast, following the flow of Magma to the Plane of Radiance in the far northeast from the Plane of Dust in the far southwest. Ports in Radiance nearby were popular. He had been there a few times himself, dazzled by all the colors; flame in every color there was, was there.

The problem in sailing ever further northeast was that as Magma became thinner and thinner at that border, Radiance became more and more dangerous. The flows became sluggish, more like dry hills, burning with furious energies that were like poison to all living things. More than the briefest exposure to the Radiation was quickly fatal.

The approach to the northwest was also difficult, along the thinning border between Magma and Mineral, but the spiky sharp edges of what almost looked like limbs of creatures, jutting everywhere, were not quite as dangerous. They could cut you to ribbons, but at least Halfaz could sail past them with luck.

Halfaz had worked out his chance very carefully. He could not approach the Tower of Blue Flame directly, sailing to the northeast, because that way led into the deadly hills. He would have to sail northwest along the thinning edge of Magma until the very last moment before he was forced to cross into Mineral, and then sail hard to the northeast, hoping to veer into Radiance at a point close to where the three Planes must come together. There was no indication of such currents on the maps; no one would want to sail there. The mapmakers simply drew a point where the three Planes came together at the end of the map, if they bothered to draw anything that far north. In all of his voyages working his way as a sailor through Magma, Halfaz could not find any captain or navigator who could say any more, and none would dare to sail there to find out. Some even said there was no such point; that anyone sailing that far north would simply fall into the Positive Energy Plane, and quickly explode from the overload, just like creatures did who fell into a pool of the brilliant white stuff that was occasionally found in the Plane of Fire, and couldn’t get out fast enough.

The sight of the Fountain of Azure Flame had set Halfaz’s imagination on fire again, because it seemed to him that the Tower of Blue Flame must look something like it. He always thought of it when passing through this part of the city.

Tiny pellets of Ash had started to rain down from the flaming skies, and the last of the shopkeepers shuttered their doors. Halfaz would have to make do with the supplies he already had. He raced along the canal past The Foundry, heading for the port. Fortunately the storm had driven the Efreeti from the streets; they had been the first to leave, so he didn’t have to worry about another charge of Impeding in Public.

Halfaz’s problem had been: How to finance such a venture? He had asked around the docks, in the city, and at ports along the shores of Magma. No merchant would put up even a single gemstone for a voyage with no likely return on investment, probably no return, period! He had been paying good coin to collect the occasional maps that happened to show more northerly currents in the Plane of Magma, each with their particular cliffs of Magma Falls, sinkholes to volcanoes in Primes, and the other typical navigational hazards he would have to know about. And he had been asking so many questions about sailing to northern Radiance that word began to get out about his crazy plan.

One day while Halfaz was visiting a friend from his youth in the City who had been a slave then and still, with a twenty-five year sentence for striking an Efreet back when struck himself, the friend asked him with some concern if the rumor was true that Halfaz wanted to kill himself by sailing to the north end of Magma. He told his friend the whole story.

It spread like wildfire, but carefully; city slaves knew to be cautious in discussing things Efreeti did not want to hear. In days, every slave in the city seemed to know, and everywhere he went there was a buzz of excitement. Halfaz was going to find the Shining Lady! Halfaz was going to champion the cause of slaves all over the Multiverse! He found himself a secret hero.

No one volunteered to come with him, though, even if it meant their escape into freedom. That was a curious thing about being a hero, he discovered; it was not that he felt braver than anyone else; he just was willing to let his belief guide him because he knew that death was only almost certain, and he also knew in his heart that the Shining Lady would be there.

Then, as if by magic, his problem was solved. Almost every slave he passed began to quietly hand him a small coin or two, and with thousands of slaves in the city, it quickly added up. In two months’ time he had enough to buy a shallow draft sailing vessel, strong enough to survive the rigors of a voyage north, nimble enough to be handled by a single experienced sailor. In another month’s time he had enough for the special supplies he would need for this expedition: a good Planar Compass, extra rope for tiedowns in rough flows, tools and extra materials for repairs, extra supplies, flexible armor sheeting to hold off Ash blowing up from the southeast that could kill a sailor with Blackflame, and powerful fans to ward away Dust Storms blowing up from the southwest that could dissolve a ship and everything in it. The weather in the Plane of Magma was a lot more challenging even than the difficult weather in the Plane of Fire, due to its neighboring Planes.

Suddenly, a week ago, he realized that his dream had come true, at least the first part of it. He was ready to go! He wrapped up his affairs, signing over to his friends and family what little he was leaving behind. If they had no other virtue, the Efreeti ran a coldly efficient bureaucracy that seemed to track, control, and record everything. He finished charting his initial course. And now, with just hours to make ready and leave before the harbor watch closed the port for the day, Ash had blown in.

As Halfaz reached the ship he had purchased, the Ash storm unleashed its full fury on the city. Huge balls of Ash hailed down onto the streets, some laced with deadly Blackflame. Halfaz was already taking his life in his hands with this journey; the last thing he wanted was to die before leaving, and if he was hit by Blackflame, it could very well be the last thing. Patches on the dock were engulfed in Blackflame, burning backward into… he wasn’t sure what, it didn’t last long enough to tell before disintegrating in the shimmering heat of the Plane.

If he could get out into the Magma flow, Halfaz might be able to sail out of the storm, outrace its progress northward, swing westward around the north end of the city and over the nearby border to Magma, and be on his way. He poled out rapidly into the northward current, and the ship began to pick up speed. He just might make it. If he had preparations against Ash storms on the seas of Magma, this was the time to put them up.
« Last Edit: December 16, 2011, 06:17:09 PM by MetroMagic »

Offline Scout89

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Re: Action thread: Halfaz play-in
« Reply #2 on: December 16, 2011, 08:34:28 PM »
As fast as he could, Halfaz unties the rope that was holding his boat at the port and raises the sail.

Speed! I need more speed. he thinks.

And concentrating on his inner flame, Halfaz started emanating all the heat he could to feed the sail. All those days of preparation can not be wasted like that. I won't fail this!

For a moment he thought of what he was leaving behind. His whole clan, his family and friends. He thought that maybe those good-byes were not enough. But he needed to do something as nobody else there would. He could not even bear the possibility of letting the Efreeti oppression live on into the eternity. He then remembered of all the hardships he had to endure under that... creature's whip. Every time he had starved, had suffered, or were humiliated. He remembered all those faces that gave him everything they had, thinking that even almost no hope is hope enough.

Hope! That was all they had. Hope that Halfaz would set them free. Hope that they would, one day, go away from this damned city and their devious masters.

I will not fail THEM!, he thought. His fire burning like it never burned before.
Sneaky_Sable: "Keep the Omega Whatever, I'll take that Dagger. Nice to meet you *sneak attack* I hope everything's alright *sneak attack* how's your liver been *sneak attack*..."

Offline MetroMagic

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Re: Action thread: Halfaz play-in
« Reply #3 on: December 16, 2011, 10:00:53 PM »
The very wind begins to flare cherry red from the heat, blasting the sail forward. The ship leaps along the Magma flow, a bright shimmer against the dull Magma glow.

Ash pelts against the thin leaves of igneous shields overhead, one of the few local materials relatively unaffected by Blackflame. As the speed of the ship increases, the Ash rattles faster and faster until it is a blur of sound. Blackflame sprays from the shields, falling into the Magma flow, sputtering till drowned, leaving behind brownblack scars melting back into the surface.

Far behind, a Fire amplified voice roars across the harbor.

REPORT FOR QUESTIONING. YOU HAVE NOT FILED A ROUTE PLAN. REPORT FOR QUESTIONING. YOU HAVE NOT FILED A ROUTE PLAN.

