Secondly, my concern with the armor forming seems to sound like you start forming your armor when you go to sleep at night, wake up fully armored, and then never take your armor off at all throughout the entire day, ever. Then you take it off right before you go to bed, start forming your next suit of armor, and curl up with your plush Mother Brain and wake up the next day, fully armored again. I know the standard image of a D&D party is 'All Armored, All the Time!', which would explain why adventurers hate going to balls and formal gatherings, since they'd have to shed their armor like a beetle shedding its exoskeleton.For the record, there is at least an official D&D armor that grows over you while you sleep and then withers off at the end of the day (consisting of special magic vines). But if you limit it so it the loadout can't be changed more than 1/day, and you decide said loadout at the start of the day, not when battle starts, I'm willing to allow the fast transformation.
I'd be fine with the restriction of "You cannot change your module loadout more then once in any 24 hour period, regardless of how many times you form your armor" if it meant that I can go from "mostly defenseless" to "as defended as any other character with the right equipment loadout" ;)
I'll take the creator's word about the power suit. No fast-forming, can pay special materials and enanchments in advance like normal armor.
The Metroid character is discussing stacking suits of armor...Ok, now you're making me curious.
I HAVE TO!Also Osle, I doubt you'll continue to think it is too powerful after I post it, but I may be wrong. Have to try though.(click to show/hide)
Now, Oslecamo... I just picked the flaws I wanted and I noticed that both of them said 'homebrew'. I want to bounce them off of you first before I go any further. That, and my work computer has a lot of firewall'ed sites that I'd normally use to make characters quickly, and so I'm slightly hamstrung.
The two flaws are:
Estranged- http://www.dandwiki.com/wiki/Estranged_%283.5e_Flaw%29 (http://www.dandwiki.com/wiki/Estranged_%283.5e_Flaw%29)
Isolationist- http://www.dandwiki.com/wiki/Isolationist_%283.5e_Flaw%29 (http://www.dandwiki.com/wiki/Isolationist_%283.5e_Flaw%29)
I saw these two and figured they worked great for a lone Space Pirate...(click to show/hide)
... that betrayed High Command and now works under suspicion for the Galactic Federation on the fringe. He'll get shot at by his own people for the crime of Treason, and the last time he worked with a group of Federation officers, he had to keep ducking to avoid 'accidental' friendly fire.
It depends. What exactly did you want from D&D modern?
Sorry but no homebrew flaws. I actualy had specified some pages ago that only the flaws at the srd would be allowed. Isolationist hardly slow you down if you follow the usual D&D tactic of "kill, loot, repeat", Estranged is irrelevant when your Home is in another planet.
Also Osle, I doubt you'll continue to think it is too powerful after I post it, but I may be wrong. Have to try though.Ok, now you're making me curious.
It depends. What exactly did you want from D&D modern?
Probably guns, but I can work with the "All your cool stuff broke in the crash" line too.
Also Osle, I doubt you'll continue to think it is too powerful after I post it, but I may be wrong. Have to try though.Ok, now you're making me curious.
Be curious no more.
My homebrewed Kirby (http://www.minmaxboards.com/index.php?topic=3991.msg53834#msg53834) is up.
It needs a lot of cleaning up. The second post is for a few racial feats for it (allbreath weaponAir Gun and Star Shot focused). The Third is for Items (Ditto).
So really, since what you seem to be worried about is the Copy, what you see is all I'm doing. Done. Nada. No more. PEACH it as is and worry no more. Cause I'ma thinking Dedede has a Ring of Freedom of Movement.
Yes to HP and potions. Also you seem to have misread the AA, he gets two WHMD at first level and then two more WHMD at second level.Well..... that actually makes my life a lot easier! But now I have to decide whether to go for the Fly ability, which is something I'm gonna need at some point anyway but doesn't suit the flavor as well, or the improvement to fast which will make me an inescapable godless killing machine while on the ground. It IS level 6, so this is the start of needing fly to deal with shit.
Also Osle, am I reading the nature linked ability correctly in that, if I took a level of cleric next level, I'd have access to a lv 7 clerics spells, but the spell slots of a lv 1 cleric (plus whatever bonuses for wisdom)? The "she does not retroactively gain spell slots or new spells for caster levels she did not take" section is the bit tht throws me. I think overall it's a great way to put an ability aside for one or two levels to get a good pay-off later, and I'd like to, but I just want to know exactly where I stand when I get there.
For the first time in, well, ever... I'm at a loss for a background. But don't worry, I'll make some shit up. Osle, where in the LoZ timeline are we? Should I even worry about that?
So picking gear and building, question popped up concerning a point you made, oslecamo. Is this going to be a "Kill, Loot, Repeat" game, or will there be more substance to it then that?
And a question about our 13K.
Do you enforce any kind of limit on how much of that can be spent on any one item, like 1/2, 1/4 or something like that?
And a question about our 13K.
Do you enforce any kind of limit on how much of that can be spent on any one item, like 1/2, 1/4 or something like that?
No more than half your WBL in a single item.
Yeah, but does the lesser crystal help at least?
Hmmm, throw it as a standard, recall it as a move. Not the best combat strategy but it's better than nothing. Thank you for pointing that out, it seems to be the best way to my to be viable at throwing things. :)
Hmmm, throw it as a standard, recall it as a move. Not the best combat strategy but it's better than nothing. Thank you for pointing that out, it seems to be the best way to my to be viable at throwing things. :)
Other then taking the feat "Throw Anything" and buying a handy haversack full of a thousand gold worth of kitchen supplies (pots, pans, kettles, etc) and then just throwing pots and pans at your enemies non-stop. I mean, you can either buy something with Returning OR you can just buy a thousand of them and pick them up when the fight is done. :)
Hmmm, throw it as a standard, recall it as a move. Not the best combat strategy but it's better than nothing. Thank you for pointing that out, it seems to be the best way to my to be viable at throwing things. :)
Other then taking the feat "Throw Anything" and buying a handy haversack full of a thousand gold worth of kitchen supplies (pots, pans, kettles, etc) and then just throwing pots and pans at your enemies non-stop. I mean, you can either buy something with Returning OR you can just buy a thousand of them and pick them up when the fight is done. :)
Throw forks, and occasionally spoons, but never knives. Also, don't wear any blue on your costume.
Why don't you just Haunt Shift into your own shotput?
Anyway, I found a picture for my char.(click to show/hide)
Thank you for that, since I was a very lazy SOB, and just copied your Repo Man table, and then customized / reformatted from there. :whistle
:facepalm
I wasn't facepalming you, I was facepalming all of the horrible Mystery Men jokes. :P
The table is up for the Kirby thread.
Also Sir P. You do a very good job of homebrewing your Magipunk. Very fancy tables that you must have spent a decent amount of time coding. :clap
Thank you for that, since I was a very lazy SOB, and just copied your Repo Man table, and then customized / reformatted from there. :whistle
Man, that's the second time recently someone has referenced my Magipunk houserules... I guess you guys like them :P
Man, that's the second time recently someone has referenced my Magipunk houserules... I guess you guys like them :P
Oslecamo, a question has popped up in my head concerning magical items, and I imagine there are as many answers for this as there are GM's.I usually use the RAW rule on that, but what the heck, magic weapons are already expensive enough as they are, so I'll let you use that last version where you can put the abilities directly and then get the appropriate "Plus" associated with the ability. It'll also apply to the NPCs of course. :P
What is your ruling concerning the 'requirement' for an item to have a minimum of a +1 enchantment bonus before it can begin receiving named special abilities? (DMG 3.5, pg 217 Right Column, Bottom of Page)
I know DM's who adhere to that rule like Gorilla Glue, I know some who waive it cause it forces PC's to almost needlessly spend money, and I know one that says whenever you buy a special ability on a weapon, it automatically gains the appropriate 'Plus' associated with the ability.
Before I buy weapons and armor that may carry an enchantment or special ability, I'd like to know where you stand on this. Thank you again.
I usually use the RAW rule on that, but what the heck, magic weapons are already expensive enough as they are, so I'll let you use that last version where you can put the abilities directly and then get the appropriate "Plus" associated with the ability. It'll also apply to the NPCs of course. :P
After an extensive Google search, I learned that you were not invoking some World Wrestling Federation ruling, but instead were citing as Rules As Written.
You should specify whether that works for armor too (in Magipunk it does), and whether the enhancement bonus still caps at 5 (in Magipunk it caps at 10).Works for armor, caps at 10.
So, for my gear then, I'm thinking gauntlet (A) being eager and defending, gauntlet (B) being warning and spellstrike, Con +2, and Vestment of Styles. With 500A) Gold coins, rupees, jewels, silver pieces, other shinies, any decent merchant takes it all.Hmm, may as well make a conversion now:rupiesGP remaining for basic adventuring gear.
A) How will currency work in-game (money-changers and the like)?
B) How so you handle handing out the monies in-game? (for the last year, I've been playing in a campaign wherein the DM is a monty-haul who uses the occasional MDJ to reset.)
That will confuse him more than help him. Some of the concepts there never really holded any candle to anything, like the iterative probabilities death spiral that was recently dismantled in this very forums.After an extensive Google search, I learned that you were not invoking some World Wrestling Federation ruling, but instead were citing as Rules As Written.
Did not realize that you were that far out of the loop with these things. To help speed you up then, here is a link that should help you with the vast majority. (http://brilliantgameologists.com/boards/index.php?topic=11494.0)
Did not realize that you were that far out of the loop with these things. To help speed you up then, here is a link that should help you with the vast majority. (http://brilliantgameologists.com/boards/index.php?topic=11494.0)That will confuse him more than help him. Some of the concepts there never really holded any candle to anything, like the iterative probabilities death spiral that was recently dismantled in this very forums.
Let's just not be lazy and call things by their name ok?
All I'm saying is that when an acronym only appears in half a dozen threads in this whole forums, and half those times it's to explain how it doesn't make sense, then it's not really a frequently used acronym is it?
lol thank you all. I'm a bit out of the loop, but in my neck of the Ye Olde Gamers Retirement Home, we use all our letters. :)
I'll try to keep up, so please... don't hamstring yourselves on my account. I should catch up, not ask you guys to hold back. If a term confuses me, I can either:
A) Ask for clarification
B) Invent my own meaning for the acronym and make everything awesome
Thanks for the link :)
IAGTTIAAN "I Am Going To Type In All Acronyms Now"
IAGTTIAAN
IAGTTIAAN "I Am Going To Type In All Acronyms Now"
IAGTTIAAN "I Am Going To Type In All Acronyms Now"
IA IA CTHULHU FHTAGN!
IÄ IÄ CTHULHU FHTAGN!
IA IA CTHULHU FHTAGN!
Nanshork, you're getting kudos literally just for this.
Love the setup, osle -- quick question. Does being a Hylian Warrior mean that Zax has to be in (or have been in) the Hylian Guard?
Do my pokemon act on my initiative in combat or do they have their own?Ah, yes, I knew I was forgeting something.
Two more questions:A) As long as you have enough CL to qualify.
A) Can I take Quicken/etc. Spell-Like ability for my pokeballs since using them is "treated as a spell like ability"?
B) If I do so, would it apply to greatballs, etc? To quote from the text of the ability, "It behaves just like a Pokéball except that it costs 1000 Gold and 80 experience points to craft and inflicts 1d4 nonlethal damage per caster level." Also, Craft Greatball is a SU ability while Craft Pokeball is a SP ability.
Not sure if these have been asked.-Pokemon are dramatically common back on Planet Earth, actualy making up for most of the population of non-human creatures. They're a little bit everywhere in other worlds due to smuggling, sneaking trough portals, or being released by wandering trainers.
Are pokemon going to be: a little bit everywhere; in their own area; have an area of johto / orange isles / etc., but also occur elsewhere?
Is it just the country of Dreamland (Land of Dream, by what you have written), or are you doing it as the country being just a part of Planet Pop Star? (Only asking for fluff reasons, don't plan to go anywhere on pop-star other than Dreamland myself.)
I take it I got to Hyrule via the overlap with Kremmela? I imagine having walked into Kremmela through some kind of portal / gate, then going to the Isles on some kind of watercraft. Is that about right?
Yes, special gates of diferent kinds connect the worlds. They're however either temporary/unstable or usually in relatively dangerous areas that are yet to be tamed so the general population is unable to use them. Once you got in the other world, finding passage on one of the many boats going to the Hyrulian islands would be trivial.
Anybody have suggestions for my last open feat that I get at first level?
Anybody have suggestions for my last open feat that I get at first level?
Go ahead, it would be quite nice if we could have you as Co-DM helping with the fluff when you can.Yes, special gates of diferent kinds connect the worlds. They're however either temporary/unstable or usually in relatively dangerous areas that are yet to be tamed so the general population is unable to use them. Once you got in the other world, finding passage on one of the many boats going to the Hyrulian islands would be trivial.
I'm sorry to have dropped the ball on this, guys, but I am happy to see that Oslecamo has picked up where I left off. Note, that I had originally intended for Outset Isle (the westernmost of the Hyrulian Isles) to be an area not unlike the Kremellan Warp Zone in which the fabric between the Material Plane and the Land of Dream is very thin. Arias' character could have crossed over directly onto Outset Isle.
Would anyone have any objections if I continue to look into Fire Emblem and write things up for the remainder of the Elibe continent?
I also noticed that someone had asked about Pikmin. It was originally my intention that Pikmin exist in the "Cosmic Nintendo Universe" much like Metroid and Starfox, but that Olimar had recently crash landed on Earth where he serves as a messenger of sorts, warning the world leaders of the impending alien attack and working to fight against them (taking the place of Buzz Buzz from Earthbound, if anyone knows what I'm talking about).
Anybody have suggestions for my last open feat that I get at first level?
In the IRL game I was supposed to start but didn't, because one of my friends was dragging his feet and didn't actually want to play (shakeshead), the pokemaster took Spell Focus (Conjuration) and Augment Summoning. Since the pokemaster treats pokemon as summoned creatures, and since technically anyone can take Spell Focus, I allowed the combo to work. You should see if Oslecamo will allow it. You might also try to get Oslecamo to allow feats like Bloodline of Fire, or other caster level-based feats since you have the class feature "Caster Levels."
