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Gaming Discussion => D&D 3.5 and Pathfinder => Topic started by: zook1shoe on March 24, 2018, 04:15:11 AM

Title: PF Archetype Ratings?
Post by: zook1shoe on March 24, 2018, 04:15:11 AM
Beyond the traditional class handbooks and one archetype tier list, is there anywhere that has archetypes rated based on power (or whatever)?

There's quite a few archetypes that are missed on many of the handbooks, because they haven't been touched in a half decade. And I was curious as to other peoples' views on their power levels.
Title: Re: PF Archetype Ratings?
Post by: akalsaris on March 26, 2018, 12:19:03 AM
I don't think so. There's an interesting thread in the 2nd ed forum where the designers asked players to list their top 5 fav archetypes, which is a useful metric for seeing which ones are ahead of the curve.

With original PF on track to stop new content releases in a year or so, it should be feasible to start this sort of large-scale tier/rating. I'm not sure what the value of such a resource would be outside of the class handbooks though.

My vote for strongest archetype is probably master summoner.
Title: Re: PF Archetype Ratings?
Post by: Versatility_Nut on March 26, 2018, 12:50:21 AM
My vote for strongest archetype is probably master summoner.
For the ceiling, probably. For the floor, Synthesist is leagues better, which is why its banned from the "official" campaigns. Kind of hard to actually be screwed as a Synthesist, all things considered, because too many Eidolon capabilities stack up.
Title: Re: PF Archetype Ratings?
Post by: zook1shoe on March 26, 2018, 03:25:57 AM
The good Pact Wizard, Jinx Witch, Death Druid, Razmiran Priest Sorcerer, and Bladebound Magus are probably my top 5.

Master Summoner got banned too, probably ground the combats out with multiple summons. PFS GMs are now allowed to remove buddies that cause too many problems with a particular combat.

Edit: found that (http://paizo.com/threads/rzs2uzme?Your-Top-5-Archetypes) thread
Title: Re: PF Archetype Ratings?
Post by: Power on July 20, 2018, 05:07:38 PM
Don't really see the point. Major tier shifts in archetypes are usually already listed in tier lists. If you want to know the top archetypes for each class, I can crank some out quickly:

Alchemist: Gun Chemist (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Alchemist%20Gun%20Chemist), Preservationist (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Alchemist%20Preservationist) (esp. with Planar Preservationist (https://www.aonprd.com/FeatDisplay.aspx?ItemName=Planar%20Preservationist) feat - mostly predicated on action economy abuse with extracts), Promethean Alchemist (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Alchemist%20Promethean%20Alchemist), Toxicant (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Alchemist%20Toxicant), Winged Marauder (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Alchemist%20Winged%20Marauder)
Antipaladin: Tyrant (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Antipaladin%20Tyrant) (At level 15+ with Summon Monster VIII the Fiendish Boon opens up Contract Devils or Cabal Devils if you worship Mephistopheles or Mahathallah respectively, but at lower levels you're looking at either a fiendish pouncing cat or Erinyes for fear abuse)
Arcanist: Eldritch Font (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Arcanist%20Eldritch%20Font), Occultist (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Arcanist%20Occultist)
Barbarian: Invulnerable Rager (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Barbarian%20Invulnerable%20Rager)
Bard: Studious Librarian (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Bard%20Studious%20Librarian), Voice of the Wild (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Bard%20Voice%20of%20the%20Wild), Magician (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Bard%20Magician) (if cheesing the non-unchained Summoner spell list; also, you can use it to stack multiple bardic performances by sacrificing spell slots), Fey Courtier (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Bard%20Fey%20Courtier) (depending on how well you use the fey summons' abilities), Faith Singer (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Bard%20Faith%20Singer), Chelish Diva (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Bard%20Chelish%20Diva) (Instant no save frighten as a performance, why not, plus armor proficiencies), Sandman (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Bard%20Sandman) (depending on your party's spellcasters), Negotiator (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Bard%20Negotiator) (if used to break the economy or to take advantage of enemies' lowered saves), Brazen Deceiver (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Bard%20Brazen%20Deceiver) (especially if you have the Pageant of the Peacock masterpiece).
Brawler: Exemplar (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Brawler%20Exemplar), Venomfist (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Brawler%20Venomfist), Wild Child (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Brawler%20Wild%20Child)
Bloodrager: Bloodrider (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Bloodrager%20Bloodrider) (especially if you use the Monstrous Mount (https://www.aonprd.com/FeatDisplay.aspx?ItemName=Monstrous%20Mount) feat to get a Griffon as your mount and Boon Companion (https://www.aonprd.com/FeatDisplay.aspx?ItemName=Boon%20Companion) feat to remove the level penalty), Crossblooded Rager (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Bloodrager%20Crossblooded%20Rager) (depending on your selection and ability to cover will saves, as you do eat -4 will - you may want the Deathtouched (https://www.aonprd.com/TraitDisplay.aspx?ItemName=Deathtouched) race trait, which conveniently works for any race, for +2 vs mind-affecting saves), Metamagic Rager (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Bloodrager%20Metamagic%20Rager) (easily beats Improved Uncanny Dodge), Primalist (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Bloodrager%20Primalist), Urban Bloodrager (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Bloodrager%20Urban%20Bloodrager)
Cavalier: Constable (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Cavalier%20Constable) (if paired with Padma Blossom (https://aonprd.com/MagicWondrousDisplay.aspx?FinalName=Padma%20Blossom) or Indomitable Jewel (https://aonprd.com/MagicWondrousDisplay.aspx?FinalName=Indomitable%20Jewel))
Cleric: Ecclesitheurge (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Cleric%20Ecclesitheurge), Divine Paragon (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Cleric%20Divine%20Paragon), Evangelist (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Cleric%20Evangelist) (if you are going for Summon Monster abuse, especially with a Feather (https://www.aonprd.com/DomainDisplay.aspx?ItemName=Animal) subdomain and Boon Companion (https://www.aonprd.com/FeatDisplay.aspx?ItemName=Boon%20Companion) for an animal companion - note that it works as bardic performance in all respects, which includes the shift from standard action to move and swift action)
Druid: Nature Fang (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Druid%20Nature%20Fang) (Not really better than Wild Shape unless you take advantage of the DC bonuses with Studied Target, since Spells are in fact a class ability of the Druid), Nature Priest (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Druid%20Nature%20Priest), Halcyon Druid (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Druid%20Halcyon%20Druid), Pack Lord (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Druid%20Pack%20Lord) (esp. with multiple Boon Companion feats), Lion Shaman (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Druid%20Lion%20Shaman)
Fighter: Eldritch Guardian (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Fighter%20Eldritch%20Guardian), Gloomblade (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Fighter%20Gloomblade), Martial Master (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Fighter%20Martial%20Master), Mutation Warrior (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Fighter%20Mutation%20Warrior), Viking (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Fighter%20Viking)
Gunslinger: Bolt Ace (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Gunslinger%20Bolt%20Ace) (with dwarven pelletbows or double crossbows), Pistolero (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Gunslinger%20Pistolero), Musket Master (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Gunslinger%20Musket%20Master) (if playing as Kasatha (https://www.aonprd.com/RacesDisplay.aspx?ItemName=Kasatha) race to dual-wield muskets)
Hunter: Divine Hunter (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Hunter%20Divine%20Hunter), Primal Companion Hunter (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Hunter%20Primal%20Companion%20Hunter)
Inquisitor: Ravener Hunter (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Inquisitor%20Ravener%20Hunter), Sacred Huntmaster (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Inquisitor%20Sacred%20Huntmaster), Sanctified Slayer (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Inquisitor%20Sanctified%20Slayer), Monster Tactician (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Inquisitor%20Monster%20Tactician)
Investigator: Antiquarian (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Investigator%20Antiquarian) (if you want to craft magic items, use lesser metamagic rods of quicken spell, use Samsaran race for mystic past life, or use spellcaster prestige classes), Toxin Codexer (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Toxin%20Codexer%20%20Toxin%20Codexer) (poison a lot of weapons out of combat with modified mundane poisons and you can ensure anything is exhausted and later suffering 30% arcane spell failure chance, best of all these modifications apply regardless of whether or not someone saves against the poison itself)
Magus: Beastblade (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Magus%20Beastblade) (if abusing action economy), Bladebound (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Magus%20Bladebound) (if not abusing action economy with familiars or using spell-storing weapons), Eldritch Archer (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Magus%20Eldritch%20Archer), Hexcrafter (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Magus%20Hexcrafter)
Medium: Uda Wendo (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Medium%20Uda%20Wendo), Fiend Keeper (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Medium%20Fiend%20Keeper), Spirit Dancer (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Medium%20Spirit%20Dancer), Rivethun Spirit Channeler (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Medium%20Rivethun%20Spirit%20Channeler)
Mesmerist: Material Manipulator (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Mesmerist%20Material%20Manipulator) (especially with Half-Elf race for Paragon Surge (https://www.aonprd.com/SpellDisplay.aspx?ItemName=Paragon%20Surge), but you should really get Logical Spell (https://www.aonprd.com/FeatDisplay.aspx?ItemName=Logical%20Spell) and/or a Lesser Metamagic Rod of Logical Spell now that you can no longer remove shaken from yourself as a swift action)