The harbor watch, probably safe in a bunker. File a route plan to the Tower of Blue Flame? Not likely. The Efreeti never would have let him leave. They would investigate, then punish every slave in the city since most gave him coin and all kept his secret. Then they would find out his purpose and whether or not they believed, it would be suicide, and even worse, dishonor.

Halfaz sped on through the storm, a brilliant flaming point of light disappearing out of sight into the lowering clouds of char ... there would be no pursuit from the harbor watch. No other creature of Fire would be mad enough to sail through a Blackfire Storm of Ash. Perhaps it was a wonderful coincidence that the Storm came today; it was the perfect cover for his departure.

The solution to his need of a boat, the inspiring support from all the slaves in the city, and now this storm. It was as if a higher power was watching over him, ordering events to bring him to the Shining Lady. Perhaps it was the Shining Lady herself! Halfaz began to feel a heady excitement. This idea was going to work! He was sure now.

The ship skipped over the rise and fall of the Magma flows. Reaching the open Magma past the end of the harbor, he rode north for a while, gaining on the storm as the hiss of Ash against the shields slowly silenced. Then he guided the ship sharply to the west, to go around the rapids, and then the first set of falls north of the City, along the smoother bypass channel well known to the sailors and traders.

Miles to the west, Halfaz broke out from under the stormclouds just in time to see a spectacular landscape, the long series of climbing passages into the Plane of Magma from the Plane of Fire. Crossing the Planar boundary seemingly upward, as gravity shifted he was drawn further and further away from the fiery plains below into the high reaches of the fire and earth mix heaped along the border. Halfaz had to struggle a bit to keep momentum through the borderland, but his practiced ease and the quality of the ship made the task more than manageable.

He was through! Beyond the border. Beyond the reach of Efreeti law. Nothing could stop him now except... the dangers of the journey. Now, it was time for the Elemental Compass and the maps, and to set up the ship for the rest of the journey; his rushed departure left many tasks unfinished.....

(click to show/hide)
« Last Edit: December 16, 2011, 11:33:18 PM by MetroMagic »

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Re: Action thread: Halfaz play-in
« Reply #4 on: December 16, 2011, 10:47:55 PM »
One thing the elders taught him well was to really concentrate on a task. And he was good at it. With the passing of the storm, Halfaz decides to arrange everything in its safe order. He will lose some sailing time, he knew. But he'd rather be late them lost. He folds the shield in a way that it can be opened fast in an emergency and gives the sail more space. He ties up his supplies and double check his boat condition, I hope this storm hasn't opened a hole on this boat, he thinks. The only thing that would take him away of those duties would be his course. Every now and then, Halfaz takes a look at his heading. And if he noticed anything wrong, he would drop whatever he was doing in mere seconds.

"Report for questioning"? Are they mad?, he thought. Even if his course was legal in the Efreeti's laws, only a crazy person would turn a full speeding boat back to the core of an Ash Storm.

After setting up his boat, Halfaz takes the Elemental Compass and the maps to check his heading. Just to be sure, he checks again.

(click to show/hide)
Sneaky_Sable: "Keep the Omega Whatever, I'll take that Dagger. Nice to meet you *sneak attack* I hope everything's alright *sneak attack* how's your liver been *sneak attack*..."

Offline MetroMagic

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Re: Action thread: Halfaz play-in
« Reply #5 on: December 16, 2011, 11:47:42 PM »
Miles slide by. The currents flow ever northward, and in this region, ever toward the center axis of the plane, drawing the ship along.

Larger ships pass, most heading toward the City of Brass, a few crossing toward the center of Magma. They always hail to ask the weather ahead, and his report of a Blackfire storm brings worried looks. Most of the ships took anchor, waiting for the storm to blow its way past before they sailed into the Plane of Fire. They were coming from the Center, not his heading, so their news was not about where he was going.

Five hours in, though, a ship passes by coming from a port along the south-central border of Radiance, and reports that Halfaz is catching up to the tail of a large Dust Storm sweeping across the channels ahead. Its northwesterly motion should take it into the Plane of Earth and out of his path at some point but they did not stay to find out where its trailing edge lay. The trip around was longer, and would take Halfaz across a series of rapids and down one of the great Magma Falls in the Plane, not impossible to pass but very dangerous. Magic to drift down the Falls was usually used to negotiate the drop. Choices!

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Re: Action thread: Halfaz play-in
« Reply #6 on: December 17, 2011, 12:14:29 AM »
Halfaz knew the trip would not be easy. He had to carefully measure the dangers in his path. The Dust Storm is very dangerous, but he feared the rapids and the falls the most. He decides to slow down his boat in order to let the storm pass, but, if forced, he will venture into it with the sail down and the boat's cover fully extended.
Sneaky_Sable: "Keep the Omega Whatever, I'll take that Dagger. Nice to meet you *sneak attack* I hope everything's alright *sneak attack* how's your liver been *sneak attack*..."

Offline MetroMagic

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Re: Action thread: Halfaz play-in
« Reply #7 on: December 19, 2011, 07:57:40 PM »
Choosing between more time and more risk, Halfaz decided that the wisest course was the longer one. He had come too far and risked too much already to fail in his dream from an unnecessary risk. There would be plenty of risk when he reached the far north.

He dropped anchor, and felt the ship settle into the Magma flow.

Halfaz set up the shields again, in case a larger clump of Dust fell directly toward the ship, and placed the sluiceways along each side of the bow of the ship, right at the nose, to keep the shields washed down with a constant fine spray of Magma. He unpacked the fans from the passenger quarters he was using for storage and placed them pointing in every direction, and put two of them right into the sluiceways to spray the Magma out onto the shields. The best equipped ships in Magma carried these fans: once they were started with a blast of heat to send them racing, they would spin at the same speed on their own until shut down, sustained by the Fire magic built into them. Developed by the Azer to use instead of bellows at their forges, though usually at a slower speed, the fans had been adopted by the ships that sailed Magma to keep Dust at bay. It was easy to blow since it was the opposite of substance; best to keep Dust from settling and start you and everything around you dissolving into Dust too.

Halfaz heated up and sent a big blast searing through the fans, setting them to spin with their rotors in a blur.

Time passed, and the edge of the Dust Storm came into view to the northeast. It grew toward him, but only flurries of Dust fell where he was anchored and were quickly blown away by the fans; the greatest part of the storm passed to the north.

Presently the Dust Storm cleared, and Halfaz repacked the equipment and pulled up anchor. He took a heading with the Planar Compass due north-north-west. Hours later, the sparkling border coastline to the Plane of Mineral came into view in the far distance to the port side of the ship. The Plane was relatively flat, with sight limited only by the occasional hills, rapids, and falls, giving an excellent view over long distances.

As time passed, Halfaz mused about strange tales he had heard about sailing in other Planes: Huge ships passing through endless silvery clouds with no up or down, making port at many different  round curtains in every color, so the tales said, that led to still other worlds. An incredible ship that was a quarter-mile across and miles long, sometimes sailing on rainbows and other times sailing on nothing at all, between bubbles of crystal, each containing many worlds inside... worlds in bubbles! A strange thought. Even stranger, he had heard tales of round worlds where the view curved out of sight. How could anyone navigate in such a place?

Hours or days later, Halfaz realized that the coastline was noticeably closer, and lacy fingers of Mineral began spiking into the smooth Magma flow. At about the same time, a thin line of brightness was just visible on the starboard side, an aurora of rainbow playing in the distance just at the edge of vision: the Plane of Radiance.