EDIT: On other news, Heroes of Hyrule (http://www.minmaxboards.com/index.php?topic=3893.0) material has been aproved by me and any players can use it, plus I'll definetely be using it for NPCs here and there.
@ Osle:
I put up the racial feats. (http://www.minmaxboards.com/index.php?topic=3991.msg53835#msg53835)
Evaluate and let me know what you think.
@ Osle:
I put up the racial feats. (http://www.minmaxboards.com/index.php?topic=3991.msg53835#msg53835)
Evaluate and let me know what you think.
Looking all pretty good, but why does the Wonderful Engulfment has a higher DC for creatures that normally would be immune to Paralyzis?
I see no reason why psions should get an easier time than undeads and constructs, in particular when undeads and constructs have no Con-score of their own and bad natural fort progressions.BTW, they get a Will save, not a Fort. so the no-con-score thing isn't holding them back against me. (though I don't see me beating most constructs in a grapple)
Ok, I'll allow you to take summon-boosters, but pokemon will also be vulnerable to anti-summon stuff, like Magic Circle, dispel magic and dismissal (the later two and similar effects would make your pokemon return to their pokeball).
Changed. back to what I'd originally written too. There were other reasons in the original train of thought for making it what you saw, but rethinking about them, umm, most of them were pretty poorly thought out.Feats looking good, allowed!
Main things I care about though, are Mystic Inhale and Air Gun Master.
Edit:I see no reason why psions should get an easier time than undeads and constructs, in particular when undeads and constructs have no Con-score of their own and bad natural fort progressions.BTW, they get a Will save, not a Fort. so the no-con-score thing isn't holding them back against me. (though I don't see me beating most constructs in a grapple)
and the Mundane (academical foods) (http://www.minmaxboards.com/index.php?topic=3991.msg53836#msg53836) items are up.Eerr, I'm really not a big fan of expensive customables that allow you to bypass class restrictions. I'll hold those ones out for now untill I see how the kirby class itself plays out.
Don't forget to make a magic sword. Kirby always had one!That's Metaknight.
Don't forget to make a magic sword. Kirby always had one!That's Metaknight.
oslecamo, if my pokemon are treated as summons does that mean that they receive the bonuses from summoning boosting feats as long as I own them?
And Rabbit's done. Check him over and see if there's anything you like / dislike / pineapples.
Osle, one of my houserules is that whenever you have an effect based on 1/2 of an ability modifier, you round down with an even score and up with an odd score (so for example a greatsword wielder with a 16 vs 17 strength would do 2d6+4 vs 2d6+5). It give a small benefit for odd scores and makes things scale more smoothly. Would you be interested in carrying that over?No. It's a rather small benefit and I'm already used to always rounding down. And I have a lot of stat blocks to check between NPCs and monsters.
And Rabbit's done. Check him over and see if there's anything you like / dislike / pineapples.
I said d20 Modern weapons were ok, not everything in d20 future.
Seems like Garryl never got around to finishing his MaI weapons table, so if you want energy weapons please use this (http://www.minmaxboards.com/index.php?topic=2912.msg34789#msg34789). You can also pick any other magipunk items from that thread that you want.
To the energy guns, I'll be adding the option of durable energy crystals. They count as normal ranged attacks, not ranged touch attacks, but are good for 50 shots before reloading instead of just 1.
And Rabbit's done. Check him over and see if there's anything you like / dislike / pineapples.
I said d20 Modern weapons were ok, not everything in d20 future.
Seems like Garryl never got around to finishing his MaI weapons table, so if you want energy weapons please use this (http://www.minmaxboards.com/index.php?topic=2912.msg34789#msg34789). You can also pick any other magipunk items from that thread that you want.
To the energy guns, I'll be adding the option of durable energy crystals. They count as normal ranged attacks, not ranged touch attacks, but are good for 50 shots before reloading instead of just 1.
You can keep the Display glasses, but I'll have to ask you to remove the aquaconverter, duracable and grappler tags, which are also from d20 future if I'm not mistaken.Osle, one of my houserules is that whenever you have an effect based on 1/2 of an ability modifier, you round down with an even score and up with an odd score (so for example a greatsword wielder with a 16 vs 17 strength would do 2d6+4 vs 2d6+5). It give a small benefit for odd scores and makes things scale more smoothly. Would you be interested in carrying that over?No. It's a rather small benefit and I'm already used to always rounding down. And I have a lot of stat blocks to check between NPCs and monsters.
Seems like I misread it. Ok, then normal ccrystals are worth 20 shots of touch shots, but you can get "base crystals" at 1/100th the cost that last as long but count as normal attacks instead.And Rabbit's done. Check him over and see if there's anything you like / dislike / pineapples.
I said d20 Modern weapons were ok, not everything in d20 future.
Seems like Garryl never got around to finishing his MaI weapons table, so if you want energy weapons please use this (http://www.minmaxboards.com/index.php?topic=2912.msg34789#msg34789). You can also pick any other magipunk items from that thread that you want.
To the energy guns, I'll be adding the option of durable energy crystals. They count as normal ranged attacks, not ranged touch attacks, but are good for 50 shots before reloading instead of just 1.
Er, Magipunk guns have 20 shotclipscrystals, not single shot. Unless you're changing them for this game, of course.
oslecamo, take a look through Jeremy's sheet and let me know what you think.Will take a closer look at your sheet later, but for now:
Edit: The Ivysaur (http://www.dnd-wiki.org/wiki/Ivysaur_%283.5e_Monster%29) has some its grapple bonus wrong. I also adjusted the save DC of its Insanity Mist poison to 10+1/2 hd + con mod as normal, let me know if you want me to put it at the static dc. Furthermore for some reason it is listed as being able to make iterative slam attacks (as is venusaur). Fixing that. Also, can I just take out the part of constrict mentioning creature size?
Edit edit: Adding relevant type information to pokemon stat blocks. Elementals are normally not subject to flanking, but I assume that Ponytas are correct?
And Rabbit's done. Check him over and see if there's anything you like / dislike / pineapples.
I said d20 Modern weapons were ok, not everything in d20 future.
I await your review of the sheet before messing with anything else.
I await your review of the sheet before messing with anything else.
Everything looks fine, except Ponyta can't take Ability Focus (Fire), just as caster can't take Ability Focus (Spells). You'll have to improve each SLA individually.
For the curious, what are said Variant Diplomacy rules?Link (http://www.giantitp.com/articles/jFppYwv7OUkegKhONNF.html). A lot of DM's use this, the reasons why are all in the article. If you just want to know what it is, just skip to the headline "The Big Reveal". The rest is all justification for the rules change. Which it hardly needs.
Edit: The build is complete.
:bangheadI await your review of the sheet before messing with anything else.
Everything looks fine, except Ponyta can't take Ability Focus (Fire), just as caster can't take Ability Focus (Spells). You'll have to improve each SLA individually.
Err...look at Ponyta again. It has an ability called Fire. Fire lights people on fire when Ponyta his them. Under Fire is a completely separate and not related ability called Spell Like Abilities.
Yes, those are the variant rules we'll be using as the base diplomacy rules are borked.For the curious, what are said Variant Diplomacy rules?Link (http://www.giantitp.com/articles/jFppYwv7OUkegKhONNF.html). A lot of DM's use this, the reasons why are all in the article. If you just want to know what it is, just skip to the headline "The Big Reveal". The rest is all justification for the rules change. Which it hardly needs.
I'm mostly curious because he said there would be a lot of times wherein conversation would have a greater place than combat. While this would be mostly roll-play, I am curious about this for when the dice must roll though.
Link (http://www.giantitp.com/articles/jFppYwv7OUkegKhONNF.html)
Appreciated but useless while I'm here at work. Firewalls and such.
The relevant Bit:
Oh, so it's ROLEPLAYING? *gasp*
A lot of DM's use this, the reasons why are all in the article. If you just want to know what it is, just skip to the headline "The Big Reveal". The rest is all justification for the rules change. Which it hardly needs.
Oh, so it's ROLEPLAYING? *gasp*
Thus why:A lot of DM's use this, the reasons why are all in the article. If you just want to know what it is, just skip to the headline "The Big Reveal". The rest is all justification for the rules change. Which it hardly needs.
EDIT: Which brings me to another question about skills (though I don't think this question is one that'll actually come up in this group, I'll ask just to be safe.): Do you roll Open Lock into Disable Device too?
Oh indeed. See, what you said now makes more sense now that I've read it. Though, you could go one step further and eliminate the die roll completely with sufficient role playing.
I had someone at the table of mine once ask "Look, is there a die roll I can make to just get the information I want?" and it really put a downer on the whole session. People who weren't involved in the scene felt kinda shocked, really. So to me, falling back on a die roll when Role playing can be used instead for flavor or whatever is something of a wall breaker. Imagine walking into an auction house with your trusty d20, walking over to the auction master, rolling it, and saying to him "I just won the auction. Die says so."
See how far that gets you :)
Also, some people are just bad at doing the charisma stuff. I've seen people who have no idea what to say with skill points in social skills while the player who knows exactly what they want to say has no points in any social skills whatsoever.
oslecamo, is there anything specific you're wanting out of my character fluff? Also, what's the most appropriate way for a 12 year old to get from Earth (pokemon central) to wherever we're starting (I can't remember right now)?
Also, some people are just bad at doing the charisma stuff. I've seen people who have no idea what to say with skill points in social skills while the player who knows exactly what they want to say has no points in any social skills whatsoever.I've also seen druid players who tought their best combat strategy was firing heavy crossbows at level 6, along with fighter players geting every bonus possible to shred most of the enemies.
oslecamo, is there anything specific you're wanting out of my character fluff? Also, what's the most appropriate way for a 12 year old to get from Earth (pokemon central) to wherever we're starting (I can't remember right now)?-How did you become a pokemonmaster?
Also, some people are just bad at doing the charisma stuff. I've seen people who have no idea what to say with skill points in social skills while the player who knows exactly what they want to say has no points in any social skills whatsoever.
oslecamo, is there anything specific you're wanting out of my character fluff? Also, what's the most appropriate way for a 12 year old to get from Earth (pokemon central) to wherever we're starting (I can't remember right now)?
Also, some people are just bad at doing the charisma stuff. I've seen people who have no idea what to say with skill points in social skills while the player who knows exactly what they want to say has no points in any social skills whatsoever.I've also seen druid players who tought their best combat strategy was firing heavy crossbows at level 6, along with fighter players geting every bonus possible to shred most of the enemies.
Sable I use the same Diplo rules in Magipunk.
Even if it's true most of their members don't even carry weapons, a pokemon is much easier to carry past trough checkpoints, and just as deadly in the right hands.
Did his statement state that no one checks for these things? Certainly not. It's just easier to carry them past checkpoints. :)
He didn't say it wasn't illegal or frowned upon, only that it was easier. Especially the collapsing Pokeballs we see later in the movies that are half the size of the conventional pokeball when not in use.This. Pokeballs have been shown to be able to shrink to a much smaller size than an handgun
Even if it's true most of their members The government would have strict licensing policies for owning and keeping Pokemon, and would keep a very, very close eye on any pokeballs on someone's person at all times. In fact, it would probably be entirely illegal to walk around in public with pokeballs on you except under super specific circumstances. Think about it, you say that a Pokemon is just as deadly as any weapon in the right hands. In fact, a Pokemon can be 100s of times more deadly than an assault rifle or dirty bomb in just about anyone's hands. In the right hands, the right Pokemon can level a city.Those are however still important points to discuss.
I imagine public ownership of Pokemon that have powers more deadly than, say, a handgun would be greatly restricted, and carrying any such Pokemon in a pokeball would almost certainly be strictly forbidden. Permits might exist (in the form of Badges?) that allow private citizens access to more dangerous Pokemon, but again keeping them in pokeballs is the equivalent of allowing concealed nuclear weapons. Remember, in the real world, we go to war against nations that attempt to conceal nuclear programs and we straight up kill individuals with access to nukes without even bringing them to trial.Eerr, last time I checked the exact oposite hapened. The USSR got nukes? Cue half a century of stare-down, and Russia still has nukes. Iran and North Korea have concealed programs? Lots of threats, but no actual war (and NK actually gets some freebies in between). China probably isn't also telling us even half of whatever research they're actually doing in nuclear. Meanwhile Lybia leader gave up on their nuclear program a few years ago? Send in the bombers! Iraq never had one? Send a full assault!
Still around, just haven't been on for a few days. Will put up my char sheet ~Tuesday-ish.
Osle, You can go ahead and post what I sent. Anything more you want from me? No promises on timeliness, but I'll work on whatever you'd like for dreamland and whatnot. I have a lot of time to think, just not mush to sit and write.
Also, You haven't written anything else for Kremella yet, and I don't remember seeing anything about Koopa. I'd think he'd have an elite unit of special forces that he sends out on missions. All of whom are bloodstorm blades who specialize in bludgeoning weapons. They would be known as the "Fraternity of the Hammer". :)
Still around, just haven't been on for a few days. Will put up my char sheet ~Tuesday-ish.
Osle, You can go ahead and post what I sent. Anything more you want from me? No promises on timeliness, but I'll work on whatever you'd like for dreamland and whatnot. I have a lot of time to think, just not mush to sit and write.