Monk: Sohei (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Monk%20Sohei), Zen Archer (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Monk%20Zen%20Archer), Nimble Guardian (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Monk%20Nimble%20Guardian), Qinggong Monk (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Monk%20Qinggong%20Monk) (if we are even treating that as an archetype), Invested Regent (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Monk%20Invested%20Regent) (get Divine Favor as a SLA and combine it with the Fate's Favored faith trait)
Monk, Unchained: Invested Regent (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Monk%20(Unchained)%20Invested%20Regent) (as above)
Ninja: Hunting Serpent (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Ninja%20Hunting%20Serpent) (unless you are in a party with a Bard), Petal Ninja (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Ninja%20Petal%20Ninja)
Occultist: Haunt Collector (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Occultist%20Haunt%20Collector), Reliquarian (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Occultist%20Reliquarian)
Oracle: Spirit Guide (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Oracle%20Spirit%20Guide), Cyclopean Seer (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Oracle%20Cyclopean%20Seer) if you want to abuse flash of insight, like with randomized spell/item effects or a Heart-Piercing (https://www.aonprd.com/MagicWeaponsDisplay.aspx?ItemName=Heart-Piercing) bow (or arrow).
Paladin: Sacred Servant (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Paladin%20Sacred%20Servant) (with Oath of Vengeance and a good domain selection; also, a good planar ally can make this T2 or even T1), Oath of Vengeance (https://www.aonprd.com/OathDisplay.aspx?FixedName=Oath%20of%20Vengeance), Oath against Fiends (https://www.aonprd.com/OathDisplay.aspx?FixedName=Oath%20against%20Fiends) (mostly for the great spell list, although being able to split a divine bond with your shield is a neat perk), Oath of the Skyseeker (https://www.aonprd.com/OathDisplay.aspx?FixedName=Oath%20of%20the%20Skyseeker) (Mostly Stalwart and Smite Evil Hordes are very good abilities & you could use Perfect Style (https://www.aonprd.com/FeatDisplay.aspx?ItemName=Perfect%20Style) with Tea of Transference (https://www.aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Tea%20of%20Transference) since you can't get Oath of Vengeance), Gray Paladin (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Paladin%20Gray%20Paladin) (if you use it to get Diverse Obedience (https://www.aonprd.com/FeatDisplay.aspx?ItemName=Diverse%20Obedience) with Deific Obedience (https://www.aonprd.com/FeatDisplay.aspx?ItemName=Deific%20Obedience) (Shelyn (https://www.aonprd.com/DeityDisplay.aspx?ItemName=Shelyn)) for an extremely powerful and more versatile smite evil)
Psychic: Amnesiac (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Psychic%20Amnesiac), Esoteric Starseeker (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Psychic%20Esoteric%20Starseeker) (if your psychic discipline's 1st-level powers aren't worth having), Magaambyan Telepath (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Psychic%20Magaambyan%20Telepath), Psychic Duelist (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Psychic%20Psychic%20Duelist) (if you abuse its ability to extend spell-inflicted conditions, which, being an extension of the duration of the condition and not the spell itself, can even be used with instantaneous duration spells, metamagic-inflicted conditions, or the Debilitating Pain spell for a lengthy no save daze)
Ranger: Beast Master (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Ranger%20Beast%20Master) (with multiple Boon Companion (https://www.aonprd.com/FeatDisplay.aspx?ItemName=Boon%20Companion) feats), Nirmathi Irregular (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Ranger%20Nirmathi%20Irregular) (if you can expect enemies to be predominantly of a single type, like an undead campaign)
Rogue: Eldritch Scoundrel (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Rogue%20Eldritch%20Scoundrel), Sylvan Trickster (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Rogue%20Sylvan%20Trickster)
Samurai: Ironbound Sword (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Samurai%20Ironbound%20Sword) (if you dip 1 level of Fighter or 3 levels of Weapon Master (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Fighter%20Weapon%20Master) Fighter, since Bonus Feats is a level-scaling class feature of the Fighter class)
Shifter: Adaptive Shifter (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Shifter%20Adaptive%20Shifter), Weretouched Shifter (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Shifter%20Weretouched%20Shifter)
Skald: Red Tongue (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Skald%20Red%20Tongue)
Sorcerer: Razmiran Priest (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Sorcerer%20Razmiran%20Priest), Mongrel Mage (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Sorcerer%20Mongrel%20Mage)
Spiritualist: Involutionist (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Spiritualist%20Involutionist), Onmyoji (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Spiritualist%20Onmyoji), Priest of the Fallen (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Spiritualist%20Priest%20of%20the%20Fallen), Totem Spiritualist (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Spiritualist%20Totem%20Spiritualist)
Summoner: Master Summoner (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Summoner%20Master%20Summoner), Morphic Savant (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Summoner%20Morphic%20Savant)
Summoner (Unchained): Blood Summoner (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Summoner%20Blood%20Summoner), Master Summoner (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Summoner%20Master%20Summoner), Morphic Savant (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Summoner%20Morphic%20Savant), Twinned Summoner (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Summoner%20%28Unchained%29%20Twinned%20Summoner)
Vigilante: Pick a spellcasting archetype, really. Zealot (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Vigilante%20Zealot) and Magical Child (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Vigilante%20Magical%20Child) probably are best.
Witch: Beast-Bonded (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Witch%20Beast-Bonded) (esp. from level 10 onwards), Dimensional Occultist (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Witch%20Dimensional%20Occultist) (for high level campaigns where the planar binding spells, gate, and perfect dimensional travel are useful), Pact Witch (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Witch%20Pact%20Witch) (planar ally, early plane shift, and gate, plus Improved Familiar is a good trade for a hex), Scarred Witch Doctor (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Witch%20Scarred%20Witch%20Doctor) (Even post-errata, it effectively permits a Half-Orc (https://www.aonprd.com/RacesDisplay.aspx?ItemName=Half-Orc) or Racial Heritage (https://www.aonprd.com/FeatDisplay.aspx?ItemName=Racial%20Heritage) (Orc) character to start with 22 int before age modifiers, and it's easier to protect a mask than a familiar, especially if you use one or more Fortifying Stone (https://www.aonprd.com/MagicWondrousDisplay.aspx?FinalName=Fortifying%20Stone)s, and the massive enhancement bonus to natural armor also helps a Witch obtain high AC)
Wizard: Exploiter Wizard (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Wizard%20Exploiter%20Wizard) (DC abuse and exploits), Spellslinger (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Wizard%20Spellslinger) (bigger DC abuse), Runesage (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Wizard%20Runesage), Thassilonian Specialist (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Wizard%20Thassilonian%20Specialist) (more spells), Spell Sage (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Wizard%20Spell%20Sage) (for CL abuse and (early) spell access, esp. potent if abusing necromancy), Pact Wizard (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Wizard%20Pact%20Wizard%20(HHH)) (Haunted Heroes Handbook version, get Witch patron spells which can be cast spontaneously, get Oracle curse, get much better initiative, caster level checks, and saves, and get -1 metamagic reduction to patron and oracle curse spells)
Title: Re: PF Archetype Ratings?
Post by: zook1shoe on February 24, 2020, 01:56:07 AM
whats your opinion about the power of the following archetypes?