Almost too soon, the Magma on the starboard side began to take on an overheated quality, almost powdery dry, heaping up into hills. With one eye on his Planar Compass and the other on the jutting fingers of Mineral to the port side, Halfaz tried to steer a course even harder to the northwest, without foundering on a Mineral promontory or slashing the ship to shreds on the deadly sharp edges of the spiny fingers now poking everywhere in the Magma.

As the volume of Magma flow was constricted by the hills on the Radiance border to the east, the Magma flow was picking up speed and pushing the ship westward into the Mineral sharpness!

Halfaz fought the ship through narrow spires of Mineral, scraping the sides against crusty towers of gems. Lakes of silver merged with lakes of gold, with swirls of electrum forming where they met. Gems of every color glittered, slashing their sharp edges into the hull. He felt like this was the end; it was either the end of him, or the north end of Magma. Far, far off to the north, there was a glimmer of brilliant white. Was he going to die, falling into the Positive Energy Plane and exploding from overload?

In desperation he hove the ship hard eastward, away from the Mineral border coast, directly into the hills of border Radiance, praying that the last remaining, dwindling stream of Magma, would carry him fast enough through the fatal border zone and into the Plane.

The Magma flow dwindled down to almost nothing, thick with cooling Mineral, but almost miraculously, the flow picked up speed! Suddenly flying sharply downhill, his shallow draft ship dredged its way down the last of the Plane of Magma, skidding across crumbling gemstones slick with melted precious metals, and came to rest in a pool of Magma surrounded by a blaze of color: The Plane of Radiance!

Dazed and dazzled, Halfaz strained to see against the colors. The heat shimmer was intense, and scorched Mineral added Smoke to the sky around him. In the near distance, he realized with the sinking feeling of death narrowly missed, the white wall of the Positive Energy Plane reared up overhead. It looked as brilliant and awe-filled as he had imagined. If that last Magma flow had gone just a little farther...

And there, against the white, a finger of Blue Flame reaches into the sky. A tower.

Flames of all colors flickered everywhere. Creatures of amazing beauty sailed overhead, intricate shapes of glowing lights dancing across his vision.  Bands of color alternated every foot or two wherever he looked, drawing dazzling lines across the landscape. Against the beautiful glare, as his eyes adjusted Halfaz began to see a shape sitting on the mound of Magma at the end of the pond, shrouded in Smoke, through the colored bands of light. Someone was watching him.



She gestures to a staff that was floating just above the surface of the pond, and it drifts to her.

She is not quite sitting; she’s floating, not quite touching the Magma pile. She gets up and floats toward you, and now you can see her clearly. An odd creature; Halfaz hasn't seen many of them in the City of Brass, and only very occasionally as travelers on the Plane of Magma: She is an Elven woman, a Grey Elf by appearance, perhaps in her early two hundreds, or somewhat older.

She is dressed in a pale blue robe decorated with stars above its hem.

She is about five and a half feet tall, with a trim, athletic build at a little more than 100 lbs.  Golden yellowy hair tumbles down her back that drifts and crackles silently with flecks of light; in fact, she is glowing a golden yellow-white. Occasional flurries of flecks cascade from her hair to the robe, and wink out. She has a broad face with high round cheekbones, high forehead, blunt chin, and wide dazzling smile. She has natural coloring, a faint flush against pale skin and lips, but wears no makeup.  Her eyes are very pale, nearly colorless, and strangely unfocussed, with short yellow-golden lashes and eyebrows.

At her throat is a choker of linked amulets and charms, some set with stones, and filaments of glass.  She wears another longer necklace, with many small darkish gold colored metallic globes hanging from it, that looks like inexpensive jewelry. A gold and crystal earring is visible in her left ear, and in her right ear is an intricate dangling earring seemingly made of colors of light. Another pendant hangs down slightly into her cleavage at the first fastening of the robe.  It looks something like a stylized, winged scorpion, with leathery skin and ruby eyes, on a fine-grained leather thong, or perhaps a thong made from a dark tan woody vine.

Her slim arms are only partially covered by the robe:  An armband of dark tan burnished metal is on her left arm, with a faceted ruby set in it.  A bracelet woven in three colors of gold is on her left wrist, and a matching one on her right.  Her right wrist also has a charm bracelet with a loop of green glass and multicolors of stones, metals, and other small items dangling from it; some jingle against each other; some seem to be made of little more than colors of light.  A plain electrum-colored chainlink bracelet is on her left wrist.  A few rings adorn her slender fingers, but her hands have clearly known work; they are not the hands of a lady of leisure.
There are pouches at hand on the waistband across her dark blue shirt, which is buckled, setting off her dark blue, short trousers, both made of soft leather. Her short blue boots, shades darker than the robe and pants, reveal a turn of calf below her knees in the break in the robe, muscles well defined from exercise.

She has no visible weapons, and isn't carrying the staff like she means to hit you with it; she is just holding it.

When she comes closer to to face you, she seems to gaze somewhat through you with oddly unfocused pale eyes.

She smiles. Hi, I'm Star. Star Feather. Who are you, and what brings a Harssaf all this way? You must be very far from home, this far north.

She looks just like the statue of the Shining Lady.
« Last Edit: January 03, 2012, 06:25:24 PM by MetroMagic »

Offline Scout89

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Re: Action thread: Halfaz play-in
« Reply #8 on: December 19, 2011, 09:09:03 PM »
Hesitant, Halfaz says Are... Are you the Shining Lady?

He could not believe it. Even though his trip to that place was almost fatal, he imagined he'd still have to cross the Radiance plain facing sure death. But he could not believe it. That was her, there was no doubt in his mind. Just like the statue in the City of Brass. Could it be his quest was already over?

Halfaz went down on his knees as a sign of deep respect. Oh, great Shining Lady! I come from far away. Searching for your light. Please, come back to the blazes of my home. So many suffer under the Efreeti's oppression and so few dare defy them. Please, help us get rid of all the chackles the have put on our wrists and ankles. Because even the eternal flame of the Plane of Fire is not capable of pushing their shadows away.
Sneaky_Sable: "Keep the Omega Whatever, I'll take that Dagger. Nice to meet you *sneak attack* I hope everything's alright *sneak attack* how's your liver been *sneak attack*..."

Offline MetroMagic

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Re: Action thread: Halfaz play-in
« Reply #9 on: January 03, 2012, 06:23:19 PM »
At Halfaz’ plea, almost a prayer, the Elven woman's eyes grow round in surprise, and her mouth forms a little Ohh. She clasps her hands, and mutters mostly to herself, her head down, gazing at her hands, her voice a mix of dismay and resignation, It’s just like I warned Neferseshotep. Go away for a few thousand years till you’re a myth, and creatures start praying. Next thing you know, you’re Divine, like it or not…. No, they haven’t started actually praying, not yet at least. I would have felt that. Fortunately the last time it was a small world of mice, and that was already too much.

Then she looks back at Halfaz and comes over to him. Her downcast mood has blown away in a breath, and words spill out of her in a torrent. I’m terribly sorry, I forget myself, focusing on just my own personal problems when you have come such a long way, and… looking critically at his ship …through very trying flows, I can see. A very nice ship, though… an excellent choice for sailing the north end of Magma. Shallow draft, very good, else you would have run aground long before you cleared the coast of Mineral and came downstream to here. It’s taken quite a thrashing from Mineral, hasn’t it?