Also, You haven't written anything else for Kremella yet, and I don't remember seeing anything about Koopa. I'd think he'd have an elite unit of special forces that he sends out on missions. All of whom are bloodstorm blades who specialize in bludgeoning weapons. They would be known as the "Fraternity of the Hammer". :)
Nonsense. Everyone knows that Peach takes a "careless stroll" through Koopa infested areas, then waits a week or so before calling for help. Seriously, she gets 'kidnapped', then Mario comes and stomps a few underlings, and then in a few days they invite Bowser to go go-karting or play tennis? The military of Mushroom Kingdom / Koopa Land is nothing more then a show. :)
King Bowser sends troops out on Missions, but they usually involve delivering a "Proclamation of War" to Princess Peach, which sounds surprising like "Same Time Thursday?" :)
Osle, You can go ahead and post what I sent. Anything more you want from me? No promises on timeliness, but I'll work on whatever you'd like for dreamland and whatnot. I have a lot of time to think, just not mush to sit and write.Your character's personal crunch and fluff would be nice. :p
Also, You haven't written anything else for Kremella yet, and I don't remember seeing anything about Koopa. I'd think he'd have an elite unit of special forces that he sends out on missions. All of whom are bloodstorm blades who specialize in bludgeoning weapons. They would be known as the "Fraternity of the Hammer". :)
Nonsense. Everyone knows that Peach takes a "careless stroll" through Koopa infested areas, then waits a week or so before calling for help. Seriously, she gets 'kidnapped', then Mario comes and stomps a few underlings, and then in a few days they invite Bowser to go go-karting or play tennis? The military of Mushroom Kingdom / Koopa Land is nothing more then a show. :)Well, nothing stops those two from being true. Like already discussed here and there, the Mushroom Kingdom/Koopa/kongs have reached a "peace trough tournaments", togheter with some bizarre love triangles, but they're still giant turtles with oversize hammers and bombs in one side and rock-crushing humans that throw fire on the other, so mess with them at your own risk. :P
King Bowser sends troops out on Missions, but they usually involve delivering a "Proclamation of War" to Princess Peach, which sounds surprising like "Same Time Thursday?" :)
Here's a question: All of the pokemon information is about "Planet Earth", but given how small the pokemon world is (http://bulbapedia.bulbagarden.net/wiki/Region) can I assume that the Hyrulian continent is on the same planet?No. Planet Earth is its own continent and has much more modern tech overall. Assume the pokemon games only show very small regions of the planet. They'll be sharing it with Earthbound and any other nintendo psionic/modern stuff as needed, while the planet with the Hyrulian continent will house the Fire Emblem stuff.
Osle, You can go ahead and post what I sent. Anything more you want from me? No promises on timeliness, but I'll work on whatever you'd like for dreamland and whatnot. I have a lot of time to think, just not mush to sit and write.Your character's personal crunch and fluff would be nice. :p
Are you going to add Gerudo in the races of Hyrule section?
Are you going to add Gerudo in the races of Hyrule section?
Hyrule islands. Not desert. Gerudo are from the mainland continent. They'll be included when the Fire Emblem countries are being fleshed out.
Now I'm willing to ditch the whole "destined one" thing and have Ganon rise trough his own skills (on the other hand, I would like gerudo as a tribe of chicks). However I disagree somewhat with your vision of Gandonorf. He's more than willing to remain in the shadows and even lick some boots to get work done. In OoT he actually plays the role of polite ambassador to the king of Hyrule to get them to drop their guard. And then he turns Hyrule town into a giant graveyard populated just by ghosts and raper zombies.
Plus in A Link To The Past, it's said he killed his own companions when entering the sacred realm to make sure only he would have the triforce.
So he's clearly up to no good. He wants to rule, oh yes, but he wants to rule over a land of darkness and terror.
There's even the "Highjacked by Ganon" trope because 9 out of 10 times in Zelda, whatever villains are trying to take over are actually being manipulated by Ganon himself.
On the other hand, promising peace and prosperity trough power would be kinda expected from him.
oslecamo, look at Jeremy's background and tell me what you want me to add.-How you got in Hyrule.
oslecamo, pokémon are on all worlds and not just Earth correct?Not really. Most pokemon are only found on Earth. There's some in the other worlds, but they've been carried there trough trainers and smugglers, so their relative numbers are much smaller and rarer, in particular when they're competing against the native monster populations.
Also, you nixed me using dragons as pokémon unless they're on the actual pokémon list. Did you do this knowing that Dragons add 4 to their CR for purposes of me controlling them?Yes. Hypersmart Alakazams may bow to humans, but hell, D&D dragons are just too damn prideful to let themselves be carried inside a kid's pockets.
Also, you nixed me using dragons as pokémon unless they're on the actual pokémon list. Did you do this knowing that Dragons add 4 to their CR for purposes of me controlling them?Yes. Hypersmart Alakazams may bow to humans, but hell, D&D dragons are just too damn prideful to let themselves be carried inside a kid's pockets.
oslecamo, pokémon are on all worlds and not just Earth correct?Not really. Most pokemon are only found on Earth. There's some in the other worlds, but they've been carried there trough trainers and smugglers, so their relative numbers are much smaller and rarer, in particular when they're competing against the native monster populations.
-From the few fluff we get about them, Dratini, Dragonair and Dragonite are glorified dolphins, usually docile beings that rescue humans that get lost in sea. They can fly into nasty rampages if provoked.Also, you nixed me using dragons as pokémon unless they're on the actual pokémon list. Did you do this knowing that Dragons add 4 to their CR for purposes of me controlling them?Yes. Hypersmart Alakazams may bow to humans, but hell, D&D dragons are just too damn prideful to let themselves be carried inside a kid's pockets.
Uh, so Dratini, Dragonair, and Dragonite, all dragons, are okay as Pokemon, but wyrmling/very young D&D dragons, young/young adult D&D dragons, and adult/mature D&D dragons are off the table? That seems pretty arbitrary to me.
By pokemon I meant monsters that I can capture as pokemon, sorry for the miscommunication.Ah, yes, every world has its own typical fauna and flora, and one of the main reasons poketrainers travel is in search of new creatures to capture.
That's just silly. Anyways, I don't want to give my pokemon an identity crisis. :P
Unrelated to pokemon, Oslecamo I've updated the character draft for Rabbit on the Character draft page with the two pieces of the backstory. Would you need anything more added to it? I can make it a water "landing" if that would be cleaner for an intro.
Unrelated to pokemon, Oslecamo I've updated the character draft for Rabbit on the Character draft page with the two pieces of the backstory. Would you need anything more added to it? I can make it a water "landing" if that would be cleaner for an intro.
Oh no need, it's very nice as it is! I can even add that piece of terrain to the island so you can crash there.
And the irony of your pirate-turned-soldier ends up walking into medieval soldiers requesting help against pirates. :p
ariasderros, the way my sheet is set up all of the stats have to be double digit numbers. So you need to have either "08" or " 8" (add an extra space before each 8) for every stat below ten.
ariasderros, the way my sheet is set up all of the stats have to be double digit numbers. So you need to have either "08" or " 8" (add an extra space before each 8) for every stat below ten.
Yeah, I caught that, just hadn't had time to correct it yet.
Trying to work on 5 things I want to do and 2 things I have to do in between shifts and passing out.
Hopefully, I'll manage to flesh out my background here before I pass out.
Also, before I do my skills: Skill tricks?
Unrelated to pokemon, Oslecamo I've updated the character draft for Rabbit on the Character draft page with the two pieces of the backstory. Would you need anything more added to it? I can make it a water "landing" if that would be cleaner for an intro.
Oh no need, it's very nice as it is! I can even add that piece of terrain to the island so you can crash there.
And the irony of your pirate-turned-soldier ends up walking into medieval soldiers requesting help against pirates. :p
You are on solar cycle 65565 of your 30 day trial of Angry Chozos
Oh damn! Hope everything is alright now!As do I. The area inside the brain-case of my skull was pressurized. It would have taken nothing for me to have a stroke or aneurysm that would've been fatal.
Oh damn, again! Well, stop thinking such high-pressure thoughts, then!:whistle
And seriously, glad you're alright.
Then Kurt'll go to where I'd said initially.-There is drop at the sea edge, roughly 10 feet.
Question though, is there a drop at the sea edge at all, or is it a gradual rise out of the sea?
Also, what would happen if I used star shot with a goron bomb? Would that work, or blow up in my mouth? Because I would LOVE to hit an enemy with my Star Shot causing all of that damage, plus the grenade. And even if I miss, still get to hit with the grenade.
I'm a seventh light bombard. :)
Hey all, just as an update, since I know I haven't posted much in a while. My apartment got burgled, again (second time this year), so I needed to get a new computer. This was difficult since I'm between jobs right now. I have Kong done, but I cannot guarantee how often I will be online and posting. So what would you prefer? Should I post, or back out?Ouch, that sucks! Wish you better luck in the future.
The site is also vulnerable to attacks by an Apiatron, flinging masterwork beehives. I think we're probably screwed.
Ouch, that sucks! Wish you better luck in the future.Not a problem at all! Though I really hope it doesn't come to that....
You can post, as long as you don't mind your character blindly following the others when you're unable to update.
Heheh, I wont be quite that clumsy, though Kong is your BSF taken to a literal extreme. It's going to be fun with the tactical and cautious Rabbit.
... Kong is your BSF taken to a literal ...
... BSF ...
Beat Stick FairyBut you've given me a new character to try out! :D
Beat Stick FairyBut you've given me a new character to try out! :D
Stormwrack's ship rulesO_o
Find out if the Stormwrack book floats, while describing the story as you see fit. Screw the rules!
Lol!
OK, since Zax can shoot through the barricade he will do so (and not 5-ft-step).
You guys just keep them occupied, Zax'll shut 'em down ;)
EDIT2: also, I already took Wonderful Engulfment, so it's dazed, not paralyzed. Only really matters for mental actions though.Now we can't go into your mouth to coup de grace engulfed people :(
:twitchQuoteEDIT2: also, I already took Wonderful Engulfment, so it's dazed, not paralyzed. Only really matters for mental actions though.Now we can't go into your mouth to coup de grace engulfed people :(
Not that I mind Osle, but two points.
1) do these guys really have no bonuses to their saves, or are you adding that in after the roll?
2) 9 AC isn't very good. Right now it's 7 though, because my size change after the engulf.
Oslecamo, can I have Bayleef attack right before spending a standard action to retrieve her?Yes.
:twitchQuoteEDIT2: also, I already took Wonderful Engulfment, so it's dazed, not paralyzed. Only really matters for mental actions though.Now we can't go into your mouth to coup de grace engulfed people :(
:twitchQuoteEDIT2: also, I already took Wonderful Engulfment, so it's dazed, not paralyzed. Only really matters for mental actions though.Now we can't go into your mouth to coup de grace engulfed people :(
Or engage in the typical "We have to travel inside our companion to kill the creature killing him from the inside" adventure. :)
Step 1: Find immunity to dazing items.:twitchQuoteEDIT2: also, I already took Wonderful Engulfment, so it's dazed, not paralyzed. Only really matters for mental actions though.Now we can't go into your mouth to coup de grace engulfed people :(
Or engage in the typical "We have to travel inside our companion to kill the creature killing him from the inside" adventure. :)
I am not Arnold. I am not orange. You do not have a magic school-bus.
STAY OUTA MY BODY!
Or I'll daze you for being in me :)
I may actually be illiterate.
*snip*
Please excuse my inability to remember my character sheet. Though in my own defense, I am only human.
Your avatar suggests otherwise, impostor.
Hey Osle, would incoming bombardment from the ship be susceptible to Intercepting Shade (Solar Wind (http://www.giantitp.com/forums/showthread.php?t=193295) 2, counter)?
If Flay doesn't post his actions until tomorrow, his character will simply vanilla attack the nearest pirate.Hey Osle, would incoming bombardment from the ship be susceptible to Intercepting Shade (Solar Wind (http://www.giantitp.com/forums/showthread.php?t=193295) 2, counter)?
Hmm, I'm going to rule yes for the rule of cool. But only for bombardment aimed at specific creatures (you or your allies), not when attacking a simple area. You may be able to deflect a cannon ball enough to don't hit an humanoid target, but a catapulted explosive still has to land somewhere.
So, looks like Kong will start to fly out to the pirate ship. He's only got a fly speed of 45, soooo.... it'll take a few rounds...Kong got wings? Flying ape or those he do some kind of advanced twirly-ponytail trick a-la Dixie Kong?
@Arias: for someone playing it safe... you're doing something very dangerous. :huh
Jeremy can start to see if Pokemon potions can heal people, elves, and whatever the hell Kurt is. Barring that, he can declare injured combatants and enemy fighters as evolved pokemon and try to capture them in pokeballs. ;)
Feather Tokens are, without a doubt, the most useful and strategically powerful magical items in the game. They're also overlooked, because people probably feel that if the token was supposed to be that powerful, it wouldn't cost "just" 100 gold.
Pha will get some elevation. Will determine the rest of her actions depending on whether they are mostly all cowering or not.About that
Also, is the catapult a standard medieval model? Iron cogs, wooden beams, rope pressure system, the twisted cord that holds the arm and everything?
Sorry about missing that. Well, Frostburn (pg 11, bodies of water) basically states the ice crushes under and around them, no need for rolls, they're slowed down but still advance. Map updated.Pha will get some elevation. Will determine the rest of her actions depending on whether they are mostly all cowering or not.About that
Also, is the catapult a standard medieval model? Iron cogs, wooden beams, rope pressure system, the twisted cord that holds the arm and everything?
-Pha is harpooned and trying to move up with good maneuverability. Each of those half your movement speed, combined you'll not be rising more than 15 feet, barely enough to reach the upper deck edge and only get the commander and two pirates in reach of Never Outnumbered.
-Not only that, the commander is large and has a glaive. That's 20 feet reach, which means you're threatened in melee right now. Want to risk the aoo?
And yes, it's a regular medieval catapult.
About thatLuckily, taking a 5ft step in any direction is never hampered unless there is difficult terrain or darkness.
-Pha is harpooned and trying to move up with good maneuverability. Each of those half your movement speed, combined you'll not be rising more than 15 feet, barely enough to reach the upper deck edge and only get the commander and two pirates in reach of Never Outnumbered.
-Not only that, the commander is large and has a glaive. That's 20 feet reach, which means you're threatened in melee right now. Want to risk the aoo?
Unless the front of the pirate ship is completely flat, there's a curve to it. He'd need to have reached around that curve to harpoon herYeah, I already brought it up. Turns out they make illogical ships that are somehow able to navigate and transform strategical moves into irrelevant ones.