(click to show/hide)
Title: Re: PF Archetype Ratings?
Post by: Nanashi on February 24, 2020, 12:46:50 PM
Herald Caller is generally held to be a pretty good option, especially if you're working with a deity that only gets one useful domain. All I know Chronicler of Worlds for off hand is that it removes all morale bonuses from the class (other than Heroism spells) so it makes for an interesting Android Bard.

Goliath Druid loses scouting, but gains a lot of stompy power. What the hell "Megafauna" is (the game gives multiple possible answers) can swing the animal companion's power a great deal though. With Half-Orc or some other way of 1d12/2d6 weapons, you can pull off the infamous Behemoth Hippo vital strike build, though it will come online later.
Title: Re: PF Archetype Ratings?
Post by: Power on February 24, 2020, 04:10:15 PM
Alchemist:Barbarian:Bard:Bloodrager:Brawler:Cavalier:Cleric:Druid:Gunslinger:Inquisitor:Investigator:Magus:Mesmerist:Occultist:Samurai:Shaman:Shifter:Skald:Slayer:Spiritualist:Summoner:Summoner, Unchained:Swashbuckler:Vigilante:
Title: Re: PF Archetype Ratings?
Post by: Nanashi on February 24, 2020, 04:24:00 PM
The main thing Vivisectionist has going for it is action economy: Sneak Attack doesn't require a separate action to use while bombs do. If you're building a melee alchemist who doesn't have the turns to use bombs anyways, it's going to be an upgrade if it ever once activates when you're doing something you're normally doing. If bomb alchemist outpaces melee alchemist (which was considered at the very least viable before vivisectionist) is an entirely different subject I feel.


