Author Topic: Poisoner [Prestige]  (Read 677 times)

Offline Stratovarius

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Poisoner [Prestige]
« on: September 04, 2020, 08:38:35 AM »
Poisoner

"In me, the dark elements of strength, solitude, grotesqueness and knowledge combine to form perfection."
- Ctrfa Vole, Casglwyr Poisoner


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Making a Poisoner
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Table 1: The Poisoner
Hit Die: d8


Level  BAB   Ref  Fort  Will  Abilities                                   Necromant           
–––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
1      +1    +2   +0    +2    Poison Use, Imbued Weapon                   -
2      +2    +3   +0    +3    Disease Spreader                            +1 Necromant Level   
3      +3    +3   +1    +3    Plague Beasts                               +1 Necromant Level   
4      +4    +4   +1    +4    Imbued Companion                            +1 Necromant Level   
5      +5    +4   +1    +4    Double Infection                            -
6      +6    +5   +2    +5    Plague Beasts                               +1 Necromant Level   
7      +7    +5   +2    +5    Pierce Resistance                           +1 Necromant Level   
8      +8    +6   +2    +6    Spread the Word                             +1 Necromant Level   
9      +9    +6   +3    +6    Plague Beasts                               +1 Necromant Level   
10     +10   +7   +3    +7    Vile Strikes                                -


Class skills (4 + Int modifier per level): Appraise (Int), Autohypnosis (Int), Concentration (Con), Craft (alchemy) (Int), Decipher Script (Int), Gather Information (Cha), Intimidate (Cha), Knowledge (all skills taken individually) (Int), Profession (Wis), Speak Language, Spellcraft (Int)

Requirements:
Feats: TBD
Skills: Mentalism 8, Knowledge (Religion) 8, Heal 4
Special: Must know at least 3 necros from the Vein of Poison, Vein of Poison as a Major Vein

Class Features
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  • Poison Use (Ex): Poisoners are trained in the use of poison and never risk accidentally poisoning themselves when applying poison to a blade.
  • Imbued Weapon (Su): A Poisoned has learned that sometimes it is better to directly apply assaults to an enemy. He may choose to cast a standard action Vein of Poison necros that can target one or more creatures into a weapon. If he does, that weapon applies the effect of that necro to a struck creature on the first successful attack of each round. The weapon stays imbued for a number of hours equal to the Poisoner's class level.
  • Disease Spreader (Su): Any disease created by a Poisoner, whether via abilities or items, infects all other living creatures who come into contact with an infected individual for the first 48 hours of the infection.
  • Plague Beasts (Su): At 3rd, 6th, and 9th level, the poisoner gains a monstrous centipede, scorpion, or spider as a cohort. Advance it until its CR is equal to the poisoner's level -3. Advance the cohort each time the poisoner gains a level. If they die, he is able to find another in a week.
  • Imbued Companion (Su): As per Imbued Weapon, except it targets the Poisoner's necromantic companion or cohort and triggers on their first successful attack of each round.
  • Double Infection (Su): On the round after being struck by an Imbued attack, the struck creature must save or have the effect repeat. Reduce all numeric effects by 50%.
  • Pierce Resistance (Su): Poisons and diseases created by the Poisoner work on creatures immune to those effects at 50% efficiency. They still gain saves as normal.
  • Spread the Word (Su): Living creatures killed by an Imbued attack rise as Diseased, Fast (See LM p173) Zombies under the control of the Poisoner, up to a maximum of 2 hit dice per character level. Diseases created by these creatures triggers Disease Spreader.
  • Vile Strikes (Su): Imbued Weapon and Imbued Companion now trigger on every successful strike.