Unless the front of the pirate ship is completely flat, there's a curve to it. He'd need to have reached around that curve to harpoon her, and didn't he switch to the harpoon to spear her? He'd need to draw his glaive to skewer her unless he's got the right feat / equipment to do that. So if that's the case, him drawing his weapon either means he provokes an attack of opportunity, or is unable to reach her with the glaive by the time she pops the Never Outnumbered.Yes, he has quick draw to quickly switch weapons around. Also drawing weapons doesn't provoke attacks of oportunity.
Just saying :)
Luckily, taking a 5ft step in any direction is never hampered unless there is difficult terrain or darkness.Demoralizing still needs line of sight. If you take a 5-feet step up, only the commander can still see you besides the pirates that fell in the water. You keep your actions?
Pha can demoralize within 10ft reach since she has a reach weapon. She has a height of her own and threatens squares above her occupied space. Since the ship is 10ft high, she is threatening the big dude right now without even moving.
Says the ice fairy that can lockdown pretty much anything just by glaring at them and stoped a warship with a 50gp trinket. :pQuoteUnless the front of the pirate ship is completely flat, there's a curve to it. He'd need to have reached around that curve to harpoon herYeah, I already brought it up. Turns out they make illogical ships that are somehow able to navigate and transform strategical moves into irrelevant ones.
Says the ice fairy that can lockdown pretty much anything just by glaring at them and stoped a warship with a 50gp trinket. :p
Yes, he has quick draw to quickly switch weapons around. Also drawing weapons doesn't provoke attacks of oportunity.
Hell we used to actually DROP our current weapon and draw a new one sometimes because our DM was a jerk.I did that too once in an arena to save in actions. I got better and am now attaching my weapons to my shoulders with chains.
... surprise ...
Its 15ft high instead of 10ft now? That position grants cover to Pha against that harpoon. Did you grant her the +4 to AC, just to be sure.
I appreciate the efforts for the map, still.
The ship's deck is roughly 10 feet high from water level (upper decks in front nad back have an extra 5 feet). And all ship designs in this universe have less than 5-feet inclinations between their upper and lower parts thanks to revolutionary naval designs, extremely complicated to explain, and that also make drawing 2d depictions of battles that much easier.
Point the second: Your lines of "Determining cover" should start from the base of the 'figure', not 'anywhere on the figure', otherwise I could draw lines of Cover Check from a dragon's head to loom over cover that lunchmeats... I mean... adventurers should rightfully have.Changes nothing. But yeah, actually, you can select a "corner" of a square that you occupy, even if that corner is in the middle of your space as a big/tall creature.
Ultimately, either this is an unwinnable fight and we're being allowed to roll dice for the DM's amusement, OR us losing isn't a plot point, and we'll pull through. Except for all the folks who are about to die.
Point the second: Your lines of "Determining cover" should start from the base of the 'figure', not 'anywhere on the figure', otherwise I could draw lines of Cover Check from a dragon's head to loom over cover that lunchmeats... I mean... adventurers should rightfully have.Changes nothing. But yeah, actually, you can select a "corner" of a square that you occupy, even if that corner is in the middle of your space as a big/tall creature.
QuoteUltimately, either this is an unwinnable fight and we're being allowed to roll dice for the DM's amusement, OR us losing isn't a plot point, and we'll pull through. Except for all the folks who are about to die.
This frightens me very much as to the types of games you are used to playing. DM throws stuff at us, either we can cope, or we can't. I've never been a fan of fugged dice, gandalf-saves (elminster, as appropriate), or otherwise "you can't all die here, plot says you win in three rounds... oh fine, cut-scene".
I don't build my characters just to have the privilege of controlling one of the DM's NPCs. Unless I'm the DM, anyway.
Of course, building my current character while half-asleep was apparently a bad idea too. Some VERY glaring problems.
Changes nothing. But yeah, actually, you can select a "corner" of a square that you occupy, even if that corner is in the middle of your space as a big/tall creature.
Indeed it is hard to acquire cover reliably. But look on the other side of the issue. Cover blocks aoos flat-out, so if it's easy to acquire, you're kinda kicking melees in the balls even more than normal.Point the second: Your lines of "Determining cover" should start from the base of the 'figure', not 'anywhere on the figure', otherwise I could draw lines of Cover Check from a dragon's head to loom over cover that lunchmeats... I mean... adventurers should rightfully have.Changes nothing. But yeah, actually, you can select a "corner" of a square that you occupy, even if that corner is in the middle of your space as a big/tall creature.
Really, cause that means that, for the most part, cover is impossible to acquire reliably.
I've been in some terrible games, where the GM's idea of building a suspenseful game was throwing an endless supply of orcs and goblins at us until we 'came to the realization' that we were supposed to evacuate the town the campaign started in. I didn't mean "Plot says you win" scenarios, but rather "Plot says you aren't supposed to win here" scenarios. By the time the players often figure that out, two are dead, two are at one hit point or so, and the remaining have to fend off stuff until the two dead party members make new characters. :)
Mind if I ask where you came along with that ruling? Or is this one of those Rules as Written vs. Rules as Intended deals where suddenly "Choose a Corner of your Square" suddenly means "Choose a corner of the myriad of cubes you occupy"?I believe the key word is "a square you occupy", instead of "your square".
Indeed it is hard to acquire cover reliably. But look on the other side of the issue. Cover blocks aoos flat-out, so if it's easy to acquire, you're kinda kicking melees in the balls even more than normal.
Hey, you've sucessfull repelled the first wave, prevented the sneak attack from behind by telling the captain to deploy some guards and militia in the rear (not that your characters could know that there's a bunch of dead pirates behind you right now :p), and also stranded the pirate boat that I had planned to enter crashing in the docks.
Big Creatures and CoverCover (http://www.d20srd.org/srd/combat/combatModifiers.htm#cover)
Any creature with a space larger than 5 feet (1 square) determines cover against melee attacks slightly differently than smaller creatures do. Such a creature can choose any square that it occupies to determine if an opponent has cover against its melee attacks. Similarly, when making a melee attack against such a creature, you can pick any of the squares it occupies to determine if it has cover against you.
Quote from: SRDBig Creatures and CoverCover (http://www.d20srd.org/srd/combat/combatModifiers.htm#cover)
Any creature with a space larger than 5 feet (1 square) determines cover against melee attacks slightly differently than smaller creatures do. Such a creature can choose any square that it occupies to determine if an opponent has cover against its melee attacks. Similarly, when making a melee attack against such a creature, you can pick any of the squares it occupies to determine if it has cover against you.
As you can see, if the lines simply grazes over an obstacle but doesn't actualy go trough it,Through a square or border that blocks...
You know, funny thing but that still says "Square". Choosing areas above the base, were they figurines, would imply Cubes instead.
Picking areas in the middle of the air seems to make something hard enough to acquire (Cover) now even harder if not impossible.
Rules as Written: Draw a line from the base of this model to the base of the target. Check for cover as such.
Rules as being Interpreted: Draw a line from any part of this creature to any part of the target. Check for cover as such.
3ds max 12.
But yeah, she can blast hem and have the ape retrieve her, but I'd like to know if he is coming to the rescue or not before risking blasting and staying in range for a major retribution. So, delaying until then.
You know, funny thing but that still says "Square". Choosing areas above the base, were they figurines, would imply Cubes instead.
Picking areas in the middle of the air seems to make something hard enough to acquire (Cover) now even harder if not impossible.
Rules as Written: Draw a line from the base of this model to the base of the target. Check for cover as such.
Rules as being Interpreted: Draw a line from any part of this creature to any part of the target. Check for cover as such.
Let me ask you this:
If you are a small creature, standing at the bottom of a (strait) staircase with a crossbow, and there is a medium creature at the top of the stairs, do you think either you or it should get cover, just because the field isn't perfectly 2D?
If you are the same small creature with a crossbow, now on a ledge, overlooking a dragons horde, and the dragon wakes up and stands up, so that you can see its whole head, which is the size of an ogre (dragon here is great red wyrm), do you really think it gets cover just because you can't see its feet?
You are the dragon, looking at this little S**T in your home, waking you up, and you unleash a torrent of flame, backed by Crimson Oblivion, do you think little S** should get a cover bonus to its saves just because you wouldn't be able to hit it strait on if you put your head next to your feet?
Also: flying creature has cover when its over your head, because you block your own base.
Let me ask you this:No, because each of them can line one of their corners toward every corner of their opponent. The medium one gets high ground advantage, however.
If you are a small creature, standing at the bottom of a (strait) staircase with a crossbow, and there is a medium creature at the top of the stairs, do you think either you or it should get cover, just because the field isn't perfectly 2D?
If you are the same small creature with a crossbow, now on a ledge, overlooking a dragons horde, and the dragon wakes up and stands up, so that you can see its whole head, which is the size of an ogre (dragon here is great red wyrm), do you really think it gets cover just because you can't see its feet?No, because the rules for creature bigger than medium states that you can choose any square of its space to determine if it has cover against you.
You are the dragon, looking at this little S**T in your home, waking you up, and you unleash a torrent of flame, backed by Crimson Oblivion, do you think little S** should get a cover bonus to its saves just because you wouldn't be able to hit it strait on if you put your head next to your feet?Depends on the angle. If the dragon's head is at least partially over the ledge, the small dude has no cover. If none of the squares of the dragon's space can line with all the small creature's corners on the ledge, he has cover.
Also: flying creature has cover when its over your head, because you block your own base./sarcasm
Big convo while I'm gone o_OAlmost. There's slightly diferent rules for melee and ranged cover, but the melee ones only apply against adjacent oponents:QuoteAs you can see, if the lines simply grazes over an obstacle but doesn't actualy go trough it,Through a square or border that blocks...
The grazing is what they mean by passing through a border. If you look at the support pictures of how cover works they show an example of two medium sized characters fighting in melee on each side of a corner, and cover applies to both because of the grazing.
Hmm, fair enough there. Nice pictures!I made the model to show that she is in LoS of 3 pirates without moving, 4 pirates is she 5ft up and still 4 pirates if she 5ft up-right. (mostly due to the curvy edge of the ship)(click to show/hide)
Not that meaningful considering only the big one is within 10ft for the demoralization but she maintains cover even if she moves 10ft up, at which point they all enter her 10ft range, but at least it demonstrates that she can blast them all with a cone effect since she has LoS and LoE, though they would also gain cover from it.
I found the sarcasm, but opted to treat it as Words as Intended, rather then Words as Written :)
I think we have all the bases covered, so we can table this discussion for now. I'm still curious about the scenario you left out, concerning the halfling in the field with the Red dragon.
EDIT: And really? Throwing homebrew into an example? Does he pay you to advertise? ;)
Interesting. Okay, are we done here?:shrug
That's kinda probably why our Great Fairy is looking for some now, otherwise she's going to become two Half-Great Fairy creatures. :)This can only go well.
Mind if I ask how the ship moved? The Feather Token will keep it anchored in place for 24 hoursIt moved into your anchor, remember?
Mind if I ask how the ship moved? The Feather Token will keep it anchored in place for 24 hoursIt moved into your anchor, remember?
Pha was flying there with it out just waiting for it to hit her.
The ship has moved another 100 feet since the last round. The right edge of the docks map connects directly to the left side of the sea map.OH! Well, in that case, I can make the ship in one move action. Which should make this next move interesting...
That being the case, DM, I want to check your ruling on this move. Kong should be able to move to above the big pirate for a move action, and "move" down by dropping (not flying, but falling) onto said big pirate, thus charging and activating battle jump and pounce simultaneously. I wanted to know if you wanted me to make a jump check for the fall or not, or if the use of that combo after flying made you cringe. Soon as I know that, I'll have my action posted.
...I believed you had noticed that conversation and were willing to acept my errata when you picked it for Kong.2) Battle Jump.-If you can both jump high enough and far enough yes. For example, to hit a regular medium creature, your jump would need to reach at least 10 feet high before falling in your enemy. However f*** what the text says, I'm errata-ing so you need to spend a standard action at the end of the jump to do the actual double-damage attack. And you can't combine it with strike maneuvers.
- Can that be triggered by a simple Jump check?
- If I jump and make a bite attack w/ improved grab, do I count as +1 size for the grapple check, or do I have to specifically attempt to grapple and not attack?
- If I can jump and improved grab at +1 size, how does that interact with swallow whole?
...
What penalties are there for walking around on the ice?
In the absence of precise coordinates, I'll note that Kong could get to X-35 (elevation 15ft) by following his stated itinerary.This is good! I was leaving it because I was not 100% on your coordinates (I thought you were slightly below the lip of the ship, from when you were checking line of sight/effect earlier), and knew I'd have to go up, then over, to get around the big fat pirate.
In the absence of precise coordinates, I'll note that Kong could get to X-35 (elevation 15ft) by following his stated itinerary.
I think the difference is moving up is more movement, while moving downward is accelerated movement. Either way is fine, I'm getting the hell out of dodge anyway. :DIn the absence of precise coordinates, I'll note that Kong could get to X-35 (elevation 15ft) by following his stated itinerary.
I don't see how that's possible. Even if he had a perfectly clear path (there's pirates between you two, and they still block movement even if they're cowering), diagonal movement still costs more than straight movement, so at a 45ºangle he can't get away from the ship map.
Well, will still move him as far away as possible in that direction while picking you up.
Kong is gonna double move to Q21, and with accelerated movement down should be able to make it to the ground. I suppose then, he will let go of Phae. :D
I'm pretty sure Gravity will help you to the ground :):D Well, one could hope.
You can make a Run action instead of a double move for quadruple movement in a straight line. Two move actions is perfect when you have to move tactically around obstacles.I.... I'm gonna ask the DM on this one. I was under the impression you couldn't "run" while flying, and if so, would it still count as in a straight line if you're moving down too? The SRD isn't specific, but I want to be sure.
I'm looking for anything that could be used with Machop's Rock Throwing.
I've also just learned that said rock throwing is very ill defined and could use your perusal/ruling.