Speaking of action economy, Arsenal Chaplain is another example of an archetype that loses features that aren't great due to action cost for something totally passive. Sacred Armor is a swift action to get... a couple points to AC for a few minutes on a class that has a lot of good swift action uses already. Trading that AC for energy resistance is OK, but Resist Energy is on your list, can be cast as a swift action with fervor and resists more by the time you get it. Likewise, Channel Energy is crap for its intended purpose on a Warpriest and is only mildly useful for dealing with haunts. The sacred weapon cap isn't much if at all a problem if you're using a weapon that's already good (it's a loss of ~1 damage for a longbow user, which weapon training more than makes up for, and none on a two hander).

Sacred Fist used to be cool (got flurry with the effective full BAB), but was errataed into the ground.
Title: Re: PF Archetype Ratings?
Post by: Power on March 03, 2020, 03:49:13 PM
Bomb Alchemist does outpace melee Alchemist. If you get the Fast Bomb discovery it's really easy to throw out as many bombs as you have attacks (and you can throw Two-Weapon Fighting, Improved Two-Weapon Fighting, Rapid Shot, and Haste on top of your iteratives) except the bombs are ranged touch attacks for massive damage in an aoe. It kills just about anything in one round, doesn't require the finicky setup that activating sneak attack does, doesn't have to worry about DR (you can make your bombs do just about any type of damage with discoveries, even sonic, divine, or force damage), can have special effects attached, and targets touch AC instead of regular AC, making hitting enemies much easier. If you don't feel like having high dex for some reason, you can even use the Artful Dodge feat to replace all dex feat prerequisites with int instead.

Wasn't aware that Sacred Fist Warpriest had Flurry of Blows nerfed. Bit of a shame.
Title: Re: PF Archetype Ratings?
Post by: TiaC on March 04, 2020, 01:38:28 AM
One of the best things melee Alchemists have is the Toxicant archetype. It gives an amazing poison, that from 6th level on can put a daze rider on your attacks and daze monsters that hit you. Until 14th level, this only costs a single feat or discovery.
Title: Re: PF Archetype Ratings?
Post by: Power on April 01, 2020, 08:35:48 AM
Toxicant added. It looks like every time the alchemist gets hit it induces a new save too (no immunity for successfully saving once), and bombs count as weapons too (although only the direct target, not the splash effect, will eat the penalties). Plus you can get back your mutagen with a single discovery. You don't really lose anything for these extreme benefits. While you don't get Persistent Mutagen, at that level your mutagens already last 140 minutes and you can use Infuse Mutagen for those rare circumstances where you really need back-to-back mutagen duration. Also, if you consume a cognatogen during the 10 minutes that you apply Toxic Secretion, you get to keep your alchemical int bonus to all DCs applied by the Toxic Secretion for the rest of the day. An Ability Focus feat would not be a bad idea either. It's rather ridiculous that Staggered is treated as an upgraded version of the Dazed condition. I can't fathom the minds of these PF designers. Dazed is a far better effect than staggered or stunned (which has far more immunities than dazed).
Title: Re: PF Archetype Ratings?
Post by: Power on December 30, 2020, 01:06:30 PM
Added Evangelist Cleric to the list, since the bardic performances are a definite step up if you use Summon Monster spells (and/or get an animal companion on the side). Also hyperlinked the list.
Title: Re: PF Archetype Ratings?
Post by: zook1shoe on December 30, 2020, 06:12:14 PM
ironbound samurai (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Samurai%20Ironbound%20Sword) with the weird fighter levels stacking thing?

