Author Topic: Hexer [Prestige]  (Read 668 times)

Offline Stratovarius

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Hexer [Prestige]
« on: September 17, 2020, 11:45:37 AM »
Hexer

"In me, the dark elements of strength, solitude, grotesqueness and knowledge combine to form perfection."
- Ctrfa Vole, Casglwyr Hexer


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Making a Hexer
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Table 1: The Hexer
Hit Die: d4


Level  BAB   Ref  Fort  Will  Abilities                                   Necromant           
–––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
1      +0    +0   +0    +2    Collusive Curse                             +1 Necromant Level   
2      +1    +0   +0    +3    Touch of Incompetence                       +1 Necromant Level   
3      +1    +1   +1    +3    Spreading Malady                            +1 Necromant Level   
4      +2    +1   +1    +4    Invigorating Failure                        +1 Necromant Level   
5      +2    +1   +1    +4    Presence of Inadequacy                      +1 Necromant Level   
6      +3    +2   +2    +5    Spreading Malady                            +1 Necromant Level   
7      +3    +2   +2    +5    Deficient Performance                       +1 Necromant Level   
8      +4    +2   +2    +6    Incompetence Rebounds                       +1 Necromant Level   
9      +4    +3   +3    +6    Exhilarating Failure                        +1 Necromant Level   
10     +5    +3   +3    +7    Crippled by Doubt                           +1 Necromant Level   


Class skills (4 + Int modifier per level): Appraise (Int), Autohypnosis (Int), Concentration (Con), Craft (alchemy) (Int), Decipher Script (Int), Gather Information (Cha), Intimidate (Cha), Knowledge (all skills taken individually) (Int), Profession (Wis), Speak Language, Spellcraft (Int)

Requirements:
Feats: TBD
Skills: Mentalism 8, Knowledge (Religion) 8, Spellcraft 4
Special: Must know at least 3 necros from the Vein of Curses, Vein of Curses as a Major Vein, Necromantic Companion must have Vein of Curses as their Major Vein

Class Features
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  • Collusive Curse (Su): Whenever the hexer or his necromantic companion casts a necro from the Vein of Curses on an enemy already under the effect of a necro from the Vein of Curses cast by the other party, the enemy takes a -4 penalty on his saving throw.
  • Touch of Incompetence (Su): Whenever an undead creature under the control of the hexer strikes an opponent with a melee weapon, natural or otherwise, that opponent must save or be struck by a first level standard action necros from the Vein of Curses, as if cast by the hexer. The necro only affects the struck creature and no other. The hexer chooses which necro when he gains this ability and cannot change it.
  • Spreading Malady (Su): If an enemy under the effect of a necros from the Vein of Curses moves adjacent to their ally, including moving past their ally during a move, that ally must save vs the highest level necros from the Vein of Curses affecting the enemy or be affected by it himself. He makes the save with a +4 bonus. At 6th level, allies no longer get the bonus on the saving throw.
  • Invigorating Failure (Su): Whenever an enemy within 10 feet per class level fails a saving throw against a necro from the Vein of Curses, the hexer gains 1 temporary grave token. This grave token can only be used to cast a necros from the Vein of Curses, and expires if unused after one minute. He can have a maximum number of temporary grave tokens from this ability equal to half his class level.
  • Presence of Inadequacy (Su): The Hexer creates an aura 10 feet in radius per class level as an emanation. Any enemy entering this aura must save or be struck by a second level standard action necros from the Vein of Curses, as if cast by the hexer. The hexer chooses which necro when he gains this ability and cannot change it.
  • Deficient Performance (Su): Enemies under the effect of a necro from the Vein of Curses treat all natural 20s as natural 1s.
  • Incompetence Rebounds (Su): Whenever an enemy attacks an undead creature under the control of the hexer with a melee weapon, natural or otherwise, if the attack misses that opponent must save or be struck by a third level standard action necros from the Vein of Curses, as if cast by the hexer. The necro only affects the attacking creature and no other. The hexer chooses which necro when he gains this ability and cannot change it.
  • Exhilarating Failure (Su): Whenever an enemy within 10 feet per class level fails a saving throw, the hexer gains 1 temporary grave token. This grave token can only be used to cast a necros from the Vein of Curses, and expires if unused after one minute. He can have a maximum number of temporary grave tokens from this ability equal to half his class level.
  • Crippled by Doubt (Su): Enemies under the effect of a necro from the Vein of Curses must succeed at a saving throw against 10 + class level + intelligence modifier or be unable to use their standard action for the turn. If they fail this save, they can also not use full-round actions.