So anything in the "pots, boxes, junk" squares is throwable?
Woah. Big Pirate is shaken with a -10 penalty to dex and he still pulls off the save with that roll. What a nasty mother! :lmao
I know Diablo 3 is out and everything but I still want to see some pirates die. Mind posting your actions everyone? :p
I know Diablo 3 is out and everything but I still want to see some pirates die. Mind posting your actions everyone? :p
I lie face-down in the water, unconscious.
If Kong's actions aren't posted on the next hours, he'll simply try to aid patching Pha up.
Unfortunately for me Kong healed himself, not Pha.
So now she is unconscious and unable to act this round. I'll be rolling % to stabilize on her own.
Good call. Then I stand my ground. Post modified.Warning: the pirate commander has already demonstrated he can perform Aoos against 5-feet steps.
I was under the impression that the five foot step never provokes an attack of opportunity, unless it's something special about him that he has.
The ruling one Pha cover on the ship applies in this situation to prove that the big guy isn't getting cover against you, but you do against him.
B) Shouldn't Rabbit do something with his move action? He is almost down to my HP level, is bleeding, and is VERY close to the Big Bad End (Evil) Guy.
B) Shouldn't Rabbit do something with his move action? He is almost down to my HP level, is bleeding, and is VERY close to the Big Bad End (Evil) Guy.
Any movement provokes an attack of opportunity. Cover or no, he's shown no difficulty in hitting me.
I thought you were 5' out of range, but I was wrong.
Let's see if I can get you some "legroom" good sir.
I thought you were 5' out of range, but I was wrong.
Let's see if I can get you some "legroom" good sir.
He's got a reach of like a billion, and well, any help here would be hot :)
Actually, I think I will use my move action. Appending initial post.
Edit: Osel, what kind of action is it to throw a tree token at the ground? The items state they are an immediate use, and I'm not rolling to actually attack anyone so it isn't an attack action. Just gonna throw a tree token at the Pirate captain's feet is all.
Actually, I think I will use my move action. Appending initial post.
Edit: Osel, what kind of action is it to throw a tree token at the ground? The items state they are an immediate use, and I'm not rolling to actually attack anyone so it isn't an attack action. Just gonna throw a tree token at the Pirate captain's feet is all.
... if you throw it between you, wouldn't you then have total cover, thus can't be hit / no longer threatened? then you can actually take a 5ft step!
Yay for being able to move 5 Feet!
(If you think it's hard to tell if that was sarcastic or not through the internet, imagine how I feel not being able to tell myself.)
Edit: Osel, what kind of action is it to throw a tree token at the ground? The items state they are an immediate use, and I'm not rolling to actually attack anyone so it isn't an attack action. Just gonna throw a tree token at the Pirate captain's feet is all.Throwing something to the floor is actually an attack roll, and any particular square has AC 5.
C) Since these Goron Bombs are fragile enough to go off in my "mouth" (really want to get the Kirby game bombs), does that mean that the impact from hitting the ground / ice from being dropped will set them off? I'd assume that it would auto-scatter, as I couldn't even have a chance of making the roll to hit (heck, If typical sight range is set by taking 10 on Spot, then I can only barely see them at this point, of course, this means I doubt they can see me anymore either.)For the bombs to explode first you have to light the fuse (part of the action of throwing them). If you put a lighted bomb inside your mouth and then activate air gun, it explodes. If you drop an unlighted bomb, it doesn't explode (unless you throw into something like a fire).
Edit: Osel, what kind of action is it to throw a tree token at the ground? The items state they are an immediate use, and I'm not rolling to actually attack anyone so it isn't an attack action. Just gonna throw a tree token at the Pirate captain's feet is all.Throwing something to the floor is actually an attack roll, and any particular square has AC 5.
At best, with just a move action left I can allow you to drop the token in an adjacent square (free action if you have quick-draw or similar). The captain would get a reflex save to get out of the way and step to an adjacent square, so it may work out if you coordinate it with a 5-feet step from you.
On the other hand, Anomander was right the other day, and you are benefiting from cover thanks to the captain right now, meaning the pirate commander can't aoo you for movement right now. Altough I doubt you can get away quick enough in that situation.
If Rabbit were a true pirate, then the captain provoking all those AOO's is a risk that Rabbit would be willing to take.
As it is, he's not, so the question becomes Abandon a Teammate in Obvious Danger or Stand and Fight...
Sorry for missing this earlierC) Since these Goron Bombs are fragile enough to go off in my "mouth" (really want to get the Kirby game bombs), does that mean that the impact from hitting the ground / ice from being dropped will set them off? I'd assume that it would auto-scatter, as I couldn't even have a chance of making the roll to hit (heck, If typical sight range is set by taking 10 on Spot, then I can only barely see them at this point, of course, this means I doubt they can see me anymore either.)For the bombs to explode first you have to light the fuse (part of the action of throwing them). If you put a lighted bomb inside your mouth and then activate air gun, it explodes. If you drop an unlighted bomb, it doesn't explode (unless you throw into something like a fire).
You can light a bomb and throw it to a specific ground section (again, AC 5) as a standard action, and if you miss, they'll scatter as a regular splash weapon and end up hiting something. I'll let you also light a bomb and drop it directly below you as a move action.
If it wasn't already obvious by now, I'll just say this: if the pirate commander falls, victory is ours. Even on his own he could take the whole place down. Incapacitate/get him quickly.
Just wondering how injured he currently is and just how much more he can take.
Can I: move to M27, which is the furthest I can move in one action, then toss a bomb into the air over O21, to let it drop down onto the BBEG?Hmm, how about this: I'll let you use the Aerial Bombardment rules from Heroes of Battle. In short, the bomb range increment becomes 50 feet and you still only have to hit AC 5. You're 150 so-so feet away from your target, that's a -6 penalty on the attack roll. You can also do a diving bombardment by moving at least 10 feet down and taking a -2 penalty to AC in return for +2 on the attack roll.
This would obviously trigger the scatter one way or another, but it would drop big'n'nasty into the drink making him have to take a move to climb back out, but no AoO's for the time being. If I can do this.
Can I: move to M27, which is the furthest I can move in one action, then toss a bomb into the air over O21, to let it drop down onto the BBEG?Hmm, how about this: I'll let you use the Aerial Bombardment rules from Heroes of Battle. In short, the bomb range increment becomes 50 feet and you still only have to hit AC 5. You're 150 so-so feet away from your target, that's a -6 penalty on the attack roll. You can also do a diving bombardment by moving at least 10 feet down and taking a -2 penalty to AC in return for +2 on the attack roll.
This would obviously trigger the scatter one way or another, but it would drop big'n'nasty into the drink making him have to take a move to climb back out, but no AoO's for the time being. If I can do this.
Good strategy, though the way I'm rolling I'm worried I'll miss AC 5 :) .... at +3 ranged!
I'm just waiting for the time I accidentally give a party member a shoulder slap and a job well done, roll a crit, and splatter him across half the game grid.
Maybe that's the trick! I could get recruited by the villains then PK THEM and be totally alright with it. :)
Is the pirate commander provoking an AoO from Zax?
It would count as making the area dangerous and grant a new saving throw. However since you're all on the same iniative, you can coordinate your actions regardless of the order you post. So you can all atempt to finish it off with regular attacks and if you fail, Pha atempts to lure it.Is the pirate commander provoking an AoO from Zax?
Zax is rocking a bow at the moment, no AoOs sadly. Question: if I shoot at the pirate, will that disrupt the Luring Call?
Zax is rocking a bow at the moment, no AoOs sadly.Dude. You specialize in the usage of improvised weapons. You can smash him with the bow like a club. Or even swing an arrow at him. Or your spiked shield. Or anything.
I'm pretty sure that by 'dangerous area', it means stuff like a having him walk over a pit, fire, lava, past a cliff or other dangerous areas.Fair enough.
See the description of Captivating Son of the Harpy. Its the same thing. Getting attacked by creatures doesn't qualify because its not the area that is dangerous, its the creatures on it. It even puts a clause that they can defend themselves normally.
Otherwise it would be ridiculous... by being close to the FV it would automatically get a new saving throw despite the mention that it offers no resistance.
As a ranged weapon, a bow has no melee reach. But it still counts as a weapon, so it cannot be used as an improvised one (only objects designed to not be weapons can be used as so, regardless of ranged or melee). He also can't swap what he's holding outside his turn.QuoteZax is rocking a bow at the moment, no AoOs sadly.Dude. You specialize in the usage of improvised weapons. You can smash him with the bow like a club. Or even swing an arrow at him. Or your spiked shield. Or anything.
You threaten for AoOs as long as you have something with a melee reach. You just can't do it with your normal bow+arrow attacks.
So, does everybody's max hp go up by 1? :p, and what happens to the crystals? Do they get absorbed or something?
Thank you. Thank you. :bow:
I'll be here until Thursday. Tip the veal. Try the waitress. :)
Though, for my 20 seconds of weekly seriousness, thank you very much.
Yes, basically the HP of everybody butSo, does everybody's max hp go up by 1? :p, and what happens to the crystals? Do they get absorbed or something?
Because that will be a major WTF moment for Kurt. He sucks something up, and then *poit* it's not there anymore.
They aren't because they can say more then they're own name and aren't legendary :)
You're only saying that because the make-believe rules say you can :) :) :) :) :)
I'll assume Zax just keeps playing silent tough guy.
Pha won't be using her crystal. She'll keep it without using it.Also a choice. As a quite rare item, it can be used as a powerful bargaining piece in the right negotiation.
I'm considering having her give all her crystals to Zax eventually but we'll see how things go.
Maybe she'll trade it for something at some point or sell it. Or give it as a reward or thank you gift to someone in the future.
Also, what kind of action is it to use a crystal, say, in combat? Does it count as a healing effect? Could it be used to stabilize yourself if you're in danger of dying? Are the other minmax'y questions that I should be asking about these crystals? Can they be used as sling bullets to allow a one-time pip heal at range? What's their HP per inch and Hardness? Can you make a whip out of them by stringing them together? :)-Yes, they would count as a healing effect. However if you're knocked out of your senses, you can't really use them in yourself.
Howdy all.
I'll be out for the next five days. Convention! I'll check online when / if / how I can.
...several brilliant coins and some vials with liquids of diferent colors.
Zax brings Jeremy a warm beverage to help ward off the morning kill. "The first kill is always the hardest. You get used to it... though that's probably not a good thing."
"No, Kurt is something completely different, something new. Something I've never seen before. A mass of living protomatter. To know life could exist of such materials, is the stuff of dreams."I see what you did there. :eh
:) Thanks! I'm glad it got noticed.
I'm pretty sure that, by now, most of us go over your posts with a fine tooth comb, just to catch all of your little puns.
I know I do.
It makes for good nights at work when stuff pops back into my head. Though my coworkers have been a little disturbed at times when I just randomly chuckle.
Polaris HM Radio: 0 pf - Unable to establish dedicated connection - Your subscription to Polaris HM expires in 248 cycles.[/glow]
Rabbit nodded. Most of these were acceptable, but he'd miss the background music.
Once they're out of the way, Rabbit melts the lock and the chest can be finally opened (http://www.youtube.com/watch?v=5VRr9NG7RE0).
Pha leaned over the chest slowly, peering within with wide eyes.
Quickly turned around, wondering where the music came from, then back into the chest.
Polaris HM Radio: 0 pf - Unable to establish dedicated connection - Your subscription to Polaris HM expires in 248 cycles.[/glow]
Rabbit nodded. Most of these were acceptable, but he'd miss the background music.
Hmm....Once they're out of the way, Rabbit melts the lock and the chest can be finally opened (http://www.youtube.com/watch?v=5VRr9NG7RE0).Pha leaned over the chest slowly, peering within with wide eyes.
Quickly turned around, wondering where the music came from, then back into the chest.
I vote that from now on, random BGM moments like the above be little snipets of music coming through Rabbits radio. :smirk
Ah, and I'm buffing Kurt's kirby class to now adding his com mod to AC as a Nat armor bonus, representing how “bouncy” he is.
I don't think we ever did.
Exactly my thoughts about seeing who wants/can use what.
I guess I could always have Osclecamo weigh in, but I know most dms don't like the whole swapping out magic items for a quick use.I don't mind the healing belt being passed around outside of battle.
Although that notebook is too much like a Hitchhiker's Guide for me to not love. I'll have to remember it.
I really need to dust off my old Ford Prefect character now.....Although that notebook is too much like a Hitchhiker's Guide for me to not love. I'll have to remember it.
<Rabbit> Tell me about Hyrule. *Rabbit activates the Book*
<The Book> Hyrule: Harmless.
<Rabbit> *Turns to scribe* I expected more, honestly.
<Scribe> Well, I haven't had time to speak to a mage about enchanting it with the updated research.
<Rabbit> Well, what would the updated enchantment detail?
<Scribe> Ummm.... Mostly harmless.
Item | Who all has voted for claim of it |
Naryu's Notebook | passed around as needed |
Steel Leaf Vest | Kurt |
Belt of Mighty Blow | Kong |
Medal of Honor | None |
Amber Beetle | Jeremy? |
Mysterious Glaive | Zax |
Red potions (healing) | Divvied |
Blue potion | held until needed |
Green Potion | held until needed |
Yellow Potion | held until needed |
Coinage | Divvied? |
Memento | Divvied? |
Rupees | only Pha knows |
As a general rule I prefer to have these things considered to be settled behind the scenes in-game.
At the posting rate, getting everyone to post 2-4 posts just to roleplay loot division can drag the game for weeks unnecessarily.
Dividing loot behind the screens is ok, not like this party has any lack of roleplaying. If everyone is fine with ariasderros table, then I'll hopefully update in the next days. I'll assume the extra potions are in his possession as well should the need arise.
For simplicity's sake,:thumb
I can see Rabbit being somewhat in the front, so let's say AF22 for positioning. Though with the terrible initiative roll I got, the action will be over before I have a chance to go.
Ah, yes, I knew I was forgeting something.