Quote
Merciful Combatant (Ex): At 3rd level, an ironbound sword becomes an expert at defeating foes without killing them. An ironbound sword can use any weapon to deal nonlethal damage without taking the normal –4 penalty on attack rolls. Additionally, the ironbound sword gains a +2 bonus on combat maneuvers against a target so long as the last successful attack she made against that target dealt nonlethal damage. Her samurai levels count as fighter levels and stack with fighter levels for the purposes of fighter and samurai prerequisites and class features.
This replaces weapon expertise.
Title: Re: PF Archetype Ratings?
Post by: Power on December 30, 2020, 07:31:16 PM
I guess that's another one to abuse in PFS where GMs are hamstrung by the need to enforce poorly written rules text. Bonus Feats is clearly written as a scaling class feature in the Fighter class so that's fun. Weapon Master (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Fighter%20Weapon%20Master) Fighter 3 will even give you scaling weapon training to further empower with Gloves of Dueling and advanced weapon training. I guess I'll list it.
Title: Re: PF Archetype Ratings?
Post by: Power on January 22, 2021, 11:10:57 AM
Hm, wondering if I should list Scarred Witch Doctor for Witches. You lose your familiar but get to effectively play a 22 int Witch as a Half-Orc before you even use old age for another +2 to all mentals (at the cost of -3 to all physicals).
Title: Re: PF Archetype Ratings?
Post by: zook1shoe on January 22, 2021, 03:24:42 PM
on your list? i dont think it rises to the level of tier 1 blue.

the only archetype that i think could be tier 1 blue is the Pact Wizard
Title: Re: PF Archetype Ratings?
Post by: Power on January 23, 2021, 09:48:22 AM
No, on the current list of best archetypes for classes.
Title: Re: PF Archetype Ratings?
Post by: zook1shoe on January 24, 2021, 02:55:42 AM
up to you, but if you do, add some of the other good witch archetypes like Beast-Bonded and Medium.
Title: Re: PF Archetype Ratings?
Post by: Power on February 01, 2021, 08:32:08 PM
Beast-Bonded is already listed. Medium Witch's ability to affect incorporeal foes is good but the restrictions it imposes on patrons are fairly bad. I guess if you really hate incorporeal foes you can combine it with Spirit patron. At higher levels a lesser metamagic rod of ectoplasmic spell or +1 ghost touch net might be preferred though.
Title: Re: PF Archetype Ratings?
Post by: zook1shoe on February 02, 2021, 02:29:13 AM
was looking at the wrong post when i mentioned those 2 archetypes
Title: Re: PF Archetype Ratings?
Post by: Endarire on February 09, 2021, 11:19:26 PM
Vivisectionist Alchemist is useful for Arcane Trickster if you want to dip something besides Rogue.  (Also take the feat Accomplished Sneak Attacker.)
Title: Re: PF Archetype Ratings?
Post by: Power on February 10, 2021, 09:12:14 AM
True, but that's good as an early entry into AT, not as an Alchemist. It's also possible to dip Snakebite Striker (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Brawler%20Snakebite%20Striker) Brawler if for some reason you prefer 1 point of BAB progression over Mutagen + 1st level alchemist extracts + Brew Potion + Throw Anything.
Title: Re: PF Archetype Ratings?
Post by: Power on March 11, 2021, 10:28:41 AM
Contemplating a particular stunt involving using Gray Paladin (https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Paladin%20Gray%20Paladin) to get Diverse Obedience (https://www.aonprd.com/FeatDisplay.aspx?ItemName=Diverse%20Obedience) with Deific Obedience (https://www.aonprd.com/FeatDisplay.aspx?ItemName=Deific%20Obedience) (Shelyn (https://www.aonprd.com/DeityDisplay.aspx?ItemName=Shelyn)) for her 2nd Sentinel Boon, making for an extremely powerful smite evil (which is also more flexible in its application courtesy of Gray Paladin), but that only pays off at level 14, and the Paladin loses a lot of immunities and Divine Grace.
Title: Re: PF Archetype Ratings?
Post by: Power on March 07, 2022, 05:20:32 PM
Added Oath of the Skyseeker Paladin, Constable Cavalier with Indomitable Jewel (https://www.aonprd.com/MagicWondrousDisplay.aspx?FinalName=Indomitable%20Jewel) and/or Padma Blossom (https://www.aonprd.com/MagicWondrousDisplay.aspx?FinalName=Padma%20Blossom), and Scarred Witch Doctor, since 22 int is damn good, both for bonus spells and DCs, and because your familiar is your spellbook Witches are typically very leery of risking them in combat, which drastically lowers their usefulness.
Title: Re: PF Archetype Ratings?
Post by: Power on April 07, 2022, 04:08:53 AM
Added Eldritch Guardian and Gloomblade Fighter. Eldritch Guardian is actually a tad ridiculous, since you can just go fullblown archer build and get a second one in your familiar. There are loads of builds that become stronger when you have a companion to help beat the shit out of enemies. Probably the best familiar archetypes would be Mauler or Figment. For melee builds it'd have to be Mauler with an Earth Wysp using Improved Familiar.