Come, you’re welcome to stand, or I suppose welcome to kneel too, if you prefer; as you like. Ah. I know.
She sits down next to him, hovering just off the surface to meet him at eye level, knees drawn up, her arms circled around them. Let’s see how you are, yourself, did you take much damage from the Radiation Hills? She gazes at him intently from head to feet. It seems like her eyes are focused through him. You do have some damage, hmmm, quite a bit... your aura is fading fast, and I suspect you wouldn’t want to pass away into the Astral Plane so soon after getting here. Now that she mentions it, Halfaz realizes that with the rush of danger past, he feels more than fatigued, weak, not quite trembling. It’s good that he is on his knees, otherwise he might have fallen down. He succeeds in keeping balanced and not tipping onto his side, but it takes all his dwindling strength, and the rainbows all around start to dim in his vision. She jumps up, and goes over to another, smaller pond, a patch of brilliant white against the rainbow glare.

The Elf scoops up some of the brilliance in her hands and pours it over his head, then giggles when he flinches away from the deadly whiteness, tottering on his knees, very nearly losing the little balance he has left. Oh, sorry, I should have asked first, or at least explained but I didn’t want you to die while we were discussing whether or not you preferred it, dying I mean. A little bit of Positive Energy will Heal you, a little more will give you extra Life Energy, and a little more than that will even Raise you. But a little too much more than that will explode you, at least for many types of creatures, so that’s all a lot of creatures believe it does. I like explosions as well as the next creature, well, probably more than most, but not exploding personally. She laughs gaily. That little splash was enough. You won’t die, now. Mmmm. Maybe a little too much, so you’ll glow for a while. I don’t suggest getting any more on you, though.

Halfaz’s strength comes back in a rush, a brilliant explosion of health shocking through his body. Looking down at his hands, they are glowing bright enough to notice against the glare.

Then she turns sober again, and sits back down next to him, meeting his eyes, intent and earnest. About the Efreeti… I know well what you see about them, they are thoughtless when it comes to enslaving others. You may even wonder why I helped them at all… It’s a long story. It begins, unfortunately, with an Elf who had a brilliantly evil idea, to call himself god-king and make himself a deity by committing deicide on the Nature goddess of his world, a Prime Material Plane where he ruled, and taking her place. He even trapped many of her Devas, one by one, to reduce her power bit by bit. So I joined with friends I found on that world, and others who came to it, and eventually he was stopped, and her Devas were freed, and She was restored.

One of his large strategies was to set the Elemental Planes against each other to make opposing him difficult for the Geomancers in his world, since it was a world strong in Nature’s power. So it was he who took advantage of the occasional hostilities between Earth and Fire over new volcanoes, to foment a full scale war between them. Both sides believed it was over territory, their historical reason to skirmish, but the flame that set the war alight was politics, his evil influence in counseling them and supplying them with the implements of war to goad them on. Earth was allied with him, and Fire opposed him; he himself was stronger in Earth Geomancy and he gained even more power with their support.

I came across a squadron of Liths on his world that had imprisoned an Efreet in a stone chest. I see from your expression that you may have already guessed this part of the story; it’s part of the songs of the war in the City of Brass. Yes, it was Pyrhatka in the chest, and as the songs say, I set him free and we became allies… well, more than allies. I don’t think the songs say that, that we were old flames together.


She pauses, eyes reflective with a momentary trace of melancholy, then picks up the story again. By the time the biggest battle started, or it turned out to be so because Earth was so thoroughly beaten in it, Pyrhatka had risen to lead the armies. He had become much more sensitive than most Efreeti and was able to rally all types of creatures from Fire like none before him or since... Azer, Salamanders, Elementals, Harssaf like yourself, and more… all of them. I like to think it was my personal influence; no one had taken the time to appreciate him, even love him, before. I also know, though, that it probably came from a gift that I had given him. I’ll tell you a little more about that in a moment.

So we went into the Plane of Magma and pressed them all the way back to the Plane of Earth, taking back the new volcano that had been the initial dispute, but also destroying the largest part of their army. It was a devastating defeat for this god-king, and unraveled an important part of his plans. I see you’re nodding; the battle is history to you, but probably not the why of it; the god-king’s help to Earth was secret, of course, and so those in Fire were not meant to know. And they did not want to think they were manipulated by an enemy either, forgetting that the best generals don’t move only their own forces on the gameboard; they find ways to trick you to move your forces as well, so they control the game itself. Sometimes it takes a longer view of history to see past the victory.

I see from your aura that you’re a bit impatient, but you’re probably too polite to say so. What does this have to do with the slaves who suffer in the City of Brass? Everything.

So as you know from your history lessons, I Healed the army with Fire Magic, and destroyed Earth with other magic as well, and most believe that I am eternally honored by the Efreeti for this… I see you nod, so I suppose you believe that too… but that is also not the why of it. My statue is in front of the Palace for the war, that much is true, but there is a different reason they honor me, and will not enslave a creature from Radiance, though they will not speak of it to anyone, even discuss it among themselves.

The gift I mentioned, to Pyrhatka? I freed him from the Wish-obligation of all Efreeti to grant Three Wishes, or a year of service, meaning slavery, to those who free them. I freed him from the stone chest, but do the stories say what he granted to me in return? No. I see from your confusion that you now realize that a very important part of the story is missing. I used my Three Wishes to free him from ever serving again, and at the same time fulfilling any future Wish-obligation he might owe to anyone else. That was my gift to him, because I would never impose my will on another, and prefer if no one else would. I’ll not say just how, because some clever creature might use exact knowledge to find a way to undo what I did, but now you know why no Efreet will speak of this. They all know that something was done, and that Pyrhatka is free forever. They hope for freedom for themselves some day. And they know that if the story is not held secret, then someone might find out enough to destroy Pyrhatka’s freedom. None of them want that. Just as the statue of the Shining Lady is a symbol of hope for slaves in the City of Brass, my statue is a symbol of hope for the Efreeti, and none of them can tell anyone that for fear of losing that hope.

Ironic, isn’t it, that the masters and the slaves are… so similar?

By your aura, and what I can see of your expression, this is troubling to you, young Harssaf. I am sorry to trouble any creature of slavery in this way, and I understand. But there is more: What would you have me do?

The Efreeti are acting from their nature. They do not keep slaves for profit, or only for convenience; it is their nature. I could only end slavery in the City of Brass by dominating it, and forcing the Efreeti to my will; and this would last only for that time; so, since the Efreeti are ageless… domination of the Plane of Fire until the End of Time. You may think me benevolent, a symbol of hope; what would you think then?

I cannot end slavery by enslaving the slavers. Instead would you have me destroy all Efreeti? Even if I could do this, what ruin would that war bring? Think of a war between Radiance and Fire; it would be Earth’s dream. Then perhaps Earth would step in and try to take control of all. And the devastation of the Efreeti allies, including the Harssaf, would be even worse than the slavery now.

Often stories cannot be rewritten from outside, especially if forced down a different Timeline; no good comes of it, and more evil may.


She shakes her head sadly, her hair gone listless; as she told the sad ending to this tale, the sparks of light flowing from her hair slowed to a thin shower. Then she brightens again, and her hair begins to crackle silently with golden sparks again. But I will not turn you away. I will give what help I can, and I have an idea!

I know the Efreeti give respect to creatures of Radiance. You are a creature of Fire already; you are sourced with Fire of your own, your own expression of the Plane as a native. What if you were also sourced with Positive Energy? That’s really the difference between you and them, the creatures that are of Radiance.
She waves at the rainbow creatures flying overhead.