Since PbP combat is quite slow, all members on each side all act on the same iniative. At the start of combat everybody rolls iniative and the side with better one goes first.
Inhale (Ex):(click to show/hide)
Want me to roll to hit the ground? I mean, knowing how the MinMax Board roller works, I'll probably Crit Fail and sneak attack God or something, but ...
Thoughts?Sounds good.
:P
But just to make it clear, you usually can't declare the whole ground as your target, just a 5-feet section. So if you miss one patch you can hit another. Where your ally is standing. :p
or accidentally hit the cloud golem looming over us. :)
Thoughts?Sounds good.
or accidentally hit the cloud golem looming over us. :)
(http://upload.wikimedia.org/wikipedia/en/thumb/d/d8/Stay-puft-marshmallow-man.jpg/300px-Stay-puft-marshmallow-man.jpg)
Also I had to position him closer to the starting area in order to avoid friendly fire Ice from Pha. Remember, it lasts 1 roundIt lasts 1 round starting from the moment you activate it. Pha moved before activating it. And at her elevation (calculating the radius that diminishes at its lower points), there were no risks for friendly fire on any blocks of the starting area.
It lasts 1 round starting from the moment you activate it. Pha moved before activating it. And at her elevation (calculating the radius that diminishes at its lower points), there were no risks for friendly fire on any blocks of the starting area.
At least, that's what I'm calculating from my graphs.
Just to point out you can't ready a full-attack, just anything that takes a standard action or less.Huh, well normally you can delay your action and just fall in initiative count, but I guess that's not really workable in this case, huh? Nevermind then, I wanted to smack the guy to the right anyway; I'll just focus the attack on him. Adjusting.
Good to see Earth'sbrainwashingindoctrinating program consisting of series of highly addictive video games backed up with collectible cards and figurines (and then video games of the collectible cards and figurines) has worked into teaching the kids that you GOTTA CATCH THEM ALL! :p
That's right, everybody knows that if you're not a real completionist then you're doing it wrong. :smirkWhich, to me, is the difference between beating a story, and beating the game. Just one question: did you beat all of the sidequests, minigames, and get all of the collectibles?
Also, @ Osle.(click to show/hide)
All sound like good ideas, considering what we've seen of the kirby class performace so far.ouch. burn. true though.
The Kirby class was my second attempt at homebrew, and my first attempt was HILARIOUSLY broken.(And, this one was broken too. To the other side of broken.)
Umm... is anyone else getting a link that auto-directs a pop-up from my "Anywho" in the post above? because I most certainly didn't do that, and it isn't typed in there when I go to modify it.
Yes a change-log would help a lot to evaluate the changes.
All seem good, except for Air Gun specialist which may've gone a little over the top. Extra damage and DC are already pretty nice for a feat, free action useage is stretching it too much. I would rather have it sped up to move action.
Additionally, the Air Gun can be performed as a Move action, though this does not affect the action requirements of any other ability (such as Star Shot).
...By the powers invested in me by DMhood, I declare that monstrous humanoids now count as pokemons in this campaign.
Urgh, the advancing by racial HD now really screws up my plans. Because I intend to throw my monster classes as enemies here and there. Actually those spiders were made with them. So here's the solutions I see, pick one:...By the powers invested in me by DMhood, I declare that monstrous humanoids now count as pokemons in this campaign.
You sure about this? Also, remember that to count as a pokemon the creature has to be able to advance by racial HD.
If this doesn't work out I'm okay with it being hand waived that Jeremy caught a spider instead of a wolvos. In the end it's up to you.
Sneaky_Sable:Hmm, Rabbit can't really see anything new from AG 30, since Pha is at AG-33. Also you activated some kind of special sense? I'm still not that familiarized with the pirate trooper abilities.Urgh, the advancing by racial HD now really screws up my plans. Because I intend to throw my monster classes as enemies here and there. Actually those spiders were made with them. So here's the solutions I see, pick one:...By the powers invested in me by DMhood, I declare that monstrous humanoids now count as pokemons in this campaign.
You sure about this? Also, remember that to count as a pokemon the creature has to be able to advance by racial HD.
If this doesn't work out I'm okay with it being hand waived that Jeremy caught a spider instead of a wolvos. In the end it's up to you.
1-If you catch a monster that was made with improved monster levels, then you can keep taking more levels of that monster to "advance" it and then monster prcs of the same project it qualifies for.
2-If you catch a monster that was made with monster class levels, it "changes" back into the respective base monster, advance normally from there.
3-You're stuck waiting until I decide to use anything that qualifies as pokemon by the racial HD advancment condition. I don't think you would want to pick this option tough.
Something things that might make you reconsider the monstrous humanoid = pokemon. I have a permanent tongues effect when it comes to speaking with pokemon. Not game breaking but something you should be aware of.
Sneaky_Sable:Hmm, Rabbit can't really see anything new from AG 30, since Pha is at AG-33. Also you activated some kind of special sense? I'm still not that familiarized with the pirate trooper abilities.
The spider's attack should be +9, not +8 (4 Str, 4 BAB, 1 Weapon Focus), and it's natural armor should be +3 instead of +4 (2 Con, 1 size increase). If I'm wrong, let me know. I also set his alignment as Neutral, let me know if that is wrong.You're right about the nat armor, but you forgot the size penalty on attack rolls.
The spider's attack should be +9, not +8 (4 Str, 4 BAB, 1 Weapon Focus), and it's natural armor should be +3 instead of +4 (2 Con, 1 size increase). If I'm wrong, let me know. I also set his alignment as Neutral, let me know if that is wrong.You're right about the nat armor, but you forgot the size penalty on attack rolls.
Well if you're still playing good guys, won't just murder the guards and instead explore the surrounding area, let me see some search/spot checks people! :p
Well if you're still playing good guys, won't just murder the guards and instead explore the surrounding area, let me see some search/spot checks people! :p
Good and Evil are subjective terms. Besides, they're all alone out here in the creepy woods. No one will find the bodies for DAYS, and we can easily make it look like wild animals did it and...Nonsense. It doesn't have to have anything to do with Good V. Evil. If we take it that: the commander should have given us a writ, but didn't; these guards should be respectful of the wishes and free will of those responsible enough to put themselves in danger. Since the above points are not the case, their authority is false, and we are full well within our rights to enforce our freedoms by knocking them out (subdual damage people) in order to do as we wish, free of their oppression.
Kong likes to punch things. He has a sort of zen simplicity.
Spot: 18
Search: Natural 1, bitches! (http://invisiblecastle.com/roller/view/3773217/)
Well, yes, and if I tried to explain what I had stated to Kurt, he wouldn't even understand most of the words, much less the thesis.
Kurt is genuinely clueless, which is zen simplicity.
Also, Nat 1's only affect attacks and saves, so you still get to apply whatever your modifiers are to that search.
That really all depends on the DM. Some DMs let players Nat 20 on skill checks as well, which means a Nat 1 on skills is just as possible. Technically you could still apply your Save Bonus or Attack Bonus on a Nat 1, but it's still a Nat 1 :)
That's one of the most absurd rulings I've ever heard. No, you do not reach full knowledge on an area just because you rolled a natural 20, and no the king doesn't sell you the kingdom for a copper just because you rolled a nat 20 on the bluff/diplomacy/intimidate check.
That really all depends on the DM. Some DMs let players Nat 20 on skill checks as well, which means a Nat 1 on skills is just as possible. Technically you could still apply your Save Bonus or Attack Bonus on a Nat 1, but it's still a Nat 1 :)
"Some DM's" and "No Sane DM" are not valid arguments.
Some DM's play with critical fumbles. I call those DM's "someone else's".
The only skill that rule could reasonably make sense for is UMD.
Though having it apply to your sensory skills could be hilarious. 1/20 turns, you can't even Spot your nose. 1/20 turns, you can see the intelligent life forms on another planet 20 trillion light years away.
Some of the games I played went with with the nat 1 and 20 for skill checks. Because sometimes you just f*k up no matter how good you are (even though it should happen a -lot- less than 1/20 of the time). However, we had nat 1 and nat 20 give a +/- 10 bonus to the roll instead of instant success or instant failure, in an attempt to have it make a bit more sense.
That's one of the most absurd rulings I've ever heard. No, you do not reach full knowledge on an area just because you rolled a natural 20, and no the king doesn't sell you the kingdom for a copper just because you rolled a nat 20 on the bluff/diplomacy/intimidate check.
I actually find the results of critical successes and fumbles amusing, as do my players. That's why I use them in the games I run. Sorry, but people sit at my table to be amused, to come together for a good time, and have fun. No one plays at my table to win.
I actually find the results of critical successes and fumbles amusing, as do my players. That's why I use them in the games I run. Sorry, but people sit at my table to be amused, to come together for a good time, and have fun. No one plays at my table to win.
Then it's a good thing you don't sit at my table then, I imagine.
I seem to be missing on the latest map.
I just want to say: it took me more than 5 minutes to come to the conclusion that SirP meant Invisible Castle. I couldn't figure out why being In Character wouldn't like him.
So, since you don't seem to be one to pull punches (and honestly I prefer that) what happens if Jeremy dies?
Present!
Thanks Sneaky. Without the email notification I've no idea how long it woulda taken me to notice the boards had come back to life.
Wouldn't be much backtracking to do. Its about 2 rooms away from where we are. Just before the temple.
Behind the old, ruined gate, lay several old crates and equipment, eroded by use and time, covered in moss and vegetation. Then on the opposite side an eery tunnel that goes inside the hillside and is illuminated by an unseen light source. Once inside, it goes for several minutes. Or maybe hours. Hard to tell with the unchanging light. Curiosuly, the rough stone gradually gives place to well-crafted masonry, that is however still half-covered by vines, moss and other bits of vegetation. Finally you emerge into a massive room, flanked by two old trees whose branches rise into the ceiling. On front of you stands a closed wooden door under a triangular archway. Strange sounds can be heard all around you.
Admit it, you read that sequence in the Book's voice.I totally did. :blush
Idid. And I'm talking the 80's BBC special Book's voice.QuoteAdmit it, you read that sequence in the Book's voice.I totally did. :blush
Have I paralysed everyone with a moral dilemma over some plants? :eh
We could just stand back and have our ranged guys carpet bomb them into submission, too. I love how we're held up by the moral dilema of plants.
We could just stand back and have our ranged guys carpet bomb them into submission, too. I love how we're held up by the moral dilema of plants.
*Is curious who should trigger the Time Skip, since the plant will let go once knocked unconscious anyway.
*Is curious how long until someone notices that this is the wrong thread.
I am specifically getting Phae across to the group, but that sounds like a plan Kong would be fine with. He has big hands, nonlethal/subdual damage shouldn't be an issue.
Did it seem like the green thingy took cold damage from the Undulation Ray?Yes. Not resisted, but not super-effective either.
Some of you may have noticed I've been off the site for about a week or so. I'm having a number of home issues that are keeping me offline and keeping my free time down.
I am at a loss here. If it were possible, I'd want us to retreat to the door, so we wouldn't have a bunch of us fighting more than one enemy at a time, but we are too heavily surrounded. As-is, there are too many choices for where I can hit, and too few of them feel like they would make any difference.
Hindsight: we shouldn't have stood on the plinths. We should have set other things on them, so we wouldn't be spread out so much.
You guys didn't listen and ready attacks as well. :rolleyes
Dunno if they readied attacks of their own upon appearing because they weren't eligible for a surprise round on all of us.
Tactical withdrawal to force them to attack us one by one would be ideal, yeah. If we retreat past the door and bottleneck them there, they would attack us one by one and we could all punch them down while we all get to attack them. They don't seem too smart.
If Kong could get out of the way I could do a little sweeping damage but it would be minimal. These monsters make cold attacks more or less useless and there is no point using that cold resistance diminishing maneuver yet.
These monsters make cold attacks more or less useless and there is no point using that cold resistance diminishing maneuver yet.
We're adventurers! We're suppose to stumble in blindly and trigger traps! Hell, Osel was probably smiling when we didn't do anything smart like "Set the entire temple on fire" or "Roll boulders to trap faeries" or "Weigh down buttons with stuff".
I was planning for the great fairy to give you a group fullheal when your business with her is finished, but if you want you can get fully patched up right away.
Healing Lorecall, maybe? I think it narrowly qualifies because it can heal indirectly by increasing the amount healed by healing spells since it can raise the caster level by basing it on your Heal skill ranks.
Too sleepy to think of good feats.
Alright. Was just asking.
Never implied I didn't accept it. I was just wondering if you actually knew what familiars were capable of. You could have had one before and had just used it to scout and do touch spells and basic attacks for all I know. I can't easily guess at what you have experience with when I see you spend two feats to do the same thing as a concentration check only when you have a readied shield. No offense meant. :-\
Quicken cannot be taken yet, no. You would need another feat to cast metamagics faster since you're a spontaneous caster. It's just a metamagic feat to look forward to as part of the question of which metamagic feats are worth it even without reducers.
Also, mind presenting your new sheet for the usual check-up?That... would be difficult. I have a gazillion open tabs on my browser in the update sheet is basically my character sheet with the changes but not saved. You wouldn't see the changes until I save it unless or make a post of the entire thing. Already got a lot to do and considering I've no idea how long it might take until we actually beat the temple it is pretty deep in my priority list. :rolleyes
So we could, say be right under the Fairy?
Something happens to the pillars?The old ones are still on the same place. The new ones still haven't been produced. Making sure that nobody else wants to act before you produce the new pillars.
So...Jeremy dies and spends his 100 "don't die" coins. Not sure how to post that.
Time to go buy your continue!
EDIT: Also I can't stop noticing Jeremy now has spells such as Aid (1d8+6 temp HP for 6 minutes) available. May be worth to start using those in advance! :P
I did notify them to prepare. >_>
Don't mind the old walls. If they want to do actions before they are replaced they can act before Pha even if they post after me.
Warning: If I forget what I agreed to then Jeremy will too. I hope I don't because I can see that backfiring on me.
Alrighty.
