Author Topic: Chirurgeon [Prestige]  (Read 896 times)

Offline Stratovarius

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Chirurgeon [Prestige]
« on: August 08, 2020, 10:26:49 AM »
Chirurgeon

"In me, the dark elements of strength, solitude, grotesqueness and knowledge combine to form perfection."
- Ctrfa Vole, Casglwyr Chirurgeon


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Making a Chirurgeon
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Table 1: The Chirurgeon
Hit Die: d10


Level  BAB   Ref  Fort  Will  Abilities                              Grafts         Corpuscles  Necros Known   Grave Tokens
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1      +1    +0   +2    +2    Graft Undead Flesh, Graft Feat         2              2           1              2
2      +2    +0   +3    +3    Quick Stitch                           2              2           1              4
3      +3    +1   +3    +3    Graft Feat                             3              3           2              6
4      +4    +1   +4    +4    Learning Experience                    3              4           2              8
5      +5    +1   +4    +4    Graft Feat                             4              5           3              10
6      +6    +2   +5    +5    Unlife                                 5              6           3              12
7      +7    +2   +5    +5    Graft Feat                             5              7           4              14
8      +8    +2   +6    +6    Horrific Suit                          6              8           4              16
9      +9    +3   +6    +6    Graft Feat                             6              9           5              18
10     +10   +3   +7    +7    Elixir of Vitality                     7              10          5              20


Class skills (4 + Int modifier per level): Acrobatics (Dex), Athletics (Str), Craft (Int), Heal (Wis), Intimidate (Cha), Knowledge (Arcana, History, Local, Nature, Religion) (Int), Mentalism (Int), Perception (Wis), Stealth (Dex), Warcraft (Int)

Requirements:
Feats: First Step, Greater Desecration
Skills: Knowledge (Religion) 6, Heal 6

Class Features
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  • Necromantic Magic: The Chirurgeon is an indifferent user of necromantic magic, generally only doing so because it makes his use of grafting easier. He gains 2 Minor Veins, chosen from Bone, Flesh, or Poison. He gains bonus grave tokens equal to his Intelligence modifier times his Chirurgeon level times 1/5.
  • Grafts: The Chirurgeon receieves a number of grafts based on his class level. Grafts from other sources do not count against this class-specific limit. Grafts from all sources use slots, and this does not allow the Chirurgeon to exceed his slot count.
  • Graft Undead Flesh: At 1st level, the Chirurgeon begins his journey into the strange world of flesh grafting, gaining the Graft Undead Flesh feat.
  • Graft Feat: At each odd level, the Chirurgeon gains a bonus graft feat. He must meet all the requirements thereof.
  • Quick Stitch (Su): A fast and lose patch job can, in the end, save time and lives. As a standard action, the chirurgeon can attach a graft of a level 1/2 his class level or less to a willing ally. That ally immediately suffers the penalty of the attached graft, and takes a -1 penalty to all rolls and save DCs related to the graft. It stays attached for a number of minutes equal to the chirurgeon's Intelligence modifier.
  • Learning Experience (Su): Death can teach so much. Especially to the slayer. By examining the corpse of a creature for one minute and passing a Heal check of 10 + (2 * the monster's CR), the Chirurgeon gains a single special quality or attack of the creature for a number of hours equal to his Constitution mod. As part of this, he must choose to temporarily disable one graft. It is restored to use when this ability expires.
  • Unlife (Ex): After examining and understanding the process of life and death for so long, the chirurgeon can make the transition between much easier than it otherwise might be. By examining the corpse of a creature for one minute and passing a Heal check of 10 + (2 * the monster's CR), the chirurgeon can either animate the creature as per the animate dead spell (he does not need to pay the gold cost), or raise the creature as per raise dead.
  • Horrific Suit (Su): Walk a mile in someone's shoes to learn how they live. Walk a mile in someone's body to understand who they are. By examining the corpse of a creature for one hour and passing a Heal check of 12 + (2 * the monster's CR), the Chirurgeon can take the victims's form, appearance, and abilities (as the shapechange spell) for a number of hours equal to his Constitution mod. He loses access to all grafts while doing this.
  • Elixir of Vitality (Su): The heady rush of overwhelming vitality can be thrilling. For a number of rounds per day equal to Intelligence modifier or his class level, whichever is lower, the chirurgeon can treat all of his grafts as if they had the maximum amount of corpuscles invested into them. These rounds need not be used consecutively.