Author Topic: Deathwaker [Prestige]  (Read 690 times)

Offline Stratovarius

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Deathwaker [Prestige]
« on: October 22, 2020, 11:45:55 AM »
Deathwaker

"Life is a hideous thing, and from the background behind what we know of it peer daemoniacal hints of truth which make it a thousandfold more hideous."
- Ctrfa Vole, Hegni Deathwaker


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Making a Deathwaker
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Abilities: Intelligence is the ability that the Deathwaker uses for his Necromantic abilities.

Races: Text

Alignment: Text

Starting Gold: As Wizard.

Starting Age: As Wizard.


Table 1: The Deathwaker
Hit Die: d4


Level  BAB   Ref   Fort  Will  Abilities                                    Necros Known   Grave Tokens
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1      +0    +0    +2    +2    Blessings Upon the Necromancer               2              5
2      +1    +0    +3    +3    Hordes of the Undying                        4              10
3      +1    +1    +3    +3    Gravebond, Dark Ritual                       5              15
4      +2    +1    +4    +4    Blessings Upon the Necromancer               6              20
5      +2    +1    +4    +4    Strengthen the Horde                         8              25
6      +3    +2    +5    +5    Visions of Death                             9              30
7      +3    +2    +5    +5    Blessings Upon the Necromancer               10             35
8      +4    +2    +6    +6    Expand the Horde                             12             40
9      +4    +3    +6    +6    Amongst the Dark                             13             45
10     +5    +3    +7    +7    Blessings Upon the Necromancer               14             50

Class skills (2 + Int modifier per level, x4 at first level): Appraise (Int), Autohypnosis (Int), Concentration (Con), Craft (alchemy) (Int), Decipher Script (Int), Gather Information (Cha), Intimidate (Cha), Knowledge (all skills taken individually) (Int), Profession (Wis), Speak Language, Spellcraft (Int)

Requirements:
Feats: TBD
Skills: Knowledge (Religion) 6, Spellcraft 6
Alignment: Evil
Special: Must never have taken a level in a necromantic class before entering deathwaker. 
             
Class Features
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  • Weapon and Armor Proficiency: Deathwakers are proficient with all simple weapons and light armour, as well as all shields (except tower). Deathwakers suffer spell failure in armour above light.
  • Necromantic Magic: The Deathwaker is the greatest of all Necromantic casters, choosing to specialize in the magic to the exclusion of most other aspects. He gains 2 Major Veins, and 2 Minor Veins, chosen from any of the five available. He gains bonus grave tokens equal to his Intelligence modifier times his Deathwaker level times 1/4.
  • Necromantic Companion: The Deathwaker has a single Necromantic companion that he gains at 1st level.
  • Blessings Upon the Necromancer (Su): Far more skilled at the utilization of necros than any other, he has made his way in the world by specializing with a certain few. At 1st level, the Necromancer chooses one of his major veins to become his primary vein. He then receives a number of benefits based on that choice.
    • At 1st level, he treats all necros from his chosen Major Vein as if they were created at a Necromant level one higher than his own.
    • At 4th level, once per day he can reduce the creation time of any necros from his chosen vein to a standard action.
    • At 7th level, necros from his chosen Major Vein cost one less grave token to create.
    • At 10th level, necros from his chosen Major Vein are extended, as per the metamagic feat. This cannot increase their duration beyond 1 week.
  • Hordes of the Undying (Ex): An Deathwaker is permanently surrounded by a whirling number of cheap, disposable, undead, called from their graves to suit a certain task, and just as quickly sent back there. This is represented by the Deathwaker permanently controlling a total number of hit dice of undead equal to his class level times two. No undead controlled through this ability can have a CR more than 1/3rd the class level of the Deathwaker. Thus at 2nd level, the Deathwaker could have four 1/3rd CR Skeletons as his horde. Any creatures lost from this total are replenished at the same time as the Deathwaker regains his grave tokens.
  • Gravebond (Su): The bond between the living and dead was never stronger than in the person of the Deathwaker. In places of great spiritual energy, he always found himself at home. If a Deathwaker creates a necros while standing within the borders of a graveyard, battlefield, or other area with large quantities of the dead, treat it as if it was empowered. When he leaves the area, the boost goes away. However, should he return to another place of power, the empowerment returns.
  • Dark Ritual (Su): The Deathwaker, when in dire need of power, learns to draw it from any source necessary. He may sacrifice an undead creature under his control, destroying it immediately. If he does so, he gains a number of grave tokens equal to the creature's hit dice. He can do this once per week as a move action.
  • Strengthen the Horde (Su): Sometimes, weak pawns must be discarded for the good of all. The Deathwaker can sacrifice any number of undead creatures under his control, distributing their hitpoints to all other undead creatures under his control. These hitpoints are distributed evenly, and are treated as healing. If this would cause a creature to exceed its maximum hitpoints, it gains the excess as temporary hitpoints.
  • Visions of Death (Su): Once per day when he is in a graveyard or similar place that would trigger his Gravebond ability, the Deathwaker many commune with his ambitious diety, as per the spell.
  • Expand the Horde (Su): The horde now has a total number of hit dice of undead equal to his class level times three, and the maximum CR is 1/2 the class level of the Deathwaker.
  • Amongst the Dark (Su): When the Deathwaker create a necro in an area that would trigger his Gravebond ability, the Deathwaker may recover half the grave tokens from the necros created. He may do this once per day.