Well, guys. I'm in a bind.
I can deal more piercing/cold damage hoping they'll eventually shatter but if someone has some fire to send into 'dem webs it'd be great. I neglected to pick up some goron bombs and didn't even buy some tindertwigs (think I regret playing a character that doesn't like fire-sources?).
I doubt its worse than whatever might happen on its turn, tbh.
Actually, here's a legit question: Would said stream of acid that Gohma just shared with Pha aid her in escaping the web?Gohma's web is immune to her acid spit as far as you can tell.
Right now I'm too far from the healer, too far to deal any damage and just at the right place to get myself killed.Hmm, I can see Undulation ray and Icicle Shot on your sheet able to reach Gohma right now.
As said above, Pha would move if she is freed from the webbings.However you declined to mention where or what distance or for what intention (closer to try to freeze Ghoma? Away for safety?(http://i.somethingawful.com/forumsystem/emoticons/emot-iiam.gif)). Thus it defaulted to null movement.
Can she see if there is even more webbing above her or does it seem like the webs around her area were removed? She didn't get a spot check as far as I know to see them on her way there so maybe they are invisible?Pha (and the other party members) did get spot checks, it was just blundled in the middle of some of my rolls to speed things up. Plus, asking a player directly for a Spot check kinda spoils there's something hidden in the first place. :p
... Everything Anomander Said...
I'm honestly not sure what to do with Jeremy.
I know it is our turn again. I was waiting to know which movement I could have it if it was possible to move higher, in case there were more webbing in her way or not, which I had to wait a confirmation on. Especially if I needed a spot check for it.Well, you could've just said "If the webbing breaks this way, move X in direction Y, if it breaks that way, move Z in direction M".
I would have stated which movement I'd do once I knew whether or not the webbing broke and if there were more webs on the way. Which is why I said that in the ooc.
You just chose to ignore it and move things along. To speed things up? I usually respond pretty fast when I'm not waiting for answers.I would be honestly tempted to do all the reactive rolling, but player usually have special/situational save/initiative boosters besides their basic combat stats, and I can't keep track of all of those, so I just give you the DCs for those and let you roll. Situational spot and listen are considerably more rare.
If you roll our reaction spot checks for us instead of requesting them, we might wonder if you forgot and just threw the effect on us.
Or we have to trust that you're not fudging our dices. You're rolling for us. If you're gonna for us, go all the way; roll our initiatives, roll our saves. All of it.
I am willing to trust and would like to be trusted in kind. You assume we metagame and react according to the need to roll spot checks so apparently that isn't the case.
I'm honestly not sure what to do with Jeremy.Buff alies? Wasn't that your character's new strategy?
When in doubt, make a Knowledge (Nature) roll or Knowledge (Dungeoneering) to see what you can learn about Gohma and apply said knowledge to help defeat it quickly. It's blind, but it has Tremorsense 120 or something.Hmm, aren't you the current party member with acess to trained knowledge skills? :p
Is Rabbit hurt at all?
Hmm, aren't you the current party member with acess to trained knowledge skills? :p
The ally who needs buffing is way too far away for that. I have close range on most of my spells.
I think I recall Rabbit not taking a single injury. Lucky fish. :tongue
As jeremy had already discovered, the Gohma larvae are immune to mind-affecting.Hehe, yeah. I had figured. Pha doesn't have much experience with that kind of creature though. I doubt she had enough interaction with mindless creatures to differentiate what is affected by the luring call and what isn't. She should be able to tell them apart after experimenting a bit more. She didn't try it with any undead creatures yet. Maybe I should roll knowledge checks instead of testing out stuff like this but I figured it'd save time since we weren't bound by turns yet.
Actually I think as of jeremy's last post we're all good to go onward
Yep. But I think the logical next them would be to go to the fairy fountain anyway and get some fairies in these bottles. :P
hey everyone, i'm one of the new people to the game, playing a chicken farmer.
This is the Nintendo Game, so yeah :P
think of young link chopping at the chicken... Well those were my chickens
My Deku doesn't seem to be on the map or I just can't find it?
Trees grant cover and block movement, but the aren't tick enough to fully block line of sight/effect at their borders.
sorry about that
is that the middle area is open?
Twice now you've forgotten to put me on the map :p
I'd be where Rabbit was before he charged into the room.
Who's turn is it?
I can't tell if those attacks were readied actions against creatures (the party) entering the room or if that was the actual turn for the enemies.
Only Jeremy just behind his ally could see how the three Garos leaping at Rabbit and stabbing their weapons in one fluid movement, almost as ghosts.Is that supposed to mean that only Jeremy can see them now or that only he saw them attack Rabbit?
Current Status: Single
HP: 21/46
Conditions: Unconditional
Spooks: Spooked
Goblins: Gobbled
What is Rabbit's current health?
Osle,I'll give everybody a chance to speak their mind until Farore pulls her kid gloves off, but I can't make any promises on holding back the RP between the necromancer kokiri and space pirate of justice. :p
Address any other posts and RP in the Pirate board before responding to me. Give everyone a chance to get some juicy dialogue in before the boss music starts up. :)
Osle,I'll give everybody a chance to speak their mind until Farore pulls her kid gloves off, but I can't make any promises on holding back the RP between the necromancer kokiri and space pirate of justice. :p
Address any other posts and RP in the Pirate board before responding to me. Give everyone a chance to get some juicy dialogue in before the boss music starts up. :)
A few of us are trying to get her on our side so maybe some Aid Another on the diplomacy would be appropriate.
If she's too nuts to reason with I'll probably get into the intimidation.
Jeremy doesn't really have anything to contribute.He certainly can. He already has one heroic transformation under his belt.
QuoteJeremy doesn't really have anything to contribute.He certainly can. He already has one heroic transformation under his belt.
All he really has to do is just stand there heroically and make it obvious how reliable and eager to help he is.
QuoteJeremy doesn't really have anything to contribute.He certainly can. He already has one heroic transformation under his belt.
All he really has to do is just stand there heroically and make it obvious how reliable and eager to help he is.
Pha is bathed by light (http://www.youtube.com/watch?v=iPZXxlckBSs) as she opens the chest.
Inside, lays a wrapped up scroll and five rings covered in minuscle metallic runes. One scarlet with a tiny demonic face, one emerald with a tiny winged sandal, one saphire with a tiny sculpted wave, one onyx with a small shield, one golden with a thunder.
Unfurled, the scroll shows to be some kind of map of some kind of building with a bunch of symbols, altough it's missing any kind of legend.(click to show/hide)(click to show/hide)
I hope you guys remember that we got some treasure before and to update your sheets consequently. I know I forgot.Pha is bathed by light (http://www.youtube.com/watch?v=iPZXxlckBSs) as she opens the chest.
Inside, lays a wrapped up scroll and five rings covered in minuscle metallic runes. One scarlet with a tiny demonic face, one emerald with a tiny winged sandal, one saphire with a tiny sculpted wave, one onyx with a small shield, one golden with a thunder.
Unfurled, the scroll shows to be some kind of map of some kind of building with a bunch of symbols, altough it's missing any kind of legend.(click to show/hide)(click to show/hide)
There has been instances of a deku sprout princess-in-a-bottle, though, so I figure anything could fit in the darn thing.
Jeremy keeps reminding me that magic users aren't my forte.
Jeremy keeps reminding me that magic users aren't my forte.
Then you're in serious treble.
It's entirely possible that the shade duplicates are still considered "Prone" and thus unable to make Attacks of Opportunity.(http://i.imgur.com/z2ilPOi.png)
Though, this shade seems to be playing by a higher set of morals, and hitting someone from behind seems like something he wouldn't instinctively do.
I updated the character sheet it is linked to. It is a different sheet so I can swap around if needs be.
The major changes is that now I'm having her more in line with my vision of a Fairy Queen and swapped the Frostwind levels for Yuki-On-Na, God levels (with her portfolio being all things "Fey") and Monster of Legend. I thought I'd get rid of the staring lockdowns to have her get leadership for fairy followers to go all queen on. Her cohort is an intelligent item.
I will most likely also take the feat. Though, the ultimate question becomes which feat...
Phazon feat sounds good. Also seems like PoC has some phazon templates for baddies, interesting... :plotting
Anomander: Morning Mist failed to prevent the attack.
Anomander: Morning Mist failed to prevent the attack.
Concealment Miss Chance
Concealment gives the subject of a successful attack a 20% chance that the attacker missed because of the concealment. If the attacker hits, the defender must make a miss chance percentile roll to avoid being struck. Multiple concealment conditions do not stack.
Will save (also the penalty for Power of Luck is only supposed to be half your Cha modCorrect. I saw it applied for the bonus and didn't notice it was different for the penalty. Sorry for the confusion.
:o
Oh yeah, them orbs granted stuff? I gets a feat, yes? :D
Correct, sorry I forgot to mention that for your character (everybody going for the feat? Damn, gotta better plan multi-choice rewards next time :P)
Hmmm, two characters out, Jeremy blindly patching himself, seems like Pha's the last hope of the party.:o
Oh yeah, them orbs granted stuff? I gets a feat, yes? :D
Correct, sorry I forgot to mention that for your character (everybody going for the feat? Damn, gotta better plan multi-choice rewards next time :P)
Tortoise folk seems good to go.
Tortoise folk seems good to go.
Awesome. Have another update to my plans. I'm looking at Tortoise Folk Paragon 3 (http://dnd-wiki.org/wiki/Tortoise_Folk_Paragon_(3.5e_Racial_Paragon_Class))/Something 1/Warblade 2 and for the rest of the levels beyond. Yep yep, I'm liking the look of this, how about you?
Gotta find some good hammers, WotC is a bit slim on effective bludgeoning weapons. Then again, the warhammer may just suffice.
I think the maul is in Complete Warrior. I believe it can be held in two hands as a martial weapon, or one handed as an exotic weapon (like bastard swords).
Oslecamo, Sir Barkley is complete. Please bring up any questions if you have them.Looking good. Seems like your character is in a quest from king Bowser. How about you're looking for a princess to kidnap, so you decide to join the nearest group of wannabe heroes, because you know they'll run into a princess sooner or later? :p
I'll probably revisit later to add fluff, though I believe I've told you his backstory.
EDIT: Fluff added.
So who knows the way back to town?
Umm I'm looking at my post and I didn't make it clear but I charged forward slamming into the RaticateSorry, completely missed your character's own attack, edited in the IC.
+1 to hit and damage not added in die rolls, but he charges bravely forward to slam a raticate. +2 to hit
I had it separated with my voice bubble will fix in the future.
Quick question, which of the (two?) attacks dealt the 16 damage? I might Wall of Blades that.The blinding bite attack.
Couple changes to Hyrule Warrior over the last few days. Including your desire for an ac nerf, so now even through it's Dexterity is higher than both SolEiji & Dr_emperor's characters, and is actually wearing armor (the goomba king has just a robe), and is using a shield, it's only a points lower than both of them (and massively behind Anomander's Fi character). I suppose 14 Wis-to-AC for a +2 bonus is substantially more powerful than handing out a +9 Natural Armor bonus through. :P
It seems the only real high power part I've found thus far is Expanded Capacity being used to net a higher Enhancement Bonus than par, but meh. It's pretty resource extensive vs all the nearly free Str boosting Races/Templates you can stack (or just taking boomerang daze) so it's not bad. Offense is terrible imho but at least it's only a little behind SolEiji's guy.
Quick question, which of the (two?) attacks dealt the 16 damage? I might Wall of Blades that.The blinding bite attack.
Anomander: Hadn't your character already used Cold Sign last round? The Yuki-on-na recharges randomly and I didn't see you roll for that.Pha has three sources of Cold Sign. She learned it as a maneuver known with two different martial classes. The second one was a God class maneuver.
Do I apply my damage reduction to Raticate attacks or not?Their attacks count as magic and evil, otherwise apply any DR your character has.
and is it ok that my summons are referencing different Nintendo creatures even though you'll need to squint sometimes Bison/rhino? I should have gone with the fiendish gorilla anyway he's pretty easy to fluff as a Kong.
That's an illegal source, since the same character can't learn the same maneuver twice.Is that something you decided or is there a rule somewhere confirming that? I reckon two casting classes (wizard/sorcerer/Shugenja) can learn the same spell and never saw a limit to similarly learning the same maneuver from different classes (both under different recovery systems).
And the Intelligent Item will not use a maneuver unless the wielder shouts the name, while Pha has been awfully silent for a Zelda fairy.Yes but Pha didn't use it to initiate anything yet either.
I didn't make that one up. Go read the idiot crusader threads that go into more detail. It's already been discussed plenty of times around the net.QuoteThat's an illegal source, since the same character can't learn the same maneuver twice.Is that something you decided or is there a rule somewhere confirming that? I reckon two casting classes (wizard/sorcerer/Shugenja) can learn the same spell and never saw a limit to similarly learning the same maneuver from different classes (both under different recovery systems).
Yes she did, since Pha can only know a specific maneuver once regardless of how many different martial classes she may pick.QuoteAnd the Intelligent Item will not use a maneuver unless the wielder shouts the name, while Pha has been awfully silent for a Zelda fairy.Yes but Pha didn't use it to initiate anything yet either.
I didn't make that one up. Go read the idiot crusader threads that go into more detail. It's already been discussed plenty of times around the net.So far I see that it has a problem with getting readied maneuvers from other sources to it. I see no reference to a rule that prevents learning the same maneuver from different martial classes within their own maneuvers known/recovery/readied system the same way casters can know the same spell twice with two different casting classes.
If the rules prevent it then I'll have her initiate it through the intelligent item and whisper something dramatically. Otherwise she is using her own God readied maneuvers for it and can afford to freeze stuff without additional dramatics.QuoteYes she did, since Pha can only know a specific maneuver once regardless of how many different martial classes she may pick.QuoteAnd the Intelligent Item will not use a maneuver unless the wielder shouts the name, while Pha has been awfully silent for a Zelda fairy.Yes but Pha didn't use it to initiate anything yet either.