There is a way to substitute Positive Energy as a source for Undead creatures that hold a Negative source. Winston and I have done this experiment several times before, you’ll meet him if you decide to accept this gift. I don’t see any reason why we couldn’t give you a Positive Source in addition to Fire, which would make you a Radiance creature yourself. Then the Efreeti would have to grant you respect too; they will sense the difference in you, whether or not you look like a Harssaf. For that matter, a few of the northernmost Harssaf tribes are already creatures of Radiance; they live over the Planar border far south of here and were born here, so your physical makeup can do this; it just hasn’t… yet. And then perhaps we can devise something to give you, even a temporary Potion at the very least, that other Fire creature slaves in the City of Brass could take, or that you could use on them if they choose it.

She claps her hands, excited, and a burst of flecks of light cascades out of her hair. What an Interesting experiment!!!

Then she pauses, tapping her index finger on her lips in thought. I will take you along with me if you want. It’s your choice, of course.

From what I said about conquering the City of Brass, consider this:

All empires eventually fail that are ruled by force of will. But not giving orders is the right way to be; giving orders is imposing will, and limiting choice. I would not do so to any Elf, or any creature for that matter.

I know that this may not make sense to you now, but I must tell you that an empire that is not ruled at all, may be the one that does not fail, if its creatures are motivated by their own will to volunteer for what must be done. So the one who leads them must not want to do so!

She must simply let them know about what there is to be done, and hope they join her in doing it. I have many, many friends who help me do what needs to be done.

I can see by your aura, and by the determination it must have taken to sail here to find me, that you believe in doing what needs to be done.

I am about to invite friends into a small expedition against just one slaver outpost, of another Empire that practices slavery. Their reach is across many places and Planes; defeating them everywhere would be even more difficult than conquering the City of Brass… at least the Efreeti are mostly all in one place!

But I can still have small victories in ruining one of their hub operations, maximum impact for the effort. They will rebuild; I will ruin it again. But it is not pointless, because there is much less slavery across the Multiverse as a result. Left alone, they used to auction and ship over two thousand slaves a day through that hub, because it is also a central spelljammer port. Two million slaves in just three year’s time, for millennia. Enough to populate whole worlds many times over. That’s what they did before I and my friends got involved. Now the flow is a trickle; they don’t dare commit resources like before.

And as a bonus, their operations elsewhere in the Multiverse have suffered from the reduction in their cash flow, which has created second and third order effects. The economics of running an evil empire across many worlds, and between them, are enormous. I don’t have a name big enough for the number of gold pieces we have cost them. You can ask Winston when you see him, he has a systemic way to make up number names that big.

So they do not practice slavery by nature; they practice it for profit. Unlike the Efreeti, who do it by nature, they could choose to stop, but they do not; it’s too successful as a business.

Would you like to come along? I should warn you of two things before you decide: First, they are the Illithid. If you haven’t met one in the Plane of Fire, it’s just as well; they don’t like Fire much, or Light, but that won’t stop them from dining on your brain if they can catch you; they consider it a delicacy. Second, the Illithid Empire will put a price on your head. I’m proud of mine, but not everyone wants such a thing.

On the way, or perhaps afterward, we can catch up with Winston, make some laboratory time, and see what can be done about a Positive Energy source for you. And I will help you with that, regardless of whether you will come to fight the Illithids; your own cause against slavery is noble enough. So choose freely. Every creature should live that way.
The Shining Lady smiles at him.

Halfaz had thought the War Between Earth and Fire was exciting, but… it was secretly a war to save, or destroy, a goddess in another world?

Secrets behind wars. Secrets of the Efreeti! Were the Efreeti victims of their own nature, slaves as well as masters? And what was she saying, that an Empire must not be ruled? No giving of orders? How could that be? Life was suddenly much, much more complex, and more than a little confusing, after just a few minutes with the Shining Lady.

And her eyes were hard to meet for long. They seemed to look through you, to ancient cares; her face was young, but her eyes seemed beyond Time.

Halfaz could see that his hands were still glowing slightly; she said it was from the Positive Energy overdose that she had so casually poured on his head. But she said it saved his life. Then she apologized for not giving him the choice to die!

Spelljamming; wasn’t that the strange kind of mythical ship he had been musing about during his trip here, that supposedly traveled between worlds that were in bubbles? And sailing in nothingness. It was like the Plane of Vacuum! No one went to that Inner Plane, simply because there was nothing. But she said it as if it were real.

And so many slaves; he had thought the City of Brass was intolerable with tens of thousands. These Illithids sold more slaves in a few weeks than that!

Halfaz had dreamed of dedicating himself to fighting slavery everywhere, and incredibly, the Shining Lady herself, his symbol of hope for years, had just invited him to join her to do just that; it was even beyond his dream come true. But…

Experimenting on him. Sailing across nothing to fight an Empire spanning Planes. What had Halfaz gotten himself into?
« Last Edit: January 03, 2012, 06:40:20 PM by MetroMagic »

Offline Scout89

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Re: Action thread: Halfaz play-in
« Reply #10 on: January 04, 2012, 07:29:06 AM »
Halfaz' head is spinning. Not from the Radiance anymore, but from all the new information the Shining Lady had just given him. Some of them even conflicting with his knowledge. He never thought the Efreeti could be slaves themselves and that was the most shocking news to him.
Everything the elven woman said about freeing the Efreeti's slaves made sense. It would be turning slavers into slaves and that would not end the actual problem. Halfaz could not avoid thinking that they might deserve it, but that thought could turn him into something worst than the slavers themselves. No, he risked his life coming all the way there to bring an end to it. He almost died several times on his journey and nothing would turn him back without a real sollution. And turning into a radiance being could be it. It would be hard but that could be the first step to find a way to satisfy the Efreeti's nature without incurring to forcing people to work for them.
And what about those Illithid the Lady was talking about? Two million slaves! How could he not think about all those lives? Even though his plan was to free the people of the Plane of Fire, he could not forget about them either. And if one sollution is tied to the other, there is nothing to think about.
Still on his knees, Halfaz says, Great Lady, I vowed against slavery everywhere, not only in the City of Brass. And helping you destroy those Illithid's foul business would be a great honor to me. With his head down he continues, I just don't know if I'm worthy of being blessed by your powers. But if that is what needs to be done, my body is all yours to experiment.
Sneaky_Sable: "Keep the Omega Whatever, I'll take that Dagger. Nice to meet you *sneak attack* I hope everything's alright *sneak attack* how's your liver been *sneak attack*..."

Offline MetroMagic

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Re: Action thread: Halfaz play-in
« Reply #11 on: January 10, 2012, 08:17:47 PM »
The Elven woman shakes her head with a rueful laugh. Blessing is from Deities.

Then she brightens, excited again. But I’m thrilled that you are coming along and want to experiment! I was planning to leave soon… now is even better. And you have everything with you right there. She floats upright, studying his ship intently, and circles it; her gaze seems strangely unfocussed. She points at a section of the hull toward the stern, and then directly at a few points close to the bow. Mmmm... There, there is a crack through the crystal structure inside, on the port side, and some deep gouges. And a few spots that have been crushed in a bit on port and starboard near the bow. On the whole, quite good, considering where you sailed. It helped that your ship was igneous, which of course it had to be from the Plane of Fire, because the infusion of Positive Energy adapted it to Mineral. Much like the experiment we were discussing for yourself!

She floats out onto the lake of bubbling Magma slag, hot from Radiance but choked with Mineral, and runs her hands slowly along the side of the ship where she pointed out an internal crack. Her hands take on a Rose glow like a sunrise. The glow flows from her hands onto the ship as she paints it thickly with Rose light, and the color sinks into the hull as it fades from sight. Then she goes round the bow of the ship to each one of the gouged spots in turn, and covers them in Rose light as well. She floats up onto the deck, humming a sailor’s tune happily to herself, and touches up the mast, sails, rails, spars, each place cracked or broken. The Rose sinks in, mending them perfectly. Then she makes rubbing motions and soon the whole of the ship dazzles with polish. She floats back to Halfaz. It’s beautiful!

It is whole, and well. Your trip along the coast of Mineral has covered your hull with Gold, Silver, and Platinum, and even a little Adamantine and quite a lot of Mithril! all swirled together, encrusted with Gemstones. And you sailed so close to the Positive Plane that for the most part they are crushed Iouns and ProtoMetals! See, there, where the bits of crystals are embedded in the metal? Some of those are functional, charged with energy. And since they have already crossed over from Mineral to Radiance, they have already undergone whatever explosive decompression was in them.


Halfaz can see the dazzling colors of the Plane reflected and refracted back from the newly crystalline interior of the ship’s deck in swarms of brilliant points, lines, and planes of light. Splashes of gold, silver, platinum, electrum, and Mithril swirl in random patches here and there across the surface of the deck, and completely cover the hull in a thick layer, plated onto it from wash after wash against the shoreline of Mineral melting into Magma, and especially from ploughing down the Magma and Mineral sludge into the pond where the ship rests now. The igneous hull itself has been transformed by the intense Positive Energy exposure natural to the Planes of Radiance and Mineral to an understructure of beautiful crystalline gemstone plates. The rail, the mast, sails and rigging, cabin, roof sheeting, gangways and companionways to below deck, are a wash of the same metallic colors and sheets and columns of gemstone, which the Elf has Magically polished to brilliance. Even the ropes are of braided gold, silver, Mithril. The top and outer edge of the rail is set with flecks of geometric gemstones from scraping against the spires and fingers of Mineral toward the end of the trip, with the pieces mixed together in a thousand colors.

(click to show/hide)

Now we’ll just need to pack it till our final sailing leg. Winston can Permanence a Shipshape spell onto it, but I can simply cast a Shipshape for now, so that you can take this with you... I wouldn’t want you to have to leave it here, after all you went through to get it here. She casts, and the ship begins to shrink rapidly; she beckons to it and it rises out of the Magma pool to hover in front of them. It is in perfect miniature, now gleaming even brighter. Shipshape can’t increase the value of a ship; but considering that yours is made of precious metals and gems, it could turn into almost anything! Shrinking down like that, it is probably all ProtoMetal now, since its value was just compressed into a much tinier form.She plucks it up and slips it into his pocket. She also takes up the staff she had been carrying, and pushes it down into one of the many small pouches girdling her belt; its whole length slides in without even a bulge.

Well. She taps her lips with a forefinger in thought. We could walk the Rainbow Bridge back to the University, pick up Winston if he would like to come along, and then go from there. Halfaz looks where she is pointing and sees an arc of Rainbow soaring up into the distance, from a beginning point not far from the base of the Tower of Blue Flame. But we could get bogged down easily at the University. Besides, I’m in the middle of an experiment now, with Flame Candy… you would love that! …and I don’t want to interrupt myself. I think it might be better to transit to the Astral, catch a Voidjammer to the Color Pool always near Bral, which will take practically no time at all even without having to adjust your Timeline, and then drop through to the Prime, and Spelljam the rest of the way. Besides, you like to sail, and so do I, and that journey is nearly all by ship. She looks over at Halfaz, quietly blissful, taking it all in.

You would like to go, so, let’s!!    Her hair cascades enthusiastic sparks. She takes his hand as she turns a pale silvery color, and then so does Halfaz. In a moment, the rainbow landscape fades, along with the heat. Color returns to the Elf and to Halfaz. Halfaz can see silver lines running every which way into the limitless distance, eventually obscuring vision in a silver haze. There is no ground or sky, or even any strong sense of up or down.

This location gets superior service from the Lines because two cross here, and because it’s a popular stop for travelers from the Inner Planes who can enter the Astral Plane directly. She points into the near distance; Halfaz can see a small group of Efreeti there! She points again, to the other side; Halfaz can see a pair of Dao, dressed in gold leaf adorned with gemstones, attended by six Liths in livery. After a moment, it’s evident that the two groups are studiously ignoring each other. If they make trouble at a Voidjammer stop, and are reported for it, they will be refused transit. The Lines don’t take kindly to their stops becoming unsafe places to wait, and won’t brook any trouble between passengers.

The Elf takes out a device with a round surface set with circles of tiny seagreen winking gems, consults it, and thinks for a moment. Their schedule isn’t perfect; all kinds of little emergencies come up on their thousand-stop routes… picking up or letting off large groups, attacks by pirates, that sort of thing. But since others are waiting, we haven’t just missed a ship. We won’t have to wait long… which doesn’t mean much on this Plane anyway. Sure enough, in some Time later, how long is hard to tell, a distant object begins to resolve into the shape of a vessel floating against the silvery haze. It very quickly grows in size.



When the ship finally comes along side the waiting passengers, and stops, it is enormous. Estimating distances in this featureless void is challenging, but the Voidjammer has to be at least 1000 feet long stem to stern with a beam of at least 250 feet. A company of uniformed attendants descends, heavily armed and armored, circled around a dozen battle mages. They are quickly followed by a wave of passengers: two dozen Efreeti with their retinue of 50 porters carrying heavy baggage; twice as many Dao with twice as much luggage and bearers, and several dozen other creatures of various races from all over the Inner Planes. The ship waits as they disperse, watched closely by the armored attendants. Then a small group of liveried attendants descend and begin to check in the new passengers. For each passenger, the attendants inquire about destinations, and collect fares in gems which are closely examined, and then evaluated with Magic, before they are accepted. A few individual passengers come up, who had been waiting at a distance away, and several groups paying together are boarded together. The company of Efreeti hustle up early, apparently intending to take priority over the Dao. The Dao do not even approach until the Efreeti and most of the rest of the passengers disappear inside the ship, and then they too are processed into the ship.

Star waits with Halfaz until they are last, and then floats toward the ship, bringing him with her. The lead battle mage pushes past the liveried attendants and shoos them back inside the ship. With no incidents to take their attention, the troops march back inside, waiting just inside the ship’s huge cargo portal.

The battle mage, wearing officer insignia, greets Star warmly; Halfaz hears him give her the title “First Navigator”. Star explains briefly that she and Halfaz will be travelling over three hundred stops down the line, but they won’t be needing cabins, since they will be staying on the Bridge for the most part. The battle mage salutes and leads them inside as the massive portal clangs shut and is securely bolted in place. With smooth acceleration and little sense of movement the huge ship gets underway.

The battle mage leads them up companionway after companionway. Fifteen or sixteen decks later Halfaz realizes it’s very easy to lose count. Star gives Halfaz a running commentary about the areas of the ship as they pass through them, and tells him that the lack of signage is for security. The crew all have memorized their way around, and passengers are expected to keep to their separate areas or the few tightly supervised common areas to avoid incidents. She lets him in on a secret, as the mage locks a metal door and unlocks another, swinging them over to a different stairwell: the crew changes the connections of the corridors according to an intentionally confusing plan that they have practiced, announced randomly by the Captain secretly to the crew at the beginning of each first watch. Any attacking forces from outside the ship, or inside, can’t rely simply on floor plans to find their way around, and often the easiest paths to follow lead to cul-de-sacs that become cages at need.

