Poisoner"In me, the dark elements of strength, solitude, grotesqueness and knowledge combine to form perfection."
- Ctrfa Vole, Casglwyr PoisonerText
Making a PoisonerText
Table 1: The Poisoner
Hit Die: d8
Level BAB Ref Fort Will Abilities Necromant
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1 +1 +2 +0 +2 Poison Use, Imbued Weapon -
2 +2 +3 +0 +3 Disease Spreader +1 Necromant Level
3 +3 +3 +1 +3 Plague Beasts +1 Necromant Level
4 +4 +4 +1 +4 Imbued Companion +1 Necromant Level
5 +5 +4 +1 +4 Double Infection -
6 +6 +5 +2 +5 Plague Beasts +1 Necromant Level
7 +7 +5 +2 +5 Pierce Resistance +1 Necromant Level
8 +8 +6 +2 +6 Spread the Word +1 Necromant Level
9 +9 +6 +3 +6 Plague Beasts +1 Necromant Level
10 +10 +7 +3 +7 Vile Strikes -
Class skills (4 + Int modifier per level): Appraise (Int), Autohypnosis (Int), Concentration (Con), Craft (alchemy) (Int), Decipher Script (Int), Gather Information (Cha), Intimidate (Cha), Knowledge (all skills taken individually) (Int), Profession (Wis), Speak Language, Spellcraft (Int)
Requirements:Feats: TBD
Skills: Mentalism 8, Knowledge (Religion) 8, Heal 4
Special: Must know at least 3 necros from the Vein of Poison, Vein of Poison as a Major Vein
Class FeaturesText
- Poison Use (Ex): Poisoners are trained in the use of poison and never risk accidentally poisoning themselves when applying poison to a blade.
- Imbued Weapon (Su): A Poisoned has learned that sometimes it is better to directly apply assaults to an enemy. He may choose to cast a standard action Vein of Poison necros that can target one or more creatures into a weapon. If he does, that weapon applies the effect of that necro to a struck creature on the first successful attack of each round. The weapon stays imbued for a number of hours equal to the Poisoner's class level.
- Disease Spreader (Su): Any disease created by a Poisoner, whether via abilities or items, infects all other living creatures who come into contact with an infected individual for the first 48 hours of the infection.
- Plague Beasts (Su): At 3rd, 6th, and 9th level, the poisoner gains a monstrous centipede, scorpion, or spider as a cohort. Advance it until its CR is equal to the poisoner's level -3. Advance the cohort each time the poisoner gains a level. If they die, he is able to find another in a week.
- Imbued Companion (Su): As per Imbued Weapon, except it targets the Poisoner's necromantic companion or cohort and triggers on their first successful attack of each round.
- Double Infection (Su): On the round after being struck by an Imbued attack, the struck creature must save or have the effect repeat. Reduce all numeric effects by 50%.
- Pierce Resistance (Su): Poisons and diseases created by the Poisoner work on creatures immune to those effects at 50% efficiency. They still gain saves as normal.
- Spread the Word (Su): Living creatures killed by an Imbued attack rise as Diseased, Fast (See LM p173) Zombies under the control of the Poisoner, up to a maximum of 2 hit dice per character level. Diseases created by these creatures triggers Disease Spreader.
- Vile Strikes (Su): Imbued Weapon and Imbued Companion now trigger on every successful strike.