If the language and/or rules lacks the explanation, you ask your DM well beforehand instead of just assuming you can go ahead with your plan and then later on facing this exact problem when trying to execute it.That wasn't the idea. I reckon reading the rules on readying maneuvers and it stating that when you ready a maneuver you can only ready those that you know.
A specific maneuver is the same maneuver regardless of what martial class learned itWhere's your source? It sounds like a personal interpretation and I would be curious to know what you read that lead to it.
So basically please do stop bringing the spell rules to a maneuvers arguments.The book itself keeps bringing spell rules in to explain the ways maneuvers differ from them. I am mostly bringing in the issue of how multiclassing works when using a class system that gains a set of abilities that are Known; Spells known, powers known, maneuvers known...
In retrospective, I may've been too harsh, the Hylian warrior is indeed somewhat MAD so you can have Wis to shield back. Rest of your character seems fine. Mind just hoping in the battle as theSure, but I have no idea who he is :pherorival to Jeremy?
When the book explains how maneuvers known/readied/expended works, they keep explaining that you have to keep track of those separately when multiclassing.Actually the rules say readied, expanded, and recovery of expanded Maneuvers are tacked separately for each class (pg40), "Known" wasn't included.
Actually the rules say readied, expanded, and recovery of expanded Maneuvers are tacked separately for each class (pg40), "Known" wasn't included.That section is exclusively about recovering maneuvers. How to handle known maneuvers thus naturally isn't the subject it is detailing. It would be completely off topic.
That section is exclusively about recovering maneuvers.So you'll claim you can Know them multiple times, Ready them multiple times, but it's impossible to recover them? Ok.
Still, that passage supports my claim in that it confirms that the readied maneuvers are handled separately between the muticlassed base classes.Again, it does not include Known, it doesn't support you at all.
The book itself keeps bringing spell rules in to explain the ways maneuvers differ from them. I am mostly bringing in the issue of how multiclassing works when using a class system that gains a set of abilities that are Known; Spells known, powers known, maneuvers known...I also missed this one before but you assert Maneuvers are to be treated like Spells, but unlike Maneuvers "same spell more than once" appears twice in the PHB when discussing Wizard Preparation and no such text appears for Maneuvers and it's only that text that matters, nothing else.
For maneuvers known being handled separately, for example, take that passage on p.96 that explains how martial progression affect multiclass characters when the PrC gains new martial stuff.The section you're talking about is about PrCing as a muticlass character and how if a PrC adds a new Known Maneuver you must associate it with a base Class which in turn determines IL/Ready/Recover rules. This has nothing to do with confirmation that you can, or cannot, learn the same Maneuver twice using two different classes but saying it does is an:
Q: Can you know the same maneuvers (from Tome of Battle) more than once? Can you ready the same maneuver more than once at a time?And so has your DM (http://www.minmaxboards.com/index.php?topic=3992.msg295544#msg295544).
A: Actually no, you cannot learn the same maneuvers more than once, nor can you ready the same maneuver more than once at a time.
So you'll claim you can Know them multiple times, Ready them multiple times, but it's impossible to recover them? Ok.No. I'm affirming that you took a quote from a passage that does not discuss maneuvers known at all to try to prove a point about maneuvers known. The title of that section is "Recovering expended maneuvers", after all. I don't see what gave you that idea.
Again, it does not include Known, it doesn't support you at all.Your quote did not apply to maneuvers known to begin with so it had no value and wasn't used properly. However, it applies to maneuvers readied, which can ready maneuvers known, which is an important detail to be able to ready the same maneuver known by two different classes. It does not prove that two classes can know the same maneuver but proves that if that can be done, the rest works. What that texts details then indeed is in agreement with my position. Read the whole thing please before dismantling the argument and taking only the single element out of context you can argument against.
I also missed this one before but you assert Maneuvers are to be treated like Spells, but unlike Maneuvers "same spell more than once" appears twice in the PHB when discussing Wizard Preparation and no such text appears for Maneuvers and it's only that text that matters, nothing else.That argument was to show that there is continuity in terminology in the use of the term Known.
The section you're talking about is about PrCing as a muticlass character and how if a PrC adds a new Known Maneuver you must associate it with a base Class which in turn determines IL/Ready/Recover rules. This has nothing to do with confirmation that you can, or cannot, learn the same Maneuver twice using two different classesIt certainly confirms that you cannot determine that what prevents two base classes from learning the same maneuver is that when a maneuver is known by all classes it is considered known for all classes. Disproving that argument is what I aimed to do and that serves my argument by itself. That taken out, what's left in the book that gives the rule or impression that two classes cannot or at least shouldn't learn the same maneuver?
Ultimately, the test in the Tome of Battle is ambiguous. It uses singular text, like the entire Martial Power section, but that isn't quite enough to confirm it's limited to Known being binary or not. Which causes people like you to spring up, but the lack of text that allows you to breed bad thoughts is also your undoing.I've already given plenty of arguments in favor of how the texts seems intended to allow my point to function and, in the games, the DMing attitude that often trumps actual RAW is what seems to be read as intended. In the absence of a true RAW element to back a point, if such is the case, RAI has more weight than anything else.
All that really matters is that officially WotC has already provided an answer.Without entering into the whole "Ask the Sage credibility" thing in the matter of their given rules, I'll concede that if we stick to the notion that WotC gave them actual authority to decide on what is to be considered an official ruling, the Sage's word is the law.
And so has your DM.That sounded more like an appeal to authority than a ruling based on logic, which is why I discussed it. The extra reference to the idiot crusader combo that isn't really related also made it feel like he confused two rules together, so I wanted to be sure. Which is why I immediately asked where the rule came from. Being answered by another appeal to authority didn't help confirming if that was indeed an actual rule.
I feel like personally adding if you're wanting to stage an appeal to the matter, IE you think he's cockblocking you with a houserule, you're probably going about it the wrong way.I already said I'm all right with it if it makes him feel more comfortable about it, no matter the outcome.
Well, it was mostly a joke since Jeremy used to be a pokemon trainer but ended up as the candidate for hero-that-saves-the-world. What was your idea for background?In retrospective, I may've been too harsh, the Hylian warrior is indeed somewhat MAD so you can have Wis to shield back. Rest of your character seems fine. Mind just hoping in the battle as theSure, but I have no idea who he is :pherorival to Jeremy?
I'm still concerned about RAI.
Well, it was mostly a joke since Jeremy used to be a pokemon trainer but ended up as the candidate for hero-that-saves-the-world. What was your idea for background?Hyih! Yaah aiieee. Hi hi haaa! *pottery being smashed*
Hyih! Yaah aiieee. Hi hi haaa! *pottery being smashed*Sounds good.
[I'll think of something tomorrow, because running around yelling vowels would probably get old pretty fast]
Edit - So how about OoT stealing?
If I'm not mistaken the party was in the woods talking to TN-is-really-nature's-evil Fadore. Ty could be a human taken in by a tree to live there for mysterious reasons. He slept in again as he often does and when he hurried in to watch their dual against the Hero's Shade he found out he missed it. The pretty much a treehugging hippy manchild bearing strange items guy was abandoned in his infantile age and developed a very odd Maleficent-like relationship with a treeplant that pretty much dislikes all humans. When he got there, Fadore gave him some crap about how at least they walked away with more than bruises and decided that they fared so well (well they did get bonuses) to send Ty with them.
Ty in turn knows something is up but has never gotten much more out of Fadore's tight lips beyond "you don't need to burn the forest down to make an egg". There is something he hasn't been told, the sparring, the items, he's obviously grown older than all the other Kokiri, the old dirtlicker has been preparing him for something. Maybe it has something to do with the creeping moonface in the sky that's getting closer? These adventurers are part of it, and they may be able to tell him something about his past or who he is along the way.
Also I kind of like 5th's idea of Background bonuses for free. Like does anyone ever taken a Rank in Profession, Survival, or Craft even through they are like 18+ and grew up working for a living ever since they could carry something? I smell homebrew potential!There's a reason I like using obscure skills for my martial schools. :p
Also fun fact, did you know there is a 60,000 character limit in a post? I thought it was higher :(Considering I had to split up multiple of my homebrews because of that, yes.
QuoteWhy is that Gompa here again?Replying here as its out of character
Gompa is an old freedom fighter from Bowser, he wants to free the Goombas. He failed and lives in exile waiting for an army to strike. He was stumbling through the woods following the Hammer brother(agent of bowser), do to reasons he did. (the hammer brothers reason for being here may cause hilarity to ensue) He also stumbled upon a powerful fairy, a kid and a deku. Then he found out that the moon an object he doesn't believe in because he can't see it was raining down rocks on the island. A princess showed up with an army so he's trying to curry favor with her.
That would be awesome, actually! :D
Could the suit also give him the ability to speak in tongues... through screams and yells? Everyone would mysteriously understand him.
"Ayaaah! HUHN! YeaaaRRH! {Okay! Let's do this!}"
Want to use it now?The forest's fairy fountain ain't too far from the entrance so it might not be worth it. Just one more room than what we need to clear anyway to reach Fadore.
QuoteWant to use it now?The forest's fairy fountain ain't too far from the entrance so it might not be worth it. Just one more room than what we need to clear anyway to reach Fadore.
...Though we could just Link it and run to the big door, ignoring everything on the way. Might want to get those anti-stalfos thingies too. I recall one that's probably in the hole Pha's been wanting to visit since we found it, another held by the skull kid, one by the village we just left and another somewhere I don't remember.
What does the rest of the party think. Is Jeremy changing again?
Edit: Or does everybody just want me to make random noises instead of talking normally. :P
Might want to get those anti-stalfos thingies too. I recall one that's probably in the hole Pha's been wanting to visit since we found it, another held by the skull kid, one by the village we just left and another somewhere I don't remember.
Should we try and contact either of the other 2 people that expressed interest when I joined maybe?
What does the rest of the party think. Is Jeremy changing again?
Yes but for clarification, is Squeaks aware of the mystical teleporty nature of the song?I reckon he was.
Yes but for clarification, is Squeaks aware of the mystical teleporty nature of the song?Yes.
About that, I PMd Soro and he said he's still interested and will finish his character, so that may cover the need of a melee tank.Yeah, it's just I had things demanding my time this weekend.
Oh to the lost, poor Rabbit, Kong, Kirby, hyrulian warrior, and egg guy.:-\
About that, I PMd Soro and he said he's still interested and will finish his character, so that may cover the need of a melee tank.Yeah, it's just I had things demanding my time this weekend.
Ty actually looks pretty well finished. A little minor buying on some items but he already has a a pack to help out. The Class it's self has gaining a flavor background on some pointless Profession Skills but those should have minimal impact on a game to worry about. If I ever expand on the Melds, well that's a bridge for another day :p
It's really just a matter of jumping in.
Feel free to join in any of the areas. Maybe you were already moving ahead trying to be a solo hero. :pCool, I'll get around to posting soon, probably not tonight through.
Are the bomb bag bombs the same as Goron Bombs? Do they come full of bombs?
How about napping in the corner of the fairy's room waiting for everyone to get here since most of the temple is already clear and someone might be teleporting in anyway.Feel free to join in any of the areas. Maybe you were already moving ahead trying to be a solo hero. :pCool, I'll get around to posting soon, probably not tonight through.
Apologies, I just wanted to double check something. Pha is not with the others right? I wanted to be following Gompa around but I'm not sure at my current location.
Gompa is also quite blind and is quite seperated from the group and is being steered either by an INT 3 ape or a hammer brother. Sorry about the hiatus. I'm back now.
Gompa is also quite blind and is quite seperated from the group and is being steered either by an INT 3 ape or a hammer brother. Sorry about the hiatus. I'm back now.
Oh welcome back! I think I am with you, but I think I am also following you. If you're separated from the group...
Hmm, how do we rejoin the party, I must have missed the part where Gompa wasn't present.
So from what I understand, Squeaks will music-teleport the party to the middle of the forest where you've seen the skull kid hanging around, right?
Will update the IC accordingly tommorrow if nobody objects on that.Gompa is also quite blind and is quite seperated from the group and is being steered either by an INT 3 ape or a hammer brother. Sorry about the hiatus. I'm back now.
Oh welcome back! I think I am with you, but I think I am also following you. If you're separated from the group...
Hmm, how do we rejoin the party, I must have missed the part where Gompa wasn't present.
Your character is still at the docks unless I missed something, and the rest of the party is rallying there right now.
Oh, by the way guys: All allies within 60-ft. of Pha gain a +6 bonus to all Charisma checks and Charisma-based skill checks. So Jeremy got 19 on that check.
Do you still have interest in the campaign as a whole and would like to make a fresh character maybe? If not, it's ok to bow out, you were a good player. :)
Are we the only ones here, or are there other "rookies" as well?Only party members.
Oh no, does this mean Squeaks has to give back it's Hero's Crest for the new adventure? :lmaoHeh, you can keep those
And I suppose that bonus magically granted feat -_-'
I'm looking at taking the Hoard feat. Can that be dealt with offscreen or is it something that we'll need to deal with in game?You can munch treasure before the campaign starts.
Edit: Since I'm an ooze, can I just absorb stuff to carry it? This question is related (although I'm not going to try to absorb my hoard, that would be too much).
Yes to wallowing before campaign start and that you can have a starting safe location some place of your choice in Hyruleat least until you piss off the Yiga clan and they start looking for ways to screw you.
The Ice Beast is no longer subject to nonlethal damage, precision damage, or extra damage from critical hits as well as gaining immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). In addition, any time the target of an Ice Power fails its saving throw, it succumbs to mild hypothermia and becomes fatigued for as long as it is under the effects of that Ice Power (minimum 1 round). This is in addition to any other effects of the Ice Power.
Any time the Ice Beast deals cold damage with an Ice Power (including Ice Magic), the target must make a Fortitude save (DC 10 + 1/2 HD + Wis mod) or be entangled for one round per 2 Ice Beast levels (minimum 1). The target only needs to make this saving throw the first time they take cold damage from the Ice Beast each round from an Ice Power.