Life on the Astral Plane can be very rough, and there is no central authority keeping the peace. Each ship is on its own as a floating fortress, though they are in communication and reinforcements will arrive as soon as they can. The Flagship of the Voidjammer Lines is much faster than the rest of the ships; it may be the fastest travelling object on the Plane, and is easily the most heavily armed. Prepared to deal with anything, including a sudden outbreak of the Blood War in its vicinity, it will leave its own route to rush to the aid of any of the dozen other ships in the Lines. The challenges to any attackers and the swift response from the Flagship have been an effective deterrent. The Voidjammer Lines are respected for safe transit across the Plane to any of the thirteen thousand regular stops, almost all at Color Pools to other Planes, and at many points between by special arrangement.

On the Bridge, Star introduces Halfaz to the officers, compares charts with the ship’s Navigator, and trades stories with the Captain. While she is chatting elsewhere, when Halfaz asks about the “First Navigator” title, the ship’s Navigator tells Halfaz that Star was the Flagship Navigator for a long time, hired after she mapped much of the Astral Plane. Usually that position, called First Navigator, is a promotion from one of the other ships, but her expertise was a prize for the Lines, and her name was already on the maps they were using anyway. The Navigator mentions that Star lived part time in Sigil while on leave, as a lot of the crew does, and then tells a few stories about life in Sigil, a mercantile city also called the City of Doors because of all the Portals leading to it. There are even a few that are scheduled Voidjammer stops, though not on the circuit this ship follows; they would have to change ships at a crossover stop. When he hears about Halfaz sailing the Plane of Magma, he asks for story after story, and others on the Bridge come over to listen. Soon Halfaz has quite an audience.

Another officer, the Social Director comes to the Bridge, and she and Star hug. Star introduces her to Halfaz as Jen, a pretty Half-Elven woman who Star says has been her friend since they were little girls. Star and Jen both tell the story that it was Jen who taught Star to handle a sailboat and began her love of sailing, on one of Star’s first forays into a Prime Material world. To Halfaz’s amazement, the lake was made entirely of water. Jen explains that most of her job on the Voidjammer is to make sure the passengers don’t get bored and into trouble, by keeping a rotation of entertainers busy, and food and drink flowing. She recruits entertainers from all over the Planes, since different creatures have very different tastes. Jen asks Star about the music band that Star and some friends took to the Lower Planes, which leads into another story. Then Jen hears about Halfaz telling stories on the Bridge about sailing the Plane of Magma, and with Star’s prompting, gets the story out of him about his journey to northern Radiance where he met Star. Soon Halfaz finds himself on the ship’s entertainment roster, repeating his tale about the far north coast of Mineral to Inner Planar audiences that are amazed, or skeptical, but always entranced, and always astounded when he shows them his miniature bejeweled ship. Some of the rich merchants make him truly astounding offers to buy it from him, even the merchants who don’t believe it is a real ship made tiny, but none of the offers seem worth the priceless object. Besides, Star said they would need it for the last leg of their journey, and he can’t wait to sail it again.

Star does a brisk side business in selling maps, since every passenger is an Astral traveler, and Jen approaches Halfaz with a fat purse for the entertaining he has been doing; he seems to have become part of the crew. Working for his passage is quite familiar to him and he begins to take on other duties similar to the ones he knows from sailing the Plane of Magma; all ships have similarities. Star too seems to have become a natural part of the Bridge officer rotation, and apparently is drawing an Officer’s pay; the three Navigators and their Assistant Navigators never seem to be satisfied with her attention even after endlessly questioning her while poring over scroll after scroll after scroll of maps. All of them want to learn about every feature of the Plane, not just the ones on their route. Perhaps they could become First Navigator some day, who has to be ready to guide the Flagship anywhere an emergency might take it. Other times when she is not on the Bridge, Halfaz learns that Star is also training the Battle Mages in what she calls High Energy Magic.

One of the stops on the route is a Color Pool to Acheron; Star tells Halfaz that a lot of traffic comes through because it’s a natural transfer point to go anywhere in the Lower Planes. The ship is scheduled for a very long layover there. She slips off on brief shore leave, bringing Halfaz along because she is meeting with a sailor, she tells him. They come to the Color Pool, a bright red-orange like the color of flame, which almost seems comforting to Halfaz, and pass quickly through the Color Pool ahead of the large crowd getting off the Voidjammer, but then the Evil hits him like a slap across the forehead. They plunge down a steep, rough rocky stair, the center of the steps worn smooth from countless others passing, and as they round a bend in the hillside, a black river is below, churning and steaming. A queue of boats waits for passengers, who are just beginning to trickle through the Color Pool into Acheron; an entire fleet of boatmen has come, dropping off the passengers now boarding the Voidjammer, and picking up the ones leaving the big vessel. Just as Halfaz and Star reach the queue, yet another boat poles to shore and a small party of mixed Yugoloths jumps off and rushes up the rocky hillside stair toward the Color Pool, and the Voidjammer beyond. Star hurries along the queue of boats, pulling Halfaz along with her, and comes to a boat with a bent, hooded figure holding a pole. Even among these ageless creatures, he seems more ancient. She boards with Halfaz and hands the figure two wrapped packets that looks like they have some heft to them, pointing at both herself and Halfaz. The creature nods, takes the packets in a skeletal hand, puts them away under its robe, and silently poles out from the shore. Star and the creature murmur in conversation as the other boats fill; apparently it poled out from shore for privacy. Early in the conversation, Star looks startled, then urgent.

The creature poles back to the shore, and Star pulls Halfaz off quickly, because others are pressing to get into the boat. They race back up the stairs, empty now of passengers who debarked from the Voidjammer, pass back through the Color Pool, and just as the last of the new passengers are processed, Star and Halfaz come back on board, yellow from sulphur. Star tells Halfaz that she met a contact for news, trading him Magic for information, a Charonadaemon boatman who sails the Styx and always meets the Voidjammer traffic. It’s the Styx that flows close by the other side of the Color Pool, the reason this stop is so popular. Halfaz has just sailed the Styx! Even if it was brief, it’ still a story to tell, and adds yet another type of boat to the ones that will be sailed on this trip.

Jen is directing the new passengers boarding at the Acheron Color Pool to their areas, and greets Halfaz and Star coming back onto the ship, to make sure they are well after a trip into Acheron.  Jen tells Halfaz that on many other occasions, whenever the Voidjammer stopped at this Color Pool, she had accompanied Star for the brief trip to watch her back in Acheron and is well familiar with the other side. Jen then tells him she has a story that very well captures the nature of Acheron and its very varied inhabitants; she says Acheron has more diverse armies on the move from other Lower Planes than it has natives.

Jen tells Halfaz of meeting Star here once just after Star had left the Lines and was freelancing in Sigil, and had taken up a task with an Arcanaloth named Marle’Crucius, or Marley the Jackal, to rescue the enslaved rowers from a Tanar’ri ship on the Styx. The Arcanaloth are the jackal-faced, Neutral Evil dealmaker barons all across the Lower Planes, and are very actively involved at ingeniously manipulating the Blood War battlefields of Acheron to their own advantage. Instead of holding a barony in the Lower Planes, Marley was living in Sigil as his base of operations. Marley did what he promised and put the operation together. Star and her friends sank the boat and got the slaves from it before anyone touched the Styxwater, and then rushed them up the stair through the Color Pool ahead of the Tanar’ri pursuit. On the Astral side of the Color Pool, they ran into a Blood War skirmish, with the outnumbered Baatezu retreating through the Color Pool back into Acheron, who were very surprised to find they were now sandwiched in, fighting more Tanar’ri coming up the stair inside Acheron. With the Baatezu forced into covering her rear position, Star still had to deal with the Tanar’ri ahead. Even though Jen’s Voidjammer ship was due soon on a scheduled stop, Star had to do something to keep the rescued rowers alive. So Star blew a hole in the Astral Plane around the attackers’ Mage, to suck the attackers through into the Ether Cyclone that formed, and scatter them into the Ethereal Plane.

Before the Voidjammer pulls away from Acheron, Jen points out the swirling white Color Pool of the Ether Cyclone clearly visible in the distance, a remnant from the battle. As it starts to move, the Voidjammer ship steers well clear of the Ether Cyclone’s terminus.

Star says modestly that it was really the Mage’s own defenses that blew the hole in the Astral Plane. She saw that the Tanar’ri Mage happened to be using a geometrically organized defense to create a surge of Dispel focused on her incoming attacks, so she made a Light Sculpture of a Magical higher dimensional figure that turned in on itself, which Winston said was like a Klein Bottle, and Cast it into the Mage’s defense. The defense surged around the Light Sculpture and met itself, destroying itself with the usual spectacular explosion of Magic Annihilation. Jen and the Voidjammer sailed in right after the explosion, and the garrison on board soon restored the peace at the Acheron Color Pool. Jen herself took the task of getting the enslaved rowers healed and home safe, so Star credits Jen as the heroine of the story.

Telling the tale, Jen and Star both agree that Marley was probably paid by the Baatezu to embarrass the Tanar’ri in front of the Voidjammer Lines at the Acheron stop, hoping to bar them from further Voidjammer use, but the plan backfired because the Baatezu found themselves hemmed into the action… probably because Marley was also probably paid by the Tanar’ri to embarrass the Baatezu. So Marley afterward could argue to both sides that he did what he was contracted to do but their own incompetence failed them, and meanwhile he had chosen to involve Star to ensure that both sides would be blamed by the Voidjammer garrison instead of the agent he himself had hired. The layers of an Arcanaloth’s deviousness were endless… because he could also argue to Star, and did when confronted later in Sigil, that she got what she wanted, which was his financing of a party to successfully rescue the rowers. Star says she has continued to do business with Marley, because though she can’t possibly trust an Arcanaloth, he does always honor his promises, and he is an excellent source of information about happenings in the Lower Planes and has connections everywhere in them. She always gets at least a little more information from Marley than she gives him, a policy he follows because it ensures he is the best informed creature in Sigil about the Lower Planes from all his sources by being at the center of his web.

Jen concludes her tale to Halfaz with the observation that this is what Acheron is like; dealing with its Evil is never all on the surface, or simple.

This turns the conversation back to why Star was concerned about some of the news she received from the Charonadaemon about movements on the Styx. Besides the Blood War related tidbits she will trade to Marley, the boatman told her that a delegation of Illithids was seen crossing Acheron not too long ago, fairly unusual in itself, but worse, that the leader of the delegation was an Alhoun, an Illithidae Undead much like a Lich. Star says she knows this particular creature by his distinctive description and by reputation; he is a General of the Illithid Empire. Even the Charonadaemon found him terrifying. When she questioned the boatman closely, it described the leader as a towering and skeletal Illithid, nearly ten feet tall, with two extra tentacles that were each six feet long.  Its skin, rather than the usual unhealthy purple, was a cracked, papery white. Its left arm was long and spidery and ended at the forearm, the hand replaced with a bundle of blunt crystalline rods of varying colors and lengths. The creature’s bulging eyes glowed a dusky, rusty red. It radiated Fear. Star says to Halfaz and Jen that the General’s presence in Acheron guarantees the Illithid are planning something exceptional, but the Charonadaemon had no other information suggesting what it might be. Since many creatures in Acheron sell information, effective secrecy in itself is yet another telling indicator that the plans are exceptional. Star and Jen exchange long glances about this, and Halfaz notices that Star continues to fret and ponder for several rounds of going on and off duty until the efforts of her friend Jen, ever the Social Director for everyone’s entertainment, and the pleasures of sailing the Voidjammer Lines, eventually bring back Star’s usual good cheer.

As the ship’s course travels the maps from scroll to scroll, stop after stop goes by, but the near-Timeless feel of the Plane makes it seem quick in retrospect, and almost too soon for Halfaz in his love for sailing, they come to their stop. It’s not hard to understand how Star sailed the Lines for so long; even though some tasks and tales were repetitive, the variety of passengers kept changing. There were a few skirmishes that the highly trained on-board garrison handled quickly; everyone on the well-drilled crew immediately took up arms, as did Star and Halfaz, but no additional forces were needed, so it just added a little spice of excitement to the trip. The pay for a full tour of duty for a crew member is 2500gp, he learns, and he is on board for just under a third of a tour; between the entertaining, and the other duties he performed he finds himself 750gp richer, a pleasant surprise.

Jen throws a good-bye party for Halfaz and Star. Even though they hadn’t been on board for long compared to the ten or twenty tours of duty many of the crew took between leaves, they still had become part of the life of the ship. The crew gives Halfaz a replica of the Voidjammer to add to his collection of miniatures, they say; most of them don’t believe his own ship is real. Jen gives him a miniature of the Charonadaemon’s boat on the Styx. She tells him that she knows he’ll make good use of it as a story; she always likes to help an entertainer.

After lingering good-byes, Star and Halfaz leave the Voidjammer behind at a deep burnished adamantine Color Pool and prepare to pass through. Halfaz is struck by the size of the ship all over again as it turns away and drifts into the silent silvery void.



Star tells him that they’ll need his ship immediately on the other side, because the Color Pool is near, but not on, the world they are going to, and so they will have to sail there. She says the world moves around a lot!

As they step through she releases the ShipShape spell, and the ship expands back to its normal size, giving them a deck to stand on, in the black void where Halfaz finds himself. Far below he sees what must be the world Star mentioned, but it’s barely larger than the City of Brass! What a curious idea. He had heard tales of round worlds, and couldn’t imagine how that could be, but here was one hanging in a black void right in front of his eyes. It was not very impressive; he had thought worlds would be larger. And navigation in such a little place would hardly be the problem he had imagined that a round world could be.

There was another ship below them, an open-decked affair with what looks like a deep draft and not much of a shape for sailing Magma, very blocky. It appears to be going down to that world too.



Now that his ship is full size again, Halfaz begins to go through his standard routine of checks to ensure all is well, and so he heads down the companionway to the lower storage cabins to inspect the hull and ensure nothing is loose in storage, marveling at the crystal gem plates and columns that his igneous ship has become. Star takes a delicate circlet from a pouch on her belt and puts it into her hair, and then floats over the deck to the bow, gazing down on the little world below. Just as Halfaz descends out of sight, he has a glimpse of her for a moment, and her golden glow seems different; she seems to be leaving a strange pattern of blue-gray afterimages trailing after her, like smoky mist, as the ship begins drifting downward.

As part of the routine checks, Halfaz ducks into the storage cabins, moves aside an access panel, sticks his head below and inspects the inside of the hull. He can see the places where radiating refractive planes suggest were points of impact, right where Star had been pointing from the outside, and where she had painted on the Rose light that Mended the ship. There are no signs of stress or weakness now, though; everything seems solid and tight. Replacing the access panel, he checks the equipment in storage, and all is in place. The tiedowns are now metallic rope, braided strands of Mithril! How lucky to have bought so much rope, that is now made of this! He checks the rope locker, and finds that some of the rope is braided gold and silver but most of it is in fact Mithril, including hundreds and hundreds of coiled feet of various weights of ship cabling.

A big thump comes from the deck above, right about where Star was floating. She must have set something heavy down on the deck. Then he faintly hears her laughing. Then he hears voices, a conversation, but only one of them is hers; the other is deeper. Definitely a male voice. She was laughing, and isn’t calling for help, but still… what is someone else doing on his ship? Did she bring someone else aboard? He goes up the companionway